Okay so I'm going to try to define something new, I am sorry if my English is too poor for that kind of thing. Anyway:
What does (should) mean an
Out of Bound in this game? Standing or walking on pixels we should not be able to reach within the intended restrictions of the game. This game allows us to walk in certain solid objects by three pixels or less, and this annoys us because of new tricks found, aka Walrus skip, Super Jumping. It even gives us troubles about the Villa Skip. Also, a lot of people want to change the term/principle of OoBs.
I might be completely wrong, but
this, even if Link stands in a wall by more than three pixels let me think about something: should we really turn a run down because of this?
That's why I suggest to replace
Out of Bounds by something like
Out of Area (
yeah I know it's pretty much the same word).
What would be the restrictions of an OoA then ? Well, that would allow every movement possibility within a room by only considering the very walls, but without being able to go to another screen through walls, and consequently by walking on ceilings.
That would for instance allow the D6 Nightmare Key Super Jump but disallow the one to the Boss room.
Here is an example. Red tiles being tiles through which you cannot screen transition. Also this would mean no old Marin Skip and no old Frog Song skip.
As far as I thought about it, that would allow most of the Super Jumps Flynn showed in his video, but disallow others like the fast D4 Nightmare Key showed in Emura's video.
If I'm completely out of it, well, just tell me
Also if someone likes the idea, any help would be great to redefine it correctly!
Much love <3