Title: Individual Dungeon Segment Runs Post by: Teague on November 28, 2013, 11:15:48 PM Hey guys. I'm new to speedrunning and as it is a bit daunting to tackle the whole game I thought I'd go ahead and try to time myself just for the time it takes to beat single dungeons; maybe some of you would like to try and put up your times on here. By saving outside a dungeon you can run it multiple times and try to improve your time.
Some rules: -You can use any item that you could conceivably have by the time you get to that dungeon -the exceptions are that you can't use items found in dungeons (ie upgraded sword, tunics, hylian shield) -Time starts the moment you enter the dungeon and ends the moment you get the pendant/portrait (for Eastern Palace its the moment you leave the dungeon) So far I've only tried a couple runs of Eastern Palace and a practice run of House of Gales My best time for Eastern Palace currently is 6:27 (there is lots of room to improve here obviously) Title: Re: Individual Dungeon Segment Runs Post by: Vortex on November 28, 2013, 11:36:50 PM Hey! I'm new to speedrunning, too. Congratulations on the time! Be proud of that, and continue to improve it. I'll be sure to post my times, here, too, when I get around to it.
Title: Re: Individual Dungeon Segment Runs Post by: Teague on November 28, 2013, 11:40:06 PM Thanks! Just got 6:07 ;D
EDIT: EP 6:02 Title: Re: Individual Dungeon Segment Runs Post by: doommaker on November 29, 2013, 04:35:02 AM After I realized you could skip the cut scene after killing the boss and a few attempts I got 5:32.
The any% route that tdutchnick96 made is very useful for the first three dungeons.Especially if you're lazy like me and you don't feel like going through the entire dungeon just to find the quickest way to beat it... Title: Re: Individual Dungeon Segment Runs Post by: mzxrules on November 29, 2013, 04:48:50 AM What do you count as being the end to Eastern Palace?
Title: Re: Individual Dungeon Segment Runs Post by: doommaker on November 29, 2013, 05:01:58 AM What do you count as being the end to Eastern Palace? I figured the moment when You exit the dungeon and before Link starts the dialog with Sahasrahla. (Please correct me if I'm wrong) Title: Re: Individual Dungeon Segment Runs Post by: Teague on November 29, 2013, 05:02:28 AM After I realized you could skip the cut scene after killing the boss and many attempts I got 5:32. How do you skip the cut scene?The any% route that tdutchnick96 made is very useful for the first three dungeons.Especially if you're lazy like me and you don't feel like going through the entire dungeon just to find the quickest way to beat it... What do you count as being the end to Eastern Palace? The moment you leave the dungeon.Title: Re: Individual Dungeon Segment Runs Post by: doommaker on November 29, 2013, 05:04:38 AM How do you skip the cut scene? You press start during the cut scene and a "skip" button will appear on the bottom screen.The moment you leave the dungeon. Title: Re: Individual Dungeon Segment Runs Post by: Teague on November 29, 2013, 05:10:16 AM Thanks.
People probably already know this but if you stand here in EP you cant hit the switch in the top left. https://www.dropbox.com/sc/4q8y6xcpffdbwsn/ZSEY4PdeFK Title: Re: Individual Dungeon Segment Runs Post by: Teague on November 29, 2013, 05:42:12 AM Just did EP in 4:40. I skipping the cutscene obviously saves a lot of time. That and I was doing a 2 whole rooms for no reason.
Title: Re: Individual Dungeon Segment Runs Post by: Hornlitz on November 29, 2013, 05:54:30 AM So, I just got 4:29.86 for EP, and the Stalfos fight was a little bad. The Yuga fight can be improved too. I'll try and make a video of a faster time later.
