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=> Ocarina of Time 3D => Topic started by: zeldarocks on June 26, 2011, 04:59:00 AM



Title: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: zeldarocks on June 26, 2011, 04:59:00 AM
Grezzo left original bugs in the programming when remaking the game, in preserving the original spirit of Ocarina of Time!!!

---

Moriya:
We sped up revealing it and had Ikuta-san and others try out parts of it. We would ask how it differed from what they had imagined, and then we would fix it. One conflict arose when, as programmers, we wanted to get rid of bugs. But the staff members who had played the old game said the bugs were fun! We were like, "What?!" (laughs)

Iwata:
Yes, that is an area of conflict.

Moriya:
It wouldn't be fun if your friends couldn't say, "Do you know about this?" So we left them in if they didn't cause any trouble and were beneficial.

Iwata:
So you implemented them as you would specs, rather than treating them like bugs. It took some work and you had to go out of your way, but you preserved the spirit of the original.

---

I would like to know you guys' thoughts on this; was he just trying to pass the buck --making excuses for the various bugs and glitches present in the final code? Or was he genuinely attempting to do justice to the original?


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: ZFG on June 26, 2011, 05:48:16 AM
I don't think by "bugs" he meant speedrunning techniques that we use, or else they probably wouldn't have taken out ISG.  He might have been referring to smaller stuff that's not necessarily speedrun material.  Though maybe I'm wrong and they removed ISG for another reason.


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: CloudMax on June 26, 2011, 07:27:45 AM
I don't think by "bugs" he meant speedrunning techniques that we use, or else they probably wouldn't have taken out ISG.  He might have been referring to smaller stuff that's not necessarily speedrun material.  Though maybe I'm wrong and they removed ISG for another reason.
"So we left them in if they didn't cause any trouble"
ISG caused ALOT of trouble, same with stealing fishing rod, as it messed up your B button.

It actually seems that they infact only removed glitches that actually helped you to skip parts of the game.
Think about it. Ground jump was removed, and it was used to skip parts of DC for example.
Superslide was used to get to shadow early.

However, they did leave ways to perform RBA, but that was probably because they wasnt aware of them.

And clipping into jabujabu is not how the story goes. So they did want to fix that probably.

So yeah, they fixed all the old ways of breaking the games, that they were aware off.

Makes sense.


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: UchihaSasuke on June 26, 2011, 07:33:15 AM
no dev is going to admit they messed up when trying to fix the bugs.

they either say they left them in on purpose or say they completely missed them.


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: CloudMax on June 26, 2011, 07:36:42 AM
no dev is going to admit they messed up when trying to fix the bugs.

they either say they left them in on purpose or say they completely missed them.

Or they could just have not mentioned it at all you know.
They were the ones to bring it up. And it could be to make it clear that they did infact leave some thing in on purpose.
Other stuff may have been by mistake though. such as hookshot clip, triple slash, walking while talking.

They fixed all the old ways of performing sequence breaks, except from waking while talking and megaflip as far as I know.
They may have been unaware of walking while talking, and maybe didnt know about any ways to do breaks with megaflip


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: thundrio on June 27, 2011, 03:52:04 AM
I'm sorry to seem skeptical on the internet, as most stuff found is inherently true, but I don't seem to see any source for the interview?


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: 0nyx on June 27, 2011, 04:54:27 AM
Is that enough proof to you ?

http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/3/1


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: thundrio on June 27, 2011, 03:50:34 PM
Sure is! Much thanks!!!

 ;D ;D ;D ;D ;D ;D


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: Kaztalek on June 27, 2011, 04:15:20 PM
it's not a bug, it's a feature


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: Jeville on June 28, 2011, 05:33:16 AM
That is some fine rock under the well.


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: CloudMax on June 28, 2011, 07:58:07 AM
That is some fine rock under the well.

Nah. It is ugly. I think they tried to fix sequence breaks (early BotW, early spirit, early shadow, etc), but wanted to keep all other glitches.
They failed.

However, they could just be lying about all this, and actually tried to fix the glitches they knew about.


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: ComplexRobot on June 28, 2011, 10:18:20 PM
Well, I'm sure they didn't have a list of glitches from the original game.
They must have only fixed bugs that they found.
They couldn't have found them all.
Not everyone is crazy good like you speed runners at finding bugs!


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: Blazing Factor on July 06, 2011, 08:49:08 AM
What makes me mad at the point that there is no ISG there >:(


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: CloudMax on July 06, 2011, 08:58:42 AM
What makes me mad at the point that there is no ISG there >:(

That is one of the few "serious" glitches that you could do by mistake.
And no, I am not talking about a frame perfect interaction while crouch stabbing.
I am talking about when you stab a jar and then pick up an item for the first time.
It results in you being unable to walk off cliffs and shit.

I can imagine that some normal gamers would get the feeling that this is a bad game if that ever happened.
I mean, if it happened in a game that wasnt zelda people would go all mad about how badly coded the game is. :)

Still, I miss ISG :'(


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: ZeldaFan on July 10, 2011, 04:55:00 PM
I'm glad they left glitches in the game. Allows for much more replay value and time-reducing strategies.


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: CloudMax on July 10, 2011, 05:00:15 PM
I'm glad they left glitches in the game. Allows for much more replay value and time-reducing strategies.

Yet they removed almost every single time-recuding strategy from the game, and we had to find new ways of doing everything.
Really, I do not see what they are talking about as they did remove all the big time savers. RBA is obviously unintentional, and the same goes for pretty much all the other glitches that is used in the current speedrunning route (except for maybe megaflip and bombslide)


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: Quick_learner on August 09, 2011, 04:51:29 PM
I think they left some of the minor bugs in that not many people noticed so they could get away with doing this interview


Title: Re: Grezzo Intentionally Left Bugs in To Preserve Feeling of Original
Post by: V92ify on August 31, 2011, 04:19:20 PM
Now this is more feeling than the original :p !