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=> Majora's Mask => Topic started by: Jiano on August 31, 2009, 11:09:37 PM



Title: MM: Trick Research & Discovery Thread
Post by: Jiano on August 31, 2009, 11:09:37 PM
I'm bookmarking this 1st post for cataloguing purposes as well as introducing and creating the topic. This thread is for posting ideas for new tricks, or potential areas of study in developing new tricks. This also includes such things as assessing possible areas where if a trick was found, time could be saved. Thus, new route development, and alternate tricks/strategies are also a fundamental part of the thread's purpose. All zelda scientists welcome! Educated trick questions, explanations, and route queries are also welcome.

Shamelessly stolen from Acryte's thread.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Pokey on September 01, 2009, 07:36:39 PM
Could this be used in the 100% speedrun?

http://www.youtube.com/watch?v=5Av7Lg04jN8


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Acryte on September 01, 2009, 09:24:32 PM
ooooh sick. I likes.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Cosmo on September 04, 2009, 07:36:45 AM
http://www.youtube.com/watch?v=Io6-sxeo2Rg


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Unreal on September 04, 2009, 10:09:32 PM
That's some awesome shit right there cos. You have mastered the isg!


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Blizzerk on September 04, 2009, 10:12:55 PM
http://www.youtube.com/watch?v=Io6-sxeo2Rg

ISG epicness.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: gamekube64 on September 07, 2009, 06:52:34 PM
I found a new shortcut in the Woodfall Temple, now you don't have to use ANY bombs in the Woodfall Temple.
http://www.youtube.com/watch?v=DDyusrXRlpo
I haven't seen this on the recent speedruns.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on September 07, 2009, 07:34:50 PM
I knew about that for like... ever. I just thought that it was faster to hover across considering it was obvious and nobody else did it.

But I'm not sure... maybe it is faster and nobody else knew about it...


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on September 07, 2009, 08:37:46 PM
Yeah it's been known for a while. The any% routes don't have the hookshot at that point so we can't use it.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Slowking on September 07, 2009, 10:57:35 PM
Tbh it's not even really a trick. It's a torch so you can hookshot it. That's pretty much a given. Since it's so ovious nobody talkes about it, that doesn't mean it's not known.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: gamekube64 on September 08, 2009, 12:37:38 PM
Yeah, it's pretty much useless, i removed the video now.  :(


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Slowking on September 08, 2009, 11:20:31 PM
But don't be discouraged. There are still a lot of glitches out there that still want to be found! ^^


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Unreal on September 15, 2009, 01:22:45 PM
I have this idea with my new stone tower boss key shortcut (http://www.youtube.com/watch?v=pO4-a4m5qzc&feature=channel_page). Basically if someone could try to find a way to get oob with isg on and do it with a megaflip or megasidehop, maybe you can hover to the boss room's loading zone. I've tried to get oob with isg on but I don't think it's possible. Be great if others could try.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on September 15, 2009, 02:32:36 PM
I have this idea with my new stone tower boss key shortcut (http://www.youtube.com/watch?v=pO4-a4m5qzc&feature=channel_page). Basically if someone could try to find a way to get oob with isg on and do it with a megaflip or megasidehop, maybe you can hover to the boss room's loading zone. I've tried to get oob with isg on but I don't think it's possible. Be great if others could try.

Yeah I was trying this. I used the exact same positioning and angle with a megaflip that went oob and one with ISG on. When I had ISG on I didn't go OOB.

But this is okay.

With a bit of help from Grunz I've got a strategy that makes the STT BK much much easier. I'm getting it like 90% now.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on September 15, 2009, 10:34:05 PM
are you allowed to post glitches that don't save time in this thread?

http://youtube.com/watch?v=axNiST6h910 (I explain how to do it in the description)


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Majora MIM on September 16, 2009, 08:24:03 PM
In case you didn't know it or miss this vid:

Stop time whenever you want in MM :    http://www.youtube.com/watch?v=EyCqwHRzHcA&feature=related


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on September 16, 2009, 08:44:58 PM
GlitchesandStuff figured out how to forward backflip against walls http://www.youtube.com/watch?v=7XPUqqmjix0 (http://www.youtube.com/watch?v=7XPUqqmjix0).

This obsoletes the Ground Jump.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on September 18, 2009, 01:36:16 AM
New forwards backflip use. Useful in 100%?
http://www.youtube.com/watch?v=ry6OJhqA4Ec

I think if that little bench was against the wall we'd be able to do it with YL (albeit he'd have to go around).


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Unreal on September 28, 2009, 01:35:59 AM
Here's a new way to invert stone tower (http://www.youtube.com/watch?v=Of80FMA6VvQ), It can be done with two explosives if you angle change on the megahover chu.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on September 28, 2009, 01:42:55 AM
didn't grunz do that exact thing about a month ago?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on September 28, 2009, 04:22:15 AM
Cross the Stone Tower Gap with 1 Bomb. (http://www.youtube.com/watch?v=nyXwdlxzClw)


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Majora MIM on September 30, 2009, 07:25:31 PM
Got an idea.

Would it be possible to make the ocarina B glitch in first cycle? Maybe in deku scrubs game. Or we'll need to find another timer somewhere.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on September 30, 2009, 07:57:09 PM
too bad deku link can't play H&D on any day, that'd work. But I don't see how it'd be useful, you wouldn't have any songs.

Actually, it'd just give Deku Link deku nuts on B. That's what happens when turning into deku link after doing it epona method


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: SKZ on September 30, 2009, 08:19:13 PM
Cross the Stone Tower Gap with 1 Bomb. (http://www.youtube.com/watch?v=nyXwdlxzClw)

That ocarina trick looks like it could be useful in alot of places, has anyone tested to see if this could be used to skip past cutscenes or other sequences?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Slowking on September 30, 2009, 08:44:12 PM
Jiano found another trick to stop cutscenes completely. Don't know why he didn't post it here. but I can't see it being usefull. All the cutscenes we go through in a run are needed to advance the game, so there is no point in stopping them.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: SKZ on September 30, 2009, 08:54:54 PM
What about for other stuff like switches outside of stone tower? Maybe it can be used to keep switches in place or something...


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on September 30, 2009, 09:00:50 PM
Yeah I forgot to post my updated Stone Tower trick. You just use the stop time glitch(I hate this name) to cross. Also I didn't find the trick, I think ZAR found it.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on September 30, 2009, 11:17:31 PM
actually I'm pretty sure it was MajoraMiM


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Majora MIM on October 01, 2009, 05:12:39 AM
I just notice that it stops time. The glitch was found by a guy of zelda secret ocarina that told it to ZAR.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: RingRush on October 06, 2009, 04:40:34 AM
Trick that I think should be discovered: Break the Pirate hive w/o bow and w/o bubble

Reason: Being able to skip break the hive and skip the cutscene w/o bow would save ~5 explosives (would problably take a bit more than that, but would still save time overall), two SoS, and backtracking through the Woodfall temple during a second visit (minute to minute and a half saved). You'ld lose a bit of time doing whatever new trick is discovered (though if you fall into the void after knocking the hive you might be able to skip the pirate fleeing cutscene), and fighting Gyorg. Also would help five pause route >_> <_<

Angle of Attack: Find an OoB in the upper part of the hive room (with the cage). Hover over to the hive and backflip into it with ISG, hopefully knocking it down. If that doesn't knock it down, being able to land anywhere in the lower room and deku the hive would probably work too. Basically, we just need to get out of bounds with either hovering or a superslide in the upper room. I suggest going there on a completed file first and just trying to find an oob, then worry about getting over the cutscene trigger to the oob if need be. If we're lucky, we can find one on the close side of the trigger. Basically, even if it takes 30 seconds and 10 explosives to do this trick, it might still save time.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Majora MIM on October 06, 2009, 04:07:29 PM
Or just let roll a bombchu to it.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on October 06, 2009, 04:23:58 PM
Highly doubt there's an OOB in that room. There's not much to work with corner wise. I don't really see how it would save time either, at least in the any%.

Yeah, I just checked the room and it has no acute angles and the ceiling seems solid everywhere so there's little chance to find an OOB there.

Infinite Heart Pieces (http://www.youtube.com/watch?v=1updK2CWBYo)


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on October 12, 2009, 06:36:12 PM
Trick for 100% STT. Should save a good 15 seconds. (http://www.youtube.com/watch?v=vh2ldgCXsa4)

It works on the other fairy chest as well. According to Petrie this is way huge for STT 100% but I don't know the route.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: gamekube64 on October 25, 2009, 12:31:59 AM
Is this trick new?
http://www.youtube.com/watch?v=GYVEMQYN-bA
And is it useful for game time speedruns? Or useful for anything at all?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: ZFG on October 25, 2009, 12:47:06 AM
Is this trick new?
http://www.youtube.com/watch?v=GYVEMQYN-bA
And is it useful for game time speedruns? Or useful for anything at all?

Ya that's old.  It doesn't really have any uses in MM but its pretty good for OoT because you can do a lot of damage with just 1 bomb.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on November 01, 2009, 05:56:33 AM
MrGrunz optimized the Fairy Fountain Wrong Warp to 7. (http://www.youtube.com/watch?v=_9HSN3ptvlk)

This has inspired me to update the any% route again, and now we're down to 3 bomb shop trips, which I think is pretty amazing for non-tas.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Pokey on November 01, 2009, 09:24:48 PM
Get past first room in GBT no explosives.


http://www.youtube.com/watch?v=jzGAoLIfHYY


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: ZFG on November 27, 2009, 04:39:08 AM
Almost a new bottle dupe method for the real bottle slots.  Just use the bottle timestop glitch in dampes grave on the bottle chest after killing the poe and it acts like jianos infinite heart pieces glitch.  Theres a problem though, theres no way out.  C up cancel doesn't work and the stairs are blocked because its considered a cutscene which timestop cancels so you can't enter.  Any ideas to get out?

EDIT: TSDA found a way.  Just don't kill a wallmaster while looking for the flames so it can get you after getting the bottle(s).

http://www.youtube.com/watch?v=KAVA-3VdCIg


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: sanyuous on November 28, 2009, 01:40:34 AM
I have discovered a (probably) useless glitch, but it's weird otherwise. You roll backwards for a really long time. I don't have a video of it (The built in mupen64 avi capture sucks) but, I can describe the frame count.  First, take out a bomb and shield drop it. Roll forward 42 frames before the bomb explodes, immediately after the first frame of rolling, hold back all the way.  Exactly 4 frames before the bomb explodes, press A.  This is probably a failed HESS or something like that, but I thought I would just make sure.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: MrGrunz on November 28, 2009, 11:24:19 AM
watch this:
http://www.youtube.com/watch?v=K2GoF2Gqvwk

I do exactly the same thing at 0:45

the reason, why this happens is, that the bomb gives Link speed, when you roll 42 frames before the explosion. this is the reason, why mega flipping and HESSing works ;)
that speed is always facing the backwards, so when you roll, link takes that speed into the roll. as the speed is facing backwards, link rolls backwards with a lot of speed, but he looses the speed again after a few frames


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Majora MIM on December 02, 2009, 09:20:20 PM
New stuff?

Did you know that when you're close to a gossip stone, you can start playing ocarina before the instrument reach Link's mouth?
(it may be useless but...)
I was in the pre-swamp area, facing the gossip stone and trying that thing with goron Link. There were, Link, the gossip and a keese.
I don't know exactly how, but I was pressing randomly shield, ocarina B and A buttons. I haven't seen if the keese hit me, I just know that I had hit the stone (and it happened during she was gettin back to normal) then I found myself in Bottle-shield-glitch state.

So I'm going to try it again. See if it can lead to new possibilities.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: RingRush on December 03, 2009, 12:42:05 AM
Hitting the Ocarina and then mashing B next to a gossip stone leads to a timestop, which is probably what you were experiencing.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Majora MIM on December 03, 2009, 06:44:18 AM
Yep, that's it.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: TSDA on December 12, 2009, 03:02:10 AM
Reuploaded the real bottle dupe the video properly for ZSR.
http://www.youtube.com/watch?v=xy7xHO8AxiU


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on December 13, 2009, 03:31:23 AM
On emulator when you get 170ish Heart Containers the game gets super glitchy. If anyone is bored enough to try it on console, it could have some interesting results....or do nothing.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: TSDA on December 13, 2009, 06:10:35 PM
Yeah I forgot to post my updated Stone Tower trick. You just use the stop time glitch(I hate this name) to cross. Also I didn't find the trick, I think ZAR found it.
Actually, it was found by ZSO.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on December 19, 2009, 03:51:03 AM
On emulator when you get 170ish Heart Containers the game gets super glitchy. If anyone is bored enough to try it on console, it could have some interesting results....or do nothing.
I can confirm it works on console. I have a vid of some effects but my internet is being gay as fuck, so... yeah, it'll be up soon


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AniMeowzerz on December 21, 2009, 02:01:24 AM
It's nothing new, just an alternate way to enter the grotto along the way to Goron City w/o hot sexy water

http://www.youtube.com/watch?v=4pvSajtaFlE


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on December 21, 2009, 10:40:25 PM
Most likely this isn't possible, but if there is a way to somehow get a catch, we may get bottle on B.

http://youtube.com/watch?v=omzLeUPSZrc


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Cosmo on December 23, 2009, 10:05:54 PM
Bottle on B doesn't do RBA stuff in MM, I heard. I haven't personally tested but yea.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on December 24, 2009, 12:17:16 AM
Yeah Bottle on B doesn't do anything but fuck up your ocarina slot. Catching HSW doesn't even do anything.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: UchihaSasuke on December 27, 2009, 08:28:41 AM
if there was a way to RBA boss remains, it would be the most epic SB of all time.
it would be just start game, turn to human, get bottle, RBA, wait, kill majora.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AkiGrahamShitatsuchi on December 31, 2009, 03:35:41 PM
Can there be a Fierce Deity Glitch added into the techniques section? There's a good video for it, but with bad quality anyway. Sooooo, can someone add it?

Here's the vid:
http://www.youtube.com/watch?v=nACObFcc6fk


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AkiGrahamShitatsuchi on December 31, 2009, 05:05:08 PM
Wait, a better one:
http://www.youtube.com/watch?v=4QkXTACAZr8


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: ZFG on December 31, 2009, 06:44:10 PM
We'll add that glitch sometime soon, but right now most of us are too lazy to work on the site and we want to get the more speedrun oriented tricks up first.  FD anywhere has no uses in a speedrun so it'll probably go under misc. tricks, not techniques.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AkiGrahamShitatsuchi on December 31, 2009, 08:25:46 PM
Oh, sorry. I'll try to find a more speed run tricks.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AkiGrahamShitatsuchi on December 31, 2009, 09:05:00 PM
I don't know if you have it or not, but there is a way to get out of clock town on the first 3-day cycle. All you have to do is go to the east clock town guard (as Deku Link, of course), face the direction he's facing usually, go to his right side, then pull back on the control stick. You should pop out from behind him after a few seconds.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on December 31, 2009, 09:24:34 PM
For the record we know about most glitches that were put on the web.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: MrGrunz on January 01, 2010, 01:41:05 AM
I'm actually sure we know them all and probably even more :-\


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: GlitchesAndStuff on January 01, 2010, 01:32:48 PM
we need this:http://www.youtube.com/watch?v=RjnCMHg8PDs

as deku. it means that we can get lens as deku on first cycle

if as many people as possible could try, that would be awesome


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on January 01, 2010, 05:04:43 PM
we need this: http://www.youtube.com/watch?v=RjnCMHg8PDs

as deku. it means that we can get lens as deku on first cycle

if as many people as possible could try, that would be awesome
How do you get past the ice in termina as a deku?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: RingRush on January 01, 2010, 07:22:50 PM
How do you get past the ice in termina as a deku?

Seamwalk above it, then jump down.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on January 01, 2010, 09:49:38 PM
There is no Ice Block during the first cycle. Really the only actors are the grass circles.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AkiGrahamShitatsuchi on January 01, 2010, 11:09:03 PM
Man oh man, I wish I could to the SS/ESS/HSS. They look real fun and useful.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AniMeowzerz on January 02, 2010, 01:24:22 AM
Aki, they aren't hard to learn. I learned alot of MM glitches in one night. general rule of thumb: if Ani can do it, so can you :D

basically, for SS you wanna put a bomb down and be away from it just enough to lake the Grab icon disappear. hold Z+R, and roll on the 7th bomb flash. For me I just mash A while I'm rolling until I'm about to get into slide position and hold it. you can also do it out of backwalking, just shield drop the bomb on the 5th flash and roll on the 7th. same process

To ESS, you can do that out of a SS. IIRC, during a slide, let go of z (still hold R), regrab z, let go of shield, hold ess position, let go of z, should start the ess. Not sure, I could be overly complicating it lol.

Anyways, HESS is the easiest shit if you know the timing. just hold up a bomb, shield drop+roll on the 7th flash, let go of z and push the analog into ESS position. you should start HESS as you stand up. just repress z once it's started.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AkiGrahamShitatsuchi on January 02, 2010, 03:13:33 AM
Thanks Ani! Thanks for that detailed report on them. You even counted the bomb flashes and stuff, I can't wait to try 'em out.

Tomorrow ._.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on January 02, 2010, 04:01:32 AM
lol ani wtf

ESS out of super slide: while supersliding, let go of Z, hold the ess position (basically tilt the control stick very slightly diagnally down), then let go of R. Quickly press Z so you don't lose it (It locks your position). If you want to change direction just let go of and rehold Z. You can't wait too long, though (basically, Z is important to hold whenever you're ESSing).

And to make things a bit easier (although it's personal preference, really):
normal SS: backflip right after the 3rd flash (shield drop, don't place it), then hold forward and press A twice (it's hard to describe the timing of the A presses, but once you get, you'll rarely miss).

Backwalk SS: Shield drop after the fifth flash (don't stop backwalking), then mash A for a little bit once you are behind the bomb. Basically, what ani said.

ISG+SS: Place a bomb, then immediately do 2 (that's the key for timing) quick crouch stabs. Press A as Link retracts his sword to get ISG, then hold Z and shield drop the bomb, backwalk a little, and mash A a few times. Once you understand this it's real fluid and consistent, lol.

HESS: Ani described it better than I can

Quickslide against a wall: Super easy. Place a bomb against a wall, backwalk a little, start walking forward and immediately take out a bombchu, press R+A, then mash A a bit.

Quickslide: My worst (other than getting ESS position on VC lol)... start backwalking, shield drop a bomb, backwalk a little more, pull out a chu, start walking forward, press R+A, holding forward, then press A again. The only hard part is that you have to hope the bombchu exploded.

It may seem like lots of practice, but the best thing to do in the game is just play around with them in Termina Field. It's so fun.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: UchihaSasuke on January 03, 2010, 12:23:59 AM
those fierce deity vids suck

i made a vid showing it in all 3 versions. can't get better than that.

http://www.youtube.com/watch?v=LZGc8j6froE


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AniMeowzerz on January 04, 2010, 06:08:05 PM
Money farming technique for 100% SS w/ collection delay
http://www.youtube.com/watch?v=9t9tflOutTc


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: GlitchesAndStuff on January 16, 2010, 04:57:12 PM
http://www.youtube.com/watch?v=U7o3VSM3auU

I found this recently

I would like to discuss this because at the moment I'm not sure what it could be used for of if it's useful

it means song of soaring in the first cycle along with beans and some extra heart peices.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on January 16, 2010, 08:51:54 PM
you can learn sos without getting the ocarina?

so what happens if you get sos then play it as soon as you get ocarina + sot?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Venick409 on January 16, 2010, 08:57:38 PM
you can learn sos without getting the ocarina?

so what happens if you get sos then play it as soon as you get ocarina + sot?

You wont have any warp points so I don't think anything would happen


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on January 17, 2010, 12:31:53 AM
i just figured something might because of the hidden clock town owl glitch


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: GlitchesAndStuff on January 17, 2010, 01:12:20 PM
i just figured something might because of the hidden clock town owl glitch

what you mean like in my old video:

http://www.youtube.com/watch?v=PwT_gOT-kBo


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: MrGrunz on January 27, 2010, 07:17:44 PM
new ESS

edit:

damn, on which drugs were I when I posted this? :-X

here's the link:
http://www.youtube.com/watch?v=m_k4YRW10BI


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: GlitchesAndStuff on January 27, 2010, 08:22:57 PM
new ESS

Too breif. Moar info


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: ZFG on January 27, 2010, 08:24:49 PM
lol grunz means this http://www.youtube.com/watch?v=m_k4YRW10BI


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Venick409 on January 29, 2010, 10:29:35 PM
I thought I'd post this for the sake of posting it.

LoZ MM Over Boulder 4 Explosives:

http://www.youtube.com/watch?v=lczNFaARh6M

Hey it's better then 6. 8)



Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on February 01, 2010, 11:03:25 PM
On VC if you do a real freeze, like moving the cursor on the SoS menu with only the hidden owl activated (as opposed to freezes where the music still plays or you can pause), you can't do a soft reset (through home) or a hard one. You can't even turn it off unless you hold the button for 5 seconds.

I just found this odd.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: MrGrunz on February 02, 2010, 04:26:28 PM
I thought I'd post this for the sake of posting it.

LoZ MM Over Boulder 4 Explosives:

http://www.youtube.com/watch?v=lczNFaARh6M

Hey it's better then 6. 8)



http://www.youtube.com/watch?v=oEt85jeJzxc

 :P


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: GlitchesAndStuff on February 02, 2010, 09:33:07 PM
http://www.youtube.com/watch?v=oEt85jeJzxc

 :P

http://www.youtube.com/watch?v=aFH2utJz-ho

 :P


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Unreal on February 04, 2010, 03:18:11 AM
Goron FESS (http://www.youtube.com/watch?v=vZ3GQgvPThU)


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on February 04, 2010, 08:28:41 PM
Grunz Discovery:

Skip the cut scene where Mikau is walking King Zora style by playing SoDT after you push him onto shore(sometimes you get lucky and can move for a little bit after you get him onto the shore).


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on February 04, 2010, 09:12:33 PM
Grunz Discovery:

Skip the cut scene where Mikau is walking King Zora style by playing SoDT after you push him onto shore(sometimes you get lucky and can move for a little bit after you get him onto the shore).

i hate when he walks king zora style


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on February 05, 2010, 12:31:28 AM
how was the goron fess not found before?

I hate when some things seem so obvious after they're found lol

As for skip Mikau cutscene, that's pretty rad for any% if you can finish bottle duping in time. But that only seems likely for segmented... unless you can choose no and remain on the same day.

This reminds me... if you superslide through a boss warp and end your superslide, the game is locked in that you cant move or choose yes or no.

And if you superslide with bunny hood on, the ears travel in a circle nonstop, even against a wall lol


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on February 07, 2010, 09:27:08 PM
Another MrGrunz discovery:

After playing NWBN to open GBT, pause right after the song finishes, then pause buffer pulling out the ocarina. Play SoDT and it will skip the cut scene where the turtle pops up.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on February 08, 2010, 03:39:47 AM
Another MrGrunz discovery:

After playing NWBN to open GBT, pause right after the song finishes, then pause buffer pulling out the ocarina. Play SoDT and it will skip the cut scene where the turtle pops up.


beast


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Slowking on February 08, 2010, 02:37:12 PM
But for both it has to be day to work.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: petrie911 on February 09, 2010, 09:46:33 AM
Yes.  In fact, it works for a fairly large class of cutscenes (eg, it works for position-triggered cutscenes as well), but only with a day-to-night transition, and only if the transition interrupts the action (so no giants scene skips, unfortunately).


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on February 14, 2010, 07:17:57 PM
http://www.youtube.com/watch?v=6mwhCJWfP2A

Grunz says it's not possible to clip with isg, but if one of you can get it, we might be able to get a faster wrong warp with 7 or 9 explosives (depending on length).


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Majora MIM on February 15, 2010, 01:58:25 PM
I've got an idea for OoB in fairy fountain with one explosive: using the fairy to talk with while supersliding to the entrance. Unfortunately, the fairy don't talk you when you're supersliding... But maybe there's a way to get it to work?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: thiefbug on February 28, 2010, 12:34:12 AM
I'm writing again xD
just a little thing...
still got problems with the regular SS...
now i found a way (maybe it is already known ^^") how to do it more easier (but with two explosives =/)

sidestep left - bomb - sidestep right - bomb

now the explosion last's for a bit longer so it works better for me (or I'm just imagining that it last's longer...)

so far...


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on February 28, 2010, 12:37:49 AM
they explode at the same time

and length of the explosion is irrelevant


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Zero on March 11, 2010, 04:44:55 AM
inb4BLJinMM


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: darkeye14 on March 20, 2010, 10:04:35 PM
I posted this in #impromptu, but I figured that it would gain more exposure here. This is possibly another way to dupe bottles at the Curiosity Shop.

During the last impromptu, I had Great Fairy's Mask on C-Down and a Fish on C-Right. I gave the Salesman my Fish, and then I hammered C-Down rather than Start. Link put the Great Fairy's Mask on during the 20 Rupee cutscene, but a bottle was duped over the mask anyway. I still had a Fish on C-Right, and the mask vanished from Link's face once I was done talking to the Salesman.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on March 20, 2010, 10:31:49 PM
ringrush knows about this but ive never seen it done myself

so i guess its found but not documented


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: darkeye14 on March 21, 2010, 01:44:39 AM
so i guess its found but not documented

Consider it documented: http://www.youtube.com/watch?v=bxpg-n3uQNM

Edit: Doing this trick with Zora Mask, then visiting Mikau can have strange side effects: http://www.youtube.com/watch?v=uBkiPhQoauU


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: RingRush on March 21, 2010, 05:39:38 PM
Actually, I never knew about this with non-transformation masks. I've only done it with Ocarina / Transformations, and I never played around with any side-effects except permanent cycle 1.

Also, what happens if you become human after doing a zora dupe, and then try pushing Mikau to shore? Can you get your Zora Mask back?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: darkeye14 on March 21, 2010, 07:32:46 PM
Also, what happens if you become human after doing a zora dupe, and then try pushing Mikau to shore? Can you get your Zora Mask back?

Yes, you can get the mask back; the game mostly acts as if you never got the Zora Mask in the first place, except for the fact that you aren't forced to watch the transformation cutscene when you put the mask on.

