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Author Topic: How long does it take to "learn"?  (Read 22348 times)
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UchihaSasuke
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move over Chidori, time to spam infinite Susano'o


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« Reply #15 on: June 06, 2011, 05:53:28 PM »

i'd compete in an amateur league since i can't do the more complex tricks.
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"Patience is useful in any moment"

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Razor7581
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« Reply #16 on: June 06, 2011, 11:59:13 PM »

My first DoT skip took me at least a month of on and off OoT playing. Angle is everything, once you get the angle down, the jumpslash is soon to follow. Once you can clip through consistently, missing the jumpslash and dying is agrivating, as long as you don't get recoil off the door, I have found a rather consistent frame to jumpslash on to save yourself from dying. Ask me if you need a picture. First time ISG, don't try to get it with one crouch stab. Try multiple, and when you're confortable, then try moving on to a single crouch stab.  Smiley
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Rescue Tetra before FF1: is new to me. Did you just find this out?
TLoZSR
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Working on Skyward Sword: segmented and rta


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« Reply #17 on: June 07, 2011, 03:18:59 AM »

lol, I remember my first sequence break, for some reason I went for the old school forest escape for my first glitch, and that resulted in 8 hours of frustration before I finally got it. DoT skip took me about 2 hours first time, now I can get it almost every attempt.
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Stanemac12
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« Reply #18 on: June 09, 2011, 05:57:32 AM »

Just a bit of an update after I've tried a bit more. DoT skip has been going quite well compared to my last attempts. I can, for the most part, get through the door consistently. Its now the jump slash giving me difficulty, as the times I do time it where it will actually keep me at the right height (instead of falling), I will either land on the door platform and then fall, or hit the door with my sword and be bounced backwards (both of which make me fall to death). Just wondering what it means, whether I have the angle wrong, or am just timing the jump slash too soon or late, or something else completely. I'm sure the jump slash is the easier part of this skip anyways and I'm very happy that I can finally get the clip down consistently, once I got it the first time, its gotten a hundred times easier.

ISG glitch doesn't seem nearly as hard anymore. I haven't tried it on a bomb yet since before, but I have successfully done it on the cucco to enter the bottom of the well early so I doubt the bomb would be much more difficult than that.

Definitely feels good to get some results after all the frustration though. Practice does indeed make perfect.
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ZFG
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also pheenoh <3


« Reply #19 on: June 09, 2011, 06:31:49 AM »

Just a bit of an update after I've tried a bit more. DoT skip has been going quite well compared to my last attempts. I can, for the most part, get through the door consistently. Its now the jump slash giving me difficulty, as the times I do time it where it will actually keep me at the right height (instead of falling), I will either land on the door platform and then fall, or hit the door with my sword and be bounced backwards (both of which make me fall to death). Just wondering what it means, whether I have the angle wrong, or am just timing the jump slash too soon or late, or something else completely. I'm sure the jump slash is the easier part of this skip anyways and I'm very happy that I can finally get the clip down consistently, once I got it the first time, its gotten a hundred times easier.
If you make it on the door platform and fall, it actually means you did it right, but after a jumpslash link will move backwards while getting up which is making you fall.  To avoid this, after doing the jumpslash, hold left, so as soon as you gain control after the jumpslash you'll move past the door.  I believe ricocheting off of the door either means you're too late or holding backwards after getting OoB, though I'm not certain.
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I for one think that there are no glitches in OoT. It's just gameshark codes.

RBA stands for Rare Bird Adventure. We call it that because we need to get the blue cucco in order to use it.
Stanemac12
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« Reply #20 on: June 10, 2011, 06:31:55 AM »

Another update (sorry), but now something really really weird is happening. I was actually able to get the door of time skip consistently, to the point where I was clipping through the door successfully about 3/4 times. I finally landed the jump slash as well and made it through to the other side. Just to make absolute sure it wasn't a fluke, I reset and made my way back to try again, I got it again within about 3-5 tries. So I was quite please that I finally figured this trick out.

So now I wanted to try a fresh run and see if I could do everything I have learned so far so I started a new game. Got the sword + shield, learned and did the forest skip (which was surprisingly not as hard as I would have guessed). Went to the fishing pond, got the gold scale, got the bottle, and went to the temple of time. Here's where the weird stuff started happening. Despite previously being able to clip through the wall almost every time, I now have only been able to clip through the wall 3 times in the last 30 or so minutes. The trick I found before with the jump slash was that once I could clip through the wall consistently, it was a lot easier to try and jump slash because I was pretty much expecting to clip through, instead of being surprised that I actually clipped through, and not having enough time to react after doing so. Now though its like I've regressed even further back to before I even knew how to clip through. Absolutely NOTHING has changed though, I am doing the exact same method I did before, its just not clipping at all (well, 3 times but that might as well be nothing). So now I'm really confused, am I just overlooking something or does the game assign a random new angle for each new game (the new game is really the only new variable here compared to before). I really have no idea why its not working now after I had it down consistently just an hour ago.
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mzxrules
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« Reply #21 on: June 10, 2011, 08:00:56 AM »

The angle wouldn't change just because of a new game, as the DoT Actor position and the ToT Maps should remain constant. There are two possibilities, either you're missing your mark, or (crackpot theory not based on any facts) you equipped something which you didn't have equipped before that has changed Link's collision box slightly.
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Runnerguy2489
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« Reply #22 on: June 10, 2011, 12:44:55 PM »

Believe it or not, this happens to me quite a bit, particularly with tougher, more precise tricks. I will go through phases where I don't know the trick at all, get it maybe a few times. Then I start to get it consistent, even to the point where I think I've got it all figured out. I'd be feeling really confident about how it was going. But then I'll come back the next day or something, and not be able to do it at all! Even though I feel I am doing the exact same thing, I am somehow not.

I think this is interesting:
motor memory is theorized to have two stages; a short term memory encoding stage that is fragile and susceptible to damage, as well as a long term memory consolidation stage which is more stable.

http://en.wikipedia.org/wiki/Muscle_memory
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runnerguy your such a mother fucker. whats with all this bombchu shit? all everyone who likes this shit is stupid. ur a fucking cheater. u did that the wrong way, thats not how to get past the king zora u cheater. u suck and i wont continue watching all ur shit! videos.