Title: SS: Ocarina Codes Post by: mzxrules on December 03, 2011, 04:49:11 PM Get your damn codes out of our R&D topic and post 'm here.
Title: Re: SS: Ocarina Codes Post by: CloudMax on December 03, 2011, 06:31:00 PM Get your damn codes out of our R&D topic and post 'm here. Here's my guess at a cutscene skip code 0495A804 FFFFFFFF 0495A808 FFFFFFFF 0495A80C FFFFFFFF 0495A810 FFFFFFFF 0495A814 FFFFFFFF 0495A818 FFFFFFFF 0495A81C FFFFFFFF 0495A820 FFFFFFFF Does not appear to work for me. Sadly. =( Title: Re: SS: Ocarina Codes Post by: Riddley on December 03, 2011, 09:44:53 PM All the Ocarina codes posted in the R&D thread(and some extra ones because they are awesome):
NTSC Can skip cutscenes [daijoda] 0895FBE4 FFFFFFFF 20040004 00000000 Suicide Z+C+1+2 [wiiztec] 28599D0C 00006300 0295A76A 00000000 E0000000 80008000 Text Speed Modifier [brkirch] C2115A00 0000000A 48000009 00000001 7C6802A6 80830000 28040001 4081002C 3884FFFF 90830000 3C60800B 606324A0 7C6903A6 807F0720 38800000 38A00001 4E800421 4BFFFFC4 3880XXXX 90830000 807F0720 00000000 (XXXX Times Normal Text Speed) Instant Text [brkirch] C2115A00 0000000A 48000009 000000A0 7C6802A6 80830000 28040001 4081002C 3884FFFF 90830000 3C60800B 606324A0 7C6903A6 807F0720 38800000 38A00001 4E800421 4BFFFFC4 388000A0 90830000 807F0720 00000000 (160x Normal Text Speed) A Button Text Speed Modifier [brkirch] C2115A40 0000000A 48000009 00000002 7C6802A6 80830000 28040001 40810020 3884FFFF 90830000 3C608011 60635A00 7C6903A6 7FE3FB78 4E800420 3880XXXX 90830000 3C608011 60635A50 7C6903A6 4E800420 00000000 (XXXX Times Text Speed) permanent bomb knockback radius toggle A+2 28599D0C 00000900 0425AA74 A8830A44 CC000000 00000000 0425AA74 38800000 E0000000 80008000 after a bomb blows up the knockback radius will remain where it blew up until you toggle the code off or exit the room bomb blows up on command, up on dpad 04259C10 A81F0A44 28599D0C FFF70008 04259C10 38000000 E0000000 80008000 hold left on dpad to walk through walls & other obstructions [wiiztec] 043407D8 4BFFF669 0434081C 4BFFB735 28599D0C FFFE0001 043407D8 60000000 0434081C 60000000 E0000000 80008000 walk on air toggle 1+2 [wiiztec] 28599D0C 00000300 0433F9EC 4BFE7945 CC000000 00000001 0433F9EC 60000000 E0000000 80008000 off by default hold left on dpad to walk through walls & on air [wiiztec] 043407D8 4BFFF669 0434081C 4BFFB735 0433F9EC 4BFE7945 28599D0C FFFE0001 043407D8 60000000 0434081C 60000000 0433F9EC 60000000 E0000000 80008000 PAL hold right on dpad to walk through walls & on air [wiiztec] 04340D68 4BFFF669 04340DAC 4BFFB735 0433FF7C 4BFE7945 2859B28C FFFD0002 04340D68 60000000 04340DAC 60000000 0433FF7C 60000000 E0000000 80008000 Hold D-pad right to go through walls [wiiztec] 04340D68 4BFFF669 04340DAC 4BFFB735 2859B28C 00000002 04340D68 60000000 04340DAC 60000000 E0000000 80008000 moonjump left on dpad [wiiztec] 2859B28C 00000001 04B76680 42700000 E0000000 80008000 Explode bomb by pressing A+Z[wiiztec] 0425A030 A81F0A44 285FDE0B 17FF2800 0425A030 38000000 E0000000 80008000 walk on air toggle 1+2 [wiiztec] 2859B28C 00000300 0433FF7C 4BFE7945 CC000000 00000001 0433FF7C 60000000 E0000000 80008000 Universal unlock stone of trials [wiiztec] 00955E5A 0000001F Title: Re: SS: Ocarina Codes Post by: THENINTENDOLUMINARY on December 04, 2011, 05:55:40 AM up 8
down 4 left 1 right 2 A 800 B 400 Z 2000 C 4000 - 1000 + 10 HOME 8000 1 200 2 100 Title: Re: SS: Ocarina Codes Post by: Riddley on December 04, 2011, 11:47:24 AM up 8 down 4 left 1 right 2 A 800 B 400 Z 2000 C 4000 - 1000 + 10 HOME 8000 1 200 2 100 Thanks! I'll be experimenting with this later today :) Updated the list! Title: Re: SS: Ocarina Codes Post by: Dax on December 04, 2011, 03:48:08 PM Get your damn codes out of our R&D topic and post 'm here. Here's my guess at a cutscene skip code 0495A804 FFFFFFFF 0495A808 FFFFFFFF 0495A80C FFFFFFFF 0495A810 FFFFFFFF 0495A814 FFFFFFFF 0495A818 FFFFFFFF 0495A81C FFFFFFFF 0495A820 FFFFFFFF Could this code be refined perhaps to enable cutscene skipping with the 2 button, always? Edit: This