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=> Ocarina of Time 3D => Topic started by: Maxx on June 21, 2011, 02:11:06 AM



Title: Death Hole glitch / Grotto warping
Post by: Maxx on June 21, 2011, 02:11:06 AM
This is a glitch discovered by MrGrunz (who rediscovered new effects in OoT3D). You catch a fairy, fall through a grotto hole while dying, then pause and quit the game. Instead of the title screen, you end up somewhere else with a disabled touchscreen.

Kazooie has a video here:
http://www.youtube.com/watch?v=UiRuae_5nS8

New effects are still being researched. It was hard to keep track in the other research thread, so I thought this glitch deserved its own.


Title: Re: Death Hole glitch / Grotto warping
Post by: aleckermit on June 21, 2011, 02:16:10 AM
Meadow maze fairy fountain grotto = Black screens, sound gets quieter as you move away from starting spot
DMC circle rock grotto = lakeside laboratory
DMT cow grotto = black screens, bird and frog sounds, water source.
Outside LH in fenced area = grotto with 2 redeads
Left of market entrance = lakeside laboratory
Behind GV tent = Iron Boot HP grotto, leaving = black screens, creation of Hyrule CS music, in GV (fell down waterfalls)
Gerudo Fortress = infinite fall, no music
Under boulder in Hyrule forested area = Lakeside Laboratory


Title: Re: Death Hole glitch / Grotto warping
Post by: Maxx on June 21, 2011, 02:23:03 AM
Tested as adult:

NE hyrule field fairy fountain = black screens, instantly fell, never hit void, no music (wind? water? rain? some noise kinda like that)
NE hyrule field iron boots HP = forest stage. leaving took me to black falling place (same as before)
hyrule field near LH with scrub HP = redead grotto in kak with 200R. leaving took me to same place
goron city grotto in lava room = grotto with webs, a cow, a gossip stone, and a skulltula. leaving takes me to all black area, no music or sounds, there is lava somewhat nearby. killing yourself in lava just respawns you there again, no glimpse of the area
DMC near goron city = cow web grotto from before. leaving takes me outside ganon's castle with weird music (shadow temple music?). falling in lava lets me see for a second
SFM wolfos grotto = hyrule castle SoS grotto with bombable walls. leaving takes me somewhere with happy sounding chirping birds, but i fall instantly

Tested as child:

ZR SoS grotto near cucco = iron boots HP grotto. leaving makes me fall oob and has the deku world creation cs music
ZD SoS next to zora on island = black screens. no music or sounds. can roll and move but link's sounds get fainter as he moves away


Title: Re: Death Hole glitch / Grotto warping
Post by: Jeville on June 21, 2011, 10:02:52 AM
All that warping to the Lakeside Laboratory is Nintendo's way of saying you got the game down to a science.


Title: Re: Death Hole glitch / Grotto warping
Post by: CloudMax on February 23, 2012, 11:26:13 AM
Okay, people so I am trying to make sense of this glitch, and it works pretty much like the other wrong warps that's been found recently.
I checked peoples results in different threads and as we all know, most grottos lead to lakeside lab. well, this is just logical.
Because if you check the exit list: http://wiki.spinout182.com/w/Debug_ROM:_Exit_List
you'll notice that the generic grottos are placed here in the list:
Code:
003F Child: Day   : Entrance 00 : 003E Grottos
0040 Child: Night : Entrance 00 : 003E Grottos
0041 Adult: Day   : Entrance 00 : 003E Grottos
0042 Adult: Night : Entrance 00 : 003E Grottos

0043 Child: Day   : Entrance 00 : 0038 Lake Hylia Labatory.
0044 Child: Night : Entrance 00 : 0038 Lake Hylia Labatory.
0045 Adult: Day   : Entrance 00 : 0038 Lake Hylia Labatory.
0046 Adult: Night : Entrance 00 : 0038 Lake Hylia Labatory.

And all other grottos in the game appears to lead to a different grotto, this is because all other grottos in the entire game (except for 1) is next to each other in the list:
Code:
0598 Child: Day   : Entrance 01 : 003E Grottos
0599 Child: Night : Entrance 01 : 003E Grottos
059A Adult: Day   : Entrance 01 : 003E Grottos
059B Adult: Night : Entrance 01 : 003E Grottos
059C Child: Day   : Entrance 02 : 003E Grottos
059D Child: Night : Entrance 02 : 003E Grottos
059E Adult: Day   : Entrance 02 : 003E Grottos
059F Adult: Night : Entrance 02 : 003E Grottos
05A0 Child: Day   : Entrance 03 : 003E Grottos
05A1 Child: Night : Entrance 03 : 003E Grottos
05A2 Adult: Day   : Entrance 03 : 003E Grottos
05A3 Adult: Night : Entrance 03 : 003E Grottos
05A4 Child: Day   : Entrance 04 : 003E Grottos
05A5 Child: Night : Entrance 04 : 003E Grottos
05A6 Adult: Day   : Entrance 04 : 003E Grottos
05A7 Adult: Night : Entrance 04 : 003E Grottos
05A8 Child: Day   : Entrance 05 : 003E Grottos
05A9 Child: Night : Entrance 05 : 003E Grottos
05AA Adult: Day   : Entrance 05 : 003E Grottos
05AB Adult: Night : Entrance 05 : 003E Grottos
05AC Child: Day   : Entrance 06 : 003E Grottos
05AD Child: Night : Entrance 06 : 003E Grottos
05AE Adult: Day   : Entrance 06 : 003E Grottos
05AF Adult: Night : Entrance 06 : 003E Grottos
05B0 Child: Day   : Entrance 07 : 003E Grottos
05B1 Child: Night : Entrance 07 : 003E Grottos
05B2 Adult: Day   : Entrance 07 : 003E Grottos
05B3 Adult: Night : Entrance 07 : 003E Grottos
05B4 Child: Day   : Entrance 08 : 003E Grottos
05B5 Child: Night : Entrance 08 : 003E Grottos
05B6 Adult: Day   : Entrance 08 : 003E Grottos
05B7 Adult: Night : Entrance 08 : 003E Grottos
05B8 Child: Day   : Entrance 09 : 003E Grottos
05B9 Child: Night : Entrance 09 : 003E Grottos
05BA Adult: Day   : Entrance 09 : 003E Grottos
05BB Adult: Night : Entrance 09 : 003E Grottos
05BC Child: Day   : Entrance 0A : 003E Grottos
05BD Child: Night : Entrance 0A : 003E Grottos
05BE Adult: Day   : Entrance 0A : 003E Grottos
05BF Adult: Night : Entrance 0A : 003E Grottos
05C0 Child: Day   : Entrance 0B : 003E Grottos
05C1 Child: Night : Entrance 0B : 003E Grottos
05C2 Adult: Day   : Entrance 0B : 003E Grottos
05C3 Adult: Night : Entrance 0B : 003E Grottos
05C4 Child: Day   : Entrance 0C : 003E Grottos
05C5 Child: Night : Entrance 0C : 003E Grottos
05C6 Adult: Day   : Entrance 0C : 003E Grottos
05C7 Adult: Night : Entrance 0C : 003E Grottos

