Title: MST/NMS Single Segment improvement Post by: ZFG on August 29, 2009, 06:29:37 PM The route
-Intro, sword, shield -pokey forest escape -fairy ocarina -to kakariko -cucco dive to botw -key, dead hand, 200r chest -vine clip to chus (10) -savewarp -exit botw -to hyrule field -to zoras river -up zr (9 chu) and buy bean -king zora skip (8 chu) -enter jjb w/o fish -chu first switch (7 chu) -jabu up to boomerang -ruto throw to blue switch -megaflip to switch (6 chu) -chu switch in last room (5) -barinade -sapphire -savewarp -forest escape again -peahat ss to gv -cucco jump -through fortress/wasteland -plant bean -learn requiem -savewarp -forest escape 3rd time -chuslide to castle (4 chu) -drop skulltula from tree and get hit twice -to talon, chu boost to crawlspace (3 chu) -past cheetar guards -zelda -letter -lully cutscene skip (2 chu) -back to market -buy hylian shield from bazaar -to ToT -DoT skip -master sword -savewarp -exit market -to kakariko -to death mountain -to dc -beat dc and get bombs (0 chus) -goron ruby + hc -go up dm -magic -enter dmc -megaflip to double magic (for death warp, dont get it) -exit -meagflip to bolero and cutscene skip with death -goron city -sfm -minuet cs skip -save and quit from the death -restart at tot -to kakariko -to graveyard -get hookshot from dampe and bomb drop from pot in dampes grave -shadow early -to hover boots -go back to first room (turns out its not faster to sw/dw) -bird statue -to spinning scythe room -collect silver rupees for key -down to cage room -jumpslash SB -jump to boat wheel -ZL -go to invisible wall maze room -to spike walls room -make redead freeze you to get past spikes for bk -back to abyss room -superslide across gap -to bongo bongo -isg kill -get hc -shadow medallion -play requiem -get on bean plant and do mirror from outside -kill IK -shine light on sun 2 rooms before IK for key (depending on bomb count may want to kill the armos in here for bomb drops) -to big wall room -hookshot halfway up then climb the rest of the way -get BK -do mirror room -destroy statues face -nabooru knuckle -twinrova -get hc -spirit medallion -minuet -enter forest -key from top of first room -to main room -to back room for stalfos key -back to main room -OoB to unloaded outside area, use door to main room then back out to completely load area -megajump to balcony -ground jump the blocks in block room -trick to get to the top of the room from the top of the 2nd block -all the way to bow room -back to twisting room and wallmaster warp to the entrance -to main room again -BK skip -phantom ganon -get hc -forest medallion -superslide clip through deku left side to enter deku -hookshot ladder clip and load basement -step on the switch to burn the web, get on the chest and shoot an arrow through the torch at the web -2-3-1 -gohma with deku nuts (get HC) -kokiri emerald -exit to hf -superslide to lh -superslide teleport OoB or house OoB entrance to WT -superslide across gap to room before boss -boss key skip -morpha -water medallion + hc (should have 10 hearts now) -fire arrows -play bolero -enter fire -to darunia -get key in that room and bomb drops if needed -go to upper right door in first room -get keys on both sides of this room -go to the block and flame pillar room and get up it -kazooies trick to get into the lower goron cage and get key -climb to top of boulder maze -to fire maze -in the fire maze room superslide past the fire -switch firewall off -get bomb drops in pots then to flare dancer -up the elevator -get megaton hammer -exodus bk skip -volvagia 3 cycle (no HC) -savewarp -light arrows -ganons castle -trials in counter clock wise order -enter tower -up tower -ganondorf -escape tower -superslide to ganon to keep master sword -win Aim time is 2:48. Best time so far is 2:51. For comparison, kazooies run converted to NTSC is 3:58-3:59. Title: Re: MST/NMS Single Segment improvement Post by: Jiano on August 29, 2009, 06:43:34 PM This is the only way I'm playing OOT now. Good shit.
Edit: I lied. After playing through the route I've dubbed it too difficult for my current OOT skills. Title: Re: MST/NMS Single Segment improvement Post by: Pokey on August 29, 2009, 10:53:28 PM Good Luck
Title: Re: MST/NMS Single Segment improvement Post by: Kazooie on August 30, 2009, 10:52:55 AM Good luck with this run! I really look forward to see this done!
