Title: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 16, 2009, 03:26:09 AM Well now that we got this big website which is somewhat empty in regards to actual speedruns, I think it's time we planned some fun "Extra category" stuff like IL runs. The MM board is already planning this out and I think we should too.
Ocarina of Time - Individual Levels (Un)official Leaderboard (https://docs.google.com/a/bc.edu/spreadsheet/ccc?key=0Agd2Z9LUz1qvdGRqM21VSVNSRHd6dm1yem83UkZabFE&usp=drive_web#gid=0) Go there for the most recent rules and runs. Videos now stream! Thanks slowi! :) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: RingRush on September 16, 2009, 04:15:11 AM As I said in the other topic, we should track rooms that are timed (Light Trial room, certain rooms in GTG, horse racing, etc)
My category ideas: General Rule: ~ Cannot use dungeon items until after opening chest with that item (no BAing). ~ Unless otherwhise stated, cannot complete child dungeons as adult or vice versa. 1) Any% - Only restriction is no RBA/BA before or after (since rbaing bks is just lame) - Can use adult in child dungeons and vice versa, assuming the cutscene at the end does not freeze (probably only useful in Deku Tree though) 2) 100% - All Gold Skulltulas 3) 101% - All rooms, GSes, chests 4) Low% - Can only use Low% MST items (I'd say low%, but good luck beating Volvagia or Gohma or Barinade...Low% MST is basically same item set as low% + boss weaknesses - a few bottles and scale; Fire Arrows, Goron Tunic, and Gold Gauntlets can be included in the definition or not) Dungeons: Deku Tree Dodongo's Cavern Jabu Jabu's Belly Forest Temple Fire Temple Ice Cavern (time ends at Serenade cutscene, 100% involves all skulltulas, 101% does not exist) Water Temple Bottom of the Well (time ends at lens of truth, 100% involves all small keys and skulltulas, 101% does not exist) Shadow Temple Gerudo Training Ground (time ends at ice arrows, may ban child for any% or not; 100% involves getting all small keys, 101% does not exist) Spirit Temple Child (must be done as child; timing ends after getting Silver Gauntlets) Spirit Temple Adult (must be done as adult; timing ends after beating Twinrova) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 16, 2009, 04:52:55 AM I think doing dungeons as the wrong link might be interesting but i don't know.
It's hard to come up with a "standardized" ruleset for this stuff. I might do some kinda bad runs for the full completion category just to get them out there, which will hopefully raise interest. The reason the full completion category is a good idea (despite what some might think) is that OoT is a broken ass game especially with hovering and clipping, etc. If these easy to verify (pause after HC) rules are in place it shows off the whole dungeon which usually never happens, even if all the skulltulas are gotten. It also creates more variables (what's the quickest way to get link in all these rooms) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Runnerguy2489 on September 16, 2009, 03:44:04 PM I love this idea, especially the all chests, rooms, skulltulas category. It would really show some areas of the game that are never seen.
I also like the idea of adult temples as a child. Even if the game freezes upon entering the blue circle it really doesn't matter, that would be when timing ends anyway. I think a middle category would be good too; something like boss key must be collected or no OoB tricks. It may also want to exclude items you normally wouldn't have at that point in the game. Deku Tree with Din's Fire would be kind of lame. Although this would also eliminate all the cool hoverboot tricks from Forest/Fire/Water, so I'm not sure on that one. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Blizzerk on September 16, 2009, 09:02:38 PM in-between would probably be a temple-by-temple trick list that is banned.
here's a head scratcher: get the boss key in forest temple, but do the boss key skip anyways. legal? not? these are the things we must consider Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Unreal on September 16, 2009, 10:47:33 PM get the boss key in forest temple, but do the boss key skip anyways. legal? not? these are the things we must consider That wouldn't really make any sense to get it and not use it. <_< Idk, that's just my opinion. Maybe it could be considered in the 100% tables. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 17, 2009, 12:45:37 AM http://zeldaspeedruns.com/site/index.php?link=oot/speedruns/individuallevel
updated rules: general rules: - dungeons must not have been entered yet. the map subscreen, upon entering the dungeon must be empty. this includes 0 smallkeys. - timing starts upon gaining control of link in the 1st room of the dungeon - timing ends upon touching the blue warp post-boss - no crooked cart - avoid emulator runs if possible please - low-visual quality runs are OK! camcorders are fine. any%: - no other restrictions. this is the major glitch / clip / bosskey skip / rba run and will usually be very short. 100%: - all chests - all rooms blue - all gold skulltulas in dungeon - gets the heart container - after getting HC, pause and show all floors of the map subscreen as proof. (this will not count against your time) - enter the blue warp. These are the main two categories as of now! One that completely breaks the dungeon and the other that shows off the entire dungeon! Maybe in the future we will have an inbetween but for now these are good. --- still working on formatting that page Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 17, 2009, 01:11:08 AM ringrush brought up an additional point: all runs must be a single segment, nobody wants to see segmented dungeon runs.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Lexkeeta on September 17, 2009, 01:49:30 AM We're gonna need one of those things for the MM board, it's way better than the old fashioned way (although someone else would have to edit in the times, I suck at computer shit)
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 17, 2009, 02:20:21 AM The page is formatted and my run is up. Officially taking run submissions now!
Also the first post is updated with the updated rules Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 17, 2009, 05:46:47 PM Kazooie I saw your questions in the IRC but I was gone
Yes you are allowed to collect as many items as you want outside the dungeon as long as you haven't entered it yet :) You can also do dungeons as the "wrong" link, ie, Deku Tree as Adult Link if you wanted to. There's no category for "natural route" right now, maybe that will change later (like deku tree with just the start of game items) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Kazooie on September 17, 2009, 08:47:57 PM Okay and thanks! That kind of rule would be good for some dungeons maybe or maybe not. I don't know for sure :)
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Pokey on September 17, 2009, 09:47:07 PM I might try a Ganon's Castle Speedrun. What would be the rules on that?
Stop Timing after final slash on Ganon is what I assume Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 18, 2009, 02:08:48 AM I'm not sure, but I think we should try fill up the actual dungeon charts before we do side stuff like that.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Jer on September 18, 2009, 06:54:27 AM http://www.youtube.com/watch?v=jv5s7fkBNxE
That's my incomplete run, you'll see why once you watch it. Bed time because im cool like that Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 18, 2009, 05:22:25 PM hey Jer :)
at 1:35 i think you could store the deku jumpslash so when you hit gohma w/ deku nuts you can immediately do fast crouchstabs if you're quick enough after the megasidehop you can skip the 2nd dins a good timesaver is using jumpslash recoil while falling past the 2nd web to bounce off the wall and ended up all the way to the land without having to swim anywhere Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Unreal on September 20, 2009, 08:02:46 AM Fire Temple in 3:56 (http://www.youtube.com/watch?v=GdbdMZYYXtY)
Originally I was going to submit a 4:41. I totally forgot about biggoron sword so I had to redo. :P Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Kazooie on September 20, 2009, 07:53:52 PM I'll join to you guys to make some IL runs. So I started with Forest Temple any% run with time 3:03
Forest Temple any% Kazooie (http://zeldaspeedruns.com/site/index.php?link=oot/speedruns/individuallevel) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: icebreaker007 on September 21, 2009, 05:23:52 AM ok, im gonna post mine too
http://www.youtube.com/watch?v=AYRn_0VAXno (http://www.youtube.com/watch?v=AYRn_0VAXno) sorry, doesnt have sound. hope thats still ok Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 21, 2009, 07:00:47 AM ok, im gonna post mine too http://www.youtube.com/watch?v=AYRn_0VAXno (http://www.youtube.com/watch?v=AYRn_0VAXno) sorry, doesnt have sound. hope thats still ok nice run. I need the mp4 of that video to get it on the site (if its not MP4 you can download it from youtube as an mp4. if this doesnt work, just send me it in a different format) give me details on the console/emu you used to run it with Title: Sorry friends Post by: Cosmo on September 22, 2009, 03:19:54 AM Emulator runs are now banned. The old emulator runs have been removed from the leaderboard.
