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=> Ocarina of Time => Topic started by: Pokey on August 29, 2009, 10:37:11 PM



Title: Ocarina of time Any% Single Segment
Post by: Pokey on August 29, 2009, 10:37:11 PM
This is hopefully the final route for this run for a while:

R = Rupees
C = Bombcus
B = Bombs


Kokiri Forest:
1. Intro.
2. Get 7-9 rupees (1-2 in the first part of grass, 6-7 in the air by tunnel). R(7-9)
3. Enter tunnel.
4. Get 7 rupees (2 from grass, blue rupee that is closest to sword chest). R(14-16)
5. Get sword.
6. Backwalk then sidehop to the blue rupee closest to tunnel. R(19-21)
7. Enter tunnel.
8. Pause and equip sword.
9. If you have 19 rupees then backflip after exiting tunnel to get 20. R(20-21)
10. Cut sign and get 5 rupees. R(25-26)
11. Backwalk to behind the house and get the 5 rupees from behind it. R(30-31)
12. Hop over the platforms and get 5 more rupees. R(35-36)
13. Enter shop.
14. Get 5 rupees from shop. R(40-41)
15. Buy shield. R(0-1)
16. Exit shop.
17. Hop over platforms. R(5-6)
18. Pokey escape.
19. Get Fairy Ocarina.

Hyrule Field:
20. Talk to owl.
21. Backwalk to Kakariko.
22. Water ESS past the owl.
23. Enter Kakariko.

Kakariko Village:
24. Cucco Collect.
25. Get bottle.
26. Get ISG off cucco and dive into Bottom of the Well.

Bottom of the Well:
27. Get small key from secret room.
28. Actor overwrite glitch.
29. Kill dead Hand.
30. Get rupees from invisible chest. R(99)
31. Vine Clip.
32. Get bombchus. C(10)
33. Exit.

Early Shadow Temple:
34. Head over to the graveyard.
35. Get bugs from rock.
36. Bombchu teleport. C(9)
37. Walk on seam to Shadow Temple.

Shadow Temple:
38. Bombchu megaflip over gap. C(8)
39. Head over to Dead Hand.
40. Kill Dead Hand, Get Hover Boots.
41. Kill Yourself and exit Shadow Temple. C(7)

To Adult:
42. Head out of the graveyard and out of Kakariko.
43. Skip the owl.
44. Jump on bridge while it is going up
45. Buy the Hylian Shield R(19) Slash Bushes in Market for 1 rupee R(20)
46. DoT Skip

Trading Quest
47. Get Pocket Egg
48. Use a bombchu and megaflip into the water in Hyrule Field to get an HISS. Head to Lake Hylia C(6)
49. Tektite Hover + 5 chus to get into the pond
50. Rod Steal
51. Back to Kakariko Village
52. Wake Talon, trade Cucco
52. Get Cojiro, RBA bomb bag and quiver
53. Head to Graveyard, use a bombchu on the grass for bombs. B(0-15)
54. If you get 15, back to Kak, if not go to Dampé's Grave until you have 15.
55. Hyrule Field.
56. Megaflip HISS to Lost Woods B(14)
57. Pressure Jump B(13)
58. Trade for Mushroom
59. To Goron City, blow up rocks B(12)
60. Trade for Potion
61. Another HISS across the field B(11)
62. Pressure Jump. B(10)
63. Trade for Saw
64. To Magic. B(7)
65. RBA Saw, Magic, Prelude.
66. Superslide to Gerudo Valley B(6)
67. Superslide over bridge B(5)
68. RBA for Medallions, Prelude.
69. Light Arrows
70. Bottle Dupe over Bow slot

Inside Ganon's Castle
71. Kill Beamos for Bombs if needed
72. Staircase Trial Skip
73. Up normally
74. Get Arrows on the way
75. Use "Ganon rape" tactics on Ganondorf
76. To Ganon.
77. Superslide to keep sword
78. Kill Ganon.
79. .done

CHANGES FROM MY 1:16 RUN:
1 less bomb drop.
HISS to Lake Hylia
Staircase Trial Skip
New Ganondorf Strats

Sub 1:15 here I come... hopefully :D


Title: Re: Ocarina of time Any% Single Segmment
Post by: Cosmo on August 30, 2009, 03:07:22 PM
Yeah I think you're aware by now but you can't equip the bottle you duped over bombs or you will lose them forever


Title: Re: Ocarina of time Any% Single Segmment
Post by: Pokey on August 30, 2009, 04:51:41 PM
Yep this is the what I posted on SDA and was too lazy to change it any. Tested some stuff today and have a new route.