I also found that this trick works with the Pictobox, though there probably isn't any use for that.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on March 21, 2010, 09:24:26 PM
i was messing with that zora link trick and found that if you pick him up as a goron he walks over your head in place forever


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mzxrules on March 23, 2010, 04:37:41 AM
will duping over the Deku mask while still transformed as it cause the game to think that it's still the first cycle?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: RingRush on March 23, 2010, 05:33:41 PM
I know duping over Ocarina causes the game to think it is cycle 1 - I think that is the only item it looks for.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on March 23, 2010, 06:39:51 PM
will duping over the Deku mask while still transformed as it cause the game to think that it's still the first cycle?
no, but if the moon crashes itll think youre in the second cycle, thus relearning soh


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Zero on April 02, 2010, 05:43:42 AM
Beta Quest/Back in Time in Majora's Mask!!! :D
http://www.youtube.com/watch?v=Nmqurto6RxQ


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kostya on April 02, 2010, 05:08:15 PM
i was messing with that zora link trick and found that if you pick him up as a goron he walks over your head in place forever

This can also happen as Link. If you grab him and you're in/near the water long enough, he'll begin his infinite walking cycle.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: MrGrunz on April 02, 2010, 09:06:07 PM
pro way to access ikana canyon:
http://www.youtube.com/watch?v=usJBQqRsflo


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: ZFG on April 03, 2010, 06:21:00 PM
pro way to access ikana canyon:
http://www.youtube.com/watch?v=usJBQqRsflo
Wouldn't it be faster to hover up that ledge that you climb so you wont have to reactivate isg?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on April 03, 2010, 06:28:26 PM
Wouldn't it be faster to hover up that ledge that you climb so you wont have to reactivate isg?

who cares thats the pro way to enter


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on April 03, 2010, 07:45:36 PM
I did some messing around with overstuffing in MM. It's a lot different than in OoT.

Catch something in your initial bottle, then do a fullswipe (Hold shield, then hold initial bottle, then release shield- you will swing a full bottle)
Now empty or catch something in a secondary bottle to link it to the first.

Here's the differences:
-to fullswipe you can use any bottle on any c, so long as it has the exact contents as the first fullswipe did. If you fullswiped HSW, HSW in a different bottle can be fullswiped until it cools to normal spring water
-all fullswipe catches are done in an empty bottle, and the empty bottle must be in the c-slot that your secondary bottle was in. Any empty bottle will work, as long as it's in the same slot.

RBA example:
-go to hot spring with fish on c-left and bugs on c-down
-empty and catch fish
-fullswipe
-empty c-down bugs
-Equip new fish bottle on c-right (not necessary but shows how fullswipe works) and duped bottle on c-down
-full-swipe by the spring with c-right and you'll catch HSW in your duped bottle, causing it's normal effects.

I tested a lot and found no cool RBA effects.

Things to test: how this can affect collection delay at curiosity shop, how to empty the wrong contents (basically have an egg on left and fish on right, empty the fish bottle and have it come out as an egg)

EDIT: Upon more research, I have come to a new conclusion:
ALL BOTTLES WITH THE SAME CONTENTS ARE AUTOMATICALLY LINKED.
Fullswipe is not required to link bottles.

If you empty and catch a fish, then empty another fish, a full bottle remains in your hand, which you can fullswipe-catch with.

After some careful thought, I'm almost positive that bottles work like this:

· If emptying a bottle with an empty bottle or nothing in your hand, put the bottle away
· If emptying a bottle with a full bottle of the same contents in your hand, keep the full bottle in your hand
· All bottles containing the same contents have absolutely no difference at all, except for where it is placed on the pause screen (empty bottles are all one and the same, too)
· Bottles of like contents are differentiated by where they are placed on C
· If a bottle is swung, and its C-position has changed to something different (except different empty bottles, because they are the same) before a catch, there will be no catch
· If another item is used before a catch that does not interrupt a catch (like the buzz of 0 bombs), there will be no catch
· A fullswipe is no different than swinging an empty bottle on the C-position was last used

This may give you some insight if you want to try stuff with bottles


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Zero on April 05, 2010, 05:44:48 AM
I tried the time stop glitch and opened a stray fairy chest but they weren't infinite.  :(


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on April 05, 2010, 10:40:00 PM
@zero- no cs to skip in a fairy chest lol
-------
Weird B- http://www.youtube.com/watch?v=TrGTIL0cSWw
Deku Ocarina B and Drowning Zora- http://www.youtube.com/watch?v=dEWdWc-apaI

go crazy, find something cool with the timer


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on May 01, 2010, 09:37:08 PM
Ocarina on B as any Transformation (Even Zora)- http://www.youtube.com/watch?v=jB3VfHp2P-I

also, blank B as Link (get off horse as goron or zora after warping) seems to be different than swordless, with equally weird traits, like giving ocarina on B as Link just losing in H&D. I'll explain once I mess around with it more.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: RingRush on May 01, 2010, 09:49:36 PM
Not knowing anything about the epona gliches, I have no idea what is going on. Can you provide a text description? Also, what does it take to get Epona besides hovering into Lon Lon...must you learn Epona's Song? (and if so how...lol I suck at anything horse related in MM).

By the way, your tags in that video are pretty accurate.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on May 01, 2010, 10:11:18 PM
i changed the vid description to explain how

to get epona you must enter the ranch on day 1 (either by hovering or powder keg) and you must have arrows. Do the 10 balloon game and you got it. You do not need to have arrows or ocarina on c to get Epona or Epona's song.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: RingRush on May 01, 2010, 10:17:35 PM
If this requires both the ocarina and mask on C, it is pretty useless :/. If you have both, you might as well just play NWBN. Cool trick though.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on May 02, 2010, 12:44:25 AM
You only need ocarina to get Epona in clock town. So I guess if there's an alternate way, you can use that.

Also, warping out of Zora bottle race or Goron race does nothing, probably because you're able to exit the race normally by walking out, unlike the jumping game and H&D. This is the same reason warping out of treasure pillars does nothing (you can use ocarina on c while playing).


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor on May 03, 2010, 01:36:16 AM
I did forward superslide the other day, and I think I've finally figured out how to get it to work every time. Still in progress. If combined with HESS it would be the most advantegous method of travel in the game--FHESS--. ;D


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on May 06, 2010, 09:59:50 PM
Messing around in Sakon's hideout:
-easier to break in with a sidehop than rolling, just align yourself with the small mark on the ground near the crack
-kafei's B is reliant on your B, much like diving glitch Zora (we really need a name for this mode). Whatever you have on B, he'll have the same thing (except for sword, punch, and shoot), whether it's solid B, swordless, deku nut, and ocarina.
Unfortunately, no matter what his B button shows, he'll always punch.

-----
Got more heart containers on N64. At a certain number of hearts (I lost count), the file gets perma-fucked. The transition is instantaneous; the exact moment you get the 4th hp, the game stops checking visual frames. You can still move and pause to refresh the frame. Basically, it's the same thing as 170 hearts, except it doesn't need z-target, and can't be escaped with an explosion. The game runs normally only during certain cutscenes, playing ocarina, text boxes, and inside clock tower (not on top).

What's interesting, is that while you're in this mode, the game is running 4x faster than normal. It's not just deceiving audio; i was getting heart pieces every 2 seconds instead of 8. I know in 170 heart mode it sometimes randomly doubled your speed, but this is ridiculous in that you're permanently going even faster, but only when the games stops checking frames.

So I guess my hunch that 170 hearts could improve ILs was theoretically correct, it's just that you'd have to beat the whole thing blind... which isnt going to happen


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mzxrules on May 07, 2010, 01:23:46 PM
If we could temp-perma-break the draw frame routine for OoT/MM, without crashing the game, it would be the funniest shit ever. Imagine if someone tried submitting a run like that.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on May 10, 2010, 12:12:08 AM
not sure if this is new or not but i got ocarina on b through the boating course minigame. I got it on b when i played the boating course game for the first time without picto box. pretty sure its old but id like some to tell if it is or not


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on May 10, 2010, 01:07:09 AM
...what


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on May 10, 2010, 07:45:19 PM
good new people i was able to repeat myself so i found a new way to get ocarina on b. i will make a video of it if zero doesnt. i was able to repeat myself a second time. btw this was the vc version shud work on others


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on May 10, 2010, 10:44:17 PM
i meant i have no idea what you said


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on May 11, 2010, 12:20:42 AM
i meant i have no idea what you said

using the boating course game in southern swamp i was able to ocarina on b


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on May 11, 2010, 06:28:32 PM
okay...

but i meant how


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on May 11, 2010, 10:28:15 PM
okay...

but i meant how
ok time to go into direct detail
first talk to koume and get potion from sister and than head to palace get SoA beat wood fall (drink potion whenever) and rescue and return princess (not sure if it matters or not but do it to be safe) than go talk to the potion shop lady get refill revive koume talk to koume in boating course get atleast 34 and there u have it


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: bluephantom340 on May 11, 2010, 11:01:43 PM
ok time to go into direct detail
first talk to koume and get potion from sister and than head to palace get SoA beat wood fall (drink potion whenever) and rescue and return princess (not sure if it matters or not but do it to be safe) than go talk to the potion shop lady get refill revive koume talk to koume in boating course get atleast 34 and there u have it
I'm almost done making the video, remen.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on May 11, 2010, 11:51:10 PM
I'm almost done making the video, remen.

sweet let me know if it works if not than ill do it myself though i doubt it wont work ive done it twice


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: bluephantom340 on May 12, 2010, 02:20:14 AM
sweet let me know if it works if not than ill do it myself though i doubt it wont work ive done it twice
Didnt work lol.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on May 12, 2010, 03:15:54 AM
Didnt work lol.

which version were u using btw ill record it myself tomorrow than


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: bluephantom340 on May 12, 2010, 03:45:11 AM
which version were u using btw ill record it myself tomorrow than
Emu GCN.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on May 12, 2010, 07:13:09 PM
Emu GCN.

hmm i did mines on vc im gonna do it myself and record it


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: UchihaSasuke on May 15, 2010, 06:17:23 PM
the VC version has glitches that were on 64 but were fixed on the GC version.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on May 15, 2010, 09:45:40 PM
This shit is fucking crazy.

I continued my MaxHP quest, blindly making my way to the peahat chest.

At about 237 hearts, the game completely stops checking visual frames, NO EXCEPTIONS. You cannot pause or use ocarina to check your position anymore. The game is going much faster at this point, maybe 6x? Link's fighting stance (Z+R, where he moves his feet back and forth) sounds like hes playing the drums fast as all fuck.

So I continue until about 320 hearts, which didnt take long considering I got a heart piece every 2 seconds (if anything, 320 is an underestimation because i got confused during counting and missed a few at times). Then i try going out of the grotto, which was pretty tough.

I did sos to a random owl (idk which, just flicking the control stick made it cycle through about 5 of them, and saved.

This is where shit got weird. It turned up the brightness of my tv (what the fuck?) and made everything laggy as hell. Selecting the 320 heart file made the screen go insane; theres hearts everywhere and a bunch of flickering red streaks of pixels.

To continue, I'm either going to have to blindly make my way back to the hole or start over from 200 (thats what it's at last time i used song of time). Although, I'm pretty sure its going to either damage my game, system, or tv.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AkiGrahamShitatsuchi on May 16, 2010, 12:19:16 AM
Do it blindly, but record it, too. Post results. I want to see what's happnin'.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on May 16, 2010, 03:43:18 AM
i have to start over from 200, its simply impossible to find your way around.

I'm gonna go from 200 all the way until the hearts reset in one go, hopefully it takes less than 500 hearts to reset to 0.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mzxrules on May 16, 2010, 07:10:42 AM
I did a few tests in OoT using some cheats. The maximum number of full heart containers you can obtain is 2047 (7990 hex value). Any more and you'll actually start to have negative heart containers, starting at presumably -2048. While I haven't completely tested it, having negative heart container is exactly the same as having no heart containers. The game doesn't attempt to draw any heart pieces (which means the game will draw the screen), and you die instantly if anything touches you.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on May 16, 2010, 05:12:24 PM
lmao fuck that shit then


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AniMeowzerz on May 16, 2010, 06:34:27 PM
The game doesn't attempt to draw any heart pieces (which means the game will draw the screen), and you die instantly if anything touches you.
No Damage run prerequisite IMO


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mysticremen11 on May 20, 2010, 12:46:56 AM
hyes sweet love my tags btw here it is my ocarina on b. http://www.youtube.com/watch?v=5Ar2KRsu0cM
there were some times i put the camera down so i can use both hands and makes things quick. if doesnt work ill give a step by step direction on what i did.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on June 08, 2010, 07:43:53 PM
Like Like Glitch (http://www.youtube.com/watch?v=rm-R-GWb3zg)

From description:
The fundamental part of this trick is to get caught by a like like while infinite diving, like what you do before getting any item on c as Zora. This will cause the like like to slide all over the place (in a way you can't control) and spit you out. [Note: I didn't slide around much in this video. Typically you're going all over the place... it depends on how fast you mash B.] You will be unable to move until the like like eats you again. If you kill it, you will be stuck forever.

Now, one of three things can happen at this point. You will either be stuck hovering in the air, hovering under the water, or on the sea floor.

The first two are worthless. You can only switch between link and Zora, you cant use any items, and if you backflip or sidehop, you'll be stuck until you switch to another transformation.

The third is where the magic happens. To do this, make sure the like like has one hit (unless you have glitched boomerangs (Zora with Weird B activated gets off Epona with sword), which kills a like like in one hit). Mash B as the like like slides around, and if it spits you underwater, you will likely hit it while grounded, killing it. You now have limited movement.

You now have 2 options:

1) Work your way up to shore with B, turn around, and use b to "walk" across the top of the water.

2) (What I did in the video) Go to the shore until you're in "floating mode" and do the "any item on c" glitch as Zora. You are now free to be any transformation underwater, go anywhere underwater, and use every item underwater. There are tons of weird effects, most of which are left out (and result in making you reset).
I did include the hookshot oddity. If you use it, the game goes insane trying to figure out what to do next, locking it until you reset. Dive timer is on and off and super slow. Drowning does absolutely nothing to stop this.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor on June 14, 2010, 04:31:21 PM
New glitch that I found with ESS yesterday http://www.youtube.com/watch?v=hTzNK7ZHKYU. Still trying to figure out if it's useful.

EDIT:
Finally mastered Zora HESS out of swimming, Goron HESS out of rolling, and Deku HESS off of bomb damage. So if anyone has any questions on how to do any of those feel free to ask.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: AniMeowzerz on June 15, 2010, 03:58:42 AM
Bro why don't you post your strats and make it known to everybody instead of making people ask for it?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on June 15, 2010, 06:31:19 AM
That's not a new glitch. It's how you get SoS during the first cycle.

It's actually really old, glitches just made it useful.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor on June 15, 2010, 01:38:58 PM
Bro why don't you post your strats and make it known to everybody instead of making people ask for it?
I no that it's not new--might be on a console though--and I don't want to post something that everyone knows about/ how to do, but I guess I'll make a video of it soon.
That's not a new glitch. It's how you get SoS during the first cycle.

It's actually really old, glitches just made it useful.
Are you talking about the HESS's that I'm talking about? Yeah, I know they're not new.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Yuggles on June 15, 2010, 07:08:17 PM
He's talking about the glitch where, as Deku Link, you drown then take damage to magically get ESS speed (this is used to bypass the big octos in the swamp). The glitch you posted has an almost identical purpose, but is admittedly different.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on June 22, 2010, 05:22:11 PM
...

they're the same thing lol

after drowning, if you get hit right as you hop on the water, you fly back at a speed fast enough to clip past big octo.

this was found on day 1 (not the use)


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: petrie911 on June 29, 2010, 08:01:30 PM
Odolwa strat

http://www.youtube.com/watch?v=o-5wFZTWXgs

Bomb Flowers = Awesome


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Cosmo on June 29, 2010, 10:15:01 PM
Wow at that


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: NOKAUBURE on June 30, 2010, 05:31:54 PM
lmao the bomb flower thing. I never use it in odolwa fight :P


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Pokey on July 01, 2010, 01:59:45 AM
I don't know if it is new or not, but I just found out how to get the Giant's Wallet without the Hero's Bow. If this is new then I will upload it to Youtube, if it isn't than I'm not obviously. 


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Elminster on July 01, 2010, 04:38:51 AM
Why not upload it anyway, even if ZFG does tell you it's old?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Pokey on July 01, 2010, 05:25:35 AM
Ok I found it without the bow or deku sticks ._. Forgot about those things :/


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: NOKAUBURE on July 01, 2010, 10:15:39 AM
Finally I discover a new glitch ( i think, is new)

http://www.youtube.com/watch?v=5wmOVZI80UU

Geting Lents of Truth in the dekucycle
1. deku guard skip
2. there are no ice barrier, so simply go to snow path
3. group 4 enemies. You can get 5 if the 5th enemie jumps the snowballs.
4. climb the ramp at the top and make the enemies group behind you
5. Shield aiming to the enemies
6. Get hit and with luck you get throw snowballs.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on July 01, 2010, 05:23:29 PM
Ok I found it without the bow or deku sticks ._. Forgot about those things :/
...
yea thats new


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Elminster on July 01, 2010, 06:03:10 PM
Finally I discover a new glitch ( i think, is new)

http://www.youtube.com/watch?v=5wmOVZI80UU

Geting Lents of Truth in the dekucycle
1. deku guard skip
2. there are no ice barrier, so simply go to snow path
3. group 4 enemies. You can get 5 if the 5th enemie jumps the snowballs.
4. climb the ramp at the top and make the enemies group behind you
5. Shield aiming to the enemies
6. Get hit and with luck you get throw snowballs.

That's old: http://www.youtube.com/watch?v=V6126mOKwW8


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: NOKAUBURE on July 01, 2010, 06:09:53 PM
TT and he's method is more faster too...


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: thundrio on July 12, 2010, 03:09:32 PM
(link is http://www.youtube.com/watch?v=1QodVlzXB84)
hi, i was playing majoras mask today and i believe i found some kind of glitch.
(i dont know if this has been found before). i will first describe the glitch briefly,
then in as much detail as possible (including what i did in oot before i switched, although
i doubt that has anything to do with it).also sorry for the video quality my vcr doesnt work,
or i would have used that.

i found the glitch (could have been a memory leak, not sure how that stuff works.)
 when i turned on mm my files were gone. when i started the game link had no sword and shield,
and the c buttons were all ocarinas (that worked), if i pressed start every single item slot and mask slot on the
two c-button select screens were covered with ocarinas. also my health was gone. i just had no hearts, and it acted
as if i had no life.

this paragraph probably has no importance, its just what i did in oot before switching games, so feel free to skip this paragraph (im documenting
EVERYTHING i can remember that has the REMOTEST chance of having something to do with the glitch).
also for clarities sake i was using silver 1.1 (not sure if they had gold 1.1) i started in the temple of time because i was trying
to get the double defense early. but i had never done a superslide so after getting frustrated by that i decided to go get naryu's
love because it might help me. so i went to gerudos fortress, tried the gate skip for a while, got frustrated and rescued the carpenters.
then after trying to navigate the wastelands without lens of truth by watching a video from my phone (computer was unavailable) i turned off
and switched to mm.

also for clarities sake i've got a holographic gold cart mm. when i turned on mm i started to freak out because both of my files were deleted (one was just past the startup cycle as a deku, and the other had 3 of the dungeons beat and almost at stone temple, owl saved in ikana village). so then i  started a new file with the name a. as i was going through the starting cutscene i was just pressing i and paying attention to my friend on the computer/zoning out. but i started paying attention when i saw/heard link dying, and then went, "wtf isnt it not possible for link to die there?" when i spawned i noticed a few things that got me reaching for my phones recording button. first i noticed that the hearts in the top left corner were gone. not greyed out, but completely gone. then links sword and shield were missing, although he did have his sheath on his back (this of course means that nothing was on the b button), and then of cource all three c buttons had ocarinas on them, which did work, played the notes they should have, but of course i had no songs so i couldnt test that function of it. the a button did nothing, and when i paused the game all item slots where filled with ocarinas, and the ones that should have consumables (bombs, etc) had the greyed out 0 on them (should have checked to see if those ocarinas worked).

so then i went and did the cutscene to become a deku normally and everything up to clock town was normal (except for the aforementioned effects). then when i got to clock town and went up to the dog (that attacks the deku) it attacked me and i died, so i went up to it again and ran into it and died. this is when i noticed that although the game treated it like i only had 1 quarter health i did not hear the customary zelda sound for when you have low health (So maybe it thought the min health was set to 0, or whatever so it treated it like full and no beep?)

after that i went and danced with the scarecrow in the shop to make it night. i went and caught the fairy, and that caught me off gaurd because after catching the fairy i died, although when i spawned i still had the fairy caught. so i went to the great fairy to go experiment with magic, and then thats when disaster struck. i returned the fairy and the GF appeared but then after she bestowed magic (which i could see the bar fine, and appeared right where it was supposed to) and the cutscene ended i died. then the cutscene where the great fairy healed me happened and afterwards i died, infinite loop causing me to reset. this brings me to my theory about what the game thought my health was. it thought i had at maximum 0 hearts, which is why none showed on the screen, and since im at max health it doesnt beep. then whenever it has something that checks my current health, it realizes i have 0 hearts and kills me, that would explain the dog, and why only certain cutscenes killed me(the beginning cutscene where my health gets filled by the game, not sure about getting the fairy, but when i got magic it heals me normally, then healing me is obvious.). one thing i didnt do that might have proved this theory is get 4 heart pieces to get another heart container, but i did not want to try and glitch the game

so then i restarted and tried some experimenting, first i did the same thing, name a in file 1 to see what happened at the beginning, as i thought it went through the opening cutscene then i died and restarted with the glitch. then i did file 2 with a random name to see if maybe the name had something to do with determining the item it filled the spots with (something with memory addresses), but i still got ocarinas. finally the thing that leads me to thinking it was a memory leak of some kind from the game not being in the right way, was that i turned the n64 off, blew the dust out of both n64 and majoras mask, then when i put it back in both save files were back, and they both peformed fine.

i have not been able to replicate it so far, but i thought this was a very interesting find, i had not heard of it
and if this is old i would like to learn more about it, this probably isnt practical in any kind of speedrun, but it is odd, and possibly, if it isnt old, it could lead to something. just ask any questions in the comments, or you can email them to thundrio@yahoo.com. also the reason there is no audio is because i didnd want you do be subjected to me freaking out at my friend, and that said friend laughing and playing left 4 dead 2 right next to me.

thanks for your time.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Lexkeeta on July 12, 2010, 03:52:23 PM
this happened before to people

iirc it's crooked cart, but for your case your connectors were just inserted incorrectly


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: thundrio on July 12, 2010, 09:29:07 PM
any way to safely and efficiently reproduce that? id like to try some stuff with it.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: darkeye14 on July 13, 2010, 12:53:00 AM
BrianMp16 made a pretty comprehensive video about it: http://www.youtube.com/watch?v=wuZs4xdilhg

Make sure you watch that before you try anything so you don't waste any time.

Edit: I've discovered a new way to reset days: http://www.youtube.com/watch?v=gl6FF1okkAM
Basically, you need to play the SoDT in the introductory area before the iron doors. For example, if you're on the First Day, you need to play the SoDT until it asks you to "Proceed to the Dawn of the Second Day". When you step outside, though, it will actually be the Dawn of the First Day; you can't advance days when you're in the introductory area, so the game goes to the dawn of the current day.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: NOKAUBURE on July 13, 2010, 09:51:59 AM
I have the same carts as you (gold mm and grey oot), I want to try it too  :D


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: thundrio on July 20, 2010, 08:35:04 PM
i "found" another glitch (this time im sure its a glitch and not a memory leak as i did it on vc). i was trying to get the hp from the honey and darlings shop, i was on the second day and trying to throw the bombs in the basket. i had accidently dropped a bomb, so i ran to the right of it and was about to throw another one when the bomb exploded and i long jumped (i think) off the platform and started hanging onto one of the baskets. of course the game ended and link was forced off the platform. so i tried again, only this time i still had all my hud (greyed out) and b was blanks o i couldnt use bombs. during that time it turned to night (doubt that effects anything). i tried a few more times, to see if i could use bombs, i went outside and played isot (cuz i didnt have much time left to get a perfect score) then i realized i was swordless. i played the sot, and went back to day 1 and had my sword back.

from researching online i couldnt find the trick on zsr (no swordless stuff listed there) and i youtubed it and the closest things i found were a video describing how to get swordless in romani ranch (description listed same effects as me) and a video on how to get the ocarina on b in the h+d shop (but that was during the bombchu minigame on day 1)

if i found something new i will try to replicate/record it and post on youtube.

thanks


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: darkeye14 on July 20, 2010, 09:58:29 PM
Grabbing the ledge in the Honey and Darling game to go swordless is three years old (http://www.youtube.com/watch?v=gnizLmYi874), but grabbing a basket with a Long Jump certainly sounds new to me. I would love to see a replication of it on Youtube, as I've been trying to TAS the trick for about an hour to no avail. Link simply refuses to grab the ledge of the basket for me; he either misses the basket, or he lands inside of it. This savestate (http://www.mediafire.com/?8u05ve22mck8xkh) is a perfect example of what I mentioned. When you use the TAS Input plugin and set the joystick at x=16 and y=-42, Link fails to even grab the basket, but when you set the joystick to x=16 and y=-43, he snaps inside the basket without grabbing it.




Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: thundrio on July 21, 2010, 05:22:49 AM
i have managed to replicate it a few times, but when im trying to do it on tas, it keeps desyncing when i play the video. ive had 3-5 successfull attempts in the last couple hours, but all of them have desynced (ive also had 2 successful attempts (inc my original find) on the console), ill try to record it again tomorrow morinng.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: thundrio on July 21, 2010, 08:13:06 PM
got it. here is the video. http://www.youtube.com/watch?v=0FZuRfzQGWM


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Slowking on July 23, 2010, 06:03:10 AM
Sad that RBA doesn't work in MM. That would make an easy Bottle -> B.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: thundrio on August 03, 2010, 04:32:13 PM
i was watching jianos ss run, and i might have discovered a small timesaver (if it has not been discovered since).

but in the run he just waits at the door to the clock tower in the first cycle as deku. but i found out it is actually faster to wait in east clock town until the timer starts then run to the clock tower. what it does is skip the cutscene of the clock tower opening, which is longer than the time it takes to run to the door. i only tested it as normal link (i dont know how to sidehop), so its possible that on the first cycle that cutscene will play wherever you are. i timed it and standing at the path to south clock town and running into the clock tower when the timer started took 540 frames, while watching the cutscene and then running into the tower takes 2044.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: NOKAUBURE on August 03, 2010, 04:54:25 PM
im agree with you


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jiano on August 03, 2010, 07:20:09 PM
In the first cycle the cut scene plays everywhere, even Termina Field.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: darkeye14 on August 06, 2010, 06:00:27 AM
Over the past few days, I've been testing and documenting the effects of every item in the game, from 00 to FF. I'm posting it here because I didn't feel like it deserved its own thread, but I didn't know where else to put it. Here's the chart (http://img30.imageshack.us/img30/9527/mmitemchart.png) (A small warning: the chart is nearly 13,000 pixels tall). I also have all of the results saved in text form, in case I or someone else wants to make a page for it in the MM section.

Once I got to items that literally had no name, I started getting a bit lazy with my testing. Someday, I or another person should go back and see which glitch items work with which forms, or if any of the items that cause crashes don't when Link is another form. I also feel like I should've documented glitched icons better, but since most of them are scrambled white pixels, I just didn't care enough.

I should say that all testing was done on an emulator, with the official NTSC-U N64 ROM. If these tests were performed on a console, the results may be different (though it is unlikely), and if a different version of the game was used, it would almost certainly change the results.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on August 06, 2010, 04:47:21 PM
That list is... interesting to say the least. Can I see a screen of the Hylian Loach in-game (as he lifts the bottle over his head)?

Something to note is that Kokiri Sword on C has the same effects as getting off Epona as a transformation, with Gilded Sword on B as Link.
This makes Link's gilded sword act like a kokiri sword, but look the same (with the Kokiri Sword icon on B) and Zora Link use retracted boomerang fins.

Perhaps Epona may be key to getting a few other icons on B.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: darkeye14 on August 06, 2010, 07:16:36 PM
Only two plug-ins render MM correctly on my computer, and they produced slightly different results when I pulled out the Hylian Roach. Therefore, I took a picture of it with both plug-ins, for comparative purposes:
(http://img809.imageshack.us/img809/1248/hylianroach.jpg)

I'm almost certain that the Hylian Roach is the thing in the bottle when you preform keeta's Weird B (http://www.youtube.com/watch?v=TrGTIL0cSWw) as a Goron or Zora, since its color is unique, and it is practically worthless.

Edit: (http://www.unseen64.net/wp-content/gallery/zelda-64-lost-items/loachxb0.jpg)


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on August 10, 2010, 07:49:13 PM
http://www.youtube.com/watch?v=U4_7XSCJIHo

http://www.youtube.com/watch?v=qnosS_T7yDM


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mzxrules on August 20, 2010, 08:06:01 AM
Old Trick is somehow new... go figure. (http://www.youtube.com/watch?v=MGqQ13MK2VQ)


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on August 31, 2010, 12:49:47 AM
http://www.youtube.com/watch?v=e2zxMoJ6B4w


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Majora MIM on August 31, 2010, 02:54:02 PM
I just found some weird shit in Ikana graveyard:
You can move while talking to a stallchild and make them intangible.

http://www.youtube.com/watch?v=XVehvEFYHIc

To do it, you have to talk with talt on stallchild then go to talk with him wearing the captain mask. If you talk to another thing during the first stallchild is talking, you'll freeze him.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Maxx on September 01, 2010, 11:07:19 PM
darkeye:

Just to be sure you realize this, in the Japanese language, L and R sounds are the same sound (or something like that).

http://en.wikipedia.org/wiki/Japanese_speakers_learning_r_and_l

Considering there is a fish in OoT (and TP) called the "Hylian Loach," I'm pretty certain that's what that fish in the weird MM bottle is.  (Also it doesn't look like a roach at all.)


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: darkeye14 on September 02, 2010, 01:46:01 AM
maxx, I accidentally used "Hylian Roach" in some places (including the Item Chart itself!) because I'm an idiot and stupidly wrote "Roach" once, and then I just copied it again and again instead of making sure it was "Loach". I really should edit my old posts to fix that, but now that you pointed it out, the edits wouldn't make sense. Sorry for the confusion, everyone.

And to get this post back on topic, I thought I'd share a weird Gyorg glitch that I found, which I've never been able to replicate. Basically, he spit me out just above water after he was done eating me, even though he was about a meter underwater. Furthermore, he spit me out with insane forward velocity, enough to propel me back onto the central platform, even though I was quite far from it. I wasn't recording at the time, so I unfortunately have no visual documentation of this glitch. For the record, it happened on Japanese v1.1. I've tried a ton of different things to try and get this thing to work; I would get caught in Gyorg's mouth while Dolphin Diving, and I tried to get eaten in various states of climbing onto the platform, but nothing seemed to work.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on September 06, 2010, 11:14:24 PM
oh hey http://www.youtube.com/watch?v=F1XdXM5PfR8


Title: Stealing Bomb Chus from honeys and darlings?
Post by: Slowking on September 11, 2010, 06:42:49 PM
Hmm this is probably not possible, but there are so many glitches that can be done with honey and darlings maybe it is.

So any ideas on how that could be acomplished?

If we could steal them that would, to my understanding, give us unlimeted bobchus on B, wouldn't it? Think about how fun speedrunning would be with this. Cheesy


Title: Re: Stealing Bomb Chus from honeys and darlings?
Post by: Siglemic on September 12, 2010, 03:16:47 AM
what the hell slowi.


Title: Re: Stealing Bomb Chus from honeys and darlings?
Post by: Kaztalek on September 12, 2010, 03:57:34 AM
razor got a hold of slowis password


Title: Re: Stealing Bomb Chus from honeys and darlings?
Post by: Razor7581 on September 19, 2010, 03:06:50 PM
razor got a hold of slowis password
No


Title: Re: Stealing Bomb Chus from honeys and darlings?
Post by: bluephantom340 on September 22, 2010, 04:10:59 AM
No
Yes


Title: Re: Stealing Bomb Chus from honeys and darlings?
Post by: Razor7581 on September 22, 2010, 09:14:13 PM
Yes
No


Title: Re: Stealing Bomb Chus from honeys and darlings?
Post by: bluemarth on September 22, 2010, 11:10:47 PM
No
Yes


Title: Re: Stealing Bomb Chus from honeys and darlings?
Post by: Razor7581 on September 22, 2010, 11:48:00 PM
Yes
If I forgot my old password how would I ever find out and remember Slowi's?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Cerpin_Taxt on September 23, 2010, 02:22:59 PM
Return A can skip big octos, apparently...
This is extremely useless at the moment as you have to be Zora to walk in the swamp water -- if you start swimming Return A is disabled.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: MrGrunz on September 26, 2010, 09:57:27 PM
strategy for mirror room:
http://www.youtube.com/watch?v=db7ETmWbx4E


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on September 27, 2010, 11:30:30 PM
http://www.youtube.com/watch?v=sFJF79XjSoU (read vid description)

may be the key to PF HP gate skip


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor7581 on October 26, 2010, 08:59:09 PM
Grate Clip to Stray Fairy Switch in Stone Tower:
http://www.youtube.com/user/Razor7581?feature=mhum


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: UchihaSasuke on October 28, 2010, 08:06:25 AM
i activated that switch by just using a bomb in my 100% files.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor7581 on October 28, 2010, 02:31:29 PM
i activated that switch by just using a bomb in my 100% files.
I know that it's pretty much useless, but you never know when some weird race goal is going to come up where it would be useful.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Majora MIM on October 29, 2010, 01:29:40 PM
Speed modification in milk bar:
http://www.youtube.com/watch?v=PUv9atzp3jQ

Link runs faster like he's wearing the bunny mask after playing the song in the milk bar. When you put on the bunny mask, he runs faster.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Uberzelda64 on October 29, 2010, 05:11:42 PM
Speed modification in milk bar:
http://www.youtube.com/watch?v=PUv9atzp3jQ

Link runs faster like he's wearing the bunny mask after playing the song in the milk bar. When you put on the bunny mask, he runs faster.
That's actually really old.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Majora MIM on October 29, 2010, 06:23:11 PM
That's actually really old.
I know, but there wasn't a video of it.

Frozen dodongo:
http://www.youtube.com/watch?v=6y-b_blTVo0
And I know that's old too.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor7581 on October 29, 2010, 09:03:02 PM
For the piece of heart in the ocean spider house I found that you can grab the ceiling next to the chimmney as a zora. Is this new?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: bs on October 30, 2010, 03:00:00 AM
Eh, not sure if this is new, or if it has any uses, but I managed to go back to day one with the ocarina still bottle duped over (ocarina on b) with a fish inside it. I went back in time and for some reason the fish did not leave the bottle. But I can't think of much that you can do with that... I'm going to look into it some more.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: darkeye14 on October 30, 2010, 04:10:45 AM
The contents of duped bottles do not disappear when you go back in time; the fact that it was on your Ocarina slot was inconsequential.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: bs on October 30, 2010, 04:13:01 AM
Oh, alright.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Masterluigisw on November 06, 2010, 09:58:10 PM
Here's some new shit I discovered today while messing around the swamp. It should be used in any% MM SS run on VC for sure, it's a faster alternative to the zora mask on/off method. Also, zero claimed to knew this strat before, but I guess none really knew about it since I never seen it being used in a run.

http://www.youtube.com/watch?v=3gE7HaqTsRE


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Epsilon on November 10, 2010, 08:03:46 PM
Here's some new shit I discovered today while messing around the swamp. It should be used in any% MM SS run on VC for sure, it's a faster alternative to the zora mask on/off method. Also, zero claimed to knew this strat before, but I guess none really knew about it since I never seen it being used in a run.

http://www.youtube.com/watch?v=3gE7HaqTsRE

umm those aren't new XD i found the swimming in the swamp in a different video and killing the octo is also known


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Masterluigisw on November 10, 2010, 09:11:21 PM
umm those aren't new XD i found the swimming in the swamp in a different video and killing the octo is also known

You missed the point, it's not about the zora swim glitch. It's about NOT using the strat which involves into switching zora mask on/off so you can land on the ground. Anyways, if you have a video link using my strat, please let me know


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor7581 on November 10, 2010, 09:52:20 PM
@Epsilon:
The strat MasterLuigi found was running into the wall, allowing you to use the zora boomerangs w/o taking off the zora mask & putting it back on. Look at 0:21 of his video if you're unsure.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Epsilon on November 12, 2010, 04:19:25 AM
oh, wow i missed that XD


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: BottlesFTW on February 08, 2011, 12:50:56 AM
I have told everybody about this already, but figured I'd post it anyway.
http://www.youtube.com/watch?v=-p6HViz8qw4

This saves 10-15 seconds, 4 explosives (3 chus) and is easier than the megasidehop method (As long as your name isn't Ingx24).


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: ING-X on February 08, 2011, 02:40:25 AM
easier than the megasidehop method.

NOPE


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on February 08, 2011, 04:52:17 PM
>_>


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Unreal on February 11, 2011, 10:46:28 PM
Does anyone have tips on getting the flying zora trick consistently? I have most trouble on timing the last swim stroke to grab the ledge but tips on getting the right height would be great too.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: ING-X on February 11, 2011, 10:48:48 PM
Does anyone have tips on getting the flying zora trick consistently? I have most trouble on timing the last swim stroke to grab the ledge but tips on getting the right height would be great too.

http://www.ustream.tv/recorded/9229859


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Unreal on February 12, 2011, 07:02:13 AM
Wow I never knew about flying zora at this location... This makes everything a lot easier. I was doing it at the original spot.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: BottlesFTW on February 22, 2011, 01:10:07 PM
Why my Chus only Great Bay Temple Boss Key Skip (AFAIK all other Great Bay Temple Boss Key Skips use a bomb) and Petrie911's trick to kill Gyorg without Zora Mask, Great Bay Temple can new be beaten using just two items.

http://www.youtube.com/watch?v=dSmWKYf7ODg

Edit: Hurrrrr I didn't think about Gyorg no arrows >_________>


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kzar5678 on March 22, 2011, 12:28:56 AM
How about this?
http://www.youtube.com/watch?v=7JGApq3O8RE&feature=related

Has someone else already put this up here?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Masterluigisw on March 22, 2011, 02:47:54 AM
There's a way more effective and faster way to go there, just simply angle sidehop and jumpslash after. Also, you can just run and jump over while keeping the joystick in the left position but that's harder. Yeah I know my explanation sucks lol.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor7581 on April 15, 2011, 12:44:58 AM
Was messing with Kaztalek's zora clip into the aquarium, and found that if you deposit zora eggs while standing on the bottom, they are surprisingly smaller than usual. Here's a side-by-side comparison:
(http://img847.imageshack.us/img847/9503/zoraeggs.png) (http://img847.imageshack.us/i/zoraeggs.png/)



Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on April 15, 2011, 02:51:51 AM
i noticed this as well, but didnt feel like documenting it. Nothing special happens when getting NWBN or anything though.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor7581 on May 13, 2011, 12:46:37 AM
Pretty sure that this is new:

Zora Clip through Fence in Ikana Castle
http://www.youtube.com/watch?v=5A-oD-81eAE


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on May 13, 2011, 04:34:02 AM
not new, not used because theres nothing needed in that area..


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor7581 on June 01, 2011, 08:38:27 PM
Activate Stray Fairy Switch in Snowhead as a Zora without Melting the Ice:
http://www.youtube.com/watch?v=wEvWzntTP84


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Skeggz on June 04, 2011, 10:11:11 AM
im not sure if this has been found before, its a simple trick, but i haven't seen anyone perform it
i call it sidehop boost!
http://www.youtube.com/watch?v=Xb6MEqorFvA
sorry if it has been found!


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: BottlesFTW on June 04, 2011, 12:07:19 PM
im not sure if this has been found before, its a simple trick, but i haven't seen anyone perform it
i call it sidehop boost!
http://www.youtube.com/watch?v=Xb6MEqorFvA
sorry if it has been found!
That's called a recoil flip.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Skeggz on June 04, 2011, 03:14:10 PM
That's called a recoil flip.

i thought so,but its a bit different as its a sidehop?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor7581 on June 04, 2011, 08:16:03 PM
i thought so,but its a bit different as its a sidehop?
Nope, sorry.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: table on June 06, 2011, 08:19:46 AM
I'm not sure how many people know about it, but since I've never seen it mentioned and I see everywhere people saying that HESSing is way too hard on a GC controller, there's a technique to actually make it a bit more viable. If you hold the joystick in the opposite ESS angle that you want before plugging it in, while the GC is on, it'll have the ESS angle inputted when the stick returns to neutral. And during times when you zone into a new area, or during a cutscene, you can return it to normal.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: RingRush on June 06, 2011, 08:39:27 AM
That actually is called "Black Wind" (when in reference to essing) and is used by a few runners. Some still prefer hessing on an N64 controller though.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: ING-X on June 06, 2011, 11:06:04 AM
Black wind is completely useless in Majora's Mask, as it does not let you change ESS angles viably, completely eliminating all use that ESS has in the game in the first place. Also, from what I understand, black wind doesn't work properly in MM anyway because of the way the controls work.

On a slightly related note: ESS angle change is only useful if you can control when you change the angle. In fact, automatic ESS angle change is the reason that HESS on VC (even with an N64 controller) is not feasible in a single segment run - it happens way too much at times when you least want it to happen.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: BottlesFTW on June 19, 2011, 01:08:27 PM
An easy way to do the new Great Bay Temple Boss Key Skip discovered by MrGrunz:
http://www.youtube.com/watch?v=XUti7UuIEwU


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Shattered_ on June 21, 2011, 08:34:17 PM
Hi guys,

I'm not sure if this is useful or if it's been posted before, but you can use the zora swimming/jump thing to clip through the fence in ikana castle @ this location (and subsequently get up on the balcony):

http://imageshack.us/photo/my-images/339/sttdive.png/

if it proves to be useful i can make a video out of it, otherwise not really worth the time



Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on June 23, 2011, 12:00:45 AM
There are ways to get over the fence through swimming, but I've never heard of clipping through. I'd like to see.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Shattered_ on June 23, 2011, 02:05:46 AM
it's not really "clipping" per se, it's more of just trying to jump out of the water and at one point i jumped out, hit the rail, and went sliding up over the rail rather than getting knocked back

i'm not much of the recording kind of person (see my post count) but i lurk pretty regularly and keep up and get into it when i get interested, but i've never really recorded anything and i no longer have the savestate for STT, but if someone can hook me up with a savestate and a reliable method for recording i can give it a shot

i did try reproducing it (not extensively..like 5 times) and didn't have success. if it was much much more useful i'd be more inclined to, but yeah, i was kind of just putting this out there as "if it's really useful, i can point it out and someone more interested in this than me can expand on it"



Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on June 23, 2011, 02:16:32 AM
This is useful, but we do know about it and know how to get it consistently. I will add it to the STT page when I get it around to it.

Basically to get it consistently, you go in the water, in the corner by the sunblock, and c-up to look at the post you bounce off of. Then just hold A and press B once getting on the fence to get over.

Pretty nice to find yourself, keep it up.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mzxrules on July 04, 2011, 04:07:33 AM
I think I did something here new.
1)go to a ledge near water
2)get close to the ledge and make Link's back face the water
3)put down a bomb
4)change into deku link
5)shield (MAKE SURE YOU ARE FACING THE BOMB!)
deku link should rocket backwards at high speeds into the water :D

Sounds like a water super slide.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Razor7581 on July 04, 2011, 02:34:15 PM
I think I did something here new.
1)go to a ledge near water
2)get close to the ledge and make Link's back face the water
3)put down a bomb
4)change into deku link
5)shield (MAKE SURE YOU ARE FACING THE BOMB!)
deku link should rocket backwards at high speeds into the water :D
Sorry bro, that's old stuff.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: qwerty1605 on July 09, 2011, 06:51:25 PM
So I was battling Gecko in GBT and I was swallowed by the goop stuff and he attacked me. I was mashing random buttons and when I got out I was hovering in mid air I didn't have ISG or anything either. SO I tried to backflip to get out of it. Link grunted as if doing a backflip but stood in place. I then shot an arrow and link froze the only button that works is the pause button and you can still navigate the pause menu. The battle continues but Gecko's attacks always miss. Has this happened to anyone else? If so, is there a way to get out of it?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on July 09, 2011, 08:47:43 PM
that sounds amazing, as that pretty much describes what happens during the like like glitch

any ideas on how to recreate?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: qwerty1605 on July 09, 2011, 09:01:14 PM
I might be able to, I was just mashing random buttons.

EDIT: I figured it out I just held an Ice Arrow in my bow until I was "swallowed"' and mashed random buttons but I don't think the button mashing did anything. When I got stuck in the air I was in mid roll, probaboly from mashing the a button after I was released.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on July 14, 2011, 06:52:59 PM
I still can't get this.. how did you do it again exactly

like was the bow out in z target mode or first person, at what point, where aiming, etc


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Masterluigisw on July 31, 2011, 04:38:53 AM
I have no idea if this is new or old, but I found out how to seemwalk on the mountains at Snowhead. I found out how to do it on both sides but this is most likely already discovered, just thought I would drop this in here just in case.  :P


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on July 31, 2011, 08:09:27 AM
ya the one on the right is old, havent heard of the left tho


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Masterluigisw on July 31, 2011, 09:55:56 PM
Well for the left, I actually sidehop near the loading zone on the right side, just keep sidehopping and you'll get behind to loading zone. Then just go toward the left, and hover about 4 times and there you go.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on August 01, 2011, 01:06:35 AM
oh i thought you meant without hovering

nvm then


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: stonenot on August 02, 2011, 03:21:33 AM
why do you have to say "*bump*" whenever you reply to a thread, it's really obnoxious and annoying. everyone on the forums already knows you do enough bumping.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mofoshamu on August 19, 2011, 07:07:25 AM
pretty much the only thing I can do fine is ISG and bombchu hovering so maybe somebody else can test this if it's new

Woodfall temple just off the map, bottle trick to fall past the water thing that happens oob

(http://img594.imageshack.us/img594/9720/14040901.jpg)

that's where it is

in b4 i'm stupid and it's just something that's unused. Looks like the room before temple boss though, and it does have the room event there so


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mofoshamu on August 19, 2011, 04:52:12 PM
looks like that's what it is, it's probably just graphics

found something like it outside of the laundry pool map so


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on August 19, 2011, 10:01:55 PM
mofo can you give a better pic

bottle diving to the temple would allow us to enter without sonata, but if the temple is where i think it is, it may be difficult to get there

also requesting pic of laundry pool thing

Edit: checked my scenes on UoT and I don't see the areas you're mentioning. Here are pics for reference:

Laundry Pool
(http://img233.imageshack.us/img233/4120/laundry.png)

Woodfall Exterior (Colors inside are because I loaded the bombchu bowling alley map from OoT)
(http://img143.imageshack.us/img143/6914/woodfall.png)


It does look like you're on to something, seeing as how I do see an actor cube in the general location as the sphere in your picture.
This could be pretty big, I hope you'll take more of a look into this :).

Edit 2: taking another look the only actor cubes I see for Woodfall Exterior are the entrance, fairy fountain, shrine to raise the temple, raised entrance, and raised back entrance.

Still curious to see yours as UoT isn't particularly helping me much.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mofoshamu on August 20, 2011, 01:56:58 PM
I'm pretty new to all this so I'm not really sure what I'm doing half the time i'm using UoT. What I found outside the laundry pool was in-game, it was the graphics for the top of clock tower. couldn't land on it or interact with anything there so idk.

If yours isn't showing anything maybe I loaded an unused map? There does seem to coincidentally only be OoB water in that one spot outside of woodfall though, and i just happened to come across the map for woodfall by randomly picking them from the list after I extracted the zmap files from the rom. do you have a way of telling which maps are which or something?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mofoshamu on August 20, 2011, 02:01:43 PM
Oh









oh








 :-X


I apparently loaded the map for the boss room with the woodfall scene

wow that sucks ass. it all fits together too, the oob water's like right over it and only there.

i'm pretty sure that's what happened but not 100%, all i know is that woodfall was all green which is why i set it to wireframe, and i just figured out that's how scenes appear or something

if you want to try anyways, i can't find the map but i can tell you it's not under the map at all, it's just off to the side of it. the center of the circle is just between that bridge, and it's just off the wall. since you'd be hovering facing the bridge it should be easy to align, and you just bottle trick once you pass the map wall


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mofoshamu on August 20, 2011, 07:06:17 PM
yeah, it's not there. :\

I just managed to get to the spot and bottle tricked, i'm positive I was in the right area. nothing happened, didn't see any graphics there. so i did mix up the map & scene


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on August 21, 2011, 02:53:19 AM
damn

nice theory though, shame it was a mistake


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: mzxrules on September 04, 2011, 05:39:34 PM
Is the trick at around 2:40 known?

 http://www.youtube.com/watch?v=MCl5zWyEcY4&feature=related&t=160


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: CHC on October 05, 2011, 04:25:24 PM
Dunno if this is new or not. Or whether it's useful or not (probably not)

http://www.youtube.com/watch?v=_jbEnwuqz5Y

Mikau Grab Glitch


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: D U F I on October 05, 2011, 04:37:43 PM
nah, thats not new  :-\


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Blazing Factor on October 09, 2011, 08:29:41 PM
I think I found a new method for the ground jump.

1. put a bomb down, do not shield drop
2. press shield
3. quickly after that, press A

Link should shield two times then stands still only moving left and right swiftly.

Used VC and GCN controller :)


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: CF23 on October 17, 2011, 09:37:59 PM
Is the Zora jump in this video new?
http://www.youtube.com/watch?v=UZvBsHTOuWs


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jeville on October 17, 2011, 10:19:32 PM
No, not new.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: bluephantom340 on October 17, 2011, 10:26:01 PM
Is the Zora jump in this video new?
http://www.youtube.com/watch?v=UZvBsHTOuWs
It is new doing it without explosives. Nice find.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: playe on October 18, 2011, 03:15:39 AM
Is the Zora jump in this video new?
http://www.youtube.com/watch?v=UZvBsHTOuWs
Wow I can't believe we missed that, it's so simple it's stupid. (The Zora jump with no explosives I mean, and I think the routes may need to be edited seeing as this saves a bomb and looks to be a bit faster if optimized.)

I'd time this with optimization but seeing as I can't play ANY MM atm...


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jeville on October 18, 2011, 05:03:32 AM
Ah, I stand corrected.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: CF23 on October 23, 2011, 05:32:14 PM
Skip the first happy mask salesman cutscene, which saves atleast 20 seconds in a TAS:
http://www.youtube.com/watch?v=4cmpe1rwdkY


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: oligi3008 on October 23, 2011, 07:07:30 PM
Very nice skip. Hopefully it has not some bad side effects, though.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on October 23, 2011, 09:14:21 PM
Very nice skip. Hopefully it has not some bad side effects, though.
it would be really neat if it did, actually

although considering you don't get anything in that cutscene, it's not likely

great job on those finds CF23! hope to see more from you :)

edit: trying to think of other places this may work, despit whether or not it would save time
but it seems like anywhere else you could just timestop (like for the cutscene leading to swamp) so not really sure there


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: CF23 on October 24, 2011, 06:23:19 AM
It's possible to skip the turtle CS at Zora Cape by entering the city after playing the song, however I think using SoDT is faster.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: playe on October 24, 2011, 06:33:54 AM
That's been known for a while, it's how turtle CS is skipped on JPN.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: oligi3008 on October 24, 2011, 08:57:23 PM
I just always have to think of the side effects in Wind Waker, when you skip the Gossip Stone message and come to a dead end.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jeville on October 24, 2011, 11:13:45 PM
Skip the first happy mask salesman cutscene, which saves atleast 20 seconds in a TAS:
http://www.youtube.com/watch?v=4cmpe1rwdkY
So... can Tatl be skipped the same way? As a side note, the game crashes if accessing South Clock Town on the 2nd Day without her but that's the only time it happens (doesn't happen at night nor the following day).

