mzxrules
Admin
Ultimate Mega Guay
Posts: 901
Wrong warp expert
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« on: May 29, 2010, 03:50:31 AM » |
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I decided to map out the various addresses containing game event memory because of a rumor that suggests it's possible to defrost King Zora without blue fire. From what I've seen so far, OoT records events with a single flip of a bit, exactly like how the equipment is stored. However, it doesn't seem like everything is stored in a nice pattern like the inventory stuff is.
Interesting Discoveries
In theory, it's possible to obtain the Zora Tunic from King Zora as a Kid. What I did was I showed King Zora the Letter to make him slide over, used a code to reset the flag that tells the game that King Zora moved over, then gave him a second Ruto Letter. Unfortunately, King Zora will not accept a second Ruto Letter once the flag that tells him to slide over is set, meaning it's highly unlikely that we'll be able to get the Zora Tunic this way.
11B4C9
00 Link hasn't left house 01 Saria says Yahoo 02 Talked to Saria once
11B4BD
00 Didn't happen 02 Fairy Ocarina Cutscene
11B4B0
00 Default 80 Talked to Kaepora near the entrance to Koriki Forest
11B4B7 00 Default 20 Nabooru Kidnapped Cutscene
11B50A / 11B50B -- Discovered land, Map Screen
11B4BB
00 Default 02 Lake Hylia visited 04 Gerudo Valley visited 08 Gerudo Fortress visited 10 Lon Lon Ranch 40 Graveyard
11B4BA
00 Default 01 Desert Collossus 02 Death Mountain Crater
11B4B8
00 Default 10 Requiem Cutscene
11B4B9
00 Default 01 Hyrule Field Op Cutscene 02 Death Mountain Trail 08 Kakariko Village 40 Goron City
11B4EE 00 King Zora's Frozen (adult) 01 King Zora Thawed (adult) 02 King Zora Given Zora Armor
11B4AA
00 Default 01 Beat the first Diving Game
11B4AB
00 Default 02 Obtained the Zora Bottle
11B4AB
00 Default 08 King Zora's Butt has moved
11B4C8
00 Default 10 Mido gave his Need Sword & Shield speech
11B4A4 00 Default 10 Met The Deku Tree for the First Time
11B4A5
00 Default 10 Mido Stops blocking the Deku Tree 20 Deku Tree Opens Mouth
11B4AD
00 Default 01 Gotten Zelda's Letter, Impa appears to teach lullaby
11B4AE
00 Default 02 Talk to Impa for the First time, learn Zelda's Lullaby
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« Last Edit: May 29, 2010, 04:31:33 AM by mzxrules »
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Braid This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
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Lexkeeta
Special Guay
Posts: 355
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« Reply #1 on: May 29, 2010, 05:26:56 AM » |
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what's the event for arwing?
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UchihaSasuke
Special Guay
Posts: 361
move over Chidori, time to spam infinite Susano'o
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« Reply #2 on: June 05, 2010, 08:01:24 AM » |
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what's the event for arwing?
doing a barrel roll. finding the flag for the escape sequence would be interesting.
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« Last Edit: June 05, 2010, 08:03:48 AM by UchihaSasuke »
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mzxrules
Admin
Ultimate Mega Guay
Posts: 901
Wrong warp expert
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« Reply #3 on: April 30, 2012, 04:04:48 AM » |
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Damn, old thread is old.
Anyway, I made quite a bit of progress on this. I've mapped out I think all the scene flags for the Fire, Water, Shadow Temples and Dodongo's Cavern, and their skulltula flags. I also mapped out the Deku Tree but I plan on going back for skulltulas.
I think that once I map out Jabu, Forest, Shadow, Ganon's Tower, I'll upload the tables to a few places.
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« Last Edit: April 30, 2012, 04:06:21 AM by mzxrules »
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Braid This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
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Pheenoh
Site Editor
Special Guay
Posts: 276
Locked in cafde's basement
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« Reply #4 on: April 30, 2012, 05:09:28 AM » |
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Excellent work mzx. I'm interested in seeing the completed table when you're done.
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<yashichidsf> tompa should default be a mod on everything related to srl <yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed
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mzxrules
Admin
Ultimate Mega Guay
Posts: 901
Wrong warp expert
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« Reply #5 on: May 22, 2012, 06:20:07 AM » |
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Aside from missing probably the Scarecrow Flags, I believe I have fully mapped out every permanent flag stored for the 8 major dungeons.
All address values are listed via a 4 digit shorthand, based on how they would be stored in the SRAM block in v1.0. Therefore, A5D0 corresponds with offset 0000 into a game file.
Actor Bits stores a collection of flags that appear to be either tied to actors, or are stored after the Scene Flag block (as it doesn't seem to have any form to it atm).
The Scene Flags sheet contains flags stored within the Scene Flag block. It works like this... each scene is allocated 1Ch bytes for storing permanent flags. The first four flags store whether a chest has been opened. The next 4 are switches which are sort of like your general purpose flags. Locked Doors for dungeons are stored here. The 4 bytes after this are the Clear Trigger Flags... when set, these flags typically cause all enemies within a room to disappear. The 4 bytes after the Clear Trigger flags store Heart Pieces. The next 4 bytes seem to be unused, but the last 8 bytes are used by dungeon maps.
The Temp Flags sheet documents the 3 of the 4 temporary switch flags that can be preserved by Farore's Wind. These are grouped by the relative area in which they are unset. One not about the Spirit Temple; If you leave the main entrance the temp switch flags are reset. They are only preserved if you use the secondary exits.
Edit: Oh one more important thing. Because it would have been a pain in the ass to describe some 100 something rooms, I refer to dungeon rooms by their internal map number. In v1.0, the the internal map number for the current map is stored at 801DA15F. Alternatively I'd think you can also use some sort of a map viewer.
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« Last Edit: May 22, 2012, 06:28:04 AM by mzxrules »
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Braid This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
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Jason777
Deku Scrub
Posts: 1
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« Reply #6 on: March 19, 2013, 03:03:32 AM » |
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I've been waiting for awhile to be accepted as member to download that attachment mzx... nice work!
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mzxrules
Admin
Ultimate Mega Guay
Posts: 901
Wrong warp expert
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« Reply #7 on: March 19, 2013, 07:29:08 PM » |
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Sorry. Email has been broken for some time so it doesn't notify you when I accepted your account.
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Braid This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
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mzxrules
Admin
Ultimate Mega Guay
Posts: 901
Wrong warp expert
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« Reply #8 on: April 06, 2013, 05:32:21 AM » |
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So I've been looking into writing a mod, and have been writing a program that can read scene/map data (a program that has helped me tremendously in understanding what causes Wrong Warping to crash). And I've been working towards a few goals, one of which is being able to determine if there are any conflicts between switch flags. To help improve the documentation of actors, I created a printout showing where every actor is used in a scene or map file, and what values they are initialized to. And then I put it into a table. http://www.mediafire.com/?to0bzej11nig3z4
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Braid This is art because the music is classical music, and the graphics are done with a pen. The story is something about a woman. I could not understand much of this to be honest, which makes it even more likely to be an art.
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