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Author Topic: OoT3D: Trick Research and Discovery Thread  (Read 958925 times)
TheWayfaringFox
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« Reply #765 on: August 06, 2012, 10:26:44 PM »

@ Pedal Yes I have, and I've done it before. The point of that post was to show a trick with TSC. I usually do that when I'm playing MQ non-NG+, because with the sword and slingshot I can obtain bombchus early in Jabu.  Wink

@ Doommaker You misread my post. TSC is an old glitch with the sword where the put away command after three horizontal slices allows link to clip through acute angles. What I meant was that many items cause the put away effect, allowing for an easier forest escape with any sword.

But I digress. We do have better methods of getting around, anyway.
« Last Edit: August 06, 2012, 10:36:37 PM by TheWayfaringFox » Logged
Pedalpowertoast
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I'm an artist :O


« Reply #766 on: August 06, 2012, 10:44:28 PM »

Sorry was replyingx to doom
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http://www.youtube.com/user/Pedalpowerluigi

Using a slow version on purpose is your choice, but you will get no sympathy or agreement from me.
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doommaker
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« Reply #767 on: August 06, 2012, 11:36:37 PM »

@ Pedal Yes I have, and I've done it before. The point of that post was to show a trick with TSC. I usually do that when I'm playing MQ non-NG+, because with the sword and slingshot I can obtain bombchus early in Jabu.  Wink

@ Doommaker You misread my post. TSC is an old glitch with the sword where the put away command after three horizontal slices allows link to clip through acute angles. What I meant was that many items cause the put away effect, allowing for an easier forest escape with any sword.

But I digress. We do have better methods of getting around, anyway.

oh lol ya sorry Tongue


@pedal: no I havent seen very many old glitch videos  Cry
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TheWayfaringFox
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« Reply #768 on: August 09, 2012, 05:28:18 PM »

I learned that you can practice WW with magic beans.  Smiley Sadly Link can't die once it is triggered.  Cry
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doommaker
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« Reply #769 on: August 11, 2012, 01:20:43 AM »

just wondering if this was old or new....

go up to a wall and make it so your back is facing the wall

then hold L and slowly back up to the wall then stop.

sometimes when you do this links "idle" animation will stop.

if it stops then you can release L and when you walk left or right you'll move as if you were still holding L

I haven't found any uses for it yet but it seemed kinda cool. xD
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gamestabled
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B e t A Q u e S t


« Reply #770 on: August 11, 2012, 03:36:09 AM »

just wondering if this was old or new....

go up to a wall and make it so your back is facing the wall

then hold L and slowly back up to the wall then stop.

sometimes when you do this links "idle" animation will stop.

if it stops then you can release L and when you walk left or right you'll move as if you were still holding L

I haven't found any uses for it yet but it seemed kinda cool. xD

I know what you're talking about, it seems to happen near ledges too. Its annoying as fuck when it happens on slingshot skip.
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when i grow up, i wanna be just like taylortotftw
Pedalpowertoast
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« Reply #771 on: August 11, 2012, 09:23:31 AM »

Me too, not sure what causes it. Gotta love how chill GS is sometimes Wink
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Using a slow version on purpose is your choice, but you will get no sympathy or agreement from me.
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TheWayfaringFox
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« Reply #772 on: August 12, 2012, 06:28:38 PM »

I just discovered today that you can land on top of grotto entrances with magic bean text, so I managed to die on the same frame that I triggered the text and managed to grotto warp. But if you could warp away with farore's wind on that frame you might be able to trigger a wrong warp of some sort. This is just a hypothesis, and testing needs to be done with this.
*edit: does not work  Sad
« Last Edit: August 12, 2012, 08:36:17 PM by TheWayfaringFox » Logged
doommaker
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« Reply #773 on: August 12, 2012, 07:15:36 PM »

I just discovered today that you can land on top of grotto entrances with magic bean text, so I managed to die on the same frame that I triggered the text and managed to grotto warp. But if you could warp away with farore's wind on that frame you might be able to trigger a wrong warp of some sort. This is just a hypothesis, and testing needs to be done with this.

thats a crap load on one frame Shocked

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mzxrules
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Wrong warp expert


« Reply #774 on: August 12, 2012, 09:33:49 PM »

Of course it didn't cause a wrong warp. Wrong warping is caused by the weird way Ocarina determines which entrance to use when playing a cutscene, not by a glitch with Farore's Wind.
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Quote from:  Leigh Rogers
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TheWayfaringFox
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« Reply #775 on: August 12, 2012, 10:39:34 PM »

Yeah I didn't know what the cause of it was. I'll keep that in mind.
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doommaker
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« Reply #776 on: August 15, 2012, 03:43:58 AM »

hey has anyone discovered you can swim on land yet? cause I just did Grin testing it as we speak
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LttpMmOot
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« Reply #777 on: August 15, 2012, 05:10:12 AM »

already known pretty old tbh
« Last Edit: August 15, 2012, 05:12:31 AM by LttpMmOot » Logged
Seb9kplus
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« Reply #778 on: August 15, 2012, 11:39:33 AM »

hey has anyone discovered you can swim on land yet? cause I just did Grin testing it as we speak

Been known for almost a year, yeah.

Is anyone still trying to figure out a way to steal the fishing rod as Young Link? Because that would be awesome.
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My YouTube channel where I post random gaming stuff: http://www.youtube.com/user/Seb9001gaming
doommaker
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« Reply #779 on: August 15, 2012, 04:41:48 PM »

already known pretty old tbh

SCREW IT! this has happened 3 times in a row now....
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