I apologize because I honestly believe all the times submitted so far were real, but the inconsistencies bothered me a lot.
We have to nip this in the bud before somebody submits their epic 100% Fire Temple emulated run and we just can't tell anymore what has been cheated and what has not. Sincerest apologies to Kazooie, ice, and unreal. PS this is definitely not to protect my craptastic Water Temple any%, I'm pretty sure kazooie's gonna destroy my run on his gamecube soon anyway :P Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Kazooie on September 22, 2009, 06:26:35 AM When I woke up today and come to see this site I was shocked lol. Almost all my time what I used was pointless but I got more skills. That is good point in it. You did right thing Cosmo! It's good thing to make emu runs banned because of those things what you sayed earlier in your above post. I'm not angry, not at all and sorry cosmo if I did my runs on emulator. I'll fix that right away! Today I'll do some IL runs ;)
PS. I deleted my runs from youtube too. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: icebreaker007 on September 22, 2009, 07:24:37 AM Yeah, i understand why it had to be done though it still sucks to see your first run get taken down.
its no prob. ill see if i can find some time to redo it but it probably wont be for a little while Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Runnerguy2489 on September 22, 2009, 03:38:18 PM I was about to bring this point up yesterday but didn't want to sound like I was nagging. It's definitely the right thing to do.
If you look at Kazooie's water temple run, he starts just outside the water temple with the fish in a bottle on B, and has a savestate there I'm sure (as anyone would do so they could attempt it over and over). Now the thing is: If you tried to save inside the water temple like this on a console so you could do attempts over and over, you'd lose your bottle on B! Sure, you could start at the ToT with deku stick on B in any console version I believe, and get the fish there, warp, and then start, but it's a huge waste of time for every single attempt. So it gives quite an edge to the emulator. Additionally, because of the savestates, the emu runs could set up their pause screen when they need to switch items to be on the right screen; a save inside a temple means when you first pause on a console it brings up the map. It's a little thing I know, but it's still an edge. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Kazooie on September 22, 2009, 08:43:59 PM I agreed with runnerguy. It's right thing to do and delete those emu runs and that way it makes cheating harded.When I played on console today I was thinking about this. It's much much better do run on console!! And here is my new Forest Temple speedrun on console. It's two second slower than last one on emu but I'll do better later.
http://www.youtube.com/watch?v=UegwI_8jQlM Have fun! ;D Title: Re: Individual Levels / Individual Dungeons (IL) Post by: mzxrules on September 23, 2009, 02:47:08 PM Since Grunz totally ruined future MM IL's with his "Skip every damn boss key" ways, what if there was an intermediate run where both the boss key must be obtained, and the boss door must be opened? Sort of a NMS IL?
Now that I think about it, we might have to throw in the dungeon item as well, considering that all child dungeons don't have keys. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Pokey on September 23, 2009, 07:54:34 PM I believe until ZSR gets bigger we should just stay with these 2 categories right now.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 23, 2009, 09:50:08 PM Agreed
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Unreal on September 24, 2009, 05:00:44 AM I just got a 3:01 on Forest so it should be going up shortly. Cosmo is uploading it.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Kazooie on September 24, 2009, 05:42:03 AM You guys are doing great job with this! Today I need todo some more runs to get along with you guys! Keep up to good work! :D
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Runnerguy2489 on September 24, 2009, 04:05:37 PM I'd say go right down to frames and determine a winner; I doubt both 3:01's are exactly the same.
Nice commentary by unreal as well. :P Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 24, 2009, 04:21:17 PM Actually they are down to 1/30th of a second difference, if that, lol
I don't mind ties too much with 1 second precision (it makes beating a time more of an accomplishment, especially if somebody had high milliseconds), but maybe the majority of you feel otherwise? Let's discuss it Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Runnerguy2489 on September 24, 2009, 05:45:25 PM Hmm you're right, I didn't realize just how close they really are.
I think if it was 3:01.9 and another was 3:01.2 I would say there is a 1st place and a 2nd place, even something like .45 and .55 I'd want to award a winner. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 24, 2009, 06:18:08 PM Alright guys, question time (about Spirit Temple):
What do you guys feel about the Mirror shield and the Silver gauntlets chests? It is possible to get both without ever entering the dungeon. Is this allowed? is it not? What do you feel about the alternate entrances into the dungeon? Are we required to start in the first room? Similarly, how do you feel about the Requiem of Spirit? You could walk in and walk out without doing anything and it would trigger the cutscene and the song, which would save time if you wanted to leave the dungeon from the first room, and use the magic bean to do the superslide seamwalk. These all change the runs for this dungeon quite a lot so we should nail the rules out before we start accepting runs here. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: icebreaker007 on September 24, 2009, 11:08:13 PM Hey guys i finally did my Deku Tree any% IL on console
Heres the link on youtube: http://www.youtube.com/watch?v=2gTeFrvbxs4 (http://www.youtube.com/watch?v=2gTeFrvbxs4) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 24, 2009, 11:53:56 PM Awesome send me the mp4 :)
edit: Lol you already did. nice! It will be up shortly. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Jecko on September 25, 2009, 12:08:12 AM I wanna see 2:59 forest temple :P
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Pokey on September 25, 2009, 01:29:26 AM I wanna see 2:59 forest temple :P I'm working on it Jecko Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Kazooie on September 25, 2009, 03:39:09 PM Here is my new Forest Temple run with time 2:58!!! I have seen so much work on this and I hope this doesn't get beated so soon than last one did. I hope you guys enjoy this :D
Go download it here because it's not on to site yet: Forest Temple 2:58 (http://www.megaupload.com/?d=7M438IJ6) Hey Cosmo. If you read this can you upload this run to site or if I get to the irc tonight I can tell you about it too. I've done it on cube and with TWW bonus disc. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 25, 2009, 06:31:32 PM It was a 2:57 :) and it is now up.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Kazooie on September 25, 2009, 07:19:37 PM Thanks cosmo! I got good time at last :D
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Pokey on September 26, 2009, 12:54:37 AM I think that you can get 2:54-2:55 if you do a quickslide on the stairs. I will be attempting some runs tonight.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on September 27, 2009, 02:14:56 AM 1:38 Deku Tree (http://www.youtube.com/watch?v=4hJhclox6ik) by me. Yes I actually recorded something :o (not dvd recorder though).
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ComboKing on September 27, 2009, 04:10:57 PM I'm working on Deku Tree 100% I don't have to visit every room right?
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on September 27, 2009, 05:13:00 PM You do, please view the rules carefully
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ComboKing on September 28, 2009, 01:05:43 AM Sorry Cosmo. I read it but forgot and yes I know I sound stupid.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Pokey on September 29, 2009, 12:00:08 AM Jus got 2:54 Forest Temple!
