ZSR Forums

=> Ocarina of Time 3D => Topic started by: Cosmo on January 21, 2011, 10:22:16 PM



Title: The OoT3D Glitch predictions thread
Post by: Cosmo on January 21, 2011, 10:22:16 PM
OK, this is a fun idea Acryte had
What are your predictions for what stays in the game, and what will get removed??

Forest Escape
Door of Time Skip
(Reverse) Bottle Adventure
Shadow Early
Infinite Sword Glitch
Power Crouch Stab
ESS position
Only 2 medallions for Light Arrows
Ground Jump
Superslide
Megaflip
Vine Clip
Seamwalking
Gold Scale Early
JJB without Fish
Cucco Dive
BotW chus early
Cucco Jump
Spirit chus early
Backwalking being fast
Flame Storage
Bottle Dupe
Bottle Switch Trick
Ocarina Items
Skulltula token dupe

copy paste that list into your post and put IN or OUT.


here are my predictions:

Forest Escape -- OUT
Door of Time Skip -- OUT
(Reverse) Bottle Adventure -- OUT
Shadow Early -- IN
Infinite Sword Glitch -- OUT
Power Crouch Stab -- OUT
ESS position -- IN
Only 2 medallions for Light Arrows -- OUT
Ground Jump -- OUT
Superslide -- OUT
Megaflip -- OUT
Vine Clip -- OUT
Seamwalking -- IN
Gold Scale Early -- OUT
JJB without Fish -- OUT
Cucco Dive -- OUT
BotW chus early -- OUT
Cucco Jump -- OUT
Spirit chus early -- OUT
Backwalking being fast -- IN
Flame Storage -- OUT
Bottle Dupe -- OUT
Bottle Switch Trick -- OUT
Ocarina Items -- OUT
Skulltula token dupe -- OUT

as you can see I'm expecting most everything to be gone. I could definitely still see Shadow Early cause it seems they haven't changed the level geometry too much. I feel we're gonna need to use old strats for a lot of stuff, and find out some new stuff of course :)

Lets see your predictions. Whoever comes closest wins 20 cosmo points


Title: Re: The OoT3D Glitch predictions thread
Post by: Kaztalek on January 21, 2011, 10:27:23 PM
Forest Escape--IN (there has to be a way to get past the blocking actor lol)
Door of Time Skip--OUT
(Reverse) Bottle Adventure--OUT
Shadow Early--IN
Infinite Sword Glitch--OUT
Power Crouch Stab--OUT
ESS position--IN (wtf lmao)
Only 2 medallions for Light Arrows--OUT
Ground Jump--OUT
Superslide--OUT
Megaflip--OUT
Vine Clip--OUT
Seamwalking--IN
Gold Scale Early--IN
JJB without Fish--IN
Cucco Dive--IN
BotW chus early--OUT
Cucco Jump--IN
Spirit chus early--IN
Backwalking being fast--IN
Flame Storage--OUT
Bottle Dupe--OUT
Bottle Switch Trick--OUT
Ocarina Items--OUT
Skulltula token dupe--OUT


Title: Re: The OoT3D Glitch predictions thread
Post by: ING-X on January 21, 2011, 10:31:58 PM
Forest Escape - out
Door of Time Skip - out
(Reverse) Bottle Adventure - out
Shadow Early - in
Infinite Sword Glitch - out
Power Crouch Stab - out
ESS position - in
Only 2 medallions for Light Arrows - out
Ground Jump - in
Superslide - in
Megaflip - in
Vine Clip - out
Seamwalking - in
Gold Scale Early - in
JJB without Fish - in
Cucco Dive - in
BotW chus early - out
Cucco Jump - out
Spirit chus early - out
Backwalking being fast - in
Flame Storage - in
Bottle Dupe - out
Bottle Switch Trick - in
Ocarina Items - out
Skulltula token dupe - out


Title: Re: The OoT3D Glitch predictions thread
Post by: ZFG on January 21, 2011, 10:38:54 PM
Forest Escape - in (though I think crouch stab method might be gone)
Door of Time Skip - out
(Reverse) Bottle Adventure - out
Shadow Early - in
Infinite Sword Glitch - in
Power Crouch Stab - out
ESS position - in
Only 2 medallions for Light Arrows - in
Ground Jump - in
Superslide - in
Megaflip - out
Vine Clip - out
Seamwalking - in
Gold Scale Early - out
JJB without Fish - in
Cucco Dive - in
BotW chus early - out
Cucco Jump - in
Spirit chus early - in
Backwalking being fast - in
Flame Storage - out
Bottle Dupe - out
Bottle Switch Trick - out
Ocarina Items - out
Skulltula token dupe - Well, there's 3 different methods of doing this.  At least 1 will probably be taken out but I think at least 1 will remain in.  Can't really decide right now.