And my first post on this forum. Title: Re: MST/NMS Single Segment improvement Post by: Cs1987 on August 31, 2009, 11:16:12 AM -get ground jump woth pot+dodongo method (chu bomb flower is too risky) (7 chus) Fast and easy Dodongo's Cavern Ground Jump (http://www.youtube.com/watch?v=OsdzECvZWoA) Practise this. I can do this pretty much 100% of the time on Gamecube, and it should be even easier on N64 because the controller is more button-mash-friendly. Not that this trick requires button mashing - it's easier than it looks. Title: Re: MST/NMS Single Segment improvement Post by: Jecko on September 01, 2009, 09:38:51 PM Fast and easy Dodongo's Cavern Ground Jump (http://www.youtube.com/watch?v=OsdzECvZWoA) That's slow, lol. Clever though. Title: Re: MST/NMS Single Segment improvement Post by: ZFG on September 05, 2009, 06:39:02 AM Updated the route slightly. I practiced the water temple boss key skip a lot and I have decoded I will use it in my run. Also after jabu insyead of going from lake hylia to castle I decided to go through ZR because I can make it to the castle before night much more consistently that way. Bottle dupe is also gone.
Theres still 2 things I'm not happy about in the route. 1 - getting the fish before jabu costs a full minute when using ruto on the blue switch costs no time at all but the throw has to be so precise to get ruto to the ledge. 2 - going from deku to fire temple I was planning on using a hoverslide into darunias room early to get to the crater from there which would save about a minute but like #1 I just can't get it consistently enough. I'll practice hoverslide more later but I'm sure I wont be able to get ruto to that ledge :( Title: Re: MST/NMS Single Segment improvement Post by: Acryte on September 06, 2009, 01:31:30 PM I'm sure we can develop some strategies to ease your pain. Just needs some practice and repeatable steps.
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on September 07, 2009, 09:16:17 PM Ok I can finally get the hoverslide to darunias room consistently so I'll be doing it in the run, however if I screw it up even once I'll just go up DM to DMC because the time saves becomes significantly less. I'll practice the ruto throw some more, if I can get that consistently then I'll be very happy with this route :)
Title: Re: MST/NMS Single Segment improvement Post by: Blizzerk on September 08, 2009, 05:00:12 PM -pokey forest escape Pokey has a glitch named after him o_o Title: Re: MST/NMS Single Segment improvement Post by: Pokey on September 09, 2009, 12:36:09 AM yay :-)
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on September 13, 2009, 01:43:47 AM Getting better at the ruto throw. Still not consistent enough for an SS but I'm getting there.
Title: Re: MST/NMS Single Segment improvement Post by: Lexkeeta on September 13, 2009, 03:10:38 AM this'll be badass.
but what does NMS stand for? Title: Re: MST/NMS Single Segment improvement Post by: Jiano on September 13, 2009, 03:24:38 AM this'll be badass. but what does NMS stand for? No Major Skips. I played through the route this week. This run is ridiculously hard and it'll indeed be badass when it's done. Title: Re: MST/NMS Single Segment improvement Post by: Pokey on September 14, 2009, 10:32:54 PM Please don't drop the run ZFG
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on September 14, 2009, 10:48:20 PM I won't, it'll be the first thing I do when I get a dvd recorder.
Title: Re: MST/NMS Single Segment improvement Post by: Kazooie on September 17, 2009, 07:05:48 AM How you are goind with this run ZFG? Or do you have any record devices yet? I like to see what you have done so far or see some little dungeon attemps or something like that from you :)
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on September 18, 2009, 03:49:18 AM Still no recording device yet but I've been practicing a lot. I'll probably get a good run not long after getting a dvd recorder.
Title: Re: MST/NMS Single Segment improvement Post by: Pokey on September 19, 2009, 12:41:07 PM Since you are doing the Water Temple BK Skip why not go ahead and do the Spirit Temple BK Skip?
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on September 19, 2009, 02:52:09 PM Because the spirit temple BK takes barely any time to get at all and skipping it wouldn't save more than a few seconds, if any. Not to mention the extra bombs that would be used and my lack of chus by that point.
