ZSR Forums
November 21, 2024, 03:08:14 PM
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: ZSR Forums are back - read only!
Home
Help
Search
Members
Login
Register
ZSR Forums
>
>
Ocarina of Time 3D
>
RBA in OoT3D?
Pages: [
1
]
« previous
next »
Print
Author
Topic: RBA in OoT3D? (Read 7924 times)
HeavyLink130
Deku Scrub
Posts: 2
RBA in OoT3D?
«
on:
June 09, 2011, 09:38:04 PM »
What are your thoughts on the possibility of RBA-ing in OoT3D?I don't think you will be able to IMO.
Logged
Mitjitsu
Regular Guay
Posts: 77
Yum
Re: RBA in OoT3D?
«
Reply #1 on:
June 09, 2011, 10:14:17 PM »
Very little chance.
Logged
Quote from: RingRush on June 19, 2010, 09:09:29 PM
Things that aren't hovering go in the other topic.
thundrio
Special Guay
Posts: 216
Re: RBA in OoT3D?
«
Reply #2 on:
June 09, 2011, 11:50:43 PM »
if we find an old/new way to steal rod, maybe
Logged
[19:30] <13@jiano> i love programmin
[19:30] <13@jiano> if thing == otherthing: do thingything !!!!!!!!
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Category
-----------------------------
=> Discussion
=> Official Events
=> Editors
-----------------------------
-----------------------------
=> A Link to the Past
=> Link's Awakening
=> Ocarina of Time
=> Ocarina of Time 3D
=> Majora's Mask
=> Majora's Mask 3D
=> The Wind Waker
=> Twilight Princess
=> Spirit Tracks
=> Skyward Sword
=> A Link Between Worlds
=> Other Zeldas
=> Zelda Chat
=> Everything Else
Loading...