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Author Topic: Tricks/Glitches/Timesavers topic  (Read 740372 times)
Paraxade
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« Reply #120 on: December 02, 2013, 05:19:52 AM »

AFAIK all of the Wizrobes in Turtle Rock die in two Ice Rod hits regardless of their type, so I don't think there's any weaknesses.

edit: Here's a video of CloudMax's House of Gales skip http://www.twitch.tv/parax0/c/3329708

bonus: this was in the middle of a run
« Last Edit: December 02, 2013, 06:19:07 AM by Paraxade » Logged
CloudMax
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« Reply #121 on: December 02, 2013, 08:43:53 AM »

AFAIK all of the Wizrobes in Turtle Rock die in two Ice Rod hits regardless of their type, so I don't think there's any weaknesses.

edit: Here's a video of CloudMax's House of Gales skip http://www.twitch.tv/parax0/c/3329708

bonus: this was in the middle of a run

Dude, you are simply amazing in every possible way. Because that looks like a pretty decent setup of the trick to me.
Does that work every time? If so, then that's awesome.
« Last Edit: December 02, 2013, 08:55:38 AM by CloudMax » Logged

Paraxade
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« Reply #122 on: December 02, 2013, 08:55:05 AM »

Haha, it doesn't unfortunately. I can get it fairly regularly but it's still not all that consistent. The biggest issue I have is that with that setup Link doesn't always get pushed to the left. It's kinda random which way he goes. Moving changes how the Armor bounces. Still needs a little more work to be consistent. I was ridiculously lucky to get it first try in a run.
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CloudMax
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« Reply #123 on: December 02, 2013, 08:58:15 AM »

Haha, it doesn't unfortunately. I can get it fairly regularly but it's still not all that consistent. The biggest issue I have is that with that setup Link doesn't always get pushed to the left. It's kinda random which way he goes. Moving changes how the Armor bounces. Still needs a little more work to be consistent. I was ridiculously lucky to get it first try in a run.

I just tried it 3 times, got it 2 of them. It seems decently consistent at the very least. Unlike when I first tried to replicate the glitch and it could take me an hour, haha.
Roughly how much time do you think this'd save? It seems like quite a bit to me, but I don't really know how fast 3F is done, so I can't really tell.
I'll mess around a little with the trick myself to see if I can get it to work a little more consistent.
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Paraxade
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« Reply #124 on: December 02, 2013, 09:02:26 AM »

Pretty sure it saves a ton of time, because you can skip the gigantic detour at the end of the dungeon (as well as the most annoying room in the dungeon), plus you can cut out making a detour for the boss key. Maybe 45 seconds to a minute or so? It actually makes the whole route for the dungeon flow much nicer.

edit: http://www.twitch.tv/parax0/b/484316102 jump to 3:28:50 if you wanna see a run I did earlier where I didn't get the break. If I hadn't even attempted it then I would've detoured outside for the boss key right before taking the fan up to 3F.
« Last Edit: December 02, 2013, 09:11:44 AM by Paraxade » Logged
Hitaka
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« Reply #125 on: December 02, 2013, 09:31:55 AM »

When you go to meet Zelda, Impa tells you to wait and read the paintings. However, if you just wait and do nothing, she comes back anyway after 20 seconds. I'm pretty sure this is faster, as I timed reading all the paintings at about 23 seconds, plus time to run to the stairs. If you do nothing, you can wait right next to the stairs.

Also just to confirm, I got all 100 maiamais with no bought items, and she won't give you great spin until you upgrade all 9 items.
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Koizata
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« Reply #126 on: December 02, 2013, 09:42:22 AM »

AFAIK all of the Wizrobes in Turtle Rock die in two Ice Rod hits regardless of their type, so I don't think there's any weaknesses.

edit: Here's a video of CloudMax's House of Gales skip http://www.twitch.tv/parax0/c/3329708

bonus: this was in the middle of a run


here is my set up for it i use the tiles on the ground and my hat to align myself and when getting hit it seems to be timed when you use the rod to get up
http://youtu.be/vtdfTEstnHY
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CloudMax
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« Reply #127 on: December 02, 2013, 02:05:03 PM »

