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=> Ocarina of Time => Topic started by: CHC on October 14, 2011, 03:56:09 PM



Title: GS Races
Post by: CHC on October 14, 2011, 03:56:09 PM
I've never seen one. And I tried and it's pretty fun. It's a little faster than child dungeons (any 30) but it's all action and very little cutscene. Anyone up for a race? Thing is, you'd need a premade file to keep it fast. Say, named GS, sword/shield, and 0 rupees. No Time change, no leaving the forest. Just a file that is ready. Unless of course you want to add another 5:xx-6xx minutes. Your choice.


Title: Re: GS Races
Post by: Link98 on October 15, 2011, 12:14:12 AM
Sounds like an interesting race, I've been thinking a "new" short category would be good. For proof calling reasons, as much as anything else, we should sit through the opening cut scene, but if everyone is streaming that becomes less of an issue. A concencus would be needed if it were to become a proper raced category. Have you already got a route?


Title: Re: GS Races
Post by: CHC on October 15, 2011, 01:56:59 AM
Yes, I have a route http://pastebin.com/KSKpeT2T
I grab nuts for an easy vine clip in botw.

I suppose intro would be useful for proofing. Unless we made a file and put it up for download (for VC users obviously mabye someone can get a gamecube save on SD card then do that)

I'm not sure if it's optimal. I skip Dodongo's Cavern since it takes 4 explosives to get 1 GS.

Honestly it's really fun. I have a 56:xx one but I messed up actor glitch a lot (I lost my muscle memory) and I skipped intro and sword/shield.


Title: Re: GS Races
Post by: Link98 on October 15, 2011, 08:52:53 AM
Downloading files is highly imractical for racing, people can just sit through the opening cutscene like in every other race. That route looks interesting, it's hard for me to say how optimised it is without taking a proper look at a GS guide.

I'd rather race this than all dungeon GSs, for example, because by the time I do that I'd rather do an MST run.

I'm about 4-5 hours (depending on whether I can find out the bomb by bowling strat) from finishing a 100% run but I'd like to give this a shot at some point.


Title: Re: GS Races
Post by: Link98 on October 16, 2011, 12:27:06 PM
So I gave it a quick go this morning and overall I think it has potential. An hour of solid playing without cutscenes is amazing!

About the route, for "market area GS (19)" I can only assume you're including the Hyrule Castle one in the tree?

When you kept writing "hole GS" it was confusing because it took a moment to realise you meant "soil GS" (but that's not overly important).

The soil GS in DMC has really tight timing with 3 hearts, I lost my shield and couldn't try again. I'm guessing you megaflip straight down to the soil from the top (above where the heart piece is in the wall)?

The Lake Hylia skulltula behind the house seemed to have quite tight timing too with regards to turning day. I got on the bridge just as it turned day and therefore lost a couple of minutes. I'm assuming that can be got quite easily though if I was a bit quicker in other areas where time moves (i.e. Zora's River).

I enjoyed it quite a bit, actually, my only gripes are minor ones and I'll have another go this evening, this time knowing not to screw around in Zora's River etc and I'll let you know how that one goes.





Title: Re: GS Races
Post by: Paladrima on October 16, 2011, 03:04:09 PM
Definitely interested.

All the GS-races i did were absolute fun everytime and even though this one would be way shorter, it should still be a nice experience.

But i personally wouldn't use a file where you already got like sword+shield or so.
The intro might not be the most interesting thing to watch in the world, but it just makes it way easier for everyone to enter.


Title: Re: GS Races
Post by: V92ify on October 16, 2011, 04:25:42 PM
When the 101 GS race :p?


Title: Re: GS Races
Post by: Link98 on October 16, 2011, 11:16:39 PM
So Paladrima and I worked up our own routes for this (half the fun is making your own route) and it went really well. I got pretty much 1 hour dead and Pala got 49 minutes. I'd be happy to race it again.


Title: Re: GS Races
Post by: zodiac on October 17, 2011, 12:00:05 PM
sounds really really fun based on hardly any cutscenes

im gonna make up my own route for this and ill be happy to join in with any races going on


Title: Re: GS Races
Post by: CHC on October 17, 2011, 03:43:22 PM
Hole means soil yes, I call them hole because they are in a hole in the soil :P

Yes, the megaflip down DMC

And that GS on the house is a pain but if you time it right it can be done well. I can get it pretty fast actually, the angle isn't too picky.

This route could hit sub 50 with work. I'm up to race this whenever (assuming I'm not racing already)


Title: Re: GS Races
Post by: CHC on October 17, 2011, 07:57:14 PM
Sorry for double post but oh well.

I need to find a way to skip ZD/JJB/LH.

