Majora MIM
Special Guay
Posts: 248
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« Reply #270 on: June 15, 2011, 10:55:09 AM » |
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I HAVE IT BITCHES!!!! Two days pre-release! I love France!
Pokey escape is dead, couldn't get wess escape, megaflip still works aS tsa said so deku tree b1 skip is still ok. New controls are pretty strange. You can still reverse z aiming (forward backwalking) No flame storage. Deku sticks do 2 damage with both jumpslash and normal strike. Isg is dead of grabable objects, grab animation starts as soon as you hit A. You cant walk on the kokiri shop roots.
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« Last Edit: June 15, 2011, 11:51:16 AM by Majora MIM »
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sorry for my soooo bad english. TLOZ: complete AOL: complete ALTTP(GBA): 100% LA(DX): complete OOT/MQ/3D: 100% MM: 100% OOA/OOS: 100% FS:100% TWW:100% FSA: 100% TMC: 100% TP: 100% PH: 100% ST: 100% SS:
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Enterim
Regular Guay
Posts: 153
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« Reply #271 on: June 15, 2011, 02:04:22 PM » |
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Can you still ISG off Navi?
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Majora MIM
Special Guay
Posts: 248
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« Reply #272 on: June 15, 2011, 02:25:29 PM » |
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Nope. Bottom of the well early!!!! http://www.youtube.com/watch?v=VQ4V8n1bO44...wait... What?!!! FUUUUUUUUUUUUUUUUUUUUUU...
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sorry for my soooo bad english. TLOZ: complete AOL: complete ALTTP(GBA): 100% LA(DX): complete OOT/MQ/3D: 100% MM: 100% OOA/OOS: 100% FS:100% TWW:100% FSA: 100% TMC: 100% TP: 100% PH: 100% ST: 100% SS:
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Mitjitsu
Regular Guay
Posts: 77
Yum
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« Reply #273 on: June 15, 2011, 03:29:31 PM » |
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Lol, thats fucking cheap. The only method that might be possible is the clip through the potion shop, but I doubt that will be possible either.
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Things that aren't hovering go in the other topic.
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thundrio
Special Guay
Posts: 216
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« Reply #274 on: June 15, 2011, 03:42:47 PM » |
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that boulder is amazing. you should test the new escape out, because cucco diving works, navi diving should so this new escape should be in
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[19:30] <13@jiano> i love programmin [19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
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Slowking
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« Reply #275 on: June 15, 2011, 03:52:51 PM » |
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And if you have fun testing: could you test the OOB method to get into botw?
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14:10 MrGrunz: keep your ass close to him 14:10 MrGrunz: and nothing can go wrong
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Majora MIM
Special Guay
Posts: 248
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« Reply #276 on: June 15, 2011, 06:47:46 PM » |
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Can't get oob...
Navi dive may work.
I don't know, do they want us to blow that rock up to get in the well? It could be done with a bombchu, but who cares about BotW early with bombchus???
You can still jump on the spikes roll in deku tree, to go through it during your invicibility frames.
You can't clip through the kokiri house, Link strangely put away any object (exepted sword) when you use shield+Z.
ESS position works, Link do his strange move with his feet. I'll search for ess later.
Link still floats when you shield and change from hylian to deku shield.
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« Last Edit: June 15, 2011, 06:54:37 PM by Majora MIM »
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sorry for my soooo bad english. TLOZ: complete AOL: complete ALTTP(GBA): 100% LA(DX): complete OOT/MQ/3D: 100% MM: 100% OOA/OOS: 100% FS:100% TWW:100% FSA: 100% TMC: 100% TP: 100% PH: 100% ST: 100% SS:
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thundrio
Special Guay
Posts: 216
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« Reply #277 on: June 15, 2011, 06:54:08 PM » |
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youll know when you get that far, but i bet that you lower the water, jjump down and blow it up with a bomb
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[19:30] <13@jiano> i love programmin [19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
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Mitjitsu
Regular Guay
Posts: 77
Yum
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« Reply #278 on: June 15, 2011, 08:12:39 PM » |
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IIRC the platform in the spikes room moves a lot faster in the DT. Its much easier to jump over the spikes and land on the platform.
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Majora MIM
Special Guay
Posts: 248
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« Reply #279 on: June 15, 2011, 09:39:30 PM » |
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I got FHESS. See in glitches thread!
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sorry for my soooo bad english. TLOZ: complete AOL: complete ALTTP(GBA): 100% LA(DX): complete OOT/MQ/3D: 100% MM: 100% OOA/OOS: 100% FS:100% TWW:100% FSA: 100% TMC: 100% TP: 100% PH: 100% ST: 100% SS:
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zpenn
Deku Scrub
Posts: 3
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« Reply #280 on: June 16, 2011, 08:47:05 PM » |
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I just thought of this, and maybe someone else already has, but I haven't seen it so I thought I'd say it anyway. In the N64 version you only need the spirit and shadow medallions to get the light arrows, but I feel like that is something the developers would definitely try to fix. We should add this to the list of things to check.
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UchihaSasuke
Special Guay
Posts: 361
move over Chidori, time to spam infinite Susano'o
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« Reply #281 on: June 17, 2011, 07:18:37 AM » |
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the only way to check that is shadow early and it seems unlikely.
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zpenn
Deku Scrub
Posts: 3
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« Reply #282 on: June 17, 2011, 03:52:22 PM » |
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I was thinking I could test it by just getting the bow from the forest temple and skipping the forest medallion and getting all the others normally. If it worked, obviously it wouldn't tell us the specific medallions needed, but my feeling is it probably won't work. If my theory is correct, simply having all medallions except the forest temple would show that things have been changed. My personal feeling is that if they changed anything at all, it would be that ALL medallions were needed. So if I'm correct, it makes the answer fairly obvious, and if I am wrong, then we can go on a working theory that this aspect of the game wasn't tampered with. I'll be trying it on my first run-thru on Sunday.
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UchihaSasuke
Special Guay
Posts: 361
move over Chidori, time to spam infinite Susano'o
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« Reply #283 on: June 17, 2011, 06:00:12 PM » |
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you can't get the nocturne to enter shadow without the first 3 medallions.
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zpenn
Deku Scrub
Posts: 3
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« Reply #284 on: June 17, 2011, 06:36:49 PM » |
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Ah, well then I fail I guess.
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