Title: OoT3D: Trick Research and Discovery Thread Post by: thundrio on June 15, 2011, 04:59:23 PM since this is coming out, i thought there should be a centralized place where everyone posts on whether certain tricks work or not. i made this a while ago so the list is outdated, but anyone can edit it. there is a column to the right where you can put a yes/no on whether or not an oot glitch works or not. try to also make a post here about what glitches are tested because if i see some semi obvious trolling going on (look at a revision and see 30+ glitches posted as a yes/no at once) i will go back to the last revision.
https://spreadsheets.google.com/ccc?key=0Ar4DxBmYYzPYdHFJTHRLcnc3TmZFM09UNjFhMm8wRHc&hl=en Have fun hunting! Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mitjitsu on June 15, 2011, 05:27:51 PM I think that list could be streamlined a bit. If you know ISG and SS don't work then you know a bunch of these instances where it applies won't work.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: thundrio on June 15, 2011, 05:30:26 PM well i wasnt really trying to create a list that was good for checking oot 3D glitches, at the time i wanted to just create a compilation of every single trick possible in oot.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: mzxrules on June 15, 2011, 05:35:42 PM Pinned
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 15, 2011, 06:33:23 PM I've been trying to do the recent Aqua escape trick but it's hard to say if it works or not. At the very least IF it does work, timing & distance near the edge for calling Navi is much more strict than console version.
tl:dr I don't think it's possible but then again it might be more strict in terms of success than console. Edit: Carrying a broken stick still works on 3DS version. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Pokey on June 15, 2011, 06:38:21 PM Does bottle dupe work? The kind where you pause mid swing? I want a bottle over Iron Boots.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 15, 2011, 06:52:22 PM Haven't got that far yet but Gohma first cycle is possible.
Stun - Jump attack from stick - Broken Stick glitch -> Normal Stick Slashes on her 4-5 times til she dies. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 15, 2011, 06:57:25 PM Haven't got that far yet but Gohma first cycle is possible. Yep, I agree. It's strange, does deku stick remain in Link's hand when jumpslashing ghoma on N64?Stun - Jump attack from stick - Broken Stick glitch -> Normal Stick Slashes on her 4-5 times til she dies. Maybe another angle will work for BotW early. Or even a cosmo escape style dive. ^^ You can still quick regrab vines, so there may be skulltulla clip... Back to testing. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 15, 2011, 07:01:49 PM Quote does deku stick remain in Link's hand when jumpslashing ghoma on N64? It might have happened to me once on a casual playthrough on the console version. So yeah. Also the sword -> stick -> sword while backwalking does work, and if players have decent execution, you could skip the owl. Edit: The hidden archery minigame door in Child's Kakariko Village is still there. Edit 2: Bottle Switching to replace (useless) item does not work. If you touch the items tab there is a small frame window where you can use an item before the menu pops up but here is the problem: Items Tab touched and use bottle swing before menu = Item menu ignored Bottle swing followed by touch Items Tab = Item menu ignored (the touch screen doesn't animate when touching a tab during a bottle swing). Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 15, 2011, 09:33:50 PM SUPERSLIIIIIDE!!!!!
http://www.youtube.com/watch?v=JKlQTgzBfCs Take that GREZZO!!!! And megaflip has never been so easy. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 16, 2011, 12:07:04 AM Petition to name that the "Bombslide"
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 16, 2011, 05:20:32 AM it begins.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 16, 2011, 07:15:19 AM B1 skip in deku:
http://www.youtube.com/watch?v=HjNq0ZHr2iA Death moutain trail piece of heart early: http://www.youtube.com/watch?v=Uq9N9dOvwDI Angle changing: http://www.youtube.com/watch?v=kcSv38ExLK Since megaflip works, we could skip a bit of Jabu's belly if we manage to get ruto throw. I didn't tested it and I can't since I've finished Jabu. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 16, 2011, 10:16:23 AM Steal the rod: Any version method
- When Link dives in the water right next to the land, pixels before he stands on it, there is a small chance that he does not come back up like normal and is in mid-air for a few frames (similar to console) but I never got the rod to work in mid-air. I'm not sure if this is a tweak similar to Ocarina Items where you can't use bottles during a backflip. Golden Scale as kid: Does not work. I did the method as shown on the console version and Link gets a piece of heart instead. What's more interesting that when swimming with the shield, he does not look down but looks ahead. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 16, 2011, 11:19:24 AM Hi! I also got this game now and I also did megaflip B1 skip in deku tree. I just got that game. I uploaded that video to youtube anyway if it's even old now. I hope this game turn out great!!
Sadly ISG doesn't work anymore :( Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 16, 2011, 01:21:58 PM That reminds me. People on IRC already knows this but I got a text dive from a lonely Goron on the top platform in Goron city. So in theory Navi dive should work, but from my opinion it's pretty strict on both spacing and timing.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 16, 2011, 03:43:44 PM This game prevents me from studying!
http://www.youtube.com/watch?v=cqXy55vLccg Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 16, 2011, 04:32:46 PM for the megaflip->slide do you still only have 1 frame to release the z target or is there a big window
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: mysticremen11 on June 16, 2011, 04:47:06 PM Lol this game is getting destroyed all ready
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 16, 2011, 05:35:57 PM I got the fish in the bottle to interupt Forest Temple Poes cutscene recorded along with high quality footage of Bombslide and Megaflips.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 16, 2011, 05:40:55 PM for the megaflip->slide do you still only have 1 frame to release the z target or is there a big window I did it pretty easily, I don't think there's a 1 frame window.Some new vids: Really strange stuff: http://www.youtube.com/watch?v=4XKRDe4v7iU FHESS up slope: http://www.youtube.com/watch?v=Ce-xHgIdrwg Wait for ssbmproHRC: http://www.youtube.com/watch?v=-vPT-KqiAlA Poe cutscene skip: http://www.youtube.com/watch?v=cjOwuHEUmdQ Forest temple megaflip: http://www.youtube.com/watch?v=UER-NwMvyDc Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 16, 2011, 07:04:07 PM Forest Temple Poe cutscene trick
http://www.youtube.com/watch?v=erbDIXifivA Bombslide (high quality confirmation video) http://www.youtube.com/watch?v=dI6elHBWuUg Megaflip (high quality confirmation video) http://www.youtube.com/watch?v=hdG4uVFBAmI Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 16, 2011, 07:36:42 PM WTF Grezzo?!
http://www.youtube.com/watch?v=mNkcF8fmJQw Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 16, 2011, 07:39:45 PM Is it Sunday yet?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 16, 2011, 08:08:58 PM I uploaded few new videos and you guys can see them from here:
http://www.youtube.com/user/Kazooie I keep uploading stuff when i get further in the game. Also great videos MajoraMIM!!! :D Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 17, 2011, 09:24:10 AM Nice videos Kazooie.
I've done the Forest Temple and Phantom Ganon 2nd phase takes 3 cycles to kill him, 2x Master Sword Jump Attacks per cycle. The loss on this version isn't as bad as King Dodongo because the Phantom becomes vulnerable to attacks much sooner. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: zeldarocks on June 17, 2011, 01:36:13 PM I would assume that these are confirmation of the remake utilizing the old Ocarina of Time engine, sans bug fixes?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Brainstorm on June 17, 2011, 04:14:18 PM cucco dive still works
bottom of the well early does not, the entry is blocked Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 17, 2011, 05:14:06 PM cucco dive still works bottom of the well early does not, the entry is blocked We know http://www.youtube.com/watch?v=VQ4V8n1bO44 Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 17, 2011, 05:40:10 PM I'm quite far in this game now. Almost have done water temple now. I didn't make video of every little detail because they are same than on normal oot. Here is some things what I have tested. Some other little things but it's not listed in here, only main ones.
1. Presure jump works when doing trade quest. 2. Waterfall cuccojump to zora's domain doesn't work because invisible wall is now along with the wall so it's impossible now. 3. Sidehop and megaflip past flamewall in fire temple works just like in the old one. Small key skip for fire temple because of that. 4. When you melt king zora you can walk through of him when he is melting. Just like in normal oot. I also did made couple videos of some tricks: (Here is all my 3ds oot videos) Megaflip to skip B1 in deku tree: http://www.youtube.com/watch?v=g9Oo12_vS9I Quick grab and jumpslash recoil: http://www.youtube.com/watch?v=62ABiuNVujg Megaflip and weirdslide: http://www.youtube.com/watch?v=Vs_TkIAWuPQ Bomb jump: http://www.youtube.com/watch?v=d27fIBjZdhw Minuet of forest skip: (this also works with bolero of fire like in n64 oot) http://www.youtube.com/watch?v=JzHSHWeX7VE Crater heart piece early: http://www.youtube.com/watch?v=1SZohd6vzC8 Spell dive and water temple small key early: http://www.youtube.com/watch?v=RJqCyRDuD7E Also in water temple that last ledge where you change water level to it's highest part is now more far away so jump can't make you there anymore. Maybe some damage boost. Have fun! ^_^ Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 17, 2011, 06:20:48 PM Has anyone attempted Navi Aquascape yet?
Lets also hope the other versions of the game have more glitches, you never know. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 17, 2011, 06:28:19 PM I've tried it many times and link doesn't backstep that much than on n64 version of the game. So it might be possible but timing is hell. That is all what I know.
Normal forest escape I have almost got with crouch stab. I have half way inside of mido but link will be pushed back. Maybe right angle or something. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mike on June 17, 2011, 06:56:21 PM I've done the Forest Temple and Phantom Ganon 2nd phase takes 3 cycles to kill him, 2x Master Sword Jump Attacks per cycle. The loss on this version isn't as bad as King Dodongo because the Phantom becomes vulnerable to attacks much sooner. You can beat him in 2 cycles. Keep close to him, hit fireball back at him at Jump Slash range, jump slash immediately to hit him as he falls, but before he touches ground. If you did that right, you bounce back a bit. Mash out two more Jump Attacks, and they will land (you'll be perfectly aligned so you won't slide left/right/behind him after jump attack animation). Just did this on boss rush mode. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 17, 2011, 08:04:05 PM Ganon's Castle early!!! Have fun!! Hoverslide also confirmed in this game!
http://www.youtube.com/watch?v=3vQCZcX_-Q0 Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: playe on June 17, 2011, 08:17:18 PM Did you... just do a Gainer in that video?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 17, 2011, 08:19:52 PM I did normal backflip from hoverslide what goes forward just like in normal oot :)
EDIT: Added trials skip here as well: http://www.youtube.com/watch?v=NWaOxX74oG8 Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 17, 2011, 08:57:31 PM lolol the trials aren't meant to be played outside MST by the game's law.
it looks like the devs only paid attention to the most popular glitches like ISG. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 17, 2011, 09:08:59 PM I really hope silver block skip is impossible, so that Golden Gauntlets early will be part of the any% route ;D
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: thundrio on June 17, 2011, 09:15:55 PM well silver block skip + getting to spirit as child have to be impossible. if we could, then wouldnt we just go to child spirit and get silver gaunts+chus?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 17, 2011, 09:24:04 PM Spirit chus early and silver block skip are 2 very different things
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 17, 2011, 10:32:18 PM About spirit as a child early. There is new problem if you can somehow get to the fortress as a child. Link can't backwalk over that sandpit anymore for some reason. He just sink to it.
Anyway I found new exclusive trick for this game a while ago: http://www.youtube.com/watch?v=_-1aVqgmyfE Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: aleckermit on June 17, 2011, 10:50:43 PM Iron Boots should be skippable in Water Temple now:
Spell dive to ruto, drain the water all the way down, get the key from bombable wall, go to the begining of the tunnel that leads to ruto, clip the hookshot into the wall near the entrance of the tunnel and then hook the torch that's close-by through the wall and fall into OOB water. Then swim around to the opposite side of the bottom floor and get that early key. Now with 2 keys you can go get the boss key (assuming you can cross the gap to that boulder tunnel in the room before the BK room). Then a hoverslide should make it to the ledge that leads to teh boss door room. I do this exact route in my RDO playthrough here (the hookshot clip will be different of course): http://www.youtube.com/watch?v=Y-nuLFsj_tM If that works then all we need is Water Early to skip iron boots completely. Anyone try the megaflip clip method or the old hookshot method (where you stand next to the WT entrance and hit the crystal with a very precise shot)? EDIT: GD hoverboots... need them early. I'm getting ahead of myself. Trying to brain-storm at work xP. That WT torch clip should work at least. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 17, 2011, 11:05:34 PM That sounds like a plan but that ledge what you are talking about is gone on water temple entrance. It's not there anymore :/
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 18, 2011, 12:05:02 AM Can somebody test:
- Ruto Throw - Silver block skip - Shadow temple gate clip Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 18, 2011, 05:47:20 AM News from french night:
Megaflip in Ice Cavern: http://www.youtube.com/watch?v=eeUgICQeC2c Some water temple speed tricks: http://www.youtube.com/watch?v=D7eTrhkgvLg http://www.youtube.com/watch?v=LaTxIQfDigI Superswim ;D : http://www.youtube.com/watch?v=Sp-LyH89lhE It gives hope for more Z-mashing tricks still there. Maybe Superswim could lead to Water temple early with some clip somewhere... Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 18, 2011, 09:14:20 AM Great job with the videos majoramim!!! Awesome stuff and keep them coming!!! ^_^
Skip gerudo gate opening cutscenes: http://www.youtube.com/watch?v=6HT8dOmToSg Hoverslide over shadow pit: http://www.youtube.com/watch?v=bgwY4UQWiGQ -One cycle bongo bongo still works with spin cycles. -Block skip is gone but hookshot clip is so close to grab ladders on other side. -Old spike room jumpslash strategy to get top of the spikes works here as well. -You can still chu down pillar just like old oot. EDIT: Swordless link confirmed in this game: http://www.youtube.com/watch?v=-Tt8sTVcPc8 Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 18, 2011, 02:02:15 PM Forest escape!
http://www.youtube.com/watch?v=8oT3qV1KZ3M Well crap: http://www.youtube.com/watch?v=TJm-XaQ6554 Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 18, 2011, 02:12:29 PM This game is better than I expected, I thought it was going to be a Metroid Prime: Trilogy version but this one is not that bad really. I think I got an idea for a 3D forest escape which is damage sliding from a weak Deku Baba but trying to set one up without having to lock on during the slide is annoying.
This is BEFORE I saw MajoraMIM posting a video on Forest Escape. I tried the classic Golden Token dupe and it seems like when the boomerang is returning, you are pretty much guaranteed to get legit even when you hit the portal but I have only done one attempt on this at the moment. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Skeggz on June 18, 2011, 02:15:00 PM wow... Kazooie and MajoraMIM Have Found Quite Alot! This Game Is Already Part Broken :D
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 18, 2011, 03:17:10 PM This game is better than I expected, I thought it was going to be a Metroid Prime: Trilogy version but this one is not that bad really. I think I got an idea for a 3D forest escape which is damage sliding from a weak Deku Baba but trying to set one up without having to lock on during the slide is annoying. This is BEFORE I saw MajoraMIM posting a video on Forest Escape. I tried the classic Golden Token dupe and it seems like when the boomerang is returning, you are pretty much guaranteed to get legit even when you hit the portal but I have only done one attempt on this at the moment. Yeah, I also tried GS dupe and it's not working. Maybe the new ZFG method will work. I also had the idea of damage out of forest, the deku baba on the left of the path to deku tree is good for it, stay between her and the wall and it will hit you when rotating. The annoying thing isn't really getting out without targeting one but more avoid the water outside. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 18, 2011, 04:05:18 PM GF Prison Cell to Purple Rupee Crate
http://www.youtube.com/watch?v=f_u4vYZulZw Proof that ISG still exists. http://www.youtube.com/watch?v=A79w_b0HOcQ Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 18, 2011, 05:39:44 PM You guys are awesome :)
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: stevensda on June 18, 2011, 06:42:35 PM Proof that ISG still exists. http://www.youtube.com/watch?v=A79w_b0HOcQ sorry for being a derp but how just that prove isg still exists? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Slowking on June 18, 2011, 06:57:02 PM the sword is active when he falls into the hole. Problem is there is no known way to activate classiv isg.
Has anybody tried the damage activation way? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 18, 2011, 07:59:48 PM Bottom of the well, the now troll boulder is gone after playing the song of storms. I thought at first it was an explodable rock that you could use a Bombchu for early access but I was wrong.
In the room full of coffins, it's still possible to get the key without unlocking them by abusing the "Returning Boomerang = goes through anything" trick. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: thundrio on June 18, 2011, 08:18:24 PM hmmm. is it potentially possible that the boulder disappears during the nocturne of shadow cutscene? (since bongo bongo breaks out). probably not but it seems possible.
also, for anybody not on the irc, grunz found a way to fortress as child (megaflip+damage boost). i had to leave before he tested anything there though. i think kazooie is making a video later. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 18, 2011, 08:30:49 PM On MajoraMIM's attempt to get Lens of Truth without Lullaby. He faced dead end after defeating Dead Hand as the next events did not function properly (bar doors were still locked and the Lens of Truth treasure never appears) but you can still do this by using Farore's Wind by placing and using a warp in the mini boss room, it does everything else correctly, the only problem is that you need Lullaby to get Farore's Wind destroying the whole purpose of getting the Lens without Lullaby.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: thundrio on June 18, 2011, 08:41:37 PM What about killing dead hand, savewarping, and then going back to his room?
What i mean is, when you use farores to go back there, do you fight him again? or do you just use farores and the chest is there. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kaztalek on June 18, 2011, 08:44:00 PM the clear trigger may be killing all the enemies in the loaded room
in this game it seems as though opening the original room was never reloaded, so it may be possible to get the lens of truth by killing all the keese and beamos in the room behind the locked door :) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 18, 2011, 09:23:38 PM Hey, I am new around here.
Figured that maybe it'd be worth sharing the stuff that I find. Damage Boosting in water temple to get to the 3rd water level spot A few different clips I've found. I think all of them works with hookshot. Clip through the wall/floor in water temple at the 1st water level spot to reach the small key on the floor below. No need to waste a bombchu anymore http://www.youtube.com/watch?v=Pka6L_YPOnk Clip through the wall/floor in fire temple to reach a prison cell. I assume you get stuck inside if the gates are closed, so you'll have to use Farore's wind or restart to get out. http://www.youtube.com/watch?v=p3FsNzaXx6M Clip through the wall in water temple to get back into the main room while it is unloaded. I was not aware that the hook spots were loaded at all time? http://www.youtube.com/watch?v=NGjY2VU2CsI And then the old trick in Water temple to reach the 3rd water level spot fast. Just use damage boost. http://www.youtube.com/watch?v=QlHMHvUKknQ ______________________________ You can still hookshot and jumpslash in "?" (the windmill) to reach the heart container. I do not think you can jump from the stone platforms and grab the center anymore though. You can still use a damage source to get invincible and interact with objects that you normally wouldn't reach due to a damage source Lets say that you use a bomb, and while it hit you, you just run into a circle of fire with a chest in it and open. I did this for the boss key chest in spirit temple. You're still not able to pick up heart pieces that fall down into water (damn boomerang) Quote -Block skip is gone but hookshot clip is so close to grab ladders on other side. I tried to do that for atleast 30min, it is insanely close. If only there was a way to aim slightly higher and still clip. :/Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: mysticremen11 on June 18, 2011, 09:24:35 PM Has anyone tried the cucco jump and if it works someone should see if the extra HP is there and if the HP chest give the HP as a child instead of the odd mushroom.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: MrGrunz on June 18, 2011, 09:52:42 PM Ok, here's some potentially major stuff:
I've figured out how to reach Gerudo's Fortress as child. It requieres bombs, though. Here's an instruction on how to do it (it's fucking hard): - Line up with the gate and turn around - Walk forward until you are 1 backflip (speaken in backflip distance) away from the last pixels at which you can talk to the gerudo woman - Drop a Bomb - Backwalk and pull out another bomb - Drop the 2nd bomb in front of the gate (a bit away from it) - Walk towards the first bomb again - Do a Mega Flip and immediately let go of R after backflipping - The 2nd bomb will boost you on to the fence The Odd Mushroom is still there, just like the 37th Heart Piece. It's not possible to reach the Heart Piece, though. Neither is Ice Arrows as child possible, although you can still seam walk. That's due to the slope and the ceiling being changed. Gate Skip might be possible. With some perfect precision you can land on the slope to the right and keep standing on it. Afterwards you can get do a backflip to reach another spot you can stand on. I haven't gotten any farther yet, though. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 18, 2011, 10:14:12 PM And then the old trick in Water temple to reach the 3rd water level spot fast. Just use damage boost. http://www.youtube.com/watch?v=QlHMHvUKknQ Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 18, 2011, 11:18:32 PM Great :). WT should be done in 4 keys now. I have found 2 more improvements to WT now. It should save you about 1 to 2min.One is yet another clip. (I had to run through the entire temple to find possible clips, and I can imagine that there is more out there) I will upload videos tommorow. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: MrGrunz on June 18, 2011, 11:34:16 PM Ok, here's some of the craziest shit ever:
If you do the Death Hole Glitch at the grotto in Lake Hylia and quit the game without saving, you appear in a grotto with 3 webs and a cow (probably the hyrule field grotto near gerudo valley) instead of getting to the title screen. Leaving the grotto crashes the game. you can't use your inventory, ocarina etc, but you can still use the items you had on the X + Y buttons before quitting. By using bombs you can die and save the game, but the result is rather disappointing. When you load the file you just simply appear in ToT with all the items you had before quitting the game. Maybe we can do more with this. I'll try this with some more grottos. Ok, THIS GLITCH HAS MAJOR POTENTIAL: Every grotto warps you to a different place. One grotto just warped me into the Lake Hylia building. You can kill yourself with bombs and save afterwards. if we end up in a temple, we might have a huge sequence break. It seems like all standard grottos (chest, bugs, fish inside) warp you to the Lake Hylia building, so no need to test those ones any further) List of Grottos I've tried + results: - Lake Hylia Grotto: Warped to Grotto in front of Gerudo Valley - Grotto left to Hyrule Market under rock: Warped to Lake Hylia Building - Fairy Fountain in Forest Meadow: Black Screen that could still create noises when pressing buttons, but only for 4-5 seconds - Kakariko Grotto with Re-Deads: Warped to Lake Hylia Grotto - Grotto to the left of Kakariko Entrance coming from Hyrule Field: Weird Empty Grotto with no real content - Deku Nut Upgrade Grotto with 2 Scrubs in it: Warped to Grotto in Sacred Forest Meadow - Forest Meadow Grotto: Warped to Hyrule Castle Grotto Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Enterim on June 19, 2011, 02:08:24 AM This game is exciting.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Maxx on June 19, 2011, 05:58:19 AM I've got it now. Web clip in Deku works. I wasn't fast at all. Just megasidehopped, put down the 3DS to say in IRC that i megasidehopped, then slowly walked over and clipped:
(http://dl.dropbox.com/u/4644316/2011-06-19%2001.55.11.jpg) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 19, 2011, 06:23:55 AM Ok, THIS GLITCH HAS MAJOR POTENTIAL: Sweet!Every grotto warps you to a different place. One grotto just warped me into the Lake Hylia building. You can kill yourself with bombs and save afterwards. if we end up in a temple, we might have a huge sequence break. It seems like all standard grottos (chest, bugs, fish inside) warp you to the Lake Hylia building, so no need to test those ones any further) List of Grottos I've tried + results: - Lake Hylia Grotto: Warped to Grotto in front of Gerudo Valley - Grotto left to Hyrule Market under rock: Warped to Lake Hylia Building - Fairy Fountain in Forest Meadow: Black Screen that could still create noises when pressing buttons, but only for 4-5 seconds - Kakariko Grotto with Re-Deads: Warped to Lake Hylia Grotto - Grotto to the left of Kakariko Entrance coming from Hyrule Field: Weird Empty Grotto with no real content - Deku Nut Upgrade Grotto with 2 Scrubs in it: Warped to Grotto in Sacred Forest Meadow - Forest Meadow Grotto: Warped to Hyrule Castle Grotto A few more grottos List (I am working on it): Hyrule Field Iron Boots HP grotto > Lost Woods Grotto (The one where you use the mask of truth to gain an upgrade) Hyrule Field HP grotto at Lake Hylia Fences > A grotto with 2 redeads in it. No idea where that is. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Maxx on June 19, 2011, 06:47:51 AM 1 cycle Gohma with no Deku Sticks:
http://www.youtube.com/watch?v=lfpnqCung80 Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 19, 2011, 07:37:07 AM i got the game and the first thing i used was the nut forest escape (almost couldn't escape because this method is clunky)
i won't be using much else since what works seems too hard. btw, is backwalking definitely faster like in the N64 version? i use it for long distances so far due to being used to do that and it looks faster. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Maxx on June 19, 2011, 07:53:49 AM Link CAN'T PICK UP BOMB FLOWERS that have already been lit by a Deku Stick without the Goron Bracelet. Maybe he needs a strength upgrade even to lift bombs???
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 19, 2011, 11:22:21 AM Noob Megaflips (Using Nayru's Love to megaflip) still works. A good idea for testing Geurdo Fortress as Child*
Also in Adult's half in Spirit Temple: In the silver rupee room you can jump slash to clip in a Song of Time block but doing so the game thinks you were crushed and warps you back to the entrance of that room. * Yes I know not really speed running friendly that way but it's an easier way for checking out stuff in the Gerudo Fortress and see if the Mushroom chest is still possible. Edit: Found a out of bounds area in the big statue room in Spirit Temple. May upload it in a couple of hours time as I am uploading a high quality confirmation video on Early Ganon Castle with Early Golden Gaunts & x2 Defence Power (+ skipping child spirit). Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: stevensda on June 19, 2011, 12:13:08 PM why is there a mushroom in the fortress?. seems like a stupid place to leave a mushroom
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 19, 2011, 12:20:55 PM Noob Megaflips (Using Nayru's Love to megaflip) still works. A good idea for testing Geurdo Fortress as Child* Thats good to hear. As I have trouble with the timing for the standard megaflip this will make it alot easier to test stuff out.And the two new water temple time savers I mentioned earlier are 1 longshot clip and 1 megaflip. The hookshot clip saves about 10-15 seconds I guess. The megaflip should save about 30-40 seconds. I think I am about to find a new megaflip time saver that saves about 60-90 seconds, but it is barely out of range. Though, I have only managed to perform the megaflip 3 times at that area, so I cant decide if it really is out of range or not! I will upload the hookshot clip soon. The megaflip video will take a while longer. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: MrGrunz on June 19, 2011, 12:34:52 PM Ok I was wrong. You can leave some of the grottos you warp to. Usually both screens will turn black, but you can still walk around and use items (you can hear the noises).
When leaving the grotto I warped to when using the one in zora's river inside of that stone circle I walked around a bit and fell into lava or something. the screen appeared for the one second again when I hit the lava. I wasn't really able to see where exactly I was, but this might have been the ganon's castle surrounding area. I think I've tested almost every grotto now and I always just ended up in another grotto. Only exception was the standard one which warped me to lakebed. we should really try to leave all the grottos now and try to end up in a useful place. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 19, 2011, 12:48:03 PM Ok I was wrong. You can leave some of the grottos you warp to. Usually both screens will turn black, but you can still walk around and use items (you can hear the noises). When leaving the grotto I warped to when using the one in zora's river inside of that stone circle I walked around a bit and fell into lava or something. the screen appeared for the one second again when I hit the lava. I wasn't really able to see where exactly I was, but this might have been the ganon's castle surrounding area. I think I've tested almost every grotto now and I always just ended up in another grotto. Only exception was the standard one which warped me to lakebed. we should really try to leave all the grottos now and try to end up in a useful place. When you end up in the area which you believe is ganon's castle area, do you think anything in specific would happen if you die? Maybe the screen comes back, or maybe you just get a soft freeze. If you could get your screen back by dying there this could be a major breakthrough. Also, I wonder what would happen if you enter a loading zone when you have the blackscreen. I have a feeling that you would get a soft freeze, but if not then that would also help alot. Here is my new water temple small key clip: http://www.youtube.com/watch?v=SRjta0gpdFg Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 19, 2011, 01:01:05 PM I also tested this grotto glitch alot this day. I noticed there is also difference when you quit without saving. Example when you fall down from hole to bottomless pit, then quit. You will end up to other grottos and sometimes to lakeside laboratory. Usually it's lakeside laboratory. In same grotto entrance do death hole glitch that where you fall to bottomless pit and let fairy revive you. You will end up different place after that. Like in skulltula grotto near kakariko village I got loaded small treasure chest grotto somewhere, then I ended up other grotto in black mess what was not loaded. It was like wrong warp with hover in old oot. When I walked to unloaded grotto loading point. Link came up from grotto where I went in.
I also tested this stuff with odd mushroom timer. When you are stuck in death hole glitch. Let timer go away. Deliver spoiler text box freezes and nothing happens after that. If you glitch in lakeside laboratory and there show eyeball frog to doctor he will give you medicine just like normally but you don't get any timers from that. So it's useless I think. I was thinking could you warp away from laboratory without freezing. When you are stuck in death hole glitch. You play warp song and it get stuck too. It doesn't take you anywhere. In same spot you can try to climb on epona and escape death hole glitch. If you walk to other loading zone this mode on. Link will just walk straight forward and next area doesn't load at all. You might get stuck in wall that is other side of loading zone. I really like to see how you guys do this glitch. I mean where you quit and other things :) EDIT: Two videos what I uploaded yesterday if anyone haven't seen them yet! http://www.youtube.com/watch?v=crGCeyoir7s http://www.youtube.com/watch?v=fUXDAtQc10Q Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: MrGrunz on June 19, 2011, 01:10:15 PM Kazooie, it's that way:
Every grotto warps you to a certain place. It doesn't matter if you reset while falling through the grotto or if you do so while being stuck on top of it. The standard grottos with that rupee chest warp you to lakebed, the others just to one of the other grottos. But here's something awesome: Some of the grottos can be left. You'll get a black screen, but you can still walk and us items. You can also save there by dieing. The places I warped to sound really promising: - Ganon's Castle Surrounding area - Burning Kakariko (Nocturne CS didn't start :( ) - Sacred Realm or at least an area with the same music Sadly, I forgot which grotto I used for each of them. I think I definately used the Zora's River one, the Kakariko one with the re-deads and the one with the skulltula to the left of the kakariko entrance coming from hyrule field. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 19, 2011, 01:11:18 PM Picking up the Silver Gauntlets while equipping the Golden Gauntlets replaces them.
I'm also testing the Bombslide + hover boots to see whether or not it can reach the other side (Mirror Shield Chest to Silver Gauntlets chest and vice versa) outside of the temple and it doesn't seem like it. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 19, 2011, 01:16:12 PM Kazooie, it's that way: Every grotto warps you to a certain place. It doesn't matter if you reset while falling through the grotto or if you do so while being stuck on top of it. The standard grottos with that rupee chest warp you to lakebed, the others just to one of the other grottos. Grunz! I mean when you are falling, don't quit. I ended up very different place with that. Sadly i don't have video of it. I was near kakariko secret grotto where you can get skulltula. I was falling down and then fell to void. Game loaded me to unloaded grotto and other one was loaded far away from me. And I can leave that grotto as well. But nothing relevant happened. Just came out the same grotto where I went in. :/ Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 19, 2011, 01:44:48 PM I can now confirm that it is indeed possible to clip out of bounds in water temple.
http://www.youtube.com/watch?v=cB6Thj2FEMg I also found out that it is possible to do the regular hookshot clip when you are under water. Already looking for places where that could be useful. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 19, 2011, 02:00:20 PM There is a song of storms grotto at the top of kokiri forest that a lot of people don't know about. I'm sure there might be others people are forgetting. We should make a comprehensive list.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 19, 2011, 02:18:44 PM Another OoB hookshot can be used in the Shadow Temple, it's in the room where there are big Skulltulas and Guillotines. I tried both the Crouch Stab slide and Bombslide to get through the gate for early ship but it wouldn't let me go through.
Good job with the videos CloudMax! Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 19, 2011, 03:25:41 PM For the block room skip in shadow, you may try to hookshot when link land from the upper level, you can hookshot when is crouching from the fall. Maybe it will give a better angle for hookshot clip to ladder.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Exodus122 on June 19, 2011, 03:47:05 PM I made this a while ago and am probably missing some but here are most of the grottos:
[SoS] means it needs Song of storms to enter [exp] means it needs an explosive to enter Also standard grotto means it has bugs,fish,chest,and gossip stone Kokiri forest [SoS]By LW entrance- 20r standard grotto Kakariko Village [exp]Kak center: redeads-200r chest By the ladder to windmill: 20r standard grotto Hyrule Field [exp]Inside four fences by lake entrance: heart piece for 10r from scrub Next to tree by Lake Hylia entrance: blue rupee standard grotto [exp]Secret hole by tree between Castle and Kakariko: Gold skulltula high up [exp]Boulder west of castle: Standard grotto with 5r [exp]NW part of Hyrule field- secret grotto near lone tree south of river: fairy fountain [exp]NW part of Hyrule field- under boulder north of river: Heart piece underwater [need iron boots] [exp]Boulder SW of Lost Woods Entrance: 20r standard grotto [exp as child,hammer as adult]hyrule field rock circle by GV: [need fire to get to the things inside] cow, gs, gossip stone, 5 deku nuts Hyrule Castle [SoS] Bombable walls-gold skulltula, bugs, 20r, 5 seeds, 5 bombs, 5 nuts, gossip stone DMT [SoS]Rock circle by goron city entrance- 200r chest inside standard grotto [exp]By rocks going up to top: cow and 26r (infinite rupees) DMC [exp]Center of rocks near DMT entrance: standard grotto with 20 bombs [hammer]By Goron City entrance: three scrubs-5 nuts for 20r, 30 arrows for 70r, 5 bombs for 40r Goron City [SoT,hookshot] Fire room-3 scrubs: nuts,arrows,bombs Lost Woods [exp]By Goron City entrance: standard grotto [exp]By SFM entrance: two scrubs-deku nut upgrade for 40r, seeds for 40r Lost woods stage: deku nut and stick upgrades Sacred Forest Meadow [exp]Entrance: wolfos-50r chest By ladders-fairy fountain Lake Hylia Under gravestone: 3 scrubs: nuts,arrows,bombs Lon Lon Ranch [child only] 3 scrubs-nuts,seeds,bombs Gerudo's Fortress [SoS]By boxes- fairy fountain Zora's River [exp]Under rock on top area: fairy fountain By the above one: 20r standard grotto [SoS]Rock circle at bottom: scrubs-green potion 40r, red pot 40r Zora's Domain [SoS]On island-fairy fountain Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 19, 2011, 04:13:05 PM those graveyard ones are, I think, not technically grottos because they aren't triggered by a hole actor, rather by a normal loading zone
also there might be another one by the circle of rocks in DMT?? I thought there was anyway. Great list :) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 19, 2011, 04:22:45 PM Here is the megaflip trick I found in Water temple. It lets you skip the block room.
http://www.youtube.com/watch?v=fReBZKisH1g I really am horrible at megafliping. I wasted more than 30 bombs to do that once. I need to practice it a bit. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Maxx on June 19, 2011, 04:24:08 PM This grotto stuff is super crazy. Hoping something awesome comes from it.
Some small stuff from me: 50 Bullet Bag from Shooting Gallery (no Slingshot) http://www.youtube.com/watch?v=VWN-PQwsAEI Sweet Megasidehop in Deku to break 2nd web http://www.youtube.com/watch?v=h2fBK0EmHPI Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Exodus122 on June 19, 2011, 04:31:21 PM Oh right. I removed the graveyard ones and added the DMT one Cosmo was talking about.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 19, 2011, 06:04:33 PM Nothing big, but hey, it is still something.
You can enter the shooting gallery during night with hookshot. http://www.youtube.com/watch?v=EkW7K9qg-Mg First unedited video I upload. The trick is so easy, you can't fail. :p I made a Training Grounds video on how to reach the ice arrows in just 20 seconds. And then how to reach the bombchu chest from the ice arrows in just another 10 seconds. http://www.youtube.com/watch?v=YvCSD3jHGL4 Training Grounds has always been broken, and will always be. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 19, 2011, 07:45:37 PM Great job with Gerudo Training ground stuff Cloudmax! I didn't know you can hookshot clip so fast in there. I tried it but didn't get it. Good work! :)
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 19, 2011, 08:16:14 PM Ok so today I've found 2 Hookshot OoBs in Shadow Temple, Spirit Temple and Ganons Castle (one in Forest Trial and one in the final staircase to Ganondorf's room).
I can also confirm that holding your shield during a Bombslide does not let Link defend himself during a cutscene, therefore you cannot do the trick where you can keep your Master Sword against Ganon's first phase. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Pokey on June 19, 2011, 08:58:14 PM My power has been out or I would have made this sooner. This is what I have found:
50 bullet bag without slingshot still works. Slingshot skip (jump past fire circles like a champ) Getting Zelda's Lullaby moves Mido New way to get FHESS (rolling into enemies like the gold skulltula in ZR. I can't rock clip though.) Gainer still works and is still useless. Inverted cam is in but the timing is different. My file right now has no sword or Deku shield. I have beaten Dodongo's Cavern and have a ton of other items. I will make a thread once I see the maximum amount of things you can get without sword/shield. EDIT: You can't cast rod without a sword. EDIT EDIT: I forgot to say that I dove off the edge in Hyrule Castle using a chicken. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Slowking on June 19, 2011, 09:45:24 PM I do have an idea for shadow early. Pobably not going to work, but hat the hell.
In one of the water temple videos I saw that torches were loaded even when the room they were in wasn't. I think that is new. So maybe the torches in front of shadow are also loaded. If so you might just be able to hookshot them from the graveyard with a longshot. Sadly I don't have a 3DS, so I can't test. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 19, 2011, 09:48:57 PM I do have an idea for shadow early. Pobably not going to work, but hat the hell. In one of the water temple videos I saw that torches were loaded even when the room they were in wasn't. I think that is new. So maybe the torches in front of shadow are also loaded. If so you might just be able to hookshot them from the graveyard with a longshot. Sadly I don't have a 3DS, so I can't test. I tried that earlier, and it does not work. And I think what you saw was one of my videos when I hookshoted to unload the main room. Am I right? If that is the case, I hookshoted onto one of those hookshot squares (which never seem to unload, ever), while the normal torches appears to be gone. Sad, but true. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Slowking on June 19, 2011, 09:54:50 PM Ah ok. Well that sucks then. Damn they should have put a crate near the warp platform.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 19, 2011, 09:57:27 PM Ah ok. Well that sucks then. Damn they should have put a crate near the warp platform. Agreed. There is so many places I wish they would have put crates at now. Like next to the gate at gerudo fortress for example, so that you could clip right through it and skip saving the workers and stuff :P Couldn't they just have been slightly dumber when designing the areas :( Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 19, 2011, 10:09:32 PM Could we get this grotto glitch on video?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 19, 2011, 10:57:44 PM Could we get this grotto glitch on video? I can make a video of it now. It should be up within 30min. After that I have to sleep, it is 1am. :< Edit: Okay, I failed. I did not get stuck on the grotto like you're suppost to when you're doing the death hole glitch. I fell until I got into the void and spawned in wrong grotto insted. Though, I guess it is worth uploading that aswell. I will upload it tommorow. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: brynnagiadrosich on June 19, 2011, 11:04:38 PM I got into the Water Temple early without Iron boots, wasn't sure if this was found or not yet. I can't make a video, but basically, I got Epona, clipped into the middle of the lake house by dismounting her right into the corner of it. It looks as though there is solid ground there, but you can jump down (Link will fall for a bit then land in water), and then just navigate using the minimap into the loading zone. Sorry if this has been found, but I thought it was cool.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Maxx on June 19, 2011, 11:14:27 PM I got into the Water Temple early without Iron boots, wasn't sure if this was found or not yet. I can't make a video, but basically, I got Epona, clipped into the middle of the lake house by dismounting her right into the corner of it. It looks as though there is solid ground there, but you can jump down (Link will fall for a bit then land in water), and then just navigate using the minimap into the loading zone. Sorry if this has been found, but I thought it was cool. This is new and amazing. aleckermit got into WT without Iron Boots today, but he used bombs to clip out of bounds. Gonna try this right now. Good job and thanks a lot. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: brynnagiadrosich on June 19, 2011, 11:19:18 PM This is new and amazing. aleckermit got into WT without Iron Boots today, but he used bombs to clip out of bounds. Gonna try this right now. Good job and thanks a lot. Thanks, I hoped to find at least one glitch in this game because it's new. Yeah, it's pretty easy, I got it on my first try, just make sure Link's leg is through the corner of the building, dismount, and you should end up in the building itself. When you fall into the water, the camera never changed for me, so you'll have to use the minimap. Hope this is useful, I assume we could skip iron boots now? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 19, 2011, 11:19:30 PM The question is if it is worth getting epona just to get into WT early.
It is great in runs that make use of epona, but I can imagine that using bombs would be better otherwise. Great find though! And yes, we may be able to skip iron boots as spelldive still works, you can bomb your way over to the ocarina spot, and you can clip OoB :) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: aleckermit on June 19, 2011, 11:56:00 PM Water Temple Early :)
http://www.youtube.com/watch?v=jPvJKmuSFbM It's not just a simple MrGrunz clip so be sure to read the description. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: MrGrunz on June 20, 2011, 12:57:56 AM Here's a nice Water Temple Break, that might be very very useful if we ever find a way to reach the boss door ledge without longshot:
- Hookshot clip OoB at the bottom part of the main room - Swim over under that ground in front of that locked key door - face the other way around (opposite direction to the door) - Hold Z, Swim backwards (you should always fall for a few frames and then end up in the water again) - Smash the Bomb button like hell to drop a bomb while falling for a few frames (the bomb will lay on the ground above you) - Wait for the bomb to explode and swim at the right time out of the OoB water so the bomb hits you and boosts you on to the ground This is really easy and allows us to get the Boss Key right after collecting the first 2 keys. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Maxx on June 20, 2011, 01:55:35 AM Water Temple Early :) http://www.youtube.com/watch?v=jPvJKmuSFbM It's not just a simple MrGrunz clip so be sure to read the description. I've got a variation on this that doesn't require bombs and the OoB camera is a lot easier to see with, but the clip is WAY harder. I'll try to get a vid, but I'm pretty inconsistent so far. Need to find a good method. Water Temple is getting ripped up. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: aleckermit on June 20, 2011, 04:56:16 AM Crossing the Gerudo bridge with the hookshot is easy:
http://www.youtube.com/watch?v=oqpIMJvUcmw Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: bluephantom340 on June 20, 2011, 06:25:56 AM http://www.youtube.com/watch?v=9fZwlkQhWjw HEH !!
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 20, 2011, 06:32:54 AM at least that means an even faster route.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: aleckermit on June 20, 2011, 07:14:55 AM For Dark Link you can stand completely still while holding Z and do the right+B sword attack and he will come up behind you and he will get hit over and over. He won't even try to attack you and like I said you don't need to even move. I don't remember it being that simple in the original.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 20, 2011, 07:22:58 AM Here is a video of my failed attempt at doing the Grotto Death Warp (Yeah.. Thats what I call it. It needs a name. Death Hole does not fit its purpose, that is the console version where it does not actually dp anything useful), insted I got that other odd glitch.
I fell down into the hole insted of getting stuck on top of it, which resulted in me failing into the void. After that I respawned inside another (unloaded) grotto. Insted it loads a grotto that is infront of you. Neither the one I stood in, or the loaded one were the grotto I actually entered. When you exit the grotto you return to the place where you first entered. http://www.youtube.com/watch?v=cI7DjOxtpYE Skip ahead to 1:15 to see me perform the glitch successfully. Does anyone have any tips on the timing, or is it just something that you have to learn? And I can almost swear that the bombs explode faster in the 3ds version, or is that just an illusion? I used to run majoras mask, and I can not remember it exploding that fast in one single hover that I ever did in that game xD Quote For Dark Link you can stand completely still while holding Z and do the right+B sword attack and he will come up behind you and he will get hit over and over. He won't even try to attack you and like I said you don't need to even move. I don't remember it being that simple in the original. And I had to use dins fire 5(?) times to kill him.. I hate dark link :DTitle: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 20, 2011, 08:49:43 AM I played through 100% today
GREZZO paid respect to EAD's original level design in all situations -- with one exception Switches hittable past bars/grates 1. Water temple skulltula room 2. Spirit temple mirror puzzle 3. Spirit trial bombchu chest all 3 instances had a crystal switch you hit through a wall... but now you dont have to hit through the wall I think they took issue with being able to hit through certain things (SoT block in fire temple, Red ice in Ice Cavern and Water trial) so they found a fix for that but the fix made it so they couldnt do those switch puzzles. Instead of trying to change the physics more they just moved the switches :P one thing-- one of the gossip stones used to say something about a switch hittable through a wall. we should find that gossip stone and see if they changed his text :) also "Everybody stalfos" is gone :( Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: kokiri.swordsman on June 20, 2011, 09:24:39 AM As far as changed text goes, all i noticed was that Jiro the carpenter no longer calls link cute before prancing away.
calls you a fine lad now... should i be feeling this badly about it? Also seems you can still steal the fisherman's hat :D i figured the redesigned fishing pond would maybe open up a possibility to break out of the area, and steal the rod that way, but it seems you'd need bombs or some sort of damage to manage that. no luck :\ Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mr. Hero on June 20, 2011, 09:52:13 AM A few small things:-
- Crouch-stab off objects like rocks and boulders can be ESS'ed, but damage FESS is much faster. - Was trying to find an alternative Forest Escape to walking-while-talking (which is horrible to perform). Decided to FESS off the left Deku Baba in the Deku Tree tunnel; there's a nice section to the right of the tunnel which you can go across now to enter the main part of the Forest. However even with FESS speed it still seems impossible to clip the Kokiri guy blocking the exit ;l. The furthest it seems possible to clip into him is with the classic crouch-stab, but that clips nowhere near enough in this version. - If the Death Hole glitch finally finds some usage, there may be an alternative Forest Escape via the Mask Show grotto in Lost Woods. All you need to do it stand at the edge of the grotto and wait for one of the Deku Shrubs to knock you in with a nut. However if the Death Hole glitch is only useful with a fairy, this Forest Escape method has no chance of working. EDIT: did the Death Hole again and quit without saving as I was falling. I ended up in the room with the cow in Kakariko Village, in the section where the heart piece is. Would be useful if there is a way to leave without the game freezing... Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 20, 2011, 10:00:51 AM A gossip said to me that some things can change in dungeons when you have completed them.
I didn't remember that on original. Must gheck. Also I get gerudo fortress seamwalk (a bit different than original and harder) 0 gravity doesn't work. But i think megaflip can do it. I'll try tonight. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 20, 2011, 11:07:30 AM Also I get gerudo fortress seamwalk (a bit different than original and harder) 0 gravity doesn't work. But i think megaflip can do it. I'll try tonight. If you cant do that from there, try to1. Hover boost from the seam walking area (you must go a bit to the left where there is no collision, as the roof seems to block you for to long otherwise. 2. Same as above but with bombslide insted. And I would also like someone to try hover boost / bombslide from the area above the prison you get thrown into, and see if you can reach the right side of the gate, on top of the mountain. You can still get onto the edge above the prison by standing on the box and sidewalk with hoverboots and then sidehop and slash. My consistency is to bad to try these out properly. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Enterim on June 20, 2011, 11:10:50 AM Is Windy B still in this game? Because it'd be interesting to cast Farore's Wind in one of these glitched grottos.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 20, 2011, 02:22:06 PM In your face GREZZO!
I found a way to enter the deku tree zone without loading it, and as we all know, that means that his mouth still is opened as the actor isn't loaded! http://www.youtube.com/watch?v=x8FSN2Z5vMI At first I thought this wouldn't be possible as they changed the house to get up onto the kokiri forests walls, but I found a way around that problem. This does not really contribute to speedrunning in any way at the moment, as you have to complete the deku tree (no more DoT skip), but it could become useful in the future. And damn, why does everything need to have a purpose when it is cool? :D Hammerslide over shadow pit: http://www.youtube.com/watch?v=oTWHsFECU8E Skip trials using hammerslide: http://www.youtube.com/watch?v=Dy8UrjxXKjc Okay, here is a video of how to get to deku tree as adult link! http://www.youtube.com/watch?v=QTCYA2Aef6M Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Pokey on June 20, 2011, 04:09:14 PM I got into Bottom of the Well before going adult.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 20, 2011, 04:30:19 PM I got into Bottom of the Well before going adult. How'd you manage that? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 20, 2011, 04:44:55 PM If you cant do that from there, try to 1. Hover boost from the seam walking area (you must go a bit to the left where there is no collision, as the roof seems to block you for to long otherwise. 2. Same as above but with bombslide insted. And I would also like someone to try hover boost / bombslide from the area above the prison you get thrown into, and see if you can reach the right side of the gate, on top of the mountain. You can still get onto the edge above the prison by standing on the box and sidewalk with hoverboots and then sidehop and slash. My consistency is to bad to try these out properly. Didn't work with megaflip, I'll try hoverslide. You can also damage slide with hoverboots on, Link will have a little acceleration time and then he goes like the normal one, exepted he does larger turns. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 20, 2011, 05:45:15 PM 2 more confirmations:
Master Quest Dodongo's Cavern early bomb bag shortcut still works Original Ganon Castle Trials Skip without Hoverboots I will definitely film those along with the OoB hookshots soon. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 20, 2011, 05:56:40 PM 2 more confirmations: Master Quest Dodongo's Cavern early bomb bag shortcut still works Original Ganon Castle Trials Skip without Hoverboots I will definitely film those along with the OoB hookshots soon. Could you do the OoB videos first? :P Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 20, 2011, 06:04:36 PM Yeah, those OoB hookshots are easier to do than the no Hoverboots Trials Skip. My filming setup does not let me produce these high quality edit in minutes :( But since these clips are short, they may be up in 2 hours at the fastest.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: aleckermit on June 20, 2011, 07:08:25 PM Apparently Twinrova's Double Dynamite phase will ALWAYS shoot the 3 same shots at you in a row, she will not change it up.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mike on June 20, 2011, 07:11:55 PM Apparently Twinrova's Double Dynamite phase will ALWAYS shoot the 3 same shots at you in a row, she will not change it up. I can confirm this is most definitely not true. I've seen a couple variations of the pattern. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 20, 2011, 07:14:01 PM If TSA statement is true then I got to be really lucky getting the 3 same element shot pattern for 4 cycles in a row.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 20, 2011, 07:29:09 PM i thought the shots were always the same 3 in a row in the n64 version and it only got combined if you missed and got hit.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: bluephantom340 on June 20, 2011, 07:35:07 PM I can confirm this is most definitely not true. I've seen a couple variations of the pattern. Same hereTitle: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mike on June 20, 2011, 07:39:32 PM i thought the shots were always the same 3 in a row in the n64 version and it only got combined if you missed and got hit. If you're just talking about speedrun conditions, aka first cycle only, then she *usually* (I've never seen her deviate here) fires same three elements in a row. If you go beyond first cycle (yes, it's possible...), she mixes it up. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 20, 2011, 07:42:05 PM hm i see.
it's been too long since i did more than 1 cycle against her. in the 3DS version, the only temple i haven't done yet is spirit. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: kokiri.swordsman on June 20, 2011, 08:39:38 PM well, using damage to clip through the fire around the boss key still works in the spirit temple.
good to know. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: aleckermit on June 20, 2011, 08:45:04 PM Hover bombsliding to Ganon Castle early saves about 18 seconds over triggering the rainbow bridge. Pretty hard to do though, good for segmented:
http://www.youtube.com/watch?v=Dw2TgIyJ9B8 Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: bluephantom340 on June 20, 2011, 08:52:47 PM In MQ 3D, actor glitch in jabu still works. Since ISG doesn't work, you can't bypass the water jets so you have to go around.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: aleckermit on June 20, 2011, 10:05:48 PM Keep Master Sword during Ganon fight using Din's Fire (very easy):
http://www.youtube.com/watch?v=3E7QrFya1Q8 Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 20, 2011, 10:14:30 PM Apparently Twinrova's Double Dynamite phase will ALWAYS shoot the 3 same shots at you in a row, she will not change it up. It changes when she has about two or three hits left Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mike on June 20, 2011, 10:26:37 PM Not sure if it's that useful, but I think you can use Kazooie's Hookshot trick to reach the Boss Door in Spirit Temple early, allowing you to bypass the mirror puzzle. From that room before the mirror puzzle with the platform that eventually lowers down, it looks like the face of the giant statue isn't loaded yet. I couldn't get a clear shot at the fence you latch onto, but I think it might be possible. It's hard to tell if the face is/isn't loaded from the angle for me, though.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mr. Hero on June 20, 2011, 10:43:06 PM ^ about the Hookshot clip for the Spirit Temple boss door. It's now possible to climb onto the shoulders... but they seem to have added an invisible wall on the adult side where the raised snake section is. Not that the Hookshot clip is that useful any more what with the boss key skip not doable due to hovering being removed.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: kokiri.swordsman on June 20, 2011, 10:59:01 PM Quote Not sure if it's that useful, but I think you can use Kazooie's Hookshot trick to reach the Boss Door in Spirit Temple early, allowing you to bypass the mirror puzzle. From that room before the mirror puzzle with the platform that eventually lowers down, it looks like the face of the giant statue isn't loaded yet. I couldn't get a clear shot at the fence you latch onto, but I think it might be possible. It's hard to tell if the face is/isn't loaded from the angle for me, though. i tried this, but i either couldn't find the angle, or the part you hookshot to isn't loaded either (since it moves when you hook to it) it's likely also an actor. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mike on June 20, 2011, 11:19:22 PM Ah, ok. Wasn't sure if I was just not being patient enough. Only other thing I tried was megaflip to Fire Temple boss door (old trick) to bypass most of the dungeon in MQ since they give you Megaton/Boss Key super early.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 20, 2011, 11:22:41 PM Ocarina of Time 3D: 2 Out of Bound spots in Ganon's Castle.
http://www.youtube.com/watch?v=IQlSdRK4HIc Ocarina of Time 3D: 2 Out of Bound spots and 1 time saver in Shadow Temple http://www.youtube.com/watch?v=QMPHdY29dEQ I'll be uploading these videos tomorrow: -Master Quest Dodongo's Cavern early bombs -2 Out of Bound spots in Spirit Temple -Ganon's Castle Trial Skip without Hoverboots All of them are filmed, now I need to edit them but it's a bit late for me to do so. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: red hawk1001 on June 20, 2011, 11:51:50 PM Regarding the death hole glitch. What do you think causes it. Is it because its a cutscene followed by a warp and you break out of that cutscene? If so what about other cutscenes that warp you?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Pokey on June 21, 2011, 01:12:07 AM Foward slide makes it across quick sand in Wasteland.