Cosmo can you look at it frame by frame cause it my actally be 253 I couldn't tell. http://www.youtube.com/watch?v=qLAUxG7DIdA Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Unreal on September 29, 2009, 04:47:03 AM Just got a 2:38 water temple run I believe. It should be up in a half hour or so... (I hope its a 2:38 <_<)
edit: 2:35 (http://zeldaspeedruns.com/site/index.php?link=oot/speedruns/individuallevel) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Morgoth2000 on September 29, 2009, 09:11:19 PM LOL I liked the commentary unreal. "Don't fuck up on morpha..."
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: icebreaker007 on October 07, 2009, 12:55:09 AM Heres my deku tree 100% run.
Theres a few mistakes so its improvable but ill put it up there so hopefully people will want to start doing 100% runs http://www.youtube.com/watch?v=a9K5A2LVGQY (http://www.youtube.com/watch?v=a9K5A2LVGQY) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on October 07, 2009, 02:49:55 AM Nice run ice. Just 2 suggestions
1. In the water room you don't need a ground jump to reach the ledge, AL can reach it on his own just fine 2. Should have used FW after entering the first eyeswitch room in the basement. Costs a pause but saves going backwards In other deku tree news, 1:33 (http://www.youtube.com/watch?v=H0mcIhBNJ9s), and I take away jianos 1st spot on deku :P Title: Re: Individual Levels / Individual Dungeons (IL) Post by: icebreaker007 on October 07, 2009, 02:59:20 AM thanks zfg, i think ill try that when i redo it
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on October 07, 2009, 03:34:36 AM I think ZFG just maxed deku tree..... unless my retarded idea works
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Samoht on October 08, 2009, 11:00:31 PM How do I submit an IL run? I just finished a Deku Tree 100%.
EDIT: damn, it's already been done?! i was hoping to be the first one. I just watched icebreaker's run, and we did a couple things different, like I used FW a few times, and he hookshotted to the map chest to get there faster. btw my time is 6:31 I believe. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Jiano on October 08, 2009, 11:18:42 PM How do I submit an IL run? I just finished a Deku Tree 100%. EDIT: damn, it's already been done?! i was hoping to be the first one. I just watched icebreaker's run, and we did a couple things different, like I used FW a few times, and he hookshotted to the map chest to get there faster. btw my time is 6:38 I believe. Upload it somewhere and send it to Cosmo or come into the IRC and send it to him. I could probably do it too but Cosmo is the OOT dude. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Samoht on October 09, 2009, 01:47:59 AM Here's the link:
http://www.youtube.com/watch?v=0eShQeWamKs (http://www.youtube.com/watch?v=0eShQeWamKs) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on October 09, 2009, 02:06:35 AM Cool run you got there, looks like youtube cut off the end of it??
Try uploading the full vid to megaupload.com or something so I can properly time it and put it on the site :) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: icebreaker007 on October 09, 2009, 03:26:52 AM i could really use FW in my run. it'd save so much time
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Samoht on October 10, 2009, 03:30:10 PM I did a new Deku Tree 100% run with a time of 6:26, beating the old record by 15 seconds. Here's the youtube link:
http://www.youtube.com/watch?v=h2O15QNRPrU (http://www.youtube.com/watch?v=h2O15QNRPrU) Also, I've tried a bunch of file uploading websites, but none really worked. Can I email the file or something? Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Greenalink on October 10, 2009, 03:36:14 PM Try filefront. That's what I've been using for my SDA quality tests or 'private' speed runs attempts.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Samoht on October 10, 2009, 04:01:34 PM Try filefront. That's what I've been using for my SDA quality tests or 'private' speed runs attempts. Thanks, that worked for me. Here's the filefront link: http://www.filefront.com/14694195/Deku-100p.wmv/ (http://www.filefront.com/14694195/Deku-100p.wmv/) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on October 10, 2009, 04:11:45 PM For anyone that hasn't seen it yet, 6:14 Jabu (http://www.youtube.com/watch?v=RTKvhH9kUfI).
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on October 11, 2009, 04:52:27 AM i've been away, cool theres some runs to put up, i'll get on that
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: GlitchesAndStuff on October 11, 2009, 08:39:58 AM yea I have the MP4s for my snowhead run, I just need to wait until Jiano is on... -_-
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on October 11, 2009, 06:49:27 PM COSMO MAKE FIRE TEMPLE NO BA A SEPARATE CATEGORY!
Fire Temple 10:44 no BA (http://www.youtube.com/watch?v=OQTJeQVMZMo) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Jecko on October 11, 2009, 07:17:21 PM Really good run ZFG, too bad about that damn keese messing up the megaflip. Lots of hard tricks.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on October 11, 2009, 07:33:45 PM ZFG making a new category for 1 dungeon isn't a good idea with a small community. We don't even have all the runs filled and you want more categories... if we keep allowing that kind of stuff it just fragments the whole competition and makes it more of a joke. I realize that fire temple no-BA is "more entertaining" than any% with the hammer on B, but it goes against the whole idea of any% (beat it as fast as possible, using maximum exploits and glitches). The category would be basically made for 1 dungeon. If you want to submit, please do, but don't be surprised with somebody beats it by 7 minutes
BTW, properly timing your jabu run right now Samoht, you forgot to grab the HC Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Lexkeeta on October 11, 2009, 11:23:30 PM lmao wow
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Samoht on October 12, 2009, 12:02:07 AM Samoht, you forgot to grab the HC Yeah i know icebreaker told me. I'm gonna redo it again hopefully for the last time using a couple new strategies. EDIT: http://www.youtube.com/watch?v=_6WdwFQzIn8 (http://www.youtube.com/watch?v=_6WdwFQzIn8) http://www.filefront.com/14704941/Deku%20100.wmv (http://www.filefront.com/14704941/Deku%20100.wmv) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Runnerguy2489 on October 12, 2009, 03:58:35 AM Don't forget to pause at the end either and show the map screen.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on October 12, 2009, 04:57:00 PM I would say that is not strictly necessary, although it would be a very good practice to make things easier for the verifier
You aren't penalized for showing the map at the end, and it shows the full completion It's ok that you didn't, but next time you should... It would suck to have like a fire temple 100% without showing the map at the end, trying to think of all the stuff they may have missed Title: Re: Individual Levels / Individual Dungeons (IL) Post by: JRD05 on October 12, 2009, 11:03:23 PM I did not see this posted in the rules, but are master quest runs permitted?
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on October 13, 2009, 12:07:53 AM not at the moment
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Samoht on October 17, 2009, 12:19:00 AM I did a Deku Tree any% run a couple days ago. I wasn't gonna submit it but what the hell. It's a 1:37, so its 2nd place not 1st. Couldn't quite make 1:33.
