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=> The Wind Waker => Topic started by: Phazon on September 22, 2009, 10:20:16 PM



Title: SS Any% Discussion
Post by: Phazon on September 22, 2009, 10:20:16 PM
Awaiting Animeowzerz run, I figure there should at least be a thread on this forum.


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on September 23, 2009, 12:52:20 AM
Now THIS sounds like my kind of topic ;D

Reserving this post for Route/planning and such

WIP SS Route~!
Code:
*~AniMeowzerz' Wind Waker Any% Single Segment Route~*

.:Disclaimer- I can be vague on what to do or where to go next, only for people with general knowledge of the game as a whole:.

[Outset 1]
-Sidehop off Lookout, Roll to Grandma's House, obtain Clothes
-Roll to water, swim across to ladder, climb up Aryll's Lookout
-Get Telescope, Assign to Y, Zoom in on Mailman
-Cutscene
-Sidehop off Lookout, Roll to Orca's House
-Do Orca's Sword Training (1 & 2- tap tap wait.. tap tap wait.. etc; 3- normally; 4- quickspins, 5 & 6- as said)
-Leave house, unsheathe sword, roll up to FoF, slash down bushes, across bridge, enter FoF
-Quickspin log for 20 Rupees
-Go up, jumpslash log & sidehop to Moblin battle
-Tap Up, attack simultaneously with 5 horizontal slashes
-Cutscene
-Roll to Grandma's house, Jumpslash up on fence, hold L trigger and walk off fence, enter house
-Grab shield, exit house, Jump fence, Roll to Tetra, say yes

[Pirate Ship 1]
-roll down, Change camera in mid-air, roll to door
-Enter door, drop down ledge, roll through door
-Talk to Niko, Sidehop to position self for rope game
-Jump to each rope, tap A immediately, change Cam angle in midair to position self to next rope
-Grab spoils bag, Roll off, up ladder, up stairs (sidehop to ledge), exit out door
-Go up ladder to lookout
-Cutscene

[Forsaken Fortress 1]
-Activate Gossip Stone cutscene
-Roll up stairs, grab 40 rupees
-Roll upstairs, up incline, jump into window
-Up ladder, option: 1- toss Pot at Moblin, knock him off edge. 2- Grab stick out of pot, Quickspin moblin off ledge
-Jump down, continue through FoF accordingly to Boat room
-Back up against door, watch for Moblin to stop sniffing and walk
-Run up and exit through door
-Roll up stairs, moblin skip, continue up incline
-Sidle across both gaps, Go into Moblin battle, grab sword, 4 slow slashes then attack normally
-Enter door, Cutscene

[Windfall 1]
-Roll up hill into town, Slash pots until 20 Rupees
-Buy Sail from Zunari, Set to Y
-Jump down to KoRL, jump on and set sail to DR

[Dragon Roost 1]
-Obtain WindWaker, set to Z, Go through to wind shrine, learn Requiem, Set wind S
-Roll back through & up, rock skip, Jumpslash to mailbox, Continue
-Talk to Mailman, Roll up incline into mountain
-Talking scene, get Delivery bag, roll up & get letter from Medli, Set to Z, Drop down and roll to Komali's room
-Show letter to Komali, exit room, make way to withered Pond
-Drop down & talk to medli, Toss her up, obtain Bottle, set to Z, Roll to water, bottle water
-Climb up bridge, water Bombplant, toss bomb, unplug spring
-Swim across, grab bomb, throw in first pot, Bomb boost across lava, enter DRC

[Dragon Roost Cavern]
-do Block Puzzle, Unsheathe sword, roll through, jumpslash over railing
-Quickspin Moblin, pick up stick, light torches, grab small key, exit
-Roll, slash bars, roll into transition, Jump gap, jumpslash down to block
-Pull block, Climb up, jump to ledge w/ bridge, toss bomb at boulder, roll into boulder as it explodes
-Enter door, toss pot into lava, Grab onto ladder and let Chu fall down, make way out door
-Quickspin moblin, grab sword, slash bars, toss at next set of bars, grab small key, exit through other door
-Toss pot at Wall bombs, roll into Boulder as it explodes, roll across, go through locked door
-Roll through, grab stick from moblin, light it, burn barricade, step on switch, exit door
-Target moblin, Sidehop to ledge, climb ladder
-Jump across gap, sidehop-jumpslash across next sidle gap
-Toss bomb at rock, jump down as it explodes, enter door
-Pull bottom middle block twice, climb, pull next one once, climb into room
-trigger KoRL talk, pull block once, climb, light deku stick, toss at barricade, jump down after throwing
-Climb ladder, grab key, backflip onto chest, roll off onto lower floor, climb block, exit through door
-Go up stairs, slash kargarok, grab key, use key on door
-grab stick, light torches & barricade, continue
-Roll across bridge into next room
-Kill moblins with quickslashes, up ladder, through door
-Grab waterpot, ignore enemy, throw onto lava geyser, jump on platform, continue through door
-Toss bomb at Door, then at rock covering Vase, exit out door
-Roll up stairs, go into Moblin battle, kill moblins [grab joy pendants if available]
-Get Grapple, assign to Y, Grapple across to barricade
-Slash bars, jump down, Grapple across, enter door
-L-Target Moblin on bridge, fall off edge, jumpslash to landing below, enter door
-Spin ropes, jump up platforms, climb ladder
-Grapple onto lever, open door, go through door
-Grapple across, jump to ledge, jump down platforms, enter door
-Jumpslash magtail, put magtail on Button, L-trigger and sidehop (let go during transition)
-Grab boss key, Deathwarp
-Jumpslash down, grapple joy pendants, enter warp pot twice
-Grapple across lava, grab pendant out of pot, Enter to boss room
-Kill Gohma, skip heart container
-Cutscene

[Forest Haven]
-Jump into boat set Sail to Y, Wand to Z, Grapple to X, sail S to Haven
-Get out of KoRL, grapple onto post, make way inside Haven
-Fight Chus by quickspinning, Cutscene
-use baba buds to get to Deku leaf, Assign leaf to Y, Glide to exit (grab magic)
-Glide to first island, set wind NW, grab magic, wait for cyclone, glide to FW, Enter

[Forbidden Woods]
-Grab Deku nut, toss at door, enter
-Baba across, grab bomb, bomb door, enter door
-Glide to platform, Jump up, enter door
-Roll up, kill baba for bud, shoot up, go across room to seed, go back & use on door, enter
-use leaf to blow seed out of barrier, Use on door, enter
-Grapple, glide to tentacles, grab seed, use on door
-ride up tentacles, blast leaf pile on Pot, jump down, enter door
-Jump across gap, quickspin enemies off, continue through door
-Navigate thorn maze to bomb, toss at bars, clip through vines, grab small key, baba-glide over back through door
-Make way back into flower room, use key on door
-Glide to platform, jump up, enter door
-Baba bud up to Mothula battle
-Option: 1- use leaf, 4 thrusts to mothula, kill normally. 2- use leaf, jumpslash, leaf, jumpslash etc etc, kill normally
-Grab Boomerang, assign to Z, trigger switches, exit door
-Use Boomerang on door, exit through door
-Cut down Flower with boomerang, jump on flower as it falls, enter door
-Glide to right side of room, enter door
-Cut down flower with boomerang, deflect octorocks, navigate tunnel with leaf, glide to ledge, enter door
-Go up spiral, hit 5 switches with boomerang, maneuver self to in front of gate, grab boss key, deathwarp
-roll up incline, jump into pot
-Jump down, use boomerang on door
-Quickspin Moths, enter door, assign bottle to X, Bottle fairy, enter to Boss Room
-Kill Kalle Demos, grab heart container
-Cutscene, restock on Magic, go outside I jump in boat
-Assign Sail to Y, Wand to Z

[Greatfish -> Outset 2]
-Sail N to Farore Pearl Placement, place pearl, sail W to Greatfish
-Talk to Mailman, get back in boat, sail NE to Windfall
-Roll up hill, bomb house shortcut, crawl into bomb house
-Cutscene, find out password
-Exit shop, roll up hill, enter Tingle cell, release tingle, get Tuner
-Exit, jump onto ship, tell Niko password, enter
-Drop down, roll through door, talk to Niko
-Sidehop onto switch, sidehop to left, Grab rope when able, finish rope game 2
-get Bombs, exit ship, set wind S
-Jump down, roll to Boat, sail S to Din pearl placement
-Place pearl, get back in boat, Enter Cyclone (3 acceptable warps)
-Sail to Outset, get out of ship, roll to Grandma's house
-Set fairy to X, use fairy on Grandma, get Elixer soup
-Exit house, Set bombs to X, get back in KoRL, sail to back of Outset
-Bomb down slab (~10 bombs), enter, get Nayru's Pearl
-Set wind NW, sail NE to Nayru Pearl placement, place pearl, Cutscene
-Sail into ToG