EDIT: New record! 4:27.34! Yuga was good, and stalfos were decent. Everywhere else went quite well. Happy with this one, but I'll still need to beat this on a recording :/ Title: Re: Individual Dungeon Segment Runs Post by: doommaker on November 29, 2013, 09:45:29 PM So, I just got 4:29.86 for EP, and the Stalfos fight was a little bad. The Yuga fight can be improved too. I'll try and make a video of a faster time later. I'm like 6 seconds off of you every time and I think it's the method used to kill yuga.EDIT: New record! 4:27.34! Yuga was good, and stalfos were decent. Everywhere else went quite well. Happy with this one, but I'll still need to beat this on a recording :/ Title: Re: Individual Dungeon Segment Runs Post by: Hornlitz on November 30, 2013, 01:05:28 AM I'm like 6 seconds off of you every time and I think it's the method used to kill yuga. When do you start the timer? I start it right after the triforce disappears on the loading screen entering EP, so maybe some of the time lost is when you start your timer. Title: Re: Individual Dungeon Segment Runs Post by: Teague on November 30, 2013, 01:45:07 AM When do you start the timer? I start it right after the triforce disappears on the loading screen entering EP, so maybe some of the time lost is when you start your timer. I started doing it as soon as the triforce disappearsManaged 4:29 on EP, thats with a few small mistakes. In the room with all the ledges and the arrows flying at you, you can actually walk past the enemy that pops up to guard the switch. It's easy to fall of but its very doable. The fastest way to beat the skeletons seems to be 1 arrow shot then 1 sword swing; if you duck down quickly as soon as you enter that room, the skeleton on the ledge should jump down so you don't have to go up and get him. Other thing is Yuga. It's easier to hit her from across the room but if you can managed to it her closer up you'll save a second or two everytime you go up to slash her. House of Gales I just did in 7:10. I used bombs in that to hit some switches but the ice rod works too (and probably better). I need a better strategy for the boss here because it takes forever to beat... Title: Re: Individual Dungeon Segment Runs Post by: doommaker on November 30, 2013, 05:51:24 AM When do you start the timer? I start it right after the triforce disappears on the loading screen entering EP, so maybe some of the time lost is when you start your timer. As soon as I get control of link which would put me about a second or so ahead of the way you do it,meaning I'm about 7 seconds behind you,at least now I know. I think I just need to keep running and get a better routine for the boss/stalfos. Title: Re: Individual Dungeon Segment Runs Post by: Paraxade on November 30, 2013, 07:03:28 AM Small tip on Yuga, on the fifth cycle you can just shoot another arrow at him to kill him instead of stunning him and then running around to slash.
Title: Re: Individual Dungeon Segment Runs Post by: Vortex on December 01, 2013, 02:09:23 AM Is it okay to post timesavers/skips in this thread? If so, I have something to show.
I have found a timesaver and a skip in the House of Gales. You can see them by checking out my video. http://www.youtube.com/watch?v=ZmegAzoOWr4 They're easy to pull off and should definitely help on time. Also-- I'm not sure as to what is quicker. For the skip, you can instead use the Tornado Rod instead of the Hookshot. Which is faster, though, I don't know. Title: Re: Individual Dungeon Segment Runs Post by: doommaker on December 01, 2013, 03:01:08 AM Small tip on Yuga, on the fifth cycle you can just shoot another arrow at him to kill him instead of stunning him and then running around to slash. I discovered this right before you posted lol Idk why I didn't think of it before,very helpful,thank you ^_^ 4:28 with bad stalfos.When do you guys stop the timer? Title: Re: Individual Dungeon Segment Runs Post by: Teague on December 01, 2013, 03:20:55 AM Is it okay to post timesavers/skips in this thread? If so, I have something to show. I definitely think that hookshot is gonna be faster, even if you have to jumble through menus. As for the first skip, the tornado rod method is about a half second faster.I have found a timesaver and a skip in the House of Gales. You can see them by checking out my video. http://www.youtube.com/watch?v=ZmegAzoOWr4 They're easy to pull off and should definitely help on time. Also-- I'm not sure as to what is quicker. For the skip, you can instead use the Tornado Rod instead of the Hookshot. Which is faster, though, I don't know. Title: Re: Individual Dungeon Segment Runs Post by: Hornlitz on December 01, 2013, 03:58:01 AM Is it okay to post timesavers/skips in this thread? If so, I have something to show. I have found a timesaver and a skip in the House of Gales. You can see them by checking out my video. http://www.youtube.com/watch?v=ZmegAzoOWr4 They're easy to pull off and should definitely help on time. I've been using