There are three things that I'd like to investigate in Wind Waker: Back In Time (BIT), flight control platform glitch, and fireflies. I knew nothing about BIT so this was all new to me. I figured I'd share the information I've picked up from different people, videos, and tests in an effort to collectively move forward and try new things.
BIT with Title ScreenWalking into a loading zone --> Intro
Opening a door leading to a loading zone --> Stuck in transition animation
Opening a door leading to a different room in the same "map" --> Removes title screen
The only opportunity to do this before the title screen appears and limits Link's inputs is in Ganon's Tower.
Die by taking damage --> Intro
FF2
http://youtu.be/VTXKDT-bo2k Die by drowning (with 3 hearts) --> Intro
BIT without Title ScreenThe title screen can be removed in two locations: Ganon's Tower by walking into adjacent rooms quickly near Phantom Ganon area and sailing through a quadrant in the Great Sea.
In Ganon's Tower:
Fall into void --> Link keeps falling, no voiding out, softlock
Walk into loading zone --> Link keeps walking into darkness, softlock
In Great Sea:
KORL does not exist during BIT. To remove the title screen, Link must TAS superswim through another quadrant.
Chest Storage + BITThe combination allows Link to bring rupees and heart pieces from chests with him through BIT. Inventory items have been reported to not work. Tested items were bow, boomerang, hookshot, and mirror shield.
BIT AttemptsBIT @ Outset
http://youtu.be/mgF323-5wjMBIT in WW changes Link's hitbox and allows him to roll up steep slopes he wouldn't otherwise be able to, for example the roof of the house by the well on Outset
BIT @ Bell Tower
Link spawns up where the bell is but the tower isn't there, so the game just puts you in the water.
BIT @ TOG stairway leading up to Gohdan
(The ocean visible from the stairway is not the same at the Great Sea. This area is a separate map. Link can do a Wind Waker dive to resist voiding out and reach the water. If he attempts to swim into TOG, the game softlocks as Link swims infinitely into the loading zone.)
Link spawns inside beginning of TOG without KORL. He can swim over to one door on that first floor, but he cannot place a statue to hold open the gate due to the Title Screen.
BIT @ Near TOG entrance in the Great Sea
TOG and KORL are not loaded, and Link spawns in the water.
BIT save @ Anywhere
Regardless of location, BIT save file is named Link and starts at Outset with no items. Jabun cave entrance is open and empty as it would be in a new file. If you BIT at Forsaken Fortress 2 and then save, your file is essentially unusable since FF2 turns night instantly, file starts at Outset at night, and sister isn't outside for Link to get the telescope.
BIT @ Windfall (late game, night)
Link spawns at daytime Windfall. Approaching town starts the initial Windfall cutscene.
BIT @ Outside Hyrule 3 (late game, barrier dispelled)
Link spawns on the shallow water side of monochrome Hyrule 1. The barrier was probably back, but I couldn't distinguish it from the water texture. Normally, I'd shoot it with an arrow, but BIT Link has no items.
BIT @ Master Sword Chamber (late game)
In monochrome Hyrule 1, Link spawns near the master sword pedestal, and KORL cutscene immediately activates.
What is it about opening the doors in Ganon's Tower or superswimming through quadrants that removes the title screen? Are there other instances in Wind Waker where these types of actions can be performed? Map Glitch in Twilight Princess has similar qualities to Wind Waker BIT with title removed, in that falling into a void leads to a softlock and loading zones act a bit differently. In TP, map glitch is ended by using a howling stone (at Early Snowpeak) and by riding a Bullbo in the Desert (just before Arbiter's Grounds entrance). Maybe some insight can be gleaned by thinking of what's common between these events.