Title: Stone Tower Temple 100% - A Case Study Post by: Unreal on September 17, 2009, 01:55:13 AM Being a rather ignored category, It's about time we take this discussion to the forums.
I'll post the route once I (if i ever) complete a run of this. Title: Re: Stone Tower Temple 100% - A Case Study Post by: LTTP on September 18, 2009, 01:06:12 AM sweet ^ ^
Title: Re: Stone Tower Temple 100% - A Case Study Post by: Majora MIM on January 02, 2010, 01:01:00 PM Look if stop-time-bottle glitch can be use to get as many key as we need.
And maybe this trick will help for every dugeon in the entire 100% run. I'll take a look to the route page tonight. Title: Re: Stone Tower Temple 100% - A Case Study Post by: ZFG on January 02, 2010, 08:08:03 PM Look if stop-time-bottle glitch can be use to get as many key as we need. I just tried this and sadly it doesn't work. Small key chests don't have a cutscene opening like heart pieces and bottles.And maybe this trick will help for every dugeon in the entire 100% run. I'll take a look to the route page tonight. Title: Re: Stone Tower Temple 100% - A Case Study Post by: Lexkeeta on January 02, 2010, 10:42:39 PM youd still have to get the other keys normally anyway
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