Edit: Just tested it with savestates. Managed to skip the mask salesman cutscene, but I could not skip Tatl. ;(


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: GlitchesAndStuff on October 25, 2011, 09:44:32 AM
I just always have to think of the side effects in Wind Waker, when you skip the Gossip Stone message and come to a dead end.

The cutscene starts but is interrupted by the loading zone. This would mean any flags that this cutscene triggers, will have triggered anyway meaning no side effects.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: oligi3008 on October 25, 2011, 08:53:06 PM
BTW GaS, nice 4th day glitch. I should try some time, because I hate waiting and failing afterwards.  ;)


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: GlitchesAndStuff on October 27, 2011, 12:00:34 PM
on my weekly search for new zelda glitches, I found this:

http://www.youtube.com/watch?v=incatDq3aZc

looks to me like that zora hover that keeta found. it would make sense since it's done with those hands, which put you in the same state/animation as a like-like. Could this lead to more zora hover locations?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: oligi3008 on October 27, 2011, 04:19:11 PM
Good that there is a way to get out, by dying.


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: GlitchesAndStuff on October 27, 2011, 06:10:00 PM
On another note, One thing that can get through OoB water (thinking about woodfall temple early now) is hookshot dive during zora hover. the only way i've been able to get in the water is with the hookshot dive so I don't know if it's the dive state or the hover state that's doing it. doubt there would be any way to reproduce this in woodfall?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Kaztalek on October 27, 2011, 08:04:32 PM
zora hover without a like like would be neat (and zora hover already works underwater just fyi)

the fact that this works here (and someone got a similar glitch with Gekko in GBT) leads me to think zora hover works a bit different than i originally thought

but what these all have in common is getting "grabbed" by an enemy, or more specifically, in the state of where the struggling animation occurs


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: GlitchesAndStuff on October 28, 2011, 10:04:43 AM
from your video, I think what we get inside those woodfall plants is zora hover. after trying the "press A+B on the last few frames" thing, I've been having many more chances to use ocarina and move during it. but it still spits you out. a way to stop this would be great if anyone has any ideas?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: GlitchesAndStuff on October 29, 2011, 11:36:39 AM
I just found out how to give a strange effect in those Dexihands. you need to drown as young link while in one's grasp. when you recover from a fairy, you can change masks to zora until you get thrown out. and if you kill the hand then as zora, you get stuck in shielding.

http://www.youtube.com/watch?v=47WjmTZkjeU

I also tried to use the H&D timer to drown as zora but it didn't seem to work. I got out of H&D using the warp cheat though, so I guess it only works with that strange deku ocarina B thing?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Jeville on October 29, 2011, 06:23:18 PM
I also tried to use the H&D timer to drown as zora but it didn't seem to work. I got out of H&D using the warp cheat though, so I guess it only works with that strange deku ocarina B thing?
You can use the timer from doing this (http://www.jaytheham.com/zcw/Majora%27s_Mask_Miscellaneous_Glitches_-_Long_Range_Game) to drown as Zora.

Edit: Just tested it. It could not drown Zora Link, only human. :-X


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: darkeye14 on October 29, 2011, 10:11:36 PM
I found this way to fight Gyorg's first phase the other day. I have no idea if it's new or not, but I've never heard of it nor seen a video of it, so I uploaded one myself:

http://www.youtube.com/watch?v=j3WA4ey10LU


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: oligi3008 on November 01, 2011, 09:33:29 PM
Is Gyorg still chasing you after releasing the small fishes?


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: bluephantom340 on November 26, 2011, 08:16:57 PM
http://www.youtube.com/watch?v=M-2_dbvlHG0


Title: Re: Majora's Mask Trick Research & Discovery Thread
Post by: Nook on December 19, 2011, 12:36:57 AM
http://www.youtube.com/watch?v=M-2_dbvlHG0
I have seen this too many times :}


Title: Re: MM: Trick Research & Discovery Thread
Post by: Nook on December 21, 2011, 12:18:11 AM
Milk Bar Hover Stratagy: When Chu hovering into the loading zone, if you're close enough to the wall, you can L/Z Target the Latte Sign. There it's easier to gauge your sidehop stops and it shows where the loading zone is, which is helpful. It also puts Link into a hemi-circle side hop

Probably not new but let me know


Title: Re: MM: Trick Research & Discovery Thread
Post by: DekuScrub on December 21, 2011, 01:57:41 AM
www.youtube.com/watch?v=P_W7CB3kpgk

How many people know about this? I would assume that you would have to wait for the moon to fall or reset to get out of this.

EDIT: Forgot to mention that this is in one of the Japanese Versions, so it won't work in other versions.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Kaztalek on December 21, 2011, 06:32:54 PM
on the american version the hole is there, but it has a bottom. You can climb out with zora link


Title: Re: MM: Trick Research & Discovery Thread
Post by: Nook on December 28, 2011, 07:06:30 PM
Setup for Red Rupee Chest in North Clock Town with Hookshot (Enter South from East):
- Roll foward 4-6 times without movement
- Diagonal turn toward the chest (southwest), the more times you roll the easier the target

Also Setup video for early back room at the laundry pool: http://www.youtube.com/watch?v=jG_3SjFYQXk&feature=channel_video_title


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on January 19, 2012, 08:45:59 AM
Messing with Majora's Mask's save file format, and I discovered something incredibly interesting. Apparently, there seems to be a way to change and preserve the position that you start a new cycle at. I doubt this will be exploitable legitimately, but I haven't looked into it much.

Edit: I figured it out. Basically, at the first line of the game file format, there's a value that stores which owl statue you've saved at. If it's anything but some default value (55?) you end up starting a game at an owl statue rather than at Clock Town, preserving the game time and perhaps other things I haven't figured out. If it's some invalid value, I'm not sure where you end up.

More experimentation is needed.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Nook on January 19, 2012, 12:14:54 PM
Messing with Majora's Mask's save file format, and I discovered something incredibly interesting. Apparently, there seems to be a way to change and preserve the position that you start a new cycle at. I doubt this will be exploitable legitimately, but I haven't looked into it much.

Edit: I figured it out. Basically, at the first line of the game file format, there's a value that stores which owl statue you've saved at. If it's anything but some default value (55?) you end up starting a game at an owl statue rather than at Clock Town, preserving the game time and perhaps other things I haven't figured out. If it's some invalid value, I'm not sure where you end up.

More experimentation is needed.
Mayors Office =) like Hidden Owl


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on January 21, 2012, 08:02:56 AM
Discovered this (http://www.youtube.com/watch?v=N0zz14ZxxPs), but unfortunately it appears to corrupt saves when done legitimately. I plan to look into it some more.

Edit: Fffff. Figured out why it doesn't work at all. It appears as if PJ64 doesn't emulate the bug correctly, or that I've cheated to create a situation where the bug isn't emulated appropriately.

What seems to be happening is that when the flag is set, some data is being written past the point where the checksum positioned, and on saving, it's added into the checksum. Since the game only counts up values before the checksum on reboot, the saved checksum does not end up matching the expected checksum, and the save is thus dumped  :'(

There's still a little hope. First of all the save that Cadfe gave me revealed that the only value being saved was the current cycle. Perhaps there's a way to manipulate this?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 21, 2012, 05:13:16 PM
It can be done legitimately without corrupting saves. How it can delete the file can be read here (http://www.jaytheham.com/zcw/Majora%27s_Mask_Any_Item_Epona_-_Mayor%27s_Frustration). So, before you go back in time, do not hold some of the items listed in notes then it's okay. Items you must not hold:

Rupees
Arrows
Bombs
Deku Nuts
Deku Sticks
Sea Horse
Hot Spring Water
Pictograph Box Photo

If you picked up any of them, it will still be okay if you use them all up before you go back in time.


Title: Re: MM: Trick Research & Discovery Thread
Post by: cafde on January 21, 2012, 06:16:04 PM
It can be done legitimately without corrupting saves. How it can delete the file can be read here (http://www.jaytheham.com/zcw/Majora%27s_Mask_Any_Item_Epona_-_Mayor%27s_Frustration). So, before you go back in time, do not hold any of the items listed in notes then it's okay. Items you must not hold:

Rupees
Arrows
Bombs
Sea Horse
Hot Spring Water
Pictograph Box Photo

If you picked up any of them, it will still be okay if you use them all up before you go back in time.

That did the trick, i got rid of all my explosives and it didn't delete the file.

Edit-seems if you learn song of soaring after doing this and save, it deletes the file. no idea why just learning it would do that (i also picked up a stick, but i made sure i had no ammo before saving again. saving again seemed to work fine and still put me at the mayor's office if I only did something like pick up a rupee chest and deposited them.)


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 21, 2012, 07:14:26 PM
Edit-seems if you learn song of soaring after doing this and save, it deletes the file. no idea why just learning it would do that (i also picked up a stick, but i made sure i had no ammo before saving again. saving again seemed to work fine and still put me at the mayor's office if I only did something like pick up a rupee chest and deposited them.)
Thanks, I forgot to include Deku Sticks, also Deku Nuts (had any on you?). Never knew learning a song can do it, maybe it works with other quest status items too.


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on January 21, 2012, 08:56:58 PM
Huh, this chart (http://zeldaspeedrun.dreamhosters.com/site/img/mm/tech/mmba_v09.gif) must be wrong somehow then, because it suggests that the reason your game was becoming corrupt was due to the game saving the day...

But anyway, I'd assume that any temporary values (rupees, dungeon keys, cutscenes, blocks) would cause the game to be dumped, unless the values past the checksum total up to a number divisible by 0x1000.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 21, 2012, 09:28:13 PM
I tested the Deku Mask cutscene, Captain's hat cutscene, acquiring the Mirror Shield, acquiring several masks, sun block cutscene, opening Woodfall Temple + Stray Fairy + unused small key + boss fight + blue warp portal, returning the Deku Princess, none of them did anything. Only the specific items I listed does. I also did everything on foot, because warping cancels the Mayor's Residence starting point.

Edit: Learning Elegy of Emptiness didn't corrupt either.

Edit2: Going back in time when the 'Explode' button from the Blast Mask is faded will corrupt (select Yes any time before the mask recovers).


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on January 22, 2012, 07:39:52 AM
Deku Mask cutscene,
Captain's hat cutscene,
acquiring the Mirror Shield,
acquiring several masks,
sun block cutscene,

Should be permanent events.

Quote
opening Woodfall Temple + Stray Fairy + unused small key + boss fight + blue warp portal, returning the Deku Princess, none of them did anything. Only the specific items I listed does. I also did everything on foot, because warping cancels the Mayor's Residence starting point.

Edit: Learning Elegy of Emptiness didn't corrupt either.

Interesting. I think I'll have to crack open up MHS and figure out why certain values corrupt the save while others don't.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 27, 2012, 10:25:59 PM
I've tested and explored a lot of things exhaustively, nothing else I've already mentioned corrupts the file that's saved at the Mayor's Residence. I'm not even sure what stuff I'm supposed to test, any ideas?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Valkskorn on January 31, 2012, 02:21:25 PM
While I can't really think of any reason to do so, I was curious as to why I've never seen it mentioned that you can clear Oceanside Spider House and get the Giant's Wallet without the hookshot?


Title: Re: MM: Trick Research & Discovery Thread
Post by: playe on January 31, 2012, 06:28:39 PM
Probably 'cause it's useless and old.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on February 18, 2012, 04:13:58 PM
http://youtu.be/tToWRLvbMH4

Uhh, Just thought I'd post this incase anyone has any ideas with it


Title: Re: MM: Trick Research & Discovery Thread
Post by: ING-X on February 18, 2012, 05:02:42 PM
Nice find GlitchesAndStuff. Now go find a way to dupe eggs so we can skip Pinnacle Rock in the any% :P


Title: Re: MM: Trick Research & Discovery Thread
Post by: Nook on February 25, 2012, 05:04:23 PM
The new Medallion Cutscene Skip in OoT, anybody thinking it could work with the 4 Giants?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Hornlitz on February 25, 2012, 07:28:14 PM
The new Medallion Cutscene Skip in OoT, anybody thinking it could work with the 4 Giants?

I suggested this idea on one of Grunz's videos, but it looks like nobody has tried yet. I don't see why it wouldn't work, but it may not.


Title: Re: MM: Trick Research & Discovery Thread
Post by: ING-X on February 25, 2012, 08:00:28 PM
Ocarina Items doesn't work in MM, so this won't work either.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Nook on February 25, 2012, 09:58:44 PM
Also, the Bluewarp requires collection of the mask


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on February 25, 2012, 10:21:36 PM
http://youtu.be/tToWRLvbMH4

Uhh, Just thought I'd post this incase anyone has any ideas with it
Maybe the goron punches equal the same damage as Gilded Sword?  :o


Title: Re: MM: Trick Research & Discovery Thread
Post by: mysticremen11 on February 27, 2012, 07:46:12 AM
Ocarina Items doesn't work in MM, so this won't work either.

Just an idea and i doubt this would be useful but what if we get ocarina on B and then try the cutscene glitch?


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on February 27, 2012, 04:04:58 PM
Just an idea and i doubt this would be useful but what if we get ocarina on B and then try the cutscene glitch?
you can't really do anything with it. you need to be able to delay the ocarina from starting until you land, by which time you've actually started the blue warp cutscene. You can't do this in MM. something you can do however, which can't be used for anything yet, although I'm just making sure you testers know this, if you catch a fish while walking into the blue warp, you can hold up the fish while going up the blue warp

using this (after already getting remains), you can make any other form of link go up into the blue warp and appear in the next area as that form rather than be instantly turned human. (e.g catching the fish into the woodfall warp as deku will mean that you'll appear next to the deku princess as deku link)


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on February 27, 2012, 07:14:14 PM
http://youtu.be/tToWRLvbMH4

Uhh, Just thought I'd post this incase anyone has any ideas with it
I'm curious to see Deku Link with the Razor Sword, whether or not it can get dull and what would happen. If Deku Link keeps the sword function after going back in time with the Razor Sword, will it stay a Razor Sword? If so, that means you can have two different forms of the Kokiri Sword at the same time with human Link holding a different one. You should also experiment Zora Link underwater.

With the other forms under partial effect of the sword equipped, will the B Button item from doing this (http://www.youtube.com/watch?v=M4NRzsZ9G_0) be different?

Maybe the goron punches equal the same damage as Gilded Sword?  :o
And this. Would be hilarious to make them the power of the Kokiri Sword.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on February 27, 2012, 09:39:48 PM
With the other forms under partial effect of the sword equipped, will the B Button item from doing this (http://www.youtube.com/watch?v=M4NRzsZ9G_0) be different?
already tried it, they're no different


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on March 02, 2012, 06:10:59 PM
using this (after already getting remains), you can make any other form of link go up into the blue warp and appear in the next area as that form rather than be instantly turned human. (e.g catching the fish into the woodfall warp as deku will mean that you'll appear next to the deku princess as deku link)
I made a video
http://youtu.be/cw6CuKbiayw


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on March 03, 2012, 02:51:54 AM
A fun use with that I suppose is allowing FD to roam in the moon, if All Item Zora can be performed from the area where the Gyorg mask child takes you to with the slope at the end of the tunnel.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Kaztalek on March 03, 2012, 05:53:26 AM
fd can already do that, the blue warp on the moon keeps you fd


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on March 03, 2012, 09:49:57 AM
Eh, I guess its use is allowing you to be on top of Ikana Canyon as FD. Useless, yeah.


Title: Re: MM: Trick Research & Discovery Thread
Post by: gamestabled on April 01, 2012, 11:57:25 PM
(I triple pinky promise this isnt april fools!)

I have never really ran or played MM much, so I was just messing around just now. I got to the second cycle, got the 99 rupee chest and bought the bomb bag. But after i scrolled the bomb bag text, a small portion of the credits was on my screen for a few seconds! Is this a VC glitch, has anyone seen this? After they went away my game locked, but not froze, as it does when the actual credits are over.

Also if this counts as beating the game, I'm pretty sure I now technically have the MM any% record  8)


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on April 02, 2012, 08:48:13 AM
gratz
Finally ingx24 has been defeated.  :)


Title: Re: MM: Trick Research & Discovery Thread
Post by: Nook on April 02, 2012, 08:41:00 PM
(I triple pinky promise this isnt april fools!)

I have never really ran or played MM much, so I was just messing around just now. I got to the second cycle, got the 99 rupee chest and bought the bomb bag. But after i scrolled the bomb bag text, a small portion of the credits was on my screen for a few seconds! Is this a VC glitch, has anyone seen this? After they went away my game locked, but not froze, as it does when the actual credits are over.

Also if this counts as beating the game, I'm pretty sure I now technically have the MM any% record  8)
It's a triple pinky swear, it must be serious.

I think that should count, but a method of doing this could be helpful to you (so you can record your run, then tell us how to do it =D)


Title: Re: MM: Trick Research & Discovery Thread
Post by: playe on April 02, 2012, 09:52:28 PM
(I triple pinky promise this isnt april fools!)

I have never really ran or played MM much, so I was just messing around just now. I got to the second cycle, got the 99 rupee chest and bought the bomb bag. But after i scrolled the bomb bag text, a small portion of the credits was on my screen for a few seconds! Is this a VC glitch, has anyone seen this? After they went away my game locked, but not froze, as it does when the actual credits are over.

Also if this counts as beating the game, I'm pretty sure I now technically have the MM any% record  8)
Vid or it didn't happen.


Title: Re: MM: Trick Research & Discovery Thread
Post by: gamestabled on April 03, 2012, 12:07:37 AM
Vid or it didn't happen.

I tried to do it again, and I can't. Maybe I was just hallucinating, or it could just be one of those one in a million kinda things. Honestly I have no idea what I could have done to set it off.

Although, it was my second trip to the bomb shop. The first time i went was before I got rupees and I did talk to the guy that time as well. Maybe a small detail that could affect it? I replicated all that when I tried to make it happen again with no luck.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Indextic on May 11, 2012, 03:00:14 AM
new kafei's hideout early (saves like 5 seconds) http://www.youtube.com/watch?v=_ka0PgCD2cA

also idk if it's been mentioned here but the new OI method works in MM, and you can use a transformation mask to do it


Title: Re: MM: Trick Research & Discovery Thread
Post by: Norkix on May 11, 2012, 03:06:38 AM
the new OI method

You mean the frame perfect one cfox found?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Indextic on May 11, 2012, 11:52:41 PM
You mean the frame perfect one cfox found?

yeah that one


Title: Re: MM: Trick Research & Discovery Thread
Post by: DekuScrub on May 12, 2012, 03:09:01 AM
yaay majora's mask ocarina items makes me happy  :)

now we need to find out what we can do with it here. we need to seriously try cs wrong warp with this.

(I really need to be more active in joining in when big things happen.)


this sort of makes me worry that majora will become like as-of-late ocarina of time


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on May 12, 2012, 10:24:44 AM
yaay majora's mask ocarina items makes me happy  :)

now we need to find out what we can do with it here. we need to seriously try cs wrong warp with this.

(I really need to be more active in joining in when big things happen.)


this sort of makes me worry that majora will become like as-of-late ocarina of time
cs wrong warp doesn't work at-least 2 of us have tried it already, ing and I, probably more. The game delays the cutscene until after you've pressed B to cancel your ocarina. MM has improved it's warps and stuff.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 12, 2012, 10:53:24 AM
So where's the method for MM OI?


Title: Re: MM: Trick Research & Discovery Thread
Post by: DekuScrub on May 12, 2012, 02:11:26 PM
Cfox's new OI method can be found here (http://youtu.be/KkYdj5AXsG0). It works in MM too apparently, although I haven't tried yet.

also, yeah, mm is better programmed in that way. We also can't get bottle B with this (I don't think so at least, but it's still worth trying to find a way to do. and also try all B items in my opinion) so this sadly is only good for the fact that it's there, unless I'm missing something.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Norkix on May 12, 2012, 05:48:53 PM
I'm pretty sure that OoT cutscene ww is based on the same thing RBA is: the way the game stores information. If that's the case, then ww will not work in MM. Unless it's like MM RBA and it only works via the Curiosity Shop.

Or maybe the lottery. ;) That would be interesting.

For this same reason, getting B-bottle would do nothing. MM doesn't store data in the same way as OoT, so RBA that way doesn't work.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Kaztalek on May 12, 2012, 06:19:24 PM
I'm pretty sure that OoT cutscene ww is based on the same thing RBA is: the way the game stores information. If that's the case, then ww will not work in MM. Unless it's like MM RBA and it only works via the Curiosity Shop.

Or maybe the lottery. ;) That would be interesting.

For this same reason, getting B-bottle would do nothing. MM doesn't store data in the same way as OoT, so RBA that way doesn't work.
what the fuck are you talking about


Title: Re: MM: Trick Research & Discovery Thread
Post by: Norkix on May 12, 2012, 06:32:55 PM
They want cutscene ww in MM


Title: Re: MM: Trick Research & Discovery Thread
Post by: Kaztalek on May 12, 2012, 06:45:44 PM
what the fuck are you talking about


Title: Re: MM: Trick Research & Discovery Thread
Post by: Norkix on May 12, 2012, 07:48:07 PM
Have you been paying attention to OoT at all, keeta? Wrong Warp. They want to find Wrong Warp in MM. I don't think it is possible because OoT and MM store data differently.


Title: Re: MM: Trick Research & Discovery Thread
Post by: ZFG on May 12, 2012, 08:11:50 PM
Hit PF hive without bow or watching the cutscene http://www.youtube.com/watch?v=zu3vMLAA0_g


Title: Re: MM: Trick Research & Discovery Thread
Post by: Kaztalek on May 12, 2012, 08:13:42 PM
Have you been paying attention to OoT at all, keeta? Wrong Warp. They want to find Wrong Warp in MM. I don't think it is possible because OoT and MM store data differently.
i know what they are talking about

are you dense


Title: Re: MM: Trick Research & Discovery Thread
Post by: Norkix on May 12, 2012, 08:31:56 PM
Then why were you asking me what I was talking about?

Also, great find, ZFG!


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 12, 2012, 09:03:25 PM
Cfox's new OI method can be found here (http://youtu.be/KkYdj5AXsG0). It works in MM too apparently, although I haven't tried yet.
I'd like to know if it's possible for Fierce Deity to do this. If so, it would be the legitimate way to save the game with that form. Not that it's useful or anything.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Kaztalek on May 12, 2012, 09:04:38 PM
I'm pretty sure that OoT cutscene ww is based on the same thing RBA is: the way the game stores information. If that's the case, then ww will not work in MM. Unless it's like MM RBA and it only works via the Curiosity Shop.

Or maybe the lottery. ;) That would be interesting.

For this same reason, getting B-bottle would do nothing. MM doesn't store data in the same way as OoT, so RBA that way doesn't work.
i know what they are talking about. what are YOU talking about.

Y O U

O M G


Title: Re: MM: Trick Research & Discovery Thread
Post by: Norkix on May 12, 2012, 09:37:47 PM
I'm trying to say that I don't think it's possible because of the differences in programming between the two games. I really don't see what's so hard to understand. I'm sorry that I confused you.

Also, Jeville, Fierce Deity Can't use bombs, so that wouldn't work.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 12, 2012, 09:46:15 PM
Also, Jeville, Fierce Deity Can't use bombs, so that wouldn't work.
Normal Link can place it for FD to pick up.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Norkix on May 12, 2012, 09:48:47 PM
That... might just work! Oh my Glob, that's an algebraic idea, go try that!

(sorry, I've been watching a lot of Adventure Time recently :-\)


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 12, 2012, 10:05:21 PM
And I forgot that there are bomb flowers in Woodfall boss room, so there's that too. I'm having no success with this shit.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on May 12, 2012, 10:43:02 PM
And I forgot that there are bomb flowers in Woodfall boss room, so there's that too. I'm having no success with this shit.
I've already checked all this stuff with frame advance, chus and bombflowers don't work, you can't do OI with deku or goron (and I can't remember for sure but I don't think zora either)

Also, for those of you who haven't seen this yet, sva found another Japanese version difference: http://www.youtube.com/watch?v=_beodD1RdTI


Title: Re: MM: Trick Research & Discovery Thread
Post by: DekuScrub on May 12, 2012, 10:44:50 PM
I know that Bottle B wouldn't be like RBA in OoT. What I'm trying to say is it would be kind of cool to be able to do the glitch in MM.

Also, if Bottle B is possible in this game, this is something I am wondering about, based on Majora's HSW RBA: What would happen if we put Hot Spring Water in a B Bottle?

Of course, if we can't get B Button Bottle, this won't be possible. I think it could have some interesting effects, perhaps much different than known to occur with HSW RBA.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on May 12, 2012, 10:56:58 PM
I know that Bottle B wouldn't be like RBA in OoT. What I'm trying to say is it would be kind of cool to be able to do the glitch in MM.

Also, if Bottle B is possible in this game, this is something I am wondering about, based on Majora's HSW RBA: What would happen if we put Hot Spring Water in a B Bottle?

Of course, if we can't get B Button Bottle, this won't be possible. I think it could have some interesting effects, perhaps much different than known to occur with HSW RBA.
Catching something in your B bottle replaces your ocarina with that item. That's all it's ever been observed to do.


Title: Re: MM: Trick Research & Discovery Thread
Post by: DekuScrub on May 13, 2012, 10:07:59 PM
Odd. The reason why I wondered is that Hot Spring Water sets a timer when you catch it, and it determines where it puts the timer based on what item slot the bottle is in, which is why Hot Spring Water RBA works. The sword's slot has not been tested yet. If that slot is somehow overwritten with a bottle, an extreme example of the sword becoming a bottle, what would that do?

Obviously that part is far fetched, but that is sort of my idea. What effects are caused by the B Button HSW timer? I'm interested in MM RBA style effects, not OoT RBA style inventory modifying effects.