[Tower of Gods]
-Jump out of KoRL, set Deku Leaf to Y, swim to right side
-Toss statue on ledge next to pillar and wall, jump on 2nd pillar, glide to 1st pillar, do ToG wallclip Break
-Enter door, grab statues, toss onto switches, roll into left switch to land on platform
-Sidehop to next platforms, roll into door, enter door
-Take the right door, go across normally, call statue, navigate, take statue back to main room
-Learn Command melody, assign Grapple to X, go left, restock on magic, enter door
-Glide to left side, then other side of room, enter door
-Grapple across, call statue, step on switch, command melody, lead statue across bridge, cancel
-Grapple across, pick up statue, through door, put statue on switch, glide to right side, enter door
-Fight Dark Nut, grab Bow, assign to X, exit
-Shoot eye, glide to statue, Kill first skull if viable, take statue across room, enter main room
-Go up, enter door, jump down to lower door & enter
-Shoot eye, glide to platform, grab key, sidehop off, exit door
-Sidehop left, jumpslash into water, climb ladder, toss 2 statues on 1 pedestal, continue to next door (restock magic)
-Deku leaf over lasers, call statue, toss statue across, command melody, navigate to switch, cancel
-Pick up statue, exit door, toss on pedestal, go across, toss 2 on other pedestal, pick 1 more up
-Toss statue to pedestal as you land on your pedestal, grab statue, exit out door
-Assign Bombs to Y, Grapple to Z, Bomb boost across lasers, grab boss key
-Shoot statues, kill, exit door
-Shoot 2nd  laser eye for arrow restock, jumpslash over other lasers
-Grab fairy if needed, enter boss room, Defeat Gohdan, grab heart container
-Grapple onto bell, small cutscene

[Hyrule 1]
-Go inside Hyrule, trigger KoRL speech, do block puzzle
-Enter throne room, obtain MS, leave throne room, assign elixer to Y, do soup glitch, Boomerang to Y, Arrows to X
-Make way upstairs (left side), grab arrows from pot, kill enemies, other pot for arrows, kill rest of enemies on top floor
-Downstairs, circle through the bottom floor til all enemies are dead, leave Hyrule
-get in KoRL, assign sail to Y, Wand to Z, cruise to light

[Forsaken Fortress 2]
-Sail NW to Cyclone, Shoot him, obtain Ballad
-Warp to windfall, sail NW to NFI, get purse upgrade
-Sail W to FF, bomb down door, sail in
-Roll upstairs, fight Phantom ganon
-Get the Skull Hammer, assign it to Y, deku leaf to Z
-Roll up stairs, glide over to half ladder, make way up FF to Helmeroc room
-Cutscene, roll up spiral, use Hammer on Helmeroc, go up to remaining Helmeroc battle, finish, grab heart container
-Roll up incline, enter Ganon room, cutscene

[Hyrule 2 - Earth Temple Entrance]
-Take tetra to throne room, cutscene, leave hyrule
-Assign Sail to Y, wand to Z, get on KoRL, leave in gold circle
-Warp to B2, get F&I arrows, Switch arrows to Ice, warp to Dragon Roost
-Set wind S, Sail to Fire mountain, freeze, enter mountain, get Power Bracelets, leave
-Get in KoRL, set wind NE, warp to SFI, sail E to Ice Ring, melt
-Climb up, Glide over to iceblock, jump into mouth, jumpslash up steps, enter
-Slide down ice, get Iron boots, assign to X, put on, jumpslash across wind, exit ring
-Get back to KoRL, set Deku Leaf to X, warp To Outset
-Sail E to ET, lift rock, enter, learn EGL, exit, get back in KoRL
-Warp to Dragon Roost, shoot mountain bombs, grab 200 Rupee, Rock skip, glide to ledge, enter DR
-Go up & out door left of Mail sorting game, glide over, climb ladder
-Talk to Medli, play EGL, cutscene
-Warp to Outset, sail to ET, play EGL, Enter Temple
.:Continues in next post:.

Feel free to suggest changes, I'm not doing the run til I'm able to get sub 7:00 AND of course the proper recording equipment
... and money, I need that too.

This might be put on hold for a while til I'm out of college too, so bare with me if that happens, I'll try and get this run done even if it drives me bonkers trying to juggle it with life.

Also if you're wondering about some odd wind changes, it's cause you can sail in any direction 90 degrees to the left or right of whatever direction the wind is blowing. E.G. If the wind points north, you can go anywhere from West, up to North, and over to West without losing wind speed.


Title: Re: SS Any% Discussion
Post by: Phazon on September 23, 2009, 09:37:06 AM
Straight away i'm confused lol. 3 quick slashes for thrusts? 4 quickspins? They're typos right? :/

I see you use the segmented rupee route. Isn't that risky at FF1? If you get spotted do you start again? And the luck manipulation in WFI, must have it's annoying moments. Also risking the bomb boost before DRC. How often do you pull that off? The boulder in DRC after the first small key; you can quickspin the bombs if you wanted to. I think it's a bit faster. In FW you don't skip those spinner things. You can just deku leaf and let go to grab the edge of the platform. It's not that hard if you get a camera angle that lets you see below you. Quickspinning that big flower is also annoying, because if you're not in the perfect place you'll miss 1 and fall off. Actually if you could find a point to jumpslash that would take you to that perfect spot and then instant quickspin, it would be quite fast. If that cyclone warp doesn't go your way, do you plan to start the run again? In the 2nd statue room in ToG you can deku leaf that gap, you don't need to grapple. Also in the same room you said put statue on witch. What does that mean? You also called the ToG miniboss a deku nut instead of a darknut lol.


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on September 23, 2009, 04:25:27 PM
Lmao I called him a deku nut xD that's awesome.
Anyways, witch = switch, it's a typo.
the Orca training, I'm just talking about the phases, not actually how many you do. I'm extremely vague when I write my routes lol D:

the rupees at FF, it's risky, but it's only 21 minutes in the run, I'd be willing to start over by then. But I'm oddly enough not willing to try the moblin skip. I can NEVER get that to work. Same deal with the chu parry

With the cyclone, it really depends on my time whether I'd take the cyclone or not. If I had some sort of perfect time, I'd just take the 4 minutes and not risk it due to chances that I wont ever get that time again. On the flipside, if I'm like 7 minutes behind what I estimated, I'll take the risk and grab the cyclone.

The rupee manipulation for the pots is annoying, yeah, But it only takes about 20-30 seconds to grab all 20 rupees if I'm unlucky. Sometimes I get lucky enough to get a red rupee which is nice :D

That's good to know about the platforms in FW, thanks, it'll speed things up. Also about the grapple hook, I'm trying to conserve magic without having to use the elixer too much, so it's just a precaution. I'm not too fond of the elixer, so I don't know how much time it wastes for me to go to the menu, assign to a button, pull off the glitch (which to answer your question, is the exact same as the tingle tuner glitch)

The bomb boost, well... I'm gonna risk it. turns out I'm balls horrible at tossing the bomb into the second pot :/


Title: Re: SS Any% Discussion
Post by: Phazon on September 23, 2009, 05:28:06 PM
Just get the magic like I do in my ToG run. I get a big magic pot from the Wizrobe, which doesn't always happen, but more often than not it does. Not that it matters because I didn't need it anyway. You can get big magic bottles before major deku leaf spots in ToG, which is quite convenient imo. Once you've got the 3rd statue, you don't need magic in ToG. And you go straight to Hyrule Castle, where you can get lots of magic from spoils :]