Download (http://www.filefront.com/14736689/Deku%20any%25.wmv) (Also you're welcome ZFG since my run will boost you up to 1st place) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on October 17, 2009, 01:35:54 AM Leaderboard updated.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Samoht on October 17, 2009, 05:57:32 PM I wonder why you were so quick to do that :P
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on October 19, 2009, 01:55:59 AM Spirit 10:17 (http://www.youtube.com/watch?v=8de0qbb6cfo). Got hit by twinrova though :(. Could have been sub 10 if my controller didn't screw up for that split second.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on October 25, 2009, 05:16:43 AM The page is now 50x more awesome thanks to Slowi's new code to make the videos stream :)
Now it is easy to watch everybody's runs! I hope this increases competition. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on October 29, 2009, 08:10:21 PM I prepped a file at a friends house.. but I dont have any consoles here lol :(
Still its nice to know that when I can play again I can jump right into the ILs Prepping a file was pretty fun good challenge to get all the stuff Title: Re: Individual Levels / Individual Dungeons (IL) Post by: icebreaker007 on October 29, 2009, 10:49:36 PM Ok, i redid my Deku Tree 100% run
Here it is: http://www.youtube.com/watch?v=mW1eQDuqzH8 (http://www.youtube.com/watch?v=mW1eQDuqzH8) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on October 30, 2009, 01:24:26 AM Awesome and clever new strategies, too bad about the video quality (and missing audio?)
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: icebreaker007 on October 30, 2009, 06:17:09 AM yeah, the audio is gonna be missing cause my mic sucks.
Ill try to do something about the vid quality next time Title: Re: Individual Levels / Individual Dungeons (IL) Post by: JRD05 on November 04, 2009, 06:57:34 PM I am currently in the process of preparing a file for a 100% forest temple (in ocarina of time of course) and I am planning out several routes based on the boundary conditions of the rules.
I was wondering if it is okay to get the light arrows early and use them in the forest temple before I get the actual quiver in the dungeon. It would save a lot of time in the dungeon, but it would take me more time to get the shadow and spirit medallions early and then I would probably have to get the longshot early from the water temple as an adult. Otherwise, I am just going to try and get the longshot by entering the water temple as a child and go with an alternative method for getting everything in the forest temple. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on November 04, 2009, 11:47:50 PM That would be perfectly fine. As long as you don't touch forest temple at all before starting, you can do just about anything.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on November 04, 2009, 11:48:07 PM Yes that would be allowed.
edit: damn zfg beat me Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Maxx on November 05, 2009, 01:57:49 AM Note that while you can get Light Arrows, your arrow amount will go straight to 0 after one shot unless you have a quiver. You can use RBA to add a quiver to your inventory, though, which is also allowed.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on November 16, 2009, 12:40:32 AM Lol 1:32 deku, nice job pokey. And yet I still see a little room for improvement.
1:31 anyone? lol Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Runnerguy2489 on November 16, 2009, 01:52:28 AM Me!
...But ZFG will yell at me if I do IL before I finish my run. :-\ Title: Re: Individual Levels / Individual Dungeons (IL) Post by: TSDA on November 16, 2009, 04:18:40 AM Lol 1:32 deku, nice job pokey. And yet I still see a little room for improvement. how many frames are in a second?1:31 anyone? lol Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on November 16, 2009, 05:24:38 AM how many frames are in a second? OoT and MM run at 20 visual frames per second, but Mupen takes 60 input frames (it would be cool if a TASer pressed B 30 times in a second and see if it counted as tapping or holding, I'm interested in the result -- does the game actually take that many inputs or is mupen just based off of it?) So TASers have been called 1 visual frame "3 frames" which makes sense in that way. If you see somebody perform an action 1 visual frame later than they should have, its 1/20th of a second loss. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Exodus122 on November 21, 2009, 04:49:59 PM Hi, I just made a 100% speedrun of Jabu Jabu's Belly. Here is the link for the MP4:
http://www.megaupload.com/?d=N7P1TP1H Sorry if it sucks (it's my first speedrun). It's about 13:24. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on November 22, 2009, 04:57:22 AM Added Exodus112 and ingx24's runs. Good job guys :)
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ING-X on November 22, 2009, 04:07:02 PM Just in case no admins are on IRC today I'm posting my new water temple IL run here:
http://www.mediafire.com/?gngw0hzgory ;D Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on November 22, 2009, 08:26:05 PM Added. Damn I'm down to 2 points now, lol. GJ Ing, you're slowly rising up to the top. Other people need to step it up too!
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on November 24, 2009, 02:13:16 AM Keeta I heard you were a nub and cancelled your upload of a pretty fast Water Temple run? :( please submit anyway, you can always do a better run in the future
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Lexkeeta on November 24, 2009, 02:37:03 AM im afraid I can't do that
you were all so close to seeing one of my ILs too lol Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on November 24, 2009, 02:44:39 AM lol damn youuuu
don't let water temple become another snowhead please tell me you at least kept the file? Don't delete it, you may never do that well again. also remember you can submit an infinite number of times and getting on the chart should be a good motivation. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Lexkeeta on November 24, 2009, 03:31:00 AM whats that supposed to mean? lol
and that run only took 3 tries, all 3 I got to morpha succesfully Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Lexkeeta on November 25, 2009, 12:15:59 AM okay fuck youtube
first it doesn't upload the right file, then it takes 3 hours to upload the right one and gets an error when it finished fuck it ill upload the file to mediafire or something tomorrow wasted 5 hours of my day Edit: here: http://www.youtube.com/watch?v=G4WQXneH260 someone download the mp4 and verify cuz if i have to do anything with this comp ill throw it out the window Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Exodus122 on November 26, 2009, 04:08:24 AM Finally fixed the Jabu IL 100% run:
http://www.mediafire.com/file/qyhazig41zd/Jabu 100% IL Speedrun by Exodus.wmv I'm happy to say it is about 40 seconds faster. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on November 26, 2009, 09:20:44 AM I did a Fire temple and a Forest temple run
the Fire is 1st, the Forest would be like 5th but youtube cuts off the end, bleh I can't figure it out can anybody help out Exodus and convert his file to mp4? Jiano or somebody? I dont have access to my stuff here peace outz and happy thanksgiving Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Lexkeeta on November 26, 2009, 04:21:00 PM Don't forget mine
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: AniMeowzerz on November 27, 2009, 10:52:41 AM Anyways, Shadow Temple Any% IL- 6:44(?) http://www.youtube.com/watch?v=CwZeRgydHFg mediafire link: http://www.mediafire.com/?4hzvjgmlymq Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on November 27, 2009, 10:32:00 PM pokey beat me :(
and I beat pokey :) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Pokey on November 29, 2009, 09:43:04 PM Cosmo beat me :'(
And I got my revenge :) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on December 01, 2009, 12:21:50 AM Exodus do you have the link to the fixed version of your new JJB run? I can put it up now.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Exodus122 on December 01, 2009, 01:42:14 AM Yeah here:
Finally fixed the Jabu IL 100% run: http://www.mediafire.com/file/qyhazig41zd/Jabu 100% IL Speedrun by Exodus.wmv I'm happy to say it is about 40 seconds faster. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on December 01, 2009, 03:08:26 AM Exo I'm still having issues with that video file, can somebody else figure out what's wrong here?
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Exodus122 on December 02, 2009, 01:01:40 AM Whats wrong with it now? Did you want in .mp4?
Here's it in MP4 format: http://www.mediafire.com/?5yndntcytyw And heres a forest any%: http://www.mediafire.com/?b1gdyghmmf5 Title: Re: Individual Levels / Individual Dungeons (IL) Post by: AniMeowzerz on December 02, 2009, 04:52:51 AM WHY ARE PEOPLE STILL MAKING FOREST ANY% ILS HOLY JESUS
oh right cause its fun. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on December 02, 2009, 05:32:40 AM WHY ARE PEOPLE STILL MAKING FOREST ANY% ILS HOLY JESUS lolno most boring run imo (fire w/ BA 2nd :P)oh right cause its fun. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Maxx on December 02, 2009, 07:59:35 AM Boring or not I have to agree, it is super fun.