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on September 19, 2009, 08:37:30 PM Ok I can get the ruto throw consistently now so it will be in the run :D
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on February 03, 2010, 01:27:24 AM Done practicing, I'm now starting real recorded attempts :D
Title: Re: MST/NMS Single Segment improvement Post by: Jiano on February 07, 2010, 07:57:51 PM This is still the best shit in OOT.
Title: Re: MST/NMS Single Segment improvement Post by: Cosmo on February 07, 2010, 08:15:11 PM I'm still too slow at well chus, sometimes link doesnt clip thru the ceiling of the basement, and the jumpslash is variable
maybe im doing something wrong Title: Re: MST/NMS Single Segment improvement Post by: AniMeowzerz on February 08, 2010, 08:28:46 AM This run is superpro, Damn this was fun :D
I feel like running through your route a couple times now Title: Re: MST/NMS Single Segment improvement Post by: ZFG on February 14, 2010, 04:43:06 AM New best time is 3:26:20. It had a lot of mistakes so definitely not submitting and I'm lowering my goal time to 3:21-3:22, possibly sub 3:20 if its really good.
Title: Re: MST/NMS Single Segment improvement Post by: Jiano on February 14, 2010, 10:38:25 AM New best time is 3:26:20. It had a lot of mistakes so definitely not submitting and I'm lowering my goal time to 3:21-3:22, possibly sub 3:20 if its really good. I'm gonna shit my pantaloons when this is done. Title: Re: MST/NMS Single Segment improvement Post by: ZFG on March 14, 2010, 02:36:21 AM Just completed a run in 3:15:02. It sounds like a godly time compared to my aim time, but it actually has 4-5 minutes of mistakes so I'm considering not submitting it.
Title: Re: MST/NMS Single Segment improvement Post by: Cosmo on April 02, 2010, 04:36:43 AM Is the route in the 1st post up to date
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on April 02, 2010, 08:33:05 AM It is now, but there have been only minor changes (alecs deku trick, superswims, change where fairy is gotten, encouraged to buy shield instead of waiting for night to get shield from graveyard).
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on June 06, 2010, 04:18:43 AM Route updated. BOTW no lullaby chus now used and DC moved to adult. Aim time is now sub 3:10.
Title: Re: MST/NMS Single Segment improvement Post by: ING-X on June 06, 2010, 12:25:02 PM So is this faster than the FW + odd mush route?
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on June 07, 2010, 03:16:16 AM Probably about the same time either way, but this is much easier.
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on June 30, 2010, 02:25:41 AM I had an incredible run today that ended at volvagia because that bitch only got hit by 2 of my arrows instead of the required 3. I played through the rest of the run just to see what my time would be and it would have been 3:07. I'm sure I'm going to finish this very soon.
Title: Re: MST/NMS Single Segment improvement Post by: aleckermit on June 30, 2010, 03:23:59 AM I had an incredible run today that ended at volvagia because that bitch only got hit by 2 of my arrows instead of the required 3. I played through the rest of the run just to see what my time would be and it would have been 3:07. I'm sure I'm going to finish this very soon. Good to hear ZFG, hope you get a great run finished soon. Title: Re: MST/NMS Single Segment improvement Post by: ZFG on August 09, 2010, 07:59:11 PM 2 days ago I had an incredibly awesome run until volvagia. You know what happened ;_;. I estimated it to be possibly a 3:03. Some people wanted to see it so I streamed it on ustream and recorded it http://www.ustream.tv/recorded/8825545 (sorry for no sound, webcammax is dumb). I'm taking a 2 week break from mst now because I know it'll be a while before I can match my incredible play from this run, and I need a break because I'm getting burned out. I might also stream the 3:15 sometime.
Title: Re: MST/NMS Single Segment improvement Post by: Cosmo on August 09, 2010, 09:02:07 PM this run is incredible, I seriously can't believe how good it is
Title: Re: MST/NMS Single Segment improvement Post by: Siglemic on October 09, 2010, 10:40:56 AM hot damn
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on October 12, 2010, 10:59:31 PM If anyone still wants to see my 3:15 post now saying so. I'll be able to stream it this week if enough people want it.