I messed around a little in Thieves' Hideout. I found nothing useful, but some weird stuff.
In the room where you raise/lower the bars, you can stand on top of them when they raise, without falling down. They are slightly lower than the walls though, so you can't walk around up on the walls.
And I also messed around a little with Greenalinks merge glitch, turns out that it doesn't have anything at all to do with the shield thing in the air?
Basically, it's possible to store merge locations in this room. I have no idea why, and it doesn't seem to work anywhere else. To store a merge location you have to use pegasus away from a wall that you can merge with, and cancel the pegasus boots at a location where you can't merge. Now you've stored the merge location. Now in order to get ported back to that location you have to walk to one of the specific locations in this room and press A the correct frame(s?), and you'll get ported back.
These specific locations are present at all the rooms doors, including in front of the boss door, a vertical line between the two higher level platforms at the north section of the room, and a few other locations that I can't really remember in specific. The merge location will be stored as long as you do not walk next to a wall where you can merge, or use pegasus boots again. I have no idea if it gets cleared after using items and such. It is also cleared when leaving the room. And it gets cleared directly after you reach one of these locations, so if you do not time it correctly, you have to go and store a new merge location.

So yeah, for some reason you can simply store your merge locations and activate them from various odd locations...

Here's a quick video I threw together to show it in action: http://youtu.be/947oitTMn1s
« Last Edit: December 02, 2013, 02:17:58 PM by CloudMax » Logged

Volvagia
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« Reply #128 on: December 02, 2013, 03:18:33 PM »

When you go to meet Zelda, Impa tells you to wait and read the paintings. However, if you just wait and do nothing, she comes back anyway after 20 seconds. I'm pretty sure this is faster, as I timed reading all the paintings at about 23 seconds, plus time to run to the stairs. If you do nothing, you can wait right next to the stairs.

Timed this... it's a few seconds faster. As Fergbot said to me on twitter "I can see it now, people asking why is he waiting? Isn't this a speedrun?"... oh well, painting skip confirmed. Standing next to the guard and just waiting is now the fastest way for this room.
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Rdy
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« Reply #129 on: December 02, 2013, 08:21:37 PM »

A few potentially obvious things:

Taking damage during the animation of picking up a large rock will cause the rock to instantly drop and smash, instead of having to wait the entire animation.

During the Blind, the Thieves' Hideout's boss, if you get hit during his spin attack, he will stop sooner than if you avoided it entirely.

The large penguin in the Ice Ruins does not appear to be knocked back when running, but if you kite it long enough he will go back to sliding wherein knockback does work.
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adefgames
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« Reply #130 on: December 03, 2013, 02:25:50 AM »

So I found a couple of timesavers in lorule. They might have already been found, but here they are:

Big Bomb Trial Timesaver:
http://www.youtube.com/watch?v=fRsefT3rV8I

Lava Platform Trial Timesaver:
http://www.youtube.com/watch?v=brgL5ixzbd4

A Very Interesting Stair Clip OOB In the Lantern Trial:
http://www.youtube.com/watch?v=0cGEvpi1iOc

(also if you have the upgraded wind rod thingy it does damage to enemies. It's very interesting when you kill an enemy whilst trying to clip while in mid-air. It causes you to gain a little extra height if the enemy dies at the arc of the wind.)
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966623
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« Reply #131 on: December 03, 2013, 02:55:25 AM »


    Throwing two bombs in quick succession over there when you're still on the lower ground also works. Then you just walk on over to the big bomb as the switch activates twice without needing to stop to shoot an arrow.
It might be a tad faster, but also might only work with nice bombs, which would make this worth only on 100%.

Edit: Merge warp trick works on 3rd floor of lorule castle.
« Last Edit: December 03, 2013, 03:18:14 AM by 966623 » Logged
adefgames
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« Reply #132 on: December 03, 2013, 03:21:28 AM »

Edit: Merge warp trick works on 3rd floor of lorule castle.

Is it useful? Video pls  Smiley
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Jobe The Wrath
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« Reply #133 on: December 03, 2013, 03:48:57 AM »

This may be obvious to those who know the early desert palace boss door, but I was able to get onto the platform with the boss key in desert palace without filling the room with sand using the same method.
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966623
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« Reply #134 on: December 03, 2013, 04:42:22 AM »

Here's the video for the merge glitch in Lorule castle:
https://www.youtube.com/watch?v=SEWm8YChT1E
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And the bomb trial timesaver:
https://www.youtube.com/watch?v=k5ZhkvoUcXc
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