I can't get the waterfall megaflip consistently (yes I did the two crouch stab method thing and I get it 1/10)

Anyone know 5 GS that aren't in my route that can be obtained easily without the use of explosives/boomerang? (2 exp max for all 5)

Only easy ones I can think of are GV (there are 2 here, one with rang) which would add LH meaning 4/5. (3 in LH 1 in GV) Then I just need another. I can't think of an 'easy' one. I mean I could do Mp16 trick for the 4th GS in Deku Tree but that is harder than the megaflip.


Title: Re: GS Races
Post by: Paladrima on October 17, 2011, 11:12:45 PM
Hmm, to be honest, i think thats a really bad idea.

The Boomerang and Suns Song are usually your best friends in the most GS-Races.
Suns Song obviously wont help in this short category, no discussion about that.

Boomerang will though and that most definitely!

For example, you go to LLR to get 2 GS, with Boomerang you could get 4 (maybe skipping the extremely long DMC-trip? ;) ).

Best thing will probably be to stay and learn that megaflip. There are different setups and actually BrianMp16s setup for an (!!) easy unbuffered (!!) megaflip should be in your "known glitch list" in every case.

It might not be the answer to your question (sorry for that), but i seriously doubt you will find good GS, with which you can replace the possibilities you lose by not getting Boomerang and maybe the GSs in ZF.


Title: Re: GS Races
Post by: CHC on October 18, 2011, 02:10:43 AM
That is a good point, boomerang is your best friend. I'll look up Mp16's method for unbuffered megaflip. I'll need it.

However I was only missing 1 gs :P I guess if I used 2 chus (1 for hole 1 for GS itself) I could get the one outside GV. Juuuuust saying.


Title: Re: GS Races
Post by: CHC on October 18, 2011, 10:33:28 AM
Sorry for double posting, but this is a pretty good route if we are doing intro

No pastebin because I'm too lazy :/ Just make sure not to waste too much time on the Waterfall megaflip. I have a video showing what happens. Killed like 5 mins or more I swear. And I moved the LW/KF GS earlier (before/directly after Deku Tree) because I realized you could do it then.

Intro
Sword
Aquascape
Kak
4 cuccos
BotW
Stick
Nuts (easy skulltula clip)
GS in Like-Like (1) (grab shield)
Actor Glitch
Dead-Hand
Chus (10c)
Finish cuccos
Get bugs in bottle
Wait for night
5 Kak GS (6)
Savewarp
Deku Tree
Slingshot (faster than rang for kill speed)
GS on top (7)
Break Web
2 GS here (9)
Savewarp
Aquascape
Megaflip to ZD (9c)
Silver Scale
3 GS in LH (island first then soil then bridge) (12)
ZD (Night)
KZ skip (8c)
Use Jelly hover to skip megaflip (Or megaflip your choice megaflip is faster but costs a chu depends on how many you have)
JJB normal up to rang (13)
GS under Ruto room (15)
GS in last room (16)
Savewarp
2 GS in fountain area (18)
Savewarp
2 GS in Kokiri (20)
2 GS in Lost Woods (22)
Goron City Warp (7c)
GS in soil (6c) (23)
GS in aclove (5c) (24)
GS in crate at market (25)
GS near tree outside of kak (4c) (26)
LLR
All 4 (30)
.done

http://www.youtube.com/watch?v=OfQnZzdxQ-E


Title: Re: GS Races
Post by: Link98 on October 18, 2011, 06:02:18 PM
In my route, I get the boomerang pretty much straight after chus. It's basically Slingshot -> Chus -> Bottle -> boomerang cleared as quickly as possible. That way I have enough options to skip time consuming things like Silver Scale, going to the platform out in the middle of LH etc.

Also, I hate that GC by the Like Like. Between navigating the holes, the fire keese, getting spat into the token then going back and getting the deku shield (which you've invariably lost) and avoiding Fire Keese again... well I'd rather get any other GS in the game, pretty much.


Title: Re: GS Races
Post by: CHC on October 19, 2011, 06:05:59 AM
I never bought the shield. Its purposeful. Just sword then escape. That gs is a pro gs :P

And that is a good thing. We should try to find the most optimal route. Yours seems lovely.


Title: Re: GS Races
Post by: Paladrima on October 19, 2011, 03:55:13 PM
Ok, so i had an idea for a new route, since i didn't like some parts of my route that i used in that one race where i got a 49:xx.

This new route seems to be a bit faster, but also requires more overall speed making it quite a bit harder too.

http://pastebin.com/BmdwnkZu

Reason for that is, that you basically have like nearly no time to waste while travelling in the overworld in places where time runs.
This includes the way to Kakariko, the megaflip past waterfall (very evil if you miss it) and the whole DMT-stuff.

So i went to test that route and got a 48:01 (damn you 3cycle DH).

Incase you mess something up and don't make Kakariko before daytime after DMT, it seems to me that you might as well just wait for nighttime in DMT and go to LLR right after Kak as second option, which should cost the fewest amount of time compared to doing the route perfectly.

