Well, the editor is no longer just a Majora's Mask editor (which was the point from the beginning, it's called z64editor because it's supposed to be for OoT & MM, and edit all sorts of things, not just the menues)
Here's a quick test I did (the only ingame test I did actually):
So, the editor now support the Ocarina of Time Debug Rom.
Note that this was done in just a day, so there may be some issues I haven't found yet.
I also implemented a new feature in the editor which saves the .zdata to the browser when you load/save a .zdata file so the next time you load the editor the file will be automatically loaded for you.
The Save/Load to Browser [Local Storage] feature is untested in this version of the editor. I plan to remove this feature altogether and rely entirely on saving the .zdata files. This will make the save future-proof as it won't rely on the current format used by the editor.
Some things I want to make clear about the OoT version:
OoT does not have separate tables for cursors, so there is no need for cursor objects in the OoT editor. The direction IDs has been moved to the selected object panel while in OoT mode, and the selected cursor panel is empty.
Object sizes does not have separate tables for Width & Height, they share value. However, since the song texture isn't quadratic the game must handle this object differently. I've rescaled the song texture temporarily in the editor to have proper width.
I haven't found where the game sets the Y Position of the song notes so you can only change their X position (the Y position won't affect the ingame result).
The background color format appears to be different and I haven't been able to figure it out yet, so you can't change the color for now.
The R Button direction ID was hardcoded to use the R0 register so an extremelly small ASM hack is applied to allow setting it.
I added the Save Panel and its textures. However, I still haven't added the gameover panel or the textures for it.
Here's an editor preview:
(already patched the text below saving/loading as the text was specific to majora's mask)