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on September 23, 2009, 09:22:08 PM
Thanks for the tip, I'll be sure to grab those magic bottles ;)

continued Route (I exceeded my text limit lol)
Code:
[Earth Temple]
-Assign hammer to X, deku leaf to Y, grab medli, fly across gap, cancel, pick her up & proceed
-Run up stairs, fly to first switch, step on, toss medli towards second, command melody while she's in air
-Fly medli to 2nd switch, step on it, guide her to door, cancel, jump down, pick her up, proceed
-Put her down, slash Chus, call Medli, spin her in light to freeze dark chus, Hammer chus, grab medli and enter door
-Fly with Medli to statue arm, cancel at ledge, pull up, position self & hammer-jumpslash switch
-Pick up Medli, proceed through door
-Toss Medli, climb up ladder, pull block, CM, Shine light on Chest, cancel, grab key, pick up medli & leave
-Unlock door, proceed
-Take Medli to higher ledge, jump @ angle, deku-leade & cancel at ledge, pull self up
-Push block down to unlock door, CM Medli to ledge, pick up medli, proceed
-Kill floormaster, push block into place, use medli to melt wall, push other block into place
-Toss medli up to higher ledge, climb up, pick her up, exit door
-Toss medli, assign Boomerang to Z, kill Moblins, CM, use medli to shine light on Poes, cancel, kill poes
-Go up stairs & enter door, Position self, backflip-deku glide back to ledge, use boomerang to grab key, leave
-Use key on door, enter
-Bomb Stalfos, roll up & grab Mirror shield
-Shine light on moon, exit door, roll across, pick up medli, leave
-Fly across left side to avoid floor master, enter door, fly towards next door, cancel, pick up medli, leave
-CM medli to light, shine on left eye, cancel
-Roll to right eye, shine on right eye, pick up medli, down stairs & enter door
-Go across bridge, play EGL, blow up slab, enter door
-Shine light off shield into Mirror, go through door
-Roll across, pull statue, hammer switch, roll back across, exit
-Go into other door, roll across, grab small key, roll back across, exit
-Shine light on small statue, climb block, glide to ledge, CM, guide Medli to you, cancel
-Pick up medli, go through door
-Take Right path, conduct EGL, pick up Medli, go through door
-Fly to the right, cancel, land by lower door, pick up medli, proceed
-Drop down, move first statue to the right, conduct CM
-Guide Medli to switch, drop down to first pedestal, melt statue then position light accordingly, cancel
-Use link to melt the wall, move both statues into place, conduct CM
-Use medli to fly into the first mirror, shine light on Right eye, cancel
-Use link on pedestal, position self, shine light in left eye
-Go down, enter door, use deku leaf on Skulls, kill them then Dark nut
-Grab boss key, exit room, roll across, climb ladder, leave
-Roll up stairs, climb vines, roll up, glide to Boss door, enter
-Assign Elixer to whatever button, perform glitch, kill Jalhalla
-Grab Heart Container, obtain first master sword regeneration, leave

[Wind Temple]
-Get in KoRL, Assign Sail to Y, Wand to Z, Iron Boots to X
-Warp to Windfall, sail N to WT, put on boots, assign hammer to Y, smash rock
-Enter WT, learn WGA, exit, get back in KoRL, assign Sail to Y and Grapple to X
-Warp to Forest Haven, enter Beedle's ship, grab Bait bag & 2 hyoi pears
-Exit, proceed up to grapple into Makar's cave, teach WGA
-Warp to Windfall, sail N to WT
-Conduct WGA, enter Temple
-Assign Leaf to Y, Boots to X
-Toss Makar, CM, step on switch, cancel, drop down, step on spring w/ boots, undo boots & glide over
-Pick up Makar, enter door, use Deku leaf on spinner, go across, CM, plant seeds, cancel, pick up makar, enter
-Toss & CM while in air, plant 1st & 3rd seed, Makar gets taken
-Exit out door, roll across, enter door
-Jumpslash down, kill Floormaster, leaf spinner-immediate backflip onto platform, enter door to right
-Drop down, roll to last whirlwind, Backflip on & dekuleaf up the whirlwind & go to door, enter
-Use boots on switch, jump down, jumpslash near bottom to take no damage, enter door
-Asslgn Bombs to Y, Bomb boost through spikes, grab small key, Exit out door
-Roll across, Assign Arrows to Y, enter door, shoot wizrobes with fire arrows & kill dark nut
-Grab Hookshot, assign to Y & hammer to X, hook up & use hammer, jump down and exit
-Go back to small key room, assign iron boots to X, boot down & get captured by floormaster
-assign leaf to Z, glide to Makar, put on Boots & hook onto statue to pull down
-Grab makar, assign Wand to X, toss him towards Capture area door, CM in midair, fly to ledge, cancel
-Glide to ledge, pick up makar, enter door, hookshot up trees, CM Makar up to ledge, pick up, continue
-CM Makar, plant left 2 trees & go to door, cancel, hookshot up trees & jump to ledge, grab makar & continue
-Put Makar on switch, step on other, open Fan & gate, CM, Drop down w/ Makar & plant seeds, activate fan, cancel
-Glide into whirlwind, go across to door, enter door
-Assign Arrows to Y, shoot statues & kill, grab small key, leave
-CM Makar to Door next to Large statues, cancel, jump down & glide to makar, grab & enter
-Jumpslash down, kill floor master, leaf spinner-immediate backflip onto platform, grab makar
-Conduct WGA, enter, defeat Dark nuts, grab boss key, leave
-use spinner, roll across & grab makar, leave, jump down to very bottom floor, unlock door
-Assign Hookshot to Y and Boots to Z, hookshot up & step on switch, grab makar & proceed
-CM Makar to plant tree, cancel & hookshot to tree, kill floormaster, grab makar & proceed
-Position self, put on boots & sidehop across wind tunnel, perform WGA, take off boots & proceed to boss room
-Assign soup to X or Z, do soup glitch, kill Molgera
-Grab heart container, get 2nd Master Sword Regeneration, leave

[Triforce charts]
-Get on KoRL, assign sail to Y, wand to Z, Bombs to X
-Conduct wind SW, warp to Greatfish
-Sail S to Islet, bomb ship, enter, play requiem, break pots for rupees, grab chart, leave
-Sail W to Golden ship, bomb, set Grapple to X & grapple chart
-Sail S to Diamond Steppe, go in & get ghost chart
-Warp to Outset, go up to FoF, chuck rock & get purse upgrade, exit FoF
-Jump down, go across island & hookshot up to tree
-pick up head, enter hole
-Break all pots for rupees, assign Boomerang to Y, Grapple to Z, Arrows to X
-Continue to do rooms, grapple joy pendants until 21, assign bombs to Z & continue as such
-Conduct Requiem, get triforce charts & rupees, leave
-Get back on KoRL, warp to Windfall Island
-Go into town, talk to Ms. Mary, accept Killer Bees game
-Roll to grave & learn SoP, go behind grave & make kid run, go catch kid
-Bomb house shortcut, make kid run & catch
-Roll into tree, Catch kid, find 4th kid, catch her
-Talk to Ms. Mary again, go back outside, Killer bees talk, go back inside
-Joy pendants to X, show Ms. Mary pendants & get Cabana deed
-Go back to KoRL, warp to ToG, sail S to Cabana
-Assign Grapple to Y, Hammer to X, go in & navigate maze to chart
-Exit, get back in KoRL. If Not night already, conduct SoP, check ghost chart, sail to ghost ship (change wind if necessary)
-Kill enemies, break pots for rupees, get Chart
-Set Wind N if applicable, warp to Dragon Roost, Sail NE to next chart island
-Assign hookshot to X, hook up palms, enter hole
-Clear rooms, get chart, break pots & pillar for rupees
-Exit, get back on KoRL, set sail to y, wand to Z, Pear to X
-Warp to Forest Haven, sail NE to bird rock island
-use Hyoi pear near barred entrance, hit switches (use another pear if necessary), cancel, enter room
-Requiem, break pots, grab chart, leave, get back on KoRL
-Warp to SFI, sail NW to stone watcher, enter & clear rooms, break pots & pillar for rupees, grab chart
-Do 101 Rupee trick until 3184+ rupees
-Leave, get back on KoRL, warp to Tingle Island, translate charts, assign Grapple to X

[Triforce pieces]
-Warp to Windfall, go N, get piece
-Warp to Dragon Roost, go N, grab piece
-Warp to Forest Haven, sail E-NE, get piece
-Warp to Greatfish, grab piece, set wind SE
-Sail SE to stonewatcher, grab piece
-Sail E to nayru pearl island, grab piece
-Warp to Outset, grab piece
-Warp to SFI, sail S to two-eye reef, grab piece
-Warp to ToG, go to Hyrule

[Hyrule 3 - End]
-Roll down & out door, slash barrier, roll across to trials entrance
-Set Deku to Y, hookshot to Z, glide to first platform, hookshot to next, enter trials
-Glide to Fire Trial room, enter
-Toss pot into left, grab another, throw on lava jet, glide to last grapple, glide down, do Gohma
-Enter Wind trial, assign boots to X, Use spring & glide to the right, hookshot up, do Molgera
-Enter Earth Trial, Shine light on dark chus, hookshot to pull towards, use them on switches, continue to Jalhalla
-Do Forest trial, beat Kalle Demos
-Enter main door, go up stairs through next, enter right door
-Jump down, go Down, Left, Up, Left, Right, Up
-Fight short phantom ganon battle, get Light arrows
-Assign arrows to Y, go back in main room, shoot PG with light arrow, toss sword at wall, continue
-Roll up stairs, shoot enemies with light arrows, restock on Arrows, continue to Puppet Ganon
-First phase assign Boomerang to X, chop down Tail string, shoot tail bulb with light arrows
-Second phase shoot bulb as he falls
-Third phase well.. Yeah this one's a bitch regardless what you do :/
-Assign Grapple to X, hookshot to Y
-Make way to Ganon, Cutscene
-Fight Ganon until epic ownage in the face! :D
-Happy endings yey
-Go do something else, that's enough wind waker for one day


Title: Re: SS Any% Discussion
Post by: Phazon on September 23, 2009, 10:13:45 PM
So you are getting ES now?