Title: Re: The OoT3D Glitch predictions thread
Post by: Acryte on January 21, 2011, 10:45:03 PM
Forest Escape -- Pokey (IN) / Scrub Hover (OUT) / WWT (OUT) / WESS (OUT)
Door of Time Skip -- OUT
(Reverse) Bottle Adventure -- IN
Shadow Early -- IN
Infinite Sword Glitch -- OUT
Power Crouch Stab -- IN
ESS position -- OUT
Only 2 medallions for Light Arrows -- OUT
Ground Jump -- IN
Superslide -- IN
Megaflip -- IN
Vine Clip -- OUT
Seamwalking -- IN
Gold Scale Early -- OUT
JJB without Fish -- OUT
Cucco Dive -- IN
BotW chus early -- OUT
Cucco Jump -- IN
Spirit chus early -- OUT (Back walk across Sand -- OUT the rest works)
Backwalking being fast -- OUT
Flame Storage -- OUT
Bottle Dupe -- IN
Bottle Switch Trick -- IN
Ocarina Items -- IN
Skulltula token dupe -- IN

my additions:
Epona Early -- IN
Child Forest ETC -- FIXED
RCE EPONA -- IN
Death CS Skips -- IN
MSCS -- IN
FW Anywhere (RCE EPONA) -- IN
Acute Angles -- OUT
Trials Skips -- Armos (OUT) / Loading Zone (OUT) / Freezard (IN)
Bomb Descent (Still not Possible)
LA SKIP -- IN!
Steal Rod -- IN
RBA -- Works but different addresses (B-Index == Still OUT lol)
BITE -- IN
Child w/ adult items -- IN
Child MS -- IN
Megajump -- IN
Down A -- OUT
Z slide -- IN
Pressure jump -- IN
Gerudo Bridge Skip (hookshot) -- OUT
Lens of Truth -- still skippable
Keep MS in final battle -- IN
Navi Speedtricks -- IN
Hover Boosting/ Boosted Hover -- IN
Skipping Gauntlets -- IN
Saria's Song -- hmmm. Backflip -- OUT, Hovers -- OUT, idk.
Lon Lon Deku B -- OUT
RCE Epona Swordless -- IN
Standard Ganny Swordless -- IN
HESS -- IN


Title: Re: The OoT3D Glitch predictions thread
Post by: Runnerguy2489 on January 22, 2011, 04:54:25 AM
The only 2 in that list I think will be in are seam walking in some form and ESS position though it will not look the same (animation might not be dancing feet) and won't give any fast speeds.


Title: Re: The OoT3D Glitch predictions thread
Post by: thundrio on January 23, 2011, 07:07:24 PM
Forest Escape-in (but theres gonna be a goron city escape, =)
Door of Time Skip-in
(Reverse) Bottle Adventure-out
Shadow Early-out
Infinite Sword Glitch-in
Power Crouch Stab-in
ESS position-out
Only 2 medallions for Light Arrows-out
Ground Jump-in
Superslide-out
Megaflip-out
Vine Clip-in
Seamwalking-out
Gold Scale Early-in
JJB without Fish-out
Cucco Dive-in
BotW chus early-out
Cucco Jump-in
Spirit chus early-in
Backwalking being fast-out(ihope)
Flame Storage-out
Bottle Dupe-out
Bottle Switch Trick-out
Ocarina Items-out
Skulltula token dupes-in

and i also think nintendo is going to be mean and end up taking out wasteland without lens (i know its not a glitch), by having the game randomize the path through the wasteland either every time you enter or at the start of the game.


Title: Re: The OoT3D Glitch predictions thread
Post by: SnowMan on February 04, 2011, 05:30:39 AM
I hate to be pessimistic, but I think everything will be out.