BTW I can't get on IRC


Title: Re: Ocarina of time Any% Single Segmment
Post by: Acryte on August 31, 2009, 10:47:08 AM
use the pjirc :) I fixed it now so it's up and running, oh and it looks sick as hell now, I themed it for ZSR to match the forums!
http://zeldaspeedruns.com/ZSRirc/userpass.html


Title: Re: Ocarina of time Any% Single Segment
Post by: Jiano on September 14, 2009, 07:40:09 AM
I've found a method(with pause buffering of course) to get the skulltula vine clip near 100%. As long as you do it right it's guaranteed.

Same with Chu megaflips.


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on September 17, 2009, 10:01:48 PM
I modified the route and made it alot better!


Title: Re: Ocarina of time Any% Single Segment
Post by: Runnerguy2489 on September 17, 2009, 11:49:08 PM
Go to Graveyard
Get 2 bomb drops from bushes   (chu assistance)   C(0)  B(10)
Go to Dampe's grave
Get 20 rupees and bombs   R(20)   B(15)
Exit to Kakariko
How about this:
-Go to Graveyard
-Go to Dampe's grave
-Get 20 rupees and bombs R(20) B(5)
-Get 2 bomb drops from bushes (bomb assistance) B(14)
-Exit Kakariko

Saves you a chu, loses 1 bomb. Allows for one extra in the fishing pond hovers or if you want to try to do Shadow Early with that extra chu instead of luring a poe.


Trade Cojiro for Mushroom
Use Hover Boots and Get on LW bridge
Superslide to Kakariko  B(11)
Trade for Odd Potion
Have you timed this against the LW warp? Even without the hookshot going through GC isn't all that long. I honestly forget how much slower it was in my tests of it w/out hover boots and w/ hookshot.


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on September 17, 2009, 11:53:19 PM
hmm that seems alot better thanks


Title: Re: Ocarina of time Any% Single Segment
Post by: Runnerguy2489 on September 18, 2009, 02:30:15 AM
Shadow Early (http://www.youtube.com/watch?v=evukveorbUU) using that extra chu.

Set up is easy. Only tough part is getting in position for the superslide at the right time. But even that's not too bad.

I have no idea how long it takes to lure the poe over there so I don't know how much time it saves or if the time saved is worth the extra risk.


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on September 20, 2009, 12:59:03 AM
I revised the route again, Tomorrow I will time getting hurt by dead hand then killing yourself with a chu or not hurting yourself and killing dead hand then go back to maze room and get killed by dead hand. I will also see if deathwarping after getting chus is faster with the few seconds that you would use to stand in the poison to get to 1/2 heart left then killing yourself with skulltulla vs. exiting through tunnel climbing ladder etc.


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on October 07, 2009, 10:45:06 AM
I just got a DVD recorder so I will be doing attempts all night tonight. I might also stream my attempts so if you have nothing to do all night and you wanna watch this get on the IRC at about 8 ET and I will tell you when I start. Important notice: I will be attempting until about 4-5 ET so you might not get to see all my attempts if you got inimportant things like sleep and school.


Title: Re: Ocarina of time Any% Single Segment
Post by: Lexkeeta on October 07, 2009, 07:44:09 PM
sweet, must-see

good luck


Title: Re: Ocarina of time Any% Single Segment
Post by: Jiano on October 14, 2009, 12:32:52 AM
Move faster Pokey.

Hurry up and come to MM where all the cool kids are.


