ZSR Forums

General Category => Discussion => Topic started by: mzxrules on September 30, 2011, 12:08:33 AM



Title: ZSR Leaderboards
Post by: mzxrules on September 30, 2011, 12:08:33 AM
http://www.zeldaspeedruns.com/leaderboards (http://www.zeldaspeedruns.com/leaderboards)

If any times seem fishy, please post here about it.


Title: Re: ZSR Leaderboards
Post by: mzxrules on December 03, 2012, 10:02:56 AM
The issue we had with the leaderboards earlier today should be resolved.


Title: Re: ZSR Leaderboards
Post by: benstephens1000 on December 17, 2012, 03:52:31 AM
I've got something that seems a little fishing... maybe I'm just overreacting here but a guy just got the "WR" for OoT3D any% NG+ and I can't say I think this is legit. This guy can be found nowhere. He's not on the forums, not on twitch, not in the irc, and miraculously he is second to only to EnNopp in MM 10 mask by a mere 6 seconds. What's even weirder: Both runs were made on the same day. What's even weirder than that: Neither run was submitted until after TSSB. That's right I'm calling shenanigans here. Also it can be noted that there is no video evidence of either of these runs.


Title: Re: ZSR Leaderboards
Post by: Pedalpowertoast on December 17, 2012, 12:45:35 PM
Fox, me and a few others also deducted the exact same things as you :o We are master detectives.


Title: Re: ZSR Leaderboards
Post by: Yashichidsf on December 17, 2012, 07:10:44 PM
I think he should be sentenced to death without parole.


Title: Re: ZSR Leaderboards
Post by: Cosmo on August 20, 2014, 03:27:51 PM
proposing a policy change for OoT/MM leaderboards:

1. only times with video proof may be verified

even if a verifier saw a run live, without video proof to look back upon, that verification means nothing. we want all runs that are verified to be archived in a way that lets anybody look back and rewatch them, double check them, retime them, etc. therefore a time without a video shouldn't be a valid run to be verified.

2. only times on official releases may be verified

we at ZSR have (arbitrarily) chosen PJ64 1.6/1.7 as a baseline to use for emu runs. while this has been successful in increasing the number of submissions, it was chosen under arbitrary conditions: "it isn't faster than the fastest version." this is only somewhat true. for example, emu has N64 style resets yet a full fps file select screen, with (approx) VC lag during gameplay, yet slightly slower loads. it is faster/slower depending on the situation in the game. due to this we've had to ban the OoT 1.0 rom from being used on PJ64 in order to 'balance' emu against categories in which N64 has an advantage, as emu would obsolete N64 if using the OoT 1.0 rom. my point is that PJ64 1.6/1.7 is an arbitrary platform. continuing from this, due to the large amount of uncertainty in the exact emulator build used (there are several builds of PJ64 1.7 for example), the pc hardware that is used (graphics card, operating system, etc), the plugins that are used (there are many that give different results), and the settings of those plugins (which can be easily tweaked and change the speed of the game slightly), there are often many emu runs that operate at different speeds in various circumstances. finally, there is a concern about using memory watching in a live run to gain more information than normally possible (for example, have all the blue warp timers on your screen when you do a run so you never miss a wrong warp). due to these unknown factors, emu runs are not properly verifiable, and therefore shouldn't be verified. this isn't about banning emu, it is about not verifying runs that do not have any proper method of verification, especially on a platform that was arbitrarily allowed in the first place, and has concerns about easy potential cheating.

if we can agree on these proposals, we should then unverify all OoT/MM runs without videos, and all OoT/MM runs without an official release, to improve the quality of the zsr leaderboards verification system. this seems like the best compromise: we keep running OoT/MM accessible, while also keeping it legitimate.

thoughts?


Title: Re: ZSR Leaderboards
Post by: Zas on August 20, 2014, 08:37:56 PM
I completely agree. This will also hopefully encourage more people to move from emulator to official releases.


Title: Re: ZSR Leaderboards
Post by: Jbop on August 22, 2014, 12:24:13 AM
I'm fine with both of those points. While we're at it though, how about making it so that people can't verify their own runs?


Title: Re: ZSR Leaderboards
Post by: Cosmo on August 22, 2014, 03:06:49 PM
I'm fine with both of those points. While we're at it though, how about making it so that people can't verify their own runs?

this is a good idea


Title: Re: ZSR Leaderboards
Post by: Tr621 on August 23, 2014, 11:25:04 PM
I'm fine with both of those points. While we're at it though, how about making it so that people can't verify their own runs?

