Glitchless

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Habreno:
Attached are my in-depth routes for Any% and 100% Glitchless, respectively, with the third file being an in-depth list of what I considered a glitch and not a glitch.


I would like some discussion about the routes and glitch discussions. Apoligies that the post itself isn't very detailed, the wall of text that would be routes is much better attached as a file.

Habreno:
After doing more proofreading, I realized there were a few omissions and a few things that needed clarification.

Attached are the updated files for the Glitch List and 100%, respectively, but the changes and comments are as follows:


Glitch List Changes:

General banned philosophy was added.
General banned techniques were moved from the route to this page.

Lantern Oil Steal was added to the Allowed Tricks list (it was omitted)
Crate Skip inside Goron Mines was added to the Allowed Tricks list (it, too, was omitted)


100% Route Changes:


A note was added to the first line indicating that the route below was specifically for the Wii version, and all GC references in the actual route were removed as a result.

The list of banned/allowed techniques was removed from this file (Also removed from Any% file, but that was the only change for that file).

Line spacing in the initial comments regarding Rupees, Arrows, Bombs, and Water Bombs, before the actual route was changed for clarity.

A note was added during the Forest Temple segment indicating that it is recommended to obtain the Midna Text on the fifth monkey. A second note was added about the potential for this Midna Text to be completely skipped by skipping it for the fifth monkey and then potentially avoiding it through a precise boomerang throw to skip dropping down the hole.

The seventh and eighth monkeys are expanded on, and the strategy I use for the 8th monkey is listed.

The Kakariko Gorge bugs were apparently unlisted. I had these back around the sixth owl statue, and was halfway through moving them earlier in the run, having removed them from later, but not adding them earlier. These bugs are now properly included where I intended to move them to: after the second twilight, while en route to Ordon Spring, after taming Epona. As a result, the numberings for the bugs is also updated properly.

During Telma Escort, after killing KB2, the route changes equips from bomb arrows to arrows and bombs split (and unequipping Lantern). However, there are two rocks that need blown up for later in the run while bomb arrows are still equipped that should be blown up before this equip change. These have been properly routed in and noted, and the equip change is listed afterward.

Immediately after obtaining Master Sword, there was a savewarp after obtaining the Goron Bomb Bag. This savewarp was removed and replaced with a Zora Armor equip instead. It is unequipped during the Fishing Hole savewarp, although this unequip is not strictly necessary (but recommended)

After Iza 1, there is a savewarp. If you savewarp immediately after doing Iza 1, you savewarp back to UZR. Taking a couple steps such that you are not on the dock seems to correct this, causing the savewarp to properly warp you to the Spirit Cave. The instructions to take a couple steps were added here. As a note, I am not certain as to what exactly the proper trigger is for correcting the savewarp and if someone wishes to look this up they are more than welcome to.

During the return trip to the Sacred Grove, there is a golden bug outside (in the present) and inside (in the past). The golden bug route obtained both after completing Temple of Time. The "outside" golden bug was moved from there to on the way down from beating Skull Kid 2, before Temple of Time, as the movement is less optimized then compared to after coming back from the past. The "inside" golden bug is still obtained after the dungeon.

During the Activating the Dominion Rod segment, the GBoH poe was listed, then a 50R chest was listed. The text has been clarified such that the 50R chest is obtained, then the poe is killed and obtained. This optimizes movement, as you then wolf to the golden bugs.

The cannoning out of CitS was listed during the end of the CitS segment. This has been moved to the beginning of the Upgraded Master Sword segment, and the fact that the iron boots need to be worn was added.

The savewarp after PoT was removed as the Midna Text here is faster than savewarping to skip it.

The cannon to FBF (Flight by Fowl) was listed at a price of 20R, while FBF was listed at a cost of 10R. These amounts have been reversed to properly align with the actual in-game prices. This was only incorrect during the "Final Cleanup" segment; all other times during the run, these were correctly priced.

The inside Hyrule Castle barrier was changed from cleared to skipped, and the Wii version's mirrored text for the skip is included in brackets as a reminder.


Some comments in the route were changed for clarification:

The word "instead" was added to the comment at the beginning of the Lanayru Province segment, changing the statement from "... buy 10 Water Bombs from Barnes." to "...buy 10 Water Bombs from Barnes instead." to reflect the fact that the route itself has typed in to buy 15.

As the savewarp was removed, the comment at the start of the Gerudo Desert segment concerning this savewarp was also removed.

The words "not listed above" were added and the word "is" was changed to "are" in the comment after the Snowpeak Ruins segment, changing the statement from "...remaining 29R is from RNG..." to "...remaining 29R not listed above are from RNG..." to clear up any potential confusion about the rupee count suddenly jumping.


Some comments were added:

At the beginning, in the General Route Notes: "There are multiple "safety saves" throughout the run. These are if you deem them necessary and may be skipped if you wish."

At the beginning of the Gerudo Desert segment: "The Hero's Clothes equip during this segment is optional, but recommended. If you wish to keep Zora Armor on, it is possible to leave it equipped for the rest of the game."