There could be more to it than just the link between the Ocarina and the B Button.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 13, 2012, 11:27:48 PM
The closest we have to having a bottle on B is as Zora Link that contains a beta item. It can be sold at the Curiosity Shop to empty it, but since it's not on a C button, it's not possible. The only character in the game that contains OoT's old trading method as far as I know (as in, without needing to be prompted with a text box to show the item) is the Deku Scrub requesting a Moon's Tear, and he don't want it.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 14, 2012, 01:06:29 AM
http://youtu.be/tToWRLvbMH4

Uhh, Just thought I'd post this incase anyone has any ideas with it
So uh, going back to this Deku Scrub sword thing. I don't know if you were testing with this much, but the deku sword is as strong as the Great Fairy's Sword no matter what sword it's supposed to be (tested strength on Captain Keeta & Iron Knuckle). Isn't this enough reason to not trash the Deku Mask into a bottle and to consider a different mask for that? It's unfortunate that the Deku freezes on recoil, I imagine it must be near impossible to do the pirate fight on console in real-time for example. Something to consider for TAS to avoid sword recoil.

What cancels the deku sword:

* Returning from owl save or a reset.

* A full flower launch. A weak launch doesn't cancel it. A full launch won't cancel it if the Deku Nut slot is empty (or dupe a bottle over it).

The bird won't steal sword/bottle until you have the bow, so without a legitimate bottle in hand, the sword should be guaranteed to get stolen (?).

Razor Sword on 1st Day (http://www.youtube.com/watch?v=86kn1bvsvmc) lol. You will still keep it after a reset.


Title: Re: MM: Trick Research & Discovery Thread
Post by: ING-X on May 19, 2012, 03:02:03 PM
http://www.youtube.com/watch?v=EPVvniLFaJA&feature=youtu.be


Title: Re: MM: Trick Research & Discovery Thread
Post by: stonenot on May 20, 2012, 04:04:31 AM
http://www.youtube.com/watch?v=EPVvniLFaJA&feature=youtu.be

if you're on VC you can place two bombs (at the same time) sort of close to you to cause even more lag. it has been working for me every time


Title: Re: MM: Trick Research & Discovery Thread
Post by: playe on May 20, 2012, 02:33:11 PM
Possible new goht strat? (http://www.youtube.com/watch?v=yPFv7nl5bNc)
Only difference with this one and SVA's strat is the lack of sidehopping, idk if this can be easily replicated though.


Title: Re: MM: Trick Research & Discovery Thread
Post by: stonenot on May 20, 2012, 04:05:52 PM
Possible new goht strat? (http://www.youtube.com/watch?v=yPFv7nl5bNc)
Only difference with this one and SVA's strat is the lack of sidehopping, idk if this can be easily replicated though.

it looks like all you did was just get lucky and not get hit by the lightning


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on May 28, 2012, 12:46:51 AM
http://www.youtube.com/watch?v=3X_6226vrwI - Skip Pinnacle Rock
EDIT: More
http://www.youtube.com/watch?v=euDSvQ653wE - Infinite Time on Honey & Darling
http://www.youtube.com/watch?v=FpwGGxGu7P0 - Infinite Time on Treasure Chest Game
http://www.youtube.com/watch?v=5vWZl-CDr1k - Fight Odolwa on Epona
http://www.youtube.com/watch?v=uBOJ1WUp-3o - Oath to Order Drop
http://www.youtube.com/watch?v=onW9mUVglsE - Freeze in Sakon's Hideout
Also, the Skipping Pinnacle Rock thing may turn out to not be faster, since it gets rid of the stuff that you normally lose when playing song of time and you have to dupe 7 bottles.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 28, 2012, 02:39:16 AM
Yes, skipping Pinnacle Rock is slower. Does get me thinking for some quirky applications with stored Song of Time message.


Title: Re: MM: Trick Research & Discovery Thread
Post by: ING-X on May 28, 2012, 03:01:46 AM
The thing is, skipping the Pinnacle Rock eggs is almost definitely slower. Pinnacle rock and the 3 PF eggs take approximately the same amount of time (2:50). Since you need 3 extra bottles, you would need to dupe over deku mask, meaning you would need to take the old route which duped over deku and skipped bremen, costing 20 seconds. However, then you would need to get bremen anyway, costing an additional 35 seconds. Three extra bottle dupes would cost an additional 25-30 seconds as well. Ignoring the fact that you would need an additional 2 masks (which probably costs well over a minute), the fact that you lose all your chus and rupees because of the egg dupe glitch means that you would need to either take an extra bomb shop trip (costs 1:10) or postpone the pre-bottle dupe shop trip until later (costs 0:40 at least because of the 2 extra SoS). At this point, you're losing at least 2 minutes. Unless the extra masks and the extra time spent in PF combined are less than 50 seconds (pretty much zero chance), skipping pinnacle rock is slower.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 28, 2012, 03:34:00 AM
So what would happen if you select Yes from the stored SoT message right after or before collecting the remains from the blue warp?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Slowking on May 28, 2012, 06:12:27 AM
I just had a thought. This reset thing should enable us to get blast mask and all night mask in one cycle, thus breaking the 4 cycle limit for 100%. :)
Could somebody with skill test that?
Not sure if that would actually help anything, but it would be damn cool.

Also maybe you could use that to store a SoS in the sea side observatory and use it later to warp out of pinacle...
Is storing SoS possible?


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on May 28, 2012, 07:04:28 AM
I just had a thought. This reset thing should enable us to get blast mask and all night mask in one cycle, thus breaking the 4 cycle limit for 100%. :)
Could somebody with skill test that?
Not sure if that would actually help anything, but it would be damn cool.

Also maybe you could use that to store a SoS in the sea side observatory and use it later to warp out of pinacle...
Is storing SoS possible?
It is but after you load a dialogue box, the map SoS thing immediately comes up.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Kaztalek on May 28, 2012, 07:04:50 AM
song of time storage allows for every category to be 2 cycles, including 100%

new trick also allows for ocarina dive


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on May 28, 2012, 07:17:49 AM
So what would happen if you select Yes from the stored SoT message right after or before collecting the remains from the blue warp?
It won't work because if you load the SOT dialogue in the boss room, you will get a "Your notes echoed far" or something like that.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Slowking on May 28, 2012, 07:59:22 AM
song of time storage allows for every category to be 2 cycles, including 100%

new trick also allows for ocarina dive
Weren't there some events that happen at the same time? How would you be able to get them all in one cycle? That might be a little optimistic.
Also you still can't split the letter to madame aroma. So I would say it's still a 3 cycle minimum.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 28, 2012, 12:56:11 PM
How do you Ocarina dive? When I tried, he just drops down without taking it out.

It won't work because if you load the SOT dialogue in the boss room, you will get a "Your notes echoed far" or something like that.
Not during the battle though, only after it's over it will say that.

Weren't there some events that happen at the same time?
It's not every event that we need to be presented on time before it begins. Anju can wait all night for you, the dancing guru will appear and dance all night, etc. Your presence to be on time on the dot only matters for when Sakon starts stealing and the aliens to show up, due to their cutscene nature.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Kaztalek on May 28, 2012, 06:31:57 PM
Weren't there some events that happen at the same time? How would you be able to get them all in one cycle? That might be a little optimistic.
Also you still can't split the letter to madame aroma. So I would say it's still a 3 cycle minimum.
If you store song of time, when opening a dialogue box, the sot text comes up asking to save. If you choose yes, the cycle resets (lose temporary items) but you don't go back in time. So you can get blast mask, postman's hat, and chateau romani bottle in the same cycle, I confirmed it myself.


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on May 28, 2012, 06:47:18 PM
It does the cutscene when the secret passage is opening but theres no woodfall temple. I have that demonstrated in the Epona fighting Odolwa video. Oh and you do the ocarina dive by holding any direction and mashing the ocarina.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Slowking on May 28, 2012, 09:02:27 PM
If you store song of time, when opening a dialogue box, the sot text comes up asking to save. If you choose yes, the cycle resets (lose temporary items) but you don't go back in time. So you can get blast mask, postman's hat, and chateau romani bottle in the same cycle, I confirmed it myself.
Hmm guess you can get the letter again when you glitch into kafeis hideout. Is that right?
Didn't know the guy was still there at a time where you can give the latter to madame aroma or the postman.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on May 29, 2012, 02:23:51 PM
Giant cutscene skip for all bosses:
http://www.youtube.com/watch?v=jhqoKXOlnqs


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 29, 2012, 02:36:21 PM
Giant cutscene skip for all bosses:
http://www.youtube.com/watch?v=jhqoKXOlnqs
This will be worth doing on Woodfall, because we'd also skip the Tatl cutscene and because Woodfall will be left cursed, dropping you into poison water on your way out. Getting Oath to Order from Great Bay Temple would be best, or whichever one have the shorter cutscene after the giant.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on May 29, 2012, 02:45:22 PM
This will be worth doing on Woodfall, because we'd also skip the Tatl cutscene and because Woodfall will be left cursed, dropping you into poison water on your way out. Getting Oath to Order from Great Bay Temple would be best, or whichever one have the shorter cutscene after the giant.
It also depends on which temple you'd want to keep your item counts after, since this trick will delete all your bombs/chus


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on May 29, 2012, 04:39:45 PM
Okay, so apparently woodfall skip is probably the only one worth it, but I just found out that you can never get oath to order if you skip the cutscene in your first temple... should wait for the other ones to be timed though


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 29, 2012, 05:14:37 PM
3-Day cycle reset without returning to Clock Town:

1. Do Mayor's Warp.
2. Store SoT and use it.
3. If daytime: leave the area. If nighttime: interact with sign/NPC again or take out Ocarina and cancel.

You will return to the First Day without returning to Clock Town.

Important Note: You must get rid of the following items before using SoT or your file will be gone when you reset the game:

- all rupees
- arrows
- bombs
- deku sticks
- deku nuts
- pictograph box photo
- sea horse
- hot spring water
    
Magic beans, Powder Keg, Bombchu, event items (Moon's Tear, etc.) are okay to keep.

Song of Soaring warp will cancel the Mayor's Warp storage effect.

If you do this in the day, you'll get an overhead view with a blank time display with a howling sound then resume play at 6am of the day before the 1st Day. The in-game clock will display the day of whenever you performed but it's really not, and the Bombers' Notebook will stay stuck at 6am. If you look at the moon, it's slightly farther away than the 1st Day (not as far out as 4th Day). Playing the Song of Double Time will confuse the game and brings the "Obtained Fire Arrows" textbox and then softlocks. Leaving the area or returning from an owl save will get you back to the actual 1st Day on your current hour. If you stored Mayor's Warp effect and used SoT in South Clock Town and visit the Mask Salesman, he will say 95 hours remain (Gossip Stones can keep you updated). If you waited until night, night won't come and the actual 1st Day will come instead so you actually have 12 extra hours, not 24. Dancing with the scarecrow will bring you to the night of the actual 1st Day.

The screen will be shrunk if you do this at night, and playing Song of Double Time will bring up a blank textbox and softlocks because you are on the night of the day before the 1st. The time via an owl save will display 5:59am. The game was supposed to have seven days so we can see some leftovers with this other than the 4th Day glitch. No abnormalities with the Mask Salesman.



Areas tested of being in a day before the 1st Day by activating stored SoT under Mayor's Warp effect during daytime (must not leave area, to keep that day in effect):

Stock Pot Inn: No one in, except Anju's grandmother. She has the Final Day script, so no storytelling. No hand in the toilet. Anju's room not yet tested, must be activated inside.

Milk Bar: Completely empty the whole time.

Mayor's Residence: Gorman isn't visiting, Toto isn't there, and Madame Aroma appears in her chair at 8am. She vanishes at near 11am, and returns in about 45 game minutes and doesn't vanish again.

Kafei's Hideout: Completely empty the whole time.

Post Office: Completely empty the whole time. Gets kicked out at 1pm.

Swordsman's School: Behaves normal, teacher is presented to offer lessons. On-screen displays will become invisible, but all buttons function. They become visible when taking out Ocarina and cancel or pause and unpause.

Bomb Shop: Seller has Final Day script. His mother isn't with him.

Deku Playground: Platforms will be gone, but rupees will be on the floor. You can pick them up and it will be animated as if you're playing the mini-game. Attempting to play will softlock the game, same effect as trying on 4th Day glitch.

South Clock Town: Tower isn't presented. The only carpenter is the one reading the sign, talking to him will result in a hard crash that appears to delete the file. Nothing of worth is in the mailbox, and the dog is there. The guard doesn't use Final Day script, it's either the 1st or 2nd Day one.

East Clock Town: Completely empty, a Bomber kid isn't even on the roof of the Milk Bar nor near the Treasure Chest Shop. The Bomber guard and town guard are the only two people. Town guard uses 1st/2nd Day script. Bomber guard behaves normally. The boxes are there. Postman, Gorman, Anju, and Link the Goron doesn't show up. No spray fairy. Entering the shooting gallery will have no archery guy.

West Clock Town: Completely empty. No Bomber kids, town guard uses 1st/2nd Day script, and the banker behaves normally. Entering Trading Post shop will lead you to an empty store.

North Clock Town: Other than no Postman, it's identical to what you see on the actual 1st Day.

Laundry Pool: Kafei isn't home and the door is locked. The rest is identical to what you see on the actual 1st Day.

Milk Road: The boulder isn't there, nor is the carpenter.

Romani Ranch: No Romani, no Cremia with her lone cow, no balloon. A dog, a box, Epona, and a couple cows located northeast. Stable roof is attached.

Mama's House: Completely empty the whole time. Leaving it leads you to Romani Ranch in conditions mentioned above.

Stable: Completely empty the whole time. A lone cucco, and roof is attached. No oddities. Leaving it leads you to Romani Ranch in conditions mentioned above.

Ikana Canyon: No Sakon.

Gorman Track: Gorman brothers are presented. Leaving will lead you to Milk Road in conditions mentioned above.

Magic Hags' Potion Shop: No oddities.

Woods of Mystery: Same effect as 4th Day. Depending on where you activated it, some passages appear unloaded and stays that way if you go through them.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Norkix on May 29, 2012, 09:23:01 PM
^^^ HOLY SHIT :o :o :o


Title: Re: MM: Trick Research & Discovery Thread
Post by: ING-X on May 29, 2012, 11:17:23 PM
The woodfall giant CS skip is definitely not worth it. We skip the Tatl cutscene anyway in the new route by doing GBT first, and even if we did do woodfall first, we couldn't skip its cutscene anyway because we need to watch the first giant cutscene for Oath.

The entire cutscene after woodfall altogether is 1:22 long (assuming it's done with the second giant cutscene). You would need an extra bomb shop trip, which would be no less than 50 seconds long (it's actually more but I'm going with the bare minimum for argument's sake). You would also need more rupees, which would cost about 35 seconds with zora gainer to ECT chest. So now we're at 1:25 for time lost. Therefore, woodfall cutscene skip is slower.

STT cutscene skip is confirmed to save time according to ZFG. I'm still testing snowhead; I believe that one may be worth it. GBT is definitely not worth it since we do it first anyway and the cutscene after it is only 7 seconds long (we need to watch Oath cutscene no matter what).


Title: Re: MM: Trick Research & Discovery Thread
Post by: ZFG on May 30, 2012, 12:26:44 AM
Some useless tricks

swamp clip with song of soaring stone http://www.youtube.com/watch?v=3nIFWdfkKJM
ikana castle front door loading zone http://www.youtube.com/watch?v=bVqoGpCVIeM


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on May 30, 2012, 04:36:01 PM
I found the variable which stores SoT/SoS pop-ups.

It's 801C6A7D in MM U. It works like this: When you play a song, a byte value representing that song is stored at that address, or FF if no song is stored. The other possible values are listed below

00 = Sonata, 01 = Goron Lullaby ... 04 = Oath to Order, 05 = Saria's Song (Beta), 06 = Song of Time, 07 = Song of Healing ... 0A = Song of Storms. 0B = Sun Song (Beta), 0C = Inverted Song of Time, 0D = Song of Double Time, 16 = Scarecrow's Song


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 30, 2012, 11:27:15 PM
To my amusement, you can do the Goron race in the winter with SoT storage. Gold dust cannot be won though, the Gorons vanish after the race.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on May 30, 2012, 11:30:49 PM
Today I found a way to skip to halfway into the monkey's text when learning Awakening using ISoT storage, but it's not quicker because of the time it takes to store ISoT beforehand...

But it's still interesting enough to post here I thought:

Getting up the selection for choosing to slow time down , and then taking out ocarina and pressing yes at the same time will skip to when you have do decide "no" or "yes" to if you understand what the monkey has told you, which is right before learning the song. The game assumes the ISoT text is actually that text box from the cutscene as it has a 'choose one of two options' feature. This means if you select the top option, it thinks you're selecting the top option to what should be in the awakening cutscene.

I hope that makes sense, I'm sure you all know that I'm bad at explaining...

Edit: http://www.youtube.com/watch?v=06XVUYU3nJE


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 31, 2012, 01:13:37 AM
I would say Romani, but Tatl will ruin the storage pointing out at Epona. Maybe for a quicker command to open the tombstone, since you'd respawn close there from the fall too but isn't quicker than rolling your way there. It may have use on Anju (receiving letter), Kafei ("can you keep a secret?"), starting the Honey & Darling mini-game quicker, starting the horse race quicker, receiving Kafei's mask from Madame Aroma quicker, and giving your sword to the smithy quicker if I understand the glitch correctly. If this glitch do have some use, I'm having doubts that it can apply to any%.


Title: Re: MM: Trick Research & Discovery Thread
Post by: ING-X on May 31, 2012, 01:40:51 AM
I timed snowhead from exiting fire arrow room to gaining control in Ikana Canyon for both skipping the giant cutscene and watching it - skipping the cutscene won by a whopping 40 seconds on N64. So any% now does 4 cycles. lol


Title: Re: MM: Trick Research & Discovery Thread
Post by: Norkix on May 31, 2012, 03:15:34 AM
^^^ HOLY SHIT :o :o :o

mind=blown

This shit is crazy.

This and shit are anagrams XD


Title: Re: MM: Trick Research & Discovery Thread
Post by: Kaztalek on May 31, 2012, 02:54:51 PM
requesting video of back in time @ jeville


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on May 31, 2012, 03:07:53 PM
I'll get to it and edit with video.

Edit: http://www.youtube.com/watch?v=8zxJlH94mXc

Edit2: Made a handful of edits in description.

Oceanside Spider House guy on 0th Day uses 1st Day script & reward (4th Day is just blank text box & no reward).


Title: Re: MM: Trick Research & Discovery Thread
Post by: DekuScrub on June 02, 2012, 12:14:52 AM
I just now discovered this while testing to see if I could get a mini-game timer outside a mini-game using song storage (just to see if you could so in the first place) and found this: http://www.youtube.com/watch?v=AR6U4gy9n94


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 02, 2012, 04:27:21 AM
A stored SoS isn't functional to warp. :(


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on June 02, 2012, 12:45:18 PM
This game freeze happens after talking to most NPCs and doors


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on June 02, 2012, 02:20:34 PM
I found the cutscene pointer for Majora's Mask U (803E8A48). The bad news is that Nintendo fixed the bug where the cutscene pointer was not being nulled out, which is possibly what allows wrong warping to exist in OoT.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Lordpilot on June 03, 2012, 01:37:27 AM
Have you tried doing this while on the top of the tower on the final night after midnight?
I don't know if you can get OOB while there, and if you can use bombs and chus etc. But i am just a little bit excited about this new glitch :)


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 03, 2012, 02:05:45 AM
You can use bombs and get OoB up there. However, after you respawn from the fall, the cutscene will repeat and conflicts with the song storage, canceling it.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 03, 2012, 12:04:10 PM
Detailing 0th Day: http://www.youtube.com/watch?v=aMiTIubTOsA


Title: Re: MM: Trick Research & Discovery Thread
Post by: Nook on June 04, 2012, 08:19:20 PM
Useless thing: http://www.youtube.com/watch?v=f5sl7gpEV08



Title: Re: MM: Trick Research & Discovery Thread
Post by: metalfragment on June 05, 2012, 04:43:35 PM
Changing masks (mine was Deku to Link) just before Koume yelps for help and then talking to her will null your game. The text box disappears, but music still plays, and your A-button appears in the Hud, but is blank. No buttons respond, therefore you must reset.

If I could get this again, I'd like to see if you can keep red potion, and see if she returns to the Tourist Center. But I highly doubt it.

Edit: Here's the highlight -- http://www.twitch.tv/borgaborga/b/320456028


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 05, 2012, 06:36:52 PM
That's what we call a softlock. We can't give a red potion like this because we need the textbox to tell us when to.


Title: Re: MM: Trick Research & Discovery Thread
Post by: metalfragment on June 06, 2012, 12:03:27 AM
So this would happen with Stone Mask as well? In Ikana Canyon?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 06, 2012, 12:33:05 AM
Yes, must have text box to show it or Link will drink it. This applies to every other item that you need to show a NPC to, with an exception being the Deku Scrub who requests a Moon's Tear.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 07, 2012, 01:03:23 AM
Alien invasion skip: http://www.youtube.com/watch?v=9XgKBOgV8q0


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on June 09, 2012, 09:56:16 AM
So apparently using this (http://www.youtube.com/watch?v=2ySPk9jlBpg) to skip 2 of the cutscenes could be useful in some categories.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 09, 2012, 03:04:15 PM
So apparently using this (http://www.youtube.com/watch?v=2ySPk9jlBpg) to skip 2 of the cutscenes could be useful in some categories.
About the part where you control Epona by herself in the fight, can't she block the cart since there is collision data with the Gorman brothers? If you can't win that way, you can still win if you wear the Circus Leader's mask on Link. Let's see what happens.

Edit: You'll be off Epona in Termina Field while Cremia is talking, and ends you on horseback after the cutscene. Boring.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on June 23, 2012, 10:31:30 AM
I guess since this is a trick discovery, it should be mentioned here...

http://www.youtube.com/watch?v=Iiwa58Cwb_0


Title: Re: MM: Trick Research & Discovery Thread
Post by: DekuScrub on June 23, 2012, 08:06:20 PM
Based on the Curiosity Shop stuff you found with SoT storage, what would happen if you did the same at the Magic Hag's Potion Shop when retrieving the red potion to deliver? I'd like to help discover something interesting in Majora's Mas, as apparently the door softlock was already known...

Basically this:
Start the sidequest for helping Koume in the swamp
At the bottom of the floating flatform with Kotake's shop on it, get ISG from the sign.
Climb up the ladder
Hover OoB and store SoT
Right before getting the potion, Select yes to SoT dialouge
???


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on June 23, 2012, 08:43:05 PM
New "wrong warp" discovered by tatakiwaru here (http://youtu.be/2Yq3LWZWYsw). Is this even possible on U?


Title: Re: MM: Trick Research & Discovery Thread
Post by: DekuScrub on June 23, 2012, 09:14:29 PM
That was extremely confusing. I'm wondering what the hell just happened.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on June 23, 2012, 11:21:11 PM
New "wrong warp" discovered by tatakiwaru here (http://youtu.be/2Yq3LWZWYsw). Is this even possible on U?
That's kinda cool, so it resets your entrance to the area? Also, I tried it on U and it isn't working...

Edit: yeah Japanese only but this trick is really interesting, the only thing that can interrupt the warp to the telescope it seems is the OoB... and that gives you the wrong warp


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 25, 2012, 07:56:19 PM
I'm interested in this video (http://www.youtube.com/watch?v=SuO6m1PDaJM&feature=relmfu). Dunno where the timer is from, and if that's the result of a wrong warp, then maybe testing it in different areas yield different results.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Razor7581 on June 25, 2012, 08:50:56 PM
I'm interested in this video (http://www.youtube.com/watch?v=SuO6m1PDaJM&feature=relmfu). Dunno where the timer is from, and if that's the result of a wrong warp, then maybe testing it in different areas yield different results.
Isn't that the goron race?


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on June 25, 2012, 09:02:13 PM
Isn't that the goron race?
It is the goron race. that's also a really interesting video...

An interesting language difference I found today:
I was testing out using SoT storage in the opening cutscene and found that in the languages English, French and Spanish, the stored text box comes up after the first box of text in the intro, just like in the USA version.  However, in German, it appears that the first line and the second line of text are just one flowing dialogue box because the stored text appears after the 2nd line of text rather than the first.

Despite me seeming to have lots of time after hitting yes to saving, I've not been able to advance the game to clock town early with this on any version. One version remains to be tested though which I cannot test myself, the GC Japanese version...


Title: Re: MM: Trick Research & Discovery Thread
Post by: playe on June 25, 2012, 09:56:23 PM
An interesting language difference I found today:
I was testing out using SoT storage in the opening cutscene and found that in the languages English, French and Spanish, the stored text box comes up after the first box of text in the intro, just like in the USA version.  However, in German, it appears that the first line and the second line of text are just one flowing dialogue box because the stored text appears after the 2nd line of text rather than the first.

Despite me seeming to have lots of time after hitting yes to saving, I've not been able to advance the game to clock town early with this on any version. One version remains to be tested though which I cannot test myself, the GC Japanese version...
I'll go ahead and test this for you by getting a ROM and testing it on emulator. I'll edit this post with any results I end up with.
EDIT: Nope, nothing happens on GCN JPN either and the SoT text box appears the same time it does in English, French and Spanish.


Title: Re: MM: Trick Research & Discovery Thread
Post by: qwerty1605 on June 25, 2012, 10:42:12 PM
so... umm... I did SoS storage in the bay gossips grotto and the menu almost came up and when I respawned I was back where I entered termina field in front of SCT. It was something similar to the JP one but there was no apparent storage. What I was intending to do was store SoS and use the gossip stones to stop time and activate the SoS menu to see what would happen
EDIT: nevermind that grottos always spawn you there ;-;


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 26, 2012, 01:08:49 PM
Isn't that the goron race?
I forgot that it has a timer. :P Can somebody test this using SoS to exit to different areas with? It does mean using cheats to enable c-buttons in the race...


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 26, 2012, 06:33:14 PM
Romani's archery in 0 seconds, exceeding 9999 points in the Swamp Archery, they are here (http://www.youtube.com/watch?v=1tVZIQIpwG8).


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on June 27, 2012, 06:23:02 AM
I forgot that it has a timer. :P Can somebody test this using SoS to exit to different areas with? It does mean using cheats to enable c-buttons in the race...
1. Leaving the area in any way will result in the timer disappearing.
2. The timer finishes when the first goron crosses the line, so if we even could get the timer somewhere else it would either crash due to no goron or just never end. neither of these would be particularly useful.