(I think BA Fire any% is not fun at all) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on December 02, 2009, 08:51:06 PM DC 100 is fun
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Lexkeeta on December 03, 2009, 01:01:43 AM all 100% runs are rape
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on December 03, 2009, 06:09:10 AM all 100% runs are rape agreedTitle: Re: Individual Levels / Individual Dungeons (IL) Post by: RingRush on December 04, 2009, 01:45:42 AM Okay, so running 100% should be made illegal.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: AniMeowzerz on December 04, 2009, 02:43:28 AM Okay, so running 100% should be made illegal. But I dont wanna commit a crime :C Title: Re: Individual Levels / Individual Dungeons (IL) Post by: mysticremen11 on December 09, 2009, 11:15:28 PM i like my fire temple 100% run
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on December 20, 2009, 07:59:55 PM Pokey brought up a good question.
Is FW allowed to be placed in the first room of the Deku Tree before you start the run, so you can warp in and then start? It's a good question and I really don't know what to think about it. I actually think it might end up being slower than normally walking in cause if i remember correctly you have to fall but still have control of link during that period of time. But it would make restarts a lot easier instead of having to glitch back into the Deku tree. thoughts everybody? Title: Re: Individual Levels / Individual Dungeons (IL) Post by: TSDA on December 20, 2009, 09:00:53 PM Pokey brought up a good question. It shouldn't be allowed.Is FW allowed to be placed in the first room of the Deku Tree before you start the run, so you can warp in and then start? It's a good question and I really don't know what to think about it. I actually think it might end up being slower than normally walking in cause if i remember correctly you have to fall but still have control of link during that period of time. But it would make restarts a lot easier instead of having to glitch back into the Deku tree. thoughts everybody? Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Venick409 on December 20, 2009, 09:04:14 PM I think it should be allowed. as long as they don't mess with anything in the dungeon.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on December 20, 2009, 09:08:39 PM I've also asked in the IRC and the majority thinks it should not be allowed, and that you may only start a run from the usual fade in
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on December 25, 2009, 04:49:47 AM I just got both fire temple WRs
merry christmas ;) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: JRD05 on December 26, 2009, 04:50:26 AM I did a forest temple 100% run the other day in about 23-24ish minutes including the final pause screen.
I will record a video of the run and hopefully I will be able to upload it soon. Merry Christmas! Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on December 26, 2009, 07:44:32 AM nice one
New Fire100: http://www.youtube.com/watch?v=5YuwN2f1Rlo http://www.youtube.com/watch?v=2Oawuh8PEwM&feature=response_watch Deku any% 4th place http://www.youtube.com/watch?v=kC130X5s_Hs Title: Re: Individual Levels / Individual Dungeons (IL) Post by: JRD05 on December 31, 2009, 09:29:47 PM Here is my 100% forest temple run done last week.
http://www.megaupload.com/?d=8WCBRWZR The length should be between 22:30-22:45 or maybe it's something else. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on January 01, 2010, 12:04:01 AM hmm so since the site went down the most recent version of the IL page is dec 12th
Quote Point Rankings 200 Points 50 Points 20 Points 5 Points 1 Point — 1st place times are worth 20 points. — 2nd place times are worth 10 points. — 3rd place times are worth 5 points. — 4th place times are worth 3 points. — 5th place times are worth 2 points. — All times below 5th place are worth 1 point. Ocarina of Time IL Leaderboard — Ranking & Point Totals Rank Runner Points 1st Pokey 90 points 2nd Jiano 49 points 3rd ZFG 43 points 4th Cosmo 42 points 5th Maxx 40 points 6th icebreaker007 22 points 7th Exodus122 21 points 8th remen11 20 points 9th unreal 18 points 10th Samoht 15 points 11th ingx24 9 points 12th morgoth2000 8 points 13th Kazooie 5 points 13th Keeta 5 points 13th AniMeowzers 5 points 16th Runnerguy2489 1 point Ties are ordered by who held the position longer. The Speedruns Click a time to view the video. Inside the Deku Tree — any% Rank Time Runner Played on Date 1st 01:32 Pokey Wii Virtual Console November 15, 2009 2nd 01:33 ZFG Gamecube October 6, 2009 3rd 01:37 Samoht Gamecube October 16, 2009 4th 01:38 Jiano Gamecube September 27, 2009 5th 01:41 icebreaker007 Nintendo 64 September 24, 2009 6th 01:52 Runnerguy2489 Wii Virtual Console September 18, 2009 Inside the Deku Tree — 100% Rank Time Runner Played on Date 1st 06:10 icebreaker007 Nintendo 64 October 29, 2009 2nd 06:26 Samoht Gamecube October 11, 2009 3rd --- --- --- --- 4th --- --- --- --- 5th --- --- --- --- Dodongo's Cavern — any% Rank Time Runner Played on Date 1st 02:31 Pokey Gamecube November 29, 2009 2nd 02:37 Cosmo Gamecube November 28, 2009 3rd 02:57 morgoth2000 Nintendo 64 October 4, 2009 4th 02:58 Jiano Gamecube October 2, 2009 5th --- --- --- --- Dodongo's Cavern — 100% Rank Time Runner Played on Date 1st 09:30 Cosmo Gamecube November 29, 2009 2nd --- --- --- --- 3rd --- --- --- --- 4th --- --- --- --- 5th --- --- --- --- Inside Jabu-Jabu's Belly — any% Rank Time Runner Played on Date 1st 06:09 Maxx Gamecube November 2, 2009 2nd 06:13 ZFG Gamecube October 10, 2009 3rd 06:33 unreal Nintendo 64 October 1, 2009 4th 08:16 morgoth2000 Nintendo 64 September 26, 2009 5th --- --- --- --- Inside Jabu-Jabu's Belly — 100% Rank Time Runner Played on Date 1st 12:40 Exodus122 Nintendo 64 November 24, 2009 2nd --- --- --- --- 3rd --- --- --- --- 4th --- --- --- --- 5th --- --- --- --- Forest Temple — any% Rank Time Runner Played on Date 1st 02:54 Pokey Gamecube September 28, 2009 1st 02:54 Maxx Gamecube November 27, 2009 3rd 02:57 Kazooie Gamecube September 25, 2009 4th 03:01 Jiano Gamecube September 22, 2009 4th 03:01 unreal Nintendo 64 September 23, 2009 6th 03:04 Exodus122 Nintendo 64 December 1, 2009 7th 03:11 ingx24 Gamecube November 16, 2009 Forest Temple — 100% Rank Time Runner Played on Date 1st --- --- --- --- 2nd --- --- --- --- 3rd --- --- --- --- 4th --- --- --- --- 5th --- --- --- --- Fire Temple — any% Rank Time Runner Played on Date 1st 03:56 Pokey Nintendo 64 November 27, 2009 2nd 04:00 Cosmo Gamecube November 26, 2009 3rd 05:29 ingx24 Gamecube November 21, 2009 4th 10:44 ZFG Gamecube October 11, 2009 5th --- --- --- --- Fire Temple — 100% Rank Time Runner Played on Date 1st 24:32 remen11 Nintendo 64 December 9, 2009 2nd --- --- --- --- 3rd --- --- --- --- 4th --- --- --- --- 5th --- --- --- --- Water Temple — any% Rank Time Runner Played on Date 1st 02:29 Jiano Gamecube October 2, 2009 2nd 02:30 unreal Nintendo 64 October 2, 2009 3rd 02:32 