You can megaflip off the ladder and land on the seam, but can't get to where you normally sidehop to gate skip. But you can probably do some crazy megaflip strat to find a way across the gate. We are super close to Spirit Temple before going adult ^_^ Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: ZFG on June 21, 2011, 05:16:39 AM So they changed the loading zone for jabu so you can't enter without giving him a fish, but make adult in jabu much easier http://www.youtube.com/watch?v=L9e7c1clwgw&feature=youtube_gdata
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 21, 2011, 08:19:30 AM i don't know if it has been confirmed already but Lens of Truth are completely skippable in this game. i made it though the whole Shadow Temple without them and the desert was already confirmed to be passable without lens (and trials are skipped once again)
a compilation of all the skippable main items should be made. as of now i think silver/gold gauntlets, lens of truth and iron boots can be skipped. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 21, 2011, 08:34:19 AM i don't know if it has been confirmed already but Lens of Truth are completely skippable in this game. i made it though the whole Shadow Temple without them and the desert was already confirmed to be passable without lens (and trials are skipped once again) a compilation of all the skippable main items should be made. as of now i think silver/gold gauntlets, lens of truth and iron boots can be skipped. Isn't it possible to skip slingshot aswell? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: ZFG on June 21, 2011, 08:48:59 AM Don't forget bolero, requiem, serenade and prelude.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 21, 2011, 09:11:57 AM oh yeah, i forgot those. since i'm doing 100% i didn't pay attention.
skippable "required" items so far: slingshot bullet bag lens of truth iron boots silver gauntlets gold gauntlets bolero serenade requiem prelude song of storms bombchus fire arrows funnily, the only one of these that i tried but couldn't get past was slingshot skip. i failed it in the original too. RingRush edit: added some more items you forgot ;)...also I'm pretty sure hover boots are skippable w/ megaflip but without confirmation I won't add that Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Majora MIM on June 21, 2011, 09:32:35 AM Megajump:
http://www.youtube.com/watch?v=5HgxcV8rlYo Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 21, 2011, 12:23:03 PM Ocarina of Time 3D: 2 Out of Bound spots in Spirit Temple
http://www.youtube.com/watch?v=AB6_TEV4OXo Ocarina of Time 3D: Major Shortcut in Dodongo's Cavern [Master Quest] http://www.youtube.com/watch?v=nb_UzA3muFw Ocarina of Time 3D Glitch: Skip Ganon's Trials without Hoverboots http://www.youtube.com/watch?v=DD-F1Kgtowk Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 21, 2011, 01:51:07 PM Here is explanation why jabu as adult works in oot 3D and not in N64 oot.
http://www.youtube.com/watch?v=ecVPl9aWGoo And if somebody haven't seen I recorded grotto warping glitch too: http://www.youtube.com/watch?v=UiRuae_5nS8 Great work everyone!!!!!! Keep up to good work!! ^_^ Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: brynnagiadrosich on June 21, 2011, 06:30:18 PM I tried clipping past that one part in Shadow Temple, the gate near the boat. Has anyone done this? I couldn't get through, I tried for about 45 minutes. I also attempted hookshot clipping there, trying to reach the ladder, but it's high enough to where the hookshot doesn't go through. It may be that you need a new angle unlike in N64.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 21, 2011, 06:37:42 PM i also tried with no results.
the problem there is that invisible force that puts you back in the bars part. if it didn't push you back that much, the clip would work. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 21, 2011, 07:39:01 PM Well, I got this close to the DoT skip. >:(
Ahhh! (http://i70.photobucket.com/albums/i83/Snowmanthatknows/CIMG0248-1.jpg) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: kokiri.swordsman on June 21, 2011, 09:07:39 PM ^ are you standing on something?
that looks like a pretty decent start... Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 21, 2011, 09:12:54 PM You can now Navi dive by performing 3 slash attacks and mash the navi button during the 3rd one.
It will teleport you back by a bit, resulting in you falling down the water as you speak with navi! http://www.youtube.com/watch?v=wWYT_FEahbA This trick was found by Kazooie! Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: stevensda on June 21, 2011, 09:34:00 PM wow sure is broken game allready, seeing as the tricks look alot easyer than the original i might get this once i can afford a 3ds
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Pokey on June 21, 2011, 09:47:02 PM OMG I CAN'T BELIEVE THEY LEFT THIS MAJOR SEQUENCE BREAK IN!!!
http://www.youtube.com/watch?v=1D85nw59lcI Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 21, 2011, 10:07:38 PM I had a similar idea with triple slash to navi text as the alternate Crouch Stab forest escape, it did get into the NPC a bit further but not as successful to clip through the guy and sequence break it.
Edit: Could we do this at lake hylia near the Zora Domain warp zone with this method? It skips Zelda's Lullaby if this works, especially on MQ because with the Slingshot you can get Bombchus in Master Quest Jabu's Belly and then use them for Early Dodongo's Cavern without Goron Bracelet. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 21, 2011, 10:20:46 PM I had a similar idea with triple slash to navi text as the alternate Crouch Stab forest escape, it did get into the NPC a bit further but not as successful to clip through the guy and sequence break it. Edit: Could we do this at lake hylia near the Zora Domain warp zone with this method? It skips Zelda's Lullaby if this works, especially on MQ because with the Slingshot you can get Bombchus in Master Quest Jabu's Belly and then use them for Early Dodongo's Cavern without Goron Bracelet. Yes, we talked about it in the chat. I did successfully enter zoras domain from lake hylia on first try. We can not skip zeldas lullaby due to the fact that you need to get the goron bracelet though :( Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 21, 2011, 10:29:16 PM you need lullaby for shadow boat, spirit keys, magic (light arrows)
skipping lullaby will be extremely unlikely Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 21, 2011, 10:49:30 PM you need lullaby for shadow boat, spirit keys, magic (light arrows) skipping lullaby will be extremely unlikely Yeah, right, those too :D Still.. Early bombchu in MQ! :P Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Maxx on June 22, 2011, 02:28:04 AM SoT block skip in Forest
http://www.youtube.com/watch?v=1G44zfEpHio Link not clipping in BotW :( http://www.youtube.com/watch?v=155xuFhUHp0 Kazooie is going crazy. This game is so nuts. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Zafum on June 22, 2011, 03:50:25 AM Wow, great research so far! It will be handy for my new OoT 3d page at Zelda Chaos (http://www.jaytheham.com/zcw/ZeldaChaos:OoT_3d)
By the way, here's a cool new glitch by Kazooie: http://www.youtube.com/watch?v=txvjYq8-KGw (http://www.youtube.com/watch?v=txvjYq8-KGw) (didn't see this posted yet) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 22, 2011, 05:52:05 AM botw w/ navi dive http://www.youtube.com/watch?v=7hy2CXXSFXc
infinite lens http://www.youtube.com/watch?v=PNb1LAK6trc Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Sasha on June 22, 2011, 05:59:16 AM Wait what? I thought there was a rock at the bottom of the well? ???
And this method might not be useful with the other method confirmed, but I'm curious if it still works if anyone can test it. http://www.youtube.com/watch?v=xdOb6A3tqZo Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 22, 2011, 06:09:42 AM the rock is only there during the day time.
actor glitch / skip using small keys / strange door glitches http://www.youtube.com/watch?v=3ONdN2E-vTQ Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 22, 2011, 07:10:20 AM And this method might not be useful with the other method confirmed, but I'm curious if it still works if anyone can test it. It works, I did it yesterdayhttp://www.youtube.com/watch?v=xdOb6A3tqZo By the way, I created a fail proof setup for the BotW early clip. http://www.youtube.com/watch?v=SJMO6pQMi8M I'll look into making a setup for King Zora Skip aswell Also, Alec found a way to use items in restricted areas. Bombs in ToT for example! He is gonna make a video of it soon! :D Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Valkskorn on June 22, 2011, 08:49:09 AM It works, I did it yesterday By the way, I created a fail proof setup for the BotW early clip. http://www.youtube.com/watch?v=SJMO6pQMi8M I'll look into making a setup for King Zora Skip aswell Also, Alec found a way to use items in restricted areas. Bombs in ToT for example! He is gonna make a video of it soon! :D Having lurked for ages, I finally had to make an account to comment on just how wonderfully fail proof that BotW method really is. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 22, 2011, 08:55:43 AM Having lurked for ages, I finally had to make an account to comment on just how wonderfully fail proof that BotW method really is. Haha, thank you! :) It took a while to find a good Cucco setup! I just found an insanely easy King Zora clip setup aswell, I'll make a video soon! Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mather on June 22, 2011, 08:56:52 AM Been reading/watching all the videos you guys are providing, Top notch.
I'm just annoyed that i won't be able to play it intill i get enough money for 3DS/Zelda which is looking around August time. :'( Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Valkskorn on June 22, 2011, 09:03:17 AM Haha, thank you! :) It took a while to find a good Cucco setup! I just found an insanely easy King Zora clip setup aswell, I'll make a video soon! Cool, I'm terrible at finding the exact right angles for clipping. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: aleckermit on June 22, 2011, 09:33:03 AM I found how to use restricted items!:
http://www.youtube.com/watch?v=485Nhk2EMgg Which immediately led to... ROD STEAL!!!!!!!!!!!! http://www.youtube.com/watch?v=xrU2CrThR58 Couple facts: 1. Seems you can't cast rod until you warp somewhere (enter load zone, use warp song etc). Casting =stuck in place, can't reel. 2. Save+quit with rod B will make B dead (sword is shown on B but doesn't work at all). Going back then forward in time fixes this. 3. Deku on B doesn't happen after entering & exiting water then pulling up an inventory screen/start-pausing. Dunno if it's possible. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mather on June 22, 2011, 09:39:57 AM I found how to use restricted items!: http://www.youtube.com/watch?v=485Nhk2EMgg Which immediately led to... ROD STEAL!!!!!!!!!!!! http://www.youtube.com/watch?v=xrU2CrThR58 Videos are pumping out left right and center. I like your "he he he". Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 22, 2011, 09:46:03 AM Farore's Wind works with this glitch holy f#s$ing sh*t
Edit: Using this in a grotto warps you back to the place where the groto came from. After exiting the Forest Temple entrance: Playing the Song of Storms to unlock the grotto near by the Forest Temple entrance. If you cast the spell inside the grotto, you'll warp back to the non-grotto location of where you last came from (in this case, the Forest Temple entrance). Edit 2 Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: stevensda on June 22, 2011, 10:22:26 AM does anyone want to make a playlist with all the glitches in so far?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Onimyst on June 22, 2011, 10:49:27 AM Two things to try:
1. Kazooie's ""Put Away Boost" glitch on Mido to try to clip past him. 2. "Put Away Boost" and the thing aleckermit found to use a bomb in the ToT for an extra boost through the DoT (maybe?). I can't try these as I won't have my 3DS until next week or so. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: LakesideLaboratory on June 22, 2011, 10:52:04 AM does anyone want to make a playlist with all the glitches in so far? After a long long time lurking, I've decided to make an account and a youtube channel dedicated to OoT 3D videos. Now, when my first video has been uploaded (using items anywhere and stealing the rod), please don't moan about them! It is really hard to film, commentate and play at the same time. I hope to make videos of all the major glitches, as well as the minor ones if I get time. I'm hoping that my channel will be a comprehensive guide to glitches. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 22, 2011, 10:57:43 AM After a long long time lurking, I've decided to make an account and a youtube channel dedicated to OoT 3D videos. Now, when my first video has been uploaded (using items anywhere and stealing the rod), please don't moan about them! It is really hard to film, commentate and play at the same time. I hope to make videos of all the major glitches, as well as the minor ones if I get time. I'm hoping that my channel will be a comprehensive guide to glitches. Why make your own videos insted of just linking to ours? And what you explained is exactly what ZSR is, but we have not added all information to the Oot3D pages yet :) http://zeldaspeedruns.com/oot3d Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: LakesideLaboratory on June 22, 2011, 11:00:37 AM Why make your own videos insted of just linking to ours? I actually explain that in the video ;D Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 22, 2011, 11:03:25 AM Deku sticks on B is possible, after stealing the rod. I went to the fisherman again, talked to him (for nothing) and left the place. Then I got a deku stick out but Link is holding a Hylian Shield as the graphic for holding the Deku stick.
Edit: -Wasted all of my deku sticks on B to 0 - Caught Bugs with empty bottle on X - Backflip with Bugs on X followed by B Bottle on B Works Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 22, 2011, 11:57:35 AM Deku sticks on B is possible, after stealing the rod. I went to the fisherman again, talked to him (for nothing) and left the place. Then I got a deku stick out but Link is holding a Hylian Shield as the graphic for holding the Deku stick. Edit: -Wasted all of my deku sticks on B to 0 - Caught Bugs with empty bottle on X - Backflip with Bugs on X followed by B Bottle on B Works You were late! Join the chat insted to stay updated =) We are already messing around with it. By the way, you do not even have to talk with the fisher man. You steal the rod, jump into the water, enter fishing pond, exit it again, and you have dekustick on b. I am gonna upload a video of bottle on B soon, I have already recorded it. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 22, 2011, 12:02:54 PM I am a bit slow then :-[
But one problem with the any item method is that it only works when you replace it with a workable item such as the Hover/Iron boots. I did some messing around with Farore's Wind during the escape section of Ganon's Castle and after using it, you warp back to the very top floor of the castle with full hearts and magic and 3 minutes remaining. Pretty good for performing escape speed runs similar to Metroid Prime 1 escape run. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 22, 2011, 12:11:08 PM I am a bit slow then :-[ But one problem with the any item method is that it only works when you replace it with a workable item such as the Hover/Iron boots. I did some messing around with Farore's Wind during the escape section of Ganon's Castle and after using it, you warp back to the very top floor of the castle with full hearts and magic and 3 minutes remaining. Pretty good for performing escape speed runs similar to Metroid Prime 1 escape run. It is not really a problem. Getting Iron boots takes no time at all :) I am soon done uploading my Bottle B video. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: ZFG on June 22, 2011, 12:31:29 PM Apparently you can get multiple heart pieces from dampes grave digging tour http://www.gamefaqs.com/boards/997842-the-legend-of-zelda-ocarina-of-time-3d/59516929 . Can anyone else confirm this?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 22, 2011, 12:40:34 PM Apparently you can get multiple heart pieces from dampes grave digging tour http://www.gamefaqs.com/boards/997842-the-legend-of-zelda-ocarina-of-time-3d/59516929 . Can anyone else confirm this? You can also start with what we believe is either master sword or a goron sword when you create a new file. We've seen two videos where they randomly start out with the sword equiped. I contacted one of them, he said that he got big goron sword just a short while before he saved and then went to create a new file (on slot 2!) There is many odd things going on in this game. And here is my Bottle on B video: http://www.youtube.com/watch?v=5Oxo3MKy0qQ I CAN NOW CONFIRM THAT RBA MEDALLIONS WORKS WITH ODD MUSHROOM! Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: LakesideLaboratory on June 22, 2011, 01:21:03 PM I also made a video of bottle on B, mainly to test out my other camera's quality.
http://www.youtube.com/watch?v=ApMw4NzjwXk (http://www.youtube.com/watch?v=ApMw4NzjwXk) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 22, 2011, 01:32:41 PM Great work with this deku stick on B glitch Cloudmax! You are awesome!!
Now we need to make sure what items are linked where in this game. They indeed seems to be different from original and that is awesome thing!! ^_^ Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 22, 2011, 02:27:37 PM Amazing discoveries guys!
Restricted items will probably lead to DoT skip with bombs, gonna test this after work. Also the chat doesn't work for me, says page isn't found. Help? :( Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Pokey on June 22, 2011, 03:43:32 PM BA still works:
http://www.youtube.com/watch?v=Ns-J3BohKxQ Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 22, 2011, 04:24:06 PM I have tested tons of the Item Slot RBA
http://zeldaspeedruns.com/oot/ba/reverse-bottle-adventure They are all the same in OoT3D After the item slots it seems some things are different (poe doesnt give you bombchus, etc) more testing needs to be done. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 22, 2011, 05:01:14 PM http://www.youtube.com/watch?v=FVZkRTB7ytc light arrow b
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Maxx on June 22, 2011, 05:04:57 PM Amazing discoveries guys! Restricted items will probably lead to DoT skip with bombs, gonna test this after work. Also the chat doesn't work for me, says page isn't found. Help? :( http://mibbit.com/#zelda@irc.speeddemosarchive.com I'll make the front page link to this for now until we get around to making our own page with chat embedded. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 22, 2011, 08:02:03 PM so, does the light arrow cutscene trigger with just shadow and spirit medalllions like on 64?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: qwerty1605 on June 22, 2011, 08:36:33 PM Yes, it does
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: aleckermit on June 22, 2011, 08:41:24 PM Item Swap glitch obviously allows for FW ANYWHERE:
http://www.youtube.com/watch?v=yrpouaea0Ow One weird thing I found is that if you FW warp to the castle escape from an area that has no timer, the timer in the escape is completely gone. Warping to Dorf triggers his boss CS, warping to Ganon = CS right after castle collapse. So FW doesn't seem to break the boss rooms or anything like that. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: ZFG on June 22, 2011, 09:53:19 PM Infinite hearts with dampes grave digging tour http://www.youtube.com/watch?v=oZR21ip2kds
Seriously, how do you screw something like this up when making a game???? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: stevensda on June 22, 2011, 10:02:57 PM Seriously, how do you screw something like this up when making a game put a 0 in the wrong place?Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: thundrio on June 23, 2011, 01:22:01 AM So embarrassing grezzo, they must not have done ANY bug testing on this game, or very little, because even casuals are discovering Jabu Early as adult. i came across this while browsing zelda dungeon, http://www.youtube.com/watch?v=z02Ljyct4ac&feature=player_embedded. and then i was reading the comments and someone claimed ANOTHER person discovered it.
if they do any bug fixes on future prints of the game (akin to difference between 1.0 and 1.1 for n64), this has to be fixed. I feel sorry for Grezzo, I really do. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Masterluigisw on June 23, 2011, 01:47:47 AM That's pretty sad lol ;D The thing is this is on the path or at least, close to it when you need to get to ice cavern as adult. So you can unintentionally do the glitch with some luck by walking on the loading zone spot just like this guy did. And I bet he's not the only casual with a few others that got traped inside Jabu's.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: ZFG on June 23, 2011, 01:50:43 AM So embarrassing grezzo, they must not have done ANY bug testing on this game, or very little, because even casuals are discovering Jabu Early as adult. i came across this while browsing zelda dungeon, http://www.youtube.com/watch?v=z02Ljyct4ac&feature=player_embedded. and then i was reading the comments and someone claimed ANOTHER person discovered it. if they do any bug fixes on future prints of the game (akin to difference between 1.0 and 1.1 for n64), this has to be fixed. I feel sorry for Grezzo, I really do. I think the funniest thing about this is that jabu as adult easy was probably caused by fixing jabu without fish as child XD Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 23, 2011, 06:20:16 AM I think the funniest thing about this is that jabu as adult easy was probably caused by fixing jabu without fish as child XD Yeah, probably.The moved the zone to the left, causing it to stick out of the ice as adult. A major mistake. And there is really no excuse for making such a big mistake. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Valkskorn on June 23, 2011, 06:41:37 AM Yeah, probably. The moved the zone to the left, causing it to stick out of the ice as adult. A major mistake. And there is really no excuse for making such a big mistake. Band-aid fixes never solve anything. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: brynnagiadrosich on June 23, 2011, 08:17:41 AM That's kind of like the whole thing with the rock in Kakariko village. They assumed that only cutscene diving with chickens worked, so they only made the rock appear during the day, when you have access to chickens, instead of just making it there all the time until the certain trigger makes it disappear. Kind of lazy, for sure.
Unfortunately, the DOT is a more efficient fix, because of the extensions it's received. We'll find a way past it eventually though. I wanted to ask, are the tricks in the water temple for Master Quest still around? Jump-slashing into the boss door to load it, stuff like that? I just started up Master Quest today (finally got time to finish the main quest) and god it's confusing with the mirrored mode. I have still been attempting to get past that gate in the shadow temple near the boat, but have had no luck, even with the triple slash clip. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 23, 2011, 09:19:46 AM Talked about this on the chat last night but here it is, the biggest facepalm speed trick yet:
Ocarina of Time 3D: Basement Floor 1 skip, no Mega sidehop from Deku Baba. http://www.youtube.com/watch?v=nMJCIsKytqs Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 23, 2011, 09:30:33 AM Talked about this on the chat last night but here it is, the biggest facepalm speed trick yet: Ocarina of Time 3D: Basement Floor 1 skip, no Mega sidehop from Deku Baba. http://www.youtube.com/watch?v=nMJCIsKytqs Yeah, that is just ridiculous... How could they miss something like that? Don't they try to actually move on the terrain they make? :S Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Valkskorn on June 23, 2011, 09:51:31 AM Yeah, that is just ridiculous... How could they miss something like that? Don't they try to actually move on the terrain they make? :S Not sure if their testers were as insane as the Zelda speedrun community is. You guys try EVERYTHING. As an aside, am I correct in believing that while unloaded rooms have all the collision barriers and such in them, chests remain unloaded? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 23, 2011, 09:55:12 AM Not sure if their testers were as insane as the Zelda speedrun community is. You guys try EVERYTHING. As an aside, am I correct in believing that while unloaded rooms have all the collision barriers and such in them, chests remain unloaded? I mean. If they change the terrain in deku tree and add a ledge. You obviously have to try if this new ledge can reach the edge that is just infront of it. Yes, chests remain unlodaded. : ( By the way, I found a new way to get deku stick on B. It does not require the restricted item glitch. It may be possible without ironboots/hoverboots, I have to do some more testing first though. I give more details later. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 23, 2011, 10:04:44 AM As an aside, am I correct in believing that while unloaded rooms have all the collision barriers and such in them, chests remain unloaded? places in OoT are in 2 parts"scenes" which have all the collision data, loading zones, etc and "rooms" which have the textures, actors, triggers, doors when the game fades out and goes to a new area, that is loading a new scene. when you go through a doorway or through a transition plane (such as the blackness in lost woods or the big drops in the fire temple), you are still in the same scene but it loads a new room. if you get out of bounds, only the room's actors that you started in will be loaded so you cannot get out of bounds then traverse deep in the dungeon to accomplish anything the exception is that the loading zones are still there, so if you got out of bounds and then traveled to a loading zone, it would work. an example of rooms/scenes is how in bottom of the well, to get chus in normal oot you need to get OoB -=From the main room=- because the chus are loaded. If you got out of bounds in the basement, that water wouldnt even be there, and the chu chest wouldn't exist Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 23, 2011, 12:00:14 PM Here is the new method to achieve Deku Stick on B! (found by me :D)
Disable B button (Currently the only known way is to do the Epona Death Glitch.) Enter Fishing Pond Exit Fishing Pond Jump into Lake Hylia Water Save and Quit (While in the water!) When you break deku sticks after this method, you will see the broken giants knife effect, insted of the Deku Stick Effect. The deku stick still look like a hylian shield in your hands though! The thing that makes the discovery of this method so great is that if we find new methods to achieve disabled B button, it may very well be possible to get deku stick on B without the use of iron/hover boots. I find it quite interesting how the fishing pond functions. Ohh, by the way, can someone test if this exact same method works on console? That would be hilarious. Note! You can not do this by using farores wind at ganon while you're swordless, as all methods except for steal rod requires you to restart the game to get deku stick on B, and when you start the game the file always check if you have master sword in your inventory as adult link. If you do not have it, you get it back and automatically equip it! Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Burning Death on June 23, 2011, 02:10:47 PM I can confirm that you can get a maximum of 29 3/4 hearts. 30 hearts will freeze your game as soon as you try to open any menu screen/play ocarina or exit the graveyard.
Have fun to maxing your hearts too now, it's boring as hell to follow Boris the gravekeeper for hours. I never seen a person in my life walking THIS slow.... Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 23, 2011, 02:30:55 PM I can confirm that you can get a maximum of 29 3/4 hearts. 30 hearts will freeze your game as soon as you try to open any menu screen/play ocarina or exit the graveyard. Have fun to maxing your hearts too now, it's boring as hell to follow Boris the gravekeeper for hours. I never seen a person in my life walking THIS slow.... Have many hearts is just annoying anyways. I have to let a zombie take away 19 3/4 double hearts. It takes FOREVER. D: The reason I need 1/4 of a heart is that it is required for some nasty glitches. Here is a video of the new "Disabled B to Deku Stick" method I found. http://www.youtube.com/watch?v=kR2j45hYL0g Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: brynnagiadrosich on June 23, 2011, 03:50:12 PM Have many hearts is just annoying anyways. I have to let a zombie take away 19 3/4 double hearts. It takes FOREVER. D: The reason I need 1/4 of a heart is that it is required for some nasty glitches. Here is a video of the new "Disabled B to Deku Stick" method I found. http://www.youtube.com/watch?v=kR2j45hYL0g Does this mean we don't have to actually steal the rod anymore? And I assume this would be used in segmented, of course, so single would still have to actually steal the rod? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 23, 2011, 03:57:24 PM Does this mean we don't have to actually steal the rod anymore? And I assume this would be used in segmented, of course, so single would still have to actually steal the rod? I have a feeling that OoT3d will use RTA. And you do not actually have to turn off the game at all, so it should still be concidered single segment, unless save warp isn't allowed. And yes, we do not need to steal the rod. It is possible without the rod now. The problem is that the only currently known way to get disabled b is to do the epona death glitch, which requires Iron boots. So this method is slower than the old one until we find a new way to disable the b button without the requirement of iron boots. I should also mention that save & exiting the game twice does NOT give you master sword back. You're stuck with deku stick on B until you change to biggoron's sword, or go back in time. You will be able to re-equip master sword at ganon though. So if we kill ganondorf with bottle(does it work?) and deku stick, we could still beat the game. I think I managed to get master sword back somehow when I first found out about deku stick on B, but I am not entierly sure if that is true. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Jecko on June 23, 2011, 05:02:22 PM So embarrassing grezzo, they must not have done ANY bug testing on this game, or very little, because even casuals are discovering Jabu Early as adult. i came across this while browsing zelda dungeon, http://www.youtube.com/watch?v=z02Ljyct4ac&feature=player_embedded. and then i was reading the comments and someone claimed ANOTHER person discovered it. if they do any bug fixes on future prints of the game (akin to difference between 1.0 and 1.1 for n64), this has to be fixed. I feel sorry for Grezzo, I really do. I hope Grezzo makes more zelda games. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: brynnagiadrosich on June 23, 2011, 06:04:23 PM Once you get bottle on B, how do you get your sword back?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazooie on June 23, 2011, 06:11:32 PM Just go trough time and then you have it back :)
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: brynnagiadrosich on June 23, 2011, 06:17:58 PM Just go trough time and then you have it back :) I've tried this...for some reason, it's not working. I went back and forward through time...twice. And tried re-equipping it. B is still inactive. EDIT: I've heard that 3ds games have the ability to be patched. Is this true? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 23, 2011, 06:45:56 PM I've tried this...for some reason, it's not working. I went back and forward through time...twice. And tried re-equipping it. B is still inactive. EDIT: I've heard that 3ds games have the ability to be patched. Is this true? It is true. I bet they only patch online games though. There is no reason whatsoever for them to pay money to patch a game that already sell ALOT. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 23, 2011, 08:21:54 PM May make a new thread for the potential RBA route but if the route requires Iron Boots then we must get the bottle from Ruto otherwise the King will be stuck in his regular position 7 years later, frozen in Red Ice.
I'm not sure if we can go OoB with the triple slash -> put away boost clip glitch because of the ice. You can buy Blue Fire for 300 rupees but that requires 30 Gold Skulltula tokens. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 23, 2011, 08:36:07 PM May make a new thread for the potential RBA route but if the route requires Iron Boots then we must get the bottle from Ruto otherwise the King will be stuck in his regular position 7 years later, frozen in Red Ice. I'm not sure if we can go OoB with the triple slash -> put away boost clip glitch because of the ice. You can buy Blue Fire for 300 rupees but that requires 30 Gold Skulltula tokens. Triple slash does not work with adult link as you slide away from the acute angle because of the ice. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: brynnagiadrosich on June 23, 2011, 09:19:36 PM I'm still unable to use my sword, even after going back and forth through time. Does anyone know how to fix this?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 23, 2011, 09:56:29 PM I'm still unable to use my sword, even after going back and forth through time. Does anyone know how to fix this? That is odd. The only thing I can think off is buying giants knife to re-equip. (I always make a backup file when messing with B) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: MrGrunz on June 23, 2011, 11:19:40 PM As I've just managed to skip the trials with Mega Flip we can now Skip both Hover Boots and Hookshot.
How to: - Count the white lines on the stairs we did the Trials skip with Hover boots on - You start counting at the upper part of the stairs. The right position is between the 6th and 7th line - Line up with the Loading zone - Drop a Bomb, Wait 2/3 second and pull out a second bomb - throw the bomb towards the loading zone - Mega Flip, get hit by the bomb, victory Edit: I can finally record my discoveries: http://www.youtube.com/watch?v=M68ryXAdO1c&feature=channel_video_title Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 23, 2011, 11:25:06 PM As I've just managed to skip the trials with Mega Flip we can now Skip both Hover Boots and Hookshot. How to: - Count the white lines on the stairs we did the Trials skip with Hover boots on - You start counting at the upper part of the stairs. The right position is between the 6th and 7th line - Line up with the Loading zone - Drop a Bomb, Wait 2/3 second and pull out a second bomb - throw the bomb towards the loading zone - Mega Flip, get hit by the bomb, victory When can I be on your level? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Pokey on June 24, 2011, 12:35:41 AM http://www.youtube.com/watch?v=nCW4DfyF0z4
Spirit Temple super early. Gate skip, crossing huanted wasteland etc. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on June 24, 2011, 06:08:59 AM i don't know if this happened on the 64 vevrsion but i got a softlock when getting a big poe.
basically, the text that the big poe triggered at the very moment i hit A to get on epona. the poe's speech triggered while i was on her and after that i was stuck in place. couldn't move and could only shoot arrows. fortunately, the menu worked and i save+quitted. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 24, 2011, 06:13:17 PM Okey guy, I was wrong about the disabled B method.
It works differently with the Lon lon method! However I got it to work. We do not have to go to the fishing pond, so we can take out the Bean from our route. To get deku stick on B with the Lon Lon method you have to do this: Complete young link without Kokiri Sword Go to Lon Lon Ranch and pay to ride. Mount onto a horse and end the horse riding. Pay to ride again. You will now have Deku Stick on B. Damn it took me a long time to figure out that what you had to do was something as simple as just paying to ride again. On the other hand, I think I am seeing some pattern in this, all this may be false, and it is just some guessing. When you steal rod, you have to jump into water and return to the area where you first disabled your B button. At Lon Lon you have to pay to ride again, returning you to the place where you first disabled your B button. It may seem odd, but I think you have to return to the area you first disabled your B button in order to turn it into a Deku Stick. Just think about it. When I did the epona death glitch, I exited the area, returned to the area where I first disabled my B button, inside the Lake Hylia water. This trick did however require a reset. I am sorry for not telling you guys earlier, but I have not had access to internet till now! I will update the ZSR page later, cleaning up all the false information regarding all this. Once again, I am sorry. I could not have known. All my testing pointed to the fact that it would work the way I assumed it would. Ohh well, atleast this makes the run faster. We do not have to go to Lake Hylia as adult link, and the beans are no longer required. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Acryte on June 24, 2011, 08:11:48 PM You can pause buffer with HOME on 3ds :)
Also, you can unpause the game then press home and pause buffer an input and it will do it immediately out of the game pause. Yes that means that you could make a pause buffered swap item anywhere. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: poshnomolbralpku on June 24, 2011, 08:44:14 PM anyone know how to skip king zora as an adult because i skipped him as a kid so he never moved now he is in my way and i cant get to the ice cavern. he wont accept rutos letter either
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 24, 2011, 08:56:39 PM anyone know how to skip king zora as an adult because i skipped him as a kid so he never moved now he is in my way and i cant get to the ice cavern. he wont accept rutos letter either There is currently no way to pass him as adult. The ice causes you to slide away while performing the tripple slash clip, making that impossible. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Acryte on June 24, 2011, 10:15:36 PM CHILD LONGSHOT: It's almost a possibility :)
If you make the hookshot into a bottle (bombchu on II), you are able to equip that bottle to child. If you grab the longshot, then it will revert the bottle back to a longshot. Basically, the only thing stopping you from using longshot as a kid would be crossing those 2 rooms as child/adult link without hookshot. Now that we don't have isg... because fw points will go away when we travel through time. You think we could use that OOB in water temple to swim there ??? edit: im gonna ba hookshot to b and then we have it :) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 24, 2011, 10:40:49 PM CHILD LONGSHOT: It's almost a possibility :) If you make the hookshot into a bottle (bombchu on II), you are able to equip that bottle to child. If you grab the longshot, then it will revert the bottle back to a longshot. Basically, the only thing stopping you from using longshot as a kid would be crossing those 2 rooms as child/adult link without hookshot. Now that we don't have isg... because fw points will go away when we travel through time. You think we could use that OOB in water temple to swim there ??? We are gonna test to BA hookshot onto B to pass the room. Go Acryte, go! If the game doesnt softlock when young link uses longshot, it will be the best thing ever. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Acryte on June 24, 2011, 11:39:54 PM guay. Apparently grezzo checks the buttons when you go through time and says, HEY you aren't supposed to have that adult item on your button and then removes it. That means you can't RBA hookshot and go get the longshot as adult, you have to go grab longshot as a child in order for it to be on your C buttons :(
Maxx is still testing mq though so it may work in that Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Cosmo on June 25, 2011, 12:25:06 AM www.youtube.com/watch?v=4vMfdajME0o
??????????? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: brynnagiadrosich on June 25, 2011, 01:58:17 AM Completely useless thing that happened to me was in just a normal playthrough of Deku Tree, a hanging skultulla got stuck in it's falling animation and froze, but the sound of it falling over and over continued.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Nitroturbostar on June 25, 2011, 10:46:27 AM Kokiri sword-less route with adult horse ride RBA to cut scene B light arrows? Is it a boner or...?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Nitroturbostar on June 25, 2011, 09:15:01 PM I don't know if that issue is fixed yet but there might be a trick to enter Jabu kid w/o bottle... I somehow managed to get through him, I was swiming right under his mouth, right under the warp, then again I wasn't able to trigger it. I dived under the platform and clipped through his lips. Just saying, maybe there's something to do with that?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: 0nyx on June 25, 2011, 09:36:03 PM I don't know about clipping from under him, but I discovered something too about jabu jabu, but I don't know if it's already known to the glitching community. I found that the main problem with jabu jabu no fish is that you can't climb on the fence beside him anymore. However, it is still possible to get on the fence, by climbing on the perpendicular fence on the side, angling yourself, and doing a sidejump +slash. I tried doing the glitch the old way, but it never worked. But I sucked at this glitch on the N64, it took me like 200times to get it...So I could just be doing it wrong. I mean, why would they prevent us from climbing the fences beside Jabu Jabu if they corrected the glitch anyway?I think they might have been lazy and that there is still a way to get the glitch working.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 25, 2011, 09:58:59 PM I don't know about clipping from under him, but I discovered something too about jabu jabu, but I don't know if it's already known to the glitching community. I found that the main problem with jabu jabu no fish is that you can't climb on the fence beside him anymore. However, it is still possible to get on the fence, by climbing on the perpendicular fence on the side, angling yourself, and doing a sidejump +slash. I tried doing the glitch the old way, but it never worked. But I sucked at this glitch on the N64, it took me like 200times to get it...So I could just be doing it wrong. I mean, why would they prevent us from climbing the fences beside Jabu Jabu if they corrected the glitch anyway?I think they might have been lazy and that there is still a way to get the glitch working. The problem is not the fence at all. I found out how to get onto them on the release day. The problem is that they MOVED the entire loading zone SLIGHTLY to the left, making it impossible to clip where you usally did it. And it does not appear to be possible from the right either. Maybe it would be possible to get into him by swimming on the left side of him somehow, as you are able to enter as adult link there, they may very well have added a pixel or two that stick out of Jabu jabu as young link aswell. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: 0nyx on June 25, 2011, 10:11:16 PM But why would they make it impossible to climb on the fence if there was no way to get into Jabu Jabu? It leads to believe that there is still a way to get it working. How about going on the fence to Jabu Jabu's right and doing slashes toward the water or something like that?
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 25, 2011, 10:22:58 PM But why would they make it impossible to climb on the fence if there was no way to get into Jabu Jabu? It leads to believe that there is still a way to get it working. How about going on the fence to Jabu Jabu's right and doing slashes toward the water or something like that? They made it impossible for double security? If it still was possible, they wouldn't just let it be. They would try to fix it. And not by simply disabling grabbing a fence. The same is for BotW, they thought they fixed all ways to get down there as young link, yet they added a rock for double security. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: 0nyx on June 25, 2011, 10:26:38 PM Yeah, but there is still a way to get down there early by clipping with a triple slash, so they failed :P .I'm sure we'll find a way in Jabu Jabu without a fish soon enough if we keep on trying
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 25, 2011, 10:32:16 PM Yeah, but there is still a way to get down there early by clipping with a triple slash, so they failed :P .I'm sure we'll find a way in Jabu Jabu without a fish soon enough if we keep on trying the difference with the BotW is that you used an entierly different glitch and way to get there. It had NOTHING at all to do with diving. I can not see us just clipping into jabu jabu like that. It was never possible on n64. It was just the loading screen that was a few pixels outside of jabu jabu. And they fixed it. So unless we find a new jabu jabu clip that hasnt been found during the last 13 years, we're screwed. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: ZFG on June 26, 2011, 01:59:43 AM http://www.gamefaqs.com/boards/997842-the-legend-of-zelda-ocarina-of-time-3d/59554469
Guy managed to get chus from bowling alley as soon as he entered market without beating DC, we can't replicate it, but others on gamefaqs have also claimed the same thing. Might be something like the child items on B where something is carried over from another file? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Jecko on June 26, 2011, 05:20:54 AM here's a really cool glitch
http://www.youtube.com/watch?v=Kje06Sytpvc (not my video) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: zeldarocks on June 26, 2011, 05:50:27 AM Check this out:
http://www.youtube.com/user/tipsd9video#p/a/u/0/X2_x3Q1etnc Somebody found out how to initiate the Master Sword as kid Glitch... Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 26, 2011, 07:47:03 AM Check this out: http://www.youtube.com/user/tipsd9video#p/a/u/0/X2_x3Q1etnc Somebody found out how to initiate the Master Sword as kid Glitch... Uhm. I figured it out. He gave me credits in the video you know. We have an entire thread for that glitch. Including the fact that you can do it with ANY item on B. And that it is possible with fishing pond aswell. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 26, 2011, 03:38:56 PM here's a really cool glitch http://www.youtube.com/watch?v=Kje06Sytpvc Found something useless: http://www.youtube.com/watch?v=cNxLW-Dmdcg Check this out: http://www.youtube.com/user/tipsd9video#p/a/u/0/X2_x3Q1etnc Somebody found out how to initiate the Master Sword as kid Glitch... Oh my god these kids are annoying! Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Mitjitsu on June 26, 2011, 04:46:36 PM here's a really cool glitch I remember when the first screenshots for the game came out, they showed what appeared to be the market with a freeview camera.http://www.youtube.com/watch?v=Kje06Sytpvc Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Nitroturbostar on June 26, 2011, 08:49:05 PM I might have found a new travel routine on MQ (requires child master sword).
-Hold L -Thrust forward 2 times (3 will screw everything) -Let go of L -Roll -Repeat (It needs good timing as well) At first sight it looked faster than backwalking and rolling. If anybody could test it? This could make a cool difference between regular MQ speedruns and MQ ''new game plus'' category as proposed in earlier thread! I also noticed that during both forward thrust, when on angled gounds like stairs, it's lightspeed! Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 26, 2011, 08:55:46 PM I might have found a new travel routine on MQ (requires child master sword). -Hold L -Thrust forward 2 times (3 will screw everything) -Let go of L -Roll -Repeat (It needs good timing as well) At first sight it looked faster than backwalking and rolling. If anybody could test it? This could make a cool difference between regular MQ speedruns and MQ ''new game plus'' category as proposed in earlier thread! I also noticed that during both forward thrust, when on angled gounds like stairs, it's lightspeed! It is not child master sword... Why does people keep saying that, it drives me insane. It is broken giants knife. It has the same attack as broken giants knife. And as far as I know, moving that way is not faster. And as soon as we gain explosives, we will use forward slide, which is MUCH faster. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 26, 2011, 09:45:31 PM I might have found a new travel routine on MQ (requires child master sword). -Hold L -Thrust forward 2 times (3 will screw everything) -Let go of L -Roll -Repeat (It needs good timing as well) At first sight it looked faster than backwalking and rolling. If anybody could test it? This could make a cool difference between regular MQ speedruns and MQ ''new game plus'' category as proposed in earlier thread! I also noticed that during both forward thrust, when on angled gounds like stairs, it's lightspeed! Isn't faster and is really annoying. I like it for slopes though Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Nitroturbostar on June 27, 2011, 12:31:25 AM It is not child master sword... Why does people keep saying that, it drives me insane. It is broken giants knife. Oh yeah sorry same attack and range, got carried away cause what appear in Link's hands is the master sword.It has the same attack as broken giants knife. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 27, 2011, 12:07:45 PM Can someone confirm if this is true? Atleast it has worked on all enemies I have tried on so far.
To always get broken deku stick do this: L-Target the enemy you want to attack, and get broken deku stick from. After you have L-Targeted the enemy, make sure you are as close as possible, you may be able to stand inside some enemies. Jumpslash. It has worked on Bats, redeads, the lizards in DC, the dudes that crawls in DC. The miniboss in Jabujabu. Gohma. That is all units I have tried it on so far, and all works every time when I use the mentioned method. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 27, 2011, 06:20:33 PM So.. yeah.. One of my subscribers happened to find this amazing glitch of awesomeness.
http://www.youtube.com/watch?v=AMnL5cOJTzs&feature=player_embedded SKIP FOREST TEMPLE BOSS KEY DAMNIT I managed to get down there with the place unloaded, but he found a way to actually get into the boss rooms loading zone! :) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on June 27, 2011, 06:40:20 PM Might be able to skip boss key in the fire temple, this is about as close as I can get: http://www.youtube.com/watch?v=fKOZct4RFxU
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Kazerei on June 28, 2011, 12:58:24 AM Has anyone been able to do Triple Slash Clip or Triple Slash Dive with the Megaton Hammer instead? I just started a new game with the Hammer on B. It's pretty fun, heh. I've messed around with it a little, but I suck at getting glitches to work :\
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Nitroturbostar on June 28, 2011, 09:30:42 AM Has anyone been able to do Triple Slash Clip or Triple Slash Dive with the Megaton Hammer instead? I just started a new game with the Hammer on B. It's pretty fun, heh. I've messed around with it a little, but I suck at getting glitches to work :\ I think triple slash cancel won't work with two handed things.Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Valkskorn on June 28, 2011, 11:50:59 AM So.. yeah.. One of my subscribers happened to find this amazing glitch of awesomeness. http://www.youtube.com/watch?v=AMnL5cOJTzs&feature=player_embedded SKIP FOREST TEMPLE BOSS KEY DAMNIT I managed to get down there with the place unloaded, but he found a way to actually get into the boss rooms loading zone! :) ;-; I was down there for hours messing around in front of the unloaded door, I figured it was just impossible. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 28, 2011, 12:07:08 PM ;-; I was down there for hours messing around in front of the unloaded door, I figured it was just impossible. Same here, I just couldnt do it, I tried for hours. Luckily someone found a way to do it. It is still very tricky though. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 28, 2011, 09:06:34 PM I've been trying to find a way to get to the Mirror Shield chest from the Silver Gaunts chest without using the Longshot. I got very close to the other side and one of my failed attempts ends up on a safe area used to get to the upper areas of Spirit Temple by performing a Superslide+Hover boots via heart piece area.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: lemonairable on June 28, 2011, 11:40:35 PM Did anyone know that the "Walking while Talking" Forest Escape is still possible in this version? You can't bring up the map with View anymore, but you can by pressing B. I managed to get the Fairy Ocarina early with this. Navi doesn't work anymore, though. You have to start the glitch by using the sign next to the hole of L.
I also Navi Dove using the child Master Sword (the actual one, not the Giant's Knife). This all allows you to start the Zora's Domain part before Death Mountain or the Deku Tree. By the way, I have four questions: 1. How do you Hoverslide? I can do the Bombslide just fine, but his one is tricky for me. 2. Triple Slash Clip only works on angles below 90 degrees, correct? 3. Is it possible to skip scene triggers with backwalking Megaton Hammer/Giant's Knife/Megaton Hammer instead of Stick/Sword/Stick? 4. Has anyone noticed that Adult Deku Sticks show up as Hylian Shields in this version only? It's cool that you can get a "Two Shields" look with this, but why does it happen? Edit: There's a new part of the Fishing Pond wall that can be ascended and jumped/hovered from. Not sure if this could be used for anything. Maybe a FP OoB? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: aleckermit on June 29, 2011, 02:08:36 AM Yep we know that stuff.
1. You need to equip hoverboots immediately after taking knock-back damage (easiest to crouch stab a wall with the hammer) 2. Ya seems like it Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: lemonairable on June 29, 2011, 02:55:01 AM I noticed that somebody said earlier that you can't TSC in Frozen Zora's Domain as an adult. Turns out that you can, as long as you equip the Iron Boots, which prevent the ice from influencing your triple slash.
Theoretically, this should allow for "Under the Ice" without using Remote Epona. I just did it, and there is water Oob. Edit: The Iron Boots decrease the distance that Link moves forward with each slash, so they may make it possible to TSC in places that would be otherwise impossible. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: kokiri.swordsman on June 29, 2011, 05:08:12 AM that's cool until you realize the iron boots are BEHIND the king zora XD
useless trick unfortunately. still fun though. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 29, 2011, 09:01:01 AM that's cool until you realize the iron boots are BEHIND the king zora XD useless trick unfortunately. still fun though. That is exactly why I said that it wasnt possible to pass him as adult link :) It is impossible, as the requirements are on the other side ^^'' Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Onimyst on June 29, 2011, 01:37:51 PM Edit: The Iron Boots decrease the distance that Link moves forward with each slash, so they may make it possible to TSC in places that would be otherwise impossible. Have you guys experimented with this? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 29, 2011, 01:57:49 PM Okay guys, I finally figured out how to do the Lon Lon Stick glitch correctly, it took me a while to figure it out, but here it is.
http://www.youtube.com/watch?v=3zcn0sQWbFs Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: ComplexRobot on June 29, 2011, 07:33:03 PM I just thought of something.
Everyone knows we can use bombs to steal the fishing rod, but has anyone tried using Farore's Wind to warp out? Does that also work? EDIT: http://zeldaspeedruns.com/oot3d/ba/beginning-bottle-adventure (http://zeldaspeedruns.com/oot3d/ba/beginning-bottle-adventure) (Handy page.) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on June 29, 2011, 09:47:38 PM http://www.youtube.com/watch?v=-NfQ3UGJYaM
Silver Gauntlets Chest to Mirror Shield Chest (without Longshot and not originally revealing the Mirror Shield Chest). Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 30, 2011, 07:05:44 AM http://www.youtube.com/watch?v=-NfQ3UGJYaM Silver Gauntlets Chest to Mirror Shield Chest (without Longshot and not originally revealing the Mirror Shield Chest). I have to tell you that the mirroring in this video made be VERY confused at first, then I figured that it was MQ D: Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: lemonairable on June 30, 2011, 09:22:15 PM Small glitch that can save a few seconds in the Ice Cavern:
Just as Link is stepping over snow and onto ice, perform a vertical slash and you'll receive an almost superslide level burst of speed. It wears off, though, unlike superslide. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on June 30, 2011, 09:44:25 PM Small glitch that can save a few seconds in the Ice Cavern: Just as Link is stepping over snow and onto ice, perform a vertical slash and you'll receive an almost superslide level burst of speed. It wears off, though, unlike superslide. Yeah, I noticed that while trying to do triple clip at ZD. It is interesting that they added that. If you have high speed while you enter the ice, you keep that speed as you slide. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on July 01, 2011, 03:10:17 AM today i was playing the Forest Temple in MQ and noticed that the switch in the block room that activates the hookshot targets was changed from the crystal switch to a step on switch to stop the bombchu speed trick.
skipping strength upgrades in MST MQ is going to be way harder now. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: ComplexRobot on July 01, 2011, 03:22:48 AM today i was playing the Forest Temple in MQ and noticed that the switch in the block room that activates the hookshot targets was changed from the crystal switch to a step on switch to stop the bombchu speed trick. I hadn't played the original master quest. I never would've known that. Interesting.skipping strength upgrades in MST MQ is going to be way harder now. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: lemonairable on July 01, 2011, 04:54:14 AM I tried using Farore's Wind to warp out of the Fishing Pond with the rod. It works the same way as stealing it the normal way. I wonder what would happen if you used Farore's Wind to warp into the burning Kakariko cutscene from various points...
BTW, the Ice Slide trick worked even on the original. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on July 01, 2011, 11:03:43 AM I tried using Farore's Wind to warp out of the Fishing Pond with the rod. It works the same way as stealing it the normal way. I wonder what would happen if you used Farore's Wind to warp into the burning Kakariko cutscene from various points... BTW, the Ice Slide trick worked even on the original. Yeah, the FW method for stealing the rod is available on the ZSR oot3d pages. However, I do not think anything specific happens if you warp into the burning kakariko cutscene. If you set the warp point to kakariko before you start the cutscene and warp there to trigger it, I think nothing specific would happen really. And if you set it after the cutscene you would probably just set it to the point where you stand after the cutscene, or at the kakariko village entrance. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: mzxrules on July 01, 2011, 09:32:16 PM If you enter Kakariko by doing anything other than walking from Hyrule Field -> Kakariko on 64, it will rain as if the cutscene has already occured. This includes the mountain side, meaning that some scrub could wander down from the mountain side and not understand why he no get nocturne (fortunately it's not skippable though).