Another thing is, if you miss the megaflip past WF, you should probably get the GS down there too and skip the hyrule castle GS (+owl !) this way, since you'll have to wait for nighttime anyway later.


Title: Re: GS Races
Post by: CHC on October 19, 2011, 06:43:07 PM
Wow, that's a really good route :D

I think I'm going to borrow it :P Hope you don't mind.

Is sub 45 possible with perfection? Like 1 cycle DH, perfect/near perfect sidehops/travel, etc.

And I do like the optional ladder GS, I frequently miss that megaflip. I get it mabye 1/3 now which is better than 0/10.


Title: Re: GS Races
Post by: Paladrima on October 19, 2011, 07:26:42 PM
If I would've had a problem with other people using that route, I wouldn't have posted it would I? ;)

I don't think sub45 is possible, my test wasn't perfect, but it wasn't that bad either. In the overworld you can gain/lose like literally no time at all because the time of the day basically tells you how fast you can be or how slow you can be.

So it's really only places where time doesn't run that really matter (obviously talking about you get Kakariko before Daytime).
Even though i'm somewhat slow with that Like-Like GS (more the way than the GS itself) and i had a little screwup with DH/vineclip, i seriously doubt that that cost more than 3min altogether.

Maybe a 46:xx is possible, more will be extremely hard. Especially since you still wait like 1-1,5min in front of LLR to enter it, but i can't see a reasonable way around that problem.


Title: Re: GS Races
Post by: Link98 on October 19, 2011, 07:41:39 PM
http://pastebin.com/0WxJWL8g

That's the route I chose. Like Pala, my route has issues with waiting around for LLR at night but other than that it seemed to work ok. I got an hour, but one could easily save a good few minutes because I'm not overly fast and made a few screw ups.


Title: Re: GS Races
Post by: CHC on October 19, 2011, 08:57:01 PM
I'd take out GS in maze and put in the GS near Kak in the hole.

It's faster imo. Saves 4 chus (just in case you mess up).

Pala, what if right after you got bugs in the bottle went outside to the DMT GS? That way it'll be a little bit into night when you hit Kak. Grab the GS just outside of Kak. Then Kak is out of the way and you can grab the GS in the Tree at Zora river instead of the high up GS in the graveyard. So when you hit castle it's day. Grab the 2 GS. By this time it's either nearing or at Sunset. Then LLR to finish.

This method however requires a perfect megaflip to enter just before morning. Then just after JJB/Fountain GS savewarp, aquascape and finish it off.


Title: Re: GS Races
Post by: Paladrima on October 19, 2011, 09:59:56 PM
You're not able to enter DMT coming from Kakariko without Zeldas Letter, since the gate is closed ;)

But we definitely have to test if its actually faster to "miss the megaflip on purpose", get the GS down there and then just wait in DMT for nighttime again, i've a feeling that could be very very close timewise actually  ;D


Title: Re: GS Races
Post by: CHC on October 20, 2011, 09:25:07 PM
Oh yeah. We could go from LW though. That would work too. Just theorizing, we want an optimal route.


Title: Re: GS Races
Post by: zodiac on October 20, 2011, 10:09:09 PM
coming all the way from LW would suck because youd still have to wait for night before savewarping or miss out on skulltulas before hand which is not worth it to save standing outside of kak for 20 seconds


Title: Re: GS Races
Post by: CHC on October 20, 2011, 11:17:31 PM
We have to go from LW anyway if we want those GS. The DMT GS suck for that reason :/ Takes 3 chus to get them all from LW. And if you sacrifice one in the Graveyard for the one in the tree in ZR it might be worth it.


Title: Re: GS Races
Post by: Paladrima on October 20, 2011, 11:18:03 PM
Hmm, in my route substitute the Hyrule Castle GS with the one in the tree in ZR, when you get Kakariko before Daytime.
That would make this one the new one:

http://pastebin.com/vTquiJ12

That should be slightly faster, since you don't talk to the owl and don't run too long through non-time passing zones (and it is 2 screenchanges less).

Edit: Just saw yours: I don't see why that sucks, it's not like there aren't chus to spare anyway, so i really don't see the advantage of that.


Title: Re: GS Races
Post by: CHC on October 20, 2011, 11:51:19 PM
It sucks to get there, kak-dmt is faster. But the gate. That's why it sucks.

And the advantage is to skip waiting for night/day. It should be more smooth, but idk haven't tested it.


Title: Re: GS Races
Post by: D U F I on October 22, 2011, 06:21:58 PM
47:31 - pretty good time to say I had no idea where to get bugs after they all went into the soil.
http://www.twitch.tv/fantatanked/b/298092219 - part one
http://www.twitch.tv/fantatanked/b/298092347 - part 2, stupid jtv splitting files