I agree completely with what Hornlitz said. If you're doing 100%, than logically, you beat the "important" bosses and get the "important" items. I'm using quotations because those things I mentioned can obviously be discussed (getting Gold scale skips Silver Scale is fine, you still get the best end-product; but I suppose not all bosses need to be fought, unless they give you something).
What's the fun and challenge in getting (almost) every item in the game if you're basically gonna hack it in. Why call it 100% if it's not actually 100%? The complexity of the route and the skills needed to do such a run is really what I like about 100% in general and I think this counts for a lot of people.
Any% is different, any % is anything goes, to a certain point. It's fun to watch a game be destroyed completely, but I think it should not be just that. Any% needs different categories, like "Major skips redefined" (lol), "regular glitched" and perhaps even non-glitches if you want to push it.
To give you an analogy.
I like to see myself as a Pokémon speedrunner. The first Pokémon games can be even more destroyed than OoT (you can warp to the end in ONE minute), but that shouldn't be the only run. It should not replace any run that uses the "pretty big" glitches like my own run or perhaps, in the future, the 'slow' ZZAZZ route because the run differ so much (and definitely NOT the non-glitched run, but what you do or don't consider a glitch in OoT is very vague and I'm not going there).
I suppose you could almost argue that the one minute warp thing is just more for the lolz than honest and well done, skillfull gameplay (wether that's route planning or the gameplay itself is, for the sake of the argument, not important). While both are glitched any%, they can't be compared at all.
And for 100% (which I am working on), I get all badges, get all Pokémon and beat the Elite Four (might also make a video of the diploma lol), because, honestly, why go out of the way to get every last Pokémon (most through glitches, but there really is no other way without trading, so it's fair) if at the end, you'd just warp to the end. You have to finish what you started.
If I had any say in the matter (back to OoT), I would say:
- Any% warp to the end (for the lolz and because, why not?);
- Any% RBA (it's different enough and actually requires skill);
- 100% non-RBA;
A point could be made for Any% with less glitches, like those on SDA, but I'm leaving that in your hands.
Oh, and don't time the credits. We've never done that and I don't see why we would know. It would mean you would have to go back to every created speedrun and retime it because you're adding the credits.
Also, I didn't realise I never registered lol. No wonder the site didn't let me login. <_<