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on June 29, 2012, 03:18:15 AM
Old seamwalk outisde of lot cave that ZAR found: http://www.youtube.com/watch?v=me22-YAJ5kI


Title: Re: MM: Trick Research & Discovery Thread
Post by: DekuScrub on June 29, 2012, 05:21:30 AM
How exactly is that a 1st cycle skip?


Title: Re: MM: Trick Research & Discovery Thread
Post by: crispy on June 29, 2012, 06:03:45 AM
of what use is this. obviously not a 1st cycle skip looks like someone wants views


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on June 29, 2012, 06:28:37 PM
of what use is this. obviously not a 1st cycle skip looks like someone wants views

It was just a joke lol
hooray for defense


Title: Re: MM: Trick Research & Discovery Thread
Post by: Nisto on July 11, 2012, 07:11:05 PM
I'm not sure if any of this is new, but I've uploaded some videos lately:

http://www.youtube.com/playlist?list=PLD41B033A935967BB

Sorry if it's all old stuff - I don't have many sources for new MM awesomeness other than some YouTube subscriptions, and I just recently found this forum.


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on July 12, 2012, 01:28:17 AM
I'm pretty sure that method of moon tear skip and the reuse bottles are new. Very interesting stuff


Title: Re: MM: Trick Research & Discovery Thread
Post by: Para on July 15, 2012, 04:40:37 AM
New? Lulu HP method
http://www.twitch.tv/para20/b/324745562

apparently this is actually old but since i could not find a video of it ill just keep it here.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Nisto on July 16, 2012, 01:37:49 AM
http://www.youtube.com/watch?v=ALQjdlDoCUk

Don't imagine anyone ever using this for a speedrun or anything. Also, I'm not 100% sure that gap is otherwise not possible to cross, but I've tried for like, literally an hour using many different methods, and save states, so it would definitely seem that the (lag from the) Guay gives a boost. I hope someone else will try to make the jump (on a console, without the help of the Guay of course).


Title: Re: MM: Trick Research & Discovery Thread
Post by: Enterim on July 16, 2012, 08:55:44 PM
Ha, cool. Does that work with other Link forms? Maybe it could be used to finally get ice arrows in any% no ISG.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Indextic on July 17, 2012, 01:31:48 AM
enterim there's no need for ice arrows in any% no isg with the 2 bomb bk skip


Title: Re: MM: Trick Research & Discovery Thread
Post by: Shredwot on July 31, 2012, 01:59:04 AM
Ok I've been trying to do it for a long time now and I can't seem to Song Storage at all. Link just falls without pulling out Ocarina, is there any video or something that explains it, I've looked all over the forums and there's no instructions I have seen that tells you how to do it.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Pedalpowertoast on July 31, 2012, 02:00:46 AM
You need hold to a direction before pulling the ocarina out i think.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Shredwot on July 31, 2012, 02:07:49 AM
Yeah, I've tried holding directions and he just waddles or he just drops with pulling out the ocarina.


Title: Re: MM: Trick Research & Discovery Thread
Post by: qwerty1605 on July 31, 2012, 04:26:23 PM
basically you hold a direction and mash ocarina. to my understanding you need to press ocarina twice within a certain amount of frames.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Rocmox on August 05, 2012, 04:38:44 AM
Me and Glitches&Stuff found how to do the new hookshot/bow oob glitch for mm. The setup is actually really weird and was a pain to find. Here is a guide I wrote to help people do the trick: http://pastebin.com/QQj8K3mf

Here are videos of where this is applicable:

Mirror Shield Early:  http://www.youtube.com/watch?v=bukvCuHTcVo (http://www.youtube.com/watch?v=bukvCuHTcVo)
New Elegy Skip: http://www.youtube.com/watch?v=L0JEmcQvAw4 (http://www.youtube.com/watch?v=L0JEmcQvAw4)
STT Compass Early:  http://www.youtube.com/watch?v=kaBNtgogBBY  (http://www.youtube.com/watch?v=kaBNtgogBBY)
STT Light Arrow Block Skip:  http://www.youtube.com/watch?v=JwmuBi9GZw8  (http://www.youtube.com/watch?v=JwmuBi9GZw8)
STT Updraft Room Skip:  http://www.youtube.com/watch?v=yh1SPAhoO1I  (http://www.youtube.com/watch?v=yh1SPAhoO1I)
STT Boss Key Early:  http://www.youtube.com/watch?v=D7HRqCryrkc  (http://www.youtube.com/watch?v=D7HRqCryrkc)
Woodfall Boss Key Early:  http://www.youtube.com/watch?v=M5wdtFqcq6U  (http://www.youtube.com/watch?v=M5wdtFqcq6U)

Snowhead Boss Key is also possible but I wasn't in the mood to go and make a video of it.


Title: Re: MM: Trick Research & Discovery Thread
Post by: lokiratm on September 16, 2012, 02:05:31 PM
Found this setup for the Snowhead BK skip using a superslide. I didn't find a video about this so I hope this is something new:
https://www.youtube.com/watch?v=t87GdLCvdGc&feature=plcp


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on September 20, 2012, 07:52:47 PM
Something weird: catch something in a bottle and use it to stop time near a gossip stone. "Stop" will appear on your b button and you can play ocarina notes and control link at the same time. You can play songs, but most of them don't work properly. However, if you enter a loading zone while a song is playing, it gets stored.


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on September 25, 2012, 04:37:57 AM
Get Pirate's Fortress HP without Goron Mask:
http://www.youtube.com/watch?v=HLCWqNzyFME


Title: Re: MM: Trick Research & Discovery Thread
Post by: ZFG on October 05, 2012, 03:13:56 AM
A bunch of new STT tricks for 100%

First room upside down fairy in ISTT http://www.youtube.com/watch?v=BxFNQCBDMyY
Map room early http://www.youtube.com/watch?v=5Gph1wnbjH8
Armos clipping in map room http://www.youtube.com/watch?v=CAIzAwOQJTw
Boss key skip from the last room http://www.youtube.com/watch?v=W4dqgwCSx_U


Title: Re: MM: Trick Research & Discovery Thread
Post by: ArcaneZaros on October 06, 2012, 06:19:17 AM
http://www.youtube.com/watch?v=D52zUA-462w&feature=plcp

Link growing some high quality pot.


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on October 20, 2012, 10:28:59 PM
Endless Falling: http://www.youtube.com/watch?v=zMu06AjXQSI


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on October 25, 2012, 11:58:54 AM



Rock Sirloin Early with hovers: http://www.youtube.com/watch?v=qw6R_qg188A


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on October 26, 2012, 08:27:36 PM
I think I just found a new way to ocarina dive as zora link. It seems like if you go near a ledge and press the ocarina button on a certain frame after he does his punching animation, he'll pull out his guitar and dive. I'm not sure which frame it is, but you can do it by just pressing b and mashing the ocarina button. May take a few tries, though.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Pedalpowertoast on November 05, 2012, 06:13:03 PM
Old?
http://www.youtube.com/watch?v=0NhUxRuYcdM


Title: Re: MM: Trick Research & Discovery Thread
Post by: oligi3008 on November 10, 2012, 02:15:40 PM
Yes, it is old.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on November 13, 2012, 11:54:46 AM
I don't think this was posted...

Captain's Hat early / without Sonata

http://www.youtube.com/watch?v=qnOhgoHonFc


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on December 04, 2012, 11:28:53 PM
It turns out the zora ocarina dive I found works with a human sword slash as well, but it's significantly harder. It might just be more worth it to do it as a zora.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Nook on December 11, 2012, 09:09:56 PM
I think I just found a new way to ocarina dive as zora link. It seems like if you go near a ledge and press the ocarina button on a certain frame after he does his punching animation, he'll pull out his guitar and dive. I'm not sure which frame it is, but you can do it by just pressing b and mashing the ocarina button. May take a few tries, though.
Here is that glitch: http://www.youtube.com/watch?feature=player_embedded&v=wHUBQRsUvok


Title: Re: MM: Trick Research & Discovery Thread
Post by: bobemmo on December 31, 2012, 04:40:41 PM
I noticed when messing around yesterday that if you hookshot the back tree on the turtle, it's possible to stand on him without being in the activation zone for going to GBT.  Think it would be somehow possible to skip the cutscene for first time traveling with this?

Then again, it's not a very complicated trick or anything so this has probably already been discovered and discarded 


Title: Re: MM: Trick Research & Discovery Thread
Post by: BottlesFTW on December 31, 2012, 11:42:55 PM
I noticed when messing around yesterday that if you hookshot the back tree on the turtle, it's possible to stand on him without being in the activation zone for going to GBT.  Think it would be somehow possible to skip the cutscene for first time traveling with this?

Then again, it's not a very complicated trick or anything so this has probably already been discovered and discarded 
It is possible. MrGrunz does this trick in his TAS.
http://www.youtube.com/watch?v=L1RrLvJ4qsA#t=56m55s (http://www.youtube.com/watch?v=L1RrLvJ4qsA#t=56m55s)
He hovers to get up there, though. Hookshotting onto him would be faster.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Pedalpowertoast on January 01, 2013, 05:29:58 PM
He would also save explosives :D


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on January 02, 2013, 02:47:07 AM
was messing around a little with Song Storage... but didn't find anything useful... and it all was already known, i guess... whatever - I'll keep going

Song of Soaring can be stored in temples...

-> Storing SoS in a temple, triggering it via start and an item info outside of the temple causes the game to crash in the SoS screen
-> Storing SoS in a temple, triggering it via a NPC softlocks the game
-> Storing SoS in a temple, triggering it in a different temple via start let's the textbox pop up, but nothing happens
-> Storing SoS in a temple, triggering it by catching something outside of the temple triggers SoS and you can choose a warp destination... however - nothing happens :/


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 02, 2013, 03:13:23 AM
Try triggering it via:

Cursed message.
"Time remaining!" Gossip stone message.
Sword dulling message.
Trade item message.
Hot Spring Water cooling message.
Treasure chest messages.
Tatl messages.
Clock Town Stray Fairy message.
Great Fairy messages.
Item stolen message.
Sign reading.
Eavesdropped conversations (i.e. Postman & Anju).
"Keep this picture?" Pictograph Box message.
Bottled Seahorse message in Pinnacle Rock (don't remember).
Opening Goron Racetrack cutscene.
"You're gonna pay for that" pot breaking message in Great Bay.
"What are you waiting for?!" Deku Princess message (one that pops when near Deku King).
Business Deku Scrub in South Clock Town: Try via making him appear and via giving him the tear.

Doubt anything will come out of it, but hey.

Edit#8453453254: More added.


Title: Re: MM: Trick Research & Discovery Thread
Post by: ING-X on January 02, 2013, 03:17:15 AM
inb4 wrong warp to the moon with song of soaring storage


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 02, 2013, 03:56:05 AM
I can't test this until tomorrow. ;( If anything interesting will occur (nope.avi), Song of Soaring storage should be tried in Glitch Temple (http://www.jaytheham.com/zcw/Majora%27s_Mask_Any_Item_Epona_-_Glitch_Temple). Game freezes if you advance though one of the doors, but I know some of you managed to bypass the block without Goron Mask that you can fall OoB from the void behind the block to make storing possible.

We might revisit what shows in this video (http://www.youtube.com/watch?v=PwT_gOT-kBo), that shows what happens if the hidden owl statue is the only activated one. Curious how it might react to the stored Song of Soaring, testing it having the song stored from in and out of dungeons.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on January 02, 2013, 01:04:05 PM
maybe i should add, that i tested all of these things on the japanese version... but i doubt that there are differences.
(Edit: Just tested on NTSC-U and the american crashes with start triggering too)

Items trigger the SoS without any effect, and the game softlocks on NPC's... (Same to gossip stone... just triggers an effectless SoS)

If you click "Yes" at the scarecrow, nothing happens except a switch to the Saria's song theme while the SoS Screen shows up... If you have chosen a warp destination the HUD stays visible... thats all

I doubt that there's something useful...

Btw - I didn't know that saving at owl statues keeps the song stores... So I used the hidden owl, saved with SoS stored, spawned at major's residence but crashed when i pressed that inside the house to get the item info... as always :/

edit: even the "warp to the entrance" doesn't work... i think it's just ... well... nothing xD

edit: okay, after you take a remain and press 'yes' the remain flies above your head - when the text fades, the camera switches to link but you can't move until the CS starts...
(Stored GBT SoS and did that in STT... however - even if you store the same temple it doesn't have an affect... didn have when i tried to that at least xD)


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on January 02, 2013, 04:56:43 PM
Could somebody try this?
Get OoB in a temple, hover high enough so that you can ocarina dive, play SoS, have the "soar to the entrance" box come up before link respawns, and select yes as the screen is fading to black.
I'm not even sure if this is possible or if it will do anything, but it's worth a try. SoS only seems to work properly when link has his ocarina out.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on January 02, 2013, 05:18:33 PM
If you press yes when the screen fades, nothing hapens and you'll fall oob
If you press yes while falling SoS starts and almost falls of the red screen (getting above it when it reaches the oob zone) but still warps you to the entrance of the temple...

edit: hovering far above a boss loading zone and playing the SoS doesn't work either... it cancelles very fast but you can still hear the ocarina sounds depending on which button you press while walking in the boss room...

edit2: Since I don't know anything about the pointers in the game - Would there be any difference if there have been some BA differences? I don't have time to test yet, otherwise I would test it (Just like Ocarina on B... but there won't be a difference, i think)

I'm just asking cause Bottle adventure seems to affect the memory at least a little... And I don't know why there are things like Jinx timer and so on... so maybe there's a difference...?
(Catching hot spring water would trigger the effectless SoS... maybe a specific bottle gets the SoS to work...?)


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 03, 2013, 07:56:11 PM
Btw - I didn't know that saving at owl statues keeps the song stores...
I did not know this either. The stored song can even transit to the other file, and that other file doesn't need an owl save. So I experimented transiting stored Song of Time to a new file to see how they would take effect in the first cycle. It doesn't skip the nature of the first cycle unfortunately (clock still running faster than normal, no Tatl cutscene after a reset, etc.). All it can do is to allow you to save the game in the first cycle that lets you keep a couple heart pieces, having area intro cutscenes to not show again, and getting 5000+ rupees in bank. Inverted Song of Time and Double Song of Time are working as intended too.

Anyway, back to SoS. I have nothing yet, will edit post if no other posts come.

Edit: Nothing to do with SoS yet, but I just received Ocarina back in the new file and went back in time. There was no flashback cutscene, nor Tatl cutscene. The game knew I already used the song for the first time (from storage). Anyway, this finding is useless considering this video (https://www.youtube.com/watch?v=4Ix6HQQ5coc).

We might revisit what shows in this video (http://www.youtube.com/watch?v=PwT_gOT-kBo), that shows what happens if the hidden owl statue is the only activated one. Curious how it might react to the stored Song of Soaring, testing it having the song stored from in and out of dungeons.
Nope, nothing. Can pick Great Bay just like is shown in the video, will not be warped. Trying to move the cursor crashes the game.

Edit2: I will try and see if it will be functional via learning Song of Soaring later.


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on January 04, 2013, 10:18:49 AM
edit2: Since I don't know anything about the pointers in the game - Would there be any difference if there have been some BA differences? I don't have time to test yet, otherwise I would test it (Just like Ocarina on B... but there won't be a difference, i think)

I'm just asking cause Bottle adventure seems to affect the memory at least a little... And I don't know why there are things like Jinx timer and so on... so maybe there's a difference...?
(Catching hot spring water would trigger the effectless SoS... maybe a specific bottle gets the SoS to work...?)

Not likely. IIRC, Song Storage is dependent on the value of a single byte. How I remember it is this byte is set once you play a song, and when that mini-cutscene ends the game reads this byte to see what song was just played.

If BA affected Song Storage though, it'd be fairly obvious in only MM J or only MM U, since BA is different since hot water is saved via owl statues.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on January 04, 2013, 08:39:48 PM
So you think it opens up the map and realized "Oh, he didn't play a song" - so the byte is set to default again? (or null... got no idea xD)
So SoS storage would be kinda useless except we can give it influence on a played song...


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on January 26, 2013, 07:40:23 PM
randomly found a little timesaver during a run today, i think its new? at least i havent seen it before.

not sure if theres any use for it though, might be hard to get it consistently


nevermind, i just practiced a little, it works and is awesome :) will upload a better quality video


all you need to do is press B before jumping out for the last time, and you should time the jump before the last one so you have the right distance.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Steve on January 26, 2013, 07:52:30 PM
There's already a way to do a precise dolphin dive onto that platform but that's still pretty cool.


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on January 26, 2013, 07:56:25 PM
yeah, nobody would do it in a run though. this way is quite easy


uploaded a higher quality vid: http://www.youtube.com/watch?v=kFDQwjrTYjg


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on January 27, 2013, 10:41:47 AM
it doesn't really work on japanese (very hard), so its not relevant, pity


some other stuff:

http://www.youtube.com/watch?v=NoKL5QwpeJo

while practicing on emulator, this happened.
it's a file where I used cheats etc., so it might be of no relevance, but I dont think the cheats (plus I didn't use the "warp somewhere" options) caused it.
unfortunately I don't really know exactly what I did earlier on this savestate. I did mess around with storage, like resetting the ingame status with SoT storage and going from night of second day to dawn of the second day with SoDT storage.

so maybe this is totally useless and some random stuff the emulator came up with, but if there is a way to force it, whole stone tower climb+LA could be skipped.




so. I can't find the reason why this happened. maybe someone has a simple explanation? anyway, i'm still searching, this would be so great :(



(plus, theres a way to invert IST in a similiar way https://www.youtube.com/watch?v=72OciDIFyts , which is why i think it might work somehow for ST, too)



Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 27, 2013, 03:31:44 PM
If you cannot replicate it, have you tried again with the ST intro cutscene? Maybe it needs that, even though the IST doesn't. Or maybe any cutscene before entering ST, such as SoDT and SoS warping.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on January 27, 2013, 05:21:16 PM
Did you beat Twinmold earlier in that cycle? That always happens if you beat Twinmold and then go back to Stone Tower in the same cycle.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 27, 2013, 05:33:08 PM
He must have gotten the ST boss remains with cheats because the game shows him entering ST for the first time (intro cutscene), so there was no boss fight. Maybe getting the remains without beating Twinmold caused it somehow, giving it no relevance.


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on January 27, 2013, 09:05:18 PM
i didnt beat twinmold in this one, but it could be because of the cheats. however, it's never happened to me before, so I was wondering.

but as for GJ2323s explanation, that could be the reason. so its likely that its irrelevant, i still thought it was worth sharing. (because if you like start a new file, get everything by cheats, enter stone tower, it wont happen.)


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 28, 2013, 06:26:23 PM
So we have two unresolved glitches? Other than inverting ST without LA, we still have this:

(I triple pinky promise this isnt april fools!)

I have never really ran or played MM much, so I was just messing around just now. I got to the second cycle, got the 99 rupee chest and bought the bomb bag. But after i scrolled the bomb bag text, a small portion of the credits was on my screen for a few seconds! Is this a VC glitch, has anyone seen this? After they went away my game locked, but not froze, as it does when the actual credits are over.

Also if this counts as beating the game, I'm pretty sure I now technically have the MM any% record  8)

Anyway, I was messing with BA the other night for the endless day effect to see if it will work on 0th day. It worked, so I can access the remaining hours between 84 and 72 that was thought impossible (could only have between 96 and 84 remaining hours if activated in the day and 5:59am if at night). It's useless though, and will delete the file from saving under the endless day effect under Mayor's Warp effect. Whatever actors are loaded/vanished in the area you activated it, no new ones will show up. Despite the on-screen clock continuing to flow, NPCs remain static due to the nature of the endless day effect in having to reload the area for the change to happen.


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on January 28, 2013, 08:03:02 PM
Looking into the tower flip thing. You can achieve this by setting 801F3CBD to 0x10 in MM U. Bottle Adventure seems unlikely since one of the digits bomber's code is 801F066C.


Title: Re: MM: Trick Research & Discovery Thread
Post by: ING-X on January 28, 2013, 10:35:48 PM
Yeah, I messed with that and raising the turtle about a year ago. Neither JP or US has the right memory addresses to affect either address - not even close.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on January 30, 2013, 04:53:41 AM
Looking back at Alternate Ranch (http://jaytheham.com/zcw/Majora%27s_Mask_Miscellaneous_Glitches_-_Alternate_Ranch) recently, where SoDT and SoS acts strangely. With the discovery of Ocarina dive, I wonder how it will go if we play SoDT/SoS out of bounds to bypass Link's freezing. Also try to be high enough above the void so the song can be played full and to be used before you respawn to the normal ranch.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on February 08, 2013, 08:26:25 AM
Well, I found something a little cool. You can wear Deku, Goron, or Zora mask as a non-transformational mask. Set Mayor's Residence as your starting point, and store Song of Time. Be normal Link, bring up the SoT text, select Yes, and put on the Zora Mask before the area reloads to 0th Day. Depending on your timing when you take off the mask, 1 of 3 things will happen:

1. You'll still be normal Link but with a blank (functional) B button.
2. You'll be Zora Link with normal B button.
3. You'll be Zora Link with a blank (functional) B button.

Or something like that. If you ended up Zora Link, you may notice returning to normal form when you load to another area. Instead of loading to another area, save at an owl statue. Return, and you'll be normal Link wearing the Zora mask as a non-transformational mask. It will still stay on if you load to another area, so that's cool. If you press the c-button where you equipped the Zora mask, you'll see Link animates his arm to take it off and then freezes.

Edit: Select Yes as normal Link.

The guard and everyone will treat you like normal Link, there's no fire or ice weakness, respawning after death takes off the mask, taking off the mask in the water sinks you, no change in swimming, no turtle, can't be transferred to another file, elegy statue is normal Link. Nothing special. One thing though is the Bomb Shop owner and the Curiosity Shop guy talks to me as if I'm a Zora. So I tried the Powder Keg seller with Goron mask, but he sees me as normal Link. Duplicating bottle over the wore mask will force him to take it off and freezes.


Title: Re: MM: Trick Research & Discovery Thread
Post by: TheWayfaringFox on February 08, 2013, 09:01:16 AM
Okay I'm really curious now. Is the alternate ranch glitch a wrong warp? I think it could be tested. Someone should try leaving the ranch instead of playing sodt I think. :P


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on February 08, 2013, 01:35:07 PM
Leaving the alternate ranch will just take you to where you'd end up as if leaving the normal ranch. Just read the result. SoDT freezes Link and acts abnormally, was curious to know what would happen after respawning from it successfully out of bounds. The place doesn't run time and to see if it will be night after respawning back to normal ranch. I was thinking SoS is a WW possibility within it, it freezes Link so will have to try it out of bounds and see if it will take Link to the correct destination or not. I doubt anything will happen.


Title: Re: MM: Trick Research & Discovery Thread
Post by: TheWayfaringFox on February 08, 2013, 05:14:29 PM
You misread what I said. Instead of using sodt, leave the ranch when the cutscene starts.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on February 08, 2013, 06:06:37 PM
Oh. ;o Then in that case, maybe.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on February 14, 2013, 02:16:05 PM
Oh, didn't expect any answers, sorry.
Well - I was testing on emulator and used a cheat to get to the twinmold fight with SoS stored - but you can simply do this without cheats.
I haven't had the remain - so i grabbed it, link held it over his head and the camera went back - turning HUD and everything on.

I could create a video of it if you want to

Is it possible to bottle dupe over an empty C-Button? what happens if you try to BA with that bottle?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on February 14, 2013, 06:32:37 PM
Sure, create a video.

Is it possible to bottle dupe over an empty C-Button? what happens if you try to BA with that bottle?
Yes it is. BA with that bottle did nothing different that I could find (c-left), other than the water not cooling.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on February 15, 2013, 07:06:03 AM
Does anyone know anything about this alternate ranch stuff?

http://www.youtube.com/watch?v=BZB1Lea1LGE


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on February 15, 2013, 02:28:51 PM
The Japanese version take on it is new to me.

Maybe these should be tried on Japanese version:

4th Day II (http://jaytheham.com/zcw/Majora%27s_Mask_Miscellaneous_Glitches_-_The_4th_Day_II)
Bonus Time (http://jaytheham.com/zcw/Majora%27s_Mask_Miscellaneous_Glitches_-_Bonus_Time)


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on February 15, 2013, 02:39:59 PM
this is weird, lol... are there any other events that trigger something at a specific daytime you could play song of double time on?
bonus time glitch and the alternate romani ranch are both events that have an affect to the whole rest of the cycle.
kinda stupid - they just seem to write the time value... so there won't happen much, i think.

there's just one thing (again BA, lol) :
If you BA over the hookshot, it makes you stuck on the same day.
what happens if you do that bonus time glitch // the weird alt ranch glitch? since the hookshot BA doesn't allow you to enter the moon crash CS

edit - it kinda looks to me that playing sodt in such a cs just kinda loops until the moon falls... (Look at GG's vid -> first dawn of the second day, then dawn of the third day and the moon crashed after...)

I think hookshot BA with that glitch will just give a loop with "Dawn of the last day" and "Night of the last day" ...


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on February 15, 2013, 03:17:08 PM
I just messed around with 4th Day and Bonus Time on japanese. They both share the same results as the english version.

I'll look into the BA stuff now.

EDIT:

Alternate Ranch Attempt with BA (Hookshot):

twitch.tv/goronguy/c/1930191 (http://twitch.tv/goronguy/c/1930191)


I didn't really think it was going to work but it's nice to test stuff just incase.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on February 15, 2013, 05:10:10 PM
I don't think there is endless day effect from BA for the Japanese version. What they have unique is to just turn time to midnight upon loading to another area.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on February 15, 2013, 05:22:47 PM
Right.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on February 18, 2013, 08:41:36 AM
http://www.youtube.com/watch?v=Afb2RcCICw8 weird and most likely has no use


Title: Re: MM: Trick Research & Discovery Thread
Post by: DekuScrub on February 18, 2013, 07:43:53 PM
http://www.youtube.com/watch?v=Afb2RcClCw8 weird and most likely has no use
I went to view this but the video is apparently not available.