Keeta Nintendo 64 November 25, 2009 4th 02:37 ingx24 Gamecube November 22, 2009 5th 02:55 Cosmo Gamecube April 11, 2008 Water Temple — 100% Rank Time Runner Played on Date 1st --- --- --- --- 2nd --- --- --- --- 3rd --- --- --- --- 4th --- --- --- --- 5th --- --- --- --- Spirit Temple — any% Rank Time Runner Played on Date 1st 10:17 ZFG Gamecube October 18, 2009 2nd --- --- --- --- 3rd --- --- --- --- 4th --- --- --- --- 5th --- --- --- --- Spirit Temple — 100% Rank Time Runner Played on Date 1st --- --- --- --- 2nd --- --- --- --- 3rd --- --- --- --- 4th --- --- --- --- 5th --- --- --- --- Shadow Temple — any% Rank Time Runner Played on Date 1st 05:48 Jiano Nintendo 64 December 3, 2009 2nd 05:58 Pokey Nintendo 64 November 28, 2009 3rd 06:43 AniMeowzers Nintendo 64 November 27, 2009 4th --- --- --- --- 5th --- --- --- --- Shadow Temple — 100% Rank Time Runner Played on Date 1st --- --- --- --- 2nd --- --- --- --- 3rd --- --- --- --- 4th --- --- --- --- 5th --- --- --- --- if anybody can remember all the runs submitted since then that would be cool beans! I think the most recent run on there is remen's fire 100% since then... I know remen did Forest 100% I did fire any%, fire 100%, deku any%, forest any%, jiano did forest any% Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on January 01, 2010, 09:22:00 AM VIDEOS WE NEED:
my Fire 100% 19:42 non shitty version (jiano should have dis) remen11's Fire 100% 24:32 IF YOU HAVE THESE VIDEOS THAT WOULD BE GREAT NEWS Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Maxx on January 01, 2010, 09:28:49 AM mine are still on youtube so i'll grab those as mp4s
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on January 01, 2010, 10:38:38 AM JRD05, adobe premiere sucks and is taking your file as audio only :( someday ill have jiano show me how to make vids properly LOL
anyway yea it will be up as soon as we figure out how to make it work. sorry for the wait ALSO, CONGRATS TO OUR TOP3 OF 2009! 1st -- Cosmo -- 77 points 2nd -- Pokey -- 70 points 3rd -- Jiano -- 66 points lol i kind of snuck in there but I have a feeling I will be falling down the rank pretty soon as the 100% runs start pouring in now that you all realize how awesome they are. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: GlitchesAndStuff on January 01, 2010, 01:21:35 PM JRD05, adobe premiere sucks and is taking your file as audio only :( someday ill have jiano show me how to make vids properly LOL anyway yea it will be up as soon as we figure out how to make it work. sorry for the wait ALSO, CONGRATS TO OUR TOP3 OF 2009! 1st -- Cosmo -- 77 points 2nd -- Pokey -- 70 points 3rd -- Jiano -- 66 points lol i kind of snuck in there but I have a feeling I will be falling down the rank pretty soon as the 100% runs start pouring in now that you all realize how awesome they are. yea cosmo, well I think I'll get to work on some OoT ILs in the future ^^ Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Unreal on January 05, 2010, 12:15:03 AM Why are there 7 places for forest any% and 6 for deku any% ? Makes no sense when we've decided for the IL's to be top 5.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on January 05, 2010, 02:23:42 PM because all times below 5th place are awarded 1 point.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: JRD05 on January 05, 2010, 10:51:08 PM Quote from: Cosmo JRD05, adobe premiere sucks and is taking your file as audio only Sad someday ill have jiano show me how to make vids properly LOL anyway yea it will be up as soon as we figure out how to make it work. sorry for the wait No problem, Cosmo. The file is on Megavideo now so it can be watched directly online. You can obtain the html code to embed it as a flash video. Let me know if this will help you out in any way. Also, I made a video the other day proving that the fish trick to move during the first poe cut scene works on console versions. Unfortunately once I killed a poe, the elevator moves back into place. This probably occurs because the game assumes that if you have 1-3 poe torches lit, then the elevator must be dormant. We would have to do the typical boss key skip after getting everything else to skip the other uneeded poes. Here is the link for the poe cut scene video: http://www.megavideo.com/?d=6JE5E4Z4 Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on January 05, 2010, 11:24:23 PM Yea the route with the fish trick should be interesting..
your run is up now :) thanks to jiano Title: Re: Individual Levels / Individual Dungeons (IL) Post by: mysticremen11 on January 05, 2010, 11:32:27 PM Celebrate while you can JDR05 im taking first back. thanks for your route ill implement some of it into mine. and than ill take back first on fire cosmo. than ill focus on jabu jabu
Title: my forest any% IL Post by: mysticremen11 on January 11, 2010, 02:30:10 AM http://www.megaupload.com/?d=8TW2PUL0
here you go cosmo. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: JRD05 on January 12, 2010, 03:59:21 AM Celebrate while you can JDR05 im taking first back. thanks for your route ill implement some of it into mine. and than ill take back first on fire cosmo. than ill focus on jabu jabu Unofficially, I have been victorious since 12/31/2009 for 100% Forest Temple. I never officially got the chance to celebrate as ZFG gave me a good run for my money. Also, I am working on a water temple 100% run. Is the small key rba trick allowed for this run? Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on January 12, 2010, 04:28:08 AM Yes it is JRD, but it must be done during the run, you can't rba the keys then start the IL.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: JRD05 on January 20, 2010, 07:57:47 PM 100% Water Temple with small key rba is uploaded.
http://www.megaupload.com/?d=UDIKNYIA The time should be just under 25 minutes. This video also shows that defeating killer clams can take longer than destroying morpha. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Pokey on January 22, 2010, 01:25:01 PM 100% Water Temple with small key rba is uploaded. This is a .avi, upload it to youtube and download the mp4 Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on January 23, 2010, 12:08:46 AM This is a .avi, upload it to youtube and download the mp4 lrn2youtubelimitTitle: Re: Individual Levels / Individual Dungeons (IL) Post by: JRD05 on January 25, 2010, 12:22:01 AM Lol, that would require some intense video gaming to complete a water temple 100% in under 11 minutes. I ended up finding a avi to mp4 converter, so here is my 100% water temple run as an mp4:
http://www.megaupload.com/?d=81WG4ZSB Now all we need is a 100% spirit temple run and then all the categories for ocarina of time will have at least one submission. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on January 25, 2010, 01:30:53 AM I can't update right now cause my computer is screwed, it might be a week or 2 :(
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Elminster45 on January 25, 2010, 01:50:28 AM Cosmo! You're alive!