code is REALLY buggy..it totally removes the goddess statue from Skyloft, and many actors are missing.. o.O; Title: Re: SS: Ocarina Codes Post by: CloudMax on December 04, 2011, 04:24:38 PM Could this code be refined perhaps to enable cutscene skipping with the 2 button, always? Edit: This code is REALLY buggy..it totally removes the goddess statue from Skyloft, and many actors are missing.. o.O; He said that it was just a guess at the code, lol. It was not tested at all. And the code did not work, so it was a bad guess. The point of the code was to make it so that you can skip cutscenes with the 2 button. Title: Re: SS: Ocarina Codes Post by: THENINTENDOLUMINARY on December 04, 2011, 04:51:53 PM How do you even guess a code? does mzxrules have a USB gecko?
Title: Re: SS: Ocarina Codes Post by: CloudMax on December 04, 2011, 05:12:11 PM How do you even guess a code? does mzxrules have a USB gecko? I think he used data from the save files to do it. I'm not sure though. Title: Re: SS: Ocarina Codes Post by: THENINTENDOLUMINARY on December 07, 2011, 01:04:04 AM Text Speed Modifier [brkirch]
C2115A00 0000000A 48000009 00000001 7C6802A6 80830000 28040001 4081002C 3884FFFF 90830000 3C60800B 606324A0 7C6903A6 807F0720 38800000 38A00001 4E800421 4BFFFFC4 3880XXXX 90830000 807F0720 00000000 (XXXX Times Normal Text Speed) Instant Text [brkirch] C2115A00 0000000A 48000009 000000A0 7C6802A6 80830000 28040001 4081002C 3884FFFF 90830000 3C60800B 606324A0 7C6903A6 807F0720 38800000 38A00001 4E800421 4BFFFFC4 388000A0 90830000 807F0720 00000000 (160x Normal Text Speed) A Button Text Speed Modifier [brkirch] C2115A40 0000000A 48000009 00000002 7C6802A6 80830000 28040001 40810020 3884FFFF 90830000 3C608011 60635A00 7C6903A6 7FE3FB78 4E800420 3880XXXX 90830000 3C608011 60635A50 7C6903A6 4E800420 00000000 (XXXX Times Text Speed) Title: Re: SS: Ocarina Codes Post by: CloudMax on December 07, 2011, 07:30:13 AM Text Speed Modifier [brkirch] C2115A00 0000000A 48000009 00000001 7C6802A6 80830000 28040001 4081002C 3884FFFF 90830000 3C60800B 606324A0 7C6903A6 807F0720 38800000 38A00001 4E800421 4BFFFFC4 3880XXXX 90830000 807F0720 00000000 (XXXX Times Normal Text Speed) Instant Text [brkirch] C2115A00 0000000A 48000009 000000A0 7C6802A6 80830000 28040001 4081002C 3884FFFF 90830000 3C60800B 606324A0 7C6903A6 807F0720 38800000 38A00001 4E800421 4BFFFFC4 388000A0 90830000 807F0720 00000000 (160x Normal Text Speed) A Button Text Speed Modifier [brkirch] C2115A40 0000000A 48000009 00000002 7C6802A6 80830000 28040001 40810020 3884FFFF 90830000 3C608011 60635A00 7C6903A6 7FE3FB78 4E800420 3880XXXX 90830000 3C608011 60635A50 7C6903A6 4E800420 00000000 (XXXX Times Text Speed) Yeey, brkirch is awesome! I requested that code over at http://wiird.l0nk.org/ a while ago, because the conversation with the thunder dragon was WAY to long. This is like a godsend for people who plays boss battle or silent realms a lot. Maybe I'll go back and do some more boss battles now. The main reason I quit was because I got tired of all the talking and reseting. :| I still want a suicide code (activated by some complicated button combination, like C+Z+1+ 2 aswell as a code that gives you full health when you get gameover (like, you respawn with all hearts). This would be a great way to restart boss battles. =) Title: Re: SS: Ocarina Codes Post by: THENINTENDOLUMINARY on December 07, 2011, 04:17:10 PM Here's suicide
28599D0C 00006300 0295A76A 00000000 E0000000 80008000 Title: Re: SS: Ocarina Codes Post by: Paraxade on December 08, 2011, 03:01:10 AM I'm gonna start a campaign to allow those text speed codes to be used in runs. >.>
Title: Re: SS: Ocarina Codes Post by: THENINTENDOLUMINARY on December 12, 2011, 05:01:40 AM Can skip cutscenes [daijoda]
