ZSR Forums
November 21, 2024, 09:30:41 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ZSR Forums are back - read only!
 
   Home   Help Search Members Login Register  
Pages: [1]
  Print  
Author Topic: Potential for Wrong Warping?  (Read 12971 times)
Jeville
Special Guay

Posts: 220


"special"


« on: March 06, 2012, 04:11:52 AM »

As seen here. Did anyone tinker with this to try to get different results? Or know why it takes you to the Pirates' Fortress?
Logged
mzxrules
Admin
Ultimate Mega Guay

Posts: 901


Wrong warp expert


« Reply #1 on: March 06, 2012, 05:04:45 AM »

Based on this table from spinout's wiki, I'd say it's a possibility.

Quote
$022CD000 - $022E89D0           Z2_HAKUGIN (Snowhead Temple)
-> 022E9000 - 022F1430          Child map 1
-> 022F2000 - 022F8D10          Child map 2
-> 022F9000 - 023054A0          Child map 3
-> 02306000 - 0230B850          Child map 4
-> 0230C000 - 0232D7A0          Child map 5
-> 0232E000 - 023356A0          Child map 6
-> 02336000 - 02339A50          Child map 7
-> 0233A000 - 02340AB0          Child map 8
-> 02341000 - 02345FD0          Child map 9
-> 02346000 - 0234E440          Child map 10
-> 0234F000 - 02352480          Child map 11
-> 02353000 - 02355F30          Child map 12
-> 02356000 - 0235AD10          Child map 13
-> 0235B000 - 0235F300          Child map 14
$02360000 - $023636B0           Z2_ROMANYMAE (Road to Ranches)
-> 02364000 - 02367360          Child map 1
$02368000 - $0237C650           Z2_PIRATE (Pirate Fortress)
-> 0237D000 - 0237FFC0          Child map 1
-> 02380000 - 02384E00          Child map 2
-> 02385000 - 0238A480          Child map 3
-> 0238B000 - 023A2960          Child map 4
-> 023A3000 - 023A6160          Child map 5
-> 023A7000 - 023B6B20          Child map 6
-> 023B7000 - 023BAD00          Child map 7
-> 023BB000 - 023CCA00          Child map 8
-> 023CD000 - 023D07E0          Child map 9
-> 023D1000 - 023DAD30          Child map 10
-> 023DB000 - 023E5C60          Child map 11
-> 023E6000 - 023EFC70          Child map 12
-> 023F0000 - 023FD630          Child map 13
-> 023FE000 - 024021F0          Child map 14
-> 02403000 - 02404540          Child map 15
Logged

Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
GlitchesAndStuff
Site Editor
Special Guay

Posts: 254


Feel free to ask me anything


« Reply #2 on: March 06, 2012, 09:05:25 PM »

just tried this on emulator, and going back out the temple took me to the swamp entrance with it acting like woodfall was cleared even though it wasn't with the strange fade-out. I've seen this warp a lot from the beta quest stuff, a lot of the exits just end up there. The ZeldaChaos page says that it crashes on exit, might be an emulator only thing. Also, using cheats, I warped into stone tower temple on epona, fog everywhere, textures were fucked up, and exiting takes you to the mayor's place. none of the others seem to do anything
Logged
GlitchesAndStuff
Site Editor
Special Guay

Posts: 254


Feel free to ask me anything


« Reply #3 on: April 15, 2012, 12:36:34 PM »

just tried this on emulator, and going back out the temple took me to the swamp entrance with it acting like woodfall was cleared even though it wasn't with the strange fade-out. I've seen this warp a lot from the beta quest stuff, a lot of the exits just end up there. The ZeldaChaos page says that it crashes on exit, might be an emulator only thing. Also, using cheats, I warped into stone tower temple on epona, fog everywhere, textures were fucked up, and exiting takes you to the mayor's place. none of the others seem to do anything
after coming back to this, I realise that I've not tried great bay temple. Also, after coming back to this, I've noticed that killing yourself in the pirate's fortress takes you back to snowhead temple, similar to OoT FWWW
Logged
Jeville
Special Guay