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Zero on January 25, 2010, 01:54:46 AM Lol, that would require some intense video gaming to complete a water temple 100% in under 11 minutes. I ended up finding a avi to mp4 converter, so here is my 100% water temple run as an mp4: Don't use an MP4 converter; the output file won't work on the flash player on ZSR. I know because it happened before. Render the video in MP4 instead.http://www.megaupload.com/?d=81WG4ZSB Now all we need is a 100% spirit temple run and then all the categories for ocarina of time will have at least one submission. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: icebreaker007 on January 25, 2010, 11:29:26 AM or just put it on youtube and download it as mp4. I'm pretty sure thats what most people do
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Runnerguy2489 on January 25, 2010, 04:24:56 PM (http://i25.photobucket.com/albums/c77/Highguy2489/facepalm.gif)
Quote The time should be just under 25 minutes. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on January 30, 2010, 02:24:57 AM Ok I'm back in business but I don't have any video editing stuff on this computer (thats ok cause premiere was making lame files that didnt autoplay anyways)
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: JRD05 on February 01, 2010, 01:26:31 AM I recorded another water temple 100% run and I beat my previous best by at least 2+ minutes and there is still room for improvement. I did'nt break the 11 minute mark so I left it in avi format.
http://www.megaupload.com/?d=VD7TWH5N Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on February 01, 2010, 02:54:34 AM nice. jiano should make an mp4 :) or should teach me how to do it so i dont have to ask him to do it
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on February 02, 2010, 07:23:22 AM Page updated. thanks jianobro
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on February 11, 2010, 08:42:05 PM Should the JP version be allowed? Note I will not be doing any text time conversions, so we either accept the JP runs or we don't.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Elminster45 on February 11, 2010, 08:56:21 PM If not, then I think we shouldn't allow JP. We already convert PAL times to NTSC so as not to deter European players from playing, but if somebody placed 1st in an IL using JP, getting a time impossible to beat on another language version, that just wouldn't sit well with me.
I would be all for it if somebody could actually time the differences for each scene of text and then just add time to a JP IL accordingly. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: UchihaSasuke on February 11, 2010, 10:55:48 PM wouldn't that defeat the whole point of using the jp version?
also, who here owns only that version? Title: Re: Individual Levels / Individual Dungeons (IL) Post by: JRD05 on February 12, 2010, 12:14:47 AM I think converting the time of a Japanese individual level would not make sense because the other versions would have to be converted as well. The North American gamecube version has a longer pause screen loading time than the n64 but those individual dungeon times run on the gamecube version are left intact. To be fair and consistent, it seems like all times would have to be converted to one specific standard (n64, gamecube, vc, etc.).
I think the Japanese version of the game should be allowed, if the owner claims to have no other versions of the game. Though it would be bad if someone copied the exact same route as a first place holder but received a far better time due to text differences. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Zero on February 12, 2010, 01:10:04 AM The JPN version looks useful only in Water Temple 100% and Fire Temple any% IL. I say we shouldn't.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Pokey on February 12, 2010, 05:58:10 AM wouldn't that defeat the whole point of using the jp version? also, who here owns only that version? WTF I can't do ILs cause I only own a Japanese version... Title: Re: Individual Levels / Individual Dungeons (IL) Post by: AniMeowzerz on February 12, 2010, 06:34:20 AM WTF I can't do ILs cause I only own a Japanese version... Title: Re: Individual Levels / Individual Dungeons (IL) Post by: aleckermit on February 12, 2010, 10:05:56 PM Inside Ganon's Castle Any% IL in 13:10.13
http://www.mediafire.com/?kdw3mnmqzmm Not perfect, but a good starting point for the IL. Enjoy. PS: It's not Mp4 because it's over 11 minutes, someone needs to make a tutorial on how to make mp4's that buffer correctly :/ Title: Re: Individual Levels / Individual Dungeons (IL) Post by: aleckermit on February 13, 2010, 06:57:12 AM Here's my IGC Any% IL ending at Dorf (where it should end IMO). Pulled off a 4:19, 1 second faster than in my 13:10 run. So which-ever way this IGC IL ending decision goes, I have an any% submission for it haha. But with this Dorf ending file you don't have to encode it and make it into a mp4 because it's under 11 minutes and is already an mp4 *wink wink nudge nudge*
http://www.mediafire.com/?vmzeuyjlliz Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Elminster45 on February 13, 2010, 03:56:52 PM I think it's *nudge nudge wink wink*.
I was actually gonna suggest that you keep your IL with Ganon and then just cut the video after Ganondorf dies. But you ended up getting it 1 second faster with just Ganondorf. :o Title: Re: Individual Levels / Individual Dungeons (IL) Post by: aleckermit on February 21, 2010, 07:55:53 AM I finally got a great any% IGC IL this evening. A 4:17.28!
mp4: http://www.mediafire.com/?tqdlik4hnvm Also, Zero has managed a good 100% IGC IL (Dorf ending). Hopefully Cosmo will put our runs on the IL page and correct the rules for the IGC IL? The votes are perfectly split on the pole, but just about every veteran person on ZSR agrees with Ganondorf being the ending since he is the boss of the castle, and doing the separate escape sequence and Ganon adds more than 9 minutes to the final time. The main focus of IGC should be the trials and defeating the dungeon's boss. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on February 22, 2010, 08:57:17 PM is there an mp4 of Zero's run? I'd like to update both at the same time
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on February 24, 2010, 06:04:25 AM PAGE UPDATED
good job aleckermit. lets see some more runs people!! Title: Re: Individual Levels / Individual Dungeons (IL) Post by: icebreaker007 on February 25, 2010, 08:04:39 AM i think i'll just wait till school's over to do runs again. i've just been getting way too much work to be active
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: aleckermit on March 05, 2010, 01:51:59 AM OK, this is the 100% IGC IL I'm submitting (MPEG):
http://www.megaupload.com/?d=TYKXVQTG Got a time of 17:06.04 (3 seconds faster than last run). Very hard IL to finish, did 100's of attempts with only like 5 finishes. I will not be working on this IL again any time soon, it's pretty insane. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Zero on March 05, 2010, 02:37:27 AM OK, this is the 100% IGC IL I'm submitting (MPEG): Gonna watch it when it's on ZSR. You better have done superslide to ESS on stairs. >:(http://www.megaupload.com/?d=TYKXVQTG Got a time of 17:06.04 (3 seconds faster than last run). Very hard IL to finish, did 100's of attempts with only like 5 finishes. I will not be working on this IL again any time soon, it's pretty insane. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: aleckermit on March 05, 2010, 05:52:24 AM Gonna watch it when it's on ZSR. You better have done superslide to ESS on stairs. >:( Don't get too excited, I actually had lots of trouble with this IL. And... I have never ESS'd out of a normal SS. I also cut-out the quickflips at the very beginning because they were ruining quite a few of my attempts (focused mainly on the Trials themselves). But at the very least I hope that I helped find some route and strat breakthroughs. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Cosmo on April 08, 2010, 09:23:29 PM How would you guys feel about a "Forest Items" category for Deku tree, you would do the dungeon on a file that has not forest escaped.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: ZFG on April 08, 2010, 11:11:54 PM Sure, I'd do it, but if you're making separate categories for deku then you should make a separate category for fire too ;)
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: aleckermit on April 09, 2010, 01:00:04 AM How would you guys feel about a "Forest Items" category for Deku tree, you would do the dungeon on a file that has not forest escaped. Sounds cool. If fact it would be awesome to just have a child/adult category for every dungeon (except for JJB, Ganon's Castle and the other dungeons that can't be beat as a child/adult of course). Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Maxx on April 09, 2010, 03:22:39 AM I think Child/Adult might be cool. I'm not excited about forest items Deku though.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: aleckermit on August 25, 2010, 02:19:37 AM JJB Any% in 3:12 (gain control - warp grab): http://www.youtube.com/watch?v=x9dC4SE8zBw
I plan to improve it within a week or so. It's very sad how far this topic has dropped in the forum. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: mzxrules on August 26, 2010, 07:15:58 AM ^ I've fixed that now =D
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: TLoZSR on September 06, 2010, 04:02:04 AM Hmm... Sounds like fun. I may try a few sometime.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Toolex on March 03, 2011, 05:21:21 PM Well I think I might give this a go... the 100% idea is awesome
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Pokey on May 10, 2011, 10:13:18 PM Fire Temple any% in 3:46:
http://www.youtube.com/watch?v=gRXBeFtpv5k Forest Temple any% in 2:52: http://www.youtube.com/watch?v=Kb80fST-CGs Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Luke on June 10, 2011, 04:17:41 PM http://www.youtube.com/watch?v=dk0D7vwZuS8
1:36 run of deku tree any% sorry, i can't go to file sharing sites from my computer Title: Re: Individual Levels / Individual Dungeons (IL) Post by: CHC on September 01, 2011, 06:40:23 PM Forest Items Deku Tree (2:58) http://www.youtube.com/watch?v=Jcq7ZHhRDto
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: cafde on February 10, 2015, 05:45:56 AM I want to bring up a couple of issues considering some people still like to do ILs here and there. The rules for ILs were made well before any wrong warp and whatnot so I'd like to propose a slight change to the rules.