05C8 Child: Day   : Entrance 02 : 0037 Impa's House
05C9 Child: Night : Entrance 02 : 0037 Impa's House
05CA Adult: Day   : Entrance 02 : 0037 Impa's House
05CB Adult: Night : Entrance 02 : 0037 Impa's House
If Grotto death warping adds 4 to the value, then 2 warps should lead to entrance 02/3 of Impa's house. (I thought there only were 2, so I find this strange)

Then there's 1 other grotto in the game that should lead to Entrance 02 of SFM:
Code:
05FC Child: Day   : Entrance 0D : 003E Grottos
05FD Child: Night : Entrance 0D : 003E Grottos
05FE Adult: Day   : Entrance 0D : 003E Grottos
05FF Adult: Night : Entrance 0D : 003E Grottos

0600 Child: Day   : Entrance 02 : 0056 Sacred Forest Meadow
0601 Child: Night : Entrance 02 : 0056 Sacred Forest Meadow
0602 Adult: Day   : Entrance 02 : 0056 Sacred Forest Meadow
0603 Adult: Night : Entrance 02 : 0056 Sacred Forest Meadow

I can't make any sense of the weird music we hear though.. And why we get to all these weird places when we leave a grotto...

I do not think this trick really will become useful, mainly because the bottom part of the screen gets disabled, unless we can somehow properly warp to credits (seeing as we usually get black screen, falling OoB, etc. I do not think it will happen).

I tried using Farore's Wind while stuck on a grotto. You can cast a warp point properly, but trying to warp away will softlock the game.
Also, we may have thousands of combinations now..
Example:
Grotto Warp from Grotto close to Market takes you to Lake Lab.
In lake lab we have to try to exit the build (freezes).
We can also try to use Farore's Wind away from there using different warp points. (I tried Market -> Hyrule Field, it crashed).
IF there is warps that doesn't crash, we may have a few thousand combinations to try? Every single grotto warp combined with every single warp point. yay.
Unless we find a pattern ofcourse. If we get a warp that doesn't crash, I'm sure that we'll be able to see some kind of pattern.

I killed myself while stuck on a grotto and chose continue. The game softlocked. The screen stayed black and the sound continued.

I also noticed that the items restrictions are wrong. I could use bombs and hookshot inside of the lab for example. I never thought of this before... I used my hookshot on the box at the bottom and it counted as me diving to the bottom. I received the heart piece and nothing specific happened.

I want to try to trade items with him during this and wait for the timer to run out and see what happens. :O


Title: Re: Death Hole glitch / Grotto warping
Post by: mzxrules on October 16, 2012, 04:57:23 AM
Necro'd due to a massive new discovery...

The Death Hole glitch page is empty.


Title: Re: Death Hole glitch / Grotto warping
Post by: TheWayfaringFox on October 16, 2012, 07:16:07 AM
I noticed that while this glitch is active any disabled buttons (1, X, Y, or 2) are disabled permanently until you cancel the effect. So it is best to not have a disabled item when you attempt the first warp. You are able to just use FW after the beta state is triggered normally along with any other item as well. You cannot use magic, 1, 2, and the menus until you bring out the ocarina. The normal ocarina seems to be disabled during this glitch.


Title: Re: Death Hole glitch / Grotto warping
Post by: mzxrules on October 16, 2012, 07:31:16 AM
I noticed that if I save quit while falling OoBs, I die on the other side, and FW is not useable. However, if I save quit on solid ground, FW is useable.

Edit: I fixed the DHWW page for now http://www.zeldaspeedruns.com/oot3d/ww/death-hole-wrong-warp



Title: Re: Death Hole glitch / Grotto warping
Post by: benstephens1000 on October 17, 2012, 03:16:10 AM
Hehehe this is fun. I managed to get into a dark chamber of sages with rauro standing in the room with me. I warped to colossus with requiem from inside and the screen wasn't dark as I warped which is how I saw where I was. Then as I was walking around the desert colossus the owl sniper me from the hand and told me the first thing he says. I walked into fairy fountain and... Crash :(


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 17, 2012, 03:46:05 AM
Yes weird things can happen with this glitch lol. Maybe we will find a proper warp for a DoT skip

Otherwise, there is my video about ganon tower escape using FW on Y button (or X if you want, it doesn't matter) : http://www.youtube.com/watch?v=aJ7IW3AgX-c

I have also found a way to reach the BK in water temple as child, and I'm very very close to reach boss room. But it isn't the right thread to speak about this. I will keep you informed on the R&D thread


Title: Re: Death Hole glitch / Grotto warping
Post by: TheWayfaringFox on October 17, 2012, 05:10:19 AM
Just in case people don't know, with the ocarina on b and a warp song you can get the Shadow Medallion with that warp to Bongo. Make sure you can defeat him though.


Title: Re: Death Hole glitch / Grotto warping
Post by: TheWayfaringFox on October 17, 2012, 09:21:46 AM
Well I just broke MST. If you warp to the Market with "BiT" active you will warp into the child market. From there you can warp to many places. Trying to go into the area outside ToT takes you to the Fire Temple and from there you can leave the dungeon and enter the Forest Temple. Trying to go to Hyrule Castle causes a softlock with a black screen. You can enter the Happy Mask Shop and do a portion of the mask sequence by entering the Child Bazaar. Entering the Happy Mask Shop warps you to Ganon's Castle and you can get to Ganondorf by entering the Tower but defeating him crashes the game. The Shooting Gallery warps you to outside ToT and you can enter ToT and it sounds like you are in the Adult intro cutscene. The Bombchu bowling alley crashes the game, and the Potion Shop warps you into the Back Alley. From there you can enter the door you just came from and you go to impa's house. Heading back into the market from this side just warps you back into the market while the other side crashes. Heading to the Market Entrance warps you into the Shadow Temple (which is a new shadow early btw). You can get to the water Temple from both the Shadow and Forest boss doors. Specifically, the Shadow door takes you to Morpha and the Forest door takes you to the Water Temple entrance. I think this is like a hub area for many warps.


