ZSR Forums
November 22, 2024, 06:50:02 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: 1 2 [3]
  Print  
Author Topic: 100% Seg'd Run (2 segments up, but may restart)  (Read 39852 times)
Norkix
Special Guay

Posts: 389



« Reply #30 on: April 14, 2012, 08:52:11 PM »

loljk. I  -am- going to get Kid Icarus first though
Logged

11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
Norkix
Special Guay

Posts: 389



« Reply #31 on: April 25, 2012, 10:51:59 PM »

I've uploaded three vids they are in the first post
Logged

11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
ahou
Regular Guay

Posts: 81


« Reply #32 on: April 26, 2012, 11:30:05 AM »

It's not bad, but for a segmented run, there's a lot of little mistakes that just shouldn't be there. For example, at 3:13 in the second video, you walk towards the door, then turn around. There were a number of places where you pause randomly, or walk around instead of spinning.

Also, why did you break up segment 2 like that?
Logged
Norkix
Special Guay

Posts: 389



« Reply #33 on: April 26, 2012, 06:07:33 PM »

It's not bad, but for a segmented run, there's a lot of little mistakes that just shouldn't be there. For example, at 3:13 in the second video, you walk towards the door, then turn around. There were a number of places where you pause randomly, or walk around instead of spinning.

Also, why did you break up segment 2 like that?

I'm going to redo the intro, so dont worry about that one.

As for 3:13 in the second vid, time doesnt really matter at that point (night of the final day), which is why I walk instead of spinning, which gets quite annoying when youre doing it constantly. Also, the reason I go towards the door is because I pressesd Z too early to center the camera and the game didnt register it, so when I moved the stick to go  forward, I went towards the door instead. As for breaking up the Deku Cycle, I thought the time limit on YT was 10 minutes, and even the fastest Deku Cycle takes llonger than that, so I broke it in two before finding out them limit was 15 min. Personally, Im satisfied with my Deku Cycle.

I'm gonna redo a few segments today or tonight, and I will hopefully upload again this weekend.
Logged

11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
ahou
Regular Guay

Posts: 81


« Reply #34 on: April 26, 2012, 11:50:05 PM »

If you have extra time, why not collect some rupees?

And if you a segment is more than 15 minutes you'll want to play the entire thing at once, and then break up the video into segments before uploading to youtube.
Logged
Norkix
Special Guay

Posts: 389



« Reply #35 on: April 28, 2012, 04:26:27 AM »

Okay, so I should be getting my N64 back tomorrow. The question now is whether or not I should just completely restart the run, seeing as people are saying I should do my first two segments over. I have a great third segment, one that might be improvable by a few seconds, and the fourth is just garbage, I let a whole superslide go. I probably should, but the thought of having to sit through the Deku Cycle and the gruelling Song of Healing scene again is not appealing. I know I'm redoing the first seg (that sidehop was embarrassing Sad) and the fourth, but should I just start again from scratch?
Logged

11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
Norkix
Special Guay

Posts: 389



« Reply #36 on: May 19, 2012, 12:01:56 PM »

All right... um... this is going nowhere so... see you guys here again in summer, I hope.
Logged

11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
ArthurDent
Regular Guay

Posts: 44


Email
« Reply #37 on: June 14, 2012, 11:36:41 PM »

I hear it may be a new route for this category. Can anyone tell something concrete that will be changed from the present route?
Are you Norkix still working with this run?
Hope to see progress somewhere sometime.
Logged
Norkix
Special Guay

Posts: 389



« Reply #38 on: June 15, 2012, 01:30:46 AM »

Once I get an EasyCap and an old laptop I can install the software on, I'll be restarting this so I can fix the shitty first and second segments and include Salesman Skip.

Haven't heard anything about a new route for this game since I've been working on 100% OoT3D for the past two months or so. Can't help you there, Arthur.
Logged

11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
ArthurDent
Regular Guay

Posts: 44


Email
« Reply #39 on: October 02, 2012, 06:07:42 PM »

The run....??
Logged
Pages: 1 2 [3]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!