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Author Topic: Tricks/Glitches/Timesavers topic  (Read 736772 times)
KingOfHeart
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Posts: 222


« Reply #555 on: June 24, 2014, 08:52:38 AM »

Hmm, why would dashing be changed in caves?

I wonder if anything else is changed.
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Weegeechan
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Posts: 194



« Reply #556 on: June 26, 2014, 08:03:57 PM »

Looking back on some of the runs, I noticed something that nobody has been doing. The Stalblind fight can be done faster and pretty easily.

Not too long ago I found a technique that cancels any end animation an item will have after using it. It requires you to use an item like, say, the Hammer, then once it hits the ground press the Quick Equip button. It will still have worked but cut out the ending animation. Hell, I discovered today that the Hammer can be cancelled so quickly that the ground smashing animation won't happen, it won't use stamina, and yet it will still work.

Seeing how the Stalblind fight has heavy Hammer use throughout, it would only make sense that QE-canceling should be used in the fight to save a few seconds.

Not only would it be useful there, but many other places in the game. Using it in different spots with the Fire Rod, Ice Rod, Sand Rod, and Bow could save a decent amount of seconds overall in a run. Speedrunning is all about optimization so I don't know why this wouldn't be used.

It would also add some sweet swagtechskill to the game

« Last Edit: June 26, 2014, 08:09:12 PM by Weegeechan » Logged
Roadagain
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Posts: 81


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« Reply #557 on: June 26, 2014, 08:14:18 PM »

I recall that was brought up before, actually.

The thing with QE-Hammer against Stalblind is that (If I remember correctly. I might be wrong here) you won't get the quad-hit on him.
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RheaultWnage
Site Editor
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Posts: 107



« Reply #558 on: June 29, 2014, 06:08:09 PM »

In case anybody missed it, Zander found a new skip at SGDQ and showed it off in his run. Zaganaga skip: http://www.zeldaspeedruns.com/albw/seqbreak/desert-palace-skip#skipping-zaganaga

Saves about a minute right now. We're in the process of theorycrafting a new route with Thieves' Hideout last to potentially skip the Triforce Cutscene.
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KingOfHeart
Special Guay

Posts: 222


« Reply #559 on: July 01, 2014, 01:28:24 AM »

Where's the video of this?

edit: http://www.twitch.tv/anwonu/b/542994427
Also, cool new way to boost up on ledges without bombs.
« Last Edit: July 01, 2014, 01:35:18 AM by KingOfHeart » Logged
LemonKong
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Posts: 36



« Reply #560 on: July 11, 2014, 12:24:27 PM »

For anyone who missed Fish Skip yesterday:

http://www.twitch.tv/thelegendofzaheer/c/4639364

Skips ~20 seconds of nununununununu.
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KingOfHeart
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Posts: 222


« Reply #561 on: July 12, 2014, 02:33:19 AM »

How do you get this video to even play?

Just seems to be frozen for me.
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RheaultWnage
Site Editor
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Posts: 107



« Reply #562 on: July 12, 2014, 11:18:52 AM »

That's Twitch for you, was playing fine yesterday. Here's the Youtube mirror. https://www.youtube.com/watch?v=R28Nfyfwg8s
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Yoshistar95
Deku Scrub

Posts: 16

Beating my own limits!


« Reply #563 on: July 17, 2014, 09:20:04 PM »

Interesting glitch found by me (some time ago): http://www.youtube.com/watch?v=dYZsZKpL5FU

It's useful to get on more 'unreachable' platforms on Death Mountain Smiley
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#1 ALBW, since February 2014 (minigames)
KingOfHeart
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Posts: 222


« Reply #564 on: July 18, 2014, 07:33:05 PM »

How does it help reach new areas?


For the camera trick, can you extend any long distance item further by scrolling the camera around?
If so, it could be used to walk less distance, and maybe save a sec for those cases where you have to walk North/South or East/West.
« Last Edit: July 18, 2014, 07:35:12 PM by KingOfHeart » Logged
FriiedPorkchop
Deku Scrub

Posts: 10


« Reply #565 on: July 19, 2014, 02:21:03 AM »

As far as I've tested, the camera doesn't actually make the hookshot shoot farther. It's only that certain hookshot switches, like the ones that change the water level, can't be latched onto unless they are on screen. Most other things you can hookshot can be latched onto whether they're on screen or not. So it would only be helpful with those specific switches and it wouldn't be faster for any of the switches used in a speedrun.

Also, that backup strat for the miniboss looks pretty awesome, surprised no one found that before.
« Last Edit: July 19, 2014, 02:33:42 AM by FriiedPorkchop » Logged
Roadagain
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Posts: 81


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« Reply #566 on: July 19, 2014, 09:50:00 AM »

Worth noting it might not be right to call it a back-up strat. You can also dash directly to the door, (As long as you do the dash-slide on the water on the floor) and it should be just a bit faster. It does have a small risk of getting hit by the enemies.
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LemonKong
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Posts: 36



« Reply #567 on: July 20, 2014, 12:42:06 AM »

Small little find, possibly already known. We knew you could get from the Dark Palace area to Turtle Rock with a bomb boost, and here is a method for doing the reverse:

https://www.youtube.com/watch?v=DaIMcGwlWVk

I think the Energy Scroll is required.
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Roadagain
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« Reply #568 on: July 20, 2014, 01:56:11 AM »

Oh. I didn't realize you could use bombs like that, to ump into the explosion midair.

...that means any jumpable ledge is usable to an extent, no matter how small the area is.
I think that might lead to something minor at a few places.

Nice find tho, dunno if it'd be useful in any way (100%?)
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LemonKong
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Posts: 36



« Reply #569 on: July 21, 2014, 12:10:22 AM »

Good news: Turns out you can use those fire breathing things in Turtle Rock to sorta "Portal Clip" through corners like in the first pic here, and then TRod really quickly to get on top of the walls. Possibly could be a miniboss skip if you dropped into the loading zone OoB for the staircase, but there's zero chance that'd be faster than just fighting the miniboss.





Bad news: Only possible on 1F, so... it's not a Viskip Skip Sad
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