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Even newer possible deku castle warp (ocarina ng+) any%
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Topic: Even newer possible deku castle warp (ocarina ng+) any% (Read 15701 times)
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Re: Even newer possible deku castle warp (ocarina ng+) any%
«
Reply #15 on:
April 18, 2012, 08:02:06 PM »
Alright, my lack of experience with programming and/or TASing of any sort make this hard to understand, but I think I at least get what causes the different types of warps to occur.
Also, I understand the best way to keep testing this is to try each possible cutscene to set until I do, or dont, get one to work. Alright, something to do!
Thank you for all the help mzxrules!
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when i grow up, i wanna be just like taylortotftw
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