Title: Re: MST/NMS Single Segment improvement Post by: ING-X on October 12, 2010, 11:24:47 PM do eet
Title: Re: MST/NMS Single Segment improvement Post by: aleckermit on October 13, 2010, 01:05:55 AM I watched the failed 3:03. Such a great run up until Volvagia, painful to watch at the end.
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on October 27, 2010, 01:03:31 AM I think I'm gonna put this run on hold for a while and work on the 100% team run. I don't have much time to do MST attempts during weekdays, but I'd have enough for weekends, and I can't switch between GC and VC easily so it would be easier to main 100%. I also have very little motivation for this, and 100% looks very appealing after doing this run for so long. I'm also not happy that my expected time will be barely over 3 hours, so I'm hoping some discoveries will be made so I can push my aim time to sub 3. This probably wont be too long though, probably about a month/a few more segments in 100%.
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on October 29, 2010, 11:59:37 PM I streamed my 3:15 finally http://www.ustream.tv/recorded/10501474 but the recording stopped working after water so everything after that wasn't recorded. I might stream it again soon to record that last part.
Title: Re: MST/NMS Single Segment improvement Post by: ING-X on November 01, 2010, 10:09:22 PM zfg we are gonna get rta accepted on sda and then you will get sub 3 ezmode with pro savewarp strats
also urmom Title: Re: MST/NMS Single Segment improvement Post by: ZFG on December 11, 2010, 02:54:44 AM MST 3:15 on youtube now if anyone still wants to see it
Part 1 http://www.youtube.com/watch?v=WWsuw51wAQ8 Part 2 http://www.youtube.com/watch?v=bVdyaT33Ufc Title: Re: MST/NMS Single Segment improvement Post by: Majora MIM on December 17, 2010, 07:48:08 PM Every time I read I can't avoid to notice that MST is the french translation of STD (sexually transmitted disease).
Make the runs a bit less magical... (Same for BiTE from TP, it's the french for penis) Title: Re: MST/NMS Single Segment improvement Post by: BlueStarReturns on December 17, 2010, 10:13:20 PM I watched the 3:15, ZFG, and I was surprised. I never had seen getting into Deku Tree as an Adult yet, so that made me pause the Video and say "WTF?"
But, I understand you when you say it's not very good. I like to think it means I'm getting a little bit better at understanding what needs to be done for a run to succeed. I may be a speedrunner yet! Can't wait to see more work on this in the future. Maybe some of the newer guys (*cough* ME! *cough*) will start working on learning the glitches and doing attempts. Title: Re: MST/NMS Single Segment improvement Post by: ridd3r on December 17, 2010, 11:42:13 PM All you have to do is watch his (unbelivable) 3:03 failed run to see that this isn't good. Now the real time category appears to be accepted at SDA are you going to do that or SS ZFG? Also haven't you had your month off yet? Can't wait to see this complete!
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on December 18, 2010, 02:38:53 AM Ya I'll be doing RTA now. The route is almost done, we just need to figure out where to put spirit and decide on either bottle or tunic (now that we skip kz, goron tunic actually stands a chance at being faster, and seems faster by ~30 seconds, but it makes the child part a harder and its already really fucking hard). I'll post the new route in the 1st post when its made. The new aim time will be 3:00 (I'm not sure if it can cut the 3 just yet).
And my month off got extended by....a few months. Little motivation, RTA ruling and SM64 have been keeping me away from it, but I'll probably start practicing in a few days and should start attempts early next year. Title: Re: MST/NMS Single Segment improvement Post by: Siglemic on December 18, 2010, 11:44:34 PM well, i guess to compete with zfg i will be including the intro in my attempts
also, i'm doing tunic and skipping bottle since ruto throw isn't a huge deal to me (i'm still not doing that chustab megaflip bullshit unless someone finds a pause buffer method for it that doesn't use many pauses), i just need to figure out how the water trial is going to work Title: Re: MST/NMS Single Segment improvement Post by: ZFG on December 19, 2010, 04:30:18 AM Route in 1st post is updated. We get goron tunic instead of bottle.
