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Author Topic: Tricks/Glitches/Timesavers topic  (Read 737583 times)
Paraxade
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« Reply #60 on: November 29, 2013, 07:37:55 AM »

Found two little skips in Skull Woods.

http://www.twitch.tv/parax0/c/3315425
http://www.twitch.tv/parax0/c/3315434
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SweetJohnnyCage
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« Reply #61 on: November 29, 2013, 02:32:53 PM »

Has anyone tried out using the Scoot Fruit to get out of Eastern Palace after the boss fight? Costs 50 Rupees at Kakariko Village. Not sure if getting it would be a complete waste of time.
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Hornlitz
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« Reply #62 on: November 29, 2013, 02:44:50 PM »

at least 2 people have, and it doesn't work. The devs thought of that D:
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Paraxade
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« Reply #63 on: November 29, 2013, 05:38:02 PM »

For the eyes in skull woods and lorule castle, it definitely seems faster to continuously throw them and pick them up rather than just carrying them the whole way.

Pretty sure it's faster to just keep hookshotting them... has anyone tested?
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zT DeFuZeD
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« Reply #64 on: November 29, 2013, 06:12:17 PM »

For second eye in Skull woods, grab the master ore first, then cross in front of the chest to get to other side of it. Then you can hookshot the eye to you on that ledge, and use the grates to skip walking it back through the enemies and the slow moving platforms.  Grin
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Volvagia
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« Reply #65 on: November 29, 2013, 07:29:39 PM »

Pretty sure it's faster to just keep hookshotting them... has anyone tested?

I have. It is faster. ZFG posted this before I told him to do that.
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mzxrules
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« Reply #66 on: November 29, 2013, 08:08:16 PM »


That second trick... http://www.youtube.com/watch?v=VoW9czgQBqE
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quo
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« Reply #67 on: November 29, 2013, 10:01:54 PM »

http://www.youtube.com/watch?v=FSX18Kep5v0

Reminds me of oot... anyways, new way of portal clipping w/ a cucco does't require tornado rod, and  loading zones are accessible without going through the door Cheesy

Now to only find a useful place to do it...
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CloudMax
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« Reply #68 on: November 29, 2013, 10:18:31 PM »

http://www.youtube.com/watch?v=FSX18Kep5v0

Reminds me of oot... anyways, new way of portal clipping w/ a cucco does't require tornado rod, and  loading zones are accessible without going through the door Cheesy

Now to only find a useful place to do it...

You rarely need the Tornado Rod. I don't think I've seen a single clip that actually does need it. (Though greenalink most likely has done some weird clipping that uses it)
Tornado Rod is Used to Lock the NPC in place and squeeze yourself inbetween it and the portal to clip. This isn't necessary though. You could just lock the enemy in place by other means, like hookshot and boomerang, get damaged by something to gain invincibility (you can use the enemy to get invincibility before stunning it), then walk right thru it toward the portal, when the invincibility is gone the collision is turned back on and you'll get pushed into the portal. I can imagine that this is actually possible without stunning at all, but more difficult since the enemy has to stand in place until you clip.

Since you're throwing the Cucco you can position yourself at the portal and have it land on top of you, pushing you into the portal by its collision, removing the need of invincibility and stunning.
It's awesome that this actually works, I didn't really expect it too. If anything, I'd expect the Cucco to clip into the portal instead of you, or just land behind you.
I'm also very surprised by the fact that this game uses loading zones behind doors and not having the actual doors as the transition trigger. (Mainly because that's how it works in skyward sword)
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Paraxade
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« Reply #69 on: November 29, 2013, 11:59:26 PM »

Ha, that's awesome. I spent a long time trying to glitch inside the shed with the painting in Thieves' Town and couldn't get it to work, but the fact that they actually put loading zones behind doors in this game means there's hope! Tongue
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Vortex
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« Reply #70 on: November 30, 2013, 12:38:15 AM »

So I was messing around with the glitch found by quo, and I discovered another clippable area. Does this mean we can clip into other walls/areas with the cucoos?

