Title: An attempt to list obscure OoT Glitches Post by: mzxrules on February 21, 2010, 10:24:23 PM Since I'm going through the archives of OoT searching for odd glitches anyway, I think I'm going to dump any lesser known (to me at least) / poorly documented glitches here.
Stop Time Glitch (MM, discovered in OoT) How: Get a bottle in your hand, Hold Z, press R and Bottle at about the same time. Result: Camera Locks up. Follows Link in a close up view, but doesn't turn with Link. Only stops time in MM. Ends if: You take damage (not always?) Notes: Doesn't stop the activation of cutscenes in OoT Item Staggering How: I have no clue Acryte vid (http://www.youtube.com/watch?v=CsLsjINmoQw). Requires another glitch. Result: Allows for an item no longer assigned to a C button to be withdrawn. 0,0,0 Glitch About: Has some to do with the way Nintendo coded Actors/objects and their colision boxes. When actors load, but aren't drawn in the current frame because they're too far away, some of the code associated with it is not activated. In the case of Gold Skulltulas, this causes it's collision box to be set to 0,0,0 until it's drawn. In the The Desert Colossus map, 0,0,0 is easily accessible. Title: Re: An attempt to list obscure OoT Glitches Post by: Lexkeeta on February 21, 2010, 10:26:29 PM it doesnt stop cutscenes in OoT
also, add all this shit to the OoT page. |