Will start practicing in a few days and start attempts early next year. Title: Re: MST/NMS Single Segment improvement Post by: ING-X on December 19, 2010, 01:30:26 PM GOOD SHIT ZFG. Can't wait to see your final run ;D
Title: Re: MST/NMS Single Segment improvement Post by: Runnerguy2489 on December 19, 2010, 02:57:58 PM Isn't it faster to savewarp after botw chus, even on VC?
Same with: -all the way to bow room -back to twisting room and wallmaster warp to the entrance Seems like a savewarp is faster there too. The rest looks pretty good to me. Good luck with this run! Title: Re: MST/NMS Single Segment improvement Post by: ZFG on December 19, 2010, 03:38:07 PM Isn't it faster to savewarp after botw chus, even on VC? Each savewarp costs 22 seconds.Same with: -all the way to bow room -back to twisting room and wallmaster warp to the entrance Seems like a savewarp is faster there too. The rest looks pretty good to me. Good luck with this run! I didn't think so for botw, but I just timed it and its about 5-8 seconds faster. Will add that in. As for bow, in my failed attempt it took me about 21 seconds from bow text ending to gaining control at the entrance again, though I had a suboptimal ocarina multidamage. I'll probably do one or the other depending on my health. 1 1/2 hearts or lower deathwarp, if higher, then savewarp. Edit: Just realized this route doesn't get hover boots >_>. Adding that. And surprisingly its not faster to deathwarp/savewarp after hovers. Only takes 18-19 seconds to get back to the first room from the hover boots chest. Title: Re: MST/NMS Single Segment improvement Post by: ZFG on December 20, 2010, 08:51:38 PM Just got a terrible 3:06 (might be 3:05:5x) practice run. Goal is definitely sub 3 now.
Title: Re: MST/NMS Single Segment improvement Post by: ING-X on December 20, 2010, 10:27:33 PM AW YEEEEEEEEEEEEEEEEEEEEEEEAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111fourteen
I'm hyped Title: Re: MST/NMS Single Segment improvement Post by: Pokey on December 25, 2010, 11:29:02 PM Would be impressed if you didn't sell your soul to this RTA fad.
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on January 01, 2011, 01:34:03 AM lol goron tunic (http://www.ustream.tv/recorded/11751735)
Title: Re: MST/NMS Single Segment improvement Post by: Cosmo on February 27, 2011, 02:41:28 PM how much time does beanroute save over nonbeanroute, assuming both of them skip bottle+tunic
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on February 27, 2011, 03:47:10 PM how much time does beanroute save over nonbeanroute, assuming both of them skip bottle+tunic I think its just time saved by bean (~3:00) minus requiem cs (1:30) so about 1:30 saved.Title: Re: MST/NMS Single Segment improvement Post by: Lompta on February 27, 2011, 11:24:00 PM How is this going?
Also, first post... Title: Re: MST/NMS Single Segment improvement Post by: ZFG on March 01, 2011, 10:29:26 PM I'll be starting attempt again soon but I need to buy some dvds.
Title: Re: MST/NMS Single Segment improvement Post by: Pokey on March 09, 2011, 12:47:30 PM You also need to stop playing Metroid and start playing OoT again.
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on March 09, 2011, 10:34:33 PM But MP has barely any cutscenes :/
Title: Re: MST/NMS Single Segment improvement Post by: ING-X on March 10, 2011, 12:15:05 PM But MP has barely any cutscenes :/ Run OoT on japanese version and the cutscenes will fly by in seconds ;D Title: Re: MST/NMS Single Segment improvement Post by: Pokey on March 11, 2011, 02:20:12 AM We aren't all nerds like you, Ing. Not all of us have 2 billion versions of the game like you.
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on March 11, 2011, 03:33:25 AM We aren't all nerds like you, Ing. Not all of us have 2 billion versions of the game like you. Look who's talking :PTitle: Re: MST/NMS Single Segment improvement Post by: aleckermit on March 11, 2011, 03:45:31 AM We aren't all nerds like you, Ing. Not all of us have 2 billion versions of the game like you. True. Who needs more than one Ocarina of Time??? What a waste of money... *cough*: http://www.nintendoage.com/index.cfm?FuseAction=Collection.View&clId=17788 Title: Re: MST/NMS Single Segment improvement Post by: UchihaSasuke on March 13, 2011, 06:06:52 PM fun fact: the US versions of OoT have the japanese text in them so they're 2-in-1 games. you could use the jp text in the GC versions and MQ with AR but i don't know if that would be legal...