Title: Re: Death Hole glitch / Grotto warping
Post by: benstephens1000 on October 17, 2012, 11:12:00 AM
Very interesting! Good work Fox ^_^
Now what the hell is this route going to be? Are we gonna have to do all of this funky WW stuff and all? So you're basically saying that we can now skip all of water temple and just warp straight to Morpha :o
Not to mention we already know how to go straight to Bongo Bongo. Apparently we could also entirely skip ever getting Minuet as well... so many possibilities :P


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on October 17, 2012, 01:01:50 PM
MST is going to be the hardest category to run. (Many warps, lots of hard parts e.g bongo and morpha) I never would have expected NG+ FW turn to NG+ ocarina. Just mindblowing. Fox, you're easily one of my favorite glitch finders ;D Are we going to be the majority of the game swordless? Would be cool if we beat many adult dungeons as a child. We also need a DoT skip ASAP. I wonder how were going to beat barinade and morpha though :(
PS: GET A FUCKING CAMERA ASAP!!!!!


Title: Re: Death Hole glitch / Grotto warping
Post by: TheWayfaringFox on October 17, 2012, 10:11:03 PM
Bongo and Morpha are problematic at this point that they need to be tested. As of right now you can either warp to Bongo or warp to Morpha in order to preserve time. Using the trick in Ygg's video many warps can be done without the Ocarina. To obtain the Shadow Medallion you have to obtain either nocturne or requiem and warp away after going in the blue warp. This is obviously slower since you are unable to clip past KZ to get FW to perform the glitch. The warp to Morpha would have to be timed as well as reaching the temple normally by the fastest means.


Title: Re: Death Hole glitch / Grotto warping
Post by: benstephens1000 on October 17, 2012, 10:15:20 PM
Agreed Fox on everything you said. I hope to maybe do some work with this market stuff over the next couple days and see if I can start formulating some routes... Do you think it would be possible to do as many dungeons swordless as child and then maybe do Lon Lon stick glitch to do some more death holes as adult... I suppose not cause we'd have to get prelude... :P
Now if only there would be a way to fight Volv without hammer -___- oh well fire temple will be as long as ever would it possibly be faster to skip bow and go straight Ganon's castle collapsing. We wouldn't have to fight Ganndorf as well. A lot will have to be timed


Title: Re: Death Hole glitch / Grotto warping
Post by: 966623 on October 18, 2012, 02:46:42 PM
For me, entering ToT doesn't make it sound like the adult intro cutscene. I don't think there was any music. It places me in front of the master sword pedestal, and i can pull the sword to become an adult. (DoT skip?)


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on October 18, 2012, 03:18:35 PM
Warping demo
http://www.youtube.com/watch?v=XvCOKaV2FQM

Ganon as a child
http://www.youtube.com/watch?v=EFVOCNTTVig


Title: Re: Death Hole glitch / Grotto warping
Post by: TheWayfaringFox on October 19, 2012, 01:22:43 AM
@966623 did you hear the portal sound? I thought it was that cutscene because of the sound.


Title: Re: Death Hole glitch / Grotto warping
Post by: r0bd0g on October 19, 2012, 02:29:11 AM
I made a dumb little table of all the grottos (Maybe I missed some? There aren't very complete lists of this sort of thing...), where they wrong warp to (most of this table is incomplete b/c I have no idea which grotto is which), and what wrong warps you could potentially do using just the grottos and no FW or anything. Unfortunately there weren't a lot of places you could go w/o FW. Maybe the hyrule castle grotto could link into the market but since it needs SoS, that doesn't really sound too useful. Besides that, the DMC hammer grotto seemed the most useful, with a warp to Forest Temple (and then to Water Temple). There's maybe a warp to Shadow from Lon Lon, but I don't know which exit that would be. Only I think Epona's Song->Lon Lon isn't documented, so you could try that.

https://docs.google.com/spreadsheet/ccc?key=0AiNC41qHBAlEdDhrdHVlQnUxYUJSTlhUR3NHdzZQX1E#gid=0


Title: Re: Death Hole glitch / Grotto warping
Post by: 966623 on October 19, 2012, 03:32:50 AM
Yeah, I heard a portal sound. The blue ring that appears when you pull the sword was there too, and it was shrinking the way it does near the end of the adult intro. The bottom screen gets activated too.
-
Also, would getting hover boots and defeating Bongo Bongo as a child with warping be more efficient for MST than doing it as an adult?


Title: Re: Death Hole glitch / Grotto warping
Post by: mzxrules on October 19, 2012, 05:40:18 AM
Was talking in the IRC, and ZFG remembered that you can perform OI with a bomb and an item with it's own cutscene (bottled bugs etc), so we shouldn't need NG+ to pull this off.

[01:32] <r0bd0g> you hold a bomb over your head
[01:32] <r0bd0g> (don't put it down)
[01:33] <r0bd0g> run with it so that the explosion doesn't mess it up...
[01:33] <r0bd0g> and then push an item that plays a mini-cutscene on the right frame
[01:33] <r0bd0g> it's the frame where he takes his hands down
[01:33] <r0bd0g> or the last frame he has them up
[01:34] <r0bd0g> one of those two


Title: Re: Death Hole glitch / Grotto warping
Post by: benstephens1000 on October 19, 2012, 06:04:29 AM
Was talking in the IRC, and ZFG remembered that you can perform OI with a bomb and an item with it's own cutscene (bottled bugs etc), so we shouldn't need NG+ to pull this off.

[01:32] <r0bd0g> you hold a bomb over your head
[01:32] <r0bd0g> (don't put it down)
[01:33] <r0bd0g> run with it so that the explosion doesn't mess it up...
[01:33] <r0bd0g> and then push an item that plays a mini-cutscene on the right frame
[01:33] <r0bd0g> it's the frame where he takes his hands down
[01:33] <r0bd0g> or the last frame he has them up
[01:34] <r0bd0g> one of those two

Hehehe if this works then I have quite a lot of ideas for routes :D


Title: Re: Death Hole glitch / Grotto warping
Post by: TheWayfaringFox on October 21, 2012, 09:09:43 PM
Black screen stuff:
-If you managed to get in a black screen that means that you are in a cutscene.
-You cannot move right, left, or backwards without L targeting.
-You can only move forwards by rolling without L targeting.
-You can only change angles with siderolls.
-Magic is disabledf
-You can see what cutscene you are supposed to be in while warping away with FW, songs or playing warp songs and sun's in some instances.


