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Ocarina of Time
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Jbop
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Version differences that affect sequence breaking
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Topic: Version differences that affect sequence breaking (Read 33223 times)
Maxx
Admin
Special Guay
Posts: 201
Re: Version differences that affect sequence breaking
«
Reply #15 on:
December 04, 2011, 12:59:28 AM »
Quote from: ING-X on December 03, 2011, 11:42:21 PM
So it's not as much as I thought - it's about the same as in MM. Figures.
Now add X seconds to VC for every savewarp (irrelevant on MM) and you'll see why it's pretty even.
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ING-X
Site Editor
Mega Guay
Posts: 613
fuck you and the horse you rode in on
Re: Version differences that affect sequence breaking
«
Reply #16 on:
December 04, 2011, 01:18:03 AM »
Yeah I thought about that too - the unpause advantage is nowhere near what I thought (it's only 0.15 seconds - then the actual PAUSE has 0.1 seconds EXTRA lag on VC which evens out to 0.05 seconds which is negligable), and the ~3 seconds saved every savewarp probably makes it about even.
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<complex> byan you're doing that thing again
<complex> the thing where everything you say is fucking retarded
<ethandude>
http://en.wikipedia.org/wiki/Homosexual
cheak this out luxury it might come in helpful when u wright your resime
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