Title: Re: MST/NMS Single Segment improvement Post by: darkeye14 on March 27, 2011, 07:43:08 AM Cosmo got a 2:45:48 on the Japanese version (which would be a little under 2:58 in the US version).
Part 1 (begins at 38:14): http://www.justin.tv/cosmowright/b/282400959 Part 2: http://www.justin.tv/cosmowright/b/282406901 Part 3: http://www.justin.tv/cosmowright/b/282408603 He wants to actually submit this, and my video editing skills are lacking, so here are the raw FLVs: Part 1: http://archive1.justin.tv/archives/2011-3-27/live_user_cosmowright_1301194049.flv Part 2: http://media10.justin.tv/archives/2011-3-27/live_user_cosmowright_1301197494.flv Part 3: http://media2.justin.tv/archives/2011-3-27/live_user_cosmowright_1301204699.flv Title: Re: MST/NMS Single Segment improvement Post by: Cosmo on March 27, 2011, 10:34:27 AM (http://i.imgur.com/ueFD0.jpg)
Title: Re: MST/NMS Single Segment improvement Post by: ridd3r on March 27, 2011, 12:44:53 PM SDA submission with team audio commentary :P ?
Title: Re: MST/NMS Single Segment improvement Post by: ssbmproHRC on March 27, 2011, 03:16:53 PM seriously what a sick run, cosmo! its impressive to see that you can pull off an entire run with almost perfect execution. the only thing that looked bad were the failed superslide attempts from kokiri forest to lake hylia but everything else was amazing. the volvagia fight must have been such an adrenalin moment for you ;D
by the way, i thought you would receive the goron eyedrops when you collect bombs as adult. i know there was a way to prevent this. can anyone tell? also seeing your statistic, what happened from well to jabu jabu that you lost 6 minutes over the old attempt? Title: Re: MST/NMS Single Segment improvement Post by: Cosmo on March 27, 2011, 03:56:23 PM thanks.
I did zeldas lullaby first in this run, so thats where the 6 minutes come and go. I chatted a bit in #sda about submitting this run as it is a clear WR time, but people were very anal about video quality (as this was going on, ingx24 comes in and starts trashtalking me). Overall, i got the impression that SDA doesn't give a damn about my WR unless it is DVD recorded, so I guess I'm not submitting after all. Title: Re: MST/NMS Single Segment improvement Post by: TLoZSR on March 27, 2011, 04:33:11 PM is the video quality really bad enough that sda won't take the run? I mean, you would think that as long as you could see what was going on it would be alright...
Title: Re: MST/NMS Single Segment improvement Post by: mzxrules on March 27, 2011, 04:49:59 PM What about that other site, you know, the one that should be hosting all those zelda runs...
Title: Re: MST/NMS Single Segment improvement Post by: ridd3r on March 27, 2011, 04:58:05 PM I assumed you had recorded to DVD :[ . Have you not got the equipment?
Title: Re: MST/NMS Single Segment improvement Post by: Cosmo on March 27, 2011, 05:40:33 PM i have some of the equipment. i dont have a system set up so i can play without lag while recording, also i dont have DVDs. my personal video quality standards for a 320x240 game with muddy textures are not very high so i never bothered spending the time/money fixing this issue.
Title: Re: MST/NMS Single Segment improvement Post by: UchihaSasuke on March 27, 2011, 07:39:08 PM seriously what a sick run, cosmo! its impressive to see that you can pull off an entire run with almost perfect execution. the only thing that looked bad were the failed superslide attempts from kokiri forest to lake hylia but everything else was amazing. the volvagia fight must have been such an adrenalin moment for you ;D by the way, i thought you would receive the goron eyedrops when you collect bombs as adult. i know there was a way to prevent this. can anyone tell? also seeing your statistic, what happened from well to jabu jabu that you lost 6 minutes over the old attempt? the eyedrops thing happens if you RBA something into the bomb bag slot. if the slot is empty when you get the chest, it acts normally. that's why the any% without RBA category is possible to do. Title: Re: MST/NMS Single Segment improvement Post by: Runnerguy2489 on March 27, 2011, 07:58:03 PM What about that other site, you know, the one that should be hosting all those zelda runs... Would love to see this happen.Title: Re: MST/NMS Single Segment improvement Post by: UchihaSasuke on April 13, 2011, 02:10:32 AM sup people, i got a new small trick to gain time against volvagia.