Title: Re: Ocarina of time Any% Single Segment
Post by: Lexkeeta on October 14, 2009, 01:07:32 AM
I'm cool?

wtf


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on October 20, 2009, 02:56:16 AM
Just an announcement:

This weekend I will be streaming @ justintv.com/thepokey

I would use Ustream but for some reason my computer won't cooperate. I wll be attempting ALL night so don't miss it.


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on January 31, 2010, 11:50:58 PM
New strat for pond early, where to use the extra chus?


http://www.youtube.com/watch?v=3tUnnTJGDck


Title: Re: Ocarina of time Any% Single Segment
Post by: SuperGamingFreak on March 14, 2010, 09:04:27 PM
route sounds good.

give you're best man! You have the Talent! Good Luck!


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on March 16, 2010, 10:42:33 PM
This route is outdated I think, the updated one is on the OoT page


Title: Re: Ocarina of time Any% Single Segment
Post by: ZFG on April 04, 2010, 04:52:38 AM
New route:

dont get lully as child just go straight to chus
trade quest route the same as rta

done, saves ~10 min


Title: Re: Ocarina of time Any% Single Segment
Post by: Cosmo on April 04, 2010, 05:52:27 AM
Sword
Shield (0 Rupees left)
Pokey Escape
Heading to Kakariko
Talk to owl unless you wanna Peahat SS -> ESS onto the little bridge and curve it around lol
Cucco bottle
ISG off cucco to dive to BotW
Small key from fake wall
Actor overwrite glitch
1 Cycle dead hand
99R from hidden chest
skulltula clip
Bombchus
to graveyard
bugs in bottle
Chu the grass, supersilde warp shadow early / Poe hover shadow early
chu megaflip past first gap
dead hand (take lotsa damage)
hover boots
deathwarp somewhere (compass room or w/e?)
kakariko
to hyrule field
owl skip sign method
stalchild superslide to gerudo valley
cucco jump
fancy fortress tricks, get to top part
megaflip to odd mushroom
go inside the fortress
caught by guards (thrown to river)
LH owl, warp to bridge
guard house skulltula deathwarp (Mush -> Cojiro)
bazaar (hylian shield)
DoT skip

Hoverboost gap
straight to lake hylia
pond hover, 2 tektite hits + 5 chus
steal rod
bottle to B
bottle over bombs
bugs + Cojiro RBA
superslide warp off grass to get OoB
Sidehop into Domain
domain -> Zora's river
bottle dive to lost woods
coji -> mush
hoverboots run to LW bridge
across hyrule field to kakariko
buy arrows from bazaar
trade mush for potion
10 bombs from dampé's grave
superslide to lost woods
pressure jump
potion -> saw
to goron city
blow up boulders, to death mountain
falling rocks superslide
RBA saw, get magic
prelude
superslide to gerudo valley
hoverslide to broken sword
medallions
prelude
light arrow
trials skip
ganondorf
escape
superslide into ganon

gg son. hottest route of all time


Title: Re: Ocarina of time Any% Single Segment
Post by: Cosmo on April 05, 2010, 08:09:06 AM
I did the child route today. Do you need to use a bombchu after the superslide warp in graveyard? I was having trouble w/o using a chu, couldn't do it.

In shadow, get killed by the redead in the side room


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on April 05, 2010, 01:47:47 PM
Do you need to use a bombchu after the superslide warp in graveyard?

For the megalfip and death if you want.

my chu route :

1 for teleport
1 for megaflip
1 for cucco jump
1 for megaflip to odd mush chest
5 for hover
1 for bushes to get bonb drops
If i don't get any bombs from the bushes I have to reset. I will play around with tektite hovering to see how easy it is to get 4-5 hovers up then about 3 - 4 chu hocers to give me an extra chu for bomb manipulation

EDIT: why not use a tektite to teleport in? that way there is no way of resetting due to no bomb drops                                                   




Title: Re: Ocarina of time Any% Single Segment
Post by: ING-X on April 05, 2010, 02:19:11 PM
1 for cucco jump wat