Using Farore's wind in general puts a marker at your last entrance to the scene, so you can have a useless warp point in the middle of the town. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on July 01, 2011, 11:12:56 PM Just something interesting if no one has noticed.
While holding the HESS position when Link starts spinning and the camera fallows, if the camera hits a wall then Link stops spinning then if you use a bomb to begin the slide then Link only goes about half speed or doesn't even move. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on July 02, 2011, 03:03:39 AM (http://img.photobucket.com/albums/v367/PiccoloCube/01-07-11_2032.jpg)
i guess people will now see where the last key was supposed to be used in MQ WT. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: lemonairable on July 02, 2011, 08:44:53 AM Speaking of entering Kakariko from Hyrule Field, does the Fog Glitch still work in this one? I mean the one where you leave Kakariko just after you enter it during the part of the game where the Nocturne cutscene is ready to be triggered. It causes the entire game to be coated in multi-colored fog, with the fog color and effect (Crashing the game for Hyrule Field, Switching background and foreground objects in the Lost Woods, etc.) depending on the area.
Also, totally random, but seam-walking is still in to some degree. The Gerudo archery range seam still exists (and is climbable), which should allow for Child Training Ground. The Hyrule Castle seam seems to have been fixed, though. I can't seem (...bad pun) to walk it. Also on another topic, the ladder clip seems to have been removed. I couldn't get it to work in Zora's Domain. http://www.jaytheham.com/zcw/Ocarina_of_Time_Miscellaneous_Glitches_-_Ladder_Slip Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on July 02, 2011, 08:57:48 AM Speaking of entering Kakariko from Hyrule Field, does the Fog Glitch still work in this one? I mean the one where you leave Kakariko just after you enter it during the part of the game where the Nocturne cutscene is ready to be triggered. It causes the entire game to be coated in multi-colored fog, with the fog color and effect (Crashing the game for Hyrule Field, Switching background and foreground objects in the Lost Woods, etc.) depending on the area. Also, totally random, but seam-walking is still in to some degree. The Gerudo archery range seam still exists (and is climbable), which should allow for Child Training Ground. The Hyrule Castle seam seems to have been fixed, though. I can't seem (...bad pun) to walk it. Also on another topic, the ladder clip seems to have been removed. I couldn't get it to work in Zora's Domain. http://www.jaytheham.com/zcw/Ocarina_of_Time_Miscellaneous_Glitches_-_Ladder_Slip We have already tried the old Gerudo Archery jump. We have also tried megaflip, damageboost, etc. in order to get over to the training grounds. No success. :( Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: ComplexRobot on July 03, 2011, 06:58:12 PM I thought megaflip followed by damage boost was the only way to get in there, now.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on July 04, 2011, 06:32:07 AM i rediscovered one old trick i had found way back in 2006 in MQ Spirit Temple.
in the main room, using a bomb damage boost + hover boots lets you skip the water geiser in the first room. then, in the second room where the top is blocked by a gate, use the longshot and aim at the very corner of the climbable wall and you should clip above the door and into the room with stalfos. after that you go on as normal and get the mirror shield. this skips doing the spirit temple as child and should be handy for MQ MST (my trick is once again useful somewhere hehe) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on July 04, 2011, 09:56:03 AM I've filmed both of those tricks a few days ago, but the geiser skip uses a damage extended super slide and not the damage boost + hover boots. You can also skip the geiser with the crouch stab hammer recoil followed by hover boots to get the recoil boost.
http://www.youtube.com/watch?v=Y4ghBa1Y7nM Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: LakesideLaboratory on July 04, 2011, 01:09:29 PM Has anyone found a way to bypass the fairy ocarina yet? I've been theorizing about it for a while but I can't think of a way around Dodongo's Cavern. The Jabu-Jabu portion isn't a problem, as you can Navi dive into Zora's domain from Lake Hylia, and get the silver scale then.
But with Dodongo's Cavern, you would either need to bypass the wall to Darunia's room, or skip the giant rock blocking the entrance. Of course, this is essentially pointless. EDIT: What am I thinking, you can't play Saria's song to Darunia without an ocarina! :P Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on July 04, 2011, 03:11:33 PM Has anyone found a way to bypass the fairy ocarina yet? I've been theorizing about it for a while but I can't think of a way around Dodongo's Cavern. The Jabu-Jabu portion isn't a problem, as you can Navi dive into Zora's domain from Lake Hylia, and get the silver scale then. But with Dodongo's Cavern, you would either need to bypass the wall to Darunia's room, or skip the giant rock blocking the entrance. Of course, this is essentially pointless. EDIT: What am I thinking, you can't play Saria's song to Darunia without an ocarina! :P In MQ you're able to skip saria's song and darunia due to early bombchu. But, you know, we still need zelda's lullaby sooner or later in order to get magic. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: LakesideLaboratory on July 04, 2011, 03:22:12 PM In MQ you're able to skip saria's song and darunia due to early bombchu. But, you know, we still need zelda's lullaby sooner or later in order to get magic. Yeah, it's completely pointless, but I've been working on a low% file and it seemed pretty significant. I've been trying for a while now to do some kind of triple slash clip past the boulder, but it just wouldn't work. As far as I know (haven't actually tried, but haven't seen any confirmation.), there isn't an easy way to get bombchu's that doesn't require getting something else. Oh well, might just start a low% master quest file instead then ::) EDIT: On a completely unrelated note, there are purple gauntlets in this game. Whilst I was messing around with bottle on B, I got purple instead of the green ones I was expecting. I just realised that this is because I skipped the Goron bracelet on my MQ low%. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: UchihaSasuke on July 05, 2011, 05:18:41 AM I've filmed both of those tricks a few days ago, but the geiser skip uses a damage extended super slide and not the damage boost + hover boots. You can also skip the geiser with the crouch stab hammer recoil followed by hover boots to get the recoil boost. http://www.youtube.com/watch?v=Y4ghBa1Y7nM lol beaten on my own trick. at least i confirmed it on my own. those purple gauntlets sound nifty. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: LakesideLaboratory on July 05, 2011, 07:55:55 AM Purple gauntlets for those who would like to see them:
(http://img62.imageshack.us/img62/2669/1020104i.th.jpg) (http://imageshack.us/photo/my-images/62/1020104i.jpg/) And fairy ocarina as adult (not that clear): (http://img833.imageshack.us/img833/2200/1020106.th.jpg) (http://imageshack.us/photo/my-images/833/1020106.jpg/) I'm finally getting into this game properly. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: lemonairable on July 05, 2011, 07:57:10 AM Just one question: How do I get early Bombchus in Master Quest? I've tried reaching the chest in the Bottom of the Well using TSC, but to my knowledge, there isn't a single acute angle in the entire Bottom of the Well.
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: LakesideLaboratory on July 05, 2011, 08:04:07 AM Just one question: How do I get early Bombchus in Master Quest? I've tried reaching the chest in the Bottom of the Well using TSC, but to my knowledge, there isn't a single acute angle in the entire Bottom of the Well. After you have the slingshot, you can navi dive to Zora's Domain from Lake Hylia. From here, you can do all the things to get into Jabu-Jabu, and in MQ there's simply a chest with 10 bombchu's not too far into the dungeon. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on July 05, 2011, 10:56:13 AM Purple gauntlets for those who would like to see them: (http://img62.imageshack.us/img62/2669/1020104i.th.jpg) (http://imageshack.us/photo/my-images/62/1020104i.jpg/) And fairy ocarina as adult (not that clear): (http://img833.imageshack.us/img833/2200/1020106.th.jpg) (http://imageshack.us/photo/my-images/833/1020106.jpg/) I'm finally getting into this game properly. I assume the purple gauntlets is one of the n64 gauntlets, except that they have changed the color? (http://zeldaspeedruns.com/system/images/2/original/gauntletspretty.jpg?1306319907) How did you get purple? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: LakesideLaboratory on July 05, 2011, 12:18:07 PM How did you get purple? The purple ones replace the black ones, I think. From what I gather, it's based on what strength upgrade you have, and seeing as I skipped the goron bracelet, I should have black. This makes me if wonder if any of the other colours have changed. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Greenalink on July 05, 2011, 12:58:31 PM Yeah, some of my MQ videos has Link wearing the Purple Gauntlets.
It is also the reliable way of getting the Double Defense Powerup. Volvagia still hides underneath the map before the battle starts and you can hammer recoil + hover boots slide to go Out of Bounds in the Forest Temple (the same area where you TSC to skip the boss key). Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: WannaGoFast on July 05, 2011, 02:01:20 PM does the restricted item anywhere trick work in the temple of time? i've been attempting for a while however i just can't seem to do it right at this moment :( or is it actually not possible here?
if it is it may be possible to do a new Door of Time skip? i'm not sure. when trying to triple slash clip into the walls you definitely clip through something (in the back corners, i tried) however i couldn't get my slingshot out to test whether a clip is possible? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on July 05, 2011, 02:10:40 PM does the restricted item anywhere trick work in the temple of time? i've been attempting for a while however i just can't seem to do it right at this moment :( or is it actually not possible here? if it is it may be possible to do a new Door of Time skip? i'm not sure. when trying to triple slash clip into the walls you definitely clip through something (in the back corners, i tried) however i couldn't get my slingshot out to test whether a clip is possible? It does work, just got to work on your timing. And so far, we have no way of clipping through the Door of Time Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on July 05, 2011, 02:16:09 PM It does work, just got to work on your timing. And so far, we have no way of clipping through the Door of Time Slingshot does not work however. It cant be an item that you pull out and use afterwards. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: WannaGoFast on July 05, 2011, 04:07:46 PM Okay, thanks for clearing that up :)
I recall seeing someone earlier in this thread being close to through the door but not quite - may I ask how they went about achieving this? Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on July 05, 2011, 04:14:41 PM Okay, thanks for clearing that up :) I recall seeing someone earlier in this thread being close to through the door but not quite - may I ask how they went about achieving this? One used triple slash clip (I think), and the other used bombslide. Bombslide can take half of link into the door, but that is it. I do not think that will work, ever. Triple slash clip and bombs when inside the wall is the only thing I can think off. ---- Found an useful shortcut in sacred forest meadow (as adult) now that we do not have groundjump. http://www.youtube.com/watch?v=0-2mMwJEKQw I can imagine that this is something old from the n64. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on July 05, 2011, 07:14:36 PM One used triple slash clip (I think), and the other used bombslide. Bombslide can take half of link into the door, but that is it. I do not think that will work, ever. Triple slash clip and bombs when inside the wall is the only thing I can think off. Which we only have one frame to time, so it'd be almost impossible if possible. (http://i70.photobucket.com/albums/i83/Snowmanthatknows/snapshot-8-1.png) Green gauntlets are still green, testing the rest later today. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on July 05, 2011, 08:14:46 PM Which we only have one frame to time, so it'd be almost impossible if possible. Green gauntlets are still green, testing the rest later today. Green was tested about a week ago :3 I did not provide a picture in this thread though. I do get them in my playthrough ^^ Anyway, here is 3 methods of getting the windmill heart piece. Megaflip, Hoverboots, & Hookshot Sword Slash. http://www.youtube.com/watch?v=tpVYIwQ45i8 For those who wonder why I used chu and not just oridinary bombs it is because... well.. I am more consistent with chu megaflip, Do not ask me why. I get chu megaflip about 4/5 of the times. In this trick you do it against a well though, and my timing is not as good with that, so I got it second try. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: SnowMan on July 05, 2011, 10:16:49 PM Green was tested about a week ago :3 I did not provide a picture in this thread though. I do get them in my playthrough ^^ Should have figured lol. taking pictures of every color anyway :p (http://i70.photobucket.com/albums/i83/Snowmanthatknows/snapshot-9-1.png) (http://i70.photobucket.com/albums/i83/Snowmanthatknows/snapshot-10-1.png) Black gauntlets replace bronze in the 3D version: (http://i70.photobucket.com/albums/i83/Snowmanthatknows/snapshot-11-1.png) Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: CloudMax on July 06, 2011, 08:09:27 AM Should have figured lol. taking pictures of every color anyway :p Black gauntlets replace bronze in the 3D version: Bronze it is!!! Now I just need to learn how to get the different colors. :D Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: HeyListen on July 06, 2011, 05:02:02 PM You can't skip Slingshot, because for Dodongo's Cavern you need it to hit the eye switches to get to the Lizalfos 2nd battle and then to the Bomb Bag. (Unless there is a glitch I am unaware of) :\
Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Pokey on July 06, 2011, 05:24:40 PM You can't skip Slingshot, because for Dodongo's Cavern you need it to hit the eye switches to get to the Lizalfos 2nd battle and then to the Bomb Bag. (Unless there is a glitch I am unaware of) :\ You can jump on the corner of the fire platform, sidehop jumpslash on the other corner. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: HeyListen on July 06, 2011, 05:56:59 PM Oh okay i was doing that but i wasn't side jumping thanks :)
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: ByrZ on July 07, 2011, 04:49:43 AM I've been lurking here like all the time after OoT3D release, nice job with the glitches. I love the game myself too.
Few minutes ago, something weird happened me in Lake Hylia as adult. There's the indestructable sign near the exit to Hyrule Field. I was bored and tried to get ISG with Master Sword somehow on it, knowing there would be like 1/100000000 chance of that happening. >_> At some point when I did normal horizontal or vertical slash + A on the sign (like you do crouch stab + A in OoT), something happened. I couldn't be able to read the sign anymore, the "Check" never appeared again from any angle or distance, Navi normally changed to green and started flying around it. There were no other effects such as camera angle locked like in OoT ISG. I walked to Hyrule Field and came back (stupid me) and I was able to read the sign again. Unfortunately I can't remember the timing when I pressed A or that was it vertical or horizontal slash, I was literally mashing A and B. I didn't use anything but sword during this. I'm trying to pull it of again now. I'm pretty sure this isn't anything near to ISG but I hope I or someone else will find out more about it if this is even new. Pre-edit: Oh well, I did it again by mashing the buttons, this time I went to talk to the Scarecrow. I was able to talk to him and after that, I was able to read the sign normally, this seems pretty useless already. >_> Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 07, 2011, 10:40:48 AM I got a similar effect before where I wasnt able to interact with an object after messing around with my sword.
I do not think this has anything to do with ISG though. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: ByrZ on July 07, 2011, 10:56:15 AM I got it third time, this time I read the sign mid-roll. It seems to have no other effects and returns to normal if you interact with any other object (grabbing doesn't count), so it's probably totally useless and weird. :/
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on July 07, 2011, 12:29:00 PM Guess who now have unlimited web on his phone?
I've been messin in ToT for dot skip focusing on the sheikah stone. I got different freezes by talking to the stone and fairy respawn at the same time but still nothing that brings more hope. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 07, 2011, 12:48:37 PM Guess who now have unlimited web on his phone? I've been messin in ToT for dot skip focusing on the sheikah stone. I got different freezes by talking to the stone and fairy respawn at the same time but still nothing that brings more hope. Awesome. Ohh, and here is a video of how to get magical arrows without a bow. I found it yesterday (There is a ZSR page for it aswell) http://www.youtube.com/watch?v=r63SYsD6HOw Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: WannaGoFast on July 07, 2011, 05:49:34 PM do we have a confirmed source of infinite gold skultullas yet? got a new idea for a route if there is
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: HeyListen on July 08, 2011, 06:52:10 AM do we have a confirmed source of infinite gold skultullas yet? got a new idea for a route if there is I've been trying to find a glitch like this but i haven't been successful :(. The one grotto by where Talon was sleeping (Hyrule Castle), has been fixed. Now when you leave before the boomerang gets to you, it resets the Skulltula.. I've tried all the skulltulas underground. I've heard that if you have the longshot, you can go to the one in Zora's Fountain (needing Silver gauntlets and Hammer), kill it on the wall, put a bomb in front of you, and then longshot the token right before the bomb explodes, if you did it right the token wouldn't have reached you and you would be holding on the ledge. I don't know if its true, I'll look into it after i get the appropriate items.Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: D U F I on July 08, 2011, 11:23:24 AM Has anyone tried the one kazooie found (I think) where you grab the skultula and have a bomb beside you and if you time it right the bomb kills you and you get the skultula?
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: LakesideLaboratory on July 08, 2011, 05:39:30 PM Well, skipping Saria's song finally caught up with me. There's not a single way I can find to get past Mido. I've tried backflipping and megaflipping, but it looks like this is where the game ends for me.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 08, 2011, 07:17:56 PM Well, skipping Saria's song finally caught up with me. There's not a single way I can find to get past Mido. I've tried backflipping and megaflipping, but it looks like this is where the game ends for me. You might be able to do something with BA. I can't think of anything at the top of my head though Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 08, 2011, 07:42:12 PM Well, skipping Saria's song finally caught up with me. There's not a single way I can find to get past Mido. I've tried backflipping and megaflipping, but it looks like this is where the game ends for me. Try to find a way to get up onto the tree to the right of the path to the deku tree. I found a way to do it as adult (hoverboost), it allows you to reach deku tree as adult link, but it should also allow you to get to dekutree without having sword. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: LakesideLaboratory on July 08, 2011, 10:00:21 PM Try to find a way to get up onto the tree to the right of the path to the deku tree. I found a way to do it as adult (hoverboost), it allows you to reach deku tree as adult link, but it should also allow you to get to dekutree without having sword. Thanks, but I meant Mido when he's blocking the path to Sacred forest meadow. Without Saria's song, it seems impossible. The backflip method is gone, megaflipping doesn't seem to do anything, and it's generally a dead end. So, skipping saria's song is pretty much out of the question for now. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 09, 2011, 08:41:15 AM Thanks, but I meant Mido when he's blocking the path to Sacred forest meadow. Without Saria's song, it seems impossible. The backflip method is gone, megaflipping doesn't seem to do anything, and it's generally a dead end. So, skipping saria's song is pretty much out of the question for now. Ohh, right, I am stupid. I just figured that zeldas lullaby removes mido as young link, and not sarias song.. Well, for Mido as adult I've tried everything. Megaflip and megasidehop from all possible angles. bombslide from both sides at full speed. Talking with mido during the bombslide to clip into him (like on n64 when you can interact with a guard will doing ESS or crouch stab recoil to clip into them). Nothing worked. I tried pretty much everything. As far as I know, you can not RBA sarias song or Minuet of Forest.. And as far as I know, nothing makes Mido despawn, including getting medallion, etc. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: WannaGoFast on July 09, 2011, 03:08:38 PM potential door of time skip? go in to ToT with half a heart, put down a bomb near a TSC-area. get killed at the same time you are meant to clip, let a fairy revive you and possibly be on other side of wall?
could work, maybe.. i tried messing around with fairies and bombs before but no dice, maybe someone else could give it a go? Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 09, 2011, 03:38:23 PM potential door of time skip? go in to ToT with half a heart, put down a bomb near a TSC-area. get killed at the same time you are meant to clip, let a fairy revive you and possibly be on other side of wall? could work, maybe.. i tried messing around with fairies and bombs before but no dice, maybe someone else could give it a go? (http://i70.photobucket.com/albums/i83/Snowmanthatknows/CIMG0248-1.jpg) There's only one frame that Link is clipped into the DoT, so timing the bomb to hit you on that frame is going to be extremely difficult. Also when the fairy revives you, you'll probably just fall :( Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on July 09, 2011, 05:43:52 PM Fhess let you half clip repetitively. You can pull out a bomb and try. It will be easier.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 09, 2011, 10:29:08 PM Fhess let you half clip repetitively. You can pull out a bomb and try. It will be easier. Problem is that we do not get any kind of recoil of off a bomb during FHESS, so we can not clip with help of an explosive during that. :( Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Slowking on July 10, 2011, 02:45:22 PM In MQ you're able to skip saria's song and darunia due to early bombchu. Can't you just do that as adault with the OoT?But, you know, we still need zelda's lullaby sooner or later in order to get magic. I got a similar effect before where I wasnt able to interact with an object after messing around with my sword. Probably has to do with how they fixed ISG.I do not think this has anything to do with ISG though. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: HeyListen on July 10, 2011, 08:35:15 PM Can't you just do that as adault with the OoT? No because you need Saria's Song and Power Bracelet to get into Dodongo's Cavern, and you have to beat this temple to get Goron's Ruby, a key to open the Door of Time. So you can't become an adult. Title: Re: Zelda Ocarina of Time 3D Trick (Re)Discovery/Research Thread Post by: Slowking on July 10, 2011, 11:51:45 PM No because you need Saria's Song and Power Bracelet to get into Dodongo's Cavern, and you have to beat this temple to get Goron's Ruby, a key to open the Door of Time. So you can't become an adult. Öhm didn't you read the quote I was answering to?I was talking about MQ, where we have early bombchus, with which we can play through Dodongos Cavern without the power bracelet. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: UchihaSasuke on July 11, 2011, 07:47:58 AM the problem in MQ is mido. skipping saria's song is not possible until that fucker is bypassed.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: ByrZ on July 11, 2011, 08:03:09 PM Nice, Glitches0and0stuff found ISG (http://www.youtube.com/watch?v=iYD2NHIEio0) (some of you might already know). This works on original and OoT3D, I just tested.
EDIT (removed old info): So I can now confirm that ISG gets deactivated when you take your sword off. I have succesfully hovered off an enemy a moment being too close to land and I believe that you can hover if you're high enough (lol). I also have an idea for bomb hovering (only 2 bombs tho), you throw a bomb near you, then two bombs in row so the first one doesn't hit them. Then you time a jumpslash having a fairy so you hit the edge of the first explosion and get ISG. I'm not 100% sure does the bomb timing freeze during the cutscene but if it does, you should be able to hover off the last bombs, maybe you could steal Epona, skip trials, etc. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Greenalink on July 11, 2011, 09:08:48 PM http://www.youtube.com/watch?v=3YnUzO91RJs
Shadow Temple early boat confirmed on 3DS! Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 12, 2011, 12:10:44 PM The new ISG method works with dekustick, megaton hammer and biggoron's sword aswell.
Pulling out a trade item does not cancel ISG, as you do not really put away the sword, you just hide it. Changing boots does not cancel it either, obviously. Only items that puts away the sword cancels the effect, and nothing else. ISG with megaton hammer does break Jars, while master sword and biggoron's sword doesn't. I did not try if deku stick could break stuff. Putting away hammer and dekustick also cancel ISG. Climbing up ladder/vines/etc aswell as grabbing a ledge also cancel ISG. Opening a door and entering a new area cancels ISG. Starting a cutscene cancels ISG (Tried on a door switch) I am doing some more testing (I get the Jar method 1/3 of the times now, and I use the Jar in the spirit temple main room (the big room with the boss door, etc.) to test as much things as possible. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: ByrZ on July 12, 2011, 12:22:10 PM ISG with megaton hammer does break Jars, while master sword and biggoron's sword doesn't. I did not try if deku stick could break stuff. Yesterday when I was testing, I found out that sometimes you actually do damage with MS and sometimes not, I don't know what triggers it. PS. I can get the ISG off jars on flat floor almost every try. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 12, 2011, 12:26:06 PM Yesterday when I was testing, I found out that sometimes you actually do damage with MS and sometimes not, I don't know what triggers it. PS. I can get the ISG off jars on flat floor almost every try. I also get it almost every try, and I use it on a jar that is on flat ground, not next to the stairs at the temple entrance. between every 3rd and 2nd try basically. And it is weird about the pots, I've done the ISG about 20 times now due to all different tests, and still have never been able to break pots with MS :( Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: ByrZ on July 12, 2011, 12:39:59 PM And it is weird about the pots, I've done the ISG about 20 times now due to all different tests, and still have never been able to break pots with MS :( Weird indeed, I think I can break the pots on 1/3-1/2 of the time with MS. It also seems that the ISG deactivates when you climb on so high ledge that Link must jump.EDIT: Finally got a succesful hover off a jar being high enough from ground. I also might know what triggers if MS breaks stuff or not, it seems to be depending of the timing of the jumpslash, if you don't get MS to break stuff, I think you should do the jumpslash little earlier. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 13, 2011, 12:19:46 PM I managed to do trial skip with just one explosive. I used a chu, but it is also possible with bombs (as I found it using a bomb)
http://www.youtube.com/watch?v=Dl_qCqv2Mk0 Note: This is a billion times trickier than it looks. It could very well be close to pixel perfect, and it may require a very optimal megaflip. On a file where you have removed the barrier it is a piece of cake, but on a file with barrier (the file I recorded my video on), the barrier block almost the entire reachable part of the zone. I am trying to make a setup, the problem is that I cant tell if it is the flip, position or angle that is wrong when I fail. If the flip is done incorrectly, you will loose to much height before you reach the zone. and it looks identical if you aim slightly wrong, or have slightly wrong positioning, so it is pretty much impossible to tell. What we need is an OoT TASer. This glitch is possible on n64 (yay), so if someone who is good at TAS could find the exact positioning and angle, that would be awesome. I have done about 100 flips (Counting from the first time I actually managed to pull it off), and I still have no idea how the heck I manage to do it. It feels random, but it obviously isn't. If we can get this consistent, it should be easier than MrGrunz method (especially for those who are bad at megaflip + damage boost), it would require less explosives, and it is possible with chus. MrGrunz method obviously require normal bombs :) _________________ The new hookshot megajump found by Glitchesandstuff also work on the 3ds. I used iron boots under water and hooked the LH tree just as I died. Proof: http://www.justin.tv/cloudmax94/b/290103786 I'll try to record the entire megajump and the ISG method with bombs later. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Greenalink on July 13, 2011, 06:34:46 PM Yesterday I've found the hookshot poke from the Like-Like room to the sand room in the Spirt Temple and today I've found another hookshot poke in the Forest Temple.
The giant main room to the well/sewers area. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: kokiri.swordsman on July 13, 2011, 08:52:08 PM so... in OoT64 the ISG did the PCS damages, since it was initialized using a crouch stab...
does that mean that in OoT3D, ISG will do jump strike damages, since that's what it's initialized with? i would assume so.. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 13, 2011, 09:03:45 PM so... in OoT64 the ISG did the PCS damages, since it was initialized using a crouch stab... does that mean that in OoT3D, ISG will do jump strike damages, since that's what it's initialized with? i would assume so.. Yes. We get different results by doing it with megaton hammer (Jars does not seem to break with sword sometimes. Always work with hammer) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Firemonkuu on July 14, 2011, 02:48:09 AM I discovered a glitch that allows you to play the ocarina in Death Mountain Crater. You must firstly not have the Goron Tunic equipped and have a bottled fairy for this glitch to be performed properly. You must then proceed to the broken bridge (it is west on the map from the warp song platform) and L-Target your way backwards until you are able to climb down on the bridge. It does not matter how high you are on the hanging piece of bridge, as long as you are high enough that you will not fall. Wait until the timer ends so that you die and allow the fairy to revive you. Now, quickly select the ocarina, for you only have about a second or two to remain in the lava. If you do not play a warp song, such as Saria's Song, then you shall be warped back to ground by the lava, except Link will not display a hurt animation if he still has the ocarina in his hands. I apologize for the poor video and audio quality, yet it is all that I have. Please enjoy this glitch! (this information is also in the description of the video)
Edit: Thanks to CloudMax, you can also use a bottle in the lava. You can actually use any usable item. Link to Video: http://www.youtube.com/watch?v=5vyF16MOgXg&feature=channel_video_title (http://www.youtube.com/watch?v=5vyF16MOgXg&feature=channel_video_title) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 14, 2011, 10:47:50 AM It appears that jumpslash still has the ability to clip, I just found a place that worked in zoras domain, allows you to get under the ice.
If you use megaflip as young link you'll clip OoB. http://www.youtube.com/watch?v=m-df2i-4dOQ EDIT: I found a new way to use any item anywhere!!! After a bottled fairy revive you, you have about one second to use any item you want, without restrictions. This should make it possible to use any items in any area where you can die, even though you do not have an usable item in the area. (Now we just need to find a way to die in the fishing pond and we'll eventually be able to steal the fishing rod as young link). EDIT2: I can not seem to replicate it, apperently... I do not know what exactly triggered it.. I'll look into it later.. There IS another way to do it.. But I am not sure exactly why it happened.. :S I did it while messing around outside of fire temple (without tunic). I can not remember if I died by bombs, lava, or because the timer. I did however do it after getting revived by a fairy... Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 14, 2011, 04:11:12 PM $10 says we'll find a way to skip DoT with jumpslash
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 14, 2011, 05:06:28 PM It appears that the restricted items glitch works using a blank slot. HOWEVER, it appears that it does not work in houses, the fishing pond, etc.
I have reason to believe that the blank slots is linked to where deku sticks can be used OR they just decided to code where you are allowed to use a blank slot. Your choice. I got so happy when I first found this but then tried in fishing pond and it didnt work :( Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on July 15, 2011, 02:12:42 AM Just thought that I'd post this here, since i didn't see it.
http://www.youtube.com/watch?v=jTaBXZuo2jA&feature=channel_video_title Might have some uses. All credit goes to Robotortoise. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 15, 2011, 09:53:20 AM Well, this works with the standard sword aswell. Just have the sword out, draw the sword and pause as fast as you can.
It has nothing to do with bottle even. But you really just pause during the animation of link putting away the item, it is before the entire master sword cutscene and event even start. It is just a delay, I do not believe anything happens during this animation. It is after the animation is over and everything gets disabled that Master Sword appear on B. I'll look into it anyway though. I actually discovered something else when messing around. You can have 0 health when you draw the master sword if you draw the sword like exactly when a bomb explodes. I was hoping that I would die and keep master sword as younglink, but that was not the case, I died like the first possible frame after turning adult. I am going to try to do this when you draw the master sword for the first time. Maybe we will be able to skip some of the cutscene (like when you talk with shiek after turing adult). I do not really think it would work, but maybe. It would allow us to save some decent amount of time. Dying with bottled fairies gives the same result, except that you get healed by the fairy after the cutscene is over. Doing this as adult link so that you die when you turn into young link and then choose to continue playing, link will jump off the mastersword again. :P Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 16, 2011, 04:12:18 AM (http://i70.photobucket.com/albums/i83/Snowmanthatknows/CIMG0284.jpg)
I'm not so sure about this whole DoT skip, guys. What's good, overly extended wall? Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 16, 2011, 09:12:09 AM I'm not so sure about this whole DoT skip, guys. What's good, overly extended wall? We would need to find a way to hover indoor.. I do not think this will ever be possible. That was the first reaction I got after seeing the door for the very first time. _____ Edit: I found an amazing use for NG+. We can now skip everything from turning into adult, to starting the light arrow cutscene. (This includes the convo you have with sheik when you turn adult) http://www.youtube.com/watch?v=-wVa1DbM1BA It shows how to equip an item you normally can't use by RBAing a bottle over the slot and equip the bottle before you get the item that belong to the slot. The item gets placed in your inventory as soon as you enter a new area. And how to get Light Arrow as an Item without having the Bow. It shows that it is possible to skip the sheik cutscene that starts when you turn into adult, by triggering the LA CS insted. If you enter the pedestals room the Sheik cutscene trigger. Edit2: Lots of videos that I finally decided to record. Clip OoB in zoras domain (lower section) http://www.youtube.com/watch?v=8P5jjM562tk An easier way is to do jumpslash as adult link http://www.youtube.com/watch?v=m-df2i-4dOQ Unload lower section of Zoras Domain using the "KZ Skip Clip" http://www.youtube.com/watch?v=TJ8cKpvBOU0 A "How To" video that shows how to reach the mushroom chest http://www.youtube.com/watch?v=k1mD-eEWf88 Unload lower part of gerudo's fortress to reach desert (unload gate) http://www.youtube.com/watch?v=CoXeNDhbWcQ Unload lower part of gerudo's fortress to enter training grounds as young link http://www.youtube.com/watch?v=6Jth-1uob5A Get OoB in upper zoras river with a megaflip (on n64 you used a megasidehop) http://www.youtube.com/watch?v=8l6ygdy_Jxw Damage boost of off the lost woods bridge, This is also possible on N64! http://www.youtube.com/watch?v=bdYfkyfU5LU Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on July 17, 2011, 08:53:35 PM (http://img11.hostingpics.net/pics/36176220110717175750.jpg)
Jumpslash let you clip for one frame through dot. I died once on that frame but i had no fairy. I don't remember if js clips in oot64. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Oracle144 on July 18, 2011, 05:34:54 PM Hey there! I just found this site recently and started getting really interested in Oot3d gitches. I'm new to all this stuff but eager to learn more. Just wanted to say I'm amazed at all your discoveries, and I hope someone eventually finds that DoT clip, and early bombchu.
I still haven't managed to pull off a slide, but I've finally learned how to megaflip with decent consistency. ^_^ Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 18, 2011, 06:54:07 PM Hey there! I just found this site recently and started getting really interested in Oot3d gitches. I'm new to all this stuff but eager to learn more. Just wanted to say I'm amazed at all your discoveries, and I hope someone eventually finds that DoT clip, and early bombchu. I still haven't managed to pull off a slide, but I've finally learned how to megaflip with decent consistency. ^_^ Welcome! If you're trying to learn how to do the slide or FHESS, just hold down back barely enough so Link starts to shuffle and spin, he'll stop for a second and then start spinning more then just put out your bomb and once it explodes hold L. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Oracle144 on July 18, 2011, 09:28:29 PM Welcome! If you're trying to learn how to do the slide or FHESS, just hold down back barely enough so Link starts to shuffle and spin, he'll stop for a second and then start spinning more then just put out your bomb and once it explodes hold L. Yay! Thanks... That was a very helpful explanation... I think I'm getting the hang of it a little better :) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Zafum on July 18, 2011, 10:41:06 PM Here's a neat glitch that someone found at my wiki: http://www.jaytheham.com/zcw/Ocarina_of_Time_3DS_-_False_Sword
Not useful or anything, but it's a neat oversight on the part of the programmers. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: corneliab on July 18, 2011, 10:57:56 PM Here's a neat glitch that someone found at my wiki: http://www.jaytheham.com/zcw/Ocarina_of_Time_3DS_-_False_Sword There's nothing "neat" about it. It's pretty much the definition of uninteresting. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 19, 2011, 02:06:14 AM Here's a neat glitch that someone found at my wiki: http://www.jaytheham.com/zcw/Ocarina_of_Time_3DS_-_False_Sword Not useful or anything, but it's a neat oversight on the part of the programmers. It's pretty funny that they missed something that simple Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 19, 2011, 09:17:32 AM It's pretty funny that they missed something that simple We do not know if it even is concidered a glitch actually. It would just be annoying if it puts away your sword and cancels the shielding and stuff because you swap sword. And it would just be odd if it swapped instantly. It does feel a bit odd though. :P By the way http://www.jaytheham.com/zcw/Ocarina_of_Time_3DS_-_Armed_Link This is possible with epona and fishing rod on B (just pay to start fishing) Also, this works with any item on B. so if you use bottle adventure to get any other item on B, that will work aswell. It works with all savefiles, you can even swap between masterquest and standard. You can do the first two steps on one of them, and then create a new file on the other. And the glitch is called NewGame Plus (NG+ for short). It is a generic name, yes, but it is pretty much what the glitch is, and it will have its own speedrun category named after it. :3 http://www.jaytheham.com/zcw/Ocarina_of_Time_3DS_-_Swordless_Link_Using_Farore%27s_Wind That was not found by Robotortoise :( That was the second thing I confirmed in the IRC after aleckermit found the restricted item glitch. I confirmed it along with stealing the rod with farore's wind. Note that this swordless is a "bad" swordless. It does not contribute in giving you deku stick on B, but that could be because I didn't bother messing around with it at all. Anyway, the currently only known ways to get deku stick on B is by getting disabled B, a new status on the B button. You will still have the sword icon on B, but it is grayed out and does not function. It is when the B button is in this state that you can start doing the deku stick on B methods :3 That is all though. ____ By the way, it IS possible to clip through some things by getting damaged the frame you are inside of a wall. I did it once before using triple slash combined with the burning stones falling down on you while escaping ganons castle, all I achieved was falling into the void though... ____ I found an fast and simple way to do the hookshot clip without having to aim down. Sometimes you're even able to aim up-left. http://www.youtube.com/watch?v=Ybgo3RQy3BU The clip in itself is not something new, greenalink confirmed that it worked already. However, this will make it possible for us to fast and easily setup a clip without any problem at all. I have noticed that when I mash the L button instead of just pressing it once, the chance of being able to clip up-left increases. This works with any wall, it clips through a normal door without any issues. It should for example allow you to easily clip through any of the cells in fire temple. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on July 19, 2011, 09:09:27 PM ^ So what you're basically saying is that we could clip through the Door of Time using Majora MM's jumpslash clip if a bomb damaged Link on the frame that he was inside the wall?
Sounds do-able to me. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 19, 2011, 09:11:14 PM ^ So what you're basically saying is that we could clip through the Door of Time using Majora MM's jumpslash clip if a bomb damaged Link on the frame that he was inside the wall? Sounds do-able to me. It sounds like it should work, yes. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 19, 2011, 11:20:30 PM I've been trying it for hours and can't get it to work. :|
I know this isn't the door of time, I have been trying it there too, but this is a thinner wall and it's a pain in the ass to run all the way to the temple then have to do the restricted item glitch. Before: (http://i70.photobucket.com/albums/i83/Snowmanthatknows/snapshot-13.png) After: (http://i70.photobucket.com/albums/i83/Snowmanthatknows/snapshot-14.png) Going to be trying it other places, maybe I'll get lucky. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: ZFG on July 19, 2011, 11:53:23 PM You can clip through any wall like that for 1 frame in the original too, but you cant do anything with it unless you can get through for more than 1 frame.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on July 20, 2011, 01:27:53 AM I found something a little odd a while back that doesn't seem very useful, but I don't know. It might be something significant.
There's a little spot to the left of the rock triangle beneath the wood plank in Gerudo Valley where diving will cause you to hop a little bit out of the water after surfacing. It's just to the left of the left-most rock. Odd, but doesn't seem too useful. Oh, and I found this interesting: http://www.youtube.com/watch?v=iwi9OL1CcII&feature=channel_video_title I commented on it, but I'll post an improved version of what I posted below for convenience. This could probably be used to get under the ice of Zora's Domain as an adult and bypass the gate that blocks the Water Temple, right? I guess you could also use it with Bottom of the Well (Green Bubble and small pool in front of Triforce) to get under the bone piles for early Bombchus and maybe in Gerudo Valley to bypass the gate and guards as a child. (Plant bomb in shallow part of the pool beneath the bridge, die from the blast while swimming, and then listen to Navi. She'll have to be trying to tell you something.) And by bridge in Gerudo Valley, I mean the plank of wood, not the actual bridge. By the way, listening to Navi has a much smaller window in the 3DS version than it does in the original. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: mysticremen11 on July 20, 2011, 06:30:10 AM Hey guys i have theory on a possible DoT skip and i doubt it will work but first i need to know when you TSC into the door does is forcibly move you out?
If it doesnt here is my theory: 1.TSC into door 2.Get isg using known method while in door if possible 3.Use bomb to hover while OoB 4.When past door side hop to otherside 5.If it works win if not atleast its a good theory Btw i cant test this so i hope some else with game can and is willing to attempt this if they think it will work! Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: NOKAUBURE on July 20, 2011, 07:53:11 AM Quote 2.Get isg using known method while in door if possible I think, you need a jar/plant or something that drops a heart to make a isg in 3D. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 20, 2011, 08:21:41 AM I found something a little odd a while back that doesn't seem very useful, but I don't know. It might be something significant. There's a little spot to the left of the rock triangle beneath the wood plank in Gerudo Valley where diving will cause you to hop a little bit out of the water after surfacing. It's just to the left of the left-most rock. Odd, but doesn't seem too useful. Oh, and I found this interesting: http://www.youtube.com/watch?v=iwi9OL1CcII&feature=channel_video_title I commented on it, but I'll post an improved version of what I posted below for convenience. This could probably be used to get under the ice of Zora's Domain as an adult and bypass the gate that blocks the Water Temple, right? I guess you could also use it with Bottom of the Well (Green Bubble and small pool in front of Triforce) to get under the bone piles for early Bombchus and maybe in Gerudo Valley to bypass the gate and guards as a child. (Plant bomb in shallow part of the pool beneath the bridge, die from the blast while swimming, and then listen to Navi. She'll have to be trying to tell you something.) And by bridge in Gerudo Valley, I mean the plank of wood, not the actual bridge. By the way, listening to Navi has a much smaller window in the 3DS version than it does in the original. We know about that glitch, glitchesandstuff found it, I chat with him all the time in the IRC. Also, we already have a way to get to spirit temple as a child, I do not see how this would make it easier for us. This should not let us clip through the pile or the gates. We have only clipped through NPCs with WWT. :s Try to get into the basement of BotW while the upper room is loaded, this should allow us to get chus. And yes, it is much harder to do on 3ds, I was going to make a video of it on 3ds the day it was discovered on n64, but never got around doing it as I always failed while recording ;) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on July 20, 2011, 12:26:06 PM Hey guys i have theory on a possible DoT skip and i doubt it will work but first i need to know when you TSC into the door does is forcibly move you out? It won't work. The door push you out. You can't get isg witout a heart drop. And if you take a bomb out during isg, it will cancel it.If it doesnt here is my theory: 1.TSC into door 2.Get isg using known method while in door if possible 3.Use bomb to hover while OoB 4.When past door side hop to otherside 5.If it works win if not atleast its a good theory Btw i cant test this so i hope some else with game can and is willing to attempt this if they think it will work! Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: mysticremen11 on July 20, 2011, 04:31:50 PM It won't work. The door push you out. You can't get isg witout a heart drop. And if you take a bomb out during isg, it will cancel it. I thought you could do it with a bottled fairy oh well and what if you use a trade item to put sword away than pull bomb out does isg still cancel? Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 20, 2011, 04:44:22 PM I thought you could do it with a bottled fairy oh well and what if you use a trade item to put sword away than pull bomb out does isg still cancel? Trade items does not put away the sword, it just hide the sword. (you will still see the sword slash effect while pulling out the trade item), and when you put away the trade item, you'll still have ther sword in your hand. And it does not work with bottled fairy, the idea is to get healed before touching the ground, which means that we'll have to touch either a fairy or heart before landing. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: mysticremen11 on July 20, 2011, 04:51:05 PM Trade items does not put away the sword, it just hide the sword. (you will still see the sword slash effect while pulling out the trade item), and when you put away the trade item, you'll still have ther sword in your hand. And it does not work with bottled fairy, the idea is to get healed before touching the ground, which means that we'll have to touch either a fairy or heart before landing. Ah I thought everything wrong lol this why I need to get the game :'( Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on July 22, 2011, 10:52:44 AM Something weird just happen. If you warp (FW) to your house during Ganon battle, you het to title screen.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 22, 2011, 11:20:35 AM Something weird just happen. If you warp (FW) to your house during Ganon battle, you het to title screen. I did some testing and I figured out how it works. If you exit boss battle and set your Farore's wind point after that, then warp back, you return to the title screen! :D Awesome find MIM! :) Gonna try to warp away from fishing pond and epona to see if something happens, heh. Edit: I am stupid. I did it from the fishing pond while I had fishing rod on B. Gotta try without doing that, lol. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on July 22, 2011, 12:12:06 PM In oot3d if you save in house as adult libk, you'll start in house. No glitch here.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 22, 2011, 12:15:10 PM In oot3d if you save in house as adult libk, you'll start in house. No glitch here. I cant remember saving... Maybe I'm just confused. ohh well. Anyway, you can not start a NG+ file with this. It was only because I had rod on B that it worked, tried without it now. Gonna try to return to the main menu when I have a timer on. _____ You can duplicate actors if you load an area twice in a row, without unloading it. I did it with the DC main room by mistake D: http://www.youtube.com/watch?v=eozVDuE5p5E And yes, I know, it is possible on n64, I looked it up on the oot pages :) _____ A picture of me standing on the "seam" in the graveyard. http://dl.dropbox.com/u/6440063/OoT/IMGA0015.JPG The problem is that we only know how to get up there with the use of hover boots, so it isn't really useful, unless you BA hover boots, lol. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Cosmo on July 22, 2011, 06:55:02 PM is that rounded hill all solid?
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 22, 2011, 07:57:09 PM is that rounded hill all solid? Not the entire hill, but you could probably place about 5 link next to each other. It is more than enough. I ran all the way to the shadow temple entrance without even checking with the hookshot. I will record it later to show just how easy it really is to walk up there. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: WannaGoFast on July 23, 2011, 05:52:24 AM can someone please explain to me how JS clip works, especially in relation to the door of time?
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 23, 2011, 05:02:36 PM can someone please explain to me how JS clip works, especially in relation to the door of time? It doesn't Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on July 23, 2011, 08:23:22 PM Is it possible to go OoB in the Temple of Time by TSCing the angle between the Sheikah Stone and the wall?
I haven't been able to get this to work... Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 24, 2011, 07:16:10 AM Is it possible to go OoB in the Temple of Time by TSCing the angle between the Sheikah Stone and the wall? I haven't been able to get this to work... If it is possible to clip at the sheikah stone it would probably just make you clip into the stone. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Hitaka on July 25, 2011, 04:51:21 PM If you lose MS to Ganon, FW to restart the battle, and lose MS again, you get it back. Pretty useless since Din's is faster, but a curiosity nonetheless.
Edit: Another little thing, if you warp out of Ganon swordless, equip the mirror shield, then go back and forward in time you'll have the hylian shield equipped. I guess the game thinks you drew MS for the first time so it auto-equips the hylian shield. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 25, 2011, 05:19:42 PM If you lose MS to Ganon, FW to restart the battle, and lose MS again, you get it back. Pretty useless since Din's is faster, but a curiosity nonetheless. It would be useful if we end up making a route that has Farore's Wind. I do not think we'll ever need din's fire in any% or ng+ though. This is if it is possible to one cycle ganondorf ofcourse. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 26, 2011, 07:53:27 PM Purple gauntlets work like golden gauntlets and the great fairy wont load for double defense if you skip magic.
If no one knew this already, it's kind of interesting. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 26, 2011, 08:01:58 PM Purple gauntlets work like golden gauntlets and the great fairy wont load for double defense if you skip magic. If no one knew this already, it's kind of interesting. You do not get double defense as you're not allowed to get something from any fairy before you get magic. And all the colored gauntlets act as golden gauntlets if I remember correctly? Or am I wrong? Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: D U F I on July 26, 2011, 08:52:16 PM You're wrong, I had black ones and they wee not even as good as silver :(
Title: Ocarina of Time 3D - Inverse Camera Angle Post by: HarmfulGravemind on July 26, 2011, 09:41:16 PM Yep, this is still working!
To do this you need to hold L for a very short time, and then letting go of L but immediately after releasing it you need to hold down, left or right for an even shorter time, and then you need to hold L again. I guess it's the same amount of frames as in the original but you never know! Here I even made a video of it: http://www.youtube.com/watch?v=4kAjCJuehuI Title: Re: Ocarina of Time 3D - Inverse Camera Angle Post by: ZeldaFan on July 26, 2011, 09:44:23 PM This happened to me when I was trying the superslide glitch. Awesome find
Title: Re: Ocarina of Time 3D - Inverse Camera Angle Post by: Majora MIM on July 26, 2011, 09:54:14 PM I posted a vid of it a month ago. :p
Don't create a new topic for a trick. Post it in the trick and glitches thread. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on July 27, 2011, 12:58:41 AM When you're doing the swordless epona thing you can obtain strange camera if you do a dins fire after aiming with hookshot or bow (which do strange infinite aim sound).
When you're doing this infinite aiming thing, you can cancel it with farore's wind text box and move while aiming and it disactivate epona remote control. It also give you one hoolshot shot before you get caught in the infinite aim again. I wonder what happen if you hook on an object touching Link. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: corneliab on July 27, 2011, 09:55:42 AM You're wrong, I had black ones and they wee not even as good as silver :( I don't believe you. Every other pair of colored gauntlets has the strength properties of Gold Gauntlets. I can't see why this wouldn't be the case for the black ones as well. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: D U F I on July 27, 2011, 11:48:45 AM Well, maybe you sould try it before saying that you dont believe me...
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 27, 2011, 04:14:34 PM Well, maybe you sould try it before saying that you dont believe me... I tested it and they work like golden gauntlets. http://www.youtube.com/watch?v=pTwPtPCNjvo Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: D U F I on July 27, 2011, 04:35:02 PM I still have the save and can't pick the boulder up :/
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on July 27, 2011, 05:21:56 PM Show us. That might be interesting for how oot3d rba works.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 27, 2011, 08:54:17 PM I still have the save and can't pick the boulder up :/ What the hell? What did you do to get them? Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: D U F I on July 27, 2011, 09:05:09 PM I have no way of recording and I have no idea how what I did I just starting rba'ing everything and realised I had them a week later :/
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 27, 2011, 09:16:52 PM What's on your gear screen?
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on July 28, 2011, 09:33:16 AM When you both are refering to black gautlets, are both of you actually wearing BLACK gauntlets?
Because the oot3d equivalent to black gauntlets is purple gauntlets, isn't it? I guess the difference could be that both of you doesn't really wear the same ones. You just think you do. All we really have to check to see if it is the same ones is to check what icon it displays on the gear screen. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on July 28, 2011, 04:44:56 PM I mean BLACK gauntlets, the ones that replace bronze in the 3D OoT.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on July 28, 2011, 11:41:56 PM There's something odd about the colored gauntlets in OoT3D, now that I think about it. In the original OoT, it seems that the gauntlet color corresponded to the three colors of Link's tunic (Green, Red, Blue, and Black for lack of color). In 3D, Purple has replaced the reddish gauntlets.
Crack Theory Warning: Isn't purple the color of the last Link in Four Swords? Does that mean that there will be some kind of bonus DLC when the free Four Swords game is released? Possibly a purple tunic to go with the purple gauntlets? Also, does anyone know what actually makes the gauntlets change color to match Link's tunics? It seems like that's what they were doing in the original, since it's highly unlikely that there were six planned pairs of gauntlets. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: qwerty1605 on July 29, 2011, 12:33:52 AM The color of the gauntlets depends on the obtainable strength upgrade you had before.