remember those 4 seconds of dead time after you kill him but before you can enter the warp portal? if you target his head with Z-target after it falls in front of you and let a bit of time pass, you'll be able to go away with the portal as soon as you step on it instead of waiting. i got that unexpectedly when killing him without goron tunic today (i hadn't done it like this before) Title: Re: MST/NMS Single Segment improvement Post by: Cosmo on April 13, 2011, 02:26:56 AM are you kidding me? video please?
Title: Re: MST/NMS Single Segment improvement Post by: Exodus122 on April 13, 2011, 02:53:16 AM I just tried it and it was the same amount of time. I may have done it wrong or you may misunderstand what the problem is. The blue warp still loaded in 4 seconds when I z-targeted the head.
The problem we have is that the blue warp takes 4 seconds to load before we can enter the cutscene. You just entered the blue warp when it was already loaded so you immediately entered the cutscene (but you still waited four seconds when z-targeting the head). Title: Re: MST/NMS Single Segment improvement Post by: UchihaSasuke on April 13, 2011, 03:41:58 AM hm that's weird. i'll try doing it again to see what's up.
edit: i did it again without any delays between the head landing on the floor, targeting, checking with c-up and then getting to the portal. at most i lost 1 second because i didn't check with c-up inmediately but i didn't have to wait at the portal and the timer didn't change while i was in c-up check mode. Title: Re: MST/NMS Single Segment improvement Post by: RattleMan on April 13, 2011, 04:17:10 AM Is this what you were doing? It seems like it might work.
http://www.youtube.com/watch?v=DN45yamX0Ac Title: Re: MST/NMS Single Segment improvement Post by: Enterim on April 13, 2011, 04:22:57 AM Hahaha, nice!
Title: Re: MST/NMS Single Segment improvement Post by: UchihaSasuke on April 13, 2011, 04:35:43 AM that's pretty much what i did, except with the teleport lulz.
thanks for the vid since i forgot to set up the camera to record my second attempt. Title: Re: MST/NMS Single Segment improvement Post by: ZFG on April 13, 2011, 05:19:23 AM That's great, no more worrying about the warp loading.
Since this saves a little extra time, I was thinking about skipping the spirit heart container now since its the farthest away, though its -8 seconds and I don't always kill him with 8+ seconds remaining. I'll do some tests with this soon to decide if its worth skipping the HC. Also, if anyone hasn't heard from the irc already, I got a 2:55 a few days ago (about 2:40 faster than cosmo's run but still not submittable). I'll be uploading it soon when my internet stops being godawful, and my new aim time for the run is about 2:52. Title: Re: MST/NMS Single Segment improvement Post by: ING-X on April 13, 2011, 11:14:22 AM But 2:55 is with intro. The real time is more like 2:51 :o
Title: Re: MST/NMS Single Segment improvement Post by: Kazooie on April 13, 2011, 05:11:31 PM Great job ZFG!!! I really really wanna see this attempt!! Did you use superslide method to get to the castle before night time after spirit, or did you take same route what cosmo did?
Still awesome job with this ZFG!!! You are great oot player in my eyes!!! And of course cosmo too! But still congratulations for this!! ^_^ Title: Re: MST/NMS Single Segment improvement Post by: ZFG on April 13, 2011, 10:34:07 PM Thanks Kazooie :D! Yes I did use the superslide to castle before night after spirit, its about 1 minute faster I think.
Title: Re: MST/NMS Single Segment improvement Post by: Kazooie on April 14, 2011, 11:38:00 AM Absolutely awesome!! Tell me when you get your run up to somewhere so i can see :)
Title: Re: MST/NMS Single Segment improvement Post by: ZFG on April 15, 2011, 01:55:37 PM Here you go: http://www.youtube.com/watch?v=CBY56yZdBAI
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