Title: A New OoT Category I came up with. Post by: Logic316 on March 25, 2014, 08:49:41 PM So I came up with a new category. It's Any% but it's on Master Quest. I don't know if anyone has done this before, but its a LOT different.
Changes: ***For the first half of the run, nothing changed*** Vine Text Skip is no longer available because of the Skulltula ISG B1 skip is not possible because of the absence of Skulltulas You get Deku sticks at the top of the tree, not at the bottom. You dont even have to equip deku nuts or sticks until Gohma Deku order is 3, 1, 2 Gohma clip and Void warp is sill possible ***Nothing after wrong warp is changed*** I would like to get this added to the ZSR categories, if possible. Title: Re: A New OoT Category I came up with. Post by: whyieyesya on March 27, 2014, 10:29:15 AM The biggest problem is that JP Master Quest for GC is preferred.
Title: Re: A New OoT Category I came up with. Post by: Njordr on March 27, 2014, 12:27:23 PM So I came up with a new category. It's Any% but it's on Master Quest. I don't know if anyone has done this before, but its a LOT different. Changes: ***For the first half of the run, nothing changed*** Vine Text Skip is no longer available because of the Skulltula ISG B1 skip is not possible because of the absence of Skulltulas You get Deku sticks at the top of the tree, not at the bottom. You dont even have to equip deku nuts or sticks until Gohma Deku order is 3, 1, 2 Gohma clip and Void warp is sill possible ***Nothing after wrong warp is changed*** I would like to get this added to the ZSR categories, if possible. I've been able to do MQ the exact same as regular OoT with the exception of the Gohma clip. For the deku nuts just climb to the top and kill the deku baba, then realign with the wall, crouch stab and backflip twice. If I remember correctly, that is. I'm gonna check it out tonight. I hope the debug rom will be permitted though, because this: www.youtube.com/watch?v=Cy5t9PMmJ3M EDIT: Not the superspeed thing. The Sonic model would be amusing, though. |