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on April 05, 2010, 04:16:55 PM
Ok so here is the route that I will be using :

Sword
Shield (0 Rupees left)
Pokey Escape
Heading to Kakariko
Sign owl skip
Cucco bottle
ISG off cucco to dive to BotW
Small key from fake wall
Actor overwrite glitch
1 Cycle dead hand
99R from hidden chest
skulltula clip (no deku nut clip :D)
Bombchus
to graveyard
bugs in bottle
Chu the grass, supersilde warp shadow early / Poe hover shadow early C(9)
chu megaflip past first gap C(8)
dead hand (take lotsa damage)
hover boots
deathwarp from chu C(7)
to hyrule field
owl skip sign method
stalchild superslide to gerudo valley
1 chu hover over gate C(6)
fancy fortress tricks, get to top part
megaflip to odd mushroom C(5)
go inside the fortress
caught by guards (thrown to river)
LH owl, warp to bridge
guard house skulltula deathwarp (Mush -> Cojiro)
bazaar (hylian shield)
DoT skip

Hoverboost gap
straight to lake hylia
pond hover, 6 tektite hits + 4 chus C(1)
steal rod
Exit to hyrule field
Backwalk to Lost Woods
Blow up grass for bomb drops
pressure jump B(4)
coji -> mush
hoverboots run to LW bridge
superslide across hyrule field to kakariko B(3)
buy arrows from bazaar
trade mush for potion
get bombs from dampe's grave B(13)
superslide to lost woods B(12)
pressure jump B(11)
potion -> saw
to goron city
blow up boulders, to death mountain B(10)
blow up dmt boulder B(9)
falling rocks superslide B(8)
RBA saw, get magic B(7)
prelude
superslide to gerudo valley B(4)
hoverslide to broken sword B(3)
medallions
prelude
light arrow
trials skip
ganondorf
escape
superslide into ganon B(2)
Kill ganon endgames

Yes I just copied Cosmo's route and modified it a little. If you don't get bomb drops from the grass outside Lost Woods then you gotta reset. And Runnerguy thought he had it bad ;)


Title: Re: Ocarina of time Any% Single Segment
Post by: Cosmo on April 05, 2010, 06:42:43 PM
For the megalfip and death if you want.
I think I'm gonna use an extra chu after I teleport, to hover up further, because I can't reach the seam very often... unless you guys have tips


Title: Re: Ocarina of time Any% Single Segment
Post by: Maxx on April 06, 2010, 03:07:49 PM
I think I'm gonna use an extra chu after I teleport, to hover up further, because I can't reach the seam very often... unless you guys have tips

If you set it up the same way Pokey does in his videos, then after you SS to the tombstone, let go of Z first, then R, then after you teleport point Link straight down (just hold straight down on the joystick) then hit Z.  After I started doing this the backflip always makes it.

@pokey: 6 tektite hovers?!?!

And about the Shadow temple deathwarp, If you can manage to get down to exactly 1/4 heart, then I think the fastest way to die is to exit Dead Hand's room and go right.  There is a pot on that side of the room that will attack you, but it has a heart inside, so unless it's going to kill you don't bother.


Title: Re: Ocarina of time Any% Single Segment
Post by: ING-X on April 06, 2010, 08:00:47 PM
1 chu hover over gate C(6)

I repeat: wat


Title: Re: Ocarina of time Any% Single Segment
Post by: AniMeowzerz on April 06, 2010, 11:19:13 PM
I repeat: wat
You only need 1 bomb to hover and jump the gate in gerudo valley, you don't need to staircase. you can do it with a chu too


Title: Re: Ocarina of time Any% Single Segment
Post by: ING-X on April 07, 2010, 12:00:25 AM
you can do it with a chu too

how2


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on April 07, 2010, 03:00:10 AM
It is most likely impossible to get to ZD with the hoverslide without the jumpslash. After some thinking I figured it would be faster to get to the Lost Woods through Hyrule Field anyway because you have to walk ALL the way down to the water, turn around and go to bushes, set up for the teleport, then climb ladder and bottle dive, exit lw and re enter. By the time you got to the water in lh you could probably already be outta lh. By the time you get in ZD you would probably be almost to lw. By the time you get in lw you would probably have the mush already. I am about to modify my route.