No Strength upgrade=Purple (Black in Original) Goron's Bracelet=Green Silver Gauntlets=Blue gauntlets(?) Gold Gauntlets=Black gauntlets (Bronze in Original) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Kazooie on August 02, 2011, 02:49:30 PM Here is something new from me:
http://www.youtube.com/watch?v=WZDU3fyjhmA Pretty useless now but maybe have some use in future if somebody will find use for this :) Note: I haven't tested everything with this yet what come to my mind. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: beastmaster on August 02, 2011, 04:14:58 PM i found a useless yet funny glitch where adult link has 2 shields when useing the deku stick
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: corneliab on August 02, 2011, 09:00:56 PM i found a useless yet funny glitch where adult link has 2 shields when useing the deku stick Um, everyone has noticed this already. It's totally obvious. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: beastmaster on August 02, 2011, 09:48:59 PM Um, everyone has noticed this already. It's totally obvious. yeah but i thought i should say it... also if you farores wind to a place with a fixed cam like castle town or the area outside the temple of time the camera is behind you like normal Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on August 03, 2011, 02:34:27 AM yeah but i thought i should say it... also if you farores wind to a place with a fixed cam like castle town or the area outside the temple of time the camera is behind you like normal (http://media.tumblr.com/tumblr_lp9w0glWQL1qlxdgm.gif) Please, tell me more. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: ZeldaFan on August 03, 2011, 02:56:11 AM yeah but i thought i should say it... also if you farores wind to a place with a fixed cam like castle town or the area outside the temple of time the camera is behind you like normal Wow, I'd love to see the temple courtyard with the regular camera.Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Yggdrasill on August 03, 2011, 01:09:02 PM I don't know if somebody has already found this, but :
- In the Botw, you can do a WWT (not the one with the door) and keep a normal camera. However, if you go into the water, you get a soft-freeze. If you use the boomerang, Link stay in L-targeting, you can get again the normal view by charging the sword or by hanging a ledge. - When you enter in the spirit temple, in the first room, you can do a WWT - In the spirit trial, I have found a way to do a jumpslash clip, but only into Armos, not into the wall. - In the fishing pond, it is possible to do a WWT. These glitches are useless, but maybe it can give some ideas. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: beastmaster on August 03, 2011, 04:24:18 PM i found 3 glitches... the kokiri forest oddity where you get zeldas lullaby before beating the deku tree, and if you go to the fishing pond swordless you cant cast the line, and also you also get the largest bullet bag if you play the shooting gallary without a slingshot
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: corneliab on August 03, 2011, 05:55:31 PM yeah but i thought i should say it... also if you farores wind to a place with a fixed cam like castle town or the area outside the temple of time the camera is behind you like normal Also already known. http://www.youtube.com/watch?v=Kje06Sytpvc Doesn't work as a kid, unfortunately. i found 3 glitches... the kokiri forest oddity where you get zeldas lullaby before beating the deku tree, and if you go to the fishing pond swordless you cant cast the line, and also you also get the largest bullet bag if you play the shooting gallary without a slingshot known known known known known Seriously, you keep posting stuff that's been found out weeks ago. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on August 03, 2011, 06:36:48 PM I don't know if somebody has already found this, but : - In the Botw, you can do a WWT (not the one with the door) and keep a normal camera. However, if you go into the water, you get a soft-freeze. If you use the boomerang, Link stay in L-targeting, you can get again the normal view by charging the sword or by hanging a ledge. - When you enter in the spirit temple, in the first room, you can do a WWT - In the spirit trial, I have found a way to do a jumpslash clip, but only into Armos, not into the wall. - In the fishing pond, it is possible to do a WWT. These glitches are useless, but maybe it can give some ideas. How do you do the BotW WWT? Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: beastmaster on August 03, 2011, 09:07:02 PM known known known known known Seriously, you keep posting stuff that's been found out weeks ago. dude you dont need to be an asshole... if it was know it woulda been posted... and i dont see you doing anything to contribute other than being a troll Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on August 04, 2011, 02:20:08 AM Just read around before posting, I know there's a lot to go through and you're new so it happens.
Grunz needs to update the glitch list as well ;>_____> Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Yggdrasill on August 04, 2011, 02:42:25 PM How do you do the BotW WWT? When you exit the crawlspace (the one where you do the WWT with the door), at your right, there is a head in the wall who says something like "Danger below". Before you exit this crawlspace, target the head, then exit the crawlspace, talk to navi and use a deku nut. If you fall into the low-level, you get a normal camera. If you have already got silver rupees and you open the door, you can't L-targeting neither use the A button (or you get a soft-freeze) If you have not got silver rupees, get them and open the door, it will be like if you are doing a WWT with the door (you can target it). However, you can use all buttons and items. Using the ocarina will put the camera on Link, but when you stop to play the ocarina, the camera return in the "WWT mode". If you talk to navi or saria, the game freeze, but not if you get a key, a new item, or open a chest... I know, my explanations are a little unclear :Âo) I will try to make a video if a find my old youtube account. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Kazooie on August 04, 2011, 03:14:04 PM New glitch for this awesome game!! Mido skip!!!
http://www.youtube.com/watch?v=6zkh9AH_9jY I didn't discover this. It was Faentaass. Thanks for him! Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: corneliab on August 04, 2011, 08:28:14 PM New glitch for this awesome game!! Mido skip!!! http://www.youtube.com/watch?v=6zkh9AH_9jY I didn't discover this. It was Faentaass. Thanks for him! That's not Mido. And here I was expecting a way to get to the Forest Temple without Saria's Song. :( Regardless, this is definitely nifty. I always hated trying to blindly maneuver my way out of the forest with WWT. dude you dont need to be an asshole... if it was know it woulda been posted... and i dont see you doing anything to contribute other than being a troll Wow dude, piss off. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on August 04, 2011, 09:11:36 PM And here I was expecting a way to get to the Forest Temple without Saria's Song. :( You could probably still TSC through him, wont hurt to give it a try Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 05, 2011, 08:52:36 AM You could probably still TSC through him, wont hurt to give it a try I've tried that alot without success but I'll give it another try. Also, the TSC escape is currently useless because we do not get a sword. =( It would have been awesome if we actually used that method to escape, because it is much cooler and faster than the WWT escape. :P Also, what is up with everyone just reposting very old glitches? It is like a false alarm. You expect something new, but almost every single post made now is someone finding a glitch that has already been found, it is sad. anyway, I've been gone for a while because I just watched 508 one piece episodes (watched a few and got stuck...), but now I'm back, and I'm gonna do some testing again. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Acryte on August 06, 2011, 01:05:01 AM yo, just got back so I'm probably pretty far behind on things, can't we use iron boots and rce epona to hookshot megajump in places without water? I'm guessing the only requirement then would be that we have to get there before the drowning timer wears off and have something to hookshot, though I'm not sure if we can leave the area and keep the timer. Loading zones are still active right?
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: beastmaster on August 06, 2011, 01:21:14 AM Wow dude, piss off. naw im good... you could give it a shot however Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Enterim on August 06, 2011, 03:35:49 AM ITT: the best minds of our generations
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: GrannyZelda on August 06, 2011, 05:50:34 AM Don't laugh at this ole gal. Been playing Zelda w/my grandson since he was a little tyke and could barely hold the controller. Now he's 19 and has a 3ds. I've been playing OoT and am almost done w/Master Quest. I like to take my time in-between major tasks/dungeons and did so 16 years ago too, when a rock wall was little more than a black mark on a white screen. Anyway, this may be posted but due to arthritis, I am not very fast and am always looking for stealthy ways to do things that need the speed I don't have. One task hard for me is to get Epona. I can win the first race no problem, but the second one is problematic for me. So I learned that about the time I'm going around one of the last bends and Ingo is trying to smash me into the wall, I trot off the path to the right and slow to a crawl. Ingo is way past the goal by the time I get there - so the game concludes that I am first and he's still halfway around the track behind me (when he's actually in front of me). I like that. :-*
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 06, 2011, 09:58:36 AM Item menu oddities.
http://www.youtube.com/watch?v=87jp_mnisqk 3 different glitches I found. 2 is just visual glitches. The last one does however allow you to select empty slots. and they are apperently linked to blank slot in RBA. check the RBA thread or description for more info about that. ____ Buffer with farore's wind: http://www.youtube.com/watch?v=QtMTXYmiXjs This buffer is ingame, so it allows you to buffer damage and such. May only be useful in dungeons though, as you would have to use restricted items otherwise. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: chubchubo on August 06, 2011, 08:18:28 PM I noticed a pretty useless glitch. I don't even know if its a glitch or not.
But when you shield drop a bomb under a bridge, it pops up on top of it. I just noticed this at saria's house and the connecting bridges. It also works at the shop with the girl sitting on the ledge. Can anything be done with this? Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 06, 2011, 08:30:02 PM I noticed a pretty useless glitch. I don't even know if its a glitch or not. But when you shield drop a bomb under a bridge, it pops up on top of it. I just noticed this at saria's house and the connecting bridges. It also works at the shop with the girl sitting on the ledge. Can anything be done with this? It is not only bombs. The same happens if you pull out bugs or fishes for example. I do not know any use for it. ____________ I managed to clip into jabu jabu but it is NOT what it sounds like. I am just inside of jabu jabu, swimming in the water. I do not reach the actual loading zone... All I can do is swim around in the water inside of him. I do not think it would be any different if I do it on a file where his mouth is closed. I managed to do this by jumpslash recoiling into water and then navigate around as I mash L. I think I clip from somewhere infront of jabu, under the platform. It is hard to tell when you move so damn fast in the water, and spin around like crazy. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Peridot on August 07, 2011, 04:14:02 PM New glitch for this awesome game!! Mido skip!!! http://www.youtube.com/watch?v=6zkh9AH_9jY I didn't discover this. It was Faentaass. Thanks for him! Apparently, you can no longer make Mido fall through the wall after Saria's Song. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 07, 2011, 04:18:18 PM Apparently, you can no longer make Mido fall through the wall after Saria's Song. hmhh. After you get zelda's lullaby mido doesn't block the path to deku tree anymore. That still works. Or are you talking about the kokiri (who isn't mido, and makes everything insanely confusing when people say mido) that blocks the exit to kokiri forest? Because I've heard that he moves slightly at some point of the game. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Peridot on August 07, 2011, 06:02:36 PM hmhh. As in, the random Kokiri block the way to main Hyrule.After you get zelda's lullaby mido doesn't block the path to deku tree anymore. That still works. Or are you talking about the kokiri (who isn't mido, and makes everything insanely confusing when people say mido) that blocks the exit to kokiri forest? Because I've heard that he moves slightly at some point of the game. But OFC, Mido leaves after Lullaby. Guess that means that WWT and Navi dive are the only options for forest escape after Saria's Song (BTW, anyone know how to get past the first room of Jabu Jabu without slingshot? I've heard it works with a well timed bomb, but I'm not completely sure) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 07, 2011, 06:22:32 PM As in, the random Kokiri block the way to main Hyrule. But OFC, Mido leaves after Lullaby. Guess that means that WWT and Navi dive are the only options for forest escape after Saria's Song (BTW, anyone know how to get past the first room of Jabu Jabu without slingshot? I've heard it works with a well timed bomb, but I'm not completely sure) Escape after Saria's Song is not good anyways. From what I know it is always good to go directly to deku tree after saria's song. And a timed bomb in jabu jabu works perfectly :) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Peridot on August 07, 2011, 07:49:44 PM Escape after Saria's Song is not good anyways. From what I know it is always good to go directly to deku tree after saria's song. And a timed bomb in jabu jabu works perfectly :) Does it absolutely require you to have 3 Spiritual Stones? Like, if you go straight for Jabu Jabu after bombs, does it trigger the Ocarina cutscene, and can you play the Song of Time and still open the DoT? Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 07, 2011, 08:14:09 PM Does it absolutely require you to have 3 Spiritual Stones? Like, if you go straight for Jabu Jabu after bombs, does it trigger the Ocarina cutscene, and can you play the Song of Time and still open the DoT? Yes you always need all spiritual stones. You can't skip any of them. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: UchihaSasuke on August 08, 2011, 08:56:52 AM i found odd that the game checks for the kokiri emerald when triggering the OoT cutscene but not when meeting zelda. you'd think they would have failed that check after what happened with the medallions.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 08, 2011, 12:00:23 PM "Down A" is still in the game. The way I found that allows you to get it is VERY restricted however.
I only know one single location in the entire game that allows it. The Spirit Temple room with the boss door. You have to climb directly above a switch using a climbable wall. This will make you push the switch. Link also moves down with the switch, as if you were standing on it. After the switch is pushed down link will automatically drop down from the wall. You will have "Down A" now. Camera still screw up when you have Down A activated. _______ http://www.youtube.com/watch?v=b6e_oOGuFxw 20-25 different clips in kakariko village. I found out a few nice things while doing this though. By using the right edge of a doorframe you're able to hookshot clip forward. By using the left edge of a doorframe you're able to hookshot clip to your left. This clips much more than a standard hookshot clip. If you hook in between two boxes that is next to a wall you're able to clip into the wall. You have to hook the bottom corner of the box that is facing the wall. By combining the doorframe methods with a normal hookshot clip method (strafing towards a doorframe) you'll clip even more! The doorframe methods also work on the big doors (Like the ones in Spirit Temple). The doors really have the perfect shape for clipping :) __________ Also... Shadow temple early: Beat forest temple BA hover boots Go to graveyard Get onto hut roof Hover boost up onto the wall Use hover boots to get to the shadow temple entrance room unloaded Enter shadow temple There you go. No song RBA. xD No sword? Don't worry! Just set up a Farore's Wind warp point in the temple, then go steal the fishing rod to get deku stick on B and warp back. Now beat the temple and then go back to temple of time and redraw the master sword to get it back. Just some common sense really. Just to make it clear that it is possible to get there early without RBA (or hovering). The only requirement is to beat forest temple first. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Firemonkuu on August 09, 2011, 01:44:49 AM I am certain that everyone is aware of this, but has anyone ever used a Warp Song on the ocarina to cancel a timer for a few seconds in places that you cannot warp from? It is possible to score 0 seconds in Dampe's race with this, and is helpful if you are horrible at that minigame. It can alsobe used in timed segments of the Gerudo Training Grounds and Ganon's Castle, I believe. The Serenade of Water is the most useful one for being the quickest Warp Song, of course. It is also possible in the Nintendo 64 version. Here is a video (not by me) demonstrating this: http://www.youtube.com/watch?v=aBHWuis7v40 (http://www.youtube.com/watch?v=aBHWuis7v40)
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Mitjitsu on August 09, 2011, 02:39:50 AM Very old and not useful.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 09, 2011, 07:23:32 AM You can still delay the milk purchase from talon by standing on the stairs.
However, the game does not glitch anymore if you fill the bottle and then get the milk. It just overwrite bottle 1 and thats it. The game still act as if you collected the milk from the ground though. You get the item pickup sound effect and no cutscene plays. I do not know any use for this. ___________ I found out that you can duplicate actors in the following areas: DC main room (Hammerslide, I think hover boost should work) Mido Area in Lost Woods (Longshot) Lava Room in Training Grounds (longshot? I do not think hookshot reaches far enough) Question 1: What would happen if we duped the bomb chest actor in master quest and open it multiple times? Would be great if someone could try this. But you would have to get all the way to hover boots without bombs in order to try it. Question 2: Do you think Mido would glitch up if he were duplicated, allowing us to get through somehow? To test this, someone would have to get longshot before visiting forest temple. Also, when I were in training grounds I managed to dupe the room about 10-15 times without a crash. I have no idea how much it can handle. To duplicate the mido area you have to longshot clip through the wall, onto the ladder in the area with the two skull kids. To duplicate the DC main room you do a triple slash clip in the right corner of the main room, and then hoverslide OoB into the unloaded room next to the pillar you've clipped into. To duplicate the lava room in training grounds you can simply clip through the left corner (coming from the ice arrow room) onto one of the fences in the ice arrow room. That is all I've found so far. Is there other places in the game which load rooms in a way that would allow actor duplication? I can't think of any. ___________ I finally decided to record the FT west courtyard hover boots trick. http://www.youtube.com/watch?v=uSJMLV8QdY0 I do not know if this is possible on console, as everyone uses hover boost on console, but who knows. This is a precise trick after all, I "Roll equipped" my hover boots in order to make it easier, it is possible without doing that though. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Coast on August 09, 2011, 12:12:12 PM For number 1 on N64 if you already had a bomb bag and opened the chest it gave you one bomb and put a bomb bag over the hookshot slot that crashed you when you used it.
Edit: Tested 2 a bit on n64 as well they seemed to clone and move at the same positions so I doubt it will change anything but I guess its worth a try on 3DS. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 09, 2011, 12:39:54 PM For number 1 on N64 if you already had a bomb bag and opened the chest it gave you one bomb and put a bomb bag over the hookshot slot that crashed you when you used it. Edit: Tested 2 a bit on n64 as well they seemed to clone and move at the same positions so I doubt it will change anything but I guess its worth a try on 3DS. The thing with the bomg bag chest is that the inventory system has changed in so many ways. I would find it odd if the same thing happened For number two I have no idea what would happen myself. I was thinking that it may have some kind of effect if you try to clip through him. It is not impossible that triple slash clip could give a different result if it was multiple midos standing there. ------------------- Here is my attempt at creating a setup for the TSC forest escape. http://www.youtube.com/watch?v=MQq4yotCaaI I do not use navi or any other item, I only use the camera to avoid interacting with the guard. ------------------- A fast way to gain a small key in water temple (normally requires you to change water level to 2) http://www.youtube.com/watch?v=toQNW0_cq3I You just clip through the gate... Nothing major really. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on August 10, 2011, 03:37:57 AM http://www.youtube.com/user/KT6134
Found him today, he has some interesting things. Not sure if he's already on ZPR. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 10, 2011, 08:10:02 AM There wasn't really anything new on his channel, except for the soft freeze, which isn't really helpful. :)
And now that I saw his training grounds video, I feel like making one too that is much faster. The reason why you can do it alot faster is because of the improved clipping method. It allows you to hook right onto the ice arrow chest, and then directly back by hitting another fence. (so you wont have to walk around) Edit: Okay, I got both clips first try on the first recording. It went fine. I did however not use a bomb to megaflip at the end, as I probably would fail. http://www.youtube.com/watch?v=dQqvXHaou9k Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on August 10, 2011, 03:00:22 PM Either way, he has potential to discover something new so I'll be keeping my eye on him.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 10, 2011, 07:21:23 PM Serenade cutscene skip still possible:
http://www.youtube.com/watch?v=eyRYPlFQ5ys It was hard as hell, especially when I had no idea how I was suppost to pull it off. The first few times I ended up getting damaged after picking up the iron boots, resulting in me watching the CS with 0 hearts. Ohh well, atleast it works! Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on August 11, 2011, 08:45:37 AM I've found two very interesting glitches, both involving the ladder just outside of Link's house. Both involve firing the longshot (or hookshot, depending) at either the top right corner of the ladder or just below the top right corner of the ladder (where the ladder covers the side of the platform).
When firing the longshot at either the top right corner or just slightly below the top right corner, Link will perform one of three actions: -Simply fall, and if you're holding up grab the ladder midway down it. -Grab the platform and clip halfway through it. Pressing up makes Link climb through the platform and onto it. -This is the odd one. Link will sometimes grab the air a good distance above the ladder as though it were a ledge. Pressing up causes him to climb in midair, and then fall. I don't know if this works on other ladders (I haven't had any luck with it.) or if there are any uses for this, but I figured I would post it anyway. And one more thing. How do you perform the most recent Longshot clip and the Mido duplication glitch? I can't seem to hook the ladder in the Lost Woods or properly clip through the wall. Also, is there any way that we could use the Longshot to actually enter the Bottom of the Well as an adult? I just want to know if there are any hookable targets that can be reached by clipping at the entrance. (And no, the ladder is not hookable. I tried that, although I remember there being hookable pieces of wood lying around the entrance, but that may have been only in the N64 version.) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 11, 2011, 11:15:20 AM I've found two very interesting glitches, both involving the ladder just outside of Link's house. Both involve firing the longshot (or hookshot, depending) at either the top right corner of the ladder or just below the top right corner of the ladder (where the ladder covers the side of the platform). When firing the longshot at either the top right corner or just slightly below the top right corner, Link will perform one of three actions: -Simply fall, and if you're holding up grab the ladder midway down it. -Grab the platform and clip halfway through it. Pressing up makes Link climb through the platform and onto it. -This is the odd one. Link will sometimes grab the air a good distance above the ladder as though it were a ledge. Pressing up causes him to climb in midair, and then fall. I don't know if this works on other ladders (I haven't had any luck with it.) or if there are any uses for this, but I figured I would post it anyway. And one more thing. How do you perform the most recent Longshot clip and the Mido duplication glitch? I can't seem to hook the ladder in the Lost Woods or properly clip through the wall. Also, is there any way that we could use the Longshot to actually enter the Bottom of the Well as an adult? I just want to know if there are any hookable targets that can be reached by clipping at the entrance. (And no, the ladder is not hookable. I tried that, although I remember there being hookable pieces of wood lying around the entrance, but that may have been only in the N64 version.) For BotW, the wood is still there. However, we can not reach it due to the walls and stuff. The angle makes it impossible as you either hit a wall or the floor when you want to clip through the wall onto it. And for the ladder, you can get many results. The ladder in lost woods have a fence to the left of it. If you hook the upper left of the ladder you sometimes clip and grab onto the ground on the other side of the fence, resulting in you being out of bounds. so if you drop you fall down into the void. --------------- By interacting with Ingo and dying at the same time (speak with him while you have 0 hearts) and pay to ride, you'll spawn on the other side like you normally would. However, you will die directly after, and if you choose to continue playing you'll get stuck in there without a timer or anything. Ingo will stand on the other side of the fence and you can't interact with him. You are allowed to use items though. Nothing special happens if you do this with a bottled fairy. You just ressurect in there and nothing changes. ---------------- By dismounting epona while being in a 90 degree corner you can clip through it. This works on pretty much any 90 degree angle. I do not know exactly what it is that causes link to dismount on the opposite side, because when I mount onto epona without moving her, I can't replicate it. Maybe you have to dismount quickly after reaching the location or something. Or the game is just totally random. ----------------- Alot of mask trading stuff I have messed around with: In order to trade in a mask that is on your B button you have to equip the mask and interact with the NPC at the same time, as the game automatically unequips the mask instantly after equipping it. You can delay the auto-unequipping by rolling and pressing B at the same time. you will not unequip the mask until you're done rolling. You can interact and trade a mask during the roll. ------------------------------------------------------------- Spooky mask on B keaton mask on II Trade spokey mask Result: keaton mask turns into sold out and moves to inventory shop acts as if you sold the spooky mask Bunny hood unlocked ------------------------------------------------------------- Spooky mask on B keaton mask on II Trade keaton mask Trade Spooky mask result: keaton mask turns into sold out and moves to inventory shop acts as if you sold the spokey mask Skull mask and Bunny hood unlocked ------------------------------------------------------------- Have atleast 2 masks unlocked Dupe over Keaton Mask Result: shop acts if you have a mask, but all unlocked masks is available to choose from ------------------------------------------------------------- Only have keaton mask unlocked Dupe over Keaton Mask result: shop acts as if you haven't sold the mask yet and wont allow you to lend a mask. The keaton mask will be at the shop shelf. If you trade in another mask (by having it on B) after this, you will get access to the mask shop again. Keaton mask will still act as if you haven't sold it, and it will say that it costs 10 rupees to borrow. If you trade the keaton mask now and return to the shop, you wont have to pay the salesman those 10 rupees. He will act as if you have already payed the fee earlier. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: HeyListen on August 14, 2011, 06:28:54 PM While i was trying to do the Megaflip / Damage boost onto Gerudo Valley gate, i got kind of curious of a seam that looked like it was able to be walked on. It's the seam closest to the waterfall. The bottom of the seam is right off the ledge of the huge fissure. I managed to get to the top of the seam, as i got to the top and was able to walk in a circle, i went right and found a solid ground area enough for a megaflip! I megaflipped AND as soon as i was going to make the ledge where the guards were, the guard caught me..? The guard was watching the other guard (When there both by the gate). I was so far away from her and she wasn't even looking at me? So i was still in the air and you just saw the guard say "HALT YOU THERE", I fell straight down into the fissure, and the cutscene of me being thrown into the fissure, as if i was up there already...
Anyways i tried again as a child... MADE IT LUCKILY... but i went when she was looking at me, and nothing happened.. until.. i went by where the tent is when you're an adult and out of nowhere the guard says... "Halt you there.." I know it's possible.. because, the right side of the gate (Closest to the rock wall) isn't seen by the guards but, for some reason when the guards turned away i get caught, even when im nowhere near them? Also, i went higher again the 3rd time and managed to sort of unload the gate and the other side of the gate (Guard Side) and the guards weren't there? But, this time i went to the left where the guards were (They were unloaded) and as i made it to the fortress zone, i got caught... P.s. - To unload the loading zone for the gate and guard's side, i went on the seam, walked toward where the half log bridge is and towards the entrance, ran back and found it unloaded. I went through the unloaded gate and then right byt he Fortress.. caught... -_- EDIT: If you use the convienent cucco and get up, you can fly over to the other side, AND GET PAST THE "LINE" where the guards can see you. This means you can get to Gerudo Fortress MUCH easier than megaflip / Damage boost. (I'm making a video right now, showing it's possible and will take much less time than MF/DB Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 15, 2011, 08:09:11 AM While i was trying to do the Megaflip / Damage boost onto Gerudo Valley gate, i got kind of curious of a seam that looked like it was able to be walked on. It's the seam closest to the waterfall. The bottom of the seam is right off the ledge of the huge fissure. I managed to get to the top of the seam, as i got to the top and was able to walk in a circle, i went right and found a solid ground area enough for a megaflip! I megaflipped AND as soon as i was going to make the ledge where the guards were, the guard caught me..? The guard was watching the other guard (When there both by the gate). I was so far away from her and she wasn't even looking at me? So i was still in the air and you just saw the guard say "HALT YOU THERE", I fell straight down into the fissure, and the cutscene of me being thrown into the fissure, as if i was up there already... Anyways i tried again as a child... MADE IT LUCKILY... but i went when she was looking at me, and nothing happened.. until.. i went by where the tent is when you're an adult and out of nowhere the guard says... "Halt you there.." I know it's possible.. because, the right side of the gate (Closest to the rock wall) isn't seen by the guards but, for some reason when the guards turned away i get caught, even when im nowhere near them? Also, i went higher again the 3rd time and managed to sort of unload the gate and the other side of the gate (Guard Side) and the guards weren't there? But, this time i went to the left where the guards were (They were unloaded) and as i made it to the fortress zone, i got caught... P.s. - To unload the loading zone for the gate and guard's side, i went on the seam, walked toward where the half log bridge is and towards the entrance, ran back and found it unloaded. I went through the unloaded gate and then right byt he Fortress.. caught... -_- EDIT: If you use the convienent cucco and get up, you can fly over to the other side, AND GET PAST THE "LINE" where the guards can see you. This means you can get to Gerudo Fortress MUCH easier than megaflip / Damage boost. (I'm making a video right now, showing it's possible and will take much less time than MF/DB Wait, are you talking about the seam walk that is on the left wall when you enter gerudos valley? Have you managed to get up there with a cucco, or are you using another seam? Because I mentioned this seam a few weeks back, but people didn't think it would be possible to get all the way up using that one. If not, then I am just all confused about what you're saying. Edit: Ehh, nvm. I just went to the area and I think I found the seam you're talking about. It is next to the edge where you fall down, to the right of the bridge, right? That seam is pretty damn scary to climb. I was hoping for it to be somewhat easier, as I would have used it in my NG+ RTA attempts then. ------------- Equip and RBA "- No Mask -" (sold out) http://www.youtube.com/watch?v=2Qhg4ar5fYg For more info about inventory overstuffing, check the thread I created for it. This video is obviously focusing on how to RBA - No Mask -, but I plan to make another video later where I just show the overstuffing glitch itself. I'll probably get around making a page for this on ZSR later. Also, school starts on wednesday so I may not have as much time to do stuff soon. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: HeyListen on August 15, 2011, 05:56:29 PM Wait, are you talking about the seam walk that is on the left wall when you enter gerudos valley? The seam is scary yes, but 20% of the time, i fall into the fissure. I got up there with cucco (as i said above) and made it to the other side of the gate, passed the "invisible line" where the guards have no chance of seeing you. I guess some people can say it's harder or easier than MF/DB, but you can get to Gerudo's fortress with no bombs! Which is useless at this point sadly... but, i'm also trying to find various ways of getting to Spirit Temple with no bombs. Theres only 1 cautious part of the seam. It's getting the jump to reach the other side (The jump is a little ledge, need the right angle and distance.) In my opinion though, it's a bit harder than MF/DB, but it might be useful in the future with no bombs to ST. Have you managed to get up there with a cucco, or are you using another seam? Because I mentioned this seam a few weeks back, but people didn't think it would be possible to get all the way up using that one. If not, then I am just all confused about what you're saying. Edit: Ehh, nvm. I just went to the area and I think I found the seam you're talking about. It is next to the edge where you fall down, to the right of the bridge, right? That seam is pretty damn scary to climb. I was hoping for it to be somewhat easier, as I would have used it in my NG+ RTA attempts then. P.s. - If you don't jump off the seam, you just slowly fall down into the fissure.. :( Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Silver on August 15, 2011, 08:28:26 PM I've a new swordless link (http://www.youtube.com/watch?v=Q9wQHHFgPmc) method (I'm know as v92ify on youtube).
Hope you use it... Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on August 17, 2011, 07:59:19 AM Please, CloudMax, tell me more about this 90 degree Epona clipping.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 17, 2011, 11:39:34 AM Please, CloudMax, tell me more about this 90 degree Epona clipping. Basically what I do is that I backwalk while on epona into a 90 degree corner so that epona is slightly clipped into it. If you try to clip to much, it will push you out. However, if you get it just right and dismount, link sometimes jump off of epona towards the corner instead of the other direction, resulting in you landing on the other side of it. I do not know any consistent ways of doing it, I actually fail at it like 49/50 of the times, if not more. I've managed to do it 4-5 times in total at different locations, but I have no idea exactly what triggers the glitch. Even if you do not move epona after doing the clip, you may not get it the second time. It could be related to how fast you do it, from which direction you mount onto epona, etc. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: qwerty1605 on August 17, 2011, 04:37:02 PM I tried this sometime ago because someone used it to try to get into the water temple early. I think the direction you dismount is the direction you mount but I can't test it at the moment.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: leeboiy on August 17, 2011, 06:57:19 PM I think the direction you dismount is the direction you mount but I can't test it at the moment. That's how it works. Mount left then it dismounts you left. Mount right and it dismounts you right. UNLESS you're trying to dismount onto a wall or other object, at which time it dismounts you to the side free of obstacles - opposite of the side you mounted. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 17, 2011, 07:53:49 PM That's how it works. Mount left then it dismounts you left. Mount right and it dismounts you right. UNLESS you're trying to dismount onto a wall or other object, at which time it dismounts you to the side free of obstacles - opposite of the side you mounted. Yeah, that is basically what it is. (That is why I said "from which direction you mount onto epona, etc." because that is the most logical reason I could come up with) Still, I am pretty sure that he didn't clip the second time, even though I mounted from the right side. That is why I wasn't sure about it. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Kazooie on August 18, 2011, 09:36:41 AM You can always dismount epona right side when you ride trough loading zone with her. If you do this Link will always dismount rigth side of epona, no matter what.
This works on N64 version and on 3ds version too. I just tried it and I clipped inside of wall in lon lon ranch and in hyrule field. Hope this helped! :D Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 18, 2011, 11:27:49 AM You can always dismount epona right side when you ride trough loading zone with her. If you do this Link will always dismount rigth side of epona, no matter what. This works on N64 version and on 3ds version too. I just tried it and I clipped inside of wall in lon lon ranch and in hyrule field. Hope this helped! :D Ohh, you're right. It all makes sense to me now. Gotto go test something now :P I find it odd though. Why would they not check if you can dismount to the right after entering a scene? It is just weird. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: DarkUGS on August 21, 2011, 02:36:40 AM Yea The Only Thing You Have To Do Is To Get Into A Loading Zone With Epona And Then You Will Dismount To The Rigth. But!... You Have One Shot> You Have 1 Try If You Fail You Will Have To Get Out Of There And Come Back Again To That Loading Zone. http://youtu.be/xfJI09jiJvI
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 21, 2011, 08:48:43 AM First of all, I did not find the clip for the lake hylia house with epona.
It was found by brynnagiadrosich. You do not post 3 times in a row, you could simply edit the post. There is no reason to post an useless clip such as the one in fire temple. It has already been recorded multiple times anyway, as people used it as an example to show the clip. You even say "Found By Me" on every single clip you do with that glitch in the game. The clips works on pretty much all 90 degree corners, and most of them has already been done by multiple people. Unless it is useful, I do not see a point in recording it. You do not really have to repeat exactly what we said about the epona clipping either =/ And have you realised how annoying it is to read your post when you put a big letter on every single word? :( ______________ I thought it would be worth mentioning that if you want to get master sword back after getting an item on B, all you have to do is disable the B button somehow, then travel back and forth in time while it is disabled. A very easy way to do this is by saving the game while in water, or while grabbing a ledge. Doing that disables the B button. This obviously require you to beat forest temple first, but this is an alternate way to get it back for those who do not want to get giant's knife or biggorons sword. ______________ Speak with a sheikah stone and get hit by a bomb at the same time and the game will soft freeze. Does not matter which option you choose while interacting, the game just get stuck. HOWEVER, interacting with it when you have 0 hearts does not seem to freeze at all. I could enter the stone without any trouble, and when I exited I died instantly. So nothing odd happened. ______________ This is one annoying sign... (http://dl.dropbox.com/u/6440063/OoT/I%20think%20I%20broke%20it.jpg) That's what you get for repairing a sign with zeldas lullaby, and destroy the lower part at the same time... Title: Re: Ocarina Of Time 3D Glitch: "Grunz Clip" Post by: k~4w4~ii on August 21, 2011, 04:31:01 PM http://youtu.be/WKgF2ZIHrnw I Personally Think You Should Get Rid Of That Description Since Grunz Found It ;)Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: DarkUGS on August 21, 2011, 06:35:28 PM Ok, I Will Change All My Grunnz Clip Video Descriptions Sorry :(
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on August 23, 2011, 09:25:41 AM Found something sort of interesting. In 3D, there are actually some areas where you CAN use the stolen rod; however, all it will do is cause Link to perform the casting animation and then soft freeze. (Where you can and can't cast seems to be determined by the terrain or possibly the coordinates that you're standing on. Steps to the Kakariko windmill and puddle in the grotto outside of Lake Hylia work, for example.)
The interesting part is that if you place a bomb behind you and then cast, you will exit the soft freeze and, if you were stuck in the "line cast" pose, "Reel" will be frozen on the A button. All this does, to my knowledge, is disable Z-Targeting, though it may have other effects. By the way, is it just me, or is the last 7% or so of the seam just to the left of the Gerudo Valley entrance (Hyrule Field entrance) impossible to climb? I always fall off just before reaching the top and I noticed that the last bit is a little steeper than the rest. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 23, 2011, 02:02:43 PM Found something sort of interesting. In 3D, there are actually some area where you CAN use the stolen rod; however, all it will do is cause Link to perform the casting animation and then soft freeze. (Where you can and can't cast seems to be determined by the terrain or possibly the coordinates that you're standing on. Steps to the Kakariko windmill and puddle in the grotto outside of Lake Hylia work, for example.) The interesting part is that if you place a bomb behind you and then cast, you will exit the soft freeze and, if you were stuck in the "line cast" pose, "Reel" will be frozen on the A button. All this does, to my knowledge, is disable Z-Targeting, though it may have other effects. By the way, is it just me, or is the last 7% or so of the seam just to the left of the Gerudo Valley entrance (Hyrule Field entrance) impossible to climb? I always fall off just before reaching the top and I noticed that the last bit is a little steeper than the rest. The rod softfreeze is pretty old, it was the first useless thing we found with the rod in 3ds, before we turned it into a stick. From my knowledge you can simply use any warp song after stealing the rod and it gets enabled. Maybe even just enter a new area, but I'm not sure about that. And are you using the correct seam at gerudos valley? If you're climbing the one to the left of the entrance from hyrule field, then it's the wrong one. I tried to climb that one for days without success. You're suppost to climb a seam that is to the right of the bridge, next to the ledge. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on August 23, 2011, 03:35:06 PM The rod softfreeze is pretty old, it was the first useless thing we found with the rod in 3ds, before we turned it into a stick. From my knowledge you can simply use any warp song after stealing the rod and it gets enabled. Maybe even just enter a new area, but I'm not sure about that. And are you using the correct seam at gerudos valley? If you're climbing the one to the left of the entrance from hyrule field, then it's the wrong one. I tried to climb that one for days without success. You're suppost to climb a seam that is to the right of the bridge, next to the ledge. So it seems that the seam to the left of the Hyrule Field entrance is, indeed, impossible to climb. I would use the one to the right of the bridge, but it's so risky! I'm pretty sure most (or all) of this is old, but I'm gonna go ahead and post a list of places that I've managed to enter using a variety of techniques: -Child Spirit Temple (Hookshot Clip as Adult Link. Pretty sure this is the only one that is loaded before you enter it, enemies and all.) -Deku Tree (Hammerslide version as Adult Link. Use the sprout on top of Saria's House.) -Water Temple Main Room (Hookshot Clip from the room with the waterfall and the hookshotable platforms. The area does not load, but neither does the water. Not sure if that's useful or not.) -Deku Tree Main Room (Hookshot clip. Hook the vines on the left from within the Compass Room. The room doesn't load.) -Partially loaded BF of Deku Tree (Hookshot clip. This one's pretty interesting. Hook the vines that lead to B2F from the room with the bombable walls and the crawlspace. None of the actors load, so this really doesn't do anything, though.) Other Stuff: -Actor Duping in Dodongo's Cavern four times will crash the game unless you remove some of the actors before the fourth dupe. -In original Ocarina of Time, there seem to be some items in Bottle Adventure that affect the values of in-game variables. I've come to this conclusion after using Big Poe on B and Cojiro on C-Right. Before the RBA, Navi was saying her typical "Let's go to the Spirit Temple!" quote. Afterward, she said "Impa said that the Spiritual Stone of Fire is located somewhere on Death Mountain." I already had all the Stones and Medallions, even after the RBA. Before that, I was using Bottled Bug on B and Cojiro on C-Right and beat the Gerudo Archery game once (Heart Piece reward) with that set-up. -You can Hookshot right through the walls of Jabu-Jabu's Belly, but I don't think there's anything you can actually hook in there, which really limits the use of this. Questions: -How do you use the Hover Boots to reach the Graveyard cliffs? I saw CloudMax post something about it earlier, but I don't think it was ever elaborated on. -Does collision data for torches and chests remain loaded even after leaving a room? I'm pretty sure that torches don't and chests do, unless the chest must be made to appear by a puzzle. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on August 24, 2011, 05:23:24 AM Ok... I think that I might have just sort of skipped the Door of Time, or really just clipped through it and died with 80% of Link's body on the other side... and no fairy to revive me so that I could see if it worked or not.
Requires: -Jumpslash (Possibly the Master Sword jumpslash. That's what I used.) -Bomb -Fairy (Probably.) I did it like this: -Face Door of Time and walk as close as you can to it. -Place bomb behind Link using "Use Restricted Items" -Perform a jumpslash so that the bomb damages Link on the single frame that he clips through the door. -I'm not sure if that's enough. It might be. I don't think I've managed to replicate it yet without the death at the end. -If you do die, having a fairy to revive you MAY allow you to come back to life on the other side of the door. Here's the problem. I can't confirm that this would work, since the one time that I did die and managed to clip (which was slightly to the left of the door's center, on Master Quest.), I didn't have a fairy. :/ Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: ZFG on August 24, 2011, 06:57:10 AM It wont work, you can clip through every wall in the game for 1 frame with a JS, but it's never enough to get out to the other side.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: kokiri.swordsman on August 24, 2011, 08:25:00 AM even if you die on that frame with a fairy?
or does your corpse / revived body jump back to the other side? Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 24, 2011, 09:26:14 AM To get up onto the wall of the graveyard with hover boots you have to get up onto the small house, and then perform a hoverboost.
You hoverboost across the wood fence towards the wall and perform a backflip when you reach it, to gain enough height to end up on it. The wall itself is very easy to walk on, it is not like on n64. You can easily get to the shadow temple entrance while it is unloaded. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: DarkUGS on August 25, 2011, 02:07:53 AM i will try this :D
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: HeyListen on August 25, 2011, 02:26:02 AM I was trying to get to Shadow Temple, without Poe Hover or RBA/BA'ing, and made no success :/. There has to be a way.. Anyways, do you think its possible to get onto the Seam with a Bombchu Damage Boost? When you go on top of the box with the Heart Piece in it, look toward the entrance (you wont see it, but you'll see the brown gate and the seam, if you throw a bomb on the corner of the seam, it shows that the seam can be stood on. So i tried megaflipping and no use yet :/
Also, ive been trying two more things (i know im sorry if im trying to discover many glitches) 1) Mido Skip, nothing :/ i tried megaflip/damage boost, FHESS, and triple slash clip .. 2) Haunted Wasteland without Bombs / Power Bracelet, it's possible because when you side jump you are able to land on the rock wall, but just fall. So there has to be a perfect angle to get on it by side jumping :/. Also, Haunted wasteland had no success either, I tried the QuickSand back walk and Side jumping. BUT I HAVE ANOTHER THEORY, remember how you could skip Kaepora Gora's cutscenes, but Deku stick / Sword Switchout technique? It looked like Link is walking backwards like a Superslide, will this work with Sword / Boomerang? it seems easier :O Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on August 25, 2011, 06:15:10 PM even if you die on that frame with a fairy? or does your corpse / revived body jump back to the other side? I assume you jump back to where you were. Link moves back to where he was standing last when he gets revived, even if he is clipped when he stands back up you have no other way of pushing him through again so he just pops back out. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 26, 2011, 10:53:36 AM I assume you jump back to where you were. Link moves back to where he was standing last when he gets revived, even if he is clipped when he stands back up you have no other way of pushing him through again so he just pops back out. If I am not totally wrong, I think reviving with fairy in Majora's Mask actually help you with the clipping. Think it is used in the great bay temple BK skip? I am not sure in what cases it works though.. I think it was done with the corner clip method that grunz found? ("grunz clip" as I call it :p) I assume this is the main reason why he first brought up the question about it. It would be worth testing it I guess. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: BottlesFTW on August 27, 2011, 12:42:22 PM If I am not totally wrong, I think reviving with fairy in Majora's Mask actually help you with the clipping. Think it is used in the great bay temple BK skip? The reason you need to fairy is because if you don't die then the torch near the corner will push you back out. :)I am not sure in what cases it works though.. I think it was done with the corner clip method that grunz found? ("grunz clip" as I call it :p) I assume this is the main reason why he first brought up the question about it. It would be worth testing it I guess. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CrazyGamingNerd on August 27, 2011, 01:49:35 PM Shadow Temple early, (without RBA).
http://www.youtube.com/watch?v=0x4vh10tf_g Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Enterim on August 27, 2011, 02:42:35 PM Sweet find. So only needing Shadow and Spirit for LA is confirmed now?
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 27, 2011, 07:12:15 PM Sweet find. So only needing Shadow and Spirit for LA is confirmed now? Since the LA CS start when you have done RBA to get those two medallions, it should still work exactly the same. I am surprised that someone actually managed to get the hover down already. I myself gave up after a few failed attempts. We already knew that it would work in theory, as a few people have already managed to hover almost all the way up (and the fact that it works on n64), but failed due to how annoying and hard the poe hover is. Not to mention how retardedly annoying the ISG method in itself is... Congratz for pulling it off, and especially for doing it while recording! :) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: HeyListen on August 27, 2011, 09:27:40 PM Shadow Temple early, (without RBA). Wow.. you are good!, i once got half way up there and always fell :/. I've been doing this for about a month and a half. This will really help with a future Challenge!http://www.youtube.com/watch?v=0x4vh10tf_g Anyways, have you tried the "Redead Boss Key method"? When you go into the spiked rooms (Shadow Temple) boss key room, take out your sword, and the redead screeches and you go through the spikes? Do you by any chance know if this works? It would help me with lowering the Din's Fire usage. It might even confirm not needing Din's Fire at all. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Silver on August 28, 2011, 03:09:08 PM Proof Oot 3D use the same program as MM: Explosiveless and Damageless FHESS: http://www.youtube.com/watch?v=zDyQSl2zVjA
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 28, 2011, 03:44:05 PM Proof Oot 3D use the same program as MM: Explosiveless and Damageless FHESS: http://www.youtube.com/watch?v=zDyQSl2zVjA That is not a proof at all. And it is nothing new either. Isn't that possible on n64 by the way? If it was the Majora's Mask coding there would be ALOT of differences in the controls, like rolling towards a ledge to jump further, shielding explosions, controlling backflips, and the list continues. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on August 28, 2011, 03:46:09 PM Silver (v92ify) just found that FHESS from a roll (two posts before), and it may be faster than the actual damage slide.
He meant that this ess is similar to MM's HESS but not that the roll is the same than MM's ones. He also made a WESS from a megaflip/superswim in water and it seems to be as fast as N64 WESS. It may lead to zora's river boulder skip. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 28, 2011, 03:53:30 PM Silver (v92ify) just found that FHESS from a roll (two posts before), and it may be faster than the actual damage slide. He meant that this ess is similar to MM's HESS but not that the roll is the same than MM's ones. He also made a WESS from a megaflip/superswim in water and it seems to be as fast as N64 WESS. It may lead to zora's river boulder skip. Haven't you always been able to FHESS from a roll? Or is that 3ds exclusive? I start a FHESS using skulltulas like that time to time. I've even tried to do boulder skips for a while already using FHESS started by rolling into the skulltula. You also have a spot in the river that allows you to start a slide, I did not manage to clip through the rocks though. I have also tried to sideroll to jump around the rocks. I did not succeed with any of them though. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on August 28, 2011, 10:42:41 PM I DID IT CLOUD! :D
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 29, 2011, 07:26:37 AM I DID IT CLOUD! :D Did you manage to clip?... T__T'' Because if you did then.. How?! o.0 Did you have to do something when sliding against the rocks to get the actual clip? Like, pulling out the sword or something? Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on August 29, 2011, 08:19:29 AM I told you I was trying Ganondorf in on cycle yesterday. I did it.
4 jumpslashes and two hits. The first jumpslash must hit right before it ends. Then mash jumpslasges, and you should be able to get two more hits before the end. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on August 29, 2011, 09:24:42 AM I told you I was trying Ganondorf in on cycle yesterday. I did it. 4 jumpslashes and two hits. The first jumpslash must hit right before it ends. Then mash jumpslasges, and you should be able to get two more hits before the end. Holy ****. Are you serious?! If you seriously managed to do a one cycle then you just saved NG+ from a horrible nerf! Not being able to one cycle would add like 15 minutes to the run, which is just awful. It would be awesome if you could record it :) I think I've managed to do 4 jumpslashes and 1 hit, but not 2 hits. ______ It is possible to sell the content of a "fake bottle" as long as you have a legit bottle filled with content that you can sell. Example: 1. I try to sell some bugs I have on B, while my cucco bottle is empty. (which obviously can't be sold). He wont purchase the bugs you have on B. 2. I try to sell some bugs I have on B, while my cucco bottle is filled with green potion (which you can't sell). He wont purchase the bugs you have on B. 3. I try to sell some bugs I have on B, while my cucco bottle is filled with a fish (which you can sell). He will buy the bugs you had on B. So basically when you try to sell bottled content, the game will check if you have a legit bottle containing something that can be sold. I have no idea why it does that. I fail to understand how the hell they coded bottle related stuff. The checks that the game perform is odd in so many ways. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: lemonairable on August 31, 2011, 12:45:32 AM http://www.gamefaqs.com/boards/997842-the-legend-of-zelda-ocarina-of-time-3d/60174778
Somebody at Gamefaqs says that they fell through the floor of the Temple of Time, by accident, it looks like. The information isn't very specific, though, so I'll ask for a more clear explanation. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: V92ify on August 31, 2011, 04:11:04 PM I can do MegaSidehop result in ESS (only 3D version), result in FHESS... Without bomb!!! Save 1-2 bomb, but i think it is pretty useless...
Edit: Wow, i have by mystake jumpslash into a waterfall in the way for Zora domain, i can bypass it easily... Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on September 03, 2011, 09:52:09 AM Oot 3D Glitch: Zora/Blue Gauntlets http://youtu.be/OeYuzsLGCUs You just keep posting stuff that already has been posted a several times, or is completely useless. The gauntlets were confirmed a long time ago now. We even have it documented on the ZSR page. The "item in slot 3" column could be wrong though. Tell me if I mixed the colors wrong in the table. I think it is correct. xD http://zeldaspeedruns.com/oot3d/ba/reverse-bottle-adventure#gear-screen-leftside The page needs some fixing though.. The "leftside" gear is no longer "leftside" for example. It is now located at the bottom, on the right region of the gear screen. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: SnowMan on September 03, 2011, 09:01:39 PM Oot 3D Glitch: Zora/Blue Gauntlets http://youtu.be/OeYuzsLGCUs green,purple and blue are correct. i dont now if black is correct cuz i never got them, but i willl try to get black tommorrow. We already know, you keep posting things that have already been discovered or confirmed. You're also acting like you discovered these things, when clearly someone with your mental capacity cannot possibly do. (http://i70.photobucket.com/albums/i83/Snowmanthatknows/snapshot-9-1.png) (http://i70.photobucket.com/albums/i83/Snowmanthatknows/snapshot-11-1.png) (http://i70.photobucket.com/albums/i83/Snowmanthatknows/snapshot-10-1.png) (http://img62.imageshack.us/img62/2669/1020104i.th.jpg) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on September 04, 2011, 09:31:00 AM lol you forgot black ones.............. hey cloud, the black gauntlets ,on the gear menu show an adult wallet but not in japanese are in inglish ***Mod note: please don't use "LOL" and smileys excessively and edit your previous post to add something instead of double posting I can imagine that most of the things that is flagged japanese isn't japanese anymore. And I bet many other things have changed aswell. I'll look into updating the page with correct information at some point. Alot of the stuff is just taken directly from the original oot page. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Greenalink on September 04, 2011, 05:57:21 PM Not my video, even though the ISG on 3DS is like 1 month old now. Unless I'm mistaken is this new to you guys (and gals)?
http://www.youtube.com/watch?v=I846Qc9B7u4 Quote OK I used Restricted Item Glitch. But Farores Wind anywhere. Go to Ganon and make yourself swordless. Now use "Farores Wind" with the Restricted Item glitch. Go back to teleporter, get Epona, ride Epona and use any item (Hammer, Bottle). (It could be you have to use Ocarina while you're on Epona, then press "A" and then you use hammer etc.) What looks new (to me) is the ISG effect happening while riding on Epona. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Majora MIM on September 04, 2011, 06:01:54 PM Here it is cloud: www.youtube.com/watch?v=NMqtuGLuks8
Ganondorf one cycle. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on September 04, 2011, 07:19:32 PM Here it is cloud: www.youtube.com/watch?v=NMqtuGLuks8 Ganondorf one cycle. <3 You are awesome. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Amphorce on September 05, 2011, 03:57:53 PM Hey, im not sure if this has already been found, but you can cross the gerudo bridge with just the hookshot from the right hand post. Here is some video proof http://www.youtube.com/watch?v=nLh-YnMlJtQ
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: corneliab on September 05, 2011, 09:33:15 PM Hey, im not sure if this has already been found, but you can cross the gerudo bridge with just the hookshot from the right hand post. Here is some video proof http://www.youtube.com/watch?v=nLh-YnMlJtQ http://www.youtube.com/watch?v=oqpIMJvUcmw Granted it's on the left side in this video, but whatever. Same function. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: V92ify on September 11, 2011, 06:04:34 PM Maybe you can go on bridge without bombs(chus): http://www.youtube.com/watch?v=c-8dVXn0Hpk
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on September 12, 2011, 11:08:20 AM Maybe you can go on bridge without bombs(chus): http://www.youtube.com/watch?v=c-8dVXn0Hpk I have tried to get onto the bridge for a long time without any success. I've tried sidehop, sidehop + JS (to clip onto the bridge or something), backflip, and just a regular jump + jumpslash. And getting onto that tree is easy as pie. Just jump from the left towards the tree and you can't fail, it is not hard at all. 100% fail proof if you know how to do it. I do not think we ever have to get onto the bridge from there though. And even if it turns out to be possible, I do not see a reason in not using bombs :P (I do not even think we have to get onto the bridge from the forest to start with) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: V92ify on September 12, 2011, 03:54:12 PM I have tried to get onto the bridge for a long time without any success. I've tried sidehop, sidehop + JS (to clip onto the bridge or something), backflip, and just a regular jump + jumpslash. Oh so bad... It's just a theory!And getting onto that tree is easy as pie. Just jump from the left towards the tree and you can't fail, it is not hard at all. 100% fail proof if you know how to do it. I do not think we ever have to get onto the bridge from there though. And even if it turns out to be possible, I do not see a reason in not using bombs :P (I do not even think we have to get onto the bridge from the forest to start with) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Dax on September 14, 2011, 12:53:25 AM http://www.youtube.com/watch?v=36sg1rmejoI
Will this work if the bridge is broken? I'm new to glitching, so be gentle. :P Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on September 14, 2011, 06:36:34 AM http://www.youtube.com/watch?v=36sg1rmejoI Will this work if the bridge is broken? I'm new to glitching, so be gentle. :P Yes it should work. It worked on n64 aswell from what I remember. hoverboost should also work I think, and it does not require megaton hammer. Maybe even a bombslide combined with hover boots? That would be the fastest way of doing it, and it doesn't require megaton hammer. But as it is possible to get over with hookshot, it isn't really useful. If you want an easy method, you could always get epona. Because epona is actually useful in the fortress. You can skip the membership thingy by being swordless on epona. because it allows you to teleport past the guards to the archery area, which then allows you to get to the lower area while it isn't loaded, making it possible to walk through the wooden gate. :p Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: DarkUGS on September 17, 2011, 09:24:21 PM Hey Cloud:
Why you dont have this Skip Trials Method: http://www.youtube.com/watch?v=GZhV8QnZ4Ms On here:http://www.zeldaspeedruns.com/oot3d/majorsb/trials-skip Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: V92ify on September 17, 2011, 09:39:20 PM Nice Find, i've tried myself TSC on 2 armos, but it don't work (it do some weird things)...