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 21, 2012, 10:15:44 PM
Actually, you can freely move by Z targeting, move forward, then just release Z while you are moving forward. As long as you don't let go off the joystick in the neutral position, you can move wherever you want


Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 22, 2012, 04:58:19 AM
These pitch-black cutscene areas are making me sad. I want to freely look around, dammit!

Any idea why this happens?


Title: Re: Death Hole glitch / Grotto warping
Post by: Nook on October 22, 2012, 10:15:07 AM
I agree, this BiT thing is really cool but every area's cutscene is reset which makes it much less fun!


Title: Re: Death Hole glitch / Grotto warping
Post by: mzxrules on October 22, 2012, 06:20:11 PM
These pitch-black cutscene areas are making me sad. I want to freely look around, dammit!

Any idea why this happens?

No. If we had emulation it'd be easier to figure out though.


Title: Re: Death Hole glitch / Grotto warping
Post by: Nook on October 23, 2012, 02:08:45 AM
I warped to Hyrule Castle outside as a child, walked around with black screen, and fell in a void. Haven't had this instance of partial collision loading on any other black screen warp


Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 23, 2012, 02:52:23 AM
I warped to Hyrule Castle outside as a child, walked around with black screen, and fell in a void. Haven't had this instance of partial collision loading on any other black screen warp

Since exits are disabled, I'm going to assume that you backed too far out into the entrance and fell through the point where the collision ends. This is what happened to me yesterday in the "Kakariko on fire" scene.


Title: Re: Death Hole glitch / Grotto warping
Post by: Nook on October 23, 2012, 02:56:42 AM
Well that sounds alright. Does time pass in this black screen state?


Title: Re: Death Hole glitch / Grotto warping
Post by: doommaker on October 23, 2012, 02:10:09 PM
I warped to Hyrule Castle outside as a child, walked around with black screen, and fell in a void. Haven't had this instance of partial collision loading on any other black screen warp

I've done the same thing but exactly opposite xD meaning I went to the castle as an adult but it was a black screen....but I got the owl text to load it was funny xD


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 24, 2012, 01:16:24 AM
Found a way to reactivate the normal screen when you get a black screen (using CS) :
http://www.youtube.com/watch?v=_FlkXjSXNMs


Title: Re: Death Hole glitch / Grotto warping
Post by: flameringer0629 on October 24, 2012, 01:31:05 AM
nice ;D dd you already have the spiritual stones?


Title: Re: Death Hole glitch / Grotto warping
Post by: flameringer0629 on October 24, 2012, 01:33:51 AM
never mind :P


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 24, 2012, 01:41:07 AM
Lol, yes I have


Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 24, 2012, 03:45:00 AM
Found a way to reactivate the normal screen when you get a black screen

Awesome! I can finally-

(using CS)

well shit

Kind of a, um, contextual thing there. What use does that even have in that video?


Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 24, 2012, 04:13:30 AM
HOLY SHIT GUYS

If you use a Deku Nut, you'll remove the black screen and will be able to see during the cutscene area. Movement is still wonky though, but as Yggdrasill mentioned earlier, this can be sorta mitigated by moving while holding L, letting go of L, and then keeping the stick held in any direction.

Though the bottom screen is visible as well, the gear/map/items tabs remain unusable. Magic is displayed, but still can't be used.


Title: Re: Death Hole glitch / Grotto warping
Post by: flameringer0629 on October 24, 2012, 04:19:06 AM
holy crap i can't believe none thought of that :o


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 24, 2012, 12:12:28 PM
Corneliab -> The use of that video ?  Simply to show a way to cancel the "BiT" mode and return the game to its normal state. It could be useful to understand a little bit more how the black screen works
For example, the DoT opening CS could have been played into the black screen, but instead of that, the CS has reactivated the screen and canceled the BiT mode.

By the way, nice find with the deku nuts
Unfortunately, it doesn't cancel the BiT mode, so you cannot leave the area :­(
And if you try to open a door, you just go trough


Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 24, 2012, 05:24:06 PM
Corneliab -> The use of that video ?  Simply to show a way to cancel the "BiT" mode and return the game to its normal state. It could be useful to understand a little bit more how the black screen works
For example, the DoT opening CS could have been played into the black screen, but instead of that, the CS has reactivated the screen and canceled the BiT mode.

Right, but I'm having trouble thinking of many cutscene areas that can be interrupted in such a way. Even in that video you still needed the stones/song of time, so it doesn't even seem too useful in that specific case.

The fact that cutscenes will interrupt cutscenes is still interesting to know, I guess (Xzibit would be proud). Watch as I eat crow when someone discovers something amazing through this.

By the way, nice find with the deku nuts
Unfortunately, it doesn't cancel the BiT mode, so you cannot leave the area :­(

Yeah, this isn't a surprise- I was really only concerned with restoring visibility. The reason I even used the Deku Nuts to begin with was to see if the flash would "refresh" the screen, so to speak. I can't believe it actually worked lol.


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on October 24, 2012, 05:47:42 PM
Corn...is it just me or are you somehow different. You know instead of like this:

Oh give me a break. I asked this question here since I figured it would be my best chance at getting a first-hand answer from someone who's tried. If I wanted to be fed uncertainties I would have just went to gamefaqs.
I'm sure you remember. Anyway neat find, i've been adventuring with the left over CS setups. Fun stuff.


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 24, 2012, 06:33:38 PM
Right, but I'm having trouble thinking of many cutscene areas that can be interrupted in such a way. Even in that video you still needed the stones/song of time, so it doesn't even seem too useful in that specific case.

The fact that cutscenes will interrupt cutscenes is still interesting to know, I guess (Xzibit would be proud). Watch as I eat crow when someone discovers something amazing through this.

Yeah, this isn't a surprise- I was really only concerned with restoring visibility. The reason I even used the Deku Nuts to begin with was to see if the flash would "refresh" the screen, so to speak. I can't believe it actually worked lol.

Can you tell me where I have said something like "OMG guys ! I have done new great discoveries ! This will lead to amazing things !" ?
I just shared an information with the community. Useless ? Probably. Like many other glitches here. So what ?
And no, CS does not interrupt CS : blue light CS stilled here after DoT CS
I've just said that the CS stopped the "BiT mode"


Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 24, 2012, 07:46:57 PM
Can you tell me where I have said something like "OMG guys ! I have done new great discoveries ! This will lead to amazing things !" ?
I just shared an information with the community. Useless ? Probably. Like many other glitches here. So what ?