Oh yeah I forgot. Shieldless darknuts armor can be destroyed very easily with 2 quickspins. A lot faster than a parry and very helpful for HC. If they've got a shield, just parry. You need stupid luck to land even 1 quickspin on them. Idk if you already knew all that, but it can't hurt to mention it. I'll read more tomorrow. I did notice that you said hookshot to Chus. Just so you know you will hookshot stone Chus towards you. I doubt i'll be much help now though. I only got to seg 36 in my old run, so I don't know anything about anything after that.


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on September 23, 2009, 10:23:30 PM
aha, that's what hookshotting the chus meant. Gotcha, I'll rewrite it.

It'll depend on if I remember to grab a fairy before Kalle Demos or not, but the elixer soup would help ALOT during the puppet ganon battle. That 3rd phase is a bastard, so I need all the magic/health I can get :/

But the only real times I'd be using the elixer soup is at the Ice ring, since I always end up having no magic by then; Jalhalla, Molgera, and Puppet Ganon.


Title: Re: SS Any% Discussion
Post by: Phazon on September 24, 2009, 09:25:36 AM
Snake Ganon shouldn't be a problem as far as health is concerned, because you can hookshot to the higher platforms and he won't be able to hit you. It also makes it harder to hit him though. There's also Keese for magic throughout the whole fight. And you can fully restock right before the fight.


Title: Re: SS Any% Discussion
Post by: MrSparkle on September 24, 2009, 11:52:35 AM
Soup would be of very little help against Molgera, cycles end after doing so much damage, so you would only save a sword swing or so per cycle.

I'll look at the route later! Yeah quickspin is the answer to all fights. Practicing the 2 cycle Phantom Gannon fight? Single cycle Helmarok King? They are not easy. but save a good amount of time if you can pull it off. For Helmarok arrows and the boomerang can be tried as well if you fail the SC...


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on September 24, 2009, 04:17:43 PM
... Well I wish I had known about the higher platforms :I
Also good to know about Molgera. I really just need to practice my quickspinning. I can't tell if it's just me or my extremely clunky Gamestop controller, but I can never quickspin for the life of me.
I also cannot aim correctly. trying to aim the light at the eyes is such a pain in the ass in the earth temple D:


Also wondering, the segmented route says you can damage Molgera while he's in the air? I've never heard of that before, what do you do it with, arrows/boomerang? Bomb where he enters the ground?
Thank you guys for looking at the route BTW :) helps immensely


Title: Re: SS Any% Discussion
Post by: Phazon on September 24, 2009, 05:43:07 PM
SC HK is easy imo. You can hookshot Molgera's tounge when he is in the air. It causes a graphical glitch; Molgera will disappear into the ground in about a frame. Arrows can hurt Molgera, but they're practically useless. Boomerang does nothing. Bombs are weak on Molgera too. They do 1 horizontal slash worth of damage each iirc. Just use Hookshot and quickspins.

First quickspin comes out after roughly 1.5 control stick spins and then B. Then just mash B and keep on spinning as fast as you can. You'll get used to them eventually. You've got until Christmas to practise :P


Title: Re: SS Any% Discussion
Post by: MrSparkle on September 24, 2009, 08:44:25 PM
Wow, I time hitting B when the first one ends, instead of mashing. I swear by clockwise, but Drybes goes with counter. It's up to you to find what you like. If you feel adventurous and know how much health an enemy has, you can start the stick spin right after the last stab, letting you follow up with a quick quick spin. Can save a stab.

The only real thing that really causes me to mess up HK is recoil from the helmet when I draw the sword. I could just stop targeting for a second to unsheath, just realized...


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on September 24, 2009, 09:32:44 PM
I've been 'timing' the quickspinning, and I've come to realize that you only have to go around 1.25 on the analog and not 1.5, which makes it slightly quicker. And also, me mashing means I hit the button too quickly and end up thrusting instead of quickspinning again, so I'm timing my button hits.

I'm able to do both clockwise and counter equally, although counter is alot more comfortable for me, so I think I'll stick with counter. :P

Gonna go practice sum moar kwikspinz'

Actually I have another question. I can't seem to get the Deku leaf-bomb boost to work, any pointers? I either get hit by the explosion or it doesn't do anything at all. NVM, I can do Kazooie's trick at that part very consistently now :3 rewriting to use that instead

another update, I talked to mum.. I won't be able to pull off getting a dvd recorder for christmas. I might just get a job instead and accumulate enough to get a real decent one, perhaps even sooner than christmas! :D


Title: Re: SS Any% Discussion
Post by: Phazon on September 25, 2009, 08:21:13 AM
You can do a quickspin with 1 spin of the control stick, but it's kinda weird and doesn't always work.


Title: Re: SS Any% Discussion
Post by: MrSparkle on September 25, 2009, 07:13:28 PM
What Deku Leaf bomb boost? The only one i can think of would be the ET one with the black chus and the large block.Thats really hard in an SS, but I think you meant ToG boosting. All the damage boosting in ToG and WT you only need to jumpslash to get...


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on September 25, 2009, 08:08:15 PM
What Deku Leaf bomb boost? The only one i can think of would be the ET one with the black chus and the large block.Thats really hard in an SS, but I think you meant ToG boosting. All the damage boosting in ToG and WT you only need to jumpslash to get...

No, I meant the one in ET, but as I said I can pull off Kazooie's trick consistently now, so no worries there.

Anyhoo, I updated the route to where I do the Moblin skip in FF (I've been able to do it the past 3 times with no problems, hooray).


Title: Re: SS Any% Discussion
Post by: MrSparkle on September 25, 2009, 09:01:15 PM
What Deku Leaf bomb boost in ET??? If you mean the one I mentioned before, major hats off to you...


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on September 25, 2009, 11:46:30 PM
Yeah it was the one you mentioned with the black chus and the large block you push off the ledge to unlock the door. Least that was the only one I saw in the segmented route

Update: The route's been changed in DRC so that I don't do the bridge jump to the grapple switch. I'm just going to get the key normally BUT the death warp is staying.

Changed since well, this would be about 55 minutes into the run, and if I screwed up the bridge jump more than once then I wasted just as much time as if I had taken the normal route. It's just too hard to pull off for an SS as far as I see it. Sorry :(

Another edit: Posted at SDA but might as well post here: http://www.youtube.com/watch?v=RWdfx_G6Lnk
More than likely severely old BUT I havent seen YT videos of it


Title: Re: SS Any% Discussion
Post by: Phazon on September 27, 2009, 03:59:09 PM
^ Nice find there. ^


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on September 29, 2009, 06:09:04 AM
Random trick, not even postworthy but w/e. for shits and giggles
http://www.youtube.com/watch?v=JHI9kKTgz4o

There should probably be a thread for the WW tricks since not everyone knows what's what and how to do it =P
might need to recreate alot of them, since well, unreal deleted his account >_>

Update on the run: Not much, still need to apply the new route and see what time I can get. Just been so frustrated and giving up when I screw stuff up :c
Also saw the request section at SDA, saw that a 3 heart WW run is wanted... I might consider low% for the hell of it now


Title: Re: SS Any% Discussion
Post by: Phazon on September 29, 2009, 06:55:22 PM
^ Cool shit right thar. ^

I'll make a load of trick vids if you want. I'll also go and make that there thread. Yop.


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on November 26, 2009, 08:48:49 PM
Hokay updating this, since yeah. new time =~ 8 hours, still need to improve it by another hour >_>

And I was considering low% SS, but then i remembered that you only get 1 wallet upgrade. That's fucked up D:


Title: Re: SS Any% Discussion
Post by: Venick409 on November 26, 2009, 11:54:30 PM
Woot! I did my 1st SS any% My time was 8:39:59.

I recorded the times it took to get to certain parts of the game.
Any suggestions on where I need to improve would be great.

