I would like to, any% warpless sounds fun. I should tell you this is a site that has a vast majority of 3D Zelda players, so the response may not be huge.
I am aware of that, however I've been told there's interest in expanding so... I figured I'd give it a shot.
^ That may be so, but we need all the 2d Zelda players we can get.
I'm interested, but I'm not familiar with the categories... or the tricks.
Basically, Extreme rules gets everything (all heart containers, all magic containers, every permanent item, every spell, and does not use fairy to fly through doors, so you have to get every key until you get the Magic Key). Edit: also it disallows rapid pausing to manipulate random encounters.
Any% warpless is the toughie. It's the one where you get only what you need to win. Current WR run skips the Shield, Life, and Fire spells, the Candle, the Cross, and uses Fairy to get through doors extensively. It even goes the route of getting Hammer and Fairy first, so that it can even Fairy through Palace 1. It's *hard*. I mean, the game's just hard anyway, but this category, routed correctly, is so very, very hard. Edit 2: The 'warpless' bit means no Up-A, and no death warps.
However currently this category isn't doing the Healer glitch or the Thunderbird skip. That's all new tech and changes the game so much it's probably going to be in its own category.
I'm thinking if we get a bunch of new people to Zelda 2 running, the 100% Extreme Rules category is much more interesting for less experienced runners. But we shall see.