That's what I've always thought should be the case for all games, but what do I know?


Title: Re: ZSR Leaderboards
Post by: Apasher on October 22, 2014, 06:03:03 PM
Could we implement notifications for ZSR editors for when a run is submitted to the leaderboards? This makes it so that we won't be far behind in verifying runs.


Title: Re: ZSR Leaderboards
Post by: Zefie on December 19, 2014, 08:40:29 PM
I fully agree with what Apasher has said and will show my support through this post.


Title: Re: ZSR Leaderboards
Post by: Apasher on December 19, 2014, 08:49:51 PM
With that being said, I would like to come up with another proposal for the leaderboard itself:

Hide unverified runs by default, and implement the option to show them. I feel like having unverified runs shown by default defeats the purpose of the verification system in the first place since potential fake times could still be seen.

Thoughts?

(Also, seconded Jbop's proposal of not letting editors verify their own runs)


Title: Re: ZSR Leaderboards
Post by: doktor_m on February 26, 2015, 05:14:51 PM
I also agree with apasher. The default leaderboards should only show verified runs.


Title: Re: ZSR Leaderboards
Post by: Irregular programming on February 26, 2015, 07:09:58 PM
I also agree with apasher. The default leaderboards should only show verified runs.

I'm all for that but then there has to be more people who verifies runs.

I've been speedrunning on official consoles since summer 2014 and I've had one run in total verified. I get that people don't really have time to (or want to) verify runs that are bad, and I totally understand that (I wouldn't have time to verify 30 minute any% runs). However if the leader boards are gonna default to verified runs off unless you are really good there is not much reason as it is now to actually post your run as it's most likely not going to be verified anyway.

I am not at all critical against those who verifies runs, but I would actually like to see unverified runs on the ZSR boards per default as in 99% of the times those runs are probably OK and are just as valid as any other run on the board.


Title: Re: ZSR Leaderboards
Post by: Jbop on February 27, 2015, 01:23:15 AM
Or we could implement the flagging idea...


Title: Re: ZSR Leaderboards
Post by: doktor_m on April 09, 2015, 03:13:39 PM
Whats going on with the leaderboards? Why are runs not being verified and why are fake runs not being taken down?
Let's take the OoT Any% leaderboards as an example. ZG posted a top level run three weeks ago that has still not been verified, and as far as I can tell it meets all requirements for verification. There are also several high ranking entries that are obviously fake and should be taken down in accordance with the leaderboard rules, yet they are still there several weeks or even months after they were submitted.

I understand that there are people working and giving up their free time just so I and others can enjoy this site for free and I truly appreciate that. Please don't take the above as criticism of those who work to make ZSR great. I'm simply curious about what is going on.


Title: Re: ZSR Leaderboards
Post by: Jbop on April 09, 2015, 07:05:18 PM
Whats going on with the leaderboards? Why are runs not being verified and why are fake runs not being taken down?
Let's take the OoT Any% leaderboards as an example. ZG posted a top level run three weeks ago that has still not been verified, and as far as I can tell it meets all requirements for verification. There are also several high ranking entries that are obviously fake and should be taken down in accordance with the leaderboard rules, yet they are still there several weeks or even months after they were submitted.

I understand that there are people working and giving up their free time just so I and others can enjoy this site for free and I truly appreciate that. Please don't take the above as criticism of those who work to make ZSR great. I'm simply curious about what is going on.


Title: Re: ZSR Leaderboards
Post by: doktor_m on April 09, 2015, 08:37:26 PM

Maybe I'm stupid but I don't get it :P


Title: Re: ZSR Leaderboards
Post by: Jbop on April 14, 2015, 12:56:46 AM
Neither do I, and you said it perfectly so I quoted you ;)


Title: Re: ZSR Leaderboards
Post by: SavageWizzrobe on October 22, 2015, 09:41:07 PM
Hi, I'm a new speedrunner and I've submitted several OoT runs on the leaderboards. None of them have been verified but all of them have video links, and I've noticed that there are some questionable, unverified runs. One in particular says it's done on USA N64 but the accompanying video contradicts that. On the other hand, there are also unverified runs that are good candidates for verification. Even some verified runs no longer have videos.