ZSR Forums
December 12, 2024, 04:05:33 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: 1 [2] 3 4 ... 40
  Print  
Author Topic: MM: Trick Research & Discovery Thread  (Read 522906 times)
Majora MIM
Special Guay

Posts: 248



Email
« Reply #15 on: September 16, 2009, 08:24:03 PM »

In case you didn't know it or miss this vid:

Stop time whenever you want in MM :    http://www.youtube.com/watch?v=EyCqwHRzHcA&feature=related
« Last Edit: September 18, 2009, 02:01:20 PM by Majora MIM » Logged

sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: Huh
Jiano
Special Guay

Posts: 205


Sun+Jiano
« Reply #16 on: September 16, 2009, 08:44:58 PM »

GlitchesandStuff figured out how to forward backflip against walls http://www.youtube.com/watch?v=7XPUqqmjix0.

This obsoletes the Ground Jump.
« Last Edit: September 27, 2009, 04:29:19 AM by Jiano » Logged
Lexkeeta
Special Guay

Posts: 355



Email
« Reply #17 on: September 18, 2009, 01:36:16 AM »

New forwards backflip use. Useful in 100%?
http://www.youtube.com/watch?v=ry6OJhqA4Ec

I think if that little bench was against the wall we'd be able to do it with YL (albeit he'd have to go around).
Logged

Unreal
Regular Guay

Posts: 94

unreal704
WWW
« Reply #18 on: September 28, 2009, 01:35:59 AM »

Here's a new way to invert stone tower, It can be done with two explosives if you angle change on the megahover chu.
Logged
Lexkeeta
Special Guay

Posts: 355



Email
« Reply #19 on: September 28, 2009, 01:42:55 AM »

didn't grunz do that exact thing about a month ago?
Logged

Jiano
Special Guay

Posts: 205


Sun+Jiano
« Reply #20 on: September 28, 2009, 04:22:15 AM »

Cross the Stone Tower Gap with 1 Bomb.
Logged
Majora MIM
Special Guay

Posts: 248



Email
« Reply #21 on: September 30, 2009, 07:25:31 PM »

Got an idea.

Would it be possible to make the ocarina B glitch in first cycle? Maybe in deku scrubs game. Or we'll need to find another timer somewhere.
Logged

sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: Huh
Lexkeeta
Special Guay

Posts: 355



Email
« Reply #22 on: September 30, 2009, 07:57:09 PM »

too bad deku link can't play H&D on any day, that'd work. But I don't see how it'd be useful, you wouldn't have any songs.

Actually, it'd just give Deku Link deku nuts on B. That's what happens when turning into deku link after doing it epona method
Logged

SKZ
Deku Scrub

Posts: 5



« Reply #23 on: September 30, 2009, 08:19:13 PM »


That ocarina trick looks like it could be useful in alot of places, has anyone tested to see if this could be used to skip past cutscenes or other sequences?
Logged
Slowking
Regular Guay

Posts: 146



« Reply #24 on: September 30, 2009, 08:44:12 PM »

Jiano found another trick to stop cutscenes completely. Don't know why he didn't post it here. but I can't see it being usefull. All the cutscenes we go through in a run are needed to advance the game, so there is no point in stopping them.
« Last Edit: October 02, 2009, 03:46:43 AM by Slowking » Logged

14:10 MrGrunz: keep your ass close to him
14:10   MrGrunz: and nothing can go wrong
SKZ
Deku Scrub

Posts: 5



« Reply #25 on: September 30, 2009, 08:54:54 PM »

What about for other stuff like switches outside of stone tower? Maybe it can be used to keep switches in place or something...
Logged
Jiano
Special Guay

Posts: 205


Sun+Jiano
« Reply #26 on: September 30, 2009, 09:00:50 PM »

Yeah I forgot to post my updated Stone Tower trick. You just use the stop time glitch(I hate this name) to cross. Also I didn't find the trick, I think ZAR found it.
Logged
Lexkeeta
Special Guay

Posts: 355



Email
« Reply #27 on: September 30, 2009, 11:17:31 PM »

actually I'm pretty sure it was MajoraMiM
Logged

Majora MIM
Special Guay

Posts: 248



Email
« Reply #28 on: October 01, 2009, 05:12:39 AM »

I just notice that it stops time. The glitch was found by a guy of zelda secret ocarina that told it to ZAR.
Logged

sorry for my soooo bad english.


TLOZ: complete     AOL: complete     ALTTP(GBA): 100%
LA(DX): complete   OOT/MQ/3D: 100%    MM: 100%
OOA/OOS: 100%    FS:100%   TWW:100%
 FSA: 100%     TMC: 100%     TP: 100%
PH: 100%        ST: 100%         SS: Huh
RingRush
Moderator
Special Guay

Posts: 330



Email
« Reply #29 on: October 06, 2009, 04:40:34 AM »

Trick that I think should be discovered: Break the Pirate hive w/o bow and w/o bubble

Reason: Being able to skip break the hive and skip the cutscene w/o bow would save ~5 explosives (would problably take a bit more than that, but would still save time overall), two SoS, and backtracking through the Woodfall temple during a second visit (minute to minute and a half saved). You'ld lose a bit of time doing whatever new trick is discovered (though if you fall into the void after knocking the hive you might be able to skip the pirate fleeing cutscene), and fighting Gyorg. Also would help five pause route >_> <_<

Angle of Attack: Find an OoB in the upper part of the hive room (with the cage). Hover over to the hive and backflip into it with ISG, hopefully knocking it down. If that doesn't knock it down, being able to land anywhere in the lower room and deku the hive would probably work too. Basically, we just need to get out of bounds with either hovering or a superslide in the upper room. I suggest going there on a completed file first and just trying to find an oob, then worry about getting over the cutscene trigger to the oob if need be. If we're lucky, we can find one on the close side of the trigger. Basically, even if it takes 30 seconds and 10 explosives to do this trick, it might still save time.
Logged

ded
Pages: 1 [2] 3 4 ... 40
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!