If you were on cube you can do the teleport. You will need to not break stick during dead hand battle. What do you guys think?


Title: Re: Ocarina of time Any% Single Segment
Post by: Cosmo on April 07, 2010, 03:07:03 AM
if you're not going into water then you cant do RBA in LH which means you can't get bomb drops which means no SS in field. am I wrong about this?


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on April 07, 2010, 06:37:44 PM
if you're not going into water then you cant do RBA in LH which means you can't get bomb drops which means no SS in field. am I wrong about this?

Yeah I thought of this after I was offline, So you go through Hyrule Field, use your bombchu on the grass outside of the Lost Woods and get bombs, pressure jump, then continue normally. Do you guys think that if you don't get a bomb drop then it is time to reset?


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on April 07, 2010, 08:27:00 PM
I updated the route, it is at the top, don't think there are any mistakes in it. I am going to test it out on Thursday after I fail at the bounty.


Title: Re: Ocarina of time Any% Single Segment
Post by: Cosmo on April 07, 2010, 11:00:47 PM
can't you do the SS with hover boots on, then grab the bush before you reach full acceleration, which would get you into the loading zone?


Title: Re: Ocarina of time Any% Single Segment
Post by: Zero on April 08, 2010, 01:56:09 AM
can't you do the SS with hover boots on, then grab the bush before you reach full acceleration, which would get you into the loading zone?
No. You have to have normal boots on then equip while superslide.


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on April 09, 2010, 01:12:13 PM
Just did my first test run...

I had never practiced the route AND I had to do a pretty big route change in the middle. So I ended up losing a lot of time. My final time was 1:26:30 with atleast 6 minutes of mistakes. Maybe sub 120 can happen. :D

I will do another test run later today and stream it. Just be on the IRC and I will post a link.

Edited the route again. The difference is after light arrows.


Title: Re: Ocarina of time Any% Single Segment
Post by: Maxx on April 11, 2010, 03:23:02 AM
Re: Superslide Teleport to LH warp

I couldn't seem to make it at all without jumpslashing.  If you ran on GCN you could easily just keep a Deku Stick then SS+JS after rod steal.  Tektite superslide is easy, btw.

IDEA: Shielddrop a chu at the end of the SS instead of using a JS.  Would you make it?


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on April 11, 2010, 03:34:08 AM
Wouldn't you have to be on Gamecube? Which if you were... You would just deku stick jumpslash to get in.


Title: Re: Ocarina of time Any% Single Segment
Post by: Maxx on April 11, 2010, 04:43:22 AM
Wouldn't you have to be on Gamecube? Which if you were... You would just deku stick jumpslash to get in.

Oh does under the ground count as a void? Yeah I guess it does.  I'm retarded.

I guess Deku Stick JS makes more sense if you decide to do this at all.


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on May 03, 2010, 01:35:23 AM
The new route is get 50 R in forest, buy stick, do 2 stick owl skips, sign owl skip, get to market before night.


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on May 16, 2010, 09:01:20 PM
By utilizing a Water ESS, I was able to get bombchus, hover boots, and bottle and still make it to the bridge before night time. This saves about 1:35 in this run and is pretty easy. SS got a little more exciting :)

http://www.youtube.com/watch?v=JVLPWHmDPSY


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on May 30, 2010, 07:09:11 PM
DONE!!!

