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Author Topic: Pause Buffering  (Read 4734 times)
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Valientlink
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« on: August 14, 2013, 10:15:14 AM »

I'm having issues with this lately. It's strange considering I was pretty decent at it when I sucked at most tricks that required it. I've heard N64's is worse but I know there must be something I'm doing wrong. I'll get trolled by vine clip because I can't buffer the A input, or the 1 frame of down. I'll constantly buffer too many frames. I choked on a bingo earlier due to the immense unpause lag caused by Talon being outside the courtyard, thus using too many of the chus that I needed. Is there supposed to be some miracle pause buffer method, or should I just switch to Gamecube/VC?
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