To get to the boat it took me: 14:02 (just talked to tetra.)
To get to FF it took me: 20:04 (a little into the cut scene.)
To get to Windfall it took me: 33:19 (when the windfall part of the cut scene started.)
To get to DRC it took me: 55:45 (right when you step in.)
To beat DRC it took me: 1:18:41 (when you step into the circle.)
To get to FW it took me: 1:34:53 (when you first step in.)
To beat FW it took me: 1:51:22 (when you step into the circle.)
To get the last Nayru's Pearl it took me: 2:28:03 (when you collect it.)
To get to TotG it took me: 2:35:36 (when you first step in.)
To beat TotG it took me: 2:55:59 (when you step into the circle.)
To get to Earth Temple: 4:18:33 (when the words pop up on the screen.)
To beat Earth Temple: 4:57:11 (when you step into the circle.)
To get to the Wind Temple: 5:17:10 (when the words pop up on the screen.)
To beat Wind Temple: 5:49:36 (when you step into the circle.)
To get the last Triforce Chart: 7:17:16 (When Link holds it over his head.)
To get the last Triforce Peace: 7:49:47 (When Link holds it over his head.)
To kill Ganondorf/End Time: 8:39:59 (When you hit Ganondorf in the head.)


Title: Re: SS Any% Discussion
Post by: MrSparkle on November 27, 2009, 07:32:05 AM
With some work, you can shave off 15 minutes by the end of DRC. Aim to enter DRC within 45 minutes. Then do DRC in under 20 minutes, if I remember correctly?Aim for 4:40 at beating WT (1:10 faster LOL). A :30 ET and :32 WT hurt. 4 minutes to save in FW. A wee bit of memorization and you can get post WT down :40 to 2:10. That last 2 hours really hurt...

Awesome, 2 people are starting on WW SS. Place your bets on first to 7:30!


Title: Re: SS Any% Discussion
Post by: IcedCube on December 18, 2009, 10:59:21 PM
That sloppy guay can not finish this run sub-7.00. That needs years of training, extensive research and NOT GOING TO THE BLOODY BATHROOM EVERY 5 MINUTES!

EDIT: a fursuit may provide an adequate solution to that problem. Does it fit in the washer, is what I wonder.



Title: Re: SS Any% Discussion
Post by: Phazon on January 09, 2010, 05:09:41 PM
Regarding the Molgera/Soup thing; Molgera goes down in 12 hits, regardless of any variable.

12 regular horizontals = 12 soup quickspins as far as Molgera is concerned.

EDIT:

Missed a full stop :3.


Title: Re: SS Any% Discussion
Post by: MarcusSDA on February 19, 2010, 08:49:35 AM
Believe this or not, but I got 6:42 yesterday and I recorded it. But now the video won't play.
''Wind Waker SS Speed Run.mp4'' is not a valid MPEG-4 file.
No 'moov' atom could be found
Either ''Wind Waker SS Speed Run.mp4'' contains no 'moov' atom, or the file has been corrupted

The video is 2.1 GB in size so I can't put up here to prove, but does anyone know what the problem might be? Please, help me!


Title: Re: SS Any% Discussion
Post by: MrSparkle on February 20, 2010, 09:41:16 AM
What is giving those errors? Have you tried playing the disc in the recorder? Is the disk finalized?


Title: Re: SS Any% Discussion
Post by: MarcusSDA on February 20, 2010, 10:38:13 AM
What is giving those errors? Have you tried playing the disc in the recorder? Is the disk finalized?
1. I don't know, it was the first time this happened. 2. Eh, I'm using a program on my computer to record, I'm not using a disc or anything. (Maybe I don't really understand now.) 3. I didn't do anything unusual when I recorded.


Title: Re: SS Any% Discussion
Post by: MrSparkle on February 21, 2010, 09:31:52 AM
What player are you trying to watch it in? What program did you record in? Need info if we have any hope of helping you...


Title: Re: SS Any% Discussion
Post by: MarcusSDA on February 21, 2010, 09:34:25 AM
What player are you trying to watch it in? What program did you record in? Need info if we have any hope of helping you...
1. Quicktime Player. 2. Studio 10 Quickstart (recording device is ''Dazzle Video Creator'')


Title: Re: SS Any% Discussion
Post by: Zero on February 22, 2010, 04:12:47 AM
1. Quicktime Player. 2. Studio 10 Quickstart (recording device is ''Dazzle Video Creator'')
Uh oh. Sorry but you may be screwed.  :-[
Did you do any modifications to the file before it gave that error?


Title: Re: SS Any% Discussion
Post by: MarcusSDA on February 22, 2010, 08:14:22 AM
Uh oh. Sorry but you may be screwed.  :-[
Did you do any modifications to the file before it gave that error?
No I didn't and the errors came directly after I stopped recording. Maybe the program can't handle so big files.


Title: Re: SS Any% Discussion
Post by: MrSparkle on February 23, 2010, 02:33:30 AM
Yeah, first things first, uninstall Quacktime, then try playing the file in a real plater like smplayer cccp...


Title: Re: SS Any% Discussion
Post by: Marcus on April 02, 2010, 09:38:17 AM
About my 6:42 SS, here are some mistakes I made and if I could do an SS without them I think I can get 6:35

- Beginning up to Forest Haven (Only some minor things such as Bokoblin battles took a few seconds more than it could be. I also had to go away for a minute right before Gohma.)

- Forest Haven up to TotG (On my way to Forbidden Woods I succeeded to fall down when grappeling right after I arrived at Forest Haven. In Forbidden Woods up to the boss the only mistake I made there was fucking up on the Moblins a little. I got eaten by Kalle Demos once and after that it took me like 30 seconds to get all of the vines down. On my way to Winfall Island I got hit by the damn shark a few times. I didn't use the cyclone because I was afraid I would come to DRI so I just sailed to Outset. Otherwise, it was flawless here.

- TotG (Everything in TotG was well done but then Gohdan got pretty fucked up. I think I lost 30 seconds or so.

- Hyrule Castle up to Forsaken Fortress (Hyrule Castle was done good but on my way to Forsaken Fortress I got hit by the damn shark a few times again.

- Forsaken Fortress up to Earth Temple (Phantom Ganon got fucked up, it took me a minute to defeat him I think. I didn't success with fast Helmaroc King, instead it took an extra minute to defeat him. After that, everything up to Earth Temple was done without any mistakes.

- Earth Temple (It took a few tries to do the Chu skip and I chose items very bad a few times but I got the small key without fighting the redeads and the mini boss was done without any mistakes. In the mirror room before the boss key I made some terrible mistakes so I had to play Command Melody a few more times than usual. Jalhalla was defeated without any mistakes.

- Up to Wind Temple (Flawless)

- Wind Temple (The beginning up to the mini boss was done great except that I didn't use the bomb boost to the small key. I was lucky to defeat the mini boss without any problems at least. In the room with some skulls with blue flames, where you need to use Makar and plant some trees and then hookshot on, I got hit by one of the skulls when hookshoting on the first tree and fell all the way down. When I had climbed a little the skull came down and I had to jump down and kill it and then climb up. Everything up to the boss was done without any mistakes, but I didn't use the Deku Leaf trick to skip playing command melody and plant a tree. I would lose too much time otherwise if I fall down. While fighting Molgera I failed to Hookshot his thounge while he was in the air once. After deafeating Molgera I had to go away again and when I came back the text after restoring Master Sword had already started.

- Triforce Quest (While collecting the maps some of the battles was done with some mistakes. While fishing up the shards, some of them took like a minute to get up.

- Up to Ganon's Tower (The two Darknuts in Hyrule Castle were deafeated quite fast.)

- Ganon's Tower (I made the same mistake in the Wind Trail on Molgera and when I did the fast way over the Woods Trail, one of the damn peahats hit me and I fell down in the void and had to do it again. Fire and Earth trail were done flawless. I got the Light Arrows without any problems, well I missed a Light Arrow on Phantom Ganon once and Puppet Ganon and Ganondorf were deafeated without any mistakes.

I think that's all the mistakes I made so I think 6:35 is possible.


Title: Re: SS Any% Discussion
Post by: MrSparkle on April 03, 2010, 09:23:29 AM
Not trying to come across as The Perfect WW Master, but all those mistakes and that good of a time are not making sense for me. And yes, skipping a 4 minute timesaver cyclone warp is just like 4 minutes of mistakes, in the end. Is this faster button mashing method of sailing making a big difference? It'd be easier to make scene of you times if I knew how long different sections took. Like 4:40 to after leaving WT, or 2:05 for from that point to the end. I struggle with the last 2 hours, getting 2:05 to 2:10, so if you are getting sub 2:00 consistently, that alone could explain the times you are getting.

Impressive work, either way...


Title: Re: SS Any% Discussion
Post by: Marcus on April 03, 2010, 09:57:57 AM
Leaving Outset Island: Around 13:00

Getting into Forsaken Fortress: Around 20:00

Entering DRC: Around 43:00 or 44:00

Beating DRC: Around 1:00:00

Beating Forbidden Woods: Somewhere around 1:30 and 1:35. I don't remember exactly.