EDIT: The link you supplied was wrong. I edited the link in the quote above to be correct.
EDIT 2: Transformation masks end ISG, and while the transformation cutscene played, you fell out of bounds and respawned.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on February 18, 2013, 08:53:37 PM
makes sense... :'(


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on February 18, 2013, 11:23:58 PM
uploaded it... i think it's useless anyway :/
http://www.youtube.com/watch?v=uCWaOeYwxWE


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on February 19, 2013, 03:55:16 AM
looks useless but ya never know its a zelda game...


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on February 19, 2013, 06:31:15 AM
Can a bomb hurt you?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on February 20, 2013, 03:01:09 AM
um...wat do u think ::)


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on February 20, 2013, 03:03:46 AM
 :-[


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on February 20, 2013, 03:07:02 AM
SHAME!!!!!!!!!!!! >:(


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on February 20, 2013, 05:23:41 PM
tried so many things already xD a bomb can't hurt me - the whole SoS storage thing seems to be pretty useless (Kinda obvious, i think - SoS isn't doing any background calculations, i think. If there was something where the warp location would be useful, it could be needed... since SoS crashes the game on the alternate ranch, there seems to be a value that saves the start position for the warp)

Aren't there any other songs that do some background calcs like SoT? I think those are the only songs with an effect


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on February 20, 2013, 10:27:02 PM
Not really useful, but you can use thiefbug's glitch to be other forms of link in the giants cutscenes, which normally isn't possible. Just don't skip the text when the remains fly to the ceiling, and you won't be changed back into a human. This just looks cool and can come with some funny side effects.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on February 21, 2013, 11:36:02 AM
It's nice to see that people are still messing around with this game  :)

Keep it up guys!


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on February 21, 2013, 11:48:21 AM
so that would be yet another way for fierce deity everywhere i suppose ^_^


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on February 24, 2013, 09:57:47 PM
if u do an aslide on the turtle the game crashes >:(


Title: Re: MM: Trick Research & Discovery Thread
Post by: mofoshamu on March 03, 2013, 05:48:49 PM
has anyone tried using this: http://pastebin.com/QQj8K3mf at woodfall to skip sonata? oob under center of woodfall to get into the temple. ofc i'm not even sure the entry would be there, but i'm certain the temple graphic is there so idk. haven't been able to get under there any other way to check, and im not rly skilled enough to do that technique.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on March 03, 2013, 06:08:49 PM
no shamu wat that  is is a weird shot. it puts ur camera oob but not physically link. it can be used to hookshot through walls though


Title: Re: MM: Trick Research & Discovery Thread
Post by: bluephantom340 on March 03, 2013, 06:17:39 PM
has anyone tried using this: http://pastebin.com/QQj8K3mf at woodfall to skip sonata? oob under center of woodfall to get into the temple. ofc i'm not even sure the entry would be there, but i'm certain the temple graphic is there so idk. haven't been able to get under there any other way to check, and im not rly skilled enough to do that technique.
Pretty sure the loading zone of Woodfall Temple doesn't exist until you play the song.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on March 04, 2013, 06:33:06 PM
Pretty sure the loading zone of Woodfall Temple doesn't exist until you play the song.
It does exist, it's under the water there.

has anyone tried using this: http://pastebin.com/QQj8K3mf at woodfall to skip sonata? oob under center of woodfall to get into the temple. ofc i'm not even sure the entry would be there, but i'm certain the temple graphic is there so idk. haven't been able to get under there any other way to check, and im not rly skilled enough to do that technique.
Unfortunately, it's only the camera that goes under, and even if we could hookshot something from down there, going through the loading zone with a hookshot doesn't trigger it.

Really good idea though! I don't think we should rule it out just yet because the game is always surprising us, but with the knowledge that we currently have, it would seem that this sort of thing doesn't work. Not sure how it would work though, Only zora can stand up there, and the poisonous water makes it tough.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on March 05, 2013, 01:41:09 AM
maybe if u got the camera oob and then used a bomb to trick the camera into making link physically fall oob too:0


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on March 05, 2013, 02:03:30 AM
Is the loading zone just sitting in the water or is it underneath the solid ground?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on March 05, 2013, 02:18:28 AM
underneath solid ground


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on March 06, 2013, 12:07:03 PM
i would have thought of ocarina dive there... but seems to be useless either since the loading zone is under the solid ground... sad :/


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on March 07, 2013, 12:15:29 AM
well maybe you could get oob and hover to the loading zone?


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on March 07, 2013, 12:18:13 AM
Nope. There's water everywhere under the map. Touching OoB water in this game voids you out or whatever you want to call it


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on March 07, 2013, 12:22:45 AM
well never mind then... or maybe u could do that sos storage thing and cancel underneath the water and then use a chu to hover


Title: Re: MM: Trick Research & Discovery Thread
Post by: Yashichidsf on March 07, 2013, 12:59:18 PM
You should consider getting savestates on emulator and try things out instead of saying "well maybe you could..." It's nice of you to communicate your thoughts (some people try to hide their discoveries and stuff for some stupid reason) but the best way to find things out is to test them yourself.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on March 07, 2013, 09:12:16 PM
This isn't related to woodfall stuff, but I noticed something kind of odd.
Link will never put items away automatically during time stop. This means that you can go into water with items in your hand or even pause and take them off your c buttons and he still won't put them away. (He'll put them away once you cancel timestop.)

Getting items stolen by the takkuri causes even stranger things to happen. If you stop time with the guilded sword in your hand and get it stolen, the kokiri sword will appear in link's hands, no animation or anything. Great fairy's sword and bottles will just remain in link's hands when stolen. Once again, link will put these items away once you cancel time stop because they are still gone from your inventory, including the "fake" kokiri sword.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Yashichidsf on March 13, 2013, 02:16:24 PM
About Keeta skip: would mashing both A and Start maximize your chances of succeeding? Mashing A for the chest opening and start for a backup A input. I would think that would make the trick more reliable than not. Is there something that makes this not a viable strategy? I don't recall anyone having tried that before.


Title: Re: MM: Trick Research & Discovery Thread
Post by: cafde on March 13, 2013, 04:09:37 PM
I brought up mashing both start and A before. The problem is that it's hard to mash both of those buttons effectively and press B to cancel the ocarina. If you feel you that that's not a problem for you then go ahead.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on March 13, 2013, 09:37:27 PM
You should consider getting savestates on emulator and try things out instead of saying "well maybe you could..." It's nice of you to communicate your thoughts (some people try to hide their discoveries and stuff for some stupid reason) but the best way to find things out is to test them yourself.
well some people may hide things to use them in races as a secret weopon.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on March 14, 2013, 01:41:52 AM
timestop glitch won't allow major changes to happen directly... only kinda... indirectly
those include major(?) inventory changes, status changes (iirc) and so on. all of those take effect after the timestop ended.

small example: if you die during timestop, the game doesn't give you a game over screen. you'll just lose the control. If you trigger a loading zone during that, you'll enter the loading zone and die after.
thats exactly the same with the sword.
I guess the game got the kokiri sword as the default value for the sword value.
So technically you still have the Kokiri sword, while not having it anymore - the game just doesn't allow you to use it.

about the emulator stuff... I like thinking about stuff... but I'm too lazy to get there on emulator + I have to use a xbox gamepad...


Title: Re: MM: Trick Research & Discovery Thread
Post by: Yashichidsf on March 14, 2013, 12:58:13 PM
well some people may hide things to use them in races as a secret weopon.
Yeah well if you do that you're a douchebag. Hiding things is dumb.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on March 14, 2013, 10:55:13 PM
true


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on March 24, 2013, 07:35:59 PM
found a timesaver for any% english today

http://www.youtube.com/watch?v=pFF40kS8o2U

its pretty retarded because it totally relies in RNG, but well saves up to 30 secs..


Title: Re: MM: Trick Research & Discovery Thread
Post by: Multisnivy on March 25, 2013, 01:18:10 AM
so pretty much the low% strat but w/ bombs


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on March 25, 2013, 07:36:35 PM
Having to rely on luck there just seems really silly to me


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on March 25, 2013, 08:07:02 PM
well yea it is pretty dumb, and i timed it again it saves 20s at best, not 30

so wouldnt go for it..


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on March 28, 2013, 05:02:02 PM
you can also SoS to great bay to pick up bombs (+ arrows and magic)

might seem slow but is still about 15 secs faster than the usual method, doesnt include RNG and gives arrows, magic and a fairy for those who need it  :P

still eng only


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on April 10, 2013, 11:53:28 AM
came up with an alternative strat for lullaby skip (instead of the superslide)


https://www.youtube.com/watch?v=EVyWZpYpq7E


obviously not for wr attempts and stuff, but some people might use it


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on May 17, 2013, 06:10:49 PM
It is probably known already - but it's possible to pause after you played the Oath of Order at the end. I tried to die, but the game doesn't let you die (you'll just continue buffer with 0 hearts and die on the moon when the cutscene is over after you stopped buffering)

someone tested a little with that cutscene already?


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on May 19, 2013, 04:35:55 PM
found a way to climb upside-down chests in the JP version:

http://www.youtube.com/watch?v=U9wo_JzPur0


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on May 23, 2013, 09:50:01 AM
.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on June 02, 2013, 09:27:26 PM
Blast mask Weirdshot using low ledges: http://www.youtube.com/watch?v=XGA2veJ3jbw

Hooray for low%


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on June 14, 2013, 02:18:55 PM
came up with a possible wrong warp idea:

in pirates fortress, hookshot room: could there be some kind of wrong warp when you jump into the fishtank as goron? the guards will notice you, goron drowns and you'll spawn at the entrance of the room, but maybe it's somehow possible to get the respawn + spawning outside on the same frame or something?

Im a scrub when it comes to wrong warps and that stuff, so just an idea..



same would go for the first area of PF, also, with deku mask maybe






Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 15, 2013, 04:45:11 PM
I'd guess one will take priority over the other and not break the space-time continuum we are hoping for.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on June 15, 2013, 08:10:54 PM
Somebody already did this in the first area of PF, and apparently it can cause this to happen: http://www.youtube.com/watch?v=_y9keOMCjEA
So I guess you respawn normally, but getting caught keeps you in goron form even if you entered as another form?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on June 15, 2013, 08:58:39 PM
So it does cause a wrong warp, taking you to where the game thinks is the first entrance. The Goron form is kept as an effect of getting caught. Interesting how the form is still kept during the drowning loop regardless of not getting caught.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on June 16, 2013, 04:18:50 PM
was practicing and accidently caused this -> http://www.youtube.com/watch?v=nl6Nd2PGnYY

already known? useful for something? it works like a regular ocarina :/

by the way (not useful anymore I think)
by dropping 3 bombs and switching the masks, you can damage buffer and get the damage of all the bombs instead of just one explosion (so you'll lose ½ hearts per switch up to the amount of bombs dropped)

It can be done by triggering an item that causes a cutscene (mask / bottle)


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on June 16, 2013, 05:27:54 PM
it also works with a powder keg


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on June 16, 2013, 11:06:04 PM
I found a few more methods of ocarina diving/ getting song storage without hovering.

1) Go up to an edge as far as you can (as a human) and do a diagonal slash (hold z+right and press b) then mash ocarina. This is pretty fast and should be useful for getting SoT storage after inverting stone tower.

2) Jump/sidehop toward a ledge, then land on it with a jumpslash. If your timing was right, you should see sparks appear where link's sword hits. Mash ocarina and he should fall backwards off the edge. This one is more precise and generally slower than the other methods.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on June 24, 2013, 07:49:22 AM
http://www.youtube.com/watch?v=uhSL07h8Vsw tylerartrip found this last night

Works for Bongo Bongo in OoT as well lol


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on June 27, 2013, 09:38:06 PM
I just noticed that after you watch the alternate clock tower cutscene in the first cycle (when you're outside of clock town, in termina fields), termina fields will be like in any normal cycle, with the ice, enemies and grottos being there. if you enter a loading zone it'll be like it always is in first cycle again


we can get the dodongo grotto heart piece for max% first cycle now
-_-


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on June 28, 2013, 03:01:09 PM
I just noticed that after you watch the alternate clock tower cutscene in the first cycle (when you're outside of clock town, in termina fields), termina fields will be like in any normal cycle, with the ice, enemies and grottos being there. if you enter a loading zone it'll be like it always is in first cycle again


we can get the dodongo grotto heart piece for max% first cycle now
-_-

That was actually already known and is already in the route. iirc, we have the option to do either dodongo grotto or some other one (peahat?) but not both. This is the hardest part of the route, as it requires killing the dodongos quickly at midnight and then getting all the way to the telescope guy to trigger 4th day.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on July 31, 2013, 02:33:02 AM
A while back I posted an interesting glitch I had found, however I explained it pretty poorly. Basically, you timestop (bottle/shield method) in front of a gossip stone, and it will put you in a state where you can play the ocarina and walk around at the same time. So you can play songs while you're moving, and strange things will happen. Here's a list of possible effects I've gathered:

-playing SoT in this state and selecting yes will save the game without taking you back in time, much like SoT storage
-SoDT takes you forward in time without playing a cutscene. You can select yes while entering a loading zone to reset your current day.
-ISoT slows time without playing a cutscene.
-playing SoS will cause the menu to pop up, but just like SoS storage, trying to warp does nothing. :-\ If the menu comes up while you're z-targeting, the game will softlock.
-entering a loading zone while any of these songs are playing will cause them to get stored. (useful? probably not, or in very rare occasions.)
-epona's song still calls epona
-elegy of emptiness does nothing
-once you activate the glitch, you can use c-up to cancel the locked timestop camera and allow you to use items while playing the ocarina. You can even switch masks.
-if when a song finishes you're in actor range of a cutscene triggered by that song, the cutscene will play. For example, you can timestop at the gossip stone at the 2nd part of great bay, swim over to zora cape, and play NWBN. If you're anywhere near the cape when the song finishes and in zora form, the turtle cs will start
-taking out the real ocarina cancels this
-bringing up a text box while a song is playing cancels the playback, but the song's text box will come up as soon as you skip the text

One of the most interesting aspects of this glitch is that even though you're technically in ocarina mode, all enemies, npcs, and everything are still moving even though they should be frozen. Could this be linked to the songs behaving strangely? I don't see very many uses for this, but it can be triggered wherever there is a gossip stone, and there still might be more effects that I overlooked. Sorry for the long post.


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on August 01, 2013, 07:09:56 AM
all npcs or just all npcs that aren't time driven?


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on August 01, 2013, 08:41:34 AM
I think it's like in stop time. with stop time activated, (time driven) npcs also still move, even though time is stopped.

this doesn't really lead to any useful outcomes though.
you can, for instance, stop time before anju comes to the midnight meeting, and it causes her to be there earlier in terms of ingame time, but she'll keep walking in place (like, moonwalk) until the timing is right again.

same goes for blast mask event, you can stop time at 0:00, the old lady will keep walking until she reaches the spot where the cutscene would play, then just stop. when you cancel stop time she'll be standing there waiting until its like 00:20, then the sakon cutscene will play



kinda fun though. maybe there is a spot where this has an actual effect


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on August 01, 2013, 07:10:45 PM
Yeah, this glitch seems to have all of the properties of timestop, except you can play ocarina notes, and c-up alone won't fully cancel it. You need to press b to cancel the "ocarina" in order to get time moving again.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on August 03, 2013, 07:58:00 AM
I experimented the time-driven NPC shenanigans with text from storage, that works too. Yeah, useless outcomes, I got nothing.

-entering a loading zone while any of these songs are playing will cause them to get stored. (useful? probably not, or in very rare occasions.)
-taking out the real ocarina cancels this
I'm curious about those two. If you stored a song before you do this glitch, and then activate it, will it not cancel storage because it's not a "real" Ocarina? Because if it doesn't cancel, a double song storage might be possible, whatever that would do. I doubt it, and I can't test this myself right now.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GJ2323 on August 04, 2013, 03:27:52 AM
No, it seems like it cancels storage. Catching the fish/bugs for timestop will trigger the stored text anyway, and it disappears once you timestop at the gossip stone.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on August 04, 2013, 04:55:38 PM
I did test this a while back when you first posted about the trick. It's definitely a really cool one, but in terms of usefulness, the only place it would really save time if possible would be if we stored SoT, DSoT or ISoT so we could skip some of the monkey's text for learning sotana of awakening. The problem with doing this is that the closest gossip stone is outside woods of mystery, and the earliest we can store the song is straight after getting the red potion bottle, so it most likely wouldn't be faster.

Though this glitch seems to be quirky and I wouldn't be surprised if it might lead onto other new glitches which may have their uses in the future.

Edit: I was just messing with this yesterday and I noticed that while you have the ocarina state, you can walk completely through the gossip stone you triggered it off. You can only walk through the one you triggered it off though, so if you trigger it in termina field off the Gossip Stone near great bay, you won't be able to walk through the gossip stone near the swamp.


Title: Chu-Less Keeta Skip
Post by: Peffern on September 01, 2013, 07:40:34 PM
http://www.youtube.com/watch?v=l-9YIuooCIg&feature=c4-overview&list=UUUCY9yLniyC4qHwtO51OFLg
This trick was found by me and mostly Ent91 this could be really useful as a backup strat, and maybe for All Masks aswell?


Title: Re: MM: Trick Research & Discovery Thread
Post by: TyranitarTime on September 02, 2013, 01:14:22 PM
Oceanside Spider House strat:
http://www.youtube.com/watch?v=QCCU2URDzn8

Could be useful for 100%, MST and All Masks


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on September 02, 2013, 04:56:37 PM
MST lol

There are strats that are way faster than this


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on September 05, 2013, 09:16:43 AM
zora high ledge grab for MM JP

http://www.youtube.com/watch?v=rTFYS1jRbNo


kinda feel like the height you can reach could be enough to reach the next platform as well, but thats probably TAS only


Title: Re: MM: Trick Research & Discovery Thread
Post by: Hathor on September 08, 2013, 10:36:05 PM
Hello here!

Recently, I was playing MM just for fun and I don't really know how but I skipped the Gyorg CS skip by simply doing un jump slash while falling. I've seen weird shot skip but nothing like that. Here is the vid (Sorry for such a bad quality): https://www.youtube.com/watch?v=XPDcm0ng05M

I've done it on Virtual Console (PAL version). I'll try to reproduce it.

I hope it can be useful.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Steve on September 08, 2013, 10:39:49 PM
Did you already watch the cutscene earlier in the cycle? And died or played song of soaring?


Title: Re: MM: Trick Research & Discovery Thread
Post by: Hathor on September 08, 2013, 10:46:52 PM
So, I tried once (so I viewed the custscene) and failed...

I came back and I've done this. I was suprised so I decided to die another time; I had to check it.

I came back once again, I didn't do anything and I show the custscene.


Title: Re: MM: Trick Research & Discovery Thread
Post by: VPP on September 17, 2013, 07:50:11 PM
Had an idea from this pretty old trick:

www.youtube.com/watch?v=rf_Ssqp6ejA

You could use this as a backup strat for English 100% (Any% too?), if you miss the Turtle CS skip. I saved around 15 seconds in my test video, but I'm sure it can be improved. Hookshotting the right part of the palm tree is tricky though, I havent gotten it consistant.

www.youtube.com/watch?v=aRI1WRPeqdI


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on September 18, 2013, 03:24:57 PM
might also be worth going for the pause buffer turtle cs skip + this one then?


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on September 25, 2013, 12:56:58 PM
felt like messing with the 0th day glitch a little...

does someone know what happens if you let D1 pass while the gossip stone says that there are 95h remaining?
besides - since SodT shows up the fire arrow text, I thought of clipping oob, hover with the blast mask and play SodT then... but didn't know where I could get that to work.

however - storing SoS instead of SoT does not have any effect. I assume that the 0th day glitch happens because you have SoT and the owl saved...
the glitched guay in termina cancels the stored song ... I still assume that it was supposed to show a text box but it was taken out.

I guess all of that was known before...

however - I think the mayor's house storage has some potential...

edit: oh and why does the file get deleted when you have some items with you?
Is it possible (I have no idea of the values and stuff) to have a specific amount of items (like arrows, rupees etc sum up) so the file doesn't get deleted?
Like having a summed up value so the game thinks that the file is readable... (Like 240 rupees, 14 arrows and 2 bombs... I got no idea of it actually)

just some ideas...


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on September 25, 2013, 03:53:08 PM
felt like messing with the 0th day glitch a little...

does someone know what happens if you let D1 pass while the gossip stone says that there are 95h remaining?
besides - since SodT shows up the fire arrow text, I thought of clipping oob, hover with the blast mask and play SodT then... but didn't know where I could get that to work.

however - storing SoS instead of SoT does not have any effect. I assume that the 0th day glitch happens because you have SoT and the owl saved...
the glitched guay in termina cancels the stored song ... I still assume that it was supposed to show a text box but it was taken out.

I guess all of that was known before...

however - I think the mayor's house storage has some potential...

edit: oh and why does the file get deleted when you have some items with you?
Is it possible (I have no idea of the values and stuff) to have a specific amount of items (like arrows, rupees etc sum up) so the file doesn't get deleted?
Like having a summed up value so the game thinks that the file is readable... (Like 240 rupees, 14 arrows and 2 bombs... I got no idea of it actually)

just some ideas...
GlitchesAndStuff commented in my video regarding the Fire Arrow softlock that we don't get the Fire Arrow unfortunately.

As for having a specific amount of items to avoid file deletion, I doubt it. You can also get file deletion without any items by going back in time with the B button dulled from the Blast Mask.

The Gossip Stone doesn't only display 95 hours remaining, it can be displayed down to 84. 84 to 72 hours are possible to access and display, see how below.

If you're interested in trying out night of 0th Day without being limited to only 5:59am, you can watch how here (http://www.youtube.com/watch?v=JwwNDRd6_Q4) (annotations are added this time). It's not going to make the aliens show up like 5:59am did though. Kamaro and Sakon will show up, but the old woman will not.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on September 26, 2013, 12:05:58 AM
I was rather talking about the deleting the file issue.

because I assume the file only gets deleted cause the game can't read it anymore - which means that the arrow, ruppe, bomb etc count have to affect the file in a way so that the game says "I can't read it anymore".

IF it is so, I wonder if it is possible to have a specific amount of items and rupees to obtain a broken file of which the game thinks that it is actually readable.

oh and about the fire arrow softlock - I just wanted to know how the game behaves when you void out when the text box appears.
there has to be a reason for this textbox to come up. I guess if the player voids out after the "softlock", he just goes back to D1 / N1 - but I'd still like to see it.
So I wasn't talking about obtaining it ^^


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on September 26, 2013, 06:41:15 AM
I would try having 256 rupees, I dunno either. Definitely not the entire rupee count, heh. I tested small keys for what it's worth and that didn't cause a deletion.

Another thing to consider is probably some BA effects. I combined endless day with 0th Day, and the result is similar to the method regarding night of 0th Day access (halting area reload in the day that preserves some NPCs). 0th Day effect still disappears after leaving an area unfortunately. Anyway, some BA effects can cause a file deletion too I believe, but it's been a while.

edit: File still deletes with 256.


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on September 27, 2013, 07:52:50 AM
MM's checksum algorithm is to simply sum up all the bytes within the file. Since the checksum is a 16 bit value, all the ammo and such would have to  add up 65536 so that the count rolls over.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on September 27, 2013, 04:55:14 PM
Duping a bottle over the bow allows you to hold arrows without file deletion, will require elemental arrows to use though.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on September 28, 2013, 12:46:56 AM
hmmm... so looking for something like that seems kinda pointless...

I wanted to see what happens when you do 0th day glitch in the room with the dead deku scrub - was hoping that the scene tries to reload... which it didn't...

I'm running out of ideas - I also can't understand why SoT behaves like that while stored SoS does not have any effect under the same circumstances. (is it because you have like 2 actual saves at once cause the owl save only gets cancelled by actually talking to it...?)

I doubt to have enough knowledge about the way the game actually works to get to a useful result...

well... I'll try a few more things but I really doubt that I'll end up with something useful :/


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on September 28, 2013, 05:27:39 AM
0th Day quirks:

- removes Milk Road boulder
- instant alien invasion win (skips bottle)
- Mayor's Residence doesn't kick you out when it's late
- bringing Pendant of Memories/Madam Aroma's letter to 1st Day
- Postman fleeing on 1st Day (vanishes near guard then returns waiting every night)
- South Clock Town carpenter crash
- Cremia softlock (using 6pm nighttime method to keep her from vanishing)
- Bomb Shop owner using Final Day dialogue
- Anju's grandmother the only person in the inn; uses Final Day dialogue
- town guards use 1st/2nd Day dialogue
- Hylian Loach without Epona
- wearing transformation masks as non-transformational
- enemies seeing Link in the wrong form (bird steals sword from Zora, etc.)
- Fierce Deity using one-handed sword (almost no control)
- displaying 96-72 hours remaining
- new method for Deku Nuts on B
- brings a temporary Razor Sword to the 1st Day

What I cannot replicate:

Having Link's model messed up. After certain conditions are met (whatever they are), you do this: Be Deku/Goron/Zora, select 'Yes' on SoT, then take off the mask before the area reloads. The appearance of human Link's abomination is different from each form, with Zora having the coolest one (a green square curtaining Link that flashes from movement). Pausing and unpausing crashes the game. The effect wears off when you leave the area. The required conditions are saved permanently; I stopped being able to do this after I deleted the file. This was all on VC version.

What to do:

Speak with every time-relevant NPC in every condition possible on 0th Day for curiosity's sake. Regarding the transformation masks as non-transformational, only two NPCs react to them (Curiosity Shop and Bomb Shop guy).

Yeah, I doubt it has any applications for speedrunning; Song of Soaring disabling the effect really hurts it. I can maybe see the alien invasion win for All Masks, but I'm not familiar with the route to know. It's just for fun; brings new ideas for a Bingo.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on September 28, 2013, 06:18:25 PM
I honestly don't even care about the speedrunning advantages - I just really like to mess with the game and see how it tries to handle with different stuff...
But I think I won't get far without emulator... I always have to set everything up again on VC which is kinda annoying...
I'd really like to know how to see and read all the memory values on the emulator x)


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on September 29, 2013, 06:49:53 AM
Me neither. :-*

I found an easier 0th Day nighttime method that doesn't use frame-perfect pausing: Using a cutscene (http://www.youtube.com/watch?v=OpXCrk4svhU).