1. The rule for starting in the first room leads to silly situations like this (https://www.youtube.com/watch?v=yxu2peQ3Nh0) where the first room is only entered to start the timing and the dungeon is left completely to warp to the boss. Should the start timing be changed to entering the dungeon at any point? I and a few others think so as it would open up some different routing options such as starting at a different entrance of spirit. 2. If the rule is not changed should we allow runs like this (https://www.youtube.com/watch?v=zQz7WwLRF2E) ? Although I am going through the main entrance, technically room 8 is loaded. 3. Assuming even that is not allowed, should a wrong coordinate warp to a different spot of the first room be allowed? This could be done for a dodongo's cavern IL where you can warp up to the second floor right away, or even just used to skip the intro cs of the first room. TL;DR should timing be allowed to be started by warping into a dungeon. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Amateseru on February 10, 2015, 10:19:41 AM I posted a comment on your vid but I think it's actually better to post here, My opinion is that 3 things should be done for IL:
-Ban things like Wrong warp, seriously what the point ? We can't even see the dungeon anymore. -Also ban BA/RBA, getting the hammer on B and the boss key before you ever enter in the fire temple will completely destroy the gameplay. -Add somewhere in the leaderbords the IL times because I don't even now where I can find them, if you put them in the leaderbord it's very likely it will revive the ILs (maybe also add a child/adult section and a any%/100% (where you will have to get map/compass/bk/item of the dungeon for exemple) section ?) Title: Re: Individual Levels / Individual Dungeons (IL) Post by: GlitchesAndStuff on February 10, 2015, 10:42:10 AM We'll have some kind of leaderboards but it won't be kept with the main ZSR leaderboards, I don't think it's nearly popular enough for that yet. Probably just a google doc somewhere though. If ILs do come back, I'd personally agree with banning concepts 1. and 2., as cool as they are I don't think it's much of a challenge to do ILs like that and removes good runs with dungeon content from the any% ILs. I'm a little unsure on .3 but I'm thinking ban it too?
I think a good rule would be that you have to start from entering the dungeon from the correct entrance with regular coordinates + entry speed. As for RBA, we used to allow it but it did make the dungeon any% runs a bit shit when they just went straight to the boss door and beat the dungeon.. I mean, I know deku, forest and water temples are still pretty much skip to the end but w/e. I think it's good to have some more interesting any% runs but idk whether we should just arbitrarily ban tricks like RBA. 100% ILs are great though, I do love the 100% IL definition Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Jbop on February 10, 2015, 05:09:18 PM First off IL WRs are still tracked here (Rules are on the rules sheet): https://docs.google.com/a/bc.edu/spreadsheet/ccc?key=0Agd2Z9LUz1qvdGRqM21VSVNSRHd6dm1yem83UkZabFE&usp=drive_web#gid=0
Cafde: In my opinion we should follow the rules used in the past in order to maintain continuity with previous records. The rule regarding Spirit clearly shows that you should enter the dungeon from the main entrance, and then do whatever is fastest to beat the dungeon even if that means leaving it immediately. I think the way Sniping's Shadow IL is timed is correct, and I also think timing for your DC run is correct because you used the main entrance as the load zone you warped with. Amateseru: The point of IL's is to go fast, not show off the dungeon lol. Also obtaining real items you get in the dungeon before you start the IL is already banned, which is why you can, for example, BA Hammer for Fire but not RBA Water boss key (until you enter the dungeon and start the run anyway). Title: Re: Individual Levels / Individual Dungeons (IL) Post by: cafde on February 11, 2015, 02:38:53 AM If people want to see dungeon content then 100% ILs are perfect for that. Any% is suppose to be a no restriction type category where you can prepare anything and everything you can outside of the dungeon to make the dungeon itself as fast as possible which is why I am for changing the timing. The any% ILs are already basically just go straight to the boss (except spirit) with a BA item where needed.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Amateseru on February 11, 2015, 09:09:16 AM Oh Thanks Jbop for the Gdoc and thanks for the rule about the RBA I wasn't aware about that. I understand the point is to be fast (after all it's a speedrun) but since we can't really see the dungeon anymore... I don't know it sounds kinda weird to me x)
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: nickenator8 on February 19, 2015, 06:05:11 PM I also think timing for your DC run is correct because you used the main entrance as the load zone you warped with. Well, the rules on the spreadsheet you linked state "Timing starts upon gaining control of Link in the 1st room of the dungeon" so going by technicalities, using the entrance as a warping point should not be allowed. I guess you would have to start the timer in the first room and then leave and do the wrong warp, but you can't just warp from the entry point before entering the dungeon. Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Sveet on February 23, 2015, 04:12:22 PM First off IL WRs are still tracked here (Rules are on the rules sheet): https://docs.google.com/a/bc.edu/spreadsheet/ccc? Any way this can be edited into the first post? Dead link made me think this was lost information Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Jbop on February 23, 2015, 07:19:26 PM Yeah I'll add it
EDIT: nvm sniped by mzx Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Apasher on March 03, 2015, 04:53:50 PM For those who are unaware, IL leaderboards are now on http://www.speedrun.com/oot/individual_levels
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Amateseru on March 05, 2015, 08:54:22 PM Gosh I just got 2:24 in water temple and it's written on speedrun.com that I have to run on US version which I didn't, I played on JP :/ I watched the rules on the Gdoc right before my attempts and couldn't see it, what should I do ? this doesn't even change anything :(
EDIT: btw I want to do some IL of Spirit temple now, can I use a trade timer to warp ? (odd mushroom for exemple) I don't know if it's gonna be useful but... just in case Title: Re: Individual Levels / Individual Dungeons (IL) Post by: nickenator8 on March 05, 2015, 10:09:05 PM Unfortunately you'll have to redo the run on english. Rules are rules, and even if there aren't any text boxes in your run, you need to abide by the rules for your run to get accepted.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Steve on March 07, 2015, 11:59:03 PM Why should a run have to be done on a slower version? The fastest version should be the one used in each dungeon.
Title: Re: Individual Levels / Individual Dungeons (IL) Post by: Amateseru on March 08, 2015, 11:46:54 AM Actually the rules changed. A lot, check out speedrun.com
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