Got a 1:17. Gonna upload it to FTP and see what you guys think about it before i submit to SDA


Title: Re: Ocarina of time Any% Single Segment
Post by: Cosmo on May 30, 2010, 11:27:37 PM
http://www.zeldaspeedruns.com/site/content/oot/speedruns/OoT_117_SS_LQ.mp4


Title: Re: Ocarina of time Any% Single Segment
Post by: bluephantom340 on May 30, 2010, 11:30:35 PM
http://www.zeldaspeedruns.com/site/content/oot/speedruns/OoT_117_SS_LQ.mp4
Hotlinking is wrong!  :P


Title: Re: Ocarina of time Any% Single Segment
Post by: AniMeowzerz on May 30, 2010, 11:32:27 PM
Copy the link and go back to ZSR's front page. You can't be on the forums when accessing it for whatever reason

EDIT: Commentary track is here, whoever wants to work with it http://www.zeldaspeedruns.com/junk/Zelda_Ocarina_of_Time_Any_p_SS_Commentary.7z


Title: Re: Ocarina of time Any% Single Segment
Post by: Jiano on June 01, 2010, 04:59:22 AM
BAM

www.zeldaspeedruns.com/site/speedruns/oot/fullgame_runs/ootsspokey_withcommentary.mp4 (http://www.zeldaspeedruns.com/site/speedruns/oot/fullgame_runs/ootsspokey_withcommentary.mp4)


Title: Re: Ocarina of time Any% Single Segment
Post by: BlueStarReturns on June 01, 2010, 06:46:57 PM
Just wanted to say congrats to Pokey on the awesome run! I really enjoyed watching it and look forward to it being added to SDA. Everything looked really well done.


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on July 07, 2010, 09:48:18 PM
Updated the route with the new route I will be using...


Title: Re: Ocarina of time Any% Single Segment
Post by: Lithe on July 07, 2010, 10:05:30 PM
BAM

www.zeldaspeedruns.com/site/speedruns/oot/fullgame_runs/ootsspokey_withcommentary.mp4 (http://www.zeldaspeedruns.com/site/speedruns/oot/fullgame_runs/ootsspokey_withcommentary.mp4)


Thanks for the help guys you am awesome.  Am learn lot.  What time you think possible with any % segmented TAS run

RBA still very confuse to me


Title: Re: Ocarina of time Any% Single Segment
Post by: ING-X on July 07, 2010, 10:27:42 PM
wait... why the fuck are you redoing this O_O i thought you already submitted to sda...


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on July 07, 2010, 10:28:38 PM
wait... why the fuck are you redoing this O_O i thought you already submitted to sda...

Yeah and Jiano submitted his to SDA and is improving it.


Title: Re: Ocarina of time Any% Single Segment
Post by: Fweep on August 21, 2010, 11:46:29 AM
This might be an incredibly newbie question, but does anyone think a run seems more legit without killing yourself?

I mean, it's a more or less arbitrary restriction on the goal of "fastest run" but still. I prefer to watching a single segment run as opposed to TAS or Segmented because I'm totally in the story and I'm watching link kick some ass. Your guy, start to finish, you got it.

It just makes me incredibly sad to see Link die.

Is there any chance you'll run it without dying?


Title: Re: Ocarina of time Any% Single Segment
Post by: RingRush on August 21, 2010, 06:40:36 PM
...

Um, we won't kill ourself and go to the title screen like in the TAS, as that invalidates single segment. But the SS still does a deathwarp in the Shadow Temple after Hover Boots, because that is faster. I really don't think the any% has much to do with the story at all...unless Link dropping bugs in order to save a few sages was originally part of the developer's master plan.

If you are trolling, good job, as I admit I laughed very hard when I read that post. If not...well, you might want to watch let's plays instead of speedruns if you want to see a good story.


Title: Re: Ocarina of time Any% Single Segment
Post by: Fweep on August 21, 2010, 10:03:53 PM
I guess I worded it kind of stupidly. Don't get me wrong, what I love to see is massive skill especially pulling off some of the harder tricks and I'm all for glitching the game as hard as possible. I love the discoveries and following along with the sequence breaking and new routes. I have seen time being cut since the original 5 hour single segment run and I'm loving every minute of it.

But a death warp isn't a discovery - nor is it something skillful. Seeing link kill himself gives me a feeling that you aren't beating the game seriously, for some reason much more so than RBA does. Am I really the only one that thinks a death warp is like "cheating" on a level that RBA isn't?


