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Author Topic: Version differences that affect sequence breaking  (Read 15740 times)
Special Guay

Posts: 201

« Reply #15 on: December 04, 2011, 12:59:28 am »

So it's not as much as I thought - it's about the same as in MM. Figures. Tongue

Now add X seconds to VC for every savewarp (irrelevant on MM) and you'll see why it's pretty even.
Site Editor
Mega Guay

Posts: 613

fuck you and the horse you rode in on

562243965 marikthechao@hotmail.com ingx24
« Reply #16 on: December 04, 2011, 01:18:03 am »

Yeah I thought about that too - the unpause advantage is nowhere near what I thought (it's only 0.15 seconds - then the actual PAUSE has 0.1 seconds EXTRA lag on VC which evens out to 0.05 seconds which is negligable), and the ~3 seconds saved every savewarp probably makes it about even.

<complex> byan you're doing that thing again
<complex> the thing where everything you say is fucking retarded

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« Reply #17 on: December 05, 2011, 03:29:24 pm »

good work ing
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