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: UchihaSasuke on September 18, 2011, 12:43:55 AM omg. i was trying that some time ago but got no results because i was using just 1 armos.
good to see it is possible with more of them. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on September 20, 2011, 06:39:06 AM Actually, I think that the armos need to be placed perfectly.
Sure, at first it seems like you just have to place them next to the door frame like that, but what some people do not know is that it is possible to move the armos a few frames differently using patterns like pulling a armos towards a door (this changes the position of the armos a little), dragging an armos past another one (this will sometimes push the armos that you walk by). All resulting in slightly different positions, which then can be combined in a countless amount of different ways to change the positioning by just a few frames. I was not able to pull it off by just placing the 3 armos, I always bounced back up. You can place them in atleast 10-20 different ways that looks pretty much identical to the positioning in the video. What we really need is to find the fastest placement pattern, because this does not seem to work if you place it slightly wrong. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: DarkUGS on September 20, 2011, 08:31:14 PM Yea, i spent like more than 17 minutes trying to get this into perfect position, is not just putting 3 armos there ;D.. You have to dragg the armos to past another one this will (sometimes) push the armos. Yes is not very easy.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on October 16, 2011, 09:05:08 AM A small thing I found a few weeks back in MQ.
I tried to get silver gauntlets early (as a child, before jabu jabu) And I succeeded. While doing this I found out that it normally requires you to have song of time in order to spawn a block in spirit temple which allows you to progress. You are supposed to carry a wooden box over to a switch on the statues left hand, which is out of reach without the block. Sure, without a box in your hand it is easy to jump over there. You can use a jumpslash, and you can even perform a roll, which makes it even easier to do it. After trying to jump onto that hand while having the box with me for a long time, I finally managed to pull it off. The distance is just perfect. With a perfect jump you can actually make it over to that hand. Link even perform a second jump when you land on the statues hand. Like one of those tiny ground jumps he does while walking towards a ledge. So you can get silver gauntlets before getting the ocarina of time in Master Quest. You can get them directly after you obtain the bomb bag. This is not really useful. It is just one of those things you can do I guess. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: V92ify on October 16, 2011, 03:33:39 PM Do you have a video? It maybe look cool.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: DarkUGS on October 16, 2011, 11:38:03 PM YEA! Great idea
Make a video final fantasy 7 crisis core guy :D Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on October 18, 2011, 09:14:00 AM YEA! Great idea Make a video final fantasy 7 crisis core guy :D D: But sure, I might record it if I find time to do it. I wont promise anything though. I rarely play OoT3D anymore. I've pretty much quit playing it. Exactly 1 month left until Skyward Sword comes out here in europe. =) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on October 19, 2011, 08:44:35 PM New Sequence Break!
http://www.youtube.com/watch?v=8Oc038AZ1Fc Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on October 21, 2011, 08:02:11 PM Who remembers this oldie N64 trick? Works in 3D!
http://www.youtube.com/watch?v=Mj1TVPFFyIQ Kill gannondorf with bottle, a classic Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: DarkUGS on October 24, 2011, 03:10:00 PM Hey Guys!!!!!!!!!!!
Remember the Old n64 swim on land glitch??? Its possibe in oot 3d:http: http://youtu.be/xwzui5m2ZmI Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on October 25, 2011, 11:04:07 PM This could have use for a faster trade route when going for the BGS
http://www.youtube.com/watch?v=TXZ-kx2FrWg&feature=channel_video_title CloudMax's Under Ice may be faster then mine, depends on where you want to do it or where you come into the domain Remember to use Iron Boots! Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on October 26, 2011, 11:29:24 AM This could have use for a faster trade route when going for the BGS http://www.youtube.com/watch?v=TXZ-kx2FrWg&feature=channel_video_title CloudMax's Under Ice may be faster then mine, depends on where you want to do it or where you come into the domain Remember to use Iron Boots! I think someone confirmed that it was possible with iron boots months ago, when we first found it as child link. Anyway, that method is slower, and it is quite uneless because you get to lake hylia with it. Having iron boots means that you have the song to lake hylia. So you could just warp. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on October 26, 2011, 06:36:30 PM Warp = Cancel trade timer on frog
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: Pokey on October 26, 2011, 07:46:10 PM I found adult gate skip in Gerudo Fortress. Video to come soon.
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on October 26, 2011, 08:35:26 PM Warp = Cancel trade timer on frog So it would be useful in a run where you are doing the trading sequence after getting iron boots, and not skipping king zora.While this is possible, the other method's still much faster. Especially when you do that method with iron boots. It allows you to get to the loading zone insanely fast. Not to mention that the TSC method is much harder to pull off aswell. The other one just require you to do a jumpslash :P Ohh well. It is something. ^_^ Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on October 26, 2011, 10:40:58 PM Alright man you win, guess I'm arguing about nothing :)
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on October 27, 2011, 02:19:11 AM I've assigned the dive timer to "A" on land, quite a few interesting effects
Video to come, used SOL to do it Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on October 29, 2011, 09:29:32 AM I've assigned the dive timer to "A" on land, quite a few interesting effects Video to come, used SOL to do it You just dive on land when there isn't water below you and it will asign the dive timer on A. :p Whenever you try to dive on land and there isn't water below you, link will try to swim up infinitely, resulting in you swimming slowly. I've not found anything useful though.. I've tried swimming into holes,swimming over edges in different ways, using items. Nothing that can be used for something good. =/ Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on October 29, 2011, 12:46:56 PM You just dive on land when there isn't water below you and it will asign the dive timer on A. :p I can surely show you a few cool things I found from it. And you need activate a door and swim on land, at least in the US version, to do it. Whenever you try to dive on land and there isn't water below you, link will try to swim up infinitely, resulting in you swimming slowly. I've not found anything useful though.. I've tried swimming into holes,swimming over edges in different ways, using items. Nothing that can be used for something good. =/ As for uselessness, I'd say you're right. Thing is, the only places available to use it are Hyrule Field, Lake Hylia, and Zoras River. Not much to interact with But this dive count can REALLY do some cool things, but isn't a speedrunning tool nor did I ever have the notion that it was :) Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on October 30, 2011, 11:24:13 AM Thing is, the only places available to use it are Hyrule Field, Lake Hylia, and Zoras River. Not much to interact with Nah. Works in kokiri forest.There is a very, very tiny spot in the water there where you can swim. You can use it to get "SOL" as you call it. I also noticed that it is possible to do it without backflip/sidehop. All you need is to get link to float towards the land while having ironboots equipped. Normally this isn't possible of course, since link doesn't float if you just run towards the land. However if you are below the water and equip ironboots the moment link surfaces from the water, he will float for a short time, while having ironboots equipped, just like when you do a sidehop/backflip. From my own experience, it seems like you can do SOL at more places this way, since a sidehop/backflip doesn't always take you close enough to the land before the ironboots start to function. It also works in the heart piece grotto, lol. :p You should be able to do it in some temples aswell, but that is pretty useless. Deku tree & water temple for example. I can't seem to do it in the fishing pond and lost woods though, Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on October 30, 2011, 04:19:03 PM I'm very aware of all this now, after I did a little more testing on it
Conclusion: Useless Still cool I guess Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: CloudMax on October 31, 2011, 11:09:52 AM Here is a video of the swimming on land method I use:
http://www.youtube.com/watch?v=cahBEpYeMYw No idea if this is something new, or if that is a method from n64. Someone said that the n64 method didn't work, so I have no idea if this is the same one.. And here is a video of the time block skip in Masterquest child spirit temple that someone requested: http://www.youtube.com/watch?v=YxKsN8y7R9k I explain in detail how I do it in the description. Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on October 31, 2011, 06:25:37 PM http://youtube.com/watch?v=LyFyJr0plg4
New Ganon's Tower Early method, discovered by me. Not optimal, but fun Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: DarkUGS on October 31, 2011, 11:43:00 PM LOL! i was the one ho said that the n64 version dont work .......................
Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on November 04, 2011, 07:26:51 PM Here's the Dive Timer on A glitch: http://www.youtube.com/watch?v=HbIyWbpjg2Y&feature=channel_video_title
Meet Zelda with 3 Spiritual Stones: http://www.youtube.com/watch?v=cu43DoWM1xg&feature=channel_video_title Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: V92ify on November 05, 2011, 05:32:39 PM Meet Zelda with 3 Spiritual Stones: http://www.youtube.com/watch?v=cu43DoWM1xg&feature=channel_video_title Already discovered long time ago, sorry.Title: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on November 05, 2011, 11:30:38 PM Already discovered long time ago, sorry. I know, but I haven't found it on ZSR anywhereTitle: Re: Ocarina of Time 3D Trick Discovery and Research Thread Post by: TomNook120 on November 19, 2011, 11:37:15 PM Owl Skip!
Get the dive timer on land and you can walk past him. But hardly of use Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Majora MIM on February 21, 2012, 11:13:45 AM I know that we're searching for a way FW WW route now but I just wanted to tell that I found a way to play adult archery game without bow which would lead to a faster bottle on B than LLR stick.
I'm not completely sure of what triggered it so I'm still testing if it's really faster. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 21, 2012, 11:24:19 AM Okay, so I just wrong warped to the credits using Hyrule Field -> Lake Hylia + Deku Tree bluewarp. Child.
First credits warp I've found so far that doesn't crash as child. (http://dl.dropbox.com/u/6440063/OoT/cutscenewarp.jpg) The only issue with oot3d is that we have to get Saria's Song so that we can get Bracelet, so that we can get bombs so that we can get magic. MQ should be faster because of jabu chus. If we only found a way to get explosives early, or get magic without bombs, we could finish the game in no time. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Majora MIM on February 21, 2012, 02:04:31 PM Shit that's fast!
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: mzxrules on February 21, 2012, 02:12:31 PM Is it possible to forest escape without sword on B?
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Majora MIM on February 21, 2012, 02:21:04 PM Yeh, using walkig while talking glitch.
That's awesome, we can savewarp from fishing pond befroe deku tree! Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 21, 2012, 02:36:17 PM Found another one that works as child that is even faster.
DMT -> GC | DC Bluewarp After magic, just jump down there, set the point, enter dodongo's cavern and finish it. Also, I am getting quite consistent with this trick now, so saving should not even be a problem soon enough, at least not for me. I just wish we could find a way to get magic without bombs, or early explosives. That'd be awesome. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Nook on February 21, 2012, 03:56:38 PM I tried the warp shown in Exodus' video on 3D, but FW would not work in the warp I gave it about 20 tries
Could you explain the DMT -> City - Cavern? Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 21, 2012, 04:22:36 PM I tried the warp shown in Exodus' video on 3D, but FW would not work in the warp I gave it about 20 tries Could you explain the DMT -> City - Cavern? DMT -> Goron City. Then use DC bluewarp. To activate FW in the bluewarp you have to enter it and press B at the same time. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Nook on February 21, 2012, 04:31:05 PM Bluewarp is the warp out of the dungeon after the boss with the HP?
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Nook on February 21, 2012, 06:16:31 PM Are we talking NG+ or not? I think Farore's Wind on B startup may work well
Farore's Wind: - Rupee Route for 3 Blue Rupees - Buy Deku Nuts - Walking While Talking Forest Escape to Fairy Ocarina - Zelda's Lullaby - Saria's Song - Goron Bracelet (1st visit to Goron City) - Farm for Deku Sticks in Darunia's Room - Bombs (1st visit to Dodongo's Cavern) - Magic - Farore's Wind Point in Goron City (2nd visit to Goron City) - Finish Cavern and Bluewarp (2nd visit to Dodongo's Cavern) I hope at this point we all know about early bombs, but here is a link: http://www.youtube.com/watch?v=p3RZ8kxei3A This can be done with sticks Regular Game (Non NG+): - Rupee Route for 3 Blue Rupees - Kokiri Sword - Buy Deku Nuts - Walking While Talking Forest Escape to Fairy Ocarina - Zelda's Lullaby - Save Warp - Saria's Song - Save Warp - Goron Bracelet (1st visit to Goron City) - Farm for Deku Sticks - Bombs (1st visit to Dodongo's Cavern) - Farore's Wind (Go from Goron City 2nd visit -> Lost Woods -> Navi Dive to Zora's River) - Magic (Zora's River -> Lost Woods -> Goron City 3rd visit) - Farore's Wind Point in Goron City with Use Restricted Items (3nd visit to Goron City) - Finish Cavern and Bluewarp Save Warping is the advantage in a regular game, but involves a trip to Zora's Fountain and 2 trips between DC and GC Not having to take a trip to Zora's Fountain is the advantage in Farore's Wind NG+, but you also need 2 trips between DC and GC EDIT: I removed the Hammer route. You need bombs for the Farore's Wind Fairy Fountain, Hammer won't work. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: poodleskirt on February 21, 2012, 07:03:45 PM Beating DC with sticks is really easy, at least on MQ. It only takes 4 I believe. Also I've been getting 3 sticks both times I've visited Goron City in my route.
Cloudmax, I have trouble knowing when exactly to press A after getting the FW into the blue warp thing. I usually get OoB DMT, or I warp back to my FW warp point. I've gotten crashes a few times though. Do you have any tips on when to press A? Title: Re: OoT3D: Trick Discovery and Research Thread Post by: poodleskirt on February 21, 2012, 07:06:14 PM By the way, very nice finds cloudmax. I feel like you single handedly broke 3ds version.
For shortening this route, it seems to me perhaps the new "holy grail" glitch would be finding a way to clip into DC or access it otherwise without bombs. This would eliminate all the Saria's Song/Bracelet BS Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 21, 2012, 07:29:49 PM Quote Farore's Wind: - Rupee Route for 3 Blue Rupees - Buy Deku Nuts - Walking While Talking Forest Escape to Fairy Ocarina - Zelda's Lullaby - Saria's Song - Goron Bracelet (1st visit to Goron City) - Farm for Deku Sticks in Darunia's Room - Bombs (1st visit to Dodongo's Cavern) - Magic - Farore's Wind Point in Goron City (2nd visit to Goron City) - Finish Cavern and Bluewarp (2nd visit to Dodongo's Cavern) That's very similar to my route. -15 rupees -Purchase nuts -WWT forest escape -Zelda -Goron City -3 deku sticks (2 in Darunia's room, 1 at stairs) -Saria's Song -Bracelet -3 deku sticks (2 in Darunia's room, 1 at stairs) -Bombs -Magic -DMT -> GC warp point -Defeat Dodongo -Ganonless Deku sticks: 1 for each liz room 3 for Dodongo 1 for wolfos Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Nook on February 21, 2012, 07:48:16 PM Since we blindly created the same route, we should agree that this route is best. Later today I will record a run of this (Got an HD camera)
A while ago we came to the consensus that NewGamePlus and Regular Game were 2 different speedrun catagories. Would NG+ be legal on SDA? Title: Re: OoT3D: Trick Discovery and Research Thread Post by: poodleskirt on February 21, 2012, 07:50:26 PM what about the wolfos cloudmax?
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 21, 2012, 07:58:37 PM Since we blindly created the same route, we should agree that this route is best. Later today I will record a run of this (Got an HD camera) A while ago we came to the consensus that NewGamePlus and Regular Game were 2 different speedrun catagories. Would NG+ be legal on SDA? Identical? Yours appear to be completely different between Zelda's Lullaby and Saria's Song. :o NG+ should be legal on SDA. However, I should note that MQ any% may end up being faster than Normal NG+. You get kokiri sword, escape forest and get zelda's lullaby (get chain bridge rupees aswell). get jabu chus. get magic. get farore's wind. lake hylia. hyrule field. hyrule field -> lake hylia FW warp point with use restricted items. savewarp. deku shield. kill gohma. ganonless. This route is not "exact" I just threw it together right now. Quote what about the wolfos cloudmax? I knew I forgot about something since I used to have 6 deku sticks in the route.Either get 3 deku sticks on the first visit to GC, or pick up additional rupees at the start and purchase a deku stick. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Nook on February 21, 2012, 08:07:07 PM While it would be faster, I am not very fond of MQ, and since they are considered different games, I will only worry about the non MQ for now.
The Wolfos takes 1 stick in the back, in my last run I just picked up another after Zelda. How is going from Zelda to GC then all the way to Lost Woods without the bracelet and the shortcut make good time? Title: Re: OoT3D: Trick Discovery and Research Thread Post by: poodleskirt on February 21, 2012, 08:18:40 PM MQ is faster even with the current DC route, and requires one less stick, due to that trick that gets you the bomb bag right away
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Nook on February 21, 2012, 08:26:13 PM The Jump Slash recoil does save a few minutes
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 21, 2012, 08:47:17 PM Yeah, we're aware of that, but since there is chus early, that should be obsolete. I assume that chus early will be faster anyway.
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: gamestabled on February 21, 2012, 08:49:42 PM You mean from jabu in MQ i hope?
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: poodleskirt on February 21, 2012, 09:21:50 PM I just messed up everywhere and got a 39:15 MQ run, using the DC route, just for a frame of reference. sub 35 is almost definitely possible for that route. It's pretty funny how messed up the credits are with that warp.
In case anyone didn't think of it, remember deku nuts are really effective against the lost woods meadow scrubs. Also, has anyone confirmed that you can use restricted items to do the wrong warp glitch? Even if it is it has to be extremely hard. You can't use FW in boss rooms in case anyone didn't know. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: UchihaSasuke on February 21, 2012, 10:23:47 PM that is just unbelievable. MQ ended up being faster than regular OoT.
i'm going to mess around with this trick when i complete the 100% file i started 2 days ago. btw, what do you need for early chus in MQ? slingshot? Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 21, 2012, 10:27:58 PM I just messed up everywhere and got a 39:15 MQ run, using the DC route, just for a frame of reference. sub 35 is almost definitely possible for that route. It's pretty funny how messed up the credits are with that warp. In case anyone didn't think of it, remember deku nuts are really effective against the lost woods meadow scrubs. Also, has anyone confirmed that you can use restricted items to do the wrong warp glitch? Even if it is it has to be extremely hard. You can't use FW in boss rooms in case anyone didn't know. It has been confirmed to work in the IRC. I have not tried it myself though. Anyway, I will not run MQ, it sounds pointless to me really, unless I can get that MQ early explosives route to work for me. I'll make a run on the regular version soon enough, I'll record it aswell. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: poodleskirt on February 21, 2012, 10:42:13 PM Are those rooms in DC where slingshot is required before or after bombs? I don't recall
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Norkix on February 21, 2012, 11:01:16 PM Sorry to get you guys off topic, but I found a possibility for early BotW with hammer NG+! get any cucco and chuck it in the corner with the crate and break the crate. Then stand with Link's back up against the well, facing the cucco. slingshot it 5 times (for some reason, it is 4 if you have 50 seed bag) and after the 6th, backflip. Voila! cucco dive! now comes the problem. Swimming at the boulder clips through the top, then you fall for what I think is a few frames before you are repelled out. I have tried jumpslashing w/ megaton hammer (out of the question, too long to pull out THEN jumpslash), deku stick (faster jumpslash after pulling out, frame perfect possibility) and eventually, kokiri sword (seems it would work if pressed the exact frame Link starts falling). Can someone good with pause buffering please experiment with this? I'm trying to get one more skulltula for normal mode purple gauntlets (IF ANYONE TELLS ME I CAN GET THEM IN MQ I WILL HUNT YOU DOWN!) and cannot find anymore. would be great if this works with deku stick so I can keep hammer.
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 21, 2012, 11:37:22 PM Sorry to get you guys off topic, but I found a possibility for early BotW with hammer NG+! get any cucco and chuck it in the corner with the crate and break the crate. Then stand with Link's back up against the well, facing the cucco. slingshot it 5 times (for some reason, it is 4 if you have 50 seed bag) and after the 6th, backflip. Voila! cucco dive! now comes the problem. Swimming at the boulder clips through the top, then you fall for what I think is a few frames before you are repelled out. I have tried jumpslashing w/ megaton hammer (out of the question, too long to pull out THEN jumpslash), deku stick (faster jumpslash after pulling out, frame perfect possibility) and eventually, kokiri sword (seems it would work if pressed the exact frame Link starts falling). Can someone good with pause buffering please experiment with this? I'm trying to get one more skulltula for normal mode purple gauntlets (IF ANYONE TELLS ME I CAN GET THEM IN MQ I WILL HUNT YOU DOWN!) and cannot find anymore. would be great if this works with deku stick so I can keep hammer. Yo, you can get purple gauntlets in regular version aswell by just removing your strength upgrade using RBA on -No Mask-. And for clipping through the rock, people have tried that a lot since like the release of oot3d when we first saw that stupid boulder. I do not think we can clip through it. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Norkix on February 22, 2012, 12:03:47 AM Yo, you can get purple gauntlets in regular version aswell by just removing your strength upgrade using RBA on -No Mask-. And for clipping through the rock, people have tried that a lot since like the release of oot3d when we first saw that stupid boulder. I do not think we can clip through it. Ah... I did not know that... And I have hammer ng+, not bottle ng+, plus I suck at rba, the only things I know are gauntlets and spirit/shadow medallions and I am NOT overstuffing my inventory for no mask on II! You say yourself it 'is a horrible process!' guess I'll just equip a sword and TSC in. That's something I'm good at. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Nook on February 22, 2012, 12:10:47 AM Are those rooms in DC where slingshot is required before or after bombs? I don't recall Before, if you'll look at my above posts I have a video with my routes that skips slingshot need in that roomTitle: Re: OoT3D: Trick Discovery and Research Thread Post by: Majora MIM on February 22, 2012, 12:54:08 AM You don't need slingshot in those rooms of you use some ninja techniques to avoid fire.
I trained a lot for this and I'm able to pull it pretty often. http://www.youtube.com/watch?v=8_ttddGCX_Y CloudMax's strat for FW WW is great. Using it with restricted items glitch is pretty hard. WW to boss rush selection from DT blue warp brings you in kokiri forest at the 0,0,0 point. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 22, 2012, 07:17:53 AM You don't need slingshot in those rooms of you use some ninja techniques to avoid fire. I trained a lot for this and I'm able to pull it pretty often. http://www.youtube.com/watch?v=8_ttddGCX_Y CloudMax's strat for FW WW is great. Using it with restricted items glitch is pretty hard. WW to boss rush selection from DT blue warp brings you in kokiri forest at the 0,0,0 point. I hate Dodongo without Slingshot. I guess I'll practice it A LOT.. :p And thank you, I kinda like my strat for the FW WW too. :3 And damn, it sucks that the boss rush didn't take you to some awesome place. =( By the way.. I just noticed that we can do the switch tricks to delay doors with things like Zelda's letter aswell.. I had no idea that this is possible. This means that the old routes do not need 2 bottles for jabu to get past the door. We can delay the switch before the boss room in Dodongo with Zelda's Letter too by constantly sidehoping/backflipping and using an item midair that stops the time (Zelda's Letter). The problem is that we can't get up from the hole. If we could get up from it, we'd be able to skip the last part. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Nook on February 22, 2012, 09:11:34 PM Somebody want to test Hyrule Castle as Adult?
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: poodleskirt on February 22, 2012, 09:32:53 PM This is stupid because it's definitely been said before, but I'm pretty sure every text box in this game is a quick text..?
Also, cloudmax, have you tested if your Zelda's Letter switch trick works on the room past the mouth in DC? I guess I don't really understand the trick. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Norkix on February 23, 2012, 02:04:01 AM Dear God, have mercy on us for shattering this game, crushing the shattered pieces into fine dust which is then shat upon. Let's face it: That is what we have done. However, it's not as bad as Lttp, to which we have done the preceding with urination included. I'm sorry, but this is the only metaphor for what we have done. WHAT HAVE WE DONE TO THESE AWESOME GAMES?!?!?!
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Hornlitz on February 23, 2012, 02:16:31 AM Dear God, have mercy on us for shattering this game, crushing the shattered pieces into fine dust which is then shat upon. Let's face it: That is what we have done. However, it's not as bad as Lttp, to which we have done the preceding with urination included. I'm sorry, but this is the only metaphor for what we have done. WHAT HAVE WE DONE TO THESE AWESOME GAMES?!?!?! We've made speed runs of these games incredibly awesome ;) Title: Re: OoT3D: Trick Discovery and Research Thread Post by: gamestabled on February 23, 2012, 02:18:52 AM we said, well we cant dot skip, so lets just skip the entire fucking game!
Quote By the way.. I just noticed that we can do the switch tricks to delay doors with things like Zelda's letter aswell.. I had no idea that this is possible. This means that the old routes do not need 2 bottles for jabu to get past the door. Magic beans work for this as well^^^Also, (trying not to double post) I found a highflip-like effect in oot3d. if you clip into a short wall, such as a small pushable block, when you do anything that leaves the ground that takes you out of the object, your hieght/distance restart when you leave it. So if you do a backflip out, you get your backflip height plus another backflips height once you unclip. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 23, 2012, 09:40:42 AM we said, well we cant dot skip, so lets just skip the entire fucking game! Magic beans work for this as well^^^ Also, (trying not to double post) I found a highflip-like effect in oot3d. if you clip into a short wall, such as a small pushable block, when you do anything that leaves the ground that takes you out of the object, your hieght/distance restart when you leave it. So if you do a backflip out, you get your backflip height plus another backflips height once you unclip. Yes, magic beans works aswell, It works with anything that you pull out like that. Trade items, beans, etc. I am surprised that no one thought about that for the old route, since I am pretty sure that this has been known for a long time, even on n64. It's just that I never knew about it.. xD Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Nook on February 25, 2012, 04:28:29 AM I found a highflip-like effect in oot3d. if you clip into a short wall, such as a small pushable block, when you do anything that leaves the ground that takes you out of the object, your hieght/distance restart when you leave it. So if you do a backflip out, you get your backflip height plus another backflips height once you unclip. That's pretty cool, I wish it could work around the first switch in the Cavern so we can skip the first Lizard fight already Title: Re: OoT3D: Trick Discovery and Research Thread Post by: gamestabled on February 25, 2012, 01:34:49 PM Yes but it's hard toclip into stuff without Kokiri sword. It might be possible (to hit the switch early) ifyou got shield to get isg with stick then hover off the beamos? Sounds very hard even if it is possible
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: poodleskirt on February 26, 2012, 04:56:52 AM I said something about this earlier this week, but I didn't make my point clear, and I think it's pretty important (and I don't think anyone has mentioned it on this thread before):
EVERY TEXT BOX in this game has one frame where you can press B to display all the text automatically. If you get a good rhythm (or just mash fast) you can get through any amount of text in less than a second. This means there is time to save everywhere, including 2-3 seconds in the opening cutscene. Also, given the new any% route, this thread that ZFG posted a while ago has become of utmost importance: http://www.gamefaqs.com/boards/997842-the-legend-of-zelda-ocarina-of-time-3d/59554469 If this is possible to do along side NG+ I think any% for either game (MQ or non-MQ) will be reduced to something like 27 minutes. I don't think the guy is lying either, since the fact that he noticed that inconsistency at all means he is pretty knowledgeable about the game. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: cloudzack117 on February 26, 2012, 06:27:08 AM shit was this ever brought up before? chus could eliminate so much in the ng+ route
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: mzxrules on February 26, 2012, 07:55:12 AM Cloud do you think you can do this by going in and out of the door on the top floor of the deku tree and wrong warping to DC?
(http://oi42.tinypic.com/dra53p.jpg) Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 26, 2012, 10:28:47 AM Cloud do you think you can do this by going in and out of the door on the top floor of the deku tree and wrong warping to DC? I can give it a try. Also, I love how you have Master Sword on C-Down. :) Edit: I entered the room, exited the room, set FW point, and used DT bluewarp. It crashed for me. Edit2: Double checked, still crashes. I hate the crash differences between n64 and 3ds... Anyway, that warp wouldn't be useful anyway, would it? I mean, we need explosives to get magic, and the explosives are inside of Dodongo. And if we had explosives, we could just enter the normal way. By the way, wouldn't jabu jabu FW WW trigger cutscene 00, like Fire temple? If that's the case, wouldn't we be able to do all the warps that Fire temple have in oot3d as child? Shouldn't this allow us to warp to for example chamber of sages and trigger cutscene 00 which starts the Rauru cutscene? There is many other interesting warps using cutscene 00, like when you meet sheik in ToT for the first time, the intro cutscene, burning kakariko cutscene, Requiem of Spirit cutscene, ganondorf death cutscene, title screen, ToT MS room with missing sheik, and the list goes on. This is ofc if the game doesn't crash with the warps.. :| Also, mzx, is there a OoT code that allows you to warp to any exit? Title: Re: OoT3D: Trick Discovery and Research Thread Post by: mzxrules on February 26, 2012, 04:54:22 PM 8111A5D2 ???? will let you set the scene entrance value. It will kick into effect any time you leave a scene
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: poodleskirt on February 26, 2012, 08:26:33 PM Stupid time saver for any% that is probably old as time:
In the room in DC where you have to push an armos to reveal a ladder up to a switch, you can just push the armos once, then roll diagonally between the armos and the wall (towards the ladder), and you'll weirdly clip on top of the armos. Then you can backflip directly onto the switch. Probably saves ~3 seconds if done just right. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: gamestabled on February 26, 2012, 08:39:09 PM Or without pushing it at all you can actually backflip on top of the armos, but it is hard and not worth the time in my opinion. Ill start doing it more often in runs later on.
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on February 27, 2012, 08:44:27 PM You can sidehop, backflip, run, backwalk, roll & Jumpslash up onto an armos, it is all about the angle really. This works on any armos pretty much everywhere.
Anway, I were messing around with shield swiping earlier today and managed to dupe a blank slot into a bottle, so I tested around for a while and found a way to dupe a bottle over any item (including blank slots): http://www.youtube.com/watch?v=tZYVNI2Uu2k The description explains how it is done. Edit: It works during NG+ (bottle) to equip sword and dupe it back into a bottle, allowing us to die/save, etc. without making the B button blank. http://www.youtube.com/watch?v=owbEIL_GvBg Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Slowking on March 02, 2012, 01:55:03 PM Also, given the new any% route, this thread that ZFG posted a while ago has become of utmost importance: http://www.gamefaqs.com/boards/997842-the-legend-of-zelda-ocarina-of-time-3d/59554469 Hmm the poster there says it happened on his 2nd file. If he isn't full of shit, this might be some kind of NG+ effect, where varibles set in one game bleed through to the next. We know that RAM isn't cleared correctly from the B-items afterall... But this will be almost impossible to reproduce... Edit: Tried to repoduce it with the my save file in Ganons tower. Did not work. Maybe you have to be a child or be in DC or in the bombchu bowling or something. Or I just can't set up a NG+ file. The description on the ZSR page is pretty crappy. ;p Or it really isn't possible at all. Quote Nah, Just after i finished my other one which i did a regular runthrough of. Just occured to me that the poster might have meant something else. He might have meant that he has done it right after the credits of his first playthrough. The game throws you back to the title screen after the credits. Might be that in this case it clears RAM even worse than with the normal NG+ setup. Could somebody test?Edit: Okay tried that, did not work. Btw. I'm on PAL. Doubt that that makes a difference but I thought it might be worth noting. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on March 04, 2012, 11:25:35 AM Hmm the poster there says it happened on his 2nd file. If he isn't full of shit, this might be some kind of NG+ effect, where varibles set in one game bleed through to the next. We know that RAM isn't cleared correctly from the B-items afterall... But this will be almost impossible to reproduce... Edit: Tried to repoduce it with the my save file in Ganons tower. Did not work. Maybe you have to be a child or be in DC or in the bombchu bowling or something. Or I just can't set up a NG+ file. The description on the ZSR page is pretty crappy. ;p Or it really isn't possible at all. Just occured to me that the poster might have meant something else. He might have meant that he has done it right after the credits of his first playthrough. The game throws you back to the title screen after the credits. Might be that in this case it clears RAM even worse than with the normal NG+ setup. Could somebody test? Edit: Okay tried that, did not work. Btw. I'm on PAL. Doubt that that makes a difference but I thought it might be worth noting. Basically, to NG+ is triggered because the RAM isn't cleared entirely if you manually exit the game. It is like, the game stores which item you originally had on B when you mount onto a horse or get the fishing rod, and the game is coded so that whenever you save, it will use this value, and not the item you currently have on B (bow/blank/rod), and when we exit the game, this value isn't cleared. So when we then create a new save file, the game will use this stored value. So this works simply because saving sets the value of the B button. And because of this, it doesn't seem impossible that the game would store other flags and such when you've completed the game. In the original game you didn't return to the main menu, so there may be other NG+ effects with creating a new file directly after watching the credits. I do not see why the flag for unlocking the bowling would be affected by saving though? Is there other points in the game where saving would affect things similar to how saving with rod or on a horse would? Title: Re: OoT3D: Trick Discovery and Research Thread Post by: UchihaSasuke on March 04, 2012, 11:31:00 PM can you save and/or quit during the bombchu and slingshot minigames?
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on March 05, 2012, 07:49:09 AM can you save and/or quit during the bombchu and slingshot minigames? Nope. If this was possible, we would most likely be able to start NG+ from the minigames though. Edit: I actually did tests related to this quite a long time ago. I tried to find ways of pausing during the minigame and found minor things like being able to pause for like a frame or two after choosing to play again after loosing in a minigame I tried a lot of other things aswell and I actually have a video of it here: I have managed to escape the archery but sadly it didn't do anything at all... Which is quite surprising to me. http://www.youtube.com/watch?v=WyqNGW-Bd3c It sucks that nothing special happens if you exit the house during the minigame. I managed to gain control during the minigame but the pause button is still disabled... I do not remember testing to go there without equipping a sword either (to get an effect similar to lon lon stick), I was going to do it, but can't remember if I did. I do not remember if I tried to die (with & without fairy) during the minigame either.. There's a lot of things that I don't mention in the video description for some reason.... Also, I think I heard someone mention that you could play the minigame without having the bow or something like that earlier, if this is true, then there's a few other things that I want to test with it. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: gamestabled on March 07, 2012, 02:48:00 AM Idk if swordless aquascape is still useful in MQ i haven't paid to much attention to that route, but it should be possible. You can get broken deku stick off of the boulders in the lost woods. The hard part is triple slash diving with the strange way link swings the stick, i havent found a place to stand where you could pull off the dive.
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on March 07, 2012, 06:39:37 AM Idk if swordless aquascape is still useful in MQ i haven't paid to much attention to that route, but it should be possible. You can get broken deku stick off of the boulders in the lost woods. The hard part is triple slash diving with the strange way link swings the stick, i havent found a place to stand where you could pull off the dive. We have to get the ocarina at some point, so is it really faster? I'm not sure myself. And is it possible to dive with deku sticks? I've only done it using triple slash diving (which only works with kokiri & master sword, since other weapons doesn't make you teleport backwards) Title: Re: OoT3D: Trick Discovery and Research Thread Post by: gamestabled on March 14, 2012, 02:25:45 AM So I forgot to mention this the other day. In DC I was messing in the room just to the right of the main room, the narrow path with the statues you push at the end and accidently got pushed oob by one of the baby dodongos. Probably useless because I just fell straight down and nothing is down there.
Basically just for fun (I had shield and kokiri sword) I ESSed off the gossip stone into the path with the baby dodongos, had my shield up and one kept bumping me, so I was moving slow. Eventually it bumped me into a corner and when it bumped me again I clipped. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on March 14, 2012, 09:03:33 AM So I forgot to mention this the other day. In DC I was messing in the room just to the right of the main room, the narrow path with the statues you push at the end and accidently got pushed oob by one of the baby dodongos. Probably useless because I just fell straight down and nothing is down there. Basically just for fun (I had shield and kokiri sword) I ESSed off the gossip stone into the path with the baby dodongos, had my shield up and one kept bumping me, so I was moving slow. Eventually it bumped me into a corner and when it bumped me again I clipped. That one clip may be useless, but this means that there may be more clips out there that we're not aware of, there may also be different methods of clipping. (like shielding damage instead of using TSC or megaflip) Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Serris on March 15, 2012, 06:03:08 PM If you set up Farore's Wind after the Ganon's Tower collapse, trigger the Ganon fight and warp back, you'll rewatch the collapse aftermath scene and start off with nothing on B and the Master Sword gone. Saving & quitting now gives back MS and equips it. If you trigger the fight again instead, you'll start off with nothing on B, but with MS in your inventory, unequipped. If you S&Q now, it stays that way. If you set up FW before Ganondorf and warp back while swordless, you can also use Lon Lon Stick again, even if you equipped the Kokiri Sword before.
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: CloudMax on March 18, 2012, 04:00:05 PM Bottle dupe over deku stick as adult link:
Have empty bottle on B Hold an empty bottle in hand Pull out the ocarina Put away the ocarina Shield swipe to catch something in the empty bottle I was hoping that it would overwrite the ocarina slot. :( This allows you to equip deku sticks as adult too. Dupe over deku sticks. Put the bottle on X/Y/I/II. Get a deku stick. Success. Inventory overstuffing is required to keep the deku stick equipped though... Title: Re: OoT3D: Trick Discovery and Research Thread Post by: misterb1998 on March 20, 2012, 01:08:33 AM Before learning Oot3d glitches, I tried the cutscene dive to the BOTW via Cuckoo. I saw the boulder when I got to the bottom, and was dissipointed, but as I was swimming up (and forwards into the boulder) I noticed that you clip slightly into the boulder, enabling items for a short period of time. do you think this could be exploited to get inside?
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: gamestabled on March 20, 2012, 01:33:55 AM There are multiple other ways of getting in, even if that is possible.
You can clip out of bounds and use a chicken to fly behind the boulder from there if you want to get down there during the daytime. However, the boulder isnt there at night, so at night you can just navi dive. Title: Re: OoT3D: Trick Discovery and Research Thread Post by: Amphorce on March 20, 2012, 02:36:02 PM I was messing around with that for a bit. I couldn't get bombs to work cause they just fizzle out right away. It could be possible with Bombchus if you can pull it out and shield it and get it to explode in that short period of time. Outside of that, I cannot think of any other items that may work though.
Title: Re: OoT3D: Trick Discovery and Research Thread Post by: SnowMan on March 30, 2012, 09:42:15 PM I come back to find that this game has been broken even more?
Warp to credits is absolutely hilarious Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on April 06, 2012, 12:02:31 AM I can't believe no one else thought of this.
Wrong warp to "It's that legendary blade... The Master Sword!" cutscene, and we have DoT skip. someone find the goddamn cutscene value! Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on April 06, 2012, 12:09:32 AM Trust me ive looked over the table of tested warps more then once looking for anything that could give us early master sword. It could make mst for this game adult in all 8 dungeons, or better yet make any% no ganonless fun!
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: CloudMax on April 07, 2012, 08:38:25 AM I can't believe no one else thought of this. Wrong warp to "It's that legendary blade... The Master Sword!" cutscene, and we have DoT skip. someone find the goddamn cutscene value! Everyone have thought of this. I've tried to find a way to warp into the DoT opening cutscene as well. Problem is, it has the wrong cutscene value, so we can't reach it using the child dungeons. However, if we start with Megaton Hammer on B, beat Fire Temple as child, then use restricted items to FWWW in the fire temple bluewarp. This should open the Door of Time. If this actually works, then it'd be a great challenge. Turning adults without getting the spiritual stones. heh. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: DarkUGS on April 07, 2012, 06:11:12 PM Sounds like a victory ;)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on April 07, 2012, 09:42:14 PM I'll test that, willing to do anything that isn't the any% right now. Just need to know where to place the point.
Also, if anybody is interested I confirmed that the original warp to credits that Exodus uploaded works on the 3DS. My playing isn't to great since I did not sleep last night but here it is: http://www.youtube.com/watch?v=S7sQtGDuAuw&feature=plcp&context=C412d58eVDvjVQa1PpcFM0bZtB54re5e5g1i0VVYoQGi9iKOEP-gw= Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on April 07, 2012, 10:45:11 PM I am also in the middle of trying this, iirc put the point at tot->outside tot
Getting in fire temple is hard, i feel like im playing sockfolders puzzle goal Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on April 08, 2012, 02:22:32 PM When maxx played this he said he used 3 megaflips to get in the Fire Temple as a Child.
Since I'd like to avoid guessing, how does the Restricted Item Use glitch work when going in the BlueWarp? EDIT: Would like to say this.... Megafish and Fish Spell Diving work! Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on April 08, 2012, 02:55:40 PM When maxx played this he said he used 3 megaflips to get in the Fire Temple as a Child. Since I'd like to avoid guessing, how does the Restricted Item Use glitch work when going in the BlueWarp? One megaflip to the double magic cave area, one to the cone with the heart piece, then one to the actual temple entrance(the hard one) As for getting the restricted items I would just go with keep trying until you get lucky, if you want you can try to home menu buffer the button press. After killing volvagia you can save because you wont need to keep the hammer. I really hope I can confirm this today! Title: Re: OoT3D: Trick Research and Discovery Thread Post by: CloudMax on April 08, 2012, 05:26:13 PM I do not see what this fuss is all about. This has been quite obvious ever since Kazooie uploaded the video where he opened the door of time.
Especially considering the fact that this isn't the first time I've mentioned that you just could use hammer NG+ to use the fire temple bluewarp. It should be quite obvious, no? All of a sudden everyones in a rush to confirm it. >.<' Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on April 08, 2012, 10:57:29 PM By everyone you mean stabled and I. at the time I saw Kazooie's video I wasn't thinking about use restricted items because there is none in the original, pretty foolish to not put the 2 together. That's why I'm doing it now and not 1 month ago, because you saying it was the first time I realized there is a 3D DoT skip.
Edit: Will soon be at BlueWarp, how does the Wrong Warp work with the restricted items glitch work? I'm guessing do the item switch in mid-sidehop, but as I said earlier, I don't want to risk a guess since it takes quite a bit to get there Title: Re: OoT3D: Trick Research and Discovery Thread Post by: CloudMax on April 09, 2012, 09:24:09 AM By everyone you mean stabled and I. at the time I saw Kazooie's video I wasn't thinking about use restricted items because there is none in the original, pretty foolish to not put the 2 together. That's why I'm doing it now and not 1 month ago, because you saying it was the first time I realized there is a 3D DoT skip. What I meant is that we discussed the possibility of using the Fire Temple warp as a child back when the glitch was found. That's why I'm confused.Edit: Will soon be at BlueWarp, how does the Wrong Warp work with the restricted items glitch work? I'm guessing do the item switch in mid-sidehop, but as I said earlier, I don't want to risk a guess since it takes quite a bit to get there The sidehop will just make it harder, trust me. the sidehop was a stupid setup I came up with that doesn't make it easier in any way if you practice to just enter the warp normally. You have to enter the warp, do the restricted item glitch and use farore's wind at the same time. In OoT3D, if you were to cast farore's wind in midair, it would cancel when you land. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on April 10, 2012, 01:58:37 AM Sock found out how to unfreeze king zora http://www.youtube.com/watch?v=73O5FHcmdFE
Perhaps this works in OoT 3D as well? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on April 11, 2012, 12:55:43 AM It doesn't, at least not with that setup
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on April 12, 2012, 07:21:39 PM http://www.youtube.com/watch?v=08yuZwwIDRU&feature=relmfu MojoraMIM's video, combined with FWWW = new possibilities?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on April 12, 2012, 08:05:32 PM Just did something interesting, though I'm almost positive it's been done.
If you're doing WWT and pull out your ocarina, there's an effect where the camera sort of reaches out from the sign to Link after you put the Ocarina way (much easier to see where you are in WWT). If you reach a zone where you load something else, in my instance I walked and read the kokiri hole of L sign and headed to the Deku Tree (where the deku tree image loads), you can move around with a normal camera and still be walking while talking. I think you need the Ocarina camera trick for this, though you can get to the load point without it using the mini-map. Everything is normal, except pressing A would bring you to the "Check/Talk" softlock, and L is completely disabled. I tried the ocarina trick to get past Mido or the guard to Hyrule Field, but both actors were still there. I think the Ocarina reloads the actors. Reminds me of the useless Dive Timer on Land, because it seems useless. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on April 13, 2012, 09:56:49 PM Just got on sockfolder's stream when new any% break was found. I think we need Ocarina Items
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on April 13, 2012, 10:07:44 PM Put ocarina on b with new game plus. Works the same as ocarina items. I made a thread, lets make it happen! Ganon as child!
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on April 15, 2012, 07:09:10 PM Just did something interesting, though I'm almost positive it's been done. If you're doing WWT and pull out your ocarina, there's an effect where the camera sort of reaches out from the sign to Link after you put the Ocarina way (much easier to see where you are in WWT). If you reach a zone where you load something else, in my instance I walked and read the kokiri hole of L sign and headed to the Deku Tree (where the deku tree image loads), you can move around with a normal camera and still be walking while talking. I think you need the Ocarina camera trick for this, though you can get to the load point without it using the mini-map. Everything is normal, except pressing A would bring you to the "Check/Talk" softlock, and L is completely disabled. I tried the ocarina trick to get past Mido or the guard to Hyrule Field, but both actors were still there. I think the Ocarina reloads the actors. Reminds me of the useless Dive Timer on Land, because it seems useless. Pretty sure most of this is known for 64. The reason Mido/Kokiri Guard are unloaded during WWT is due to the direction/position of the camera. If the camera is too far away from certain types of actors, the game won't draw them which also means that any scripts (like the invisibile barrier for the guard, or the blue warp sucking you upwards) won't be processed. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: DarkUGS on April 21, 2012, 06:33:23 AM This was alreadu discovered ?: http://www.youtube.com/watch?v=6DubDRFKs8g&sns=em
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: UchihaSasuke on April 21, 2012, 10:13:05 PM this is old. i used it back when i beat the game the first time. it was one of the first reconfirmed tricks.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on May 10, 2012, 01:18:06 AM Okay, this is super minor, but I figured I'd post it anyways.
If you press A just before landing a leap (jumping at full speed), your roll will be quite a bit faster than normal. Just a really small but useful trick. Also, you can backflip off the DMT cliff before the cutscene with the bomb flower blowing open DC starts. A useful timesaver for any kind of run and probably already known. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on May 16, 2012, 12:29:52 AM This is completely irrelevant since we no longer need B Bottle for anything, but I Stole the Rod, got B Deku Stick and went to get B Bottle so I could BA Hammer for 100%. However, I sidehopped instead of backflipping and got Halfmilk on B. When I drank it, it was empty afterwards. Just thought this was interesting.
Edit: this only happens when you have empty B (the kind where you have a Master Sword icon on the B Button, but pressing it makes the 'ne-ne' sound. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on May 16, 2012, 12:44:53 AM I Stole the Rod, got B Deku Stick and went to get B Bottle so I could BA Hammer for 100%. However, I sidehopped instead of backflipping and got Halfmilk on B. Just thought it was interesting. Your targeted inventory slot must have held a value 26, which is full milk. When emptying any bottle, the first thing checked is if the bottle contained value 26, which under normal circumstances is full milk. That button pressed, in this case b, no matter what it's previous contents were, are then replaced by half-milk. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on May 16, 2012, 12:52:04 AM Your targeted inventory slot must have held a value 26, which is full milk Do you mean the II button or a slot in the Items screen? I had a full milk in the items screen and an empty bottle on II. Also, Link dumps a fish out of the bottle when I put it on B, and the bottle is not white until I activate the drinking cutscene. I guess this is irrelevant and a visual glitch respectively? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: DarkUGS on May 16, 2012, 12:53:18 AM Wassssuuupp Noobs lol ;D
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on May 16, 2012, 12:56:34 AM Was the bottle on II duped, or RBA'ed, by any chance?
Hello, darkugs aka themebejenette Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on May 16, 2012, 12:58:06 AM Noobs? Yah dont be hatin this guy tom nook has the world record Title: Re: OoT3D: Trick Research and Discovery Thread Post by: DarkUGS on May 16, 2012, 12:59:20 AM Yo yo yo i am perfecctoo!
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on May 16, 2012, 01:01:54 AM Yo yo yo i am perfecctoo! Someone put this guy in the kak graveyard. ::) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on May 16, 2012, 01:02:57 AM Was the bottle on II duped, or RBA'ed, by any chance? Here is what I did the first time: -B Stick -Dump and recatch fish -Sidehop and Press Y & A -Link dumps fish -Walk away a little and press B -Link drinks milk -"Whoa, unexpected! Is it infinite?" -Press B again, Link swings bottle -"Ah well. I'll post it even though it's pretty much useless" If that helps at all. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on May 16, 2012, 01:07:10 AM Haha you, TheMebeJenette, who critically insults people who comment on your glitch videos, including me
It's been too long :] Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on May 16, 2012, 01:08:01 AM SXL, it's her
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on May 16, 2012, 01:09:33 AM SXL, it's her Duly noted. I didn't see your note until I posted that Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on May 16, 2012, 01:10:09 AM Quote Here is what I did the first time: -B Stick -Dump and recatch fish -Sidehop and Press Y & A -Link dumps fish -Walk away a little and press B -Link drinks milk -"Whoa, unexpected! Is it infinite?" -Press B again, Link swings bottle -"Ah well. I'll post it even though it's pretty much useless" My somewhat educated guess is that you had 26 deku nuts, and therefore the halfmilk oddity. Idk anything further about this. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on May 16, 2012, 01:11:19 AM Yah dont be hatin this guy tom nook has the world record thanks gamestabled Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on May 16, 2012, 01:14:30 AM My somewhat educated guess is that you had 26 deku nuts, and therefore the halfmilk oddity. Idk anything further about this. 'Twas a dupe, gamestabled. I now have four bottles instead of three. Also, lovin' your new pic. XD MP2 was pretty cool. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: DarkUGS on May 16, 2012, 01:42:56 AM Lol i am still insulting people on me videos lololololol!!!!! What the hell happen with cloud max?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on May 16, 2012, 01:46:15 AM He started playing Skyward Sword.
Hey DarkUGS would you be willing to help Tom Nook, gamestabled and I with 100%? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: DarkUGS on May 16, 2012, 01:51:29 AM Sorry, i trade my 3ds for a ps3 a couple months ago :)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on May 16, 2012, 01:57:17 AM Aw, poop. :(
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on June 01, 2012, 09:47:27 PM Found a nice technique for bombslide. Aim in the direction you want to go, and begin ESS in place (press L while in ESS position). Now, pull out your bomb, and at the last second, let go of L and immediately re-press it. Voila, your superslides actually go where you want them to on the first try!