Check out my video of it: http://www.youtube.com/watch?v=GARXoOMuybE&feature=youtu.be

EDIT: You can use my glitch to gain access to Sahasrahla's locked house in the beginning of the game, but it does nothing. He does not offer dialogue to go to the EP early, unfortunately.
« Last Edit: November 30, 2013, 01:01:17 AM by Vortex » Logged

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Hornlitz
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« Reply #71 on: November 30, 2013, 01:25:30 AM »

So, I was trying to find a way to get into the painting room of Thieves' early, and I found that the entire house there is hookshotable. If we could find a way to shoot the hookshot through, could we potentially hookshot onto the door and enter the loading zone?
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Paraxade
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« Reply #72 on: November 30, 2013, 01:49:40 AM »

Two more shortcuts, Swamp Palace this time.

http://www.twitch.tv/parax0/c/3318670
http://www.twitch.tv/parax0/c/3318676

edit: There's a really easy/obvious sequence break in Dark Palace. In the boss door room there's a switch on the left side that you're supposed to hit by navigating to the top level of the room and then merging with the wall. Instead you can just stand under it and use the Ice Rod. This skips a small key + the miniboss fight. (the key in the left room is by far the most time-consuming one to pick up, that is definitely the one that should be skipped)
« Last Edit: November 30, 2013, 08:31:03 AM by Paraxade » Logged
CloudMax
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« Reply #73 on: November 30, 2013, 09:54:20 AM »

Two more shortcuts, Swamp Palace this time.

http://www.twitch.tv/parax0/c/3318670
http://www.twitch.tv/parax0/c/3318676

edit: There's a really easy/obvious sequence break in Dark Palace. In the boss door room there's a switch on the left side that you're supposed to hit by navigating to the top level of the room and then merging with the wall. Instead you can just stand under it and use the Ice Rod. This skips a small key + the miniboss fight. (the key in the left room is by far the most time-consuming one to pick up, that is definitely the one that should be skipped)

That first skip, I remember doing that. This is why I was so very confused by http://www.youtube.com/watch?v=3PZdyNhCzEI
I thought that I were just imagining things since it required the upgraded bow.
Just to confirm, is this possible with the hookshot? I believe I did use the hookshot? Could just remember it wrong though, since I use Hookshot for almost everything.
Can't go back and make sure, because I have no file at Lorule atm that haven't done that room, I believe my brother has done half of the dungeon as well, which is right after that room.

Also, I guess this is common sense and all but you can get the big key the first time you enter the main room.
Use Pegasus Boots to charge over to a corner of the platform the chest is on, then use Ice Rod or Tornado Rod to remove the Fire around it, and grab the key.
I'm not sure how you're supposed to take it normally, but I assume it involves raising and lowering water or something, so I assume this would be faster?

Also:
Quote
[11:17] <@CloudMax> I just noticed in the swamp palace that if you dive while over stairs that are placed under water, you clip right thru them, but link pop up instantly when he start to surface while under a floor.
[11:18] <@CloudMax> perhaps there's a way to get under the floor by dive clipping into stairs?

Edit:
https://dl.dropboxusercontent.com/u/6440063/albw/swamp_palace_encounter_skip.jpg
The bottom right room on B1. You have to kill all the enemies and have the hookable object move down to where I'm standing.
However, when you enter the room, stand on the edge where you jump down, face south, and use Pegasus Boots. You'll be able to charge over the void since the fence will push you to the right of it if you're standing close enough to the edge.

I realised that this is the exact skip you did in the 2nd video. Sorry about that! Only watched the first vid.

Edit2:
I have no idea if this is anything new, but the hookshotable walls in Swamp Palace, you can hook onto them diagonally and still merge if you do it at a specific position. https://dl.dropboxusercontent.com/u/6440063/albw/diagonal_hookshot_merge.jpg
This should save a second or two in the room shown in the picture (not much, but it's something)
Also, if you hook the wall seen in that picture diagonally when standing on the stairs it's possible to get dragged along the floor instead of keeping the height with the hookshot. The hookshot is also held incorrectly when aiming on stairs.