Entering TotG: Somewhere around 2:05:00 and 2:10:00

Beating TotG: Somewhere around 2:20:00 and 2:25:00

Beating Helmaroc King: 2:55:00 or so.

Beating Earth Temple: 3:59:00 I think.

Entering Wind Temple: 4:15:00 I think

Beating Wind Temple: Around 4:40:00

Entering Ganon's Tower: Around 6:10:00

Entering Puppet Ganon Battle: 6:30:00 or a little lower

Stabing Ganondorfs Head: 6:42:00

Some of the times might be wrong because I can't watch the video so it's a little hard to tell exactly. I only remember beating Earth Temple so good because it was only 5 minutes slower than my old segmented run.


Title: Re: SS Any% Discussion
Post by: AniMeowzerz on April 03, 2010, 03:52:58 PM
I only remember beating Earth Temple so good because it was only 5 minutes slower than my old segmented run.

What the fuck.


Title: Re: SS Any% Discussion
Post by: Marcus on April 03, 2010, 06:36:40 PM
Atleast I think I had 3:54 when I finished Earth Temple on my old segmented run. It was over 2 years ago but I probably had 3:44.


Title: Re: SS Any% Discussion
Post by: MrSparkle on April 03, 2010, 10:25:32 PM
Ah ok, the impressivle time came from the 2:02 endgame. Who needs to luck the cyclone warm when you can easily get under 2:05 endgame :(


Title: Re: SS Any% Discussion
Post by: Razor on April 09, 2010, 04:00:50 PM
I feel that the problem is that Windwaker is an extremely boring game to speedrun because there's a lack of big glitches & sequence breaks. The biggest glitch in the whole game--at the moment--is the ToG break, other than that, the typical speedrun consists of a series of small timesavers and quick little glitches that save only a few seconds. I think that we need to concentrate more on finding some big glitches so that we can skip some dungeons & useless items. The big thing now is the trial skips in Ganon's Tower, which everyone seems to think are impossible. I'm going to work on that more today. I believe that I've figured it out. Needs testing though. I also need someone to assist in the search for ToG early using wrong warp. I know Ani was experimenting with it. I'm taking a break from my Jabun early theory/ start the game with the Windwaker. Hopefully I'll find something. ???


Title: Re: SS Any% Discussion
Post by: Marcus on April 16, 2010, 05:16:00 PM
I feel that the problem is that Windwaker is an extremely boring game to speedrun because there's a lack of big glitches & sequence breaks. The biggest glitch in the whole game--at the moment--is the ToG break, other than that, the typical speedrun consists of a series of small timesavers and quick little glitches that save only a few seconds.
That's the good thing, only using some tricks that saves some seconds here and there. It makes me feel that I'm beating the whole game fast if you know what I mean.


Title: Re: SS Any% Discussion
Post by: Razor on April 18, 2010, 02:55:27 PM
That's the good thing, only using some tricks that saves some seconds here and there. It makes me feel that I'm beating the whole game fast if you know what I mean.
Kind of get what you're saying. However, when the big glitches are found and WW becomes a more exciting speedrun, then you won't only feel like your beating the game faster, but you will be beating the game a lot faster.  ;D
EDIT:

How's it going Marcus?


Title: Re: SS Any% Discussion
Post by: Venick409 on August 26, 2010, 09:13:35 PM
New Wind Waker SS route.

Code:
-Opening 
[Outset 1]
-Sidehop off Lookout, Roll to Grandma's House, Rupees under Grandma's House, Cloths
-Roll to water, swim across to ladder, climb up Aryll's Lookout
-Get Telescope, Equip Telescope [Pause 1], Zoom in on Mailman
-Cutscene
-Sidehop off Lookout, Roll to Orca's House
-Do Orca's Sword Training (1 & 2- tap tap wait.. tap tap wait.. etc; 3- normally; 4- quickspins, 5 & 6- as said)
-Leave house, unsheathe sword, roll up to FoF, slash down bushes, across bridge, enter FoF
-Quickspin log for 20 Rupees
-Go up, jumpslash log & sidehop to Bokoblin battle
-Tap Up, attack simultaneously with 3 horizontal slashes + quickspin
-Cutscene
-Roll to Grandma's house, Jumpslash up on fence, hold L trigger and walk off fence, enter house
-Grab shield, exit house, Jump fence, Roll to Tetra, say yes
 
[Pirate Ship 1]
-roll down, Change camera in mid-air, roll to door
-Enter door, drop down ledge, roll through door
-Talk to Niko, Sidehop to position self for rope game
-Jump to each rope, tap A immediately, change Cam angle in midair to position self to next rope
-Grab spoils bag, Roll off, up ladder, up stairs (sidehop to ledge), exit out door
-Go up ladder to lookout
-Cutscene
 
[Forsaken Fortress 1]
-Activate Gossip Stone cutscene
-Roll up stairs, grab 40 rupees
-Roll upstairs, up incline, jump into window
-Up ladder, option: 1- toss Pot at Moblin, knock him off edge. 2- Grab stick out of pot, Quickspin moblin off ledge
-Jump down, continue through FoF accordingly to Boat room
-Back up against door, watch for Moblin to stop sniffing and walk
-Run up and exit through door
-Roll up stairs, moblin skip, continue up incline
-Sidle across both gaps, Go into Moblin battle, grab sword, 4 slow slashes then attack normally
-Enter door, Cutscene
 
[Windfall 1]
-Roll up hill into town, Free Tingle,  Slash pots until 20 Rupees
-Buy Sail from Zunari, Equip Sail, and Tingle tuner over blanks [Pause 2]
-Jump down to KoRL, jump on and set sail to DR
 
[Dragon Roost 1]
-Obtain WindWaker
-Rock skip, Jumpslash to mailbox, Continue
-Talk to Mailman, Call Tingle, Roll up incline into mountain
-Talking scene, get Delivery bag, roll up & get letter from Medli, Equip letter over Tingle Tuner [Pause 3], Drop down and roll to Komali's room
-Show letter to Komali, exit room, make way to withered Pond
-Drop down & talk to medli, Toss her up, obtain Bottle, Equip Bottle, and Wind Waker over, Telescope, and Blank [Pause 4], Roll to water, bottle water
-Climb up bridge, water Bombplant, toss bomb, unplug spring
-Swim across, grab bomb, throw in first pot, Bomb boost across lava, enter DRC
 
[Dragon Roost Cavern]
-Set Tingle to potion, do Block Puzzle, Unsheathe sword, roll through, jumpslash over railing
-Get down to 1/4th of a heart, Quickspin Moblins, pick up stick, light torches, grab small key, exit
-Roll, slash bars, roll into transition, Jump gap, jumpslash down to block
-Pull block, Climb up, jump to ledge w/ bridge, DRC short cut
-Kill moblins with quickslashes, up ladder, through door
-Grab waterpot, ignore enemy, throw onto lava geyser, jump on platform, continue through door
-Toss bomb at Door, exit out door
-Roll up stairs, go into Moblin battle,get down to 1/4th of a heart, kill moblins (grab joy pendants if available)
-Get Grapple, Equip over bottle[Pause 5], Grapple across to barricade
-Slash bars, jump down, back through the door, Boss Key Skip
-Kill Gohma, skip heart container
-Cutscene
 
[Forest Haven]
-Get Wind's Requiem, Set Wind South, Sail to Forest Haven, Set Tingle to Bombs
-Out of KoRL, Wind Waker dive, swim inside
-Fight Chus by quickspinning, Cutscene
-use baba buds to get to Deku leaf, Equip Leaf over Sail [Pause 6], Glide to exit (grab magic)
-Glide to first island, set wind NW, grab magic, wait for cyclone, glide to FW, Enter
 
[Forbidden Woods]
-Grab Deku nut, toss at door, get down to 1/4th of a heart, enter
-Baba across, grab bomb, bomb door, enter door
-Glide to platform, Jump up, enter door
-Roll up, kill baba for bud, shoot up, leaf over to platform, grab nut, accross room, throw nut  at door, enter
-Use leaf to blow seed out of barrier, Use on door, enter
-Grapple, glide to big flower, up to blue pot area, Open Blue pot, jump and leaf on top of big flower, Early boomerang trick, Set Tingle to bombs, enter Mothula battle (Magic in grass before door if needed)
--Option: 1- use leaf, 4 thrusts to mothula, kill normally. 2- use leaf, jumpslash, leaf, jumpslash etc etc, kill normally
-Grab Boomerang, Equip over Grappling Hook, and Bottle over the Wind Waker[Pause 7], trigger switches, exit door
-get down to 1/4th a heart, Use Boomerang on door, exit through door
-Cut down Flower with boomerang, jump on flower as it falls, enter door
-Glide to the left, Early Boss key (Kill peahat if you must)
-Hit 5 switches with boomerang, maneuver self to in front of gate, grab boss key, Set Tingle to Green bottle, deathwarp
-roll up incline, jump into pot
-Jump down, use boomerang on door
-Quickspin Moths, enter door, Bottle fairy, enter to Boss Room
-One Cycle Kalle Demos, Don't get Heart Container, Leave
-Cutscene, go outside, jump in boat, Equip Sail, and Wind Waker, over the Boomerang, and Leaf (make sure Bottle is on X or Y)[Pause 8]
 
