ZSR Forums
July 13, 2024, 03:21:55 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: [1] 2 3
  Print  
Author Topic: Dungeon Rush Mod  (Read 39033 times)
mzxrules
Admin
Ultimate Mega Guay

Posts: 901


Wrong warp expert


« on: June 18, 2013, 10:19:26 AM »



Version 2 is here
VC-Dungeon Rush v2 in ootv10Banner.wad

The concept is simple. It's a mod where every dungeon in the game has been strung together one after another, with minimal tweaks to make the dungeons flow faster / make things more interesting, while still being essentially v1.0.

Starting equipment consists of the Kokiri Sword, Deku Shield, Ocarina of Time, Bottled Fish, Din's Fire, Zelda's Lullaby and Song of Time. Except for Din's Fire, all other items are automatically equipped from the start.

Once you complete a major dungeon, you will be unable to return to it so make sure you have all the items you require to progress further. However, there is a bit of an exception to this. There are a few non-dungeon areas that can be accessed within the mod. Savewarping at one of these locations will either take you to the Temple of Time as a Child, or the Fire Temple as an adult.

One major feature to the mod is that aside from the Deku Tree's Navi pop-ups, all navi pop-ups or generic pop-up dialogs like the ones in Gerudo Training Grounds have been removed or no longer instantly pop up. Also, aside from the Navi Pop-ups in the Deku Tree, all dialog is quick text, and can be quick-skipped by mashing B.

Dungeon Rush is unique in that it's a v1.0 mod rather than the Debug Rom that is typically used. The reason for this is for the mod to be playable on the Wii.

I've written a custom program to allow you to patch the v1.0 Rom. I think it requires at minimum Windows XP to run. Simply click the create button to find v1.0, open it, and hopefully it instantly creates the mod.

To fix pause lag on Project 64 (tested with v1.6, but I think v1.7 is the same) you'll need to update Project64.rdb
On XP you can find it in the Project 64 folder, but on Windows Vista, Windows 7 you have to look for a hidden folder named "AppData" in the username directory. From there go into the folder named "local", then inside another called VirtualStore, to find Programs x86 -> Project 64 folders.

Add the following somewhere after // ---- END OF HEADER, START OF ROM ENTRIES --------------------------

[ECFBE337-AAE69FDF-C:45]
Good Name=Ocarina of Time: Dungeon Rush (v2)
Internal Name=THE LEGEND OF ZELDA
RDRAM Size=4
Counter Factor=Default
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Default
Reg Cache=Yes
Use TLB=No
Use Large Buffer=No
Linking=On
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Clear Frame=0
Self Texture=1
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=1
Cheat0=801DA5CB 0002 //Subscreen Delay Fix
Audio Signal=No
« Last Edit: July 05, 2013, 08:29:29 PM by mzxrules » Logged

Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
petrie911
Moderator
Regular Guay

Posts: 40


Everybody Loves Hypnotoad!


« Reply #1 on: June 18, 2013, 04:10:29 PM »

Neat stuff. But why not take the navi texts out of the deku tree?
Logged
whyieyesya
Special Guay

Posts: 206


Email
« Reply #2 on: June 18, 2013, 04:54:05 PM »

Installed it on my Wii. Not a lot of time to play around with this unfortunately. I really like the idea of this though.

Title screen looks awesome by the way.  Smiley
Logged
DLH112
Deku Scrub

Posts: 16


« Reply #3 on: June 19, 2013, 12:53:54 PM »

link to wad download please?
Logged
EverAlert
Regular Guay

Posts: 68


« Reply #4 on: June 19, 2013, 04:06:18 PM »

injected wad didn't give me prelude after trials and i got stuck after going back to fire to get the other skulls. aside from that the mod seemed pretty solid though and i had fun. xD

dlh - http://www.mediafire.com/download/387xhxdjkkwdpgs/VC-Dungeon_Rush_in_ootv10Banner.wad


edit - got unstuck with ocarina codes. you probably won't need all these unless you're already stuck but i'll post them all anyway. some codes are for getting unstuck, others are for returning the game state to "normal".

core songs (1.0) - zl+prelude
00F8E916 00000018

have fw (1.0)
00F8E8EF 0000000D

fw slot empty (1.0)
00F8E8EF 000000FF

fw on b (1.0)
00F8E8D8 0000000D

fw warp point (1.0) - supposed to be fire but ended up deku lol
00F8FC23 00000001
00F8FC24 00000065

swords shields (1.0) - no biggoron
00F8E90D 00000073

huge thanks to zas and jbop for helping me find some addresses and convert gameshark to ocarina.
« Last Edit: June 19, 2013, 05:05:03 PM by EverAlert » Logged
DJS
Regular Guay