Title: Re: Ocarina of time Any% Single Segment
Post by: UchihaSasuke on August 21, 2010, 10:19:00 PM
deaths look ugly and whatnot but if they save time, they'll be used.


Title: Re: Ocarina of time Any% Single Segment
Post by: Exodus122 on August 21, 2010, 10:26:55 PM
Am I really the only one that thinks a death warp is like "cheating" on a level that RBA isn't?

Yes, you are.


Title: Re: Ocarina of time Any% Single Segment
Post by: Elminster on August 22, 2010, 07:34:13 AM
Yes, you are.

I'm not so sure about that. I think that was the kind of mindset Radix had. I'm glad the SDA staff is more sensible nowadays.


Title: Re: Ocarina of time Any% Single Segment
Post by: Fweep on August 22, 2010, 04:35:28 PM
For me personally a no death run has more entertainment value, but I guess death warps should be allowed to set world records on the condition that your improvement over the previous record is not just a death warp.

That way, runners that play for entertainment value could play through without dying, not worrying about getting their record beaten by a guy that does the exact same run with a death warp.

At the same time, a runner can choose to use death warps if he wants to achieve sub-something. Fair?


Title: Re: Ocarina of time Any% Single Segment
Post by: Pokey on August 22, 2010, 09:22:54 PM
No offense but why the crap would it be cheating by not going back through the maze and megaflipping over the gap in the Shadow Temple? Stop thinking I deathwarp in Temple of Time please.


Title: Re: Ocarina of time Any% Single Segment
Post by: Runnerguy2489 on August 22, 2010, 10:17:57 PM
For me personally a no death run has more entertainment value, but I guess death warps should be allowed to set world records on the condition that your improvement over the previous record is not just a death warp.

That way, runners that play for entertainment value could play through without dying, not worrying about getting their record beaten by a guy that does the exact same run with a death warp.

At the same time, a runner can choose to use death warps if he wants to achieve sub-something. Fair?
First off, let me say that I had a mindset similar to yours for a long time, and hated runs that abused death. They looked ugly and I didn't like to see them.

However, this is a speedrun. Our goal is not entertainment value. Dropping bugs and catching them is way less entertaining than actually doing the Shadow and Spirit Temples. Our goal is the fastest run possible. Whatever it takes, outside of gameshark or hardware manipulation or stuff like that.


Title: Re: Ocarina of time Any% Single Segment
Post by: Fweep on August 22, 2010, 11:18:22 PM
I'm sorry, I didn't realize I'd just called you a cheater. That's definitely not what I meant.

I'm just very sad when I see Link die.


Title: Re: Ocarina of time Any% Single Segment
Post by: Exodus122 on August 22, 2010, 11:46:42 PM
I'm sorry, I didn't realize I'd just called you a cheater. That's definitely not what I meant.

I'm just very sad when I see Link die.

Fweep, I'm not trying to be mean, but nobody cares whether you like seeing Link die or not.

It's faster and is done without going back to the title screen so it is "single segment" according to SDA rules. There is no point in making a no-death run of single segment, the difference in time would be about 30 seconds.


Title: Re: Ocarina of time Any% Single Segment
Post by: Fweep on August 23, 2010, 12:06:23 AM
First off, let me say that I had a mindset similar to yours for a long time, and hated runs that abused death. They looked ugly and I didn't like to see them.

However, this is a speedrun. Our goal is not entertainment value. Dropping bugs and catching them is way less entertaining than actually doing the Shadow and Spirit Temples. Our goal is the fastest run possible. Whatever it takes, outside of gameshark or hardware manipulation or stuff like that.

There are constraints. Other than that you don't use gamesharks or hardware manipulation, you also don't savewarp in this run. With savewarping, you'd be even faster, but still you don't do it. You still put constraints on what's acceptable and what isn't.

