ZSR Forums
April 28, 2024, 10:10:35 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: 1 [2]
  Print  
Author Topic: Ocarina of Time [No-Glitch] Segmented Run  (Read 12036 times)
Elminster
Regular Guay

Posts: 149


Email
« Reply #15 on: January 13, 2011, 10:30:52 PM »

Don't you need to go OoB very briefly to get past the gate at the fortress anyways?

I believe so.

Honestly, it's really impossible to objectively define a no-glitch category. If you want this type of thing, I would suggest a natural route run, which can be defined fairly painlessly - you must trigger all Navi prompts in order before completing the game. I think this might allow trials skip (not sure).
Logged

Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!