Title: Any% Route Discussion Post by: Razor on July 18, 2010, 08:07:01 PM As we are on the verge of discovering a fully optimized barrier skip--as well as the discovery of many largely effective tricks and glitches--, I figured it would be a good idea to crack down on deciding a solid route for an any%. This should include the answer to the debate between EMS and ToG. Any theoretical routes should be posted and tested for timeliness to be used in the official route. Here's a list of items that we are going to need for sure and/or can't avoid getting:
-Deku Leaf -Bombs -Bottle -Forest Water -Tingle Tuner -Windwaker -Sword & Shield -Sail -Telescope If there is anything else that is an absolute essential please say so, and I'll add it. Title: Re: Any% Route Discussion Post by: RingRush on July 18, 2010, 08:15:50 PM Instead of talking about a theoretical any%, you should be discussing the real any%. Until barrier skip is confirmed, there is no point having a major discussion on the route. However, we do need a new any% route with all the existing tricks found.
Title: Re: Any% Route Discussion Post by: Razor on July 18, 2010, 08:41:06 PM Instead of talking about a theoretical any%, you should be discussing the real any%. Until barrier skip is confirmed, there is no point having a major discussion on the route. However, we do need a new any% route with all the existing tricks found. That's what this is for. I said theoretical routes because then we can combine ideas and improve upon them.Title: Re: Any% Route Discussion Post by: RingRush on July 18, 2010, 08:56:05 PM You said in your opening post about ToG vs EMS. EMS is impossible as of now, due to a dead end in hyrule 3. Thus, talking about routes involving it is meaningless. Until we actually come up with barrier skip, we have no idea what it will require, thus, we have no idea how to route it. As I said before, time would be better spent routing the any%, with the already-discovered tricks like zombie hovering in dungeons and maybe even collecton delay.
Title: Re: Any% Route Discussion Post by: Razor on July 18, 2010, 09:11:10 PM You said in your opening post about ToG vs EMS. EMS is impossible as of now, due to a dead end in hyrule 3. Thus, talking about routes involving it is meaningless. Until we actually come up with barrier skip, we have no idea what it will require, thus, we have no idea how to route it. As I said before, time would be better spent routing the any%, with the already-discovered tricks like zombie hovering in dungeons and maybe even collecton delay. First of all, we won't go to H3 because of barrier skip. Also, barrier skip is practically done & we know that it requires bombs, the deku leaf, WW, and the hookshot. The only thing we're really working on getting around is the hookshot. If you want to see barrier skip's progress, look and tricks and glitch disscusion.Title: Re: Any% Route Discussion Post by: Manocheese on July 18, 2010, 09:15:58 PM The barrier skip is far from "practically done". As I explained in the tricks topic, doing a 0-heart WW dive and zombie hovering afterward doesn't work as is; you'll be hit by the barrier.
Title: Re: Any% Route Discussion Post by: Razor on July 18, 2010, 09:35:12 PM The barrier skip is far from "practically done". As I explained in the tricks topic, doing a 0-heart WW dive and zombie hovering afterward doesn't work as is; you'll be hit by the barrier. GlitchesandStuff has gotten 0 heart WW dive to work. I know barrier skip isn't flawlessly complete, but it's more complete then it's ever been. We all know that it will be finished before too much time passes.Title: Re: Any% Route Discussion Post by: Phazon on July 24, 2010, 08:17:41 AM Why do we need a new thread for this? Just use Unreal's thread.