Title: Re: MM: Trick Research & Discovery Thread
Post by: Peffern on September 30, 2013, 06:45:16 AM
Is 4th day and 0th day glitch the same? Im confused o.O


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on September 30, 2013, 07:02:05 AM
Is 4th day and 0th day glitch the same? Im confused o.O
No. Watch this video (http://www.youtube.com/watch?v=NLkh9oNrQ3U).


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on October 01, 2013, 12:14:03 PM
hmm, I was doing BA over the hookshot, bombs and arrows (the last two only to prevent the file deletion... which failed) and did the 0th day glitch on day 2.
it's kinda interesting, that after I pulled out the ocarina, I was still on the 2nd day, the enviroment (moon) was like it was on the 0th day tho. (would be interesting to see the moon coming closer doing that on third day instead)

I should really start doing this on emulator... I'd be interested in what happened if I played sodt...

edit: looking at GnS's video shows, that you end up on the same day anyway... regardless if you BA'd over hookshot or not ...


Title: Re: MM: Trick Research & Discovery Thread
Post by: Jeville on October 01, 2013, 04:24:23 PM
Yeah, the clock doesn't change what day to display. Other than the environment, you can use the Bombers' Notebook to know the real day.


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on October 16, 2013, 12:16:21 AM
3 things today:

Firstly I found that using an effect of 0th day and mask switching, you can do the Sonata cutscene in any form:
http://www.youtube.com/watch?v=tyCR1i5_YhM
Secondly I found (bigger) that when you do the glitch that lets you enter the CS in any form, your C-buttons will stay undimmed if they were undimmed before. This means that you can put any item on that C button and it will be usable, effectively meaning any item anywhere:
http://www.youtube.com/watch?v=PnP3479I1jw
Thirdly, I applied any item anywhere, and some knowledge on how deku link handles the ammo count for the bow (it doesn't use up arrows) and found out that it's possible to skip the bow and the quiver in a run:
http://www.youtube.com/watch?v=gdh3mw6CPUo

Jeville I want to talk to you about this stuff because I'm just assuming that none of this was already known, I couldn't find it anywhere. If you did already stumble into this before at some point then I'm sorry for doing all this and I'll recredit everything. I just kinda want to know where it stands with that,  after all it's thanks to your in-depth work on 0th day and mayor's warp file that this glitch was even close to being known.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on October 17, 2013, 09:22:35 PM
I was playing around with it after a run today and did the FD glitch before performing it ...
ended up having a blank B button, making FD slash like an idiot - but using the Great Fairy Sword acts like the FD blade, so you get back the control and can use other items, such as the ocarina. the hookshot / bow get cancelled cause FD is slashing all the time when he doesn't have the blade on B or the Great Fairy Sword...


Title: Re: MM: Trick Research & Discovery Thread
Post by: Peffern on October 26, 2013, 08:34:47 PM
This might be know for all I know lol  :P

So I was fucking around with SoS storage to see if I could get it to work, and apparently some text boxes makes the game soft lock, I checked with different text boxes and some of them kept making me soft lock while other opened the screen where you choose where to Soar to. I have no idea why this is happening but I figured I might share it since I haven't seen it being mentioned anywhere that this happen.
http://www.youtube.com/watch?v=7dC2vYsXNKY
http://www.youtube.com/watch?v=fJWyNBlTrMI


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on October 26, 2013, 08:39:20 PM
npc's softlock, signs and noninteractive textboxes make the screen appear, and triggering it in the pause menu crashes the game :p
it's completely useless - it doesn't even do something on 0th day


Title: Re: MM: Trick Research & Discovery Thread
Post by: Peffern on October 26, 2013, 09:45:07 PM
Yes but when i talk to the people it doesnt even get triggered it just straight softlocks, while signs nothing weird happens


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on November 13, 2013, 01:54:55 AM
also gonna post it here -> http://www.youtube.com/watch?v=qVQaSFPGPXY
maybe it gives some hints on a few new tricks, cause this one could only be useful for max% ... well, not even that cause there's nothing you could get in great bay as a deku :D


Title: Re: MM: Trick Research & Discovery Thread
Post by: V0lt_ on December 20, 2013, 01:36:44 AM
very nice setup for FFWW I played around with http://www.youtube.com/watch?v=lcLwewh4u9M


Title: Re: MM: Trick Research & Discovery Thread
Post by: Foxiiinou on January 10, 2014, 11:03:49 AM
Hi, i think i've found a setup to succeed everytime the Pinnacle rock clip.
Based on vpp setup, i noticed the camera moves twice, up and down. When it goes down, i press A (stick still up), zora link bonks and clip into the wall.
In the video i did it slowly but i think with much more training anyone could do it by keeping a speedrun pace.

http://www.youtube.com/watch?v=Emhf_T_yVzY&feature=youtu.be


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on January 13, 2014, 04:59:10 PM
cutscene warps https://www.youtube.com/watch?v=g-YxHO7uiNo

hummmmmmm


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on January 16, 2014, 07:05:39 PM
Song of Soaring "Wrong Warp" discovered by Indextic. The way it works is very simple: When you hit the extra owl statue in clock town, you unlock the ability to warp with Song of Soaring. It turns out that you can choose which owl statue you warp to by selecting a location on the world map before warping. Fortunately, there are more spots on the world map than owl statues, so you can hit everything. Below is the list of locations you can warp to.

http://pastebin.com/hD1726GA

Tingle cannot be used to unlock new areas on the map. You must visit the area yourself.

There are a few ways that you can chain map unlocks.

Great Bay (always highlighted by default when entering a new area) -> Great Bay Coast

Clock Town -> Milk Road (unlocks romani ranch)
Romani Ranch -> Snowhead
Snowhead -> Woodfall
Woodfall -> Clock Town

Deku Palace -> Mountain Village (does not unlock Goron Village)

Goron Village -> Stone Tower

Ikana Graveyard -> Southern Swamp (unlock Woodfall)


Title: Re: MM: Trick Research & Discovery Thread
Post by: TyranitarTime on January 16, 2014, 09:55:30 PM
Jesus Christ, nice job MZX and Indextic!

Anyways, what happens if you use the dungeon map then use SoS?


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on January 16, 2014, 10:05:07 PM
@Tyranitar I had nothing to do with discovering the trick.

Playing SoS in a dungeon causes you to warp to the start, and leaving the current area causes you to lose your map cursor position.

Have done a bit more investigating.

Others before me have pointed out that if you move your cursor so that it highlights a location, then move it over either Z or R, you will end up selecting a different location. If you close the pause menu while still on the map screen and while highlighting Z or R, then play the SoS and close the SoS map, the cursor will now be highlighting a fake location on the world map when you pause the game. You can then move to the same Z or R button as before to change the cursor value again.

It turns out that the cursor value is a signed short, giving us over 65k fake locations that can potentially be "warped" to. If you select Z, the cursor will have a value of -1 by default, while if you select R it will have a value of 11. Thus, moving towards Z on the world map will decrease the cursor by one, while moving towards R will increase it.

Another thing that was mentioned was that it's possible to move the cursor when selecting a fake location on the SoS map without softlocking the game. The way this works is a little odd.

The reason a softlock occurs when moving the cursor is pretty obvious: The game seeks for the next unlocked owl statue in the list. Without any owl statues unlocked, the game gets stuck in an infinite loop.

However, with the trick above, you can move the SoS cursor past the normal selection bounds (Z/Left pushing you into negative, R/Right into positive). Eventually your cursor will pass a location that the game detects as being "unlocked". If you've been moving the cursor toward Z/Left/negative to decrease it, you'll be able to move the cursor to the right on the SoS screen, while if you've been moving the cursor toward R/Right/positive, you'll be able to move the cursor to the left. This is because the game only checks whether you've gone over bounds in the direction the cursor is moving.

Furthermore... I managed to play the animation for speeding up time with the Song of Soaring. So far this occurs if you have a cursor value of -253 or -257


Title: Re: MM: Trick Research & Discovery Thread
Post by: Fasch on January 16, 2014, 11:42:28 PM
With a cursor value of -10000 I managed to open up the bomber's notebook, it would be great if we could just make a google doc or whatever to collaborate.

edit: http://pastebin.com/aqixJkV4 are some of the values I tested.. most notably -9921 which uses song of soaring to warp to your last entrance


Title: Re: MM: Trick Research & Discovery Thread
Post by: FullGrownGaming on January 17, 2014, 06:07:17 AM
Should we get a Google doc going for these values? I've been going through a bunch of 'em myself.

EDIT: I'm honestly not even sure if it's worth going through these, considering it'd take forever to get the counter where it needs to be even if a useful value is found. I have this, though. http://pastebin.com/zehWnXM0


Title: Re: MM: Trick Research & Discovery Thread
Post by: Tr621 on January 17, 2014, 09:00:32 PM
I'm not sure if this is where I would post it, but I made a route for all masks using the new glitch.

http://pastebin.com/mYqZB4uk

A couple notes:

-We have to play sodt to get the glitch to work right? Therefore, after playing sodt after getting sonata, we likely have to play isot to get to the ranch by 3 am and do all the other stuff, not sure exactly where we should play it again to un-invert though.
-We have to go to the stone tower owl to get to ikana, because the ikana owl needs the ikana canyon area on the map screen.
-Also, if we invert at this point, we can get gibdo mask and still have enough time. Like before, we need to un-invert again at some point. I don't think that we can get gibdo mask after beating stone tower in cycle 3 because ikana gets put into the wrong state. I may be wrong on this though, in which case it would probably be better to get the gibdo mask after beating stone tower.
-We don't get zora mask until 3rd cycle. lol.
-This route is based on the current route on ZSR, so it may be outdated a bit.


Title: Re: MM: Trick Research & Discovery Thread
Post by: quo on January 18, 2014, 12:52:59 AM
I'm not sure if this is where I would post it, but I made a route for all masks using the new glitch.

http://pastebin.com/mYqZB4uk

1. you don't need sodt for the glitch to work
2. you could sodt later in your route, and opt to finish woodfall to later get scents (meaning you would get red potion)
3. you can sodt storage after saving the aliens to get epona's song, then sodt x2 for romani mask
4. won't need to bu red potion if you can route it correctly after getting witch bottle
5. don't need to ranch hover in cycle 2, would need to re route bunny hood though, possibly get breman earlier
6. would CS skip in gbt since you'd get oath at woodfall

Really solid start for the route, few minor changes would do it some good


Title: Re: MM: Trick Research & Discovery Thread
Post by: Tr621 on January 18, 2014, 03:05:10 AM
1. you don't need sodt for the glitch to work
2. you could sodt later in your route, and opt to finish woodfall to later get scents (meaning you would get red potion)
3. you can sodt storage after saving the aliens to get epona's song, then sodt x2 for romani mask
4. won't need to bu red potion if you can route it correctly after getting witch bottle
5. don't need to ranch hover in cycle 2, would need to re route bunny hood though, possibly get breman earlier
6. would CS skip in gbt since you'd get oath at woodfall

Really solid start for the route, few minor changes would do it some good

1. This made no sense anyway
2. Not sure what you mean here
3. I didn't even know sodt storage did anything lol
4. The route does not get the witches bottle, we get the bottle from saving the ranch
5. Fixed the route to compensate for this. Bremen mask is now gotten after the midnight meeting and mailing the letter, but before going to the ranch. We still get the garo's mask in cycle 3, though, but this is not at the ranch.
6. Do you mean a cs skip with sot storage? If so, how would we fight gyorg without pressing A?

Thanks for the feedback though.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Zennikk on January 24, 2014, 07:31:47 PM
I'm not sure if this is where I would post it, but I made a route for all masks using the new glitch.

http://pastebin.com/mYqZB4uk

A couple notes:

-We have to play sodt to get the glitch to work right? Therefore, after playing sodt after getting sonata, we likely have to play isot to get to the ranch by 3 am and do all the other stuff, not sure exactly where we should play it again to un-invert though.
-We have to go to the stone tower owl to get to ikana, because the ikana owl needs the ikana canyon area on the map screen.
-Also, if we invert at this point, we can get gibdo mask and still have enough time. Like before, we need to un-invert again at some point. I don't think that we can get gibdo mask after beating stone tower in cycle 3 because ikana gets put into the wrong state. I may be wrong on this though, in which case it would probably be better to get the gibdo mask after beating stone tower.
-We don't get zora mask until 3rd cycle. lol.
-This route is based on the current route on ZSR, so it may be outdated a bit.
One major problem with the route is that you cant pick up rock sirloin without zora mask or goron mask


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on January 24, 2014, 11:08:25 PM
i tried to reroute all masks for jp not too long ago, you can post your stuff about a possible route there (http://forums.zeldaspeedruns.com/index.php?topic=1301.0)

better than hijacking this thread :)


and its cool that you put effort into it, but routing that stuff takes lots of timing and stuff, and you'd want to try and time some parts for yourself and see how it works out.


Title: Re: MM: Trick Research & Discovery Thread
Post by: TyranitarTime on February 10, 2014, 10:47:05 AM
In the Goron and Zora Mask cutscenes, there is a frame where you can pause after playing the Song of Healing.
If you unpause, grab the Ocarina and play Song of Double Time while it's night of any day after playing the Song of Healing, the respective mask cutscene will play and you will get the mask, but after the cutscene, the time is reverted back to Dawn of whatever day you were in. It's like using SoDT storage then using it to go through a loading zone. I don't think that this has any use, but it could save a little bit of time in All Masks and 100%.

This was tested on the American NTSC Majora's Mask and on the Majora's Mask Randomizer. I currently am not able to test this on Japanese 1.0 and 1.1.


Title: Re: MM: Trick Research & Discovery Thread
Post by: quo on March 25, 2014, 10:21:45 PM
gibdo house clip w/ hookshot

http://youtu.be/7Q6oRyXaYNk

99% sure this was known but people didn't know about this so here is


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on March 27, 2014, 08:47:59 AM
gibdo house clip w/ hookshot

http://youtu.be/7Q6oRyXaYNk

99% sure this was known but people didn't know about this so here is

Very nice


Title: Re: MM: Trick Research & Discovery Thread
Post by: cafde on March 27, 2014, 12:48:29 PM
gibdo house clip w/ hookshot

http://youtu.be/7Q6oRyXaYNk

99% sure this was known but people didn't know about this so here is

Yep, old


Title: Re: MM: Trick Research & Discovery Thread
Post by: Peffern on April 03, 2014, 07:47:04 PM
https://www.youtube.com/watch?v=AEIUREGQOOA
I found a way to get infinite points in the swamp archery, by stealing the postmans timer
I dont know if this is know and it is a softlock
The numbers get kinda wacky after 10000


Title: Re: MM: Trick Research & Discovery Thread
Post by: TyranitarTime on April 04, 2014, 01:06:11 PM
https://www.youtube.com/watch?v=AEIUREGQOOA
I found a way to get infinite points in the swamp archery, by stealing the postmans timer
I dont know if this is know and it is a softlock
The numbers get kinda wacky after 10000

This is old.
It was found by GlitchesAndStuff and Jeville when they used the Postman Timer on several minigames.
Including the Swamp Archery.


Title: Re: MM: Trick Research & Discovery Thread
Post by: mmFruit on April 12, 2014, 02:04:05 PM
found this today https://www.youtube.com/watch?v=fYijOkiJYTg


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on May 14, 2014, 10:09:10 AM
I don't know how old it is or if it was known but I was Messing around with stuff recently and was able to downgrade from gilded sword to kokiri sword by instant by getting the gilded sword stolen, activate 0th day, buy the sword back but drop a fish (collection delay) after hitting yes, activate 0th day, recatch fish and say "yes"...

are there other spots to do so? maybe we could manage to write another item to the sword Slot in the inventory?

I don't know if 0th day is necessary... I think it's only the save while the fish is out which is necessary.
I'm gonna mess around with it once I'm home

edit: yup, 0th day is not necessary. you can just buy the sword and soar away - the result is, that you'll have no sword but the gilded sword is gone in the shop, resulting in the kokiri sword after playing SoT.

Since it is so simple, I assume it is known for a pretty long time already


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on May 14, 2014, 06:11:43 PM
yeah was messing a little today...
if you grab the razor sword, make the bird steal it, say "yes" when buying it back, switch masks and then hit "yes" for the 0th day, your inventory's gonna say "Razor sword" (Or gilded, depends on what you used) but your B button will say "Kokiri Sword" - you now can get your kokiri sword stolen and if you enter the shop, he'll offer you to buy the razor blade - this way you can obtain it on 1st day...

if your B button says Kokiri sword but the inventory gilded for example, he will hold the gilded sword in his hand (inventory) but only deal the damage of the kokiri sword (B Button)

but afterall it's pretty useless :/

edit: oh, and if you activate unrestricted items via 0th day in the forgery(?) and ask him to reforge your sword, it'll take him 2 days instead of 1.
oh and another thing - if you give him the gold dust to forge you the gilded sword, come back, turn day to 0th day and do unrestricted items again (probably not necessary) he's gonna give you the razor sword (cause you get the kokiri sword back after activating sot, so he simply gives you the sword which is yours + 1)

so we could get the gilded sword without gold dust if there was an option to keep the razor blade on B after playing sot / triggering 0th day...

eeeeeedit: well, realized that jeville was faster than me at testing all of this :D


Title: Re: MM: Trick Research & Discovery Thread
Post by: Valientlink on June 14, 2014, 07:09:39 PM
I don't see any use of this https://www.youtube.com/watch?v=wMN_DhEO1b8
Also, I've already told a few people about this but gamecube MM weirdshots work like JP (for PAL and NTSC) And obviously the same would apply to hessing and megaflips


Title: Re: MM: Trick Research & Discovery Thread
Post by: GoronGuy on June 16, 2014, 07:15:19 PM
Also, I've already told a few people about this but gamecube MM weirdshots work like JP (for PAL and NTSC) And obviously the same would apply to hessing and megaflips

This has been known for a long time


Title: Re: MM: Trick Research & Discovery Thread
Post by: Rocmox on June 30, 2014, 03:17:57 AM
Just found a glitch I've never heard of before and is pretty cool: https://www.youtube.com/watch?v=rxjJOjNu28A

This glitch seems to put Link into either a state where the effects of death carry on while you have control of link, or the same thing but the effects of a cutscene carry on (from what I understand of it, may be completely wrong). To do this glitch you need to die into the cutscene with a fairy while having SOT Storage (if you don't have SOT storage link stands there with 0 hp and can not move when the cutscene ends). When the SOT text comes up, select yes, and the glitch will work once the text ends. It seems to work since the fairy resurrecting & the poe cutscene start at the same time.

In this state no buttons work at all, loading zones don't work, water doesn't work, voids don't work, and even when using L to levitate link still walks through the middle of air, meaning there aren't even any checks for grounded/air borne state. Some of the effects of this glitch remind me of the Zombie Kay glitch from Legend of Kay, hence I called it Zombie Link ;)

I tried it in the Skull Kid cutcene in Termina, and with the right spacing I got it to do the resurrecting & cutscene playing at the same time, however after the whole cutscene link either is alive if you use SOT, or dead if you don't use SOT. I'm not sure what about the poe cutscene makes it different. I don't think this is going to be useful, but it's cool.


Title: Re: MM: Trick Research & Discovery Thread
Post by: Rocmox on July 01, 2014, 03:35:16 PM
For the past couple days I've been thinking about how to be dead while on epona and found a pretty simple way for it to be possible (with the help of Mr.G&S). Here's the video of the glitch: https://www.youtube.com/watch?v=ZCDWbThWvPE

Being dead while on epona has a few interesting effects:
- time is stopped
- all buttons don't do anything except start & actions in the start menu or text boxes
- As you ride into the map while dead, there is an opening for input for at least the A Button (In the video I made epona go quicker by using a carrot right as I enter the map)

If you then also use SOT Storage you get a few more effects:
- you can get off/on epona but she can't move at all
- all your buttons are disabled except for R, A, and Z
- you can't read signs or open doors or seem to do any actions with A (other than get on/off epona)

If you do SODT storage, the day will progress as shown in the video, and for a few frames time does progress as the day starts, but then you are stuck on epona & time is stopped. Maybe it could be possible to input "A" and get off epona on those few frames, however I think you'd just get off and die anyways.

To do this glitch you need to use your ocarina while on epona & do SoS to snowhead. Epona will now be cued to load on a map that she is allowed to, so now you can go OoB and get SOT Storage. Once you have that, you set yourself up in front of the loading zone to the map with the hut with 1/2 a heart. Kill yourself into the loading zone, and you will spawn on top of Epona while dead.

You can also do this glitch into Snowhead Temple, but it doesn't really have any interesting effects. You can do the wrong warp to pirate's fortress while dead, but then you just get stuck. Having a fairy in a bottle doesn't seem to do anything either.


Title: Re: MM: Trick Research & Discovery Thread
Post by: J3f on September 18, 2014, 04:24:55 AM
Here's something I came up with. It might not be very useful outside of 100%. Basically you dive by triggering a cutscene while in a position that would cause Link to fall. It's similar to Ocarina Diving, but you can't fall indefinitely, only as long as the cutscene lasts. I call it Cutscene Diving.

https://www.youtube.com/watch?v=s8GQPO3M7WE (https://www.youtube.com/watch?v=s8GQPO3M7WE)
https://www.youtube.com/watch?v=cIvseA9wgMA&feature=youtu.be (https://www.youtube.com/watch?v=cIvseA9wgMA&feature=youtu.be)

I'm wondering if this trick would be considered a glitch and thus banned in a glitchless run.


Title: Re: MM: Trick Research & Discovery Thread
Post by: thiefbug on September 18, 2014, 11:45:26 AM
known for a pretty long time... (see navi diving in oot, cucco diving uses the same technique)
the game doesn't regard any physics besides falling down during cutscenes.
I'm pretty sure that this is banned for glitchless

anyways - cool seeing people messing with the game still


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on October 08, 2014, 12:25:54 PM
I figured out an important piece to how wrong warping works in Majora's Mask. The only thing I don't understand is what happens if you try reading data that isn't a pointer when you're suppose to read a pointer.

(http://i.imgur.com/pgxBPL9.png)


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on October 12, 2014, 05:30:14 AM
Watching Skater play MM U, and it appears that if you make a frame perfect scene transition, you can skip the tower opening cs. Not sure if it's useful?


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on October 16, 2014, 01:19:19 AM
Watching Skater play MM U, and it appears that if you make a frame perfect scene transition, you can skip the tower opening cs. Not sure if it's useful?
Are you certain? this has been tested before and hasn't worked...


Title: Re: MM: Trick Research & Discovery Thread
Post by: Hathor on November 14, 2014, 09:42:00 PM
Hi

I though it could interest someone so... I worked a bit on a UI for the bizhawk emulator. You'll find the script and watch list here (http://patate.ninja/divers/Stuff.zip).
Here's what it looks like:
(http://puu.sh/cQPup/7947f31a7c.jpg)

What I call "jumps" is in fact when I have to move the bow from left group of mask to right (or vice versa), it also symbolized by the symbol "-". The more jumps there are, the more time it will take to do it.

PS: I've done it under BizHawk 1.8.4; not shure it will works on other version as the adresses might move.


Title: Re: MM: Trick Research & Discovery Thread
Post by: mzxrules on November 20, 2014, 02:12:29 AM
Seems like X,Y,Z should take a lot less screen space


Title: Re: MM: Trick Research & Discovery Thread
Post by: GlitchesAndStuff on February 11, 2015, 08:19:45 PM
Yo, I got GIM in MM: https://www.youtube.com/watch?v=GMfW0yHDVZE


Title: Re: MM: Trick Research & Discovery Thread
Post by: Weegeechan on February 18, 2015, 02:37:17 AM
Found this in MM3D first but I tested it and it works in MM too. It's a quicker way to get the HP in ECT. From the first wooden post, you can roll jump at an angle to the last post and grab the ledge. It's not hard to do and it's a nice little timesaver for 100%

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTA-oWcr5-0g6K)

(pics of MM3D but it doesn't really matter lol)

EDIT: Nvm, turned out to be slower and old :P


Title: Re: MM: Trick Research & Discovery Thread
Post by: cafde on February 18, 2015, 04:13:32 AM
Found this in MM3D first but I tested it and it works in MM too. It's a quicker way to get the HP in ECT. From the first wooden post, you can roll jump at an angle to the last post and grab the ledge. It's not hard to do and it's a nice little timesaver for 100%

(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTA-oWcr5-0g6K)

(pics of MM3D but it doesn't really matter lol)


This is old. It's also about a second and a half slower than going up the ramp (coming from south clock town).


Title: Re: MM: Trick Research & Discovery Thread
Post by: gabyelnuevo on March 13, 2015, 09:55:40 AM
Idk if this is not important in any sense beside for the fun x)), you can actually Quick-PutAway in this game (as far as i know this is the only method possible to do it) which i found out yesterday when playing oot, http://youtu.be/0XZZ7crO0pA
I thought i could share it here too ;p


Title: Re: MM: Trick Research & Discovery Thread
Post by: J3f on March 17, 2015, 07:18:35 PM
Idk if this is not important in any sense beside for the fun x)), you can actually Quick-PutAway in this game (as far as i know this is the only method possible to do it) which i found out yesterday when playing oot, http://youtu.be/0XZZ7crO0pA
I thought i could share it here too ;p
Interesting, I've also used quick swapping between Fire Arrows and the Hook Shot to bypass Magic Arrow cool down. It's useful in the first room of Great Bay Temple to get the first Fairy.


Title: Re: MM: Trick Research & Discovery Thread
Post by: blackbombchu on November 27, 2015, 01:00:00 AM
A page that's meant for doing Majora's Mask speedrunning research already exists at http://zeldaspeedruns.wikia.com/wiki/Majora%27s_Mask. Unfortunately, it's not very known about. Now that I just taught you people about it, feel free to use it to add in information you discover. To do more speedrunning research through a continuous discussion with each other, I suspect you can do so at http://zeldaspeedruns.wikia.com/wiki/Majora%27s_Mask. If you're not sure whether you're allowed to do it that way, you can ask on the founder's talk page http://zeldaspeedruns.wikia.com/wiki/User_talk:Haru_Mclean_Namikaze to see if you're allowed to.