Posts: 32


« Reply #5 on: June 19, 2013, 06:50:33 PM »

why is the scarecrow out in fire temple? to mock us?
Logged

im a torch slug
mzxrules
Admin
Ultimate Mega Guay

Posts: 901


Wrong warp expert


« Reply #6 on: June 19, 2013, 06:59:45 PM »

Going to fix a bug with the patcher that will set the language properly for J roms, and due to popular demand Ice Cavern will be moved before Forest, so that Hookshot can be obtained earlier.
Logged

Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
Steve
Regular Guay

Posts: 50


beware


« Reply #7 on: June 19, 2013, 08:46:03 PM »

and due to popular demand Ice Cavern will be moved before Forest, so that Hookshot can be obtained earlier.

Hurray!!!
Logged
mzxrules
Admin
Ultimate Mega Guay

Posts: 901


Wrong warp expert


« Reply #8 on: June 19, 2013, 10:23:45 PM »

The new patch is up, and there's been a few changes with Version 2:

Ice Cavern has been moved before Forest Temple
The normal entrance to Tower Climb has been changed to take you to Twinrova's Room, to prevent becoming unable to warp.
Prelude can now be obtained instead of Light Medallion. It serves as a way to warp back to Tower Climb.
A dialog Pop-up was removed.

The patcher program now switches the language byte to E so that you can experience quick text
Logged

Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
Aaaboy97
Deku Scrub

Posts: 1


« Reply #9 on: June 19, 2013, 11:14:16 PM »

Here's the set up for mupen64plus:

in mupen64plus.ini:

Quote
[EA7D58494C47DD3A1EF614A5DC910A6A]
GoodName=Ocarina of Time: Dungeon Rush (v2)
CRC=ECFBE337 AAE69FDF
SaveType=Controller Pack
Status=1
Rumble=Yes
Players=4

in mupencheat.txt:

Quote
crc ECFBE337-AAE69FDF-C:45
gn Ocarina of Time: Dungeon Rush (v2)
 cn Subscreen Delay Fix
  cd Fixes the Subscreen delay when pausing
  801DA5CB 0002

When launching the game, you must suffix --cheats 0 in the launch options.
Logged
Will0
Regular Guay

Posts: 25


NEEDZ MOAR GORON MASK!!!!!!!11!!!!!1!


Email
« Reply #10 on: June 21, 2013, 03:07:25 AM »

Noob question, but how is this playable on Wii?
Logged

Quote
<Elminster>: ok my grandma's out of the basement
<ingx24>: how does everyone not see how ridiculous it is for a faster run to beat a slower one
whyieyesya
Special Guay

Posts: 206


Email
« Reply #11 on: June 21, 2013, 09:01:59 AM »

Noob question, but how is this playable on Wii?
Inject it into another VC game. See EverAlert's post.
Logged
mzxrules
Admin
Ultimate Mega Guay

Posts: 901


Wrong warp expert


« Reply #12 on: June 21, 2013, 10:13:22 AM »

VC-Dungeon Rush v2 in ootv10Banner.wad
Logged

Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
cafde
Site Editor
Regular Guay

Posts: 71


FrankerZ


« Reply #13 on: June 21, 2013, 04:33:58 PM »

It flows much better now that ice cavern is before forest, thanks mzx Smiley
Logged

Kimimaru
Regular Guay

Posts: 132


« Reply #14 on: July 01, 2013, 04:20:39 AM »

Add the following somewhere after // ---- END OF HEADER, START OF ROM ENTRIES --------------------------

[ECFBE337-AAE69FDF-C:45]
Good Name=Ocarina of Time: Dungeon Rush (v2)
Internal Name=THE LEGEND OF ZELDA
RDRAM Size=4
Counter Factor=Default
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Default
Reg Cache=Yes
Use TLB=No
Use Large Buffer=No
Linking=On
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Clear Frame=0
Self Texture=1
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=1
Cheat0=801DA5CB 0002 //Subscreen Delay Fix
Audio Signal=No

Which file am I supposed to be looking for? I don't have any of that in my VirtualStore folder.
Logged
Pages: [1] 2 3
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!