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Author Topic: OoT3D: Trick Research and Discovery Thread  (Read 831032 times)
DarkUGS
Deku Scrub

Posts: 17


Ocarina Of Time 3D Glitches


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« Reply #495 on: September 17, 2011, 09:24:21 PM »

Hey Cloud:
Why you dont have this Skip Trials Method: http://www.youtube.com/watch?v=GZhV8QnZ4Ms
On here:http://www.zeldaspeedruns.com/oot3d/majorsb/trials-skip
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V92ify
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« Reply #496 on: September 17, 2011, 09:39:20 PM »

Nice Find, i've tried myself TSC on 2 armos, but it don't work (it do some weird things)...
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UchihaSasuke
Special Guay

Posts: 361


move over Chidori, time to spam infinite Susano'o


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« Reply #497 on: September 18, 2011, 12:43:55 AM »

omg. i was trying that some time ago but got no results because i was using just 1 armos.
good to see it is possible with more of them.
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"Patience is useful in any moment"

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CloudMax
Site Editor
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« Reply #498 on: September 20, 2011, 06:39:06 AM »

Actually, I think that the armos need to be placed perfectly.
Sure, at first it seems like you just have to place them next to the door frame like that, but what some people do not know is that it is possible to move the armos a few frames differently using patterns like pulling a armos towards a door (this changes the position of the armos a little), dragging an armos past another one (this will sometimes push the armos that you walk by).
All resulting in slightly different positions, which then can be combined in a countless amount of different ways to change the positioning by just a few frames.
I was not able to pull it off by just placing the 3 armos, I always bounced back up.

You can place them in atleast 10-20 different ways that looks pretty much identical to the positioning in the video.

What we really need is to find the fastest placement pattern, because this does not seem to work if you place it slightly wrong.
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DarkUGS
Deku Scrub

Posts: 17


Ocarina Of Time 3D Glitches


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« Reply #499 on: September 20, 2011, 08:31:14 PM »

Yea, i spent like more than 17 minutes trying to get this into perfect position, is not just putting 3 armos there Grin.. You have to dragg the armos to past another one this will (sometimes) push the armos. Yes is not very easy.
« Last Edit: September 20, 2011, 09:48:45 PM by DarkUGS » Logged

CloudMax
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« Reply #500 on: October 16, 2011, 09:05:08 AM »

A small thing I found a few weeks back in MQ.
I tried to get silver gauntlets early (as a child, before jabu jabu)
And I succeeded.
While doing this I found out that it normally requires you to have song of time in order to spawn a block in spirit temple which allows you to progress.
You are supposed to carry a wooden box over to a switch on the statues left hand, which is out of reach without the block.

Sure, without a box in your hand it is easy to jump over there. You can use a jumpslash, and you can even perform a roll, which makes it even easier to do it.

After trying to jump onto that hand while having the box with me for a long time, I finally managed to pull it off.

The distance is just perfect. With a perfect jump you can actually make it over to that hand. Link even perform a second jump when you land on the statues hand. Like one of those tiny ground jumps he does while walking towards a ledge.

So you can get silver gauntlets before getting the ocarina of time in Master Quest. You can get them directly after you obtain the bomb bag.

This is not really useful. It is just one of those things you can do I guess.
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V92ify
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« Reply #501 on: October 16, 2011, 03:33:39 PM »

Do you have a video? It maybe look cool.
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DarkUGS
Deku Scrub

Posts: 17


Ocarina Of Time 3D Glitches


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« Reply #502 on: October 16, 2011, 11:38:03 PM »

YEA! Great idea
Make a video final fantasy 7 crisis core guy Cheesy
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CloudMax
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« Reply #503 on: October 18, 2011, 09:14:00 AM »

YEA! Great idea
Make a video final fantasy 7 crisis core guy Cheesy

D:

But sure, I might record it if I find time to do it. I wont promise anything though.
I rarely play OoT3D anymore. I've pretty much quit playing it. Exactly 1 month left until Skyward Sword comes out here in europe. =)
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TomNook120
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« Reply #504 on: October 19, 2011, 08:44:35 PM »

New Sequence Break!

http://www.youtube.com/watch?v=8Oc038AZ1Fc
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TomNook120
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« Reply #505 on: October 21, 2011, 08:02:11 PM »

Who remembers this oldie N64 trick? Works in 3D!
http://www.youtube.com/watch?v=Mj1TVPFFyIQ
Kill gannondorf with bottle, a classic
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DarkUGS
Deku Scrub

Posts: 17


Ocarina Of Time 3D Glitches


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« Reply #506 on: October 24, 2011, 03:10:00 PM »

Hey Guys!!!!!!!!!!!
Remember the Old n64 swim on land glitch???
Its possibe in oot 3d:http:
http://youtu.be/xwzui5m2ZmI
« Last Edit: October 24, 2011, 03:12:26 PM by DarkUGS » Logged

TomNook120
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« Reply #507 on: October 25, 2011, 11:04:07 PM »

This could have use for a faster trade route when going for the BGS
http://www.youtube.com/watch?v=TXZ-kx2FrWg&feature=channel_video_title
CloudMax's Under Ice may be faster then mine, depends on where you want to do it or where you come into the domain
Remember to use Iron Boots!
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CloudMax
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« Reply #508 on: October 26, 2011, 11:29:24 AM »

This could have use for a faster trade route when going for the BGS
http://www.youtube.com/watch?v=TXZ-kx2FrWg&feature=channel_video_title
CloudMax's Under Ice may be faster then mine, depends on where you want to do it or where you come into the domain
Remember to use Iron Boots!

I think someone confirmed that it was possible with iron boots months ago, when we first found it as child link.

Anyway, that method is slower, and it is quite uneless because you get to lake hylia with it. Having iron boots means that you have the song to lake hylia. So you could just warp.
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TomNook120
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« Reply #509 on: October 26, 2011, 06:36:30 PM »

Warp = Cancel trade timer on frog
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