Version 2 is hereVC-Dungeon Rush v2 in ootv10Banner.wadThe concept is simple. It's a mod where every dungeon in the game has been strung together one after another, with minimal tweaks to make the dungeons flow faster / make things more interesting, while still being essentially v1.0.
Starting equipment consists of the Kokiri Sword, Deku Shield, Ocarina of Time, Bottled Fish, Din's Fire, Zelda's Lullaby and Song of Time. Except for Din's Fire, all other items are automatically equipped from the start.
Once you complete a major dungeon, you will be unable to return to it so make sure you have all the items you require to progress further. However, there is a bit of an exception to this. There are a few non-dungeon areas that can be accessed within the mod. Savewarping at one of these locations will either take you to the Temple of Time as a Child, or the Fire Temple as an adult.
One major feature to the mod is that aside from the Deku Tree's Navi pop-ups, all navi pop-ups or generic pop-up dialogs like the ones in Gerudo Training Grounds have been removed or no longer instantly pop up. Also, aside from the Navi Pop-ups in the Deku Tree, all dialog is quick text, and can be quick-skipped by mashing B.
Dungeon Rush is unique in that it's a v1.0 mod rather than the Debug Rom that is typically used. The reason for this is for the mod to be playable on the Wii.
I've written a custom program to allow you to patch the v1.0 Rom. I think it requires at minimum Windows XP to run. Simply click the create button to find v1.0, open it, and hopefully it instantly creates the mod.
To fix pause lag on Project 64 (tested with v1.6, but I think v1.7 is the same) you'll need to update Project64.rdb
On XP you can find it in the Project 64 folder, but on Windows Vista, Windows 7 you have to look for a hidden folder named "AppData" in the username directory. From there go into the folder named "local", then inside another called VirtualStore, to find Programs x86 -> Project 64 folders.
Add the following somewhere after // ---- END OF HEADER, START OF ROM ENTRIES --------------------------
[ECFBE337-AAE69FDF-C:45]
Good Name=Ocarina of Time: Dungeon Rush (v2)
Internal Name=THE LEGEND OF ZELDA
RDRAM Size=4
Counter Factor=Default
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Default
Reg Cache=Yes
Use TLB=No
Use Large Buffer=No
Linking=On
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Clear Frame=0
Self Texture=1
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=1
Cheat0=801DA5CB 0002 //Subscreen Delay Fix
Audio Signal=No