Things that need further testing:


I believe it's possible to skip the Castle Town Mailman trigger by simply doing a jump attack (as human) or a jump attack while dashing (as wolf) over the entire trigger, no Boomerang LJ needed. However, I'm not sure if this is a Wii-only ability or if it's also possible on GC. If so, it is likely better to skip this trigger whenever possible.

There are two savewarps in the Gerudo Desert segment, one after obtaining Fishing Hole Bottle, and one after Iza 1. For the former, I am in favor of the savewarp as it is quite a bit of D/N cycle lost otherwise. For the latter, if you are quick enough I assume you can eliminate this; alternatively you can simply take the D/N cycle loss and not do this savewarp. As a note, I am not certain as to what exactly the proper trigger is for correcting this second savewarp; I believe it is not standing on the dock. Testing is welcomed.

There are two 50R chests available during the City in the Sky segment- one by the poe in the Gardens room, and one on the 4F ledge with the poe in the room above the central tower. Only one is necessary, but testing should be done to see which is faster to obtain. The route lists the first chest, in the Gardens room.


Things that need inclusion:

The strategy for the 7th monkey that skips going down the hole inside Forest Temple is not included.

A semi-brief Argarok fight description needs to be added, ideally including the Fairy Tears 2nd phase.

Habreno:
Two notes (fixed locally, with another change or such will attach updated with all changes)


Wii version requires item drops for the Sols in Palace of Twilight. Sword drops throw the Sol.



Change to the "Final Cleanup" segment in 100%.


Old (with savewarp in PoT, which I believe set D/N cycle properly for it)

Exit PoT (W Lake Hylia)
Cross stones to Poe by 2nd bug location (56/60), savewarp.
Dash to dock, poe on dock (57/60) (W Sacred Grove)
Poe inside Sacred Grove (58/60) (W Snowpeak Top)
Poe inside Connection Cave (59/60), torches for 100R chest (250R) (E Double Clawshots^Ball and Chain) (W Lake Hylia)
   [Iron Boots/Gale Boomerang/Lantern/Double Clawshots]
Cannon to FBF (240R), Safety Save inside FBF, FBF to ledge beneath FBF (220R) for Poe (60/60) (W Snowpeak Top)
Yeta Race for PoH (19 2/5 HP) (W Kakariko Gorge)
Gale Boomerang PoH on pillar, Clawshot to pillar while Gale Boomerang is in the air (19 3/5 HP), PoH in chest (19 4/5 HP) (W CT)


New (without savewarp in PoT. D/N cycle should be about 60-65% through day)

Exit PoT (W Snowpeak Top)
Connection Cave, break ice, torches for 100R chest (250R), Poe (56/60) (W Snowpeak Top)
Yeta Race for PoH (19 2/5 HP) (W Kakariko Gorge)
Gale Boomerang PoH on pillar, Clawshot to pillar while Gale Boomerang is in the air (19 3/5 HP), PoH in chest (19 4/5 HP) (W Lake Hylia)
Dash to dock, Poe on dock (57/60) (W Lake Hylia)
Stepping stones to Poe by 2nd tear location (58/60), dash to cannon house, cannon to FBF (240R), Safety Save inside FBF, FBF to ledge beneath FBF (220R) for Poe (59/60) (W Sacred Grove)
Poe inside Sacred Grove (60/60) (W CT)



Resumes as prior afterward.


For the curious:

My PB is 10:09:47.40
SoB being 9:53:07.7


Best Splits:

Ordon Village- 15:44.99
To Faron Twilight- 8:14.64
Faron Province- 11:37.25
Gale Boomerang- 10:08.34
Forest Temple- 13:31.20
Eldin Twilight- 16:14.10
To King Bublin I- 14:34.72
Eldin Province I- 5:25.42
Hero's Bow- 13:06.86
Goron Mines- 7:12.95
Lanayru Twilight- 27:07.92
Lanayru Province I- 13:21.11
Clawshot- 10:32.77
Lakebed Temple- 15:39.56
Master Sword- 14:34.33
To Arbiter's Grounds- 31:28.38
Spinner- 19:07.63
Arbiter's Grounds- 8:18.92
Snowpeak Mountain- 15:22.59
Ball and Chain- 7:37.45
Snowpeak Ruins- 20:09.91
Finding the Temple of Time- 28:02.75
Dominion Rod- 13:18.61
Temple of Time- 19:35.44
Activating the Dominion Rod- 42:49.06
Hunting the Cave of Ordeals- 16:47.78
Cave of Ordeals- 30:11.06
Finding a Cannon- 36:29.77
Double Clawshots- 12:54.45
City in the Sky- 22:21.00
Upgraded Master Sword- 17:16.09
Palace of Twilight- 14:30.12
Final Cleanup- 19:57.22
Hyrule Castle- 19:33.30

Habreno:
Updated files attached.
(Any% Glitchless- Single-Segment Route a.txt)
(100% Glitchless- Single-Segment Route.txt)
(Glitch List- Glitch List.txt)


The Glitch list was updated with a full description of Lantern Oil Steal (On the allowed tricks list) and pull-cancels for chains were added to the allowed tricks list.