So where do you draw the line? Why isn't it a single segment run anymore if I savewarp but keep playing? Why is it still a single segment run if I deathwarp and keep playing? Because you didn't go to the title screen, and that's the rules, but the rules are more or less arbitrary. We've added the constraint that you can't go back to the title screen in single segment even if you keep playing. We could just as easily add the constraint that you can't die in single segment.

I'm not saying that we should. I'm saying it isn't true there are no constraints at all.

For me, a single segment run with a death warp in it that saves 30 seconds on a single segment no-death run, isn't necessarily a better run even if it's faster, although a run with a new sequence break in it is awesome and makes me go "whoa, amazing!"


Title: Re: Ocarina of time Any% Single Segment
Post by: UchihaSasuke on August 23, 2010, 12:21:24 AM
there's a difference between dying because the game is very hard at some parts and dying intentionally to save time.

the former is the one that looks bad and wastes time while the latter doesn't look bad since it was actually planned to go like that and it is a time saver.
this is just something people are not used to because there's not many games where deaths help the runner gain time.


Title: Re: Ocarina of time Any% Single Segment
Post by: ING-X on August 23, 2010, 12:22:42 AM
fweep's name is the sound king zora makes when he moves


Title: Re: Ocarina of time Any% Single Segment
Post by: RingRush on August 23, 2010, 10:32:39 PM
Deathwarps will not be banned because they are extremely hard to define. Some games are really, really hard, and even the SDA-quality runs have an occasional death from a difficult part. Say when you die you get warped someplace else, and have to take an alternate route to your goal. Maybe your death saved time, maybe it did not. There is no way for a verifier to tell if it is an intentional warp or an accident. One example that springs to mind is a past LoZ:AoL speedrun that accidently fell into lava while starting to backtrack through a room and it warped him back to the room entrance. This ended up saving time, despite it being completely accidental.

I'm hot and tired right now, so this probably sounds like gibberish. But to summarize: 1] Some games are hard and thus you cannot ban dieing in speedruns; 2] If dieing is allowed, what constitutes a deathwarp and what does not is very hard to determine.


Title: Re: Ocarina of time Any% Single Segment
Post by: aleckermit on August 23, 2010, 11:32:28 PM
Deathwarps will not be banned because they are extremely hard to define. Some games are really, really hard, and even the SDA-quality runs have an occasional death from a difficult part. Say when you die you get warped someplace else, and have to take an alternate route to your goal. Maybe your death saved time, maybe it did not. There is no way for a verifier to tell if it is an intentional warp or an accident. One example that springs to mind is a past LoZ:AoL speedrun that accidently fell into lava while starting to backtrack through a room and it warped him back to the room entrance. This ended up saving time, despite it being completely accidental.

I'm hot and tired right now, so this probably sounds like gibberish. But to summarize: 1] Some games are hard and thus you cannot ban dieing in speedruns; 2] If dieing is allowed, what constitutes a deathwarp and what does not is very hard to determine.

Yeah, like in Shadows of the Empire where purposely dying near a spawn-point is faster than killing the enemies that might cause you to die throughout the level. Death abuse is legit.


Title: Re: Ocarina of time Any% Single Segment
Post by: Enterim on August 24, 2010, 05:33:40 AM
Hey everyone on the internet: the progressive form of "die" is "dying", not "dieing".


Title: Re: Ocarina of time Any% Single Segment
Post by: Fweep on August 24, 2010, 05:55:41 AM
I totally agree death warps shouldn't be banned. I just hope

1) Some runners think dying is ugly and therefore run without deaths

2) Those runners don't have to worry about their record being beaten if the only new timesavers in the other guy's run are additional deathwarps.


Title: Re: Ocarina of time Any% Single Segment
Post by: ridd3r on August 24, 2010, 10:31:59 AM
I totally agree death warps shouldn't be banned. I just hope

1) Some runners think dying is ugly and therefore run without deaths

2) Those runners don't have to worry about their record being beaten if the only new timesavers in the other guy's run are additional deathwarps.

If the run was done without deaths then it would be a separate category according to SDA rules. However, I doubt any serious Zelda runner would bother since the difference in time is so small, runners just go for the fastest time.