Also, I've found if you target facing up to 45º away from a climbable wall, then climb it and let go, Link will face the direction he was targeting before climbing. I call it angle-change dropping, but we could just call it angle-change, idk. I use this to get a few GSs in 100% before we have slingshot and boomerang. Both are mostly useless... All the good stuff has been found already. :( Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on June 02, 2012, 09:28:13 AM I used to do it like that but most of the time while trying to do hess to great fairy link slides and jumps from the ledge thats used to get to get to the goron city quickly so i began to use this.
i dont know if others do it like this but i found a pretty easy way to do it. Most of the time Link slides to the wrong direction in a weird way but throwing the bomb and going next to it holding hess position helps a lot. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on June 07, 2012, 02:43:40 AM Found a nice little BotW timesaver. After getting the key in the coffin room, backflip into the (closed) coffin behind you and you'll get crushed and sent back to the door.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on June 22, 2012, 12:19:36 AM Just an interesting thing: When you do the megaspin (a.k.a. Sluip Loop) your sword slashes a different color. Lol.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on June 22, 2012, 12:58:52 AM Megaspin? explain please
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on June 22, 2012, 02:17:57 AM http://www.youtube.com/watch?v=yxrISvOcE3c
Be warned of its controversial awesomeness. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 12, 2012, 08:39:41 PM Howdy! I'm sure you regulars already know this, but there is now a new way to get into shadow temple early using the wonders of wrong warp. This can either be done by getting Farores Wind or having an NG+ file with Farores Wind before completing either the Deku Tree or Dodongo's Cavern.The warp must be set on the main entrance of Kakiriko Village, so you must enter Kakiriko Village via Hyrule Fields and place a warp. Next you must wrong warp in either of the two dungeons mentioned before. This will send you to Kakiriko Village where you will receive the the Nocturne of Shadow cutscene. Once you get the song, and hear Ganon's theme creepily playing for about two seconds after the cutscene, you will be able to warp to the graveyard.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 12, 2012, 08:45:42 PM I didn't hear the song and I'm pretty sure i know why. I entered the cutscene at night when it happen but you probably did it when it was morning so it probably glitched the cutscene, or something. Or then its a ntsc only thing.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on July 13, 2012, 05:09:59 PM With the wrong warp to silver gauntlets cutscene in Deku Tree, if you use NG+ hammer for magic you can now get bombchus early in spirit temple. EDIT: Apperently not.
On another note, I found that by doing the forward stab with a two-handed sword you can get through the gate in shadow temple. Would be much nicer if I could pull it off with master sword. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: LttpMmOot on July 13, 2012, 08:12:32 PM With the wrong warp to silver gauntlets cutscene in Deku Tree, if you use NG+ hammer for magic you can now get bombchus early in spirit temple. On another note, I found that by doing the forward stab with a two-handed sword you can get through the gate in shadow temple. Would be much nicer if I could pull it off with master sword. Don't think Bombchu without the goron bracelet will work that way you'd also need to hammer fairy fountain to get farores wind and im pretty sure that doesnt work just destroys the rock not the wall if i am not mistaken still need bombs to get farores wind so the wrap to silver guantlet chest while starting with hammer on b for early chus as well is impossible can only happen after bombs in which it wouldnt be early chus lol actually this was already mentioned earlier in this thread getting farores wind with hammer on b before bombs is not possible. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TaylorTotFTW on July 14, 2012, 10:31:50 PM Found a neat little time saver: if you wall down the pit in Fire, the one that goes back to the main room with the bridge (not the one in the Hammer room), you can quickly recover by climbing up onto the stationary block in the lava (that lifts into the air when you climb onto it) and falling off, then standing underneath it to make it crush you. It spawns you back at door at the top.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 17, 2012, 08:55:48 PM Hey Gamestabled, how do you get through the shadow temple gate with a two handed sword? I've been trying it for a bit but nothing has worked so far.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on July 17, 2012, 09:33:49 PM Hey Gamestabled, how do you get through the shadow temple gate with a two handed sword? I've been trying it for a bit but nothing has worked so far. Stand about in the place that the console version does the jumpslash clip, target the wall and do forward stabs. It seems pretty random when you do or dont make it, it can take a while. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 17, 2012, 10:12:54 PM Found a semi setup for gateclip, its hard to explain.
1.stand in the jumpslash clip place. The floor has those black things with nails on them. Theres one black line that goes behind Link. Pay attention to the second nail. (its easier to see it if you use the motion camera control) 2.Hold L and start walking in place" (actually towards the gate) 3.Forward slash once when Links right foot covers about half of the second nail Ill post a video later. Gateclipping is impossible if we dont find something that goes as fast as BS forward slash. E:got through it with a bomb :o Title: Re: OoT3D: Trick Research and Discovery Thread Post by: 966623 on July 25, 2012, 12:21:07 AM Not sure if this has been discovered already.
You can hover-boost from the map treasure chest in the Fire Temple to the ledge nearby. http://www.youtube.com/watch?v=FvQ0cyrrL2M This lets you skip one more key and the short fire wall cutscene. I think this saves a few seconds if you don't mess up, so it's probably only worth it if you're consistent at hover-boosting. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TaylorTotFTW on July 28, 2012, 11:11:31 PM Just though I'd put this out there: I now have ZSR editor along with Gamestabled, so if you get a chance to take a look at the 3DS ZSR page, it would be nice to see what needs to be updated/added, since I'm not entirely sure myself. I just added this page: http://zeldaspeedruns.com/oot3d/routes/mst-ng but if you think anything else should be added, just contact me or Gamestabled and we'll get it in.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on July 29, 2012, 03:03:45 AM Just though I'd put this out there: I now have ZSR editor along with Gamestabled, so if you get a chance to take a look at the 3DS ZSR page, it would be nice to see what needs to be updated/added, since I'm not entirely sure myself. I just added this page: http://zeldaspeedruns.com/oot3d/routes/mst-ng but if you think anything else should be added, just contact me or Gamestabled and we'll get it in. Just to add more on this, I plan on starting by updating dungeon strategies for MST and adding wrong warp info. After that, I think I will just work through this thread adding anything not already on the pages. If you notice a trick somewhere that doesnt have a video recorded, you can help by making one and sending it to us to add. Thanks guys! :) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 29, 2012, 03:15:32 AM Will do Taylor and GS. It looks like 3ds capture devise is right around the corner so as soon as I get my hands on one you can be sure I'll be making lots of videos for you to add.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 29, 2012, 09:15:43 AM Dont have 200 bucks with me (i have currently about 120 bucks and im saving on wiiu) and i suck with soldering. So if ben is buying it i think i dont have anything to do around here. Yea ill just delete my youtube account, because my videos suck. ;D (small mistake but bens name is missing one zero in the mst ng route help)
I also found a new way to skip trials, not sure if it works while the barrier is up though. Its much much easier. Probably my last video if it works. :D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 29, 2012, 12:46:08 PM Actually I'm not sure if I am buying one now. Pedalpower. It looks like the first batch that are being released early August will only have USB capture support. It looks as if HDMI outs will now be included until a later release. I'm not saying I won't get one now, but at the moment I think I might wait for a better model.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 29, 2012, 09:04:38 PM hey
has anyone else found this glitch (http://www.youtube.com/watch?v=BBoi9pfUNzs&feature=youtu.be) yet? (ive known it for a year or so now) if not Ill upload a tut and show you how to get out of Lake Hylia,desert colossus,using this glitch and how to get into the shadow temple early VERY easily and more :D ALL CREDIT GOES TO ME UNLESS YOU SHOW ME VIDEO PROOF OF SOMEONE ELSE DOING IT ;D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 29, 2012, 09:25:48 PM Not sure if old or new. Also what do you mean by getting out of Desert colossus and Lake hylia? And a new shadow early? Dunno what to say. What does it require? I didnt quite get why arent you uploading those videos if the trick isnt new. Im interested. Tutorial would be nice too because im not sure how to do this.
There are two different height and im not sure how to get it. Also i think i figured out the new shadow early. PS:could you work on your spelling a little :) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 29, 2012, 09:37:50 PM Not sure if old or new. Also what do you mean by getting out of Desert colossus and Lake hylia? And a new shadow early? Dunno what to say. What does it require? I didnt quite get why arent you uploading those videos if the trick isnt new. Im interested. PS:could you work on your spelling a little :) hahaha ya sorry about the spelling :P....Ill make a better video too and Ill show you what I mean. oh and I was just playing around with this glitch for the fun of it and found a better way to do it but,its not as...."flexible" as the other way xD video coming soon :D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 29, 2012, 09:42:54 PM Just got shadow early :D one problem..you need hover or iron boots to do it :(
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 29, 2012, 09:45:37 PM Just got shadow early :D one problem..you need hover or iron boots to do it :( you can go to the ice cave(or whatever its called) whenever you want as an adult...or so I thought Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 29, 2012, 09:47:36 PM Yea you can do it like that, this trick has some potential in it :) does it work with other things like chests, boxes, scarecrows etc. Atleast dampe cabin and that tree work.
By out, do you mean oob? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 29, 2012, 10:11:50 PM Yea you can do it like that, this trick has some potential in it :) does it work with other things like chests, boxes, scarecrows etc. Atleast dampe cabin and that tree work. By out, do you mean oob? you can do it on ANYTHING the hook shot can hook on to :D yes,I mean OOB :D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 29, 2012, 10:17:38 PM Then im missing something obvious, cant do it with other stuff :(
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 29, 2012, 10:20:24 PM theres quite a technique involved....Im going to post a tut soon so just wait a sec or I could "attempt" to explain it to you like this :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on July 29, 2012, 10:21:19 PM Please patent the "doom jump" awesome name.
This trick seems GIGANTIC already. Confirmed new shadow early, recorded it too. This seems like it will need very extensive testing everywhere. Letsa go team. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 29, 2012, 10:24:11 PM I thought doom was recording em, oh well GS taking all the fun again :'(
Ps:just have to say it again. Fuck timezones. Ill see you in about 10 hours >:( bye. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 29, 2012, 10:24:45 PM I thought doom was recording em, oh well GS taking all the fun again :'(. hey dont worry remember Ive known this glitch for a year now and tested the crap out of it xD I know A LOT of places where this can be used ;DPlease patent the "doom jump" awesome name. done ;D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 29, 2012, 10:27:11 PM Wait how bout DoomHookjump (DHJ or DLJ)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on July 29, 2012, 10:32:10 PM hey dont worry remember Ive known this glitch for a year now and tested the crap out of it xD I know A LOT of places where this can be used ;D done ;D Please enlighten us! We appreciate everything you can do to help us! Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 29, 2012, 10:36:15 PM sure,once I get a good Tut up Ill give more details its just kinds hard trying to explain some thing from scratch :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 29, 2012, 10:48:50 PM Omg ur avatar ;D anyway dunno if the fact, that this trick has been unknown for a year is a good or a bad thing.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 29, 2012, 10:53:11 PM Omg ur avatar ;D anyway dunno if the fact, that this trick has been unknown for a year is a good or a bad thing. ya I love that avatar ;D and it wouldve been known for years if I uploaded as soon as I found it xD oh and check out this mod Im making http://www.youtube.com/watch?feature=endscreen&v=C66UKOfxZPk&NR=1 that's an old version though.... Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 29, 2012, 11:04:50 PM Lol offtopic. Is it going to be a newgrounds game or something, looks pretty good.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 29, 2012, 11:15:39 PM Lol offtopic. Is it going to be a newgrounds game or something, looks pretty good. nope,its just for fun ;D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 30, 2012, 12:11:40 AM Doom jumping eh? This is pretty big. I was going to do MST tonight but I think I will be instead working with this. Very nice find doom maker.
Edit: hmmm fitting. Doommaker has gotten this thread to 666 posts... coincidence? I think not ;) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 30, 2012, 12:27:04 AM thank you very much :D Tut is uploaded just adding instructional captions....
http://www.youtube.com/watch?v=Ux27oGj7hcs captions are up :D gave you some credit Ben....in the description Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 30, 2012, 01:34:39 AM Edit: hmmm fitting. Doommaker has gotten this thread to 666 posts... coincidence? I think not ;) :o ok I got a list of spots to use this and since I've more recently discovered the "inverted" DoomJump (look up instead of down) that gives me a whole new way to look at it ;D ill start throwing em out there asap :D edit* new video including the Inverted Doom Jump :D http://www.youtube.com/watch?v=S6kruYuOqS8&feature=youtu.be Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 30, 2012, 06:43:43 AM Well let's just say that I'm very anxious to here what you've found that can be done with *cough cough* Very anxious...
Oh and why'd you give me credit? I didn't do anything :P I played around with this a bit in the water temple and I was able to use it to get into the very central room unloaded, like the room in the middle of the central room. I can't find anything to do in there, but it's kindof fun. I still have so much more to test with this :D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 30, 2012, 01:19:46 PM Hey doom, did you already find the zoras fountain OOB spot?
So far there are: one in Zoras fountain, one in Lake hylia, 2 in Desert colossus, one in Sacred forest meadow and one in Graveyard. Also you can doom jump from that chest where that hover slide is done from in Fire temple. Its also possible to get from the lowered platform next to that big statue back up in spirit temple. Can you tell us other places? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 30, 2012, 01:24:54 PM Hey doom, did you already find the zoras fountain OOB spot? So far there are:Zoras fountain, Lake hylia and Graveyard. Also you can doom jump from that chest where that hover slide is done from in Fire temple. nope you can take credit for the Zoras fountain,nice find ;D Ill record it for you if you want xD. and you said you wanted credit Ben xD EDIT* ya cant think of any other spots right now (kinda forget them xD) but Ive been fooling around with nayru's love and Bombchus and I found something "interesting" it only worked once for me though so I must be doing it wrong :P...any ways put on nayru's love do a DoomJump and while in mid air use a bombchu then you shield and you should fly backwards kinda like a mega flip ;D can someone do some test? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 30, 2012, 01:29:30 PM Yea record it lets make your channel the Doom jump video channel.
The oob is done from that side ways tree thing, right from the entrance, go near the water and do a IDJ. Also ben didnt say anything about wanting credit (maybe you meant me ::)) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 30, 2012, 01:39:42 PM Yea record it lets make your channel the Doom jump video channel. The oob is done from that side ways tree thing, right from the entrance, go near the water and do a IDJ. Also ben didnt say anything about wanting credit (maybe you meant me ::)) oops xD ya your right lol but its fine as long as Ben doesnt mind taking credit xD got to go to work be back in a few hours Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 30, 2012, 01:43:56 PM HOLY SHIT!!!!! Mido skip in lost woods CONFIRMED (Aka sarias song skip)
Amazing find Doom this trick is awesome ;D Not sure if duplicating is possible. Its also possible to get on top of links house using IDJ the camera angle is pretty cool. Lower zoras river unloaded works. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 30, 2012, 03:54:48 PM Yea record it lets make your channel the Doom jump video channel. how about we make a new channel that we all know the password. then we can all upload our videos there and make it simpler Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 30, 2012, 04:00:22 PM There are below i dunno 10 tricks so how bout we pack em into one and put in your or my channel.
Ive tested many places. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 30, 2012, 04:38:22 PM Very nice work guys. I think I have new water early, but I need to test on on a different save with the water in Lake Hylia lowered, however I'm 80% sure it will work. I couldn't test last night because it was impossible to test on any of my save files. I doubt it's useful because it's useful because it requires scarecrow song and chus, but if you really hate grunz clipping it could be great. I guess it's more for knowing purposes.
Now if only someone could find WW to Serenade cutscene, we'd be all set. Mido skip eh? Sounds nice. How was it done? Also it sounds like we're still gonna need Saria's song in just about every route to get the bracelets. However, once chus early is found, (and it will be) This could be very useful. I will try testing with Nayru's love for a while as well. I may have some ideas as to how we can achieve such a phenomena again. And just when I thought that this game was slowing down... :) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 30, 2012, 04:44:06 PM I doubt it's useful because it's useful because it requires scarecrow song and chus Heh.Water early is old sorry ben :( Youll see that mido skip in a video im going to make soon ;) it has every DJ trick found so far. As for serenade warp. I Think the warps are shuffled from the console version, which doesnt have serenade warp. So it might be impossible. Also a glitch that doesnt have anything to do with DJ I tried that bongo trick with a spell (was a bit difficult because i had to use a fish to knock me into that hole :))After that link was stuck in his bouncing animation, but bongo was still able to move Link. I waited about 15 minutes for him to knock link of that drum, Just when Link was on the edge of it the game crashed :( Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 30, 2012, 05:02:57 PM OLD?!?!?!?! Dash and confound it all! Well I guess we at least know it's possible.
I doubt it would work, but do you think if Bongo had knocked him off sooner the game wouldn't have crashed? I'm guessing there's no chance that's right, but could it possibly be possible? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 30, 2012, 05:48:57 PM hey we should start testing at ganon's castle.Just imagine how awesome that would be if you could get there early ;D
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 30, 2012, 06:07:05 PM Get where early? Ganon? We can do that with a hoverslide.
Also there a OOB in shadow trial using the torch right from the entrance (why is everything right from the entrance :o) That reminds me I mentioned a new trials skip, but the loading zone I found is inside the barrier, also the loading zone is added by grezzo, it isnt there in the console version. @ben not sure what caused it to crash (is it timed, does it have something to with Link?) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 30, 2012, 06:14:45 PM Get where early? Ganon? We can do that with a hoverslide. Also there a OOB in shadow trial using the torch right from the entrance (why is everything right from the entrance :o) That reminds me I mentioned a new trials skip, but the loading zone I found is inside the barrier, also the loading zone is added by grezzo, it isnt there in the console version. @ben not sure what caused it to crash (is it timed, does it have something to with Link?) yes but that requires the hover boots and a hammer which you dont get until your pretty far in the game :P Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Lor on July 30, 2012, 06:18:33 PM Hey,
Never tried to speedrun a game till now, got interested in it watching cosmo. Not sure where to ask, but im struggling with er, trying to practice. I can get all the way up to DC wrong warp, but i mean...do i have to get there everytime with FW on b to practice and only have 1 attempt? (sorry not sure where i should ask) Edit: and after typing this first post i see the question answer thread...whoops sorry for being an idiot. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 30, 2012, 06:53:07 PM It's alright Lor. Anyways yes you'll unfortunately only have one attempt to pull off the wrong warp with Farore's Wind on b while practicing.
Heh just found that Mido skip. Very creative. I must say I'm also impressed by how easily I can navigate the Lost Woods unloaded ;) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 30, 2012, 07:11:15 PM Heh thanks ben :)
yes but that requires the hover boots and a hammer which you dont get until your pretty far in the game :P Only hovers are needed. :P :P :PPS:made an avatar its...uh...Tom help me it sucks....like a vacuum :'( Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 30, 2012, 08:44:50 PM it doesnt suck....well,it kept me entertained at least xD
any ways I see you guys have a bunch of spots where to use the DJ so If some one could PM me a list or post one here I can start making some videos ;D (unless of course you want to) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 30, 2012, 09:04:20 PM Ill make one in below 24 hours (running into some problems. Such as finding a moment when I can borrow my moms iphone.)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 30, 2012, 09:12:48 PM ok Im going to do the Oob Lake Hylia one ;D unless anyone has any objection
edit* posted a pic of myself in the General chat thread (Im HIDEOUS!!!!!) lol Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TaylorTotFTW on July 30, 2012, 09:58:47 PM Hey guys, a couple things: first, good job for being active and testing this new glitch in a lot of places, it saves me a lot of hassle especially since I don't have my 3DS right now. Second, I am a bit wary to instantly add this new Shadow Early to the route. I'm going to list the pros and cons here:
Pros 1 less wrong warp Don't have to watch Nocturne cutscene Very easy 1 less place we have to use Dins Fire We can use Iron boots to skip water early (!) Cons We have to get Iron boots King Zora stuff Lots of pros, but that is a pretty big con. Also, the 1 less WW may be a moot point because knowing me I will probably want to add another one that saves time. Anyway, I hope I can experiment more with this when I have my 3DS back. Keep up the good work. Also: Hello Lor! Please don't be shy, ask any questions you may have in Questions and Answers thread that is stickied on the main 3DS page. We don't bite ;D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 30, 2012, 10:18:14 PM Right now I'm thinking new Shadow early isn't going to be faster. It's more convenient that we don't have to use water early, but it's not necessarily faster. Also in order to get iron boots we also have to get the Silver Scale, Ruto's letter, move King Zora, and go back to get a fish... That takes a lot longer than moving King Zora. A good thing is Dins Fite would be skip-able but this means a longer forest trial, a harder time killing those fire enemies in the spirit temple, and a glitch that could very well go wrong in the shadow temple. Plus even if we don't have to watch nocturne cut scene, we still have to watch something else. Plus travel time will be longer because we can't warp to graveyard for to quickly get to shadow temple and the hookshot although getting serenade would save travel time to Lake Hylia. Aot of things to think about here, but I think right now it's not worth it.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 30, 2012, 10:20:09 PM Taylor its not worth to add it. Remember, Iron boots are behind KZ who we clip past as a child. Im sure you know what that means :( Unless we find a way past KZ as adult were stuck.
Lol ben ninjad me >:( Ben, whats that glitch that could go wrong in shadow? So far the only use of DJ is to save time in fire temple. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on July 30, 2012, 11:02:54 PM That hookshot clip to the boss key is the glitch that could go wrong... It wouldn't waste too much time if it did, but it's just another thing to worry about.
Also do you need chus for that DJ in the fire temple. I haven't been able to pull it off yet. Is it inverted or regular? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 30, 2012, 11:47:56 PM No chus. Go to the backside of the chest, do a regular and hold down. (there are a few different regular heights)
E:getting that editor thing taylor and GS have would be cool :) id like to make a few things there. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on July 31, 2012, 02:12:19 AM hey we should start testing at ganon's castle.Just imagine how awesome that would be if you could get there early ;D Getting to ganons castle early is old, and not a big deal. Oh sorry, didnt realize I was a page back :P Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 31, 2012, 02:18:39 AM Get where early? Ganon? We can do that with a hoverslide/boost. GS do you read earlier post? This ones just after dooms ::)Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 31, 2012, 02:56:15 AM Getting to ganons castle early is old, and not a big deal. Oh sorry, didnt realize I was a page back :P lol ya I realised that after I posted and sorry about that I haven't been watching OOT glitches for like a year now xD Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 31, 2012, 10:01:47 PM Ultimate DJ collection :)
https://www.youtube.com/watch?v=Ul4w94vEyOs&feature=g-upl Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 31, 2012, 10:21:39 PM Ultimate DJ collection :) https://www.youtube.com/watch?v=Ul4w94vEyOs&feature=g-upl nice :D I found a few more so I might make a Ultimate DJ collection 2 xD Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on July 31, 2012, 10:28:39 PM THERE ARE MORE :o im sure i tried almost every place. Damn.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on July 31, 2012, 11:36:55 PM (http://img10.imageshack.us/img10/9460/7ae72721479c4e8189c0d43.png)
Im not trying to be a credit hog or anything xD p.s thx for adding my name in the description thats all I wanted xP Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on August 01, 2012, 12:54:08 AM So doom maker, do you plan on speedrunning this game at all?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 01:13:48 AM So doom maker, do you plan on speedrunning this game at all? maybe later on in the future ;D OH and I discovered something HUGE about the DJ Ill post a video about it :D p.s dont get your hopes to high xD Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TaylorTotFTW on August 01, 2012, 01:41:49 AM Holy wow, thanks for that video pedalpower! That's really awesome. I have a few ideas for where else you could use it: the roofs in kakiriko (not sure if it's close enough), the death wall in spirit, the ladder in the Forest Meadow, something in Lon Lon ranch (?), the ladder in Hyrule field by Lake Hylia, and maybe some boxes or something in Gerudo Fortress? Also, can you hookshot trees? If so try those too.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on August 01, 2012, 01:58:03 AM DJ works well in the spirit temple death wall. You have to be quick to avoid the beamos and you need to be a bit to the left or right to avoid the skullwalltula or water they're called. Also the ladder in the sacred Meadow is a bust. I was hoping you could get on a seam and maybe skip minute, but all of the walls are too high. So far, to my knowledge, nothing at Lon Lon Ranch can be grabbed by the hookshot. I was hoping I would be able to get over the fence and steal Epona for an easy water early but no such luck. Finally I think some trees can be grabbed by the hookshot, but very few.
I'm excited to see what you've got, doom Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 02:08:46 AM I'm excited to see what you've got, doom you should be xP I made a mistake in the video tho xD any ways should be up by now ;D http://www.youtube.com/watch?v=sBNNndCGtwI&feature=plcp whooo Title: Re: OoT3D: Trick Research and Discovery Thread Post by: LttpMmOot on August 01, 2012, 06:20:00 AM just got ice arrows no gerudo card with idj, this also means gate skip as adult this way as well
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on August 01, 2012, 07:43:32 AM just got ice arrows no gerudo card with idj, this also means gate skip as adult this way as well Really? How'd you do it? That's pretty big!Title: Re: OoT3D: Trick Research and Discovery Thread Post by: LttpMmOot on August 01, 2012, 08:12:51 AM not really that useful in mst but maybe somewhere else just got past the girl blocking the way to archery range place then seam walked and megaflip did it with a reg bomb though didnt have chus lol and unloaded fortress like this http://www.youtube.com/watch?v=CoXeNDhbWcQ but as an adult getting past the girl uses then vines in fortress near her have to kind of angle idj holding forward then a late jumpslash as you are coming down you will land behide the wall of the vines so you will be inside the wall then use hover boots and roll towards the path where the archery range is i'd make a vid but it'd be hard with my built in webcam lol
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 10:37:34 AM I found that oob too, but I didnt realize that you can do that :-[ do you mind if i record it?
Taylor i tried kakariko roofs the best roof was on top of Impas house you can DJ there but i didnt fin anything interesting. PS:i have a great title in mind. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: LttpMmOot on August 01, 2012, 01:13:17 PM yeah you can record the gerudo fortress oob if you want
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 03:13:03 PM Video up
http://www.youtube.com/watch?v=mF4M3FQKfeo& Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 01, 2012, 03:23:35 PM I meant to speak about this for a while now. I'm new here, and I am practicing Oot 3d Master Quest. I've been meaning to try to help out with speed runs and tricks regarding this game, but I am shy. I don't have any means of recording at this moment, however I have discovered some good tricks.
1: HESS with a bombchu (Adult Link Only): Steps: 1. Shield drop a bombchu and slice it 2. Pause the game, get in ess position 3. Unpause game I think that this a quick and accurate method to initiate HESS in this game. Spinning around takes too long. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on August 01, 2012, 04:11:32 PM Don't be shy TheWayfaringFox. We don't bite... much :P Please feel free to bring any ideas you have to the table because we all appreciate them very much.
As for this setup you just mentioned, it sounds like quite a good idea, especially for me because for some reason I am very bad as HESS. Do you know why it is that this only works as an adult perhaps? Keep up the good work Pedalpower, but it could be better. I expect 3 more videos before the end of the week or we'll have to let you go ;) Also, I'll be away for the next 2 weeks with no internet, so try not to do too much while I'm away ;) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 04:38:20 PM Keep up the good work Pedalpower, but it could be better. I expect 3 more videos before the end of the week or we'll have to let you go ;) >:OAlso, I'll be away for the next 2 weeks with no internet, so try not to do too much while I'm away ;) Hi there Fox, nice to see someone running MQ Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 04:53:30 PM Don't be shy TheWayfaringFox. We don't bite... much :P speak for your self xDoh and see ya Ben Ill find something epic for your return...... Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 01, 2012, 05:12:20 PM The Hess with a bombchu only works as Adult link because Child Link not only moves slighly slower, but also has a shorter attack range. I have another setup with bombs that are more accurate.
Whenever Link is in the ESS position, he siderolls when A is pressed. If Link siderolls right or left away from a bomb, he will not take damage and have a HESS set on a 90 degree angle. This is more accurate than using a bombchu, but it is slower. And Ben, I really suck at HESSing off of enemies, so bombs aren't really that bad. :) Thanks PedalPower, though I haven't created a route yet. There are still plenty of things I want to find, like more Boss Key skips. Speaking of Boss Key skips, there's one for the Water Temple in MQ now. I found a new clip with the hookshot when you buffer it with a good angle upon a corner and stop, Link's hand will clip through two walls and be able to shoot it upward. With this new glitch I was able to shoot up at the hookshot thing on the right near the boss door (as some doors can be clipped as well) to clip oob and then I shielded a bombchu (there's no void so it doesn't crash) and the damage boost made me land in the boss door. This dungeon can be skipped completely now, but I don't know if I am able to just yet. Soon I'm going to have to check 2 hookshot places to see if I can skip the longshot. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 05:17:13 PM A NEW BOSS KEY SKIP!!! Nice work Fox keep up the good work (also do you want me to record it? Also is the trick difficult? Does it require hovers?)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 01, 2012, 05:21:37 PM Pedal Power, please record it. It's not extremely difficult, but the bombchu timing is a little awkward. If you shield it too fast, it will stick to the wall. Other than that, go for it.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 05:26:36 PM Sorry can you explain the aiming up glitch a bit more and where to do it im a bit confused :-[
Is it something like facing the corner between the door and that grey part near the hook/longshot thing? Also is it left or right side looking at the door. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 01, 2012, 05:40:02 PM Certainly Pedal Power. Once you activated the crystal switch on the wall near the boss door, move toward the corner on the right. Line Link up near the corner, and switch to first to first person view. Make the corner on the left of link's eyesight. Once you have the corner lined up, hookshot buffer (press L over and over) and let go when link touches the corner. If done right, you will see link's hand and a black area. Next, move the hookshot to the bottom left of the hookshot panel until it disappears. Then shoot and you should clip out.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 06:00:55 PM Damn i just dont get it, is it the corner between the greypart and the hookshot thing or the corner between the bossdoor and the greypart?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 01, 2012, 06:08:54 PM The corner has to be outward, so its the one between the hookshot thing and the gray thing.
I think I should have said that. :-\ Sorry. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 06:17:00 PM Could it be possible from you to get into #zelda (from main page, IRC) it would probably save time.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 01, 2012, 06:19:25 PM Possibly, but I don't know what it is.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 06:20:11 PM Select internet relay chat from zsr mainpage.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 01, 2012, 06:21:39 PM Yeah, that will work out. Is there a link? (no pun intended)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 06:22:22 PM A link? Into what?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 01, 2012, 06:23:44 PM I apologize, what you said really confused me.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 06:25:02 PM The front page of zeldaspeedruns has an internet relay chat link, go there
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 01, 2012, 06:25:43 PM All Right, I'm there.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on August 01, 2012, 06:29:43 PM I got the clip once but fell to a lower level room unloaded. I'm finding this to be very precise :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TaylorTotFTW on August 01, 2012, 06:31:42 PM Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 07:37:50 PM THE PAST rofl edit* I found a lot more spots to use the DJ in the Gerudo fortress,spirit temple and at death mountain trail ;D I'm just telling you now so then I don't look like (as Pedalpowertoast puts it) "a person seeking attention" xD Im still getting more for the next DJ collection video please tell me some spots if you find any ;D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 08:51:31 PM *link in the sig, asking opinion on gba oot on oot3d tricks research, wants channel into description etc.*
MORE DJS AAAAAGGGGGHHHH atleast we can borrow some titles from cheeseoman ;) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 08:55:22 PM might've accidentally discovered a completely new glitch :o and its all thx to pedal ;D you'll see why in a bit
*link in the sig: well excuuuuuuuuuuuuuse me princess ;D ,asking opinion on gba oot on oot3d tricks research: I was bored x3 oh and I was wondering if any one wanted to help me program that ;D ,wants channel into description etc.: hey Ill have your channel in my description for my Dj collection :P Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 08:56:06 PM Umm..WHAT!
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 09:02:15 PM Just a joke i know I have a link in my sig
PS didnt know you watch that animated series, actually i own the dvd set lol Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 09:08:04 PM cant for get the old http://www.youtube.com/watch?v=bNpLXo55yfw ;D
oh and about the glitch it might be VERY old cause I havent seen any zelda glitch videos for a year xD Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 09:10:23 PM cant for get the old Uh..whatTitle: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 09:18:42 PM Uh..what lol guess you can xD oh well...hey have you seen the mario cartoons? though things are just.....I dont know how to describe them xD here Im pretty sure its old though :( http://www.youtube.com/watch?v=u86P7ZmdPGc&feature=youtu.be but at least I got on the tree xD I was going for a hover slide xP Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 09:21:03 PM Did you mean cant get too old? I was a bit confused. Havent seen mario but the dvd set has two of those live action ones ;D
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 09:23:26 PM Did you mean cant get too old? I was a bit confused. Havent seen mario but the dvd set has two of those live action ones ;D sorry I made a typo xD I meant to say: "cant forget the old(or classic) *video link here*" Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 09:43:36 PM oh well thx for the clarification ;D
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 10:09:21 PM MQ WT BK Skip
https://www.youtube.com/watch?v=prIf1CgI7oI& Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 10:28:54 PM edit* I found a lot more spots to use the DJ in the Gerudo fortress,spirit temple and at death mountain trail ;D I'm just telling you now so then I don't look like (as Pedalpowertoast puts it) "a person seeking attention" xD Im still getting more for the next DJ collection video please tell me some spots if you find any ;D By using do you mean you were able to get somewhere with them or you can jump in that place?Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 10:37:20 PM By using do you mean you were able to get somewhere with them or you can jump in that place? ya...why?Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 10:38:51 PM ya...why? also found a awesomely funny pointless glitch in the Gerudo valley x3 (it will be in the DJ collection ;D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 10:42:35 PM Lol u forgot to edit ur post. Anyway you didnt answer clearly. If its about jumping thats just pointless because everything shottable is Jumpable aswell. I mean do you really want to watch a video where Link jumps from every chest in the game?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 10:47:38 PM Lol u forgot to edit ur post. well maybe I wanted it like that 8) Anyway you didnt answer clearly. If its about jumping thats just pointless because everything shottable is Jumpable aswell. I mean do you really want to watch a video where Link jumps from every chest in the game? who doesnt? (JK!) no its legit trick shots and Oob ;D (trust me the possibilities with this thing are endless)Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 11:03:44 PM I couldnt find anything in DMT the only place to DJ is from that pole and it didnt help (am i missing something?)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 01, 2012, 11:06:58 PM yes but I dont blame you ;D it takes timing and you have to know where your trying to get to :D
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 01, 2012, 11:52:27 PM That rock thing in the signs direction?
PS:you are one sneaky bastard sometimes >:( Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 02, 2012, 01:21:02 AM That rock thing in the signs direction? its the fence ;DPS:you are one sneaky bastard sometimes >:( PS: ??? oh and got a oob in the windmil ;D edit* ALMOST! SO CLOSE! Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 02, 2012, 03:19:51 AM The fence? Didnt realise that, but i still couldnt get anywhere.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 02, 2012, 12:48:20 PM ok follow the fence to the end (the one closer to the entrance of Goron city) and if you do a doomjump there you should pop up close to that hole with the cow in it (I think) and if you use a bombchu you can land on the wall beside the hole ;D
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 02, 2012, 03:14:47 PM You dont wanna know how stupid i feel now.. :-[ I was trying to reach those walls on the other side.
Also this is one of the classic oobs in OOT. PS: this one can be made without bombchus. Sorry about my behaviour i found 2 oobs for you in DC in that room with the bombchest both ladders can get you oob. The bombchest also has potential but i couldnt get oob. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on August 02, 2012, 04:41:09 PM Can you guys... Make a seperate thred for superjump discoveries? Please? Honestly, this is worse thn the mst page, its just two guys making twitter updates. Stop adding useless pages to the thread.
Sory for being mean, bu its freakin annoying when you guys are talking about YouTube Poop in a GLITCH DISCOVERY thread... Superjump has already been discovered, so move your discoveries for it into a iffernt thread. Thats what we did for RBA discoveries, because it was taking up too much space here. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 02, 2012, 05:16:07 PM oh sorry I didnt think about that.Ill make a new thread asap ;D thx Norkix
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 02, 2012, 10:45:37 PM I don't think that what this glitch counts as a trick; it is something that you wouldn't want to do. You know the moblin with that hammer outside the forest temple right? Greezo added a cutscene for the guy. If you hit the guy with a bombchu mid cutscene the game will softlock.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 02, 2012, 10:58:43 PM To tell the truth I was expecting something to happen if you would mess around with it, but never bothered.
Atleast now i know this possible. Thanks Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on August 02, 2012, 11:01:27 PM I bet with some kind of megajump/hoverslide or something you could skip that cutscene.
I dont know if you guys realized this, because I just did, when you DJ on something you dont have to realaese hookshot, just press the boots. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 02, 2012, 11:05:13 PM Ive always just tapped the boots (no wonder it took a while from you to get shadow early :P)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 04, 2012, 05:10:22 PM I found a trick that makes forest escape TSC easier a while back: if you use a deku stick, you'll clip through the guy guarding the exit with out having to mess around with the camera that much.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 06, 2012, 10:03:21 PM I found a trick that makes forest escape TSC easier a while back: if you use a deku stick, you'll clip through the guy guarding the exit with out having to mess around with the camera that much. hey this also means you don't need a sword to complete the game xD Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 06, 2012, 10:05:24 PM We can nut escape havent you watched any ng+ FW run?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 06, 2012, 10:26:44 PM @ Pedal Yes I have, and I've done it before. The point of that post was to show a trick with TSC. I usually do that when I'm playing MQ non-NG+, because with the sword and slingshot I can obtain bombchus early in Jabu. ;)
@ Doommaker You misread my post. TSC is an old glitch with the sword where the put away command after three horizontal slices allows link to clip through acute angles. What I meant was that many items cause the put away effect, allowing for an easier forest escape with any sword. But I digress. We do have better methods of getting around, anyway. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 06, 2012, 10:44:28 PM Sorry was replyingx to doom
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 06, 2012, 11:36:37 PM @ Pedal Yes I have, and I've done it before. The point of that post was to show a trick with TSC. I usually do that when I'm playing MQ non-NG+, because with the sword and slingshot I can obtain bombchus early in Jabu. ;) @ Doommaker You misread my post. TSC is an old glitch with the sword where the put away command after three horizontal slices allows link to clip through acute angles. What I meant was that many items cause the put away effect, allowing for an easier forest escape with any sword. But I digress. We do have better methods of getting around, anyway. oh lol ya sorry :P @pedal: no I havent seen very many old glitch videos :'( Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 09, 2012, 05:28:18 PM I learned that you can practice WW with magic beans. :) Sadly Link can't die once it is triggered. :'(
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 11, 2012, 01:20:43 AM just wondering if this was old or new....
go up to a wall and make it so your back is facing the wall then hold L and slowly back up to the wall then stop. sometimes when you do this links "idle" animation will stop. if it stops then you can release L and when you walk left or right you'll move as if you were still holding L I haven't found any uses for it yet but it seemed kinda cool. xD Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on August 11, 2012, 03:36:09 AM just wondering if this was old or new.... go up to a wall and make it so your back is facing the wall then hold L and slowly back up to the wall then stop. sometimes when you do this links "idle" animation will stop. if it stops then you can release L and when you walk left or right you'll move as if you were still holding L I haven't found any uses for it yet but it seemed kinda cool. xD I know what you're talking about, it seems to happen near ledges too. Its annoying as fuck when it happens on slingshot skip. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 11, 2012, 09:23:31 AM Me too, not sure what causes it. Gotta love how chill GS is sometimes ;)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 12, 2012, 06:28:38 PM I just discovered today that you can land on top of grotto entrances with magic bean text, so I managed to die on the same frame that I triggered the text and managed to grotto warp. But if you could warp away with farore's wind on that frame you might be able to trigger a wrong warp of some sort. This is just a hypothesis, and testing needs to be done with this.
*edit: does not work :( Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 12, 2012, 07:15:36 PM I just discovered today that you can land on top of grotto entrances with magic bean text, so I managed to die on the same frame that I triggered the text and managed to grotto warp. But if you could warp away with farore's wind on that frame you might be able to trigger a wrong warp of some sort. This is just a hypothesis, and testing needs to be done with this. thats a crap load on one frame :o Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on August 12, 2012, 09:33:49 PM Of course it didn't cause a wrong warp. Wrong warping is caused by the weird way Ocarina determines which entrance to use when playing a cutscene, not by a glitch with Farore's Wind.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 12, 2012, 10:39:34 PM Yeah I didn't know what the cause of it was. I'll keep that in mind.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 15, 2012, 03:43:58 AM hey has anyone discovered you can swim on land yet? cause I just did ;D testing it as we speak
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: LttpMmOot on August 15, 2012, 05:10:12 AM already known pretty old tbh
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Seb9kplus on August 15, 2012, 11:39:33 AM hey has anyone discovered you can swim on land yet? cause I just did ;D testing it as we speak Been known for almost a year, yeah.Is anyone still trying to figure out a way to steal the fishing rod as Young Link? Because that would be awesome. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 15, 2012, 04:41:48 PM already known pretty old tbh SCREW IT! this has happened 3 times in a row now.... Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 15, 2012, 04:42:55 PM Dooms rep is wearing off after DJ :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 15, 2012, 04:51:08 PM hahaha ya...but I'll find something new eventually right?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 16, 2012, 04:00:35 PM I noticed recently that bomb hoversliding is easier when I use Home Buffering.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 18, 2012, 12:35:59 AM I think Pedal forgot to link this video to zsr.
Anyway, http://www.youtube.com/watch?v=7cZlA7LN0Zo&feature=plcp Fire Temple BK skip. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on August 18, 2012, 10:30:03 PM (http://img705.imageshack.us/img705/852/9253f4a7cf054d28b7d3b8c.png)
seems legit... Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 21, 2012, 05:43:12 PM I figured out how to do the bolero of fire cutscene skip in Oot 3d with the timer going! ;D
You need a bottled fish or bugs to do this. Enter DMC from Goron City with 2 and a half hearts. Use a bomb and when it explodes, tap your bottle to drop a fish. Link will be hit twice. Repeat this once more, and quickly hookshot the broken part of the bridge. Backflip twice down the bridge and use either the bottled item or Din's Fire to stop the timer. Then drop a bomb in front of you and shield it. You will get the song from this. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on August 21, 2012, 06:58:26 PM This is the same as the cutscene skip on console and 3ds has been, I dont understand what you are trying to say about the timer.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 21, 2012, 07:32:52 PM Well I noticed that it was difficult to perform the cutscene skip while the heat timer was going. With bottled bugs or fish you can damage yourself faster so you can skip the cutscene with a low heat timer. I'm sure everyone already knew about the skip. Next time I'll try to make my points more clear. :-\
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 25, 2012, 11:51:11 AM Mirror early as adult.
http://www.youtube.com/watch?v=f8FaSGlnxu8 For Ben & others :) Sorry for delay. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on August 25, 2012, 06:32:55 PM http://www.youtube.com/watch?v=q8MJMzdwRt8&feature=plcp
DoT Skip with new game plus hammer! Since I now have a dot skip file I can test other things as well! Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on August 25, 2012, 07:19:50 PM "Mirror early as adult."
And you can get over to the Silver Gauntlets somehow? "Since I now have a dot skip file I can test other things as well!" What all were you planning to test? Where to you wrong warp when you set FW after first becoming adult, lol. :p Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on August 25, 2012, 07:21:50 PM I'm not sure really. Anothing involving the child dungeons as adult pretty much.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 25, 2012, 07:28:20 PM @r0bd0g Yes you can reach the chest with the longshot.
@Gamestabled You can skip the Deku tree by clipping Oob on the top floor with a hookshot jump. It's off of the vine in the room with the compass. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 25, 2012, 07:46:48 PM Lol fox's at 69 posts and dont forget Dodongo cavern too.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on August 25, 2012, 07:52:40 PM Is there a way that doesn't need the longshot? If there is it could cut out a 2nd trip to spirit in the bad 100 route I'm working on for no reason.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 25, 2012, 08:02:44 PM I'll look for something.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 25, 2012, 08:05:57 PM Can you guys... Please? Honestly, this is worse thn the mst page, its just two guys making twitter updates. Stop adding useless pages to the thread. Yep, yep Kix said it.PS: Gotta love how r0b's in neopets, playing Hannah in the pirate caves etc. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on August 25, 2012, 08:22:00 PM I'm not sure if it'll save time if you can find it, b/c there are a few places where longshot might save time inside the temple, but it'd still be a good idea I think to have that kind of trick around as an option.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on August 26, 2012, 10:03:10 PM Small weird thing i found a few weeks ago, pretty sure its old. If you get the silver scale while swimming in the water via OOB the camera angle has this weird effect when walking around. Cant really remember.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: cloudzack117 on September 03, 2012, 07:17:39 AM Quick question about the dot skip vid, and some other stuff. How do you do the RI FW WW?(srry for the many abreviations) I noticed in the MST thread that it is possible to perform cutscene skips using this method, but everytime i try i just end up touching the blue portal without using FW, even though i usually get the RI first try, it never works whenever i try the sidehop.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 03, 2012, 08:12:28 AM I've become somewhat better at RI warping so I'll explain how I do it. When Link performs a sidehop, there are multiple frames near the end where you can activate Farore's Wind. What you have to do is align yourself with the blue warp so that the sidehop will touch the very edge of the blue warp. Slightly before Link lands completely, hit the Items Menu. Then, you need to switch Farore's Wind with a usable item on X or Y in the boss room. Once you exit the Items Menu, you need to activate Farore's Wind with Restricted Items. To activate Restricted Items, you need to either time the button press on the exact frame (you need to be extremely alert and know the exact timing) or mash the button. I think that part ultimately varies from person to person. As for the sidehop itself, I think it's better to know when you'll touch the edge, so do that either with a setup or by having a visual indicator like me. Unfortunately, I can't help with an Indicator of this because I have yet to perform this.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 03, 2012, 11:38:42 PM I just did Water Temple early without a bomb :o
I don't know how (haven't had enough time to replicate it yet) but while I was searching for a more consistent Grunz clip method, which I may have found, I somehow went oob without a bomb. I immediately jumpslashed in held forward. I landed in water so I swam forwards a little, fell, jumpslashed again, and fell into more water. I have no idea how I did this, but now we know that it can be done! I'm going to test this some more to see if I can find how I did it and a setup. I think it may have to do with the angle you walk off the edge with and how far clipped in you are. If there's no consistent way to do this, I think I have a better way to grunz clip though ;) Also as a side note, storage without forest water is now possible in the wind waker. The Gods must really hate us. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 04, 2012, 01:38:50 AM That ledge is really dumb, I think. It's probably because sometimes Link stays on the ledge and sometimes he lets go for reasons I don't know. It's going to be much better now that no bomb is needed for the ledge, at least in my honest opinion.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 04, 2012, 02:46:48 AM Alright so I kind of have a setup... kind of. It's really random though and kind of stupid. Alright so I backwalk off the edge, get back up and L-target so that I do the whole 180 camera turn thing. Then I sidewalk to a normal grunz clip position, so like the 3 pixels of green between Link's feet. The I 180 and back walk off again but immediately get back up and do the 180 camera thing again. So now you have to sidewalk to the 3 pixels of green between Link's feet again, but this time make sure that you don't move forwards or backwards at all. This is difficult because the circle pad has no ridges at all. Once in position, go into first person and line the left side of your screen up with the highest point of the corner of the Lake Hylia house that is closest to you (what I mean by this is that the house has that flat portion of your roof. You want to line up the screen with the corner closest to you that makes up the flat part of that roof.) Once you have that lined up, exit first person and back up. Honestly this is so unforgiving and I don't know if it's worth it.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: LttpMmOot on September 04, 2012, 09:50:55 PM water temple without a bomb has been around for awhile maxx found it on accident months ago i also did it more then once months ago and what is with you and maxx both using a jumpslash i do it without jumpslash and just did it again after month of not playing still really easy my way
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on September 04, 2012, 10:01:17 PM Honestly, would it kill you to put in a few commas or periods? Everyone else here does. EVERYONE. Even the people who dont speak English as a first language do.
To be on topic, I never officially posted here that silver rock skip is possible on 3DS. So there ya go. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: LttpMmOot on September 04, 2012, 10:06:55 PM yeah it would kill me kix not a grammar freak like you I don't see anything about grammar being a rule lol
on a side note if you don't like it ignore it simple as that i could care less about periods and commas in a place as outdated as this i do not give a fuck Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 04, 2012, 10:24:01 PM Before another argument ensues in these forums AGAIN, I would like to share this. Fire Temple BK skip in MQ has been discovered. What you have to do is lean into the torch near the door and lean back into it. Look at the door, equip Iron or Hover Boots, and lean back until the hookshot is at its highest point. Then, release the circle pad and once the hookshot's target drops a little bit, press the boots button. If he grapples the torch, then the button was pressed early. If he hits nothing, then it was timed late. When timed right, a high DJ/HJ is performed. This will clip Link Oob if he's lined in between the torch and the door, and from there you can proceed to the loading zone.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: LttpMmOot on September 04, 2012, 10:29:31 PM don't worry fox, norkix isn't worth the time to even argue with he's simply insignificant.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on September 04, 2012, 11:06:50 PM I suppose it can't be helped :-\ Truce?
Okay, so while I was learning FWWW today, I got a decent setup for the megahop to basement in ItDT. From entrance (I was loading from a save), roll full speed forward, full speed forward left, Target, full speed forward, run straight right and jump, holding straight towards the vines. If you're not doing it from a save, when facing the Deku Baba, jump off the lower right side of the hexagon and hold towards the vines. Having done either of these, climb left as far as possible without rounding the corner and climb up. Then, sidehop right and let the Deku Baba hit your shield. After that, megahop. I don't know if it's easier for you guys, but I always get the megahop this way and don't get it as much when I guess the position. I hope I didn't make it sound overcomplicated... :-\ Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 05, 2012, 02:08:58 AM I'd like to bring up two things in this post. First off I found a cool setup for the forest bk skip which I think is pretty nifty. Alright so you target against the railing of the stairs, then you sidehop up there stairs until you are against the wall. Next you backflip and then sidehop away from the wall while holding your L-target. Then pull out your hookshot and turn it so that the red dot is on the doorknob. L-Target and hold the target as you move to the other banister corner (side hopping into is pretty fast). Finally do the hookshot pull/backflip, and you will land inside the banister at the exact spot where you do the clip. No fear of accidentally walking outside the banister, or slow precise movements to get lined up :D
Next is that you can to the Jabu-Jabu megaflip without being on the moving platform. I'm sure one of the orphans LttpMmOot has in his basement finding glitches for him discovered this months ago and he never bothered to tell anyone, but all the same I thought I 'd bring it up. It's pretty precise, and I do not yet have a setup, so I'm not ready to start using this in runs though :P Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Ben_1020 on September 05, 2012, 03:32:55 AM Hello to all, I'm new here...
I just wanted to say (I dont know if someone discovered this) but I've just get the Light Arrows without all the Medallions(And the bridge too) I was playing in Master Quest, but not following the game, the first temple I beated was the Forest Temple, continuing the Shadow temple, after that, the Water temple and finally the Spirit Temple, I just entered the Fire Temple to get the Hammer, nothing more. I have Light,Forest,Shadow,Water,Spirit medallions BUT not the Fire medallion and still can beat Ganondorf. And when finishing the Spirit temple, Rauru talked to me, so I headed to the Temple of time, the cutscene when Zelda gives you the Light Arrows appeared, and i got the light arrows. I don't even have the Shadow Temple warp song. Does this means that we can complete the game without even having more than 3 medallions? Oh, and I skipped most of the Fire Temple, get the Hammer, leave the gorons to Volvagia. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 05, 2012, 03:54:25 AM Hello Ben. Nice to see you again, I was the guy trying to help you with MQ BK skip, remember? Anyway, to answer your question, only the Shadow and Spirit medallions trigger the Light Arrow cutscene. This is because the game designers assume that if you have beaten the Shadow Temple, you have completed the Forest, Water and Fire Temples due to how the three activate the Nocturne of Shadow cutscene.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Ben_1020 on September 05, 2012, 04:16:45 AM Hello Ben. Nice to see you again, I was the guy trying to help you with MQ BK skip, remember? Anyway, to answer your question, only the Shadow and Spirit medallions trigger the Light Arrow cutscene. This is because the game designers assume that if you have beaten the Shadow Temple, you have completed the Forest, Water and Fire Temples due to how the three activate the Nocturne of Shadow cutscene. Oh, nice, really, nice, I would skip Forest Temple but i forgot the Din's fire... and then Sheik was there waiting in the Temple of Time... and I skipped most of the Water Temple doing that MQ BK skip (3 hours~)Anyway, can you do this faster in Normal? For far I know you get some items really early in the temples and they are more kind of... short in Master Quest. Anyone can tell me what items are purely skippable? ::) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on September 05, 2012, 04:25:53 AM It is possible to skip all adult dungeons through the use of a glitch called Reverse Bottle Adventure. This glitch allows you to get the Medallions without entering the temples, allowing you to get the Light Arrows instantly, get the Quiver from Forest Temple, and beat Ganondorf. In this sense, pretty much all items except those obtained in the child dungeons are skippable.
For information on RBA, go to zeldaspeedruns.com/oot3d and there should be a menu there called Bottle Adventure. In that menu, there is a table which tells you what you get when you RBA different items and another page that tells you how to set it up. Btw, that Pikachu looks like a sir. ;D Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on September 05, 2012, 07:43:21 AM Okay... Bad news here.