I don't know why you're getting so defensive. I was curious about the practicality of the glitch so I decided to comment about it. Hell, I even went out of my way to be as civil as I could in my previous post. Maybe I shouldn't have bothered and simply told you to shut the fuck up? Would that have been better?

And no, CS does not interrupt CS : blue light CS stilled here after DoT CS
I've just said that the CS stopped the "BiT mode"

"BiT", in the case of grotto warping, is referring to the state that causes mismatched exits. The black screen areas are cutscene areas. This is what I meant by "a cutscene interrupting a cutscene".


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 24, 2012, 09:17:07 PM
Don’t reverse the roles. I’m not getting defensive. But read again your last reply and you will see what it is to getting defensive.
You ask me what use does have the video. I tell you that there is no specific use, I just simply share an information. Then you begin to be ironic. My reply was “civil” like you say, so don’t be arrogant with me.


Maybe I shouldn't have bothered and simply told you to shut the fuck up? Would that have been better?

What would have been better ? To show me what kind of person you are ? No need, I’ve already seen it. But don’t hold on, if you want to be insulting, you can if it will make you happy. I don’t care, I’m not on this forum for this kind of thing.

"BiT", in the case of grotto warping, is referring to the state that causes mismatched exits. The black screen areas are cutscene areas. This is what I meant by "a cutscene interrupting a cutscene".

By “stopping the BiT mode”, you understood what I meant.
Honnestly, it was an evidence for you that triggering a CS while being in another CS would return the game to its normal state ? (screen, magic, exits...) and that the previous CS would still displayed ?
If so, ok, I have nothing against you, but your reply was uncalled-for, that's all.


Title: Re: Death Hole glitch / Grotto warping
Post by: 966623 on October 24, 2012, 09:34:16 PM
If you set the warp in Jabu's entrance, you warp to Jabu with a black screen (Which you get rid of with nuts). All the doors are unlocked, so you can waltz right into the boomerang room, ignoring Ruto completly. There looks like there are 8 stingrays, but only 2 of them actually do anything, and once you kill these 2, the chest appears, facing the wrong direction. WHATEVER you do, don't open it, or you'll just get the map. Just set up a warp, die, save, and warp back to get the boomerang.

Jabu's belly is messed up in general. Enemies appear in wrong places or are missing, all the tentacles are blue, and in the room where you raise the water, the water reaches the ceiling and there is no switch.


Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 24, 2012, 09:46:49 PM
Then you begin to be ironic.

If you're talking about my reply two posts ago (at the top of the new page), you are making shit up. Not my problem if you decide to spin nonsense out of thin air. Nothing in that post was "ironic"; it was genuine and, funnily enough, geared towards acknowledging whatever potential or use your glitch might have. This total misinterpretation seems to be the root of your annoying-ass behavior towards me.

It's like I can't catch a break here. You got that one guy digging up an old grudge for no reason whatsoever and then you have another just reading into something that isn't even there. Goddamn.


Title: Re: Death Hole glitch / Grotto warping
Post by: benstephens1000 on October 24, 2012, 09:58:10 PM
If you set the warp in Jabu's entrance, you warp to Jabu with a black screen (Which you get rid of with nuts). All the doors are unlocked, so you can waltz right into the boomerang room, ignoring Ruto completly. There looks like there are 8 stingrays, but only 2 of them actually do anything, and once you kill these 2, the chest appears, facing the wrong direction. WHATEVER you do, don't open it, or you'll just get the map. Just set up a warp, die, save, and warp back to get the boomerang.

Jabu's belly is messed up in general. Enemies appear in wrong places or are missing, all the tentacles are blue, and in the room where you raise the water, the water reaches the ceiling and there is no switch.

if this happens in Jabu, I wonder what it could do in other dungeons. Perhaps DC? :P



Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 24, 2012, 10:00:04 PM
Regarding Jabu, that sounds in-line with the sapphire/Ruto scene setup for Jabu's belly.

http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_scene_setups#Jabu_Jabu.27s_Belly_.2870.29.2C_scene_00


Title: Re: Death Hole glitch / Grotto warping
Post by: 966623 on October 24, 2012, 10:18:12 PM
Regarding Jabu, that sounds in-line with the sapphire/Ruto scene setup for Jabu's belly.

http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_scene_setups#Jabu_Jabu.27s_Belly_.2870.29.2C_scene_00
That's exactly it! I wonder if we can get to other unused scenes and if they're useful.
-
Also, you don't need to save and quit. Just dying and continuing puts you back in normal Jabu, and game mode seems to return to normal. No weird warping going on when I leave or go to the boss.


Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 24, 2012, 10:50:07 PM
Of those listed on that page, I've been to the Sacred Forest Meadow and Lost Woods ones. The most straightforward way to the SFM one is by placing a warp at SFM->LW. If you play the song of storms here the entire area turns dark save for the sky and the instances where lightning strikes. Pretty eerie looking.

For Lost Woods, placing a warp anywhere within the area will do (I think, I haven't tried LW->ZR yet). The game will crash if you walk too far into the room that leads to the Forest Stage or if you approach the structure where you play the memorization minigame with the Skull Kids. If you play the Sun's Song, most of the woods will be unloaded upon reload. The deku scrub is still submerged, and Saria's fairy is also on the bridge.

Obviously, these two places aren't too useful  :P


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 24, 2012, 11:09:06 PM
This total misinterpretation seems to be the root of your annoying-ass behavior towards me.

When I see your reply, it seems that this quote is for you...

An old grudge ? I have just replied to your posts

Anyway, I stop now this pitiful conflict, it seems that we cannot speak normally with you.


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on October 24, 2012, 11:15:05 PM
Corn, already tried many black screen CS setups. Ice cavern, GC, graveyard, lon lon, DMC and Zoras fountain (which is pretty weird) nothing useful, only good for messing around. Sad that the ocarina pedestal is gone.


Title: Re: Death Hole glitch / Grotto warping
Post by: 966623 on October 24, 2012, 11:22:41 PM
Seems like the only useful one is the Jabu one for getting the boomerang, because the meeting ruto cutscene reactivates magic so you can warp.


Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 24, 2012, 11:36:39 PM
Corn, already tried many black screen CS setups. Ice cavern, GC, graveyard, lon lon, DMC and Zoras fountain (which is pretty weird) nothing useful, only good for messing around. Sad that the ocarina pedestal is gone.