Title: Re: The OoT3D Glitch predictions thread
Post by: MrGrunz on February 04, 2011, 05:15:47 PM
how should ESS position work? I don't get how there could be a way to hold the "control stick" only slightly :/


Title: Re: The OoT3D Glitch predictions thread
Post by: SnowMan on February 04, 2011, 07:22:10 PM
how should ESS position work? I don't get how there could be a way to hold the "control stick" only slightly :/

I'm sure the joystick wont be as bad as the one on the PSP, so with some getting used to it'd be possible.



Title: Re: The OoT3D Glitch predictions thread
Post by: ZFG on February 04, 2011, 11:13:29 PM
From the looks of some gameplay with the circle pad, it doesn't look like it'll be too hard to do ess position.  I'm guessing it'll be kinda like GC.


Title: Re: The OoT3D Glitch predictions thread
Post by: MrGrunz on February 04, 2011, 11:20:13 PM
grunz being dumb again

just forget about it^^


Title: Re: The OoT3D Glitch predictions thread
Post by: Cosmo on February 05, 2011, 05:13:31 PM
ESS position as in you can use it for speed


Title: Re: The OoT3D Glitch predictions thread
Post by: thundrio on February 05, 2011, 08:28:40 PM
i had a dream last night that i got to play the 3ds. i dont remember if i was playing oot, but i rember moving the control stick to the ess position to see if it worked (it did)


Title: Re: The OoT3D Glitch predictions thread
Post by: ssbmproHRC on February 14, 2011, 09:33:13 PM
sadly I dont think there will be any of those glitches remaining since graphics and physics will completely change :/

(I see a "Project OoT" coming :P)


Title: Re: The OoT3D Glitch predictions thread
Post by: thundrio on February 14, 2011, 10:44:32 PM
the graphics have changed, but the physics look the same and since there are ~400 glitches in oot, i think it is near impossible for ALL of them to be fixed.


Title: Re: The OoT3D Glitch predictions thread
Post by: ssbmproHRC on February 15, 2011, 09:48:17 AM
But a lot of glitches are a play on acute angles and other abuses of the sloppy graphics. I wouldnt be so sure about the physics as well because i can immagine that they will take over a lot of movement from next gen zelda games. Like the weird sidehopping and backwalking of TP Link. I mean brawl looks also similar to melee but they are completely different in both, graphics and physics. dunno how much of a good example this is though ^^

Dont get me wrong I sure hope there will be some old stuff in it, lets see how it will turn out.


Title: Re: The OoT3D Glitch predictions thread
Post by: thundrio on February 15, 2011, 03:55:09 PM
have you seen the trailers? the physics are EXACTLY the same, same shield recoil everything, just different animations.


Title: Re: The OoT3D Glitch predictions thread
Post by: mzxrules on February 16, 2011, 04:09:04 PM
I predict BiT


Title: Re: The OoT3D Glitch predictions thread
Post by: thundrio on February 16, 2011, 04:33:08 PM
BiT would be very fun.


Title: Re: The OoT3D Glitch predictions thread
Post by: pivotguyDC1 on May 07, 2011, 02:04:39 PM
Forest Escape--IN (Pokey=IN, Deku Nut Hover=OUT, WWT=OUT WESS=IN)
Door of Time Skip--OUT, theyre fixing the looks of the temple.
(Reverse) Bottle Adventure--OUT, it's such a huge glitch, at least one element of RBA will be OUT.
Shadow Early--OUT
Infinite Sword Glitch--IN
Power Crouch Stab--IN
ESS position--IN, unless you have to press the pad down like a button :-\
Only 2 medallions for Light Arrows--OUT, most definitely
Ground Jump--OUT
Superslide--OUT
Megaflip--OUT
Vine Clip--OUT
Seamwalking--IN
Gold Scale Early--IN
JJB without Fish--OUT
Cucco Dive--OUT
BotW chus early--OUT , because the Cucco's angry cutscene could be changed, and rolls might be       smoother.
Cucco Jump--IN (the post might be fatter ;D)
Spirit chus early--IN
Backwalking being fast--IN
Flame Storage--OUT
Bottle Dupe--OUT
Bottle Switch Trick--OUT
Ocarina Items--IN
Skulltula token dupe--IN, there's 3 ways, they have to not have known about at least 1.


with Megaflip and Superslide out, we can't do much. :P