Posts: 220


"special"


« Reply #4 on: April 18, 2012, 06:57:59 PM »

I'm not so curious as to where each warp takes us, but rather knowing if it's possible to manipulate the warp values of those odd warps. That death warp bit is interesting.
« Last Edit: April 18, 2012, 07:04:11 PM by Jeville » Logged
ING-X
Site Editor
Mega Guay

Posts: 613


fuck you and the horse you rode in on

562243965 marikthechao@hotmail.com ingx24
« Reply #5 on: April 18, 2012, 07:13:58 PM »

GBT doesn't do anything because even if you beat the temple, SoSing back on epona puts you there on epona. Entering the temple afterwards makes it behave as normal, including the boss warp.
Logged

<complex> byan you're doing that thing again
<complex> the thing where everything you say is fucking retarded


<ethandude> http://en.wikipedia.org/wiki/Homosexual cheak this out luxury it might come in helpful when u wright your resime
mzxrules
Admin
Ultimate Mega Guay

Posts: 901


Wrong warp expert


« Reply #6 on: April 19, 2012, 06:55:16 PM »

I messed around with this a little bit. It appears to me that simply riding Epona into Snowhead/Stone Tower Temple is the only thing that causes these scenes to break, as opposed to some weird set-up.

Warping with Snowhead's white warp places you at entrance 394D. In MM, entrance is split into two values, your scene (39), and the room number (4D). 3900h takes you to Milk Road, but the game uses a different value to place you at Milk Road normally (I think it's 3CXX). I'm not entirely sure how the game determines where you're placed if the Scene/Room combination doesn't match. Sometimes you end up at Southern Swamp, other times you end up over at the next scene.

As for the Stone Tower Temple wrong warp, it's pretty simple. It takes you to 0000, which is the mayor's hosue.
« Last Edit: April 19, 2012, 06:59:31 PM by mzxrules » Logged

Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
Jeville
Special Guay

Posts: 220


"special"


« Reply #7 on: April 19, 2012, 09:27:29 PM »

Sometimes you end up at Southern Swamp, other times you end up over at the next scene.
GlitchesAndStuff mentioned getting to the Southern Swamp from exiting, but you managed to get there from the boss warp?
Logged
mzxrules
Admin
Ultimate Mega Guay

Posts: 901


Wrong warp expert


« Reply #8 on: April 20, 2012, 02:37:26 AM »

No I haven't gotten there by wrong warping, I was just talking in general. For one reason or the other a lot of "bad" Scene/Room combos cause you to load clear water southern swamp
Logged

Quote from:  Leigh Rogers
Braid
This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
Jeville
Special Guay

Posts: 220


"special"


« Reply #9 on: May 31, 2012, 03:25:21 AM »

Tried this again with SoT storage for Snowhead. Boss portal still warps you to Pirates' Fortress... If storing SoT in Woodfall is possible, we can fight Odolwa on Epona or whatever different result it would be.

Edit: Someone have done it: http://www.youtube.com/watch?v=5vWZl-CDr1k&feature=relmfu
« Last Edit: June 01, 2012, 08:01:08 AM by Jeville » Logged
ArthurDent
Regular Guay

Posts: 44


Email
« Reply #10 on: June 04, 2012, 05:05:48 PM »

Would these glitches with Epona only be possible on NTSC?
Logged
GlitchesAndStuff
Site Editor
Special Guay

Posts: 254


Feel free to ask me anything


« Reply #11 on: June 04, 2012, 05:20:46 PM »

Would these glitches with Epona only be possible on NTSC?
At the moment, yes. PAL has the Epona warping glitch fixed, and the Japanese version can't do it because it doesn't have owl saves.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!