You've been to the unused Jabu scene? I thought that I got to it before, but I was doubtful since there were no tektites and the scene appeared to be the post-Jabu one (Ruto was standing on the outcrop). Jabu was still positioned further back, though.

It was my understanding that the area with the pedestal+tektites was related to an unused scene that was separate from the post Jabu one. Am I wrong?


Title: Re: Death Hole glitch / Grotto warping
Post by: mzxrules on October 25, 2012, 03:58:28 AM
And no, CS does not interrupt CS : blue light CS stilled here after DoT CS
I've just said that the CS stopped the "BiT mode"

The blue light from the pedestal always appears if you enter the Temple of Time from a specific entrance point. It's not directly part of the Sheik introduction cutscene. A similar thing happens in Lon Lon Ranch: If you've woken up Talon and enter Lon Lon Ranch at entrance 02AE, little Epona will follow after you even though you haven't yet learned Epona's Song.


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 25, 2012, 11:37:13 AM
The blue light from the pedestal always appears if you enter the Temple of Time from a specific entrance point. It's not directly part of the Sheik introduction cutscene. A similar thing happens in Lon Lon Ranch: If you've woken up Talon and enter Lon Lon Ranch at entrance 02AE, little Epona will follow after you even though you haven't yet learned Epona's Song.

Oh okay, thanks for the information :­)

By the way, in some areas, when you get a black screen, "big chests" appear. For example in the Goron City, there ara 3 big chests wich contains bombs.
Do you know what causes it ?


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on October 25, 2012, 02:55:44 PM
By the way, in some areas, when you get a black screen, "big chests" appear. For example in the Goron City, there ara 3 big chests wich contains bombs.
Do you know what causes it ?

http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_scene_setups#Jabu_Jabu.27s_Belly_.2870.29.2C_scene_00


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 25, 2012, 05:12:19 PM
Okay thanks, I had just read about Jabu Jabu's belly the first time lol

Speaking about Jabu Jabu, I don't know if it was already said, but if you set the warp into the boss room, you can warp to Vovagia's room
And if you set a warp to the Hyrule castle guard house, you are warped to the spirit temple (not a black screen for both warping)


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on October 25, 2012, 05:22:11 PM
Of course it doesn't black screen. Its caused by areas with cutscenes. Also we know where almost every warp takes us, so i dont know it its worth testing anymore.


Title: Re: Death Hole glitch / Grotto warping
Post by: Yggdrasill on October 25, 2012, 06:28:35 PM
Yeah I know, it was just for precising.
Ok ok, so it could be nice to make a wrong warp list on the oot 3d page, no ? Like the wrong warp list on the oot page


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on October 25, 2012, 08:47:42 PM
We kinda have one. Still needs some stuff though.


Title: Re: Death Hole glitch / Grotto warping
Post by: r0bd0g on October 26, 2012, 01:20:50 AM
If you want to find out where a warp goes... start with this page:

https://docs.google.com/spreadsheet/ccc?key=0ArZNXsrf3f80dFZkM2pielR3Q1AyTi11ejQzLW5GYXc#gid=2

Find the entrance you're using. Then move over to this page:

http://wiki.spinout182.com/w/Debug_ROM:_Exit_List

Find your entrance number and look 4 lines down. That's the area it warps to. If you want to know where in that area you're going to turn up (if you're not using FW or leaving a grotto to get there) then head back to that first page and find your new entrance to see. You can run this process in reverse (look 4 lines up instead of down) if you want to try and find a way to warp to a particular place.

As far as testing things is concerned, I feel like there's still potential for black screen areas? They're a bit of an unknown in this whole thing. Besides that, there could possibly be time saves in warping between areas? More ways to break out of ww mode would be appreciated, like, I think that Jabu thing is a pretty interesting find. :p


Title: Re: Death Hole glitch / Grotto warping
Post by: 966623 on October 26, 2012, 03:51:44 AM
Magic is disabled in cut-scenes because your magic is set to zero. So, I don't know if in Jabu, if the Ruto cut-scene set the magic back to its correct value, or if one of the enemies dropped magic. So, having a magic restoring item or picking up magic bottles from enemies or grass (there usually aren't any around though) should allow FW again, unless regaining magic is also disabled for some reason.


Title: Re: Death Hole glitch / Grotto warping
Post by: corneliab on October 26, 2012, 04:22:11 AM
If you want to find out where a warp goes... start with this page:

https://docs.google.com/spreadsheet/ccc?key=0ArZNXsrf3f80dFZkM2pielR3Q1AyTi11ejQzLW5GYXc#gid=2

Find the entrance you're using. Then move over to this page:

http://wiki.spinout182.com/w/Debug_ROM:_Exit_List

Find your entrance number and look 4 lines down. That's the area it warps to. If you want to know where in that area you're going to turn up (if you're not using FW or leaving a grotto to get there) then head back to that first page and find your new entrance to see. You can run this process in reverse (look 4 lines up instead of down) if you want to try and find a way to warp to a particular place.


Awesome, this is just the kind of thing I needed- I was wondering how to get to the Chamber of Sages. Weird thing is though, Link seems to be tilted forward at an angle there. Haven't seen this happen elsewhere.

Being able to get the extra Heart Piece in the Graveyard scene is also pretty nifty, if only as a novelty. 

Magic is disabled in cut-scenes because your magic is set to zero. So, I don't know if in Jabu, if the Ruto cut-scene set the magic back to its correct value, or if one of the enemies dropped magic. So, having a magic restoring item or picking up magic bottles from enemies or grass (there usually aren't any around though) should allow FW again, unless regaining magic is also disabled for some reason.

The problem isn't simply "you're out of magic". I've gotten magic jars in the scene state before- it does nothing. If you try drinking a magic-restoring potion the game will also hang, as was mentioned earlier. Magic functionality just seems totally disabled for whatever reason.


Title: Re: Death Hole glitch / Grotto warping
Post by: mzxrules on October 31, 2012, 10:55:26 PM
In regards to scene setups... In my experience the numbering used by TCRF is wrong. Scene Setups aren't used exclusively for cutscenes, they are also used to make an area day/night and child/adult, as well as for progressing an area to it's next state. From memory, the first four scene setups for Kokiri Forest are Child Day, Child Night, Adult Pre-Forest Medallion, and Adult Post-Forest Medallion, and only then do you get to the first cutscene setup (04), used for the Farore's Wind Creation Cutscene.

With Death Hole WW, it seems like the scene setup loaded is the one used for Cutscene 00, but the setup itself is not 00.