The Argarok fight was added to Any%. 100% still needs a typed Two-Cycle route, but two-cycle route is listed.

The rerouting after PoT for the final cleanup was indeed as a result of removing the savewarp inside PoT, after the boss. The 100% file attached will have two versions of the Final Cleanup segment- one for a savewarp inside PoT and one without said savewarp. I am not certain as to which is faster- it needs to be fully tested out.

A few typos and minor errors were also corrected.

Habreno:
Updated File: 100%

EDIT: The attached file was updated with a few changes. The old file is the top file, and the new file is the bottom file. A * indicates a new change in this edit.
EDIT2: A couple typos were corrected. The bottom file was replaced with the corrected file.


Moved the Hyrule Field south collection to after Eldin Twilight, as we now have Epona to make travel faster. The first five golden bugs were renumbered as a result.

* The UZR Howling Stone was moved to the Lanayru Twilight segment. The Golden Wolf for this howling stone is now acquired before entering Castle Town during the Lanayru Province segment, after obtaining the golden bug on the upper ledge.

* As a result of the Howling Stone and Golden Wolf being moved, the To Arbiter's Grounds segment was updated with the Golden Wolf being for the fourth hidden skill.

* Also as a result of the above, the Finding the Temple of Time segment was modified. There is no longer a warp to UZR, instead warping directly to Castle Town, and you simply enter Castle Town immediately (with a wolf-based mailman skip and transform right in front of the loading zone or mailman transformation) instead of going off to the side and getting the Golden Wolf then.

Added in Mailman skip for the Castle Town Mailman, as it's possible to simply jump attack over the trigger as human, no LJ required.
Also included an adjusted Mailman skip for the Castle Town Mailman as it's possible to dash jump over the trigger as wolf.

The Spirit Cave PoH was moved to the Final Cleanup. The heart quantities throughout most of the run were updated as a result.

A comment was added to the Snowpeak Ruins segment warning to be careful with the first 100R drop. This rupee can fall OOB very easily.
* This comment was modified to be clearer as to why you should be careful with the drop.

A note was added to the beginning of the Dominion Rod segment: "An alternative equip option is to equip Bomb Arrows at the same time as the Spinner equip, and use bomb arrows for the Armoses and the crystal room. This is seven bombs used."

An equip during the Activating the Dominion Rod was changed, also causing an equip during the Hunting the Cave of Ordeals segment. Instead of bombs, the Ball and Chain was equipped for killing the Stalfos. This results in not needing the Ball and Chain equip later. The equip order was updated to reflect this equip change.

An extra "Exit CT" was removed from the beginning of the Finding a Cannon segment.

The equip during the boss fight of the Palce of Twilight segment was changed. Instead of leaving the Iron Boots on and removing the Double Clawshots, the Lantern is equipped over the Iron Boots.

The words "or not" were added to the note after the Palace of Twilight segment, to clarify the route differences.

In the non-savewarp Final Cleanup segment, the equips were incorrect- the double clawshots were called for when they weren't equipped. The equip change made during the boss fight of the Palace of Twilight segment fixes this.

In the savewarp Final Cleanup segment, an equip was removed as it is now unnecessary because of the same equip change as above.

In both the savewarp and non-savewarp Final Cleanup segment routes, the rupee count was slightly incorrect. After handing in 3 bugs to obtain 250R, you should be at 255R, not 250R, as you have 5R remaining. While the 5R ends up being irrelevant, as you next hand in the rest of the bugs to obtain both 600R and the Giant Wallet, it's still fixed for accuracy's sake.

In the Hyrule Castle segment, the item the Hero's Bow equipped over was changed from the Iron Boots to the Ball and Chain, as a result of the equip change above.


Techniques:

Human Mailman Skip outside CT (no LJ): Just before the fourth pillar.
Wolf Mailman Skip outside CT: While dashing, just before the fourth pillar. Harder.
-- I have done some testing on GC and it appears that this works because the trigger on Wii is smaller than on GC- a simple jump attack from the ground doesn't clear the trigger on GC (yet it does on Wii). This testing was done on emulator, though (for GC version), so I'll have to try it again on console to be sure, but it appears the trigger is smaller on Wii (at least 1.0 Wii version). I might have to test other mailman triggers and see if it's just that trigger or if all the mailman triggers are smaller/small enough to just jump attack over.


On Wii version, it's possible to warp while underwater by using the map. This is used during the Finding the Temple of Time segment, when obtaining the underwater heart piece behind the Eldin Spring.



Personal Comments:

Sum of Bests: Down to 9:39:04 (-11:56 from last listing)
PB: 10:07:54.91 (on sub-10hr pace up until after Palace of Twilight. Dropped 10 minutes in the final two splits -_-)

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