[Greatfish -> Outset 2]
-Sail N to Farore Pearl Placement, place pearl, sail W to Greatfish
-Talk to Mailman, get back in boat, sail NE to Windfall
-Roll up hill, bomb house shortcut, crawl into bomb house
-Cutscene, find out password
-Exit shop, roll up hill. jump onto ship, tell Niko password, enter
-Drop down, roll through door, talk to Niko
-Sidehop onto switch, sidehop to left, Grab rope when able, finish rope game 2
-get Bombs, exit ship, set wind S
-Jump down, roll to Boat, sail S to Din pearl placement
-Place pearl, get back in boat, Enter Cyclone (3 acceptable warps)
-Sail to Outset, get out of ship, roll to Grandma's house, use fairy on Grandma, get Elixer soup
-Exit house, get back in KoRL, sail to back of Outset,  Soup Glitch, Equip Bombs over Soup [Pause 9]
-Bomb down slab (~10 bombs), enter, get Nayru's Pearl
-Set wind NW, sail NE to Nayru Pearl placement, place pearl, Cutscene
-Sail into ToG
 
[Tower of Gods]
-Jump out of KoRL, Equip Leaf over Sail, swim to right side
-Toss statue on ledge next to pillar and wall, jump on 2nd pillar, glide to 1st pillar, do ToG wallclip Break
-Enter door, grab statues, toss onto switches, roll into left switch to land on platform
-Sidehop to next platforms, roll into door, enter door
-Take the right door, go across normally, call statue, navigate, take statue back to main room
-Learn Command melody, go left, restock on magic, enter door
-Glide to left side, then other side of room, enter door
-Glide across, call statue, step on switch, command melody, lead statue across bridge, cancel
-glide back across, pick up statue, through door, put statue on switch, glide to right side, enter door
-Fight Dark Nut, grab Bow, Equip Bow over Wind Waker[Pause 10], exit
-Shoot eye, glide to statue, Kill first skull if viable, take statue across room, enter main room
-More Magic if needed, Go up, enter door, jump down to lower door & enter
-Shoot eye, glide to platform, grab key, sidehop off, exit door
-Sidehop left, jumpslash into water, climb ladder, toss 2 statues on 1 pedestal, continue to next door (restock magic)
- Deku leaf to left side of lasers, Leaf to left Statue, Call then quickly leaf over lasers with the statue following you, leave room
-Pick up statue, exit door, toss on pedestal, go across, toss 2 on other pedestal, pick 1 more up
-Toss statue to pedestal as you land on your pedestal, grab statue, exit out door
-Leaf to right of lasers, grab boss key, Equip Grappling Hook over Leaf [Pause 11]
-Shoot statues, kill, exit door
-Shoot 2nd  laser eye for arrow restock if needed, jumpslash over other lasers
-Grab fairy if needed, enter boss room, Defeat Gohdan, Skip Heart container
-Grapple onto bell, small cutscene
 
[Hyrule 1]
-Go inside Hyrule, trigger KoRL speech, do block puzzle
-Enter throne room, obtain MS, leave throne room, Equip Sail and Wind Waker over bombs and grappling Hook [Pause 12]
-Make way upstairs (left side), grab arrows from pot, kill enemies, other pot for arrows, kill rest of enemies on top floor
-Downstairs, circle through the bottom floor till all enemies are dead, leave Hyrule

[Forsaken Fortress 2]
-Sail NW to Cyclone, Shoot him, obtain Ballad
-Warp to windfall, sail NW to NFI, get purse upgrade
-Sail W to FF, Wind waker dive in
-Roll upstairs, fight Phantom ganon
-Get the Skull Hammer, Equip Leaf and Hammer over Sail and Bow [Pause 13]
-Roll up stairs, glide over to half ladder, make way up FF to Helmeroc room
-Cutscene, roll up spiral, use Hammer on Helmeroc, 3 Hits on Helmeroc,  Helmeroc 2nd Phase Skip
-Roll up incline, enter Ganon room, cutscene

[Hyrule 2 - Earth Temple Entrance]
-Take tetra to throne room, cutscene, leave hyrule
-Equip Bow and Sail over Hammer and Leaf [Pause 14], get on KoRL, leave in gold circle
-Warp to B2, get F&I arrows, Switch arrows to Ice, warp to Dragon Roost
-Set wind S, Sail to Fire mountain, freeze, set wind NE,  Equip Leaf over Wind Waker[Pause 15], enter mountain, get Power Bracelets, leave
-Get in KoRL, Equip Wind Waker over Leaf [Pause 16],  warp to SFI, Equip Leaf over Wind Waker [Pause 17],  sail E to Ice Ring, melt
-Climb up, Glide over to iceblock, jump into mouth, jumpslash up steps, enter
-Roll through Wind, get Iron boots, roll back through wind, exit ring
-Get back to KoRL, Equip Wind Waker over Bow [Pause 18], warp To Outset
-Sail E to ET, lift rock, enter, learn EGL, exit, get back in KoRL
-Warp to Dragon Roost, shoot mountain bombs, grab 200 Rupee, Equip Leaf over Bow [Pause 19] Rock skip, glide to ledge, enter DR
-Go up & out door left of Mail sorting game, glide over, climb ladder
-Talk to Medli, play EGL, cutscene
-Warp to Outset, sail to ET, play EGL, Enter Temple

[Earth Temple]
-Equip Hammer over Sail [Pause 20], grab medli, fly across gap, cancel, pick her up & proceed
-Run up stairs, fly to first switch, Place Medli on the switch, Leaf over gap, jump on the switch
-Leaf Back to Medli, pick her up, go through door
-Put Medli in light, clockwise chu kill, spin medli around to stone black chus, hammer chus, grab Medli and enter door
-Fly with Medli, cancel, Hammer in mid air to hit switch, Pick up Medli, proceed through door
-Toss Medli, climb up ladder, pull block, CM, Shine light on Chest, cancel, grab key, pick up medli & leave
-Unlock door, proceed, jump at switches, drop medli right away, hit switch, sidehop to stairs
-Push block down to unlock door, CM Medli to ledge, pick up medli, proceed
-Kill floormaster, push block into place, use medli to melt wall, push other block into place
-Toss medli up to higher ledge, climb up, pick her up, exit door
-Toss medli, Equip Boomerang over Hammer [Pause 21]
kill Moblins, CM, use medli to shine light on Poes, then jump down, cancel, kill poes
-Pick up Medli, go up stairs & enter door, drop Medli, Position self, backflip-deku glide back to ledge, use boomerang to grab key, Pick up medli, leave
-Drop Medli ,Use key on door, enter, Mini Boss fight Skip, grab Mirror shield, Equip Hammer over Boomerang[Pause 22]
-Shine light on moon, exit door, pick up medli, Clime up to light, Shine light on wall under you
-Fly across left side to avoid floor master, enter door, fly towards next door, cancel, pick up medli, leave through new door, Medli Clip out of bounds, Pick her up, fly/leafglide to door, Enter door with Medli
-Go across bridge, play EGL, blow up slab, enter door
-Shine light off shield into Mirrors and the small statue, grab medli, go through the right door, roll across, grab small key, roll back across, exit with Medli, go through the other door
-Hug left wall, fly over, pull statue, hammer switch, CM, get Meli on the statue in front of the mirror part, shine light at stone statue through fence, leave, come back in, get Medli, leave again
-Throw medli up near the door, climb block, glide to ledge, Pick up medli, go through door
-Run through this room, Take Right path, conduct EGL, pick up Medli, go through door
-Go down stairs, BK skip, Kill Jalhalla, Skip Heart Container, obtain first master sword regeneration, leave