I've just done a shit ton of screwing around in BotW with TSC and Grunz clips and the actor glitch... and nothing. Nothing. As we already know, if you try to do it the old way, the bars never go up after Dead Hand (Grezzo, you clever trolls...), and even if they did, we no longer have vine clip. If there were any clippable angles in the basement before, they are gone now. The Grunz clip was so close, but it would be useless anyway because you'd need bombs. I did the actor glitch and went to see if the dirt unloaded. No dice. I hereby pronounce early BotW chus... deceased. :'( Title: Re: OoT3D: Trick Research and Discovery Thread Post by: LttpMmOot on September 05, 2012, 10:58:19 AM I'd like to bring up two things in this post. First off I found a cool setup for the forest bk skip which I think is pretty nifty. Alright so you target against the railing of the stairs, then you sidehop up there stairs until you are against the wall. Next you backflip and then sidehop away from the wall while holding your L-target. Then pull out your hookshot and turn it so that the red dot is on the doorknob. L-Target and hold the target as you move to the other banister corner (side hopping into is pretty fast). Finally do the hookshot pull/backflip, and you will land inside the banister at the exact spot where you do the clip. No fear of accidentally walking outside the banister, or slow precise movements to get lined up :D Next is that you can to the Jabu-Jabu megaflip without being on the moving platform. I'm sure one of the orphans LttpMmOot has in his basement finding glitches for him discovered this months ago and he never bothered to tell anyone, but all the same I thought I 'd bring it up. It's pretty precise, and I do not yet have a setup, so I'm not ready to start using this in runs though :P why should i bother telling people about water temple early without a bomb when it was already stated several times either read forums or be on irc more that should help with your problem i also mentioned it months ago as well no need to do it again Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on September 05, 2012, 07:02:44 PM It is possible to skip all adult dungeons through the use of a glitch called Reverse Bottle Adventure. It is also possible to skip entering any dungeon except dodongos cavern with a glitch called Farores Wind Wrong Warp :P Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Ben_1020 on September 06, 2012, 11:17:35 AM zeldaspeedruns.com/oot3d *Goes in that section**Sees a pile of numbers* *ragequits* lol, jk. But if someone doesn't wants to do a Reverse Bottle Adventure? D: And if you skip all the shit out there, you cant find new glitches D: Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on September 06, 2012, 03:51:27 PM *Goes in that section* Yes you can find glitches that's what this thread is for. Doesn't have to be an any% or RBA run/playthrough*Sees a pile of numbers* *ragequits* lol, jk. But if someone doesn't wants to do a Reverse Bottle Adventure? D: And if you skip all the shit out there, you cant find new glitches D: Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 06, 2012, 10:00:16 PM Yes you can find glitches that's what this thread is for. Doesn't have to be an any% or RBA run/playthrough Hmmm another Ben... I feel threatened. I will admit RBA is kind of hard. I still don't entirely get it after Gamestabled explained it to me fore like an hour. :P If you're ever free, just hop on #OoT3D and someone will help you. Trust me, the guys who work on 100% and MST (the best category by the way) find plenty of other glitches. In fact people who run any% also find a lot of stuff too :P Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on September 06, 2012, 10:43:11 PM Quick question about the dot skip vid, and some other stuff. How do you do the RI FW WW?(srry for the many abreviations) I noticed in the MST thread that it is possible to perform cutscene skips using this method, but everytime i try i just end up touching the blue portal without using FW, even though i usually get the RI first try, it never works whenever i try the sidehop. takes a lot of try to get it just right :P but a good setup will help a lot: go close to the portal and then do a side jump away from it,once you land take a few steps closer to the portal and get ready to side hop towards it this time, now side hop press start and do the FW anywhere glitch BEFORE YOU LAND! when you land instead of FW just canceling it self out (because thats what happens when you use spells in the air xD) it will activate and then the rest is timing to get the WW. I feel like having FW on B before doing it is a lot easier but I''ve never tried that :P. oh well good luck ;D hoped this helps. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 06, 2012, 11:31:11 PM takes a lot of try to get it just right :P but a good setup will help a lot: I think I should expand on this. You need to sidehop and land on the very edge of the bluewarp in a way so that Link will not enter it until the sidehop ends. That's how I do it. You then hit Items on the last part of the sidehop so that he is about to land or has landed on the ground. Then you RI FW and that triggers the bluewarp. As for the timing to press A on the warp, for the Child Dungeon warps it is when the camera is beginning to shrink, and for the Temples it is when the screen is turning white. go close to the portal and then do a side jump away from it,once you land take a few steps closer to the portal and get ready to side hop towards it this time, now side hop press start and do the FW anywhere glitch BEFORE YOU LAND! when you land instead of FW just canceling it self out (because thats what happens when you use spells in the air xD) it will activate and then the rest is timing to get the WW. I feel like having FW on B before doing it is a lot easier but I''ve never tried that :P. oh well good luck ;D hoped this helps. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on September 07, 2012, 12:02:07 AM I know Zack knows how to Wrong Warp and the sidehop method :P he has done the any%
You can do that or inch over into the bluewarp and keep doing RI until you're in it, similar to the OoT method. Home button buffering kind of helps the RI part of it, you can advance into the frame where FW is colored and usable. You can use home buffering in all aspects of the sidehop method as well Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 08, 2012, 02:51:24 AM Okay, so I found another bug in the Sacred Forest Meadow. If you IDJ out of the Fairy Fountain into to the Moblin Maze and one of them sees you before you touch the ground, the game will crash.
*Edit: So it's not getting seen that crashes the game, it's the actual maze itself. That's some damn good programming by Nintendo. ;) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on September 08, 2012, 06:40:32 AM http://www.youtube.com/watch?nomobile=1&v=EPJ_Qb00y1Q
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on September 08, 2012, 03:17:25 PM Random stuff from me with help from Fox.
Shadow trial without fire arrows/din http://www.youtube.com/watch?v=RqGiiJ2751A Moblin stuff http://www.youtube.com/watch?v=Z4PJCUNPtA8 Master Quest trials skip http://www.youtube.com/watch?v=t4fwnrSom3M Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on September 08, 2012, 06:08:02 PM http://www.youtube.com/watch?nomobile=1&v=EPJ_Qb00y1Q I dont get it, we need to be in unloaded basement first, getting to the chus from there is known from before there was highwater. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Kzar5678 on September 08, 2012, 07:52:13 PM Probably old, but you can ESS off of a hammer recoil. Just let go of all buttons and hold Analoge at the ESS position right after you start recoiling and you can ESS. It's even slower than a damage ESS so it doesn't seem too useful :/
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on September 08, 2012, 11:43:08 PM It is old, you can do that with a sword crouch stab off of rocks as well
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Kzar5678 on September 09, 2012, 01:03:33 AM Yeah, I always find things that are either old or useles :/
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on September 09, 2012, 04:55:34 AM might have discovered something big don't know yet,here's a video... http://www.youtube.com/watch?v=awPgLk5t-nA&feature=youtu.be
I think that you might be able to clip into other things with this....don't know yet still testing....so tired xD. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 09, 2012, 04:58:03 AM might have discovered something big don't know yet,here's a video... http://www.youtube.com/watch?v=awPgLk5t-nA&feature=youtu.be That's kind of similar to something else, but maybe it's more effective. Keep on testing dude :PI think that you might be able to clip into other things with this....don't know yet still testing....so tired xD. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on September 09, 2012, 02:53:30 PM might have discovered something big don't know yet,here's a video... http://www.youtube.com/watch?v=awPgLk5t-nA&feature=youtu.be I think that you might be able to clip into other things with this....don't know yet still testing....so tired xD. Seems the same as the old hookshot clipping to me. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on September 09, 2012, 04:47:17 PM No it's different...I tried getting it with the other clips but I couldn't do it so I was like screw it I'll do it my own way!! xD
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 09, 2012, 04:53:32 PM No it different...I tried getting it with the other clips but I couldn't do it so I was like screw it I'll do it my own way!! xD Really? Where did this happen?Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on September 09, 2012, 05:25:06 PM Really? Where did this happen? see video* OH OH OH found another spot for this ;D go the stairs at 0:30 (http://www.youtube.com/watch?v=awPgLk5t-nA&feature=player_detailpage#t=30s) and you can clip into the wall using the torches ;D (kinda useless but still... you can get to the rooms on the side unloaded xD) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 09, 2012, 10:11:06 PM I'm going to start posting setups for RI warps now.
The first one is for the Water Temple because it's a really easy setup. Step 1: Align yourself with the black line that goes to the middle of the blue warp. Step 2: Turn 90 degrees and sidehop four times, and before the last one ends, RI FW. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 09, 2012, 10:36:50 PM Well guys I think I've found a more consistent RI WW. The baby steps method 8)
Basically get really close to the warp, do a baby step and do the RI right afterward. With this there is no need to time a side hop. I am now consistent at it in forest. I still need setups for the other warps though. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Kzar5678 on September 09, 2012, 10:54:55 PM I'm gonna sound stupid but...what does RI stand for?
Edit: scratch that, I figured it out. It's Restricted Items :P I might try a couple RIWWs just to learn a new trick Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on September 09, 2012, 11:23:56 PM Well guys I think I've found a more consistent RI WW. The baby steps method 8) That's the method from OoT and the one I posted earlier ^_^Basically get really close to the warp, do a baby step and do the RI right afterward. With this there is no need to time a side hop. I am now consistent at it in forest. I still need setups for the other warps though. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 09, 2012, 11:50:42 PM That's the method from OoT and the one I posted earlier ^_^ Oh really? Well It works much better although you still have to get the RI, and you still only have one shot at it.Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on September 10, 2012, 01:22:30 AM sidehop is easier imo
SERENADE CS SKIP CONFIRMED AND RECORDED will post later Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 10, 2012, 05:24:10 AM @Norkix CloudMax made a video a year ago. http://www.youtube.com/watch?v=eyRYPlFQ5ys
I still think the sidehop method is more consistent, but it's probably because I prefer sidehopping altogether. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on September 10, 2012, 08:00:46 AM Probably doesn't work, but double check early prescription http://www.youtube.com/watch?v=kzGr-WpZBOs
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 10, 2012, 09:21:04 AM It doesn't work, I already tested it. I was in RG's chat and other people already said it didn't work as well.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on September 11, 2012, 01:44:49 AM @Fox That may be so, but I include a setup for an unbuffered method. I find home buffering to be very inconsistent (seeing as you need to press Home on the frame you need to press the actual button on) and that setup allows me to get it 25% of the time. But maybe thats just me...
Also, mzxrules, I don't know of any prescription skip, but I do know a trick called HOLD R LOL *trollface* Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on September 11, 2012, 02:35:55 AM Since people seem to be sharing these, my strat for RI is to start holding the items tab, start to mash the x/y, release the items tab. Its like 75% first try for me.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: CloudMax on September 11, 2012, 07:14:40 AM I mentioned this like way back when I explained some things about RI. Not sure if it'll help anyone.
After unpausing these is TWO frames where the restricted items is highlighted, however, it is only possible to use the item on the second frame. You can tell them apart easily since during the first frame the upper screen will be faded black just like in the pause menu, while the second frame isn't faded at all. So even if it looks like you can use the item on the second frame, you reall can't. And home buffering is quite easy actually. (I get a RI WW like 90% of the times, at least.) I usually get the correct frame on the very first buffer. Which really gives me the feeling that it isn't possible to activate the home menu during specific frames.. This is obviously a guess and I do not see why this would be the case. But I really get that feeling. I mean, I get the correct frame pretty much every single attempt. And if I were to get a few frames to early, I could just continue to buffer until I get to correct one. This basically means that you have multiple attempts. (which logically should make it easier. If not, you're not good at buffering.). I also believe that after you mash a butten, it is disabled for an extremely short duration. Like if you were to press an item one frame, it will be disabled on the next one. But this is obviously also a guess. This could explain why I sometimes fail when button mashing, but after practicing the timing and just pressing one, I get it almost every try too. (shouldn't it be easier to mash than to just press on exactly the right frame?) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 11, 2012, 08:04:48 AM I personally like just timing the button press (I'm kinda lazy at learning buffering) but other than that I don't know what help there is other than practicing it and learning new things. I personally don't know how to express my consistency with raw data because I think there are many variables with my own methods such as how much attention I'm paying or how much sleep I've had in the past 24 hours.
But alas, that's not why I logged on at this moment. What I really wanted to say is that I managed to somehow cutscene skip Saria's Song. I suspect that it might be because I have a strength upgrade and skipped getting the song, but I don't know what is entirely up with this. I really want this to be tested to see if it works in normal Oot as well, and I will see what I can find. Okay, so walking in triggers the cut scene like normal, but warping in with the minuet gives me the song without watching it. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on September 11, 2012, 02:59:24 PM "warping in with the minuet gives me the song without watching it"
Unless there's something else going on... this is definitely not the case on normal OoT. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 13, 2012, 06:19:35 PM Okay, so I got the actor glitch to work in Jabu in MQ. I don't know if it's going to actually work properly or not...
The cow that leads to the boss door opening seemed to be functioning properly, but the door itself was already opened, so I'll have to check from a new file. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 13, 2012, 08:02:44 PM Well, the actor glitch works properly in Jabu. The red parasite tentacle is skippable now. ;D IDK why it doesn't work properly in the well.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on September 18, 2012, 02:05:06 PM I'm pretty sure this is old but it's still fun to do xD
http://m.youtube.com/?reason=8&rdm=7967# Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 18, 2012, 08:19:09 PM I'm pretty sure this is old but it's still fun to do xD Umm I think that maybe wasn't the right link? :Phttp://m.youtube.com/?reason=8&rdm=7967# Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on September 18, 2012, 09:22:14 PM Oops hahaha thx Ben xD
http://www.youtube.com/watch?v=5CT6iWi3dGc&feature=plcp Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Yggdrasill on September 23, 2012, 03:32:17 AM I don't know if it's already discovered :
Few days ago, I have find a way to start RBA as child Link using Kiddy Capers glitch : http://www.youtube.com/watch?v=03-GK2igWvc And a bomb cloning glitch : http://www.youtube.com/watch?v=Vds6rg9AqeM Useless, unless you want to turn items into bottles only as child Link. In the video : As child Link, hookshot and ice arrow have turned into bombs, so you can bottle dupe over these new bombs but you will still have hookshot and ice arrow as adult Link. Sorry if it's old, but before doing this video about the new way to start RBA as child link, I have checked the oot3d pages, and I have not see this way to start RBA. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Czar_Yoshi on September 26, 2012, 04:46:57 AM I don't know if it's already discovered : Few days ago, I have find a way to start RBA as child Link using Kiddy Capers glitch : http://www.youtube.com/watch?v=03-GK2igWvc Unfortunately you need to have been an adult for it to work, so... Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on September 26, 2012, 12:17:28 PM lol if you do the grotto hole glitch at dessert colossus you will be WW to a different grotto hole...now if you exit the grotto hole your screen will turn all black but it wont crash the game.you will actually be able to move around! and if you side hop like 20 times you will stopped by the first owl text in the game as an adult xD.Ill upload a video later today ;D
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Czar_Yoshi on September 27, 2012, 06:04:26 PM Speaking of odd text, if you do the deku tree with hammer on B, kill the first 2 scrubs in the basement normally and then hammer the last one, then when they're supposed to leave only the first one disappears and the other two start hopping around. If you target them they'll introduce themselves as Navi. Useless, but funny.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on September 28, 2012, 07:25:09 PM Fire temple pro tricks.
http://www.youtube.com/watch?v=bBEZ9bayf-0 Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Czar_Yoshi on September 29, 2012, 02:22:08 AM Fire temple pro tricks. http://www.youtube.com/watch?v=bBEZ9bayf-0 So you can beat the Fire Temple with just 4 small keys with that? Or is it 3, I haven't done that dungeon is quite a long time. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on September 29, 2012, 04:51:19 PM 3 keys also a new vid.
http://www.youtube.com/watch?v=eSwvQkJhyvU Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 29, 2012, 06:29:27 PM 3 keys? Am I missing something. You get the one in the boss door room, two in the room branching off the bridge room, and one more in the cage in the block room, right? Or is there something I'm missing?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on September 29, 2012, 06:31:39 PM Damn forgot that first key >:(
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Czar_Yoshi on September 29, 2012, 10:34:13 PM You need one to enter the room immediately to the right, and then you get two right after that. One opens the door to the room where you ride the block up the pillar of fire. However, I can't remember if the other one opens the door at the top of that, or the next one (to the boulder maze room). Only key you need after that is to get to the room with all the fire walls, which I guess you would get right after doing the clip. You already don't need to get the key in the room right below the hammer room because you'd just do the boss key skip. So it depends on whether the 3rd key you would normally get opens the door to the room with the clip, or the door to the boulder maze room.
So is it faster (assuming you don't need them both) to get the key at the north end of the big lava room, or the one at the south end? I don't know if it still has any application outside 100% and max% child, but I found a really easy and fairly quick setup for the TSC into BotW during the day that always lets you get through on your first try and you can grab the chicken without waiting for it to wander around. Grab the chicken, L-target to align with the crate by the graveyard entrance so that the entrance is to your right, move as far right as you can while still being able to climb the crate (the edge will be about aligned with the top of link's head), make sure the carpenter's not in your way, shield drop the chicken and climb the crate. Align your view so that the bottom arrow of the motion icon (only there if the gyro aiming is on) is sitting in the bottom of the V pattern in the wall, wait for the chicken to stop bouncing and start moving, then backflip twice and TSC. The chicken will be near the start of the tunnel, within grabbing range. I've never failed doing it on my first try with this method. It sounds slow, but in practice it only adds about 5 seconds to your time (depending on where the carpenter is) and you can easily waste that much time if you have to wait for the chicken or you don't get the TSC on your first try. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 29, 2012, 10:57:07 PM I'm fairly certain you need all 4 keys so it doesn't matter :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on September 30, 2012, 01:17:07 AM water temple as kid anyone? ;D (kiddy caper)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 30, 2012, 02:45:54 AM water temple as kid anyone? ;D (kiddy caper) Yes but how do you expect to get through the gate? And how do you expect to complete... well any of the dungeon. We know we couldn't get to the boss door and I don't think getting to the boss key is realistic either.Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on September 30, 2012, 04:13:15 AM Meh there's probably a way I'm trying right now tbh xD also did any one no you could start a super slide from just a role? (it's very very slow but still...)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on September 30, 2012, 07:39:26 PM ISG setup: If Link is the proper distance from a heart Link can jump attack and obtain the heart. The proper distance is when the bottom of the heart is just in between his legs. The frame that you jumpslash varies on where you place the bomb. Link needs to be between half a sidehop to a sidehop away from the bomb. Then I recommend that you buffer to the frame that the shockwave that the bomb emits is about to pass where Link stands. If it is past Link, that means you are late and missed the timing. Make sure to target before buffering to the frame. Once you reach the frame, buffer a jumpslash and you should get ISG.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Czar_Yoshi on September 30, 2012, 08:05:37 PM ISG setup: If Link is the proper distance from a heart Link can jump attack and obtain the heart. The proper distance is when the bottom of the heart is just in between his legs. The frame that you jumpslash varies on where you place the bomb. Link needs to be between half a sidehop to a sidehop away from the bomb. Then I recommend that you buffer to the frame that the shockwave that the bomb emits is about to pass where Link stands. If it is past Link, that means you are late and missed the timing. Make sure to target before buffering to the frame. Once you reach the frame, buffer a jumpslash and you should get ISG. But pause buffering doesn't work so well on OoT3d... This still sounds more consistent than any other way I've heard before. In the water temple, if child link can get across the spikes guarding the rooms before the boss key, then he should be able to get it with enough small keys. A megaflip gives (barely) enough distance to get past the room where you need to push the blocks to raise the water level, but if you mess up then you have to deathwarp out or use FW to return to the door. I tested this as adult, it took 2 tries. I guess it would also be useful if you had to do water before getting hoverboots for some reason. However it won't be possible to beat water as a child because even if you do get the boss key and get to the boss door you won't have hookshot. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on September 30, 2012, 10:42:58 PM Nice work Fox. I'll have to try this setup out soon :P
Also you don't need the kookshot to kill morpha it's just very tricky without it... Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on October 01, 2012, 02:46:13 AM then it looks like we have a new trick to put in the "hardest glitch thread" :)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on October 01, 2012, 03:09:53 AM You know on normal oot the hookshot/longshot isn't required to beat morpha...
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on October 01, 2012, 03:32:43 AM Apparently killing Gohma 1 cycle with deku sticks and a deku nut is possible. Fox told me last night, I tested it today and I can confirm that it is possible and not even that hard.... Silly we never knew that. Anyways no more slingshot in MST and we have 1 more run ender to deal with considering we could run out of sticks/nuts very easily as the timing is a bit tight :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on October 01, 2012, 07:03:10 PM Apparently killing Gohma 1 cycle with deku sticks and a deku nut is possible. Fox told me last night, I tested it today and I can confirm that it is possible and not even that hard.... Silly we never knew that. Anyways no more slingshot in MST and we have 1 more run ender to deal with considering we could run out of sticks/nuts very easily as the timing is a bit tight :P I knew this...just saying... there has never been a reason to get slingshot Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on October 01, 2012, 07:31:11 PM Apparently killing Gohma 1 cycle with deku sticks and a deku nut is possible. Fox told me last night, I tested it today and I can confirm that it is possible and not even that hard.... Silly we never knew that. Anyways no more slingshot in MST and we have 1 more run ender to deal with considering we could run out of sticks/nuts very easily as the timing is a bit tight :P That's how it's done in the OoT Any%. You've been getting the records for this and getting the slingshot?Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on October 01, 2012, 08:51:23 PM I knew this...just saying... there has never been a reason to get slingshot Yeah I thought people knew it's just that some people didn't including me :PThat's how it's done in the OoT Any%. You've been getting the records for this and getting the slingshot? I don't even do the Deku tree in any% :PTitle: Re: OoT3D: Trick Research and Discovery Thread Post by: Czar_Yoshi on October 01, 2012, 09:57:55 PM I don't even do the Deku tree in any% :P Wait, you're skipping the Deku Tree on any%!? While we're talking about single-cycling stuff with a deku nut, I should note that in the event that you don't use the bigocto skip, you can kill him with 1 stick and 1 nut. Boomerang -> Jumpslash -> nut -> slash. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on October 01, 2012, 10:10:56 PM Yea czar we skip deku, i dont even see a reason not to skip him :P I knew about sling skip but didnt test if gohma can be one cycled with nuts. This change means we can buy 3 sticks and nuts. (if unsure about getting the kill one cycle) 20 from DC pot in the room with 6 step stairs and another 20 from the boulder. You get the last five from the stones in front of the shop.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Czar_Yoshi on October 01, 2012, 10:22:21 PM Yea czar we skip deku, i dont even see a reason not to skip him :P I knew about sling skip but didnt test if gohma can be one cycled with nuts. This change means we can buy 3 sticks and nuts. (if unsure about getting the kill one cycle) 20 from DC pot in the room with 6 step stairs and another 20 from the boulder. You get the last five from the stones in front of the shop. Sorry, thought we were talking about N64 OoT now. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on October 02, 2012, 04:33:38 AM Sorry, thought we were talking about N64 OoT now. No offense, but why in the world would we be talking about N64 OoT in the OOT3D FORUM!?!?!?Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Czar_Yoshi on October 02, 2012, 04:36:36 AM No offense, but why in the world would we be talking about N64 OoT in the OOT3D FORUM!?!?!? That's how it's done in the OoT Any%. You've been getting the records for this and getting the slingshot? Sorry. You know, the OoT3d page doesn't actually say anything about skipping the deku tree (or wrong warping at all, I believe)... Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on October 05, 2012, 09:39:19 PM I don't know if there's a video of this in normal Oot, but I managed to softlock my game in the castle courtyard by getting caught as soon as I entered the next area. It was annoying because it was an actual speedrun attempt when this happened.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on October 06, 2012, 02:39:58 AM I don't know if there's a video of this in normal Oot, but I managed to softlock my game in the castle courtyard by getting caught as soon as I entered the next area. It was annoying because it was an actual speedrun attempt when I this happened. ya the same thing happened to me at gerudo fortress when I did the valley to wasteland run it was annoying :P Title: Re: OoT3D: Trick Research and Discovery Thread Post by: UchihaSasuke on October 11, 2012, 10:58:26 AM i got a "softlock" in the statue outside the spirit temple while recording my direct capture OoT 3D playthough. i dropped down towards the statue after getting silver gauntlets and was caught in an infinite slide. the only way to escape was savewarping.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on October 11, 2012, 10:53:14 PM Tricks with Megasidehop/Megaflip hover boots trick:
-Crossing the Shadow Temple gap -Reaching the ledge in the courtyard in Forest -Crossing Water Temple gap to Morpha and to Dark Link -Completing Fire Trial without longshot I will list more when I find more tricks with this. ;) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on October 15, 2012, 04:06:09 AM So I think I discovered a major glitch. I decided to death grotto with the Ocarina on B just to see what would happen. Right when I used the ocarina, my menu reactivated! :o Then I tried warping away with the minuet and my game crashed. I really need some help looking into this, because warping away with FW might work and other things that I don't know anything about might work as well.
Edit: Bolero warped me to Hyrule Castle as Adult! :D Also the hole I used was the one outside the Forest Temple. So yeah, this is really big. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on October 15, 2012, 03:36:38 PM Amazing find Fox :o Lets see what we can find with this ;D
Also If you use ocarina while you are on top of the gravitional hole, you can do some weird stuff. I froze the game in the forest maze by sidehopping. You can also escape the hole with this trick. Walking into a loading zone causes Link to do an infinite walk and the camera zooms inside his face. After that the camera rotates quickly 180 degrees. Im sure this is extremely old though :( Requiem brings to Desert colossus and you are invinsible, no objects present, everything else is normal also no music, only wind. Prelude and serenade crashes WHHHHAAAAAATTT THEEE FUUUCK Nocturne brings you at the end of Ganons tower escape!!!!!!!!!!!!!! :o Light arrow skip is discovered :o Does anyone want to see a vid of me fighting Ganon as a child? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on October 15, 2012, 10:10:01 PM WHA-WHA-WHA-WHA-WHAT!?!?!? Hahaha this is huge. And I thought this game was broken before. Now it's completely fucked up! Good work guys. I might just have to do some testing with this.. So if we have bottle on B at the beginning of a file can we RBA nocturne than get Ocarina on b as we go adult and do the warp to castle collapse for any% no WW?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on October 15, 2012, 11:00:24 PM Well what I did was I started with ocarina on B then did the NG+ route for magic and got FW so I could WW into the Nocturne cutscene. Then I performed death hole and quit then I warped with the Nocturne to Ganon.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on October 15, 2012, 11:07:51 PM My theory is that the game uses the grotto entrance instead of the title screen and then goes into the title screen state, causing wrong warps with every entrance you use. But it's just so weird, lol. I hope that ocarina BA isn't required for this, and I hope that the weird interaction that exists between grottos and warp songs isn't playing a role. And I hope you guys try everything you can think of and more. Best case scenario is like, you do death hole, and then somehow chain wrong warps together until you reach the end of the game, hopefully without needing any items at all. Lol good luck with that. :p
Ben, obviously this is a wrong warp lol. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Yggdrasill on October 16, 2012, 12:06:36 AM Unfortunately you need to have been an adult for it to work, so... It is the only way to start RBA as child link on a normal file (I mean a non NG+ file) Otherwise, nice finds guys ! I have found a way to DoT skip using death hole glitch. At the beginning, everything is ok, you talk to the sage, you receive the light medaillon, but sadly, when the CS ends and you are brought back in the ToT, the game crashes... (black screen) What I've done (if it can give some ideas to test) : - Got FW - Learnt Requiem of Spirit using FWWW in Dodongo's cavern - Put FW from desert colossus to Fairy (like in the PPL's video about ToT) - Death hole glitch - Used FW in the lakeside laboratory Then you will be warped in the ToT with a black screen. However, you are in front of the pedestal, so you don't need to remember the ToT's map. Just press A (or step back before pressing A if it doesn't work) and the adult CS will begin normally. I have also tried to put FW right after using the Nocturne of Shadow (learnt with the deku tree FWWW) but when I use FW in the lakeside laboratory, I appear in the ganon tower escape, but OoB :Â( By the way, I don't know if you know, but for using FW in the lakeside laboratory, (after performing the death hole glitch of course) you just need to die. A last thing : if you save during a black screen, nothing odd happens (I was brought back to my kokiri house) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on October 16, 2012, 12:17:16 AM Ygg, what happens if you set a warp when you are behind DoT?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Yggdrasill on October 16, 2012, 12:28:56 AM I can't try this because I don't have FW on B and the FW I have on X (or Y) is disabled because I am on the ToT :Â(
Moreover, my screens are black, so I can't use restricted item to put FW. But i will continue to do some tests Edit : I have done your ToT inverted glitch (nice video !) then set a warp in the ToT, but when I use FW, it brings me back to the Fairy. So I think it will be the same thing with the death hole glitch, but I'm not sure because this glitch and its warps are so weird ! Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on October 16, 2012, 12:34:12 AM So like, the entrance to the fairy fountain is the same coordinates as right in front of the pedestal? That's kinda lucky, lol. Or maybe you picked up some coordinates somehow in all the weirdness.
"Ygg, what happens if you set a warp when you are behind DoT?" It should be tested but I expect you reappear at the fairy fountain when you return. What happens if you try to set FW to somewhere that normally plays a cutscene when you arrive after a blue warp WW and then FW there after death hole WW? Does using the ocarina have any affect other than just bringing the menu back? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Yggdrasill on October 16, 2012, 01:49:27 AM "What happens if you try to set FW to somewhere that normally plays a cutscene when you arrive after a blue warp WW and then FW there after death hole WW?"
It depends. I have tested from hyrule field to kakariko, and the warp is normal (maybe because I have already watched this CS ?) But when I tried from kokiri forest to house of twins, the CS adult song was playing. I was able to move but I don't know where I was. (black screen) If we could play properly a CS, it would be great ! Even if the screen is black, we can save by dying with bombs. "Does using the ocarina have any affect other than just bringing the menu back?" I don't know if it has other effects, but it seems that ocarina' songs are "linked" to the non black screen. I mean, if you just use FW in the lakeside laboratory, your screen turn black, but if you use the ocarina, OR if you set the FW after warping with a song, then FW in the lakeside laboratory, the screen won't be black. EDIT : News ! As a child, I have set the warp in Gohma's room. When I used FW, I warped to Bongo Bongo's room ! When I lost, I have chosen to continue, then I was in the Dodongo's cavern main room ! And when I opened the door to go to King dodongo's room, I was back to Gohma's room OMG ! If I leave Gohma's room, it happens the same thing as original OOT ! Ganon tower escape !!! I will continue to test these death hole glitch FWWW tomorrow (4:24 AM for me now) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on October 16, 2012, 03:01:19 AM That it doesn't turn black is probably a function of your entrance and not your ocarina. (edit: possibly it's both).
OK, so what you just did was you did a FWWW gohma->bongo. When you died, with blue warp fwww it would take you back to deku entrance, but because you're still in title screen mode, you did the deku->dc death ww too. That's neat because it means you could potentially chain together who knows how many wrong warps. What I hope is possible is something like, you death hole, and then you just go through loading zones until you reach ganon. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Yggdrasill on October 16, 2012, 03:03:03 AM That it doesn't turn black is probably a function of your entrance and not your ocarina. OK, so what you just did was you did a FWWW gohma->bongo. When you died, with blue warp fwww it would take you back to deku entrance, but because you're still in title screen mode, you did the deku->dc death ww too. That's neat because it means you could potentially chain together who knows how many wrong warps. What I hope is possible is something like, you death hole, and then you just go through loading zones until you reach ganon. Lol, when you were writting this, I reached to Ganon tower escape, I edited my post, nice coincidence :Â) EDIT : Sadly, the WW continue even when I'm in the Ganon tower escape. Ganon is defeated, Zelda is talking to me, then she tells me that we need to escape. After that, the camera does a weird thing, it shows me the first entrance (the one where I leave Gohma's room) with an other Zelda... And when I go through the first door (no bars, already opened) I WW to a black screen and I hear a horse. I hope I will find a method to stop the WW chain. I can save to stay in the Ganon tower, it's not a probelm, but I will not be able to fight against ganondorf because we will need to refight the first form with lights arrow, and we cannot use them as child. Even if you use them, it acts like slingshot. I will continue my tests, and I think I will do a video about this tomorrow Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on October 16, 2012, 03:31:15 AM You should be able to set FW after watching the ganondorf death scene and be able to get back without issue... but a way to break the ww would be nice. Fox thinks perhaps using a warp song is what's breaking it...
Can you beat shadow as child? I suspect the blue warp, if you use it, will not appreciate you very much. You will probably have to cs skip and even then idk. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Yggdrasill on October 16, 2012, 03:48:47 AM I can't set FW after watching the ganondorf death cutscene, my screen is disabled, I cannot change my items to do restricted items. The only way (in my knowledge) to enable my screen is to die, then save and quit. But if I do this, I will reapear in Ganon's tower, right ? :Âs
If I fall, I respawn to the entrance where I am supposed to be when I exit the Ganon's tower collapse right after leaving Gohma's room (it is the compass room I think). So I can enter correctly to this room, but when I leave, I appear on the child market place, like if I was leaving the shooting gallery And about beating Bongo Bongo, I don't know if I can win against him as a child. Can we beat him without bow ? It's been a long time I haven't fought him Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on October 16, 2012, 04:04:56 AM This is pretty much "Beta Quest". I'm somewhat disappointed it wasn't found in the "proper" Ocarina version first.
Important thing I want tested... Collect all the stones, then watch the cutscene where Zelda throws the OoT. Create a FW warp point immediately after the cutscene, and test that one out. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on October 16, 2012, 04:18:57 AM You would have to have FW on B.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: UchihaSasuke on October 16, 2012, 04:33:02 AM a compilation of all this info would be great. lots of discoveries.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Yggdrasill on October 16, 2012, 12:11:41 PM I can't set FW after watching the ganondorf death cutscene, my screen is disabled Sorry it's a mistake, of course I can set a warp, my FW is always enabled. And it works ! I can properly reach the final fight against Ganon After I have set the warp, I just need to die, save and quit. Then when I load the file, my game return to normal state, the WW chain is stopped, and I can use FW to warp to Ganon's tower escape. So the only thing you need to reach Ganon's battle is to have FW ! I will upload a video tonight You would have to have FW on B. Why ? You can use restricted item to set the warp Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on October 19, 2012, 08:15:36 AM ZFG found ocarina items to be able work with the bomb method. ;D You need use items like bottles or FW when he tries to put his hands down.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on October 19, 2012, 10:52:58 AM ZFG found ocarina items to be able work with the bomb method. ;D You need use items like bottles or FW when he tries to put his hands down. It's not exactly easy though... There's at most 2 or 3 frames possible to get it and I think it's more like 2. Home buffering is helpful but it so won't work even close to every time. Also you know Link is about to put his arms down when he opens his hands for what I believe is the second time (first time is pretty brief). Still this is a pretty nice glitch to have. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on October 19, 2012, 11:30:59 PM lol I bet we could find more glitches if we test the old ones more....ocarina on B while in grotto death hole mode....just two simple glitches stacked on each other....
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: oligi3008 on October 20, 2012, 03:14:11 PM And about beating Bongo Bongo, I don't know if I can win against him as a child. Can we beat him without bow ? It's been a long time I haven't fought him You can hit the hands with the slingshot, if you don't have it, the sword also works. (As Adult you can also hit the hands with the hookshot) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Yggdrasill on October 20, 2012, 04:53:28 PM Yes I have fought him since the last time and I've seen that we can beat him with only a sword, but thanks for your reply Oligi :Â)
By the way, I have noticed that when we WW to a black screen, the magic meter becomes empty, and if we try to use a green potion, game softlock while Link is indefinitely drinking. So it seems that we cannot set a warp on a black screen :Â( Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on October 20, 2012, 11:14:30 PM TheWayfaringFox and i found out how to get hookshot and windmill and dampe heartpiece as a child ;)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: doommaker on October 21, 2012, 02:41:17 PM we can probably get that heart piece corn was asking for :P...
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on October 26, 2012, 08:57:29 PM we can probably get that heart piece corn was asking for :P... Mission accomplished... (http://i191.photobucket.com/albums/z263/bkrdgksuon/24a6dcfb6f7b98596eb9e38befef798d.jpg) ...but not really. Even though I found a way to get young Link up into that alcove through death grotto wrong warping, the cutscene state that I was in had no objects loaded, including the heart piece. Pretty disappointing. :( The way that I got up there is actually pretty interesting. If you place a warp point at any of the Gerudo Fortress->Thieves' Hideout entrances, grotto warp over and then play the Sun's Song, you'll actually warp to a different GF->TH entrance. This is how I got up there as young Link- I placed a warp at the isolated entrance where you have to jump from above to reach it (the one that leads to one of the carpenters). That seemed to be linked to the alcove one. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on October 27, 2012, 12:18:03 AM Oh! I think what's going on with sun's song is that it's putting you back at the entrance you tried to warp to, rather than the FW coordinates! If that's the case that could be helpful! Neat! Unfortunately you have to be in an area where sun's reloads the area. It doesn't work in dungeons :(, but I guess it could work in the boss rooms. I bet if you warped to unloaded Jabu and then play's sun's song it would start the boss fight, just as an example.
I think if, instead of leaving, you recast FW and then save and reset, when you return, it should take you back to where you want to go. This only happens if the area the game thinks you're in and the area you actually are in are the same, which it is in this case. So you left the 37th HP exit while still in death hole mode and it took you up to where the 37th HP is? I can't really explain why that happened except if playing sun's to reload an area cancel's WW mode, but if it does, why does is the game still using scene 0? And if that actually works, I wonder if ToT could be reloaded with sun's like this. The entrance in front of the pedestal that you would have to use, IDK if the FWWW is in bounds or not... It's gerudo fortress->thieves' hideout entrance 8. EDIT: Yo, Sun's doesn't work in the hideout. You must have used Hideout->Fortress. Way to get my hopes up. -_- EDIT 2: Ahaha I'mma stupid duh dying takes you back to the entrance too. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on October 27, 2012, 03:33:20 AM It's done.
(http://i191.photobucket.com/albums/z263/bkrdgksuon/5b1a854468a354e8e75b88f7f99d55a5.jpg) Here's what you do. 1. As child Link, set up a warp inside Thieves' Hideout, specifically at the entrance to the passageway that leads to the area above the jail. You'll have to use a megaflip to make it there. 2. If you have a lot of life, use up any fairies you may have and deplete your life down to whatever amount a bomb blast will kill you with. If you have a small amount of maximum life, using up your fairies may not be necessary if you only have one or two. 3. Make sure that you place bombs on x/y as well as a fish on the remaining x/y button. Put Farore's Wind on I or II. 4. Perform the death hole glitch. Restore your menu through Ocarina on B or Ocarina Items. 5. Warp back to Thieves' Hideout. Kill yourself with bombs so that you can select Continue. When you reload, you'll spawn at the room's exit located on the other side of the wooden barricade and at the top of the ramp. 6. By using Ocarina Items, you'll again restore the touch screen menu (including the ocarina in this case). Place a new warp point with Farore's Wind and then warp away using the Bolero of Fire. 7. You'll be transported to Hyrule Castle with wrong-warping no longer in effect. To easily restore the still-blank bottom screen, get caught by the guards. Alternatively, you can once again use Ocarina Items. 8. Warp back to Thieves' Hideout through the warp point created in step 6, take the exit, and collect the Heart Piece. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on October 27, 2012, 03:39:12 AM I should have realized dying would work too, lol. I'mma stupidhead yeah.
Dying is no good in boss room though. I had the idea to get to loaded jabu boss with sun's, also you can get into bongo boss in-bounds after bongo is dead and go in the warp -- it should be a warp to the forest temple, and here's the funny part, it's an unused entrance in the falling ceiling room. :p Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on October 27, 2012, 03:43:19 AM So combined with the one in the graveyard scene (and disregarding Dampe), you can legitimately obtain two extra heart pieces in this version. Neat.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on October 27, 2012, 03:47:04 AM Hey btw, it's bolero that's canceling the WW state, not necessarily the guards.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on October 27, 2012, 03:53:22 AM Hey btw, it's bolero that's canceling the WW state, not necessarily the guards. Ah, you're right. I assumed it was still going on since the bottom screen was still blank. I'll edit the post. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on October 27, 2012, 01:38:20 PM Good job Corn. Here's a vid so you can save your time. I'll remove it if you want to make it yourself.
http://www.youtube.com/watch?v=g3iFSaDs5FE Oh and something really really funny (NOT) http://www.youtube.com/watch?v=XYNN0PvS-9E Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on October 27, 2012, 02:56:29 PM I was actually hoping that someone would make a vid, so thanks. I don't have any means of recording at the moment.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on October 31, 2012, 09:35:35 AM As I mentioned in the questions/answers thread, I was trying to see if I could reach the setup for scene 01 at Zora's Fountain. Well, I really don't think it's possible- all my attempts lead to a crash. I warped from the Deku/Dodongo blue warps (pre-spiritual stone acquisition) with the correct timing to Gerudo Valley (coming from the tent) and Zora's Fountain (set up a warp following the post-Jabu spiritual stone scene). No dice. I haven't tried blue warp wrong-warping at Lake Hylia (coming from the Water Temple) as a child yet, but I tried a Death Hole ww from there and ended up out of bounds... not looking too hopeful there either. I'm closing the book on this one.
Man, I love death hole wrong warping. This might have been covered already, but reaching Gerudo Valley/Fortress/Training Ground as a child is easier than ever now thanks to it. -place a warp in Dodongo's Cavern at the entrance -do Death Hole, warp back -you'll spawn above the entrance inside Gerudo Training Ground- hold forward so you don't hit the loading zone -die, save/quit, and reload the file so that you're in the Training Ground with the game behaving normally again I was also screwing around inside the Forest Temple as young Link. Interestingly enough, the boss key skip involving clipping through the railing near the northern door just doesn't work as young Link- when you get in the correct spot and take out your sword, even though you'll grab onto the ledge from within the floor, you'll immediately be pushed back up if you let go. I had to do this godforsaken method (http://www.youtube.com/watch?v=AMnL5cOJTzs) instead. I did it though, and without a compass to boot. Got the Forest Medallion as child Link before even having the tree's spiritual stone, lol. One last thing... I used Ocarina Items during boss rush against King Dodongo. Unfortunately, you don't seem to have any songs available. Oh well... Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on October 31, 2012, 09:51:19 AM Lol, I just noticed that you can OI on the blue warps in the boss rush mode. I'm curious as to what that could do...
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on October 31, 2012, 09:51:45 AM You got the forest medallion as a child and watched the next cutscene, and didn't crash?
Edit: That reminds me, if you set a FW point at entrance Link's house on start up as child, can you death hole ww there and start boss rush? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on October 31, 2012, 09:57:32 AM You got the forest medallion as a child and watched the next cutscene, and didn't crash? Nope. Did it do so on the original? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on October 31, 2012, 10:24:54 AM You have the Prelude right? You can only start it if you have that song.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on October 31, 2012, 10:44:52 AM No, I didn't have the Prelude. I hadn't picked up any of the spiritual stones or turned into an adult yet.
I death hole ww'd to the market, went towards the Temple of Time and got to the Fire Temple, exited the Fire Temple and reached the Forest Temple, killed myself with bombs, saved/quit, and then reloaded the file so that I would spawn at the start of the Forest Temple with wrong warping no longer in effect. I got into the boss room by TSCing into the unloaded basement, killed PG and collected the medallion, watched the 1st Deku Sprout cutscene, watched the second scene, and then watched the last Deku Sprout scene back in front of the Deku Tree. This last scene had the main Kokiri Forest area loaded but not the Deku Tree's grove. No crashes. That reminds me, if you set a FW point at entrance Link's house on start up as child, can you death hole ww there and start boss rush? Beats me. I can't seem to use Deku Nuts there and trying to move around in one of those semi-fixed camera areas in both complete darkness and with hindered controls is a pain in the ass. Lol, I just noticed that you can OI on the blue warps in the boss rush mode. I'm curious as to what that could do... Yeah, I figured this was possible when I realized that OI was usable there. Can't think of any use for it outside of possibly creating a deathwarp setup involving multiple bombs... but this would probably be horribly impractical on the offchance that it was even possible. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on October 31, 2012, 12:10:42 PM Nope. Did it do so on the original? Forest Medallion CS crashes at the second part of the Deku Sprout's dialog due to a bad entrance point on proper ocarina, unless I'm missing something. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on October 31, 2012, 01:40:35 PM Uh....im sorry corn but how could you miss my vid? Youve been wasting your time explaining alot of old stuff :( http://www.youtube.com/watch?v=6Yi7XUitEBM
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Yggdrasill on October 31, 2012, 01:50:20 PM Edit: That reminds me, if you set a FW point at entrance Link's house on start up as child, can you death hole ww there and start boss rush? Beats me. I can't seem to use Deku Nuts there and trying to move around in one of those semi-fixed camera areas in both complete darkness and with hindered controls is a pain in the ass. When you death hole ww, you cannot "talk" to your bed, it seems that this function is disabled, so you cannot neither take a nap nor start the boss rush Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on October 31, 2012, 05:13:29 PM Uh....im sorry corn but how could you miss my vid? Youve been wasting your time explaining alot of old stuff :( http://www.youtube.com/watch?v=6Yi7XUitEBM How could I have missed it? Maybe it's because I don't follow your channel, you don't seem to tag your videos, and your videos aren't popular. Yeah, that could be it. Or it could be that, judging from your post history, you've only posted that video once prior, and in a thread unrelated to this one. How could I have missed it... come on now. Besides, I wasn't trying to pass forest temple as a child and its boss key skip as "new". Obviously it was possible given both the nature of death hole ww and that I used an old technique to bypass the door. This was done out of my own curiosity, and I hadn't seen covered in this thread. Most of my "explanation" was in response to claims that the game should've supposedly crashed. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on October 31, 2012, 06:18:01 PM 1.Ok so why not follow my channel? (JK)
2. If you look at other vids you can see them missing too. The reason being that youtube removed the option for others to see them because of somekind of abuse. (I do use them) 3. Any ideas how i can get popular :'( "Besides, I wasn't trying to pass forest temple as a child and its boss key skip as "new". Obviously it was possible given both the nature of death hole ww and that I used an old technique to bypass the door." If so, why bother explaining it so indepth? (needing to use the other BK skip, describing the CS etc.) I admit I made a mistake of not posting my vids to many other threads. I'm sorry. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on October 31, 2012, 07:05:36 PM If so, why bother explaining it so indepth? (needing to use the other BK skip, describing the CS etc.) To establish a context for people who may be unfamiliar with the specifics of things? I try to be thorough in my explanations- this is a tendency. Hell, I posted a multiple-post thread on Gamefaqs talking about death hole and wrong warping to an audience of people where I would be lucky if even 5% of them read it through. This is a really dumb tangent btw. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on October 31, 2012, 07:19:14 PM Just read it. Amazing stuff. Consider creating your own website :D anyway I agree, lets just end this.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on October 31, 2012, 10:56:41 PM I am going to share my setups for RI warps in the next few days. I will begin by stating that I combined sidehopping with holding and letting go of items at the right time. I then at least try to either pause buffer to the right frame of RI FW or just wing it and go for it. Idk how consistent this can become because it feels like it can't be expressed with numbers.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on November 06, 2012, 04:58:39 PM Forest Medallion CS skip setup: Target the wall near the gate, move to the left corner and roll until you can't move. Then backflip and sidehop left into the wall. Then sidehop right, backflip twice and neutral roll after holding your shield. Then sidehop right and RI FW at the edge of the warp.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on November 09, 2012, 01:36:18 AM Played around with RBA and a few other things.
I was able to shield before collecting the eyeball frog from King Zora, but haven't been able to pull bombs. With a bottle on B, if you fail delivering the eyeball frog, the B bottle will revert back to a deku stick. When I FW warped to the Fishing Pond, it reverted to I think it was a blank button instead. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on November 09, 2012, 02:36:01 AM does it have the same effect as on n64 when you shield before the eyeball frog?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on November 10, 2012, 03:33:17 AM No. You can just pull the shield out for a frame.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on November 11, 2012, 04:16:09 AM but do you still get the eyeball frog early?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on November 12, 2012, 08:13:03 AM You can't get the zora armor in place of the eyeball frog, but I'm not sure about doing it the other way round.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on November 12, 2012, 08:11:04 PM guess we should test it.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on November 13, 2012, 06:03:09 AM holy crap http://www.youtube.com/watch?v=WHhhRax1nKY kinda useless but still cool.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on November 17, 2012, 02:42:16 AM Was playing through different cutscenes on 64, and I discovered a chest where the graveyard heart piece is. Inside it was...
Heart Piece #38 =p To get to it, store the main entrance to the Graveyard and DHWW to it. Thanks to Fox for confirming it on the 3d version. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on November 17, 2012, 04:31:20 AM I read corn talking about it on like gamefaqs or something so I added potential ways to get there to my grotto doc. :p
Now what happens when you drop bugs into that extra dirt patch in goron city? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on November 21, 2012, 08:59:16 PM I found a way to skip the block puzzle in MQ Forest Temple. Sadly, it requires the longshot and it is very difficult. If you clip through the corner of the wall to the left of the first blue block at the right spot, Link will be able to grab the hookshot pillar underneath the ground. But it is very precise and I need to figure out an easier method for it.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on November 22, 2012, 04:06:25 AM Was playing through different cutscenes on 64, and I discovered a chest where the graveyard heart piece is. Inside it was... Heart Piece #38 =p To get to it, store the main entrance to the Graveyard and DHWW to it. Thanks to Fox for confirming it on the 3d version. This has been documented for quite some time. I was talking about how you could get this in this version weeks ago, even. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on November 22, 2012, 07:52:42 AM me and r0b found a possible 101st skulltulla it was a failure sadly :(
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on November 22, 2012, 09:33:53 AM This has been documented for quite some time. I was talking about how you could get this in this version weeks ago, even. I wouldn't be surprised if I read about it and forgot it. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: lemonairable on November 22, 2012, 11:22:46 PM Small thing that's probably already known: You can do Ocarina items with any quest item, like Zelda's Letter, the Claim Check, Magic Beans, etc.
I find it a bit easier than having to use Wind or Bottles. Also, although it's pointless, you can reach the (unloaded) Kokiri Sword maze by backwalking off of the roof of Link's house with the Hover Boots. I'm sure somebody already found that one, too, though. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Nook on November 24, 2012, 03:41:49 PM Can you explain the method of OI for those quest items? It could help bust any%.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: lemonairable on November 24, 2012, 06:36:19 PM Can you explain the method of OI for those quest items? It could help bust any%. It's exactly the same as the other methods. Just pull out a quest item just before Link puts his hands down. Also, pulling out a quest item while L-Targeting and holding the control stick in a direction other than forward causes Link to pull it out facing the wrong way. L-Targeting again as soon as Link puts the item away causes off-center L-Targeting. I don't think this has any uses, though. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on November 24, 2012, 07:54:06 PM I like to home buffer until the explosion almost looks black with a little orange then mash the button with the item zelda's letter,claim check,etc.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on November 25, 2012, 08:32:34 AM Important question: Do Zora River or Lots' o Pots blackscreen when Death Hole Wrong Warping?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on November 25, 2012, 09:25:57 AM Zoras river black screens and "lots' o pots" warps to spirit temple.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on November 25, 2012, 09:10:29 PM To warp into lots o' pots you need to take hyrule castle->courtyard.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on December 15, 2012, 05:16:35 AM New Deku Tree B1 skip discovered. It's possible to get jumpslash recoil with a deku stick while falling, and you can use the antigrav to land on the ledge. You can web clip if you target while performing this trick, if you don't target, the web clip will not work.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: misterb1998 on December 22, 2012, 05:11:17 AM Im new here, but I wanted to post that the first boss key skip in the oot3d page is not obsolete. If you wish to fight phantom ganon as a child, you must do so with that method
I know that it was already posted as so a few pages back, but I just want to put a list down on how you should do it. 1. Death Hole Wrong Warp to castle market using FW and OI 2. Go to temple of time 3. Appear in front of fire temple, make your way across room to leave the fire temple 4. Appear in front of the forest temple boss room, kill self or re-enable bottom screen through OI to save & quit 5. Enter forest temple, set FW 6. Make sure you have the boomerang. You might be able to do this with only the slingshot, but boomerang is recommended 7. Go to left side of the poe room, TSC through the left side of the pillar. 8. Move left, allign self with pillar across room 9. L-walking, walk backwards and jumpslash forwards to fall to the unloaded basement 10. Follow Video and roll in the Up-Left direction. 11. Look up. The sharpest and narrowest stairway above you is parallel with the tunnel to the boss door. Allign yourself with the right side, a little farther than the actual stairwell 12. This is the tricky part. You have to stay in an invisible wall. too far left, you get in the room, and have to go backwards until you can try again. too far right, you fall into the void. 13. Keeping yourself alligned with the hall above, use the boomerang to aim down to see if there is floor there. if there is, go that far, but no further. 14. Repeat until you look up and can barely see the hall above. find where the hall ends, and stop there. 15. roll forwards and a little left to enter the loading zone. If done right, you should be in the boss room! Time to go save a girl who didnt need to be saved, make a sprout think you are a teen, and otherwise screw up the story. Now, all I need to do is find the warp to the nocturne cut scene. would someone kindly tell me where that is? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on December 22, 2012, 10:50:06 AM Now, all I need to do is find the warp to the nocturne cut scene. would someone kindly tell me where that is? For deathhole or FWWW? Deathhole uses kakariko entrance, im not sure if others work.Title: Re: OoT3D: Trick Research and Discovery Thread Post by: misterb1998 on December 22, 2012, 03:24:54 PM From what I understand of Death hole wrong warp, you kill youself with a bomb over a hole, and then you quit. You are taken to a grotto/lakeside lab, and you use OI to enable bottom screen. Then you use FW to warp, and it will take you somewhere that may or may not be where you put it.