Title: Re: Any% Route Discussion Post by: Razor7581 on September 11, 2010, 09:34:54 PM Route Outline:
1. Opening Cutscene (may or may not save after) 2. Sidehop, swim, roll to grandma's house 3. Climb latter, get clothes -Save 5. Equip telescope, postman - Cutscene 6. Sidehop, swim, roll to orca's 7. Do quick sword method 8. Roll to Tetra 9. Quick bokoblin battle -Cutscene 10. Roll to grandma's 11. Climb latter, backflip down for shield EDIT: Collect Orange rupee under grandma's house 12. Roll to Tetra -Cutscene 13. Quick rope game 14. Climb latter -Cutscene 15. Roll & do quick 2nd search light trick (not sure if GS text skip causes problems, so didn't include it) 16. Lure bokoblin & quick spin kill 17. Jump to first search light, quick kill 18. Rolling, Rolling, Rolling 19. Hug the wall to roll past moblin 20. Sidles 21. Sword, quick kill bokoblin -Cutscene 22. Get Tingle Tuner & Sail 23. Quick sail to DR, collect red rupee along way 24. WW & wind's requiem, make wind blow south 25. Skip the rocks -Long shitty cutscene/Delivery Bag 26. Roll to Medli, get letter 27. Roll to Komali 28. To Medli (Not sure if bottle skip would save time or waste it. Needs confirmation) 29. Bottle, Blow up rock, Swim 30. 31. Enter DRC & Save 32. Call Tingle & Put RT on B 33. Move Statues (2nd one half way) 34. Quick spin bokoblins & pickup stick 35. Light 1st torch, throw to light second 36. Open chest, open door 37. Break boards -Cutscene 38. Roll pull out block 1/2 way 39. Roll to bomb flowers & deminish life to 1/4 Heart (alternate BF for speed--L then R--) 40. Zombie hover to 2nd level off of bomb flower 41. Enter room and quick kill bokoblins 42. Grab water jug, jump to center platform, throw on lava jet 43. Pick up bomb flower & blow up rock 44. Roll up stairs -Cutscene 45. Quick kill bokoblins (5 slashes, then quick spin) and moblin 46. Get grappling hook & grapple to post from ground to skip Medli text 47. Roll, grapple, break boards 48. Zombie hover for BK skip--preferably use variation 1-- 49. Quick Gohma battle -Cutscene 50. Enter warp -Cutscene 51. Save 52. Quick sail to Forest Haven 53. WW dive to entrance This is a very vague outline of the route as of now. I only included obvious save spots, as they are to be discussed. I will improve as I continue testing and get suggestions. Title: Re: Any% Route Discussion Post by: mugg on May 14, 2012, 08:55:31 PM http://i.imgur.com/LcJWs.png
1) is what everyone uses I think. And I thought 2) may have a chance at being faster. Thoughts? Title: Re: Any% Route Discussion Post by: Razor7581 on May 14, 2012, 10:07:21 PM http://i.imgur.com/LcJWs.png Hmm. I wouldn't think so as you are already right there in the original route.1) is what everyone uses I think. And I thought 2) may have a chance at being faster. Thoughts? Title: Re: Any% Route Discussion Post by: Abahbob on May 14, 2012, 11:10:13 PM I've seen Cosmo save warp after the sword.
Title: Re: Any% Route Discussion Post by: Cosmo on May 17, 2012, 06:47:08 PM savewarp after sword is better than after grandma, because the rupees are closer to grandma.
Title: Re: Any% Route Discussion Post by: ArthurDent on May 21, 2012, 10:43:49 AM Where can I watch the current record for this category? It is not on the Wind Waker page here.
Title: Re: Any% Route Discussion Post by: Cosmo on May 21, 2012, 12:00:53 PM I have the current record of 5:45:54
http://www.twitch.tv/cosmowright/b/318873558 starts at 5:27:00 Title: Re: Any% Route Discussion Post by: ArthurDent on May 22, 2012, 12:18:33 PM Content may be inappropriate it says, anyway have you submitted it to SDA?
Do you control the tingle tuner yourself? Title: Re: Any% Route Discussion Post by: Cosmo on July 17, 2012, 06:25:33 PM 5:21:08 speedrun on english w/ tingle tuner
http://www.youtube.com/watch?v=de0p2-GsfOA |