[Wind Temple]
-Get in KoRL, Equip Sail and Iron Boots over Hammer and Leaf [Pause 23]
-Warp to Windfall, sail N to WT, Set Tingle to red potion, put on boots, Equip Hammer over Sail [Pause 24], smash rock
-Enter WT, learn WGA, exit, get back in KoRL, Equip Sail over Hammer [Pause 25]
-Warp to Forest Haven, proceed up, Jump and Jumpslash into Makar's cave, teach WGA
-Warp to Windfall, sail N to WT
-Conduct WGA, enter Temple, Equip Leaf and Bombs over Sail and Iron Boots [pause 26]
-Toss Makar, CM, step on switch, cancel, glide across
-Pick up Makar, enter door, use Deku leaf on spinner, go across, CM, plant seeds, cancel, pick up makar, enter
-Toss & CM while in air, plant  3rd seed, Makar gets taken
-Exit out door, Zombie Hover to bottom right highest ledge (the one with the windmill thing), Set Tingle to green potion,  Ledge Clip with a bomb, Wind Waker Dive with a bomb, leaf to Mini boss Load zone, use green potion if must
-Shoot wizrobes with fire arrows & kill dark nut, Equip Hookshot and Hammer over Wind Waker and Leaf [Pause 27]
-hook up & use hammer, jump down and exit, Set Tingle to Red Potion
-Go to small key room, Bomb Boost Past spikes, Get small key, Equip Iron Boots over Hammer [Pause 28],
-Clime way up, Equip Leaf and Wind Waker over Iron Boots and Hook Shot[Pause 29],, Bomb edge clip, Wind Waker dive off a Bomb till under fan, Leaf through door way, use key on locked door
-Equip Hookshot and Iron boots over Wind Waker and Bombs [Pause 30], Hookshot up room, Iron boots on switch, go through unbarred door
-Run up to Wind, Perfect Leaf across, Through next door
-Stand on far left, Iron Boots Sidehop across room, Clip right side of WGA block
-Equip Bombs over Iron Boots [Pause 31], Rupees from back right pot, Zombie hover on Boss door frame, Bomb edge clip into loading zone
-Kill Molgera, Skip heart container, get 2nd Master Sword Regeneration, leave

[Triforce charts]
-Get on KoRL, Equip Sail and WInd Waker over Hookshot and Leaf [Pause 32]
-Conduct wind SW, warp to Greatfish
-Sail S to Islet, bomb ship, enter, play requiem, break pots for rupees, grab chart, leave
-Sail W to Golden ship, bomb, Equip Grapple over Bombs [Pause 33], get Chart
-Sail S to Diamond Steppe, go in, Equip Bow over Grapple [Pause 34] & get ghost chart
-Warp to Outset, Equip Leaf over Bow [Pause 35], go up to FoF, chuck rock & get purse upgrade, exit FoF
-Leaf over to Head or Jump down, go across island & hookshot up to tree
-pick up head, enter hole
-Break all pots for rupees, Equip Boomerang, Grapple and Bow over Leaf, Sail, and WInd Waker {Pause 36]
-Continue to do rooms, grapple joy pendants until 21, Equip Bombs over Grapple [Pause 37] & continue as such
-Equip Sail, Joy Pendants and WInd Waker {pause 38] Conduct Requiem, get triforce charts & rupees, leave
-Get back on KoRL, warp to Windfall Island
-Go into town, talk to Ms. Mary, accept Killer Bees game
-Roll to grave & learn SoP, go behind grave & make kid run, go catch kid
-Bomb house shortcut, make kid run & catch
-Roll into tree, Catch kid, find 4th kid, catch her
-Talk to Ms. Mary again, go back outside, Killer bees talk, go back inside
-Show Ms. Mary pendants & get Cabana deed
-Go back to KoRL, warp to ToG, sail S to Cabana, Equip Deed over nothing [Pause 39], Show deedgo in
-Equip Grapple and Hammer over, Wind Waker and Deed, Grapple pots for rupees, grapple post, go in, Maze skip with hammer, get chart, Equip Wind Waker and Hookshot over Grapple and Hammer [Pause 40]
-Exit, get back in KoRL. If Not night already, conduct SoP, check ghost chart, sail to ghost ship (change wind if necessary)
-Kill enemies, break pots for rupees, get Chart
-Set Wind N if applicable, warp to Dragon Roost, Sail NE to next chart island
-Assign hookshot to X, hook up palms, enter hole
-Clear rooms, get chart, break pots & pillar for rupees
-Exit, get back on KoRL, Equip Grapple and Hammer  over Hookshot and Wind Waker [Pause 41]
-Warp to Forest Haven, sail NE to bird rock island
-Bird island gate clip, enter room
-Requiem, break pots, grab chart, leave, Break back out, get back on KoRL
-Warp to SFI, sail NW to stone watcher, enter & clear rooms, break pots & pillar for rupees, grab chart
-Do 101 Rupee trick until 3184+ rupees
-Leave, get back on KoRL, warp to Tingle Island, translate charts, Equip Wind Waker over Hammer [Pause 42]

[Triforce pieces]
-Warp to Windfall, go N, get piece
-Warp to Dragon Roost, go N, grab piece
-Warp to Forest Haven, sail E-NE, get piece
-Warp to Greatfish, grab piece, set wind SE
-Sail SE to stonewatcher, grab piece
-Sail E to nayru pearl island, grab piece
-Warp to Outset, grab piece
-Warp to SFI, sail S to two-eye reef, grab piece
-Warp to ToG, go to Hyrule

[Hyrule 3 - End]
-Go where Zelda should be, Equip Bow, Hookshot, and Leaf [Pause 43], Kill Darknuts, leave
-Roll down & out door, slash barrier, roll across to trials entrance
-Trials Skip
- go up stairs through next, enter right door
-Jump down, go Down, Left, Up, Left, Right, Up
-Fight short phantom ganon battle, get Light arrows
-Go back in main room, shoot PG with light arrow, toss sword at wall, continue
-Roll up stairs, shoot enemies with light arrows, restock on Arrows, continue to Puppet Ganon
-First phase Equip Boomerang over Leaf [Pause 44], chop down Tail string, shoot tail bulb with light arrows
-Second phase shoot bulb as he falls
-Third phase... Good Luck
-Equip Grapple over Boomerang [Pause 45]
-Make way to Ganon, Soup Glitch[Pause 46 & 47], Cutscene
-Ganon Soup fast fight
-Ending
.Done


Title: Re: SS Any% Discussion
Post by: ChocolateLink on April 10, 2011, 03:38:48 PM
So I've been kinda working through Venick's route and I was trying to figure out if there's any way to throw in Cabana deed skip in there.. Since I know it requires storage and dumbshit like that.. but I would love to somehow put it in my run, if that's possible of course.


Title: Re: SS Any% Discussion
Post by: Paraxade on April 12, 2011, 07:46:58 AM
The problem with that is you really don't want a frame-specific trick that requires you to wait 20 minutes between attempts in an SS run.


Title: Re: SS Any% Discussion
Post by: ChocolateLink on April 12, 2011, 05:01:19 PM
It would fuck me over if I mess it up since it'd be like.. 4 or 5 hours in the run? But I'm pretty sure I could get the frame everytime if I have a stop watch on me.
On the other hand you might actually be right about that, since I think it could kill me a lot in the end.. So Cabana skip is only a good idea for segmented. :I
Unless we find out a cooler way to get storage.. but I don't think that will happen. >.>


Title: Re: SS Any% Discussion
Post by: Elminster on April 12, 2011, 10:44:26 PM
There'd be many times more pressure on it than bottle dupe or turtle cutscene skip. If you can't guarantee a 1/20 second timing window with a metronome on a trick 50 minutes in, you're certainly not going to achieve consistency on a 1/30 second timing window on a trick 4-5 hours in.

I think it'd definitely be worth it in RTA, but not in SS.


Title: Re: SS Any% Discussion
Post by: ChocolateLink on April 13, 2011, 05:20:22 PM
Just a bit of pressure, I was just thinking what would look good for the run.
It would be great in RTA! Just sayin'.


Title: Re: SS Any% Discussion
Post by: KlydeStorm on April 14, 2011, 11:49:58 AM
But I'm pretty sure I could get the frame everytime if I have a stop watch on me.

Keep in mind, the timer stops during screen transitions, menus, and text boxes.


Title: Re: SS Any% Discussion
Post by: ChocolateLink on April 14, 2011, 04:46:51 PM
Yeah I know, Klyde.
I was testing that stufff out before. I still can get storage if I pause or go into cutscenes.


Title: Re: SS Any% Discussion
Post by: Kaztalek on April 14, 2011, 07:30:04 PM
SS is a bad idea IMO.

An RTA is much better due to the savewarps you can use, and makes cabana deed skip actually possible.
To do this, just set up a timer and pause it during transitions, then make a save when it gets to about 19:50 and just reset if you miss storage.
Not possible with SS lmao