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on February 20, 2013, 07:08:42 PM
Yes weird things can happen with this glitch lol. Maybe we will find a proper warp for a DoT skip

Otherwise, there is my video about ganon tower escape using FW on Y button (or X if you want, it doesn't matter) : http://www.youtube.com/watch?v=aJ7IW3AgX-c

I have also found a way to reach the BK in water temple as child, and I'm very very close to reach boss room. But it isn't the right thread to speak about this. I will keep you informed on the R&D thread
Ygg posted that when DH was first found. Not to mention Fox already discovered a way to skip him by playing Nocturne of shadow. http://www.youtube.com/watch?v=EFVOCNTTVig
Yggs method only uses FW thats what makes it different.


Title: Re: Death Hole glitch / Grotto warping
Post by: DropDead on February 21, 2013, 02:57:25 AM
I've never seen this before sorry for being late, still despite its glory it won't help Any% only MST or 100%


Title: Re: Death Hole glitch / Grotto warping
Post by: Multisnivy on February 21, 2013, 02:59:05 AM
well ya gotta start somewhere... :P


Title: Re: Death Hole glitch / Grotto warping
Post by: DropDead on February 21, 2013, 04:19:12 AM
meaning?


Title: Re: Death Hole glitch / Grotto warping
Post by: Kinglong5555 on June 16, 2013, 06:37:01 AM
For me, entering ToT doesn't make it sound like the adult intro cutscene. I don't think there was any music. It places me in front of the master sword pedestal, and i can pull the sword to become an adult. (DoT skip?)
So, about that "new dot skip"...


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on June 16, 2013, 12:30:08 PM
Yep, we found that yesterday...

Are you 966623?


Title: Re: Death Hole glitch / Grotto warping
Post by: Kinglong5555 on June 16, 2013, 05:35:34 PM
Uh, nope


Title: Re: Death Hole glitch / Grotto warping
Post by: Benzouz on June 25, 2013, 01:15:56 PM
Hi eveyone
I was wondering if you had an advice for me to perform this glitch quite constently (unless that's impossible)
For the moment the technique I use is home bouton buffering till I hit the right frame and then I get in the hole
But it's not as simple, it's easy to miss the frame and then you just die and have to start all over

I saw videos of other ways: running the exact distance for the bomb to explode, rolling into the hole while explosion, or just jump with the bomb with the right timing (my god how's that even possible !!!), but I can't manage any of them
Maybe there's something I don't know about these methods that would help me

Thank you ;)


Title: Re: Death Hole glitch / Grotto warping
Post by: gamestabled on June 25, 2013, 05:20:51 PM
That "rolling into the hole" is actually a lot more consistent than it looks, the best method that I've tried.
It actually has a large window for success, and it guarantees that you will get the falling through the hole death, which means you don't need a fairy. I recommend it.


Title: Re: Death Hole glitch / Grotto warping
Post by: benstephens1000 on June 26, 2013, 02:11:28 AM
I'm gonna put this here so I never have to explain this again. These are my strats for the role method of death hole wrong warp.

Right off the bat, this setup only works if the grotto is on level ground. Out of the grottos you can use to DHWW, the only important one I've found that isn't on level ground is the Hyrule Field tree grotto.

First you'll want to get as close to the grotto as you can, or pretty close to it. An easy way to judge this is to side walk toward the grotto. Now face the grotto and get centered with it. Once lined up you need to do a 180 degree turn to be facing away from the hole (shield turns are easy).

Once in the proper position, do a neutral roll, sidehop away from the hole, backflip, sidehop towards the hole, and do another 180 degree turn. At this point you shield drop a bomb, however you can not instantly shield drop it after taking it out. This will result in the bomb being off-centered.

Immediately after dropping the bomb (to ensure you don't accidentally pick it up) do a backflip, flick your shield or untarget and retarget (to prevent you from doing a sideroll), and do a neutral roll.

Now one more neutral roll ought to put you into the hole if you did everything correctly. This final roll needs to be timed to after the bomb explodes. I estimate this to be somewhere between 1/4 - 1/2 a second. If you don't die you're too early. If you die on top of the hole, you're late. The timing is pretty lenient though.

Just to clarify this method with this setup is the most reliable way to do a death hole wrong warp that I have yet to find. It is also the easiest method I have ever used.

Enjoy


Title: Re: Death Hole glitch / Grotto warping
Post by: PhreakLogic on June 26, 2013, 07:10:18 AM
The method Ben is referring to in the above post is the only method I use for DHWW, and I love it. Not only does it feel very consistent, but it's actually quite fun to perform.

I was wondering if there was a list of currently know DHWWs, I tried looking at the two lists posted earlier in this thread and looking for WWs I know exist such as DoT skip without any luck of seeing the entrance to exit.


Title: Re: Death Hole glitch / Grotto warping
Post by: Seb9kplus on January 12, 2014, 01:18:45 PM
Hey, i haz returned to ask something real quick. I'm not sure this is the right place to ask but anyway. So today I finally decided to try wrong warping/death hole warp for the first time, after trying out the majority of other fun glitches. I tried two times. First I attempted to warp to Dampé's Grave as Child Link. Using some document I saw that by planting Farore's Wind outside the potion shop, I should get there. I tried and sure enough I got to his grave, but spawned like 30 'meters' away from where you usually enter the grave, so I just died and died in infinity falling down and couldn't possibly reach the actual area.

My next try was to reach Ice Cavern as Child Link, and I planted a FW by the tower at Lon Lon Ranch. I have no idea what happened then, I appeared and heard the music from the Ice Cavern but couldn't do or see anything.
My question is, what am I doing wrong and is there any way to actually get to these places using wrong warp correctly? Naturally I wanna see if I can get the hookshot and iron boots before going adult. Is there perhaps a way to wrong warp as child to the cutscene where sheik teaches you the serenade of water and hence get the boots + song?


Title: Re: Death Hole glitch / Grotto warping
Post by: 5311216gnik on January 12, 2014, 05:22:47 PM
For the dampe grave, you cast it inside the zora shop, and that's the only ice cavern warp there is (except casting fw inside ice cavern of course :p)


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on January 12, 2014, 05:40:04 PM
For the latter one I have an answer. Our problem is the fact that the coordinates place us OoB somewhere. The only way to get to Ice Cavern would be to land in bounds somehow and then Save and quit which isnt possible. Even if we could somehow save and get to the entrance, we have no way to get past the high ledges in one of the rooms :( You mightve noticed that the whole screen was dark when you got to Ice Cavern, this is because you warped into the serenade cutscene. For some reason warping to a cutscene in the DHWW mode causes the whole screen to become dark. You can regain visibility by throwing a deku nut.