the first trick for a while now, just haven't done any runs for HoG yet to show it off. Also, for that first one, you don't need to hit the button after you get off the moving platforms :P For the second one, instead of using the hookshot, could we just use the Pegasus Momentum glitch to get across the gap to the platform above the key and then just merge over to the key? Would that be faster? I discovered this right before you posted lol Idk why I didn't think of it before,very helpful,thank you ^_^ 4:28 with bad stalfos.When do you guys stop the timer? I stop the timer basically right as link touches the loading zone to exit the temple. Also, I did another EP speedrun, and well... I got 4:18.49. I missed with one arrow, but aside from that, most everything was godly. I feel like the method I use for Yuga is slow, but I'm not sure. For my method, the fight was basically perfect. The Stalfos were insanely good. Video: https://www.youtube.com/watch?v=vfCkiFKgS_U Title: Re: Individual Dungeon Segment Runs Post by: Vortex on December 01, 2013, 04:30:24 PM For the second one, instead of using the hookshot, could we just use the Pegasus Momentum glitch to get across the gap to the platform above the key and then just merge over to the key? Would that be faster? No-- the momentum glitch doesn't allow you to reach that far. However, from that same platform, facing diagonal, you can run and hop the gap and land on the other platform. (Not sure if this would ever be used in a run. I doubt it.) Video:http://www.youtube.com/watch?v=fKqE3Is0Gfk&feature=youtu.be Title: Re: Individual Dungeon Segment Runs Post by: Hornlitz on December 01, 2013, 07:00:31 PM No-- the momentum glitch doesn't allow you to reach that far. However, from that same platform, facing diagonal, you can run and hop the gap and land on the other platform. (Not sure if this would ever be used in a run. I doubt it.) Video:http://www.youtube.com/watch?v=fKqE3Is0Gfk&feature=youtu.be Actually, yes you can make the gap with the pegasus momentum glitch. I've done it numerous times, however, it is mildly difficult. But if you can just jump across, then that would be faster. Title: Re: Individual Dungeon Segment Runs Post by: Vortex on December 01, 2013, 07:05:12 PM Actually, yes you can make the gap with the pegasus momentum glitch. I've done it numerous times, however, it is mildly difficult. But if you can just jump across, then that would be faster. Holy smokes! You can?! Oh wow, that's crazy! Okay, that method may be faster. Title: Re: Individual Dungeon Segment Runs Post by: Teague on December 01, 2013, 09:51:31 PM There no way that glitch is faster. You already have to go down the ramp and hit the switch for the key to appear. By using the hookshot you are already going to be standing near the door quick you have to go out. If you use the pegasus boots you are going to end up farther away from where you are headed.
Title: Re: Individual Dungeon Segment Runs Post by: Hornlitz on December 01, 2013, 10:07:29 PM There no way that glitch is faster. You already have to go down the ramp and hit the switch for the key to appear. By using the hookshot you are already going to be standing near the door quick you have to go out. If you use the pegasus boots you are going to end up farther away from where you are headed. I guess you do have a point there. However, in the Any% and 100% routes, we shouldn't have the hookshot or boomerang by that point, so that version of the trick can only be done on IL runs I guess. Title: Re: Individual Dungeon Segment Runs Post by: Teague on December 01, 2013, 10:12:51 PM I guess you do have a point there. However, in the Any% and 100% routes, we shouldn't have the hookshot or boomerang by that point, so that version of the trick can only be done on IL runs I guess. Why wouldn't we in the Any% route? I've been picking up large rupees shortly out of the way in order to get all the items as soon as they are available. The hookshot is useful in 2 places in the House of Gales so I definitely think it's necessary (the second thing is it lets you grab the key surrounded by fire.Title: Re: Individual Dungeon Segment Runs Post by: Vortex on December 01, 2013, 10:42:18 PM There no way that glitch is faster. You already have to go down the ramp and hit the switch for the key to appear. By using the hookshot you are already going to be standing near the door quick you have to go out. If you use the pegasus boots you are going to end up farther away from where you are headed. Ah, wrong. For any% runs, you won't need to head through that door. According to CloudMax, he has founded a glitch that allows you to skip to the 3rd floor. So, by grabbing that key with the hookshot/tornado rod, we can use it to go straight to the boss door, rather than completing the 3rd floor. Title: Re: Individual Dungeon Segment Runs Post by: Vortex on December 02, 2013, 02:53:19 AM Only did 3 runs of HoG, but so far my record is 7:17.8. It's pretty meh. That 3