0895FBE4 FFFFFFFF 20040004 00000000 Title: Re: SS: Ocarina Codes Post by: Matt23488 on December 12, 2011, 10:08:29 PM Can skip cutscenes [daijoda] 0895FBE4 FFFFFFFF 20040004 00000000 THANK YOU. This will make non-hero mode runs through the game a lot better. Title: Re: SS: Ocarina Codes Post by: CloudMax on December 13, 2011, 09:05:48 AM THANK YOU. This will make non-hero mode runs through the game a lot better. Except normal mode never will be able to skip the cutscenes up to the first bird statue, unless you use the ocarina code. So, a RTA can't make use of this code. And a segmented run would not play in normal mode. Hero mode will always be the best category to speedrun, unless we find some serious sequence break that is exclusive to normal mode. Title: Re: SS: Ocarina Codes Post by: Matt23488 on December 13, 2011, 05:45:03 PM I wasn't talking about speedruns, I guess I shouldn't have used the word "run" :P.
Title: Re: SS: Ocarina Codes Post by: CloudMax on December 17, 2011, 08:00:54 PM Would it be possible to upgrade the walk on air code so that you can increase/decrease your height while you're walking?
That'd be great! It would allow me to test some wrong warps easier, and it would make my life so much easier. :P Title: Re: SS: Ocarina Codes Post by: Nook on December 17, 2011, 08:09:47 PM should we start a homebrew/gecko thread?
Title: Re: SS: Ocarina Codes Post by: CloudMax on December 17, 2011, 10:08:53 PM should we start a homebrew/gecko thread? This IS that thread, lol. Title: Re: SS: Ocarina Codes Post by: mzxrules on December 19, 2011, 07:22:48 AM Where's the no Fi code?
Title: Re: SS: Ocarina Codes Post by: CloudMax on December 19, 2011, 10:37:23 AM Where's the no Fi code? No idea if it is supposed to be a joke or not. but: That code may actually be easy to create if it works like I think it does. When you loose your sword during the bokoblin base, Fi can't interact with you. And at the beginning of the game, unless you have the skyward sword, she can't either. I also think that I didn't unlock Fi when I got the skyward sword early with the clip code. (Unless Fi follows you into the room with the sword, you won't unlock her.) Which would mean that the flag for Fi is stored separately. I can't remember if it still triggered the Fi conversations when you enter triggers, but I do not think it did. So maybe there's just a flag that checks whether or not you've unlocked Fi. If that's the case, it should be cake for them to create a code that permanently removes Fi. Also, when you're in a silent realm it temporarily disables Fi, but you still technically have the Sword, it is just disabled. A code to skip Fi conversations would be fun. I wonder what stuff would be skipped if you didn't have her. Title: Re: SS: Ocarina Codes Post by: TheOthin on December 19, 2011, 10:55:58 AM Wait, Fi won't appear if you get the Goddess Sword the wrong way? Have you tried playing past that point as normal afterwards? Does she stay gone if you do?
If so, and we can find a way to get this for real, it would solve a lot of issues. Title: Re: SS: Ocarina Codes Post by: THENINTENDOLUMINARY on December 21, 2011, 06:51:09 PM Here's a video demonstration of all the codes I made if anyone cares
http://www.youtube.com/watch?v=vDkCl7UAxUY Title: Re: SS: Ocarina Codes Post by: Abahbob on December 21, 2011, 07:14:07 PM How does the game-breaking bug fix work? Does it just activate the flame sequences?
Title: Re: SS: Ocarina Codes Post by: CloudMax on January 04, 2012, 01:42:17 PM THENINTENDOLUMINARY, This should be possible, but I suspect that it can be quite a tricky task.
Would you possibly be able to create a code that somehow allows us to see our current XYZ coordinates on the screen? There is codes to store coordinates for warping and such, but we're obviously not able to see them. Title: Re: SS: Ocarina Codes Post by: Matt23488 on January 04, 2012, 09:32:07 PM THENINTENDOLUMINARY, This should be possible, but I suspect that it can be quite a tricky task. Would you possibly be able to create a code that somehow allows us to see our current XYZ coordinates on the screen? There is codes to store coordinates for warping and such, but we're obviously not able to see them. That would be very nice, we could at least tell us if BiTWW copies the coordinates or some sort of math that is related to it. |