As for FWWW to Serenade, that just isnt possible. Afaik theres no warp to Serenade.


Title: Re: Death Hole glitch / Grotto warping
Post by: Seb9kplus on January 14, 2014, 08:50:18 PM
Thanks for the help! yay hookshot early (https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW5req02w)  :)

Could you tell me any other cool DHWW locations or tell me where I can read about them? So far I've tried this + getting the Master Sword early.


Title: Re: Death Hole glitch / Grotto warping
Post by: Byak on January 14, 2014, 10:25:25 PM
Off the top of my head:
(Farore's Wind location -> Entry after returning FW whilst in "Death Hole Mode")

Jabu Jabu boss room -> Fire Temple boss room. Link spawns inside the platform you fight Volvagia. Walk back into bounds and climb edge to trigger fight. Currently used in All Dungeons route.

Market (Drawbridge) to Market -> Market at night. Heading back to drawbridge leads to Shadow Temple. Going to Temple of Time leads to Fire Temple pre-boss room, from there heading out to Fire Temple entrance leads to Forest Temple boss corridor, a wierd route from here leads to Water Temple.
(Shooting gallery leads to Temple of Time which leads to DoT Skip (if not entered before)).

Fire Temple entrance to Death Mountain Crater -> Forest Temple boss corridor. Save + quit to enter Forest Temple.

Deku Tree boss room -> Bongo Bongo fight. Triggers cutscene to fight Bongo Bongo.

Shadow Temple boss room -> Water Temple boss room. Link falls into Morpha's room. Climb ladder and position in middle of either platform to trigger cutscene. Currently used in MST/All dungeons.


Title: Re: Death Hole glitch / Grotto warping
Post by: Seb9kplus on January 15, 2014, 03:58:30 PM
Sweet, thanks! I just tried the market -> drawbridge to get to the Shadow Temple and obtain the Hover Boots as child. I'm not into speedrunning, just into abusing the game and get things early/differently. Will try the ones you listed and please do tell if you remember more :) is there any that leads to the desert/spirit temple? I've glitched past the gates and through the desert several times, but warping would be fun too.


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on January 15, 2014, 04:31:23 PM
Set a warp to that market bridge house with pots and youll get to Spirit Temple.


Title: Re: Death Hole glitch / Grotto warping
Post by: Seb9kplus on January 15, 2014, 05:04:50 PM
Cool! Will try that.

I tried battling Bongo-Bongo as child, and won, but after going into the blue warp I got into the black chamber of sages lol. Is there any way to actually get the medallion and all using this?


Title: Re: Death Hole glitch / Grotto warping
Post by: Byak on January 15, 2014, 07:51:26 PM
With bombs on X or Y, after entering the blue portal keep using bombs until you kill yourself. The screen is still blank but you can still move the cursor to select save, then move the cursor across to quit. This will plonk you back at Link's house with the medallion.


Title: Re: Death Hole glitch / Grotto warping
Post by: Seb9kplus on January 16, 2014, 07:19:43 AM
Damn. I didn't have bombs on X or Y when I got there so I couldn't die, but then I was stupid enough to kill bongo-bongo, grab the heart container and die + save so now when I try warping back I just end up in pitch black and keep falling to my death. No way to get back then on this save file... but thanks, I'll do it on my next file!

Tried heading to Fire and Forest temple too, and Spirit. I love this glitch.


Title: Re: Death Hole glitch / Grotto warping
Post by: TheWayfaringFox on May 17, 2014, 10:14:26 AM
https://docs.google.com/spreadsheet/ccc?key=0AvRij_h-HFFBdDVTbk8wZUFKdHJ4ajNNTmV2NGMtN2c&usp=drive_web#gid=0 I had made this over a month ago, with the plan to have a detailed table explaining some of the warps. I think it is best if this is done with a group somehow. I will make it so more people can edit it as well.


Title: Re: Death Hole glitch / Grotto warping
Post by: benstephens1000 on May 17, 2014, 01:02:06 PM
I would like to be able to edit. Get me on irc one day to help explain what I can do to help


Title: Re: Death Hole glitch / Grotto warping
Post by: Pedalpowertoast on May 17, 2014, 01:53:12 PM
I would like to be able to edit. explain what I can do to help


Title: Re: Death Hole glitch / Grotto warping
Post by: TheWayfaringFox on May 17, 2014, 06:59:25 PM
Update: I made it so you can edit, if there is abuse then I could change it to be via email (if it happens)


Title: Re: Death Hole glitch / Grotto warping
Post by: mzxrules on May 18, 2014, 09:03:18 PM
A large chunk of this can be generated via running some queries on Ocarinabot's database


Title: Re: Death Hole glitch / Grotto warping
Post by: Benzouz on August 21, 2014, 04:27:48 PM
Does someone understand why there is a difference between returning FW from an entrance in DH mode and going to that entrance from somewhere else ? It's look like it gives you different coordinates.
For example if you go from market towards the ToT in DH mode it places you in front of boss room door in Fire Temple (as expected) but if you cast FW from market to outside ToT in normal mode and then DHWW it also places you in Fire temple but in the second room with only the first room loaded...
It seems like it's better to go through the entrance in DH mode instead of returning FW to be sure to get in bounds


Title: Re: Death Hole glitch / Grotto warping
Post by: nathanisbored on August 21, 2014, 06:46:14 PM
Does someone understand why there is a difference between returning FW from an entrance in DH mode and going to that entrance from somewhere else ? It's look like it gives you different coordinates.
For example if you go from market towards the ToT in DH mode it places you in front of boss room door in Fire Temple (as expected) but if you cast FW from market to outside ToT in normal mode and then DHWW it also places you in Fire temple but in the second room with only the first room loaded...
It seems like it's better to go through the entrance in DH mode instead of returning FW to be sure to get in bounds

The coordinates and map number are stored where you set FW, so it's using the coordinates and room from outside ToT, but putting you inside the fire temple scene.


Title: Re: Death Hole glitch / Grotto warping
Post by: Benzouz on August 21, 2014, 08:06:39 PM
Yes but what I don't understand is why doesn't it do the same when you go from the market to outside ToT in DH mode


Title: Re: Death Hole glitch / Grotto warping
Post by: gamestabled on August 22, 2014, 02:14:39 AM
Because in that case, it's taking you to fire temple still and it's simply taking you to the entrance that is volvagia's room->fire temple. Theres no additional room number/coordinates that you are being taken to like there is with farore's wind.