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Ocarina of Time
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OoT help
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Topic: OoT help (Read 7268 times)
Blazing Factor
Regular Guay
Posts: 59
Explosives, a speedrunner's best friend.
OoT help
«
on:
October 05, 2011, 12:06:23 AM »
I finally got OoT for GCN collectors edition. I'm still a little new to these glitches because of too much playing MM. So any tips for me like which button can i put bombs and stuff for quick hovering? I can do some good child link superslides. But I'm having trouble on my hovers. Thanks
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Ha! OoT glitches in SSBB still work!
qwerty1605
Regular Guay
Posts: 85
Fuck you
Re: OoT help
«
Reply #1 on:
October 05, 2011, 04:17:26 AM »
The main reason for the hovering problems is because in Majora's Mask explosions hit their maximum radius (or distance) instantly. In OoT explosions expand slowly so the timing is more strict. If you are hovering against a wall it isn't all that strict but it is you are hovering for distance like in MM. If you aren't using hoverboots it is nearly frame perfect.
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I'm gay
Blazing Factor
Regular Guay
Posts: 59
Explosives, a speedrunner's best friend.
Re: OoT help
«
Reply #2 on:
October 06, 2011, 12:35:39 AM »
Actually I do know about that. Just want to know about right timing because of Link's long backflips.
Logged
Ha! OoT glitches in SSBB still work!
512: loadMemberContext(): member id 1 not previously loaded by loadMemberData()
File: /var/www/html/smf1.1/Sources/Load.php
Line: 969