Is FWWW using a blue warp to wrong warp? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on December 22, 2012, 03:32:45 PM Yes and Yes, but what do you want to do? Use deathhole to warp into the nocturne CS or wrong warp there to learn the song?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on December 22, 2012, 05:18:46 PM Now, all I need to do is find the warp to the nocturne cut scene. would someone kindly tell me where that is? DHWWing to Nocturne CS is pointless. I did it once with a warp at HF->Kak. Every thing's on fire, Shiek was chilling at the entrance, and there was an invisible cucc. It was interesting but there's no practical purpose. FWWW to Nocturne CS on the other hand is very useful because you get the song. To do this set a warp at either HL->Kak or sleeping Talon house-ore>Kak. Then activate FW in a blue light that warps to a CS (child dungeons + Fire Temple). This is easiest with bottle adventure Farore's Wind. Hope this helped. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on December 22, 2012, 06:24:48 PM Death Hole Wrong warping warps you to the scene setup of Kakariko being on Fire because the title screen state defaults to cutscene entrance value of 0 and no cutscenes play as well. The Get Nocturne cutscene is cutscene entrance FFF1, which is the same value that the Deku Tree cutscene and Goron Ruby cutscene use.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: misterb1998 on December 22, 2012, 08:48:16 PM Ok. that makes sense. thanks!
Also, while using DHWW i figured that it MIGHT just be possible to get bombs early with FW on B. The whole idea is that you might be able to use DH using cuckoos in the back left of Kakikiro. You DHWW to Goron city with the chests and get bombs. That would help with purple gauntlets, if that would work, provided you could get to the top of death mountain w/o bombs. Idk. I haven't tried anything yet, but its an idea. What do you think? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on December 22, 2012, 08:53:53 PM Hey warping to Kak from Fire Temple is a pretty useless idea. You wrong warp into the Fire Temple cutscene.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: misterb1998 on December 22, 2012, 09:47:41 PM that is not the point. You could theoretically get bombs from the alternate setup of Goron City, allowing you to finish DC w/o goron bracelets.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on December 22, 2012, 11:50:18 PM Not sure about that since you need to get the bomb bag I think. If you could reach magic with FW B you could skip the bracelets by warping to the silver gauntlets cutscene in Spirit with the Deku Tree. It would also could shorten any% NG+.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: misterb1998 on December 23, 2012, 01:03:04 AM Isn't the point to get the purple or black gauntlets from not getting any strength upgrades? RBAing No Mask is difficult because of inventory overstuffing.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on January 03, 2013, 01:17:44 PM I want to test some NG+ items now. This is particularly because the hookshot/longshot animation had me curious at first and I wanted to test something with it. It seems that not only does it freeze his animation, but he keeps the same movement speed that he has had before. It reminds me of supersliding in a way, only that it cannot be broken. If there is a way to end that animation, hookshot and longshot may have some actual use.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: misterb1998 on January 10, 2013, 04:33:15 AM I want to test some NG+ items now. This is particularly because the hookshot/longshot animation had me curious at first and I wanted to test something with it. It seems that not only does it freeze his animation, but he keeps the same movement speed that he has had before. It reminds me of supersliding in a way, only that it cannot be broken. If there is a way to end that animation, hookshot and longshot may have some actual use. Interesting. Maybe a cutscene would get you out of it? try it near ruto, if you can get that far without B. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on January 11, 2013, 04:15:37 AM of course you can get that far ;)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on January 11, 2013, 10:02:32 PM Toast mentioned looking into how the Hylian shield discount works.
Pretty much what happens is you receive a random discount of anywhere between 5 and 40 rupees. The discount amount is not determined until you press A after Link holds the shield over his head. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on January 19, 2013, 10:59:24 AM Wow i always get 10 rupee discount lol.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Slowking on January 24, 2013, 09:02:27 AM http://www.youtube.com/watch?nomobile=1&v=EPJ_Qb00y1Q I totally forgot that I made this and it took me like 10 minutes to remember why I made it. XD Basically the idea was to do a triple slash clip and on the frame that you are in the unloaded room, before you clip back in bounds, get caught by the LikeLike. Since LikeLikes always throw you back where they caught you from, that might put you into the unloaded room permanently. From the unloaded room you can just jump through the holes into the unloaded basement. You would ofcourse have to do this from the the room behind the bars, where the LikeLike and the skulltulla are in. I just used the missing ceiling in this video. It was only ever meant as a quick and dirty demonstration of the idea. That's why it doesn't have a description and stuff. Just pure speculation ofcourse. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on January 24, 2013, 12:25:08 PM Toast mentioned looking into how the Hylian shield discount works. Whoa how could i have missed your post mzx. Im sorry :'( Thank you very much :)Pretty much what happens is you receive a random discount of anywhere between 5 and 40 rupees. The discount amount is not determined until you press A after Link holds the shield over his head. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on January 24, 2013, 01:42:19 PM Found another heart piece.
So, Jabu Jabu's belly has a cutscene setup, which has a really goofy layout right? Well, there's a chest with a heart piece inside in Map 11. To reach it you go to the room that branches out into 4 different areas where you normally get the boomerang and such... the second door from the right has a tentacle blocking access to a door, that's the one you need to open to reach Map 11. The chest shares the same flag as the compass chest, so you cannot have gotten it. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on January 26, 2013, 08:36:51 PM http://www.twitch.tv/neolink1025/c/1863810 Easy fire temple as child with a-slide clip, what you do is as you roll into the bomb, flick down and let go of the circle pad. His animation will glitch if done right. It can also be used to skip KZ.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on January 27, 2013, 03:38:34 AM KZ skip with weird slide. It's useful because no sword is needed now :D Here's the angle: http://imgur.com/c0eHPeT The trick is already known in oot but it is just now applied here.
Here's a good position for doing it in reverse: http://imgur.com/mAPaBHy and the angle: http://imgur.com/eBZHrDl Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on January 27, 2013, 04:24:02 AM Lol Fox I don't think the angle is that precise :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: PhreakLogic on January 28, 2013, 07:36:10 PM I don't know if anyone has tried this yet, but today I was messing around at Jabu-Jabu and found that if you jump from one of the fences on the side of his little square landing you can perform a roll jump to get on top of the previously unclimbable fence parts used to skip the fish in N64. Attempting to recreate and attempt a clip into Jabu.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on January 28, 2013, 07:54:39 PM Yeah i tried that like last month and got no results :(
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Norkix on January 29, 2013, 06:52:37 AM I don't know that it's any help, but I was once able to get into Jabu on 64 by diving under him and surfacing between his jaw and the platform. However, I was only able to do it once, I've never been able to replicate it. If it could be replicated on 3D, we have Jabu w/o fish.
I doubt it's useful though, just thought I would post it if anyone wants to try. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on January 29, 2013, 08:33:47 AM Yeah I tried that a long time ago but found no results :(
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on January 30, 2013, 08:14:32 AM Found another heart piece. So, Jabu Jabu's belly has a cutscene setup, which has a really goofy layout right? Well, there's a chest with a heart piece inside in Map 11. To reach it you go to the room that branches out into 4 different areas where you normally get the boomerang and such... the second door from the right has a tentacle blocking access to a door, that's the one you need to open to reach Map 11. The chest shares the same flag as the compass chest, so you cannot have gotten it. Just checked this myself. Awesome find. Assuming that this hasn't been discovered prior (first I'm hearing of it) I guess that makes this the 39th Heart Piece. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on January 31, 2013, 10:36:15 PM I noticed something while screwing around with the boomerang that I got for adult Link through inventory overstuffing.
It's the ONLY way that you can stun spear Moblins. They'll put down their arms in a kind of stupor, and once they snap out of it, they'll repeatedly charge up and down their patrol area for a bit. This behavior doesn't happen anytime else. Hardly useful and I suspect that others have noticed this as well (what with BA being around forever) but I was surprised to learn this. Makes for an interesting bit of trivia. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on February 01, 2013, 05:44:55 AM Well damn...I can't find any info about that anywhere.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: r0bd0g on February 02, 2013, 02:04:48 AM Old.
http://www.youtube.com/watch?v=dPNPrHoUgEU Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on February 02, 2013, 02:56:20 AM Old. http://www.youtube.com/watch?v=dPNPrHoUgEU Not surprising, considering what I said earlier: I suspect that others have noticed this as well (what with BA being around forever) In my defense, I did search the forum under the keywords "moblin" and "boomerang" before posting. I also searched around on Google. Didn't think of checking Youtube. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on February 06, 2013, 06:58:15 AM Been wondering about the nocturne of shadow wrong warp for 100%... It gets you the item anyway, and I asked some people in #zelda and I think they might be fine with it. I have been starting to think that it's the legit song anyway. I want to hear what people think and then give my reasoning for why I want to do it.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on February 06, 2013, 07:28:50 AM It is the legit song, the warp just somehow doesnt set the flag for getting it though... Its hard to explain what i mean :/ I dont think its legit for 100% but if people are fine with it, I guess i cant do anything about it.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on February 06, 2013, 07:51:09 AM The cutscene where you learn the song doesn't have flags though. It's the cutscene where kakariko is on fire has flags set. I just think the burning kak cutscene trigger isn't more important than getting the song from the second cs, despite the method used. ;)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on February 06, 2013, 12:52:06 PM I figured something like that TBH.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on February 06, 2013, 03:38:36 PM I mean really I could care less about the flag... I'm I think it really ought to depend more on whether or not it appears in your inventory since your inventory usually defines most 100%s.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on February 08, 2013, 06:22:45 AM It's playable, but doesn't appear on the ocarina subscreen?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on February 08, 2013, 08:34:10 AM It appears on the ocarina subscreen.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on February 13, 2013, 04:11:27 AM http://www.youtube.com/watch?v=FSYGe-Yqlr8&feature=youtu.be Bombchu bowling strat :D
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on February 15, 2013, 02:05:23 AM just asking, but shouldn't we add a-slide clipping to techniques?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on February 16, 2013, 04:21:36 AM I guess. I got a better video (that isn't sideways) :) http://www.youtube.com/watch?v=WuuL_IrMku4
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on February 16, 2013, 04:13:01 PM http://www.youtube.com/watch?v=1L6pMs6Xeoointeresting and useful 8)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Tailsko on February 17, 2013, 06:26:42 PM How do you get into the Forest Temple as a kid. (Sorry if this has been asked before).
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on February 17, 2013, 06:55:08 PM do a deathhole wrong warp with the FW point in the beginning of hyrule market to the middle part.(be sure to put questions in the question and answer thread though :D)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on February 17, 2013, 07:12:47 PM Then you have to go to the ToT area to warp to Fire temple. Leave via the main exit and you should be in the forest temple. Then do OI and save your game.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on February 17, 2013, 07:15:38 PM or u can just kill yourself to save :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on February 18, 2013, 08:40:55 PM Ok stupid and dumb but you can walk around navi's text in the vortex room in the water temple if you walk around the trigger. Don't know if this was known or not so thought I'd put it out there.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on February 21, 2013, 12:06:50 AM http://www.youtube.com/watch?v=AME1fhU9ahc&list=PL6HWRzhg2DOu7ELvvxwLzT-OREcdeGBOZ&index=15
idk... http://www.youtube.com/watch?v=sgvntXPSsdc&list=PL6HWRzhg2DOu7ELvvxwLzT-OREcdeGBOZ new way of getting in the deku tree 8) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on February 21, 2013, 12:19:50 AM this is probably stupid but u can get a super fast hess if you megaflip off of death muntain top if u put on the hover boots in mid air
might be of use for 100% but i kinda doubt it :( Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on February 22, 2013, 04:18:03 AM new theory. when u pick up a rock at the beginnning of the game before u get an ocarina the ocarina of time appears on the subscreen but it is faded. if there was a way to die with the rock in links hands then it might be possible to get it. sadly ive had no luck :'( :-[ :(
Edit:found a setup for skipping b1 by jumping:) upload it soon Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Demise on February 26, 2013, 02:13:36 PM Hm... I've been messing around with swordless link and epona, and I've found some interesting effects, like playing in first person and remote-controlling Epona. Is this well-known stuff, or should I post it here?...
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on February 26, 2013, 03:19:37 PM Edit:found a setup for skipping b1 by jumping:) upload it soon that would be cool if you would do that. Definitely a good backup if you're awful like me and miss the deku stick b1 skip. Hm... I've been messing around with swordless link and epona, and I've found some interesting effects, like playing in first person and remote-controlling Epona. Is this well-known stuff, or should I post it here?... Yeah this is already known. There are some cool things you can do with the hookshot and this.Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Demise on February 26, 2013, 04:00:04 PM Yeah this is already known. There are some cool things you can do with the hookshot and this. Ah ok. I've been trying to get under the ice (in ZD) as an adult, but I have trouble with the guays. They are way too fast. =P So instead I messed around with Epona... Maybe you could add the info to your main site? The original oot page is empty, and oot3d doesn't even have a page for that at all.Also, I suppose it's very well known how to stay swordless after saving and quitting. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on February 26, 2013, 05:37:04 PM Sadly updating the site is kinda annoying and i dont know a lot about the glitch itself. The main problem is that people depend on it too much (it makes sense but keep in mind that very few people work with it so not everything can be there)
Instead of reading the OoT3D page, go to #oot3d channel on Internet Relay Chat by typing /join #oot3d (the link is on the main page) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on February 26, 2013, 10:59:08 PM I've actually been updating the site recently, so perhaps I will research this glitch and add it. At the moment I'm not very knowledgeable about it, however.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Demise on February 27, 2013, 07:36:59 PM I've actually been updating the site recently, so perhaps I will research this glitch and add it. At the moment I'm not very knowledgeable about it, however. I've tested it for a few hours, I can supply you with info. At least, info on what you can do with Epona and stuff (though I haven't researched into different scenarios of hookshot flying). Also, some stuff like having a sword on B without having one equipped, and how to save and quit and keep swordless, though I didn't test lots of scenarios for this due to the annoyance of having to beat up Ganon each time I wanted to do this glitch again.I can post it here if you want the info, or maybe pm you, or something. (Note though that I'm probably not gonna be allowed to chat... :() Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on February 28, 2013, 12:09:54 AM http://www.youtube.com/watch?v=dxNBWiWDHZM heres the set up for the jump ben:) stop watching at about 1:30 if u dont want to see a weird glitch and just the tutorial
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Guiren on February 28, 2013, 05:46:28 PM Hi everyone :)
Ok so, I tried to edit the file on google docs, but I didn't find how (never used it). I'm just gonna put here what I tested on OoT3D. What works on OoT3D : - Master glitch (Thieves Hideout method), thank god, it works :) You can still be invisible at Lake hylia, and get Epona blocked by the Hyrule-to-Kakariko stairs. I love this glitch. - Megasidehop works, obviously, like always. - Megaton hammer hoverboost works too, it can be used to unload deku tree region in kokiri forest really easily. - On youtube, I saw actor glitch (in BotW) too, I couldn't do it cause I suck with this joystick. I guess that's all for now, I don't want to write x). If someone can explain how to edit, I would correct the obvious glitches that are uncertain on 3DS (megasidehop for example ?). This game is crazy. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on February 28, 2013, 10:59:35 PM Yeah a lot more then that works :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on March 01, 2013, 12:38:33 AM like a lot more like rba ba megaflip hess wess broken deku stick forest escape WW shadow early ISG (no use though) yeah:) more still
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on March 01, 2013, 01:21:58 AM Hi everyone :) Ok so, I tried to edit the file on google docs, but I didn't find how (never used it). I'm just gonna put here what I tested on OoT3D. What works on OoT3D : - Master glitch (Thieves Hideout method), thank god, it works :) You can still be invisible at Lake hylia, and get Epona blocked by the Hyrule-to-Kakariko stairs. I love this glitch. - Megasidehop works, obviously, like always. - Megaton hammer hoverboost works too, it can be used to unload deku tree region in kokiri forest really easily. - On youtube, I saw actor glitch (in BotW) too, I couldn't do it cause I suck with this joystick. I guess that's all for now, I don't want to write x). If someone can explain how to edit, I would correct the obvious glitches that are uncertain on 3DS (megasidehop for example ?). This game is crazy. I'd suggest doing a little more research first... and by that I mean a lot. It appears you really don't know much about what you are talking about :P Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Guiren on March 04, 2013, 08:01:55 PM I know what I'm talking about ben. Sometimes my english is just poor, and I stop writing because I feel like I can't do bigger sentences :p
And also, there's a lot of things to change, but that's so much work, I only realized afterwards. Talking about something else : I wondered if double defense early is possible ? I tried various approaches during hours, and came with some ideas, but none successful though... Anyone has got an idea ? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Demise on March 04, 2013, 08:26:12 PM I know what I'm talking about ben. Sometimes my english is just poor, and I stop writing because I feel like I can't do bigger sentences :p Depends on how early you want it. As soon as you become Adult, you can get the Iron Boots to steal the rod, the RBA the coloured gauntlets with the pocket egg on II (make sure you have enough time for it not to hatch). They are as strong as the golden ones. Then you can just lift the pillar.And also, there's a lot of things to change, but that's so much work, I only realized afterwards. Talking about something else : I wondered if double defense early is possible ? I tried various approaches during hours, and came with some ideas, but none successful though... Anyone has got an idea ? I you want to clip through or get it as a child or something, then I don't know. It's probably impossible; maybe a WW or kind of clip might get discovered, but it seems that most wrong warp destinations are known. As for clipping, the updated 3D engine is mostly clip-proof. If nothing works yet, it isn't likely that a special kind of clip will ever be discovered. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Byak on March 04, 2013, 09:23:18 PM Talking about something else : I wondered if double defense early is possible ? I tried various approaches during hours, and came with some ideas, but none successful though... Anyone has got an idea ? You can also hoverboost over the gap from the broken gateway to Ganon's castle, then go so far in the shadow trial to get the gauntlets. http://www.youtube.com/watch?v=3vQCZcX_-Q0 (http://www.youtube.com/watch?v=3vQCZcX_-Q0) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on March 05, 2013, 01:47:28 AM or u can rba to get medallions early to get light arrow cutscene early and then rainbow bridge early
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: misterb1998 on March 05, 2013, 04:46:45 PM Or you can just RBA pocket egg for colored gauntlets, and pick up the blockade :)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on March 09, 2013, 07:40:35 PM Found a new strat for Gerudo Fortress gate skip. So first you start by doing what console does (get caught, clip to the room above the jail, cool hover backwalk sidehop shit). Once on the seam if you go to the top, you can sidehop behind the guard next to the ladder. From there you can IDJ over the gate. It's slower than IDJ to get behind the guard but a hell of a lot more consistent.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on March 10, 2013, 07:23:48 PM thats actually a really cool strat,ill be sure to use it
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Tamis on March 24, 2013, 10:10:40 PM I found a way for early volvagia in Master quest, that doesn't require boots (for a doomjump). Just get the key, the hammer and whatever you want in the dungeon (skulltulas in 100%), and then you can grab the ledge where the boss door is just by using an extended bomb jump (not sure that's the right term ?) ie stand near the ledge (on the lower platform, the one on the right of the door) and have a bomb explode behind you and run off the ledge. You should have just enough length to grab the ledge.
I think you can get there with a megaflip too but I find this easier to pull out :p I think this was discovered before as it is pretty simple, but I'm not willing to browse through all these pages !_! Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on March 24, 2013, 10:38:07 PM Yeah that's pretty old :P it works on the normal version as well. BTW it's possible to a-slide clip with a chu.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on March 25, 2013, 12:28:49 AM wasnt thaT DISCOVERED on regular mq oot XD
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on March 30, 2013, 08:13:48 PM Found a new method for gate clip in shadow as child + a new setup for the old method http://www.youtube.com/watch?v=_zI7QXQFhps
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on April 02, 2013, 06:18:44 PM Is it possible to a-slide clip off of enemies? If so i have a HUGE theory :O
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on April 02, 2013, 08:13:24 PM I assume it would be due to the damage physics. I mean it's possible to do like every other bomb trick with enemy damage (megaflip, hoverboost, megajump, etc.)
What's your idea? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on April 02, 2013, 08:36:34 PM It was to use an a slide clip off a tektite to get to DC early.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on April 02, 2013, 09:35:08 PM Interesting... think you could get through the rocks? they're pretty think... done any testing yet?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on April 02, 2013, 09:45:55 PM I said "is it possible to do an a slide clip off a tektite? if so i have a hugo theory" in the irc. then fox said "i hope its not something i tested 2 months ago." and found out he tested it 2 months ago (i tested it too with no luck.) lol
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on April 12, 2013, 03:10:14 AM New ways to skip the prelude of light cs: http://www.youtube.com/watch?v=fBdnt7M_PQY http://www.youtube.com/watch?v=BTJnwz497Cg
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on April 18, 2013, 10:21:52 PM Gee, it sure is boring around here ::) Kappa
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on April 19, 2013, 02:24:51 AM An example of a bombchu a-slide clip. http://www.youtube.com/watch?v=b3MIELeoJLU
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on April 27, 2013, 09:08:11 AM Breaking Flames 4 post combo now :P
Fighting Morpha as child https://www.youtube.com/watch?v=W6rByczL6zU Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on April 28, 2013, 06:39:42 AM I found out you can IDJ to clip past the rocks for the double magic meter early. Also recorded/uploaded the DC 'BK skip' thing (which is actually really easy.)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on April 28, 2013, 03:15:36 PM I found out you can IDJ to clip past the rocks for the double magic meter early. Also recorded/uploaded the DC 'BK skip' thing (which is actually really easy.) I found that trick a long time ago but thought it was useless.Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on April 29, 2013, 09:14:44 PM http://www.youtube.com/watch?v=p3Vpl2EasZ8&feature=youtu.be
Skew in oot3d...useless side effect of death hole wrong warp Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer0629 on May 03, 2013, 05:33:38 AM It might be possible to get past the waterfall in zora's river with no items. ( using a latter clip and unloading the area with the waterfall.) I've almost gotten it but I've only tried it once.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Immasheep on May 07, 2013, 12:16:09 AM Just found a new Trials skip. (DJ off a Freezard.)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on May 08, 2013, 05:26:20 AM Just found a new Trials skip. (DJ off a Freezard.) That's been known for a long time. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: flameringer9 on May 08, 2013, 08:55:45 AM Oh, iv'e never heard anything of it.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Immasheep on May 08, 2013, 09:00:18 AM Oh...
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on May 14, 2013, 02:55:08 AM Grunz clip with fish confirmed which means any actor will work i guess. Apparently adult only as of now.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Multisnivy on May 15, 2013, 04:16:58 AM grunz clip with fish? when da fuck was that found?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Immasheep on May 15, 2013, 05:36:05 AM da fuq
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on May 15, 2013, 05:55:14 AM I was pretty confused too until i found this
http://www.youtube.com/watch?v=20gPxte-ZSw Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on May 29, 2013, 10:50:46 PM http://www.youtube.com/watch?v=gNrBTKXtuWM forgot to link this strat here :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on June 13, 2013, 02:54:34 PM http://www.youtube.com/watch?v=GFb_7Cri8Uc
DoT skip using dhww, finally doesnt require ng+!!! Warp at market, enter shooting gallery, enter temple of time. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on June 13, 2013, 06:24:43 PM Jesus fuck this changes everything!
...hehehe Fox? You ready to help me do some rerouting? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Glitchymon on June 24, 2013, 09:40:34 PM Just found a new Hookshot as child without completing the shadow temple:
1. Set Farores Wind inside the shop of Zora's Domain. 2. Perform Death Hole Wrong Warp. 3. Warp out with your preferred method of choice. 4. Exit the Child Potion shop. Follow Dampe and obtain the Hookshot :) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on June 24, 2013, 10:04:59 PM Really cool how people still test warps. Keep it up :)
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Kinglong5555 on June 27, 2013, 02:08:10 AM Found out the Collapse Skip works, and it's actually quit easy.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: PhreakLogic on June 27, 2013, 02:11:37 AM Same method as console. or different?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Kinglong5555 on June 27, 2013, 02:17:48 AM Place a Bomb, then TSC in the spot where you'd normally do a HESS in OoT Any%, so it hits you just as you clip OoB. (You are only OoB for like a second, then you clip back in bounds.) But it's really easy.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Kinglong5555 on June 27, 2013, 05:26:34 AM Same method as console. or different? But yeah, it's the same void method.Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on June 27, 2013, 07:15:39 AM Place a Bomb, then TSC in the spot where you'd normally do a HESS in OoT Any%, so it hits you just as you clip OoB. (You are only OoB for like a second, then you clip back in bounds.) But it's really easy. Doing a tsc here has given me multiple different oob outcomes and none of them when coupled with the bomb have given me the right positioning for the void warp. If its so easy, can we have a video please? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Kinglong5555 on June 27, 2013, 08:11:39 PM http://www.youtube.com/watch?v=aVfhggpKE0M
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: CloudMax on June 28, 2013, 09:41:04 PM New information regarding the Iron/Hover Boots Oddities.
So, I recently picked up OoT3D again after I received my 3DS Save Backup device and decided to look into the save files of the game to look into various things. Iron/Hover Boots works just like I suspected. Originally we found out that it wasn't possible to RBA over the Iron/Hover Boots slots after getting them. And when you bottle duped over them they'd revert back whenever you open the Item Menu, load a scene, or watch a cutscene. I looked into the save file, and the Iron/Hover Boots are still stored in the 8-digit binary together with the Tunics. So I did a Mask of Truth RBA after getting the Iron/Hover Boots in order to overwrite the boots bits so that I no longer have them in the tunic&boots bytes. I could still use the boots perfectly fine, but I could also bottle dupe and RBA over the boots again. So basically the boots item slots will continue reverting back as long as you have them in the tunic&boots 8-digit binary. If there was a way to RBA a value of 32 or higher, it should in theory be possible to get the Iron Boots without actually opening the chest, as the game should turn the empty Iron Boots Slot into Iron Boots. Sadly we're limited to 29. I've updated the http://zeldaspeedruns.com/oot3d/ba/boots-oddities and http://zeldaspeedruns.com/oot3d/ba/reverse-bottle-adventure#gear-screen-rightside pages with the new information. I was surprised to see that they've re-arranged pretty much everything in the oot3d save files. I've spent over a week just to figure out the new offsets for things. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Glitchymon on June 28, 2013, 11:36:34 PM Just found a new Botw early
1. Set a Farores Wind point from Kakariko Village to Impas house in the entrance with the heart piece. 2. Perform DHWW and warp out. You can now explore freely inside the bottom of the well without Navi or a Cucco :) (It can also be explored as an adult) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Kinglong5555 on June 29, 2013, 12:12:01 AM Nice find, bu sadly it's old :(
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Glitchymon on June 29, 2013, 02:02:39 AM Kind of makes sense because the majority of the Death Hole wrong warps take you to areas the fire temple blue warp would take you. Unfortunately most of the warps have been found already :(
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: CloudMax on June 29, 2013, 10:35:30 AM Apparently when you set Farore's Wind after playing Boss Battle, the FW Entrance Index is set to FF FF FF FF. This can explain why the game seem to crash and reset.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on June 29, 2013, 11:51:23 AM It actually warps to the title screen :P
What kind of stuff can you research with the save file dongle thing? Values of different things? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: CloudMax on June 29, 2013, 12:57:46 PM It actually warps to the title screen :P What kind of stuff can you research with the save file dongle thing? Values of different things? Are you positive that it actually warps to the title screen? Because I am pretty sure that the entrance index FF FF FF FF isn't used. It seems more likely that the game simply resets back to the title screen when it attempts to warp to a non-existing entrance. (which is what I meant by crash. The game forces itself back to the title screen) And yeah, I can look at values and offsets of everything that is stored in a save file. It isn't that useful, but it can be used to get an insight in various oddities like the iron/hover boots. If we had a way to generate proper checksums after editing the savefiles it would however allow us to test a lot of things which aren't normally possible as of now. (like Ocarina as item for example) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on June 29, 2013, 01:12:00 PM Yeah, sorry its a reset to the title screen, i thought you meant like the error screen or something.
Hmm, interesting... Title: Re: OoT3D: Trick Research and Discovery Thread Post by: CloudMax on June 29, 2013, 03:18:49 PM Looked into the save file and this is the explanation I came up with when it comes to Bottle Duping over blank buttons.
When you use Shield Swipe Bottle Dupe to dupe over a blank button it dupes properly. However, since the item slot linked to the button you duped over still is value FF (blank), the games inventory system will still treat it as a blank button. As a result, you won't see the bottle (the button will still be displayed as if it was empty), and as soon as the game reads the inventory grid again the slot will be disabled. An interesting side-effect however is that by doing this, you can change the item linked to item slot FF (Blank). You can see which item you've written onto FF by highlighting a blank slot in the inventory menu. To do this, simply select an item you can't equip, then use the touch screen to attempt to move the item to a blank I, X, Y, II slot twice fast. The empty slot should be highlighted, and you'll see a transparent icon of the item linked to slot FF. ________________ A glitch I found over a year ago, I'm not sure if I ever mentioned it. When using shield swipe to bottle dupe, normally you'd use it to dupe over I, X, Y, II or B. But if you use the Ocarina, the game will bottle dupe over Deku Sticks. 1.Get Empty Bottle in hand 2.Use Ocarina 3.Shield Swipe to catch something Deku Sticks will be overwritten. This allows you to bottle dupe over Deku Sticks as adult link. ________________ Using B item while riding a horse or fishing: 1. Save to make link put away any item that he may be holding in his hand. 2. Save again, but this time, mash the B button while resuming the game. 3. You will use your B item Link will put away the item instantly, just like with RI. (this is because he changes back to bow/fishing rod) This makes it possible to escape the fishing pond with FW/Bombs on B and activate Remote Control Epona using a cutscene item on B. ________________ Some more archery oddities: If you use a bomb to "escape" the archery game and then use up all the arrows by L-Targeting, the bottom screen will return to it's normal state, but everything else stays in the archery game state. In other words, you can use the start button, open the gear/map/items screen and go into first person mode, but nothing happens when you attempt to use iron/hover boots. You can't speak with the owner, but when you finish reading the sign, the archery game will end. ________________ If you escape the horseback archery, the conversation that takes place after it will be stored, even after entering another scene. Going there as a child when it's stored does nothing. (It may have been removed somewhere along the lines) ________________ How Time Travel works: First time you become adult, you'll set 3 flags from what I can tell. I assume they're for the various cutscenes that play, because it turns out none of the flag actually affect your gear screen. This is how it works: Every time you time travel: -If you had a shield equipped previously, but you no have it, it will be unequipped. -If you had a tunic/boots equipped previously, but you no longer own it, it will equip Kokiri Tunic/Kokiri Boots. -The game will look at the I,X,Y,II buttons for an item with a value of 20 or higher (20 is the lowest value of a bottle), if it finds one, it'll look 4 bytes ahead to see which item slot the button is attached too, and update the button value to that of the item attached to the item slot. Since the B button doesn't have it's own item slot byte, it'll end up on the II button value instead, and use that as the item slot reference, allowing you to choose where to point it too. If child link didn't automatically equip Master Sword & Kokiri Sword during time travel, BA would work on child link as well. When you turn into an adult: -Child Link will equip Master Sword -Adult Link will get Master Sword When you turn into an adult, and adult links B button is set to 0xFF/255 (Empty Button/Blank): -Equip Kokiri Tunic -Equip Kokiri Boots -Equip Hylian Shield (if you have it) -Equip Master Sword When you turn into a child: -Equip Kokiri Sword These seem to be all that happens during time travel. ________________ Biggoron Sword / Giant's Knife: In OoT3D, this item is treated slightly different, so the RBA effects won't be identical to that of OoT64. bit 0x4 at address 0xB6 (Gerudo Mask RBA) This bitflag decides if you have a sword in the 3rd sword slot. bit 0x8 at address 0xB6 (Gerudo Mask RBA) This bitflag decides if the Giant's Knife is broken. This bitflag is only visual and changes the appearence in the Gear Screen and B Button. The Giant's Knife (Broken) will only be displayed in the gear screen if the Giant's Knife bitflag is set. address 0x4A This is the Giant's Knife counter and decides how many hits you have left before the knife breaks. This counter is what decides if the knife is broken or not when you use it. If this counter is set to 0, but the Giant's Knife broken flag isn't set, you'll have the regular Giant's Knife, but it'll act as Giant's Knife (Broken). bit 0x1 at address 0x51 This bitflag decides if the Giant's Knife is a Biggoron Sword. ________________ Deku Stick on B without overstuffing or NG+: (This is the fastest Ingo horse riding state method I've found that works on a file which haven't equipped a sword) Pay Ingo to ride horses. RI FW out of lon lon ranch. (You will stay in the Ingo horse riding state, don't worry about the timer, nothing happens when it runs out) Become child. Play bombchu bowling or shooting gallery and exit to get chu/sling on B. (Since you're in the Ingo horse riding state, the game won't replace chu/sling/bow on B) Go to fishing pond & borrow rod. (because of the Ingo horse riding state, you'll still have the chu/sling stored on B, and the only way to push them to Temp B in this state is to borrow the fishing rod) Save & Quit. Load file. You'll have chu/slingshot on B, but when you load the file, the game will instantly replace it with Temp B, which is Deku Stick. ________________ Whenever you enter the Fishing Pond with Fishing Rod on B, the game will put Temp B on your B Button. This is why we can enter the pond after stealing rod to receive the deku stick. ________________ As we all know, if you haven't equipped a sword, whenever you save, die, etc. with an item that isn't a sword on B, the B button will become blank instead of giving you the Temp B. And you're also able to perform the Lon Lon Stick glitch if you haven't equipped a sword. Well, there's a way to get all these effects on a file that have equipped a sword. Go to Ganon and lose Master Sword to empty the B button. Save & Quit. Load the file again. The flag which stores that you haven't equipped a sword is now set again, so you're able to perform lon lon stick, and you'll get all the other B button effects that goes with it. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on August 16, 2013, 12:26:44 PM So for quite awhile I've wanted to test something that was until not too long ago impossible. It's what some (Toast) call Ben%. Basically when I started to run this game I realized that there is one frame to use your B button before getting the Goron bracelet. I wanted to figure out why that would happen if you could warp away in this frame using NG+ FW. Well I finally tested on an MQ file getting Jabu chis early to get magic. The results were disappointing I guess. I was hoping the trigger to start the CS would be gone and you wouldn't have the bracelet thus locking yourself out of being able to beat the game. However I suppose the game probably checks if the bracelet is in your inventory to decide whether or not to play the CS. So what happened was I did not get the bracelet and the trigger for the CS was still there when I warped away.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Byak on August 16, 2013, 04:17:05 PM However I suppose the game probably checks if the bracelet is in your inventory to decide whether or not to play the CS. So what happened was I did not get the bracelet and the trigger for the CS was still there when I warped away. That kinda makes sense. I suppose in a similar fashion the same happens when you use FW just at the moment of entering a blue warp (adult Link for this example). You FW warp at the right point, the game gives you the medallion and would normally play the following cutscene but instead sends you back to where the FW warp was made. And since you obtain the medallion, the cutscene would never play because the game has checked your inventory for it. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on August 16, 2013, 04:47:01 PM That kinda makes sense. I suppose in a similar fashion the same happens when you use FW just at the moment of entering a blue warp (adult Link for this example). You FW warp at the right point, the game gives you the medallion and would normally play the following cutscene but instead sends you back to where the FW warp was made. And since you obtain the medallion, the cutscene would never play because the game has checked your inventory for it. If you RBA a medallion then go into the respective blue warp, the cutscene will still play. And if youve seen a cutscene, delete the medallion, then go into the warp again, the cutscene will not play again. Whether youve seen the cutscene is independent of whether you have the medallion. Ben, did you get the bracelet after the second time you saw the cutscene? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on August 16, 2013, 05:40:43 PM Yeah I got the bracelet the second time. I should just be able to go and watch the CS ad many times as I want as long as I don't get the bracelet. I guess it could also check to see if the whole CS has played... I guess someone could try deleting the bracelet via RBA and see if they can get the CS to play again. If you do this IT'LL probably have to be a file where DC isn't beaten so you'd have to Dot skip then put FW behind the door to return.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on November 21, 2013, 09:36:16 PM Some random stuff I forgot to put here...
"Alpha" Camera Spin inbounds https://www.youtube.com/watch?v=frnAoZpB6EI Language Speed Test https://www.youtube.com/watch?v=IucX1jtQcig Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on January 10, 2014, 07:25:46 AM OoT 64 can now put get any BA item on Child Link. Does this work for OoT3d, without resorting to NG+? https://www.youtube.com/watch?v=0-QLm6GkWeE
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Squirelofjustice on January 12, 2014, 06:32:44 AM As far as I know, it won't because ganondoor isn't doable on oot3d. I tried DHWW to Ganon but that blanked out my b button and I died which resulted in the kokiri sword being reset to b. Amazing discovery and theory though.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: 5311216gnik on January 12, 2014, 07:02:51 AM As far as I know, it won't because ganondoor isn't doable on oot3d. I tried DHWW to Ganon but that blanked out my b button and I died which resulted in the kokiri sword being reset to b. Amazing discovery and theory though. try doing it with a fairy, like in all dungeons ng+, it shouldn't harm the b buttonTitle: Re: OoT3D: Trick Research and Discovery Thread Post by: Squirelofjustice on January 14, 2014, 02:50:54 AM I was just thinking about that this morning. Give me a day or two and i'll let you know what happens. Maybe a vid too.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on January 14, 2014, 02:07:17 PM OoT 64 can now put get any BA item on Child Link. Does this work for OoT3d, without resorting to NG+? https://www.youtube.com/watch?v=0-QLm6GkWeE Yep, I can confirm this works. I had the ocarina on B for adult Link, hopped on Epona, traveled back in time, did death hole (with a fairy) + ocarina items + nocturne of shadows to get to Ganon, got the sword knocked away, warped away using ocarina items, and then killed myself with bombs. Presto, Young Link has the ocarina on B now. Pretty nifty being able to put items on B for kid Link even after becoming an adult. Being restricted to NG+ has been bugging me forever. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Squirelofjustice on January 14, 2014, 10:46:55 PM Thanks. That saved my afternoon today. This is pointless but i'm going to try ng+ kokiri sword and do the whole process via lon lon stick.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Seb9kplus on January 16, 2014, 08:48:55 PM So using this you can get an item on B even if you equipped the Kokiri Sword? Or not? And if you do this, can you re-equip the Kokiri Sword to cancel the glitch? Didn't quite get the epona part either, do you save and quit on her first or do you just hop on and then off and then head to Temple of Time?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on January 16, 2014, 09:21:58 PM Yes, the reason you begin the ganon fight is to remove the sword. You can re-equip sword to cancel the glitch,
As for epona, all you need to do is climb on her then back off. Do not save and quit. Here's how this process works: -BA item as adult link, for example: the hammer B button=hammer -Get on horse to set temporary B to hammer B button=hammer. Temporary B=hammer -Dismount. Go back in time B button=kokiri sword. Temp B=hammer -Dhww, get sword knocked away by ganon B button=blank. Temp B=hammer -Warp away from fight, die with blank B. This will restore Temp B to B button B button=hammer Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Seb9kplus on January 17, 2014, 10:30:42 PM Alright, thanks for explaining. Some followup questions; 1) do you need a fairy when you kill yourself at the end or do you save and quit/continue for the hammer to appear? 2) will this hammer still disappear if you save, as it does in NG+? 3) is there any way to get Nocturne of Shadow without beating the first 3 temples? Would be fun to get the hammer on B as child and then warp to kill volvagia, but that wouldn't work if I gotta kill it in order to get the song to begin with.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on January 18, 2014, 01:09:14 AM 1) You should die and continue
2) Yes. It will work identical to if you did NG+ 3) Yes, you can FWWW into the nocturne cutscene or RBA it Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Seb9kplus on January 18, 2014, 09:26:28 AM Alright. So how do I set up the FWWW to get there? And I saw you gotta RBA a biggoron trade item to get the song, which is freaking typical because on my current file, I did that quest an hour ago and saved bah
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: mzxrules on January 18, 2014, 01:07:08 PM the simplest way is to set FW at Kakariko from Hyrule -> Kakariko, then FWWW to the point from a child dungeon. It doesn't work for the Fire Temple for a hilariously obvious reason.
http://zeldaspeedruns.com/oot/wrongwarp/wrong-warp-table lists other possible points that you could set FW at. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: hyperion86 on March 10, 2014, 11:18:13 PM (I've just been getting into speedrunning OoT3D and am new to the forums, so please tell me if I do/have done something wrong, which I'm sure I'll do. I didn't know whether to start a new thread for this or not, but I figured not doing it was best.)
So I don't really know if this has already been discussed and/or is already known, but I've been looking into finding a warpless DoT skip for OoT3D and have found some things about the actual door itself. First, the door isn't actually thick the whole way through. It's only thick in the center of the door (I'm assuming this is because it's just enough to make the door look thick during the cutscene where it opens). If you position Link against the door and L-target, you'll see that at the sides of the door, it's actually very thin, almost like a texture but with collision. I know that the door now extends into OoB, so N64 DoT skip is highly unlikely (pretty much impossible), but since it was so thin I wondering if a clip was possible. I tried messing around in the corner, and found that there is a specific angle where Link's sword (just to make sure, this is child Link I'm talking about) can hit the walls, allowing for a TSC. I doubt a regular TSC would work, but I tried something similar to the TSC void warp at ganon's castle by using RI to place a bomb and then RI again to pull another one for the tsc. I hadn't really practiced the trick, so not much came of it, but I hope to look into it more. Also, I noticed that the little lip in the wall perpendicular to the door makes the space there a lot smaller, I tried HESS'ing off a bomb (placed with RI) into the corner and when I did that, Link spazzed out and was moving back and forth rapidly, half-clipping into the door and stuck in the corner. I thought about side hopping or rolling on a frame where Link was half clipped, but, unfortunately, I was short on time, so I couldn't do too much more experimenting. If anyone also wants to look into this, it would be much appreciated. I though this would be useful in No RBA/WW runs as it would skip the spiritual stones. Once again, I am new to the forums so I apologize if I am going about this wrong or if I don't know enough about this game to see flaws in my ideas (of which I'm sure there are). Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on March 10, 2014, 11:50:25 PM Yeah, doing a FESS or HESS on the sides of the door is a pretty old thing. I seriously doubt a no Wrong Warp method will be found for OoT3D.
Oh and you haven't done anything wrong. (I appreciate not creating a new topic...) It's always nice to see new people pick up OoT3D despite the community being pretty dead currently :( Title: Re: OoT3D: Trick Research and Discovery Thread Post by: hyperion86 on March 11, 2014, 12:25:26 AM Oh well. I figured I might as well have tried, but hey, who knows what'll happen. The N64 version's been out for almost 16 years and they're still finding ways to optimize the run, so you never know what we could find. For now I guess I'll just have to deal with getting the stones when practicing no rba/ww :P
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Squirelofjustice on April 15, 2014, 03:29:15 AM I didn't know if a whole lot of testing with the oot3d Fire temple RIWW has been done so I decided to do the testing myself for a couple hours. This is simething really interesting I found.
http://m.youtube.com/watch?v=TokZH_rnb_8 p.s. sorry for the bad camera angle. And read the description. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: The Link Between Worlds on May 05, 2014, 12:40:08 AM This is my first post on ZSR, so let me know if I'm doing everything right. :)
I'm really good at Doomjumping. I've come up with a theory of how we may be able to skip the entire Giant Colossus dungeon: 1) When outside the Giant Colossus, go to any of the flag poles that are around the exterior (the one in the upper-left corner would be best). 2) Doomjump off of the flagpole and land on the oob wall surrounding the area. You can go all the way up to the entrance of the dungeon. 3) There is an invisible wall that prevents you from going any closer to the entrance. If you look up when against this wall, you can see the chest containing the Mirror Shield. What if you could do Kazooie's hookshot glitch to hookshot through that invisible wall and up to the chest, which would skip the entire dungeon. Granted, you would still have to beat Twinrova, but you can easily get to the boss from the chest. What do you guys think? I tried this a bit myself and got nowhere. The chest is too far to reach. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on May 05, 2014, 01:27:31 AM There is already a way of doing this. One of the issues with your theory is that the chest does not appear until you get close to it.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on May 12, 2014, 03:03:45 AM ESS Bottle Dupe works in OOT3D, ESS OI does not. Not surprising because the other dupe/OI with a bottle is the same way
https://www.youtube.com/watch?v=cC_5smciTy4 Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on May 17, 2014, 10:02:55 AM It's been a while...
ESS Bottle Dupe works in OOT3D, ESS OI does not. Not surprising because the other dupe/OI with a bottle is the same way https://www.youtube.com/watch?v=cC_5smciTy4 Nobody has noticed that this skips King Zora in 100%? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on May 18, 2014, 01:46:35 PM Neat
https://www.youtube.com/watch?v=J9V_D5Wix3g Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on May 27, 2014, 05:23:56 AM ~S T A I R W A Y T O H E A V E N~
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzR-UzfEIunuXHN) Turns out that this is actually useful though. In BGS% you can use this to get enough height to reach the bridge with a damage boost, eliminating the need for a shield. I guess it could also be used for bingo. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Jbop on May 27, 2014, 04:07:27 PM Has anyone checked if the new ESS OI works in OoT3D?
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on May 27, 2014, 07:22:43 PM it works as a bottle dupe but not as an OI.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Zargaroc on June 05, 2014, 10:09:18 PM I recently discoverd this little glitch called No music glitch (this glitch already have a different setup on OoT N64 and other versions except 3DS, but the setup in this version is different than the original one) what happend is that there is no music in the game anymore, how to do this glitch:
Step 1: be in the front of the Spirit temple at night Step 2: go inside the temple and use Farore wind Step 3: go out side and do the Sun song Step 4: return in the temple when te song start playing and then use Farore wind again Step 5: select the option ''Return to Warp Point'' Step 6: go out side and there you go, no music anymore (until you teleport somewere or go in the Spirit temple again) https://www.youtube.com/watch?v=vWyFXMUUnUQ Here a video that show this small glitch Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Benzouz on June 19, 2014, 10:42:37 AM Hey guys, I was looking at some wrong warp table on the OoT 64 version: http://www.zeldaspeedruns.com/oot/wrongwarp/warp-results-by-scene
When I find out that there's a way to wrong warp to the cutscene where the door of time opens So I thought it could be used as a reverse DoT skip (useful in 100%) I tried it and it worked ! Even if I had used the DHWW DoT skip to get adult. I have now opened the DoT without the ocarina of time or the song of time. But you can still get them while returning young and getting out of the castle and trigerring the cutscene where Zelda throws the ocarina of time in the water To perform it cast FW in the ToT and then beat volvagia and RIFWWW the open the DoT To be able to return MS you need to get out the ToT and get back in again But I just want to be sure: has it already been discovered yet ? I'd found it surprising since I found it on this website but in the N64 version... Hope it can be useful :) Edit: I've just seen that it has been know for at least a year now... But still suprised that nothing has been tested on 100% Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on June 19, 2014, 03:38:48 PM It's definitely good knowledge and possibly useful for 100%, but it would need some serious route testing and timing to see whether it's actually faster
Maybe we could route it in a way that actually fights Ganon instead of being super lame???? Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Benzouz on June 19, 2014, 05:49:32 PM Well it could save time as you'd be more "free" in the child 1 section (don't have to do all 3 dungeons the first time) and doing deku tree as an adult is a bit quicker (I guess)
I don't know if it can save much but that's sure it will need to reroute the 100% to know :p And yeah you're right it would need to end the game by defeating ganon so this loses a bit of time... Title: Re: OoT3D: Trick Research and Discovery Thread Post by: gamestabled on July 13, 2014, 02:49:55 AM The new dupe over sword with quick draw does work in this game, but only in death hole mode, because shield swipe only works in death hole. The easiest way to move this bottle into normal play is to die and save quit, which will revert it into a stick that can be duped over again. RBA as child without ng+ bottle is pretty cool, it means zora tunic and spirit medallion confirmed for max% child.
Also, OI with bottle works if you quick draw the item first. https://www.youtube.com/watch?v=R7CirDGu1nw This isn't really useful unless we can find a way to get the quick draw effect without water, but its really cool that we at least know it still exists. Similar to ISG in that way. Edit: Groundjump with quick draw is confirmed. Again, not really useful because of the requirements of quickdraw, but it's really cool to see that these glitches do still exist and we may find a way to make them useful someday Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Squirelofjustice on July 17, 2014, 05:24:35 AM So maybe this wasn't bullcrap :P
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlwJXTUaw edit: OI with empty bottle=red potion. Same as oot Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Zargaroc on July 22, 2014, 06:46:35 PM wow, ocarina items still work on the 3ds version
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: corneliab on July 28, 2014, 02:09:56 PM So maybe this wasn't bullcrap :P https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlwJXTUaw That's just what happens if you stop using the ocarina while previously holding an item. Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Squirelofjustice on August 13, 2014, 04:14:44 AM VOILA!!!!!!! Screw you triple slash crap!!!!!!
https://www.youtube.com/watch?v=-yNrhw5eer4&feature=youtu.be Title: Re: OoT3D: Trick Research and Discovery Thread Post by: TheWayfaringFox on August 19, 2014, 07:38:32 AM http://www.twitch.tv/gamestabled/b/559603076?t=3h2m0s we were testing stopped timer stuff with the save menu. Duped timer doesn't seem to do anything :/ and I am not sure why the game is crashing, as Gamestabled said that he got the warp to work.
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: benstephens1000 on August 30, 2014, 03:12:25 AM Super useful: https://www.youtube.com/watch?v=8GlqFWd9cNI
Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Benzouz on September 02, 2014, 01:59:25 PM My first video: https://www.youtube.com/watch?v=rn288hJu_Yw&list=UUT4wu6kO2aSw0JmSONFqMzQ
It shows how to get the hammer as child link using groud jump and a precise chu megaflip This makes max% child not having to be NG+ anymore ! :) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: Pedalpowertoast on September 02, 2014, 09:19:54 PM Aww man, now all Max% Child runs are obsoleted by runs with a long and hard section :(
Other than that, nice find :) Title: Re: OoT3D: Trick Research and Discovery Thread Post by: greatsnake on June 30, 2015, 01:16:21 AM I found this glitch where you die on the same frame as you enter a crawlspace.
http://www.youtube.com/watch?v=HmTgij6a4N0 Probably not useful, but then again, I haven't done much with it either... :P |