I also noticed that there are various doorframes where you can marge to the wall next to the door, from the inside. I haven't found a single location where this could be used to merge onto a wall to skip something, but there may be some place where it is possible. It doesn't seem to work on regular doors? not really sure.
You can easily see which door frames it works on by simply hugging both sides of the door frame when walking thru it. The merge symbol will pop up right before you pass thru to the next room as seen in this picture: https://dl.dropboxusercontent.com/u/6440063/albw/door_frame_merge.jpg
« Last Edit: November 30, 2013, 02:35:49 PM by CloudMax » Logged

Volvagia
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« Reply #74 on: November 30, 2013, 02:27:16 PM »

Two more shortcuts, Swamp Palace this time.

http://www.twitch.tv/parax0/c/3318670
http://www.twitch.tv/parax0/c/3318676

edit: There's a really easy/obvious sequence break in Dark Palace. In the boss door room there's a switch on the left side that you're supposed to hit by navigating to the top level of the room and then merging with the wall. Instead you can just stand under it and use the Ice Rod. This skips a small key + the miniboss fight. (the key in the left room is by far the most time-consuming one to pick up, that is definitely the one that should be skipped)

Oh wow at the first skip. We never knew you could shoot over the stairs like that, when we tried we hit the staircase... I guess we were too far up. Nice one though, now we don't need to be concerned about Bow upgrade early in 100%. Probably wouldn't have thought of the second one though, good job!

That first skip, I remember doing that. This is why I was so very confused by http://www.youtube.com/watch?v=3PZdyNhCzEI
I thought that I were just imagining things since it required the upgraded bow.
Just to confirm, is this possible with the hookshot? I believe I did use the hookshot? Could just remember it wrong though, since I use Hookshot for almost everything.
Can't go back and make sure, because I have no file at Lorule atm that haven't done that room, I believe my brother has done half of the dungeon as well, which is right after that room.

If this is the case, I'll look into it when I go back to Swamp Palace in a bit. It probably does work, I wouldn't be surprised.

Also, I guess this is common sense and all but you can get the big key the first time you enter the main room.
Use Pegasus Boots to charge over to a corner of the platform the chest is on, then use Ice Rod or Tornado Rod to remove the Fire around it, and grab the key.
I'm not sure how you're supposed to take it normally, but I assume it involves raising and lowering water or something, so I assume this would be faster?

ZFG and I have been doing this in runs, I thought everyone was aware of this since I thought it was documented already but yeah, it's possible and it is faster by a few seconds because when you're done in the dungeon, the water level is high enough to get to it... You're supposed to get it at the end before the boss door, which is in that room... so... yeah, it saves like 2-4 seconds at maximum.

Also:
Edit:
Found a shortcut in Swamp Palace.
https://dl.dropboxusercontent.com/u/6440063/albw/swamp_palace_encounter_skip.jpg
The bottom right room on B1. You have to kill all the enemies and have the hookable object move down to where I'm standing.
However, when you enter the room, stand on the edge where you jump down, face south, and use Pegasus Boots. You'll be able to charge over the void since the fence will push you to the right of it if you're standing close enough to the edge.

...Isn't this exactly what Parax just did in his video?

I also noticed that there are various doorframes where you can marge to the wall next to the door, from the inside. I haven't found a single location where this could be used to merge onto a wall to skip something, but there may be some place where it is possible. It doesn't seem to work on regular doors? not really sure.
You can easily see which door frames it works on by simply hugging both sides of the door frame when walking thru it. The merge symbol will pop up right before you pass thru to the next room as seen in this picture: https://dl.dropboxusercontent.com/u/6440063/albw/door_frame_merge.jpg

FaschZ found out that if you merge above a doorframe (somehow, if this were possible) and drop off the wall above it you hit the loading zone and go to the next room... I'm assuming this is what is happening to you also. We've yet to find a significant use for it as there aren't a lot of doors that allow you to be above with a merge ability... Maybe it'll lead to a small key skip or something eventually.
« Last Edit: November 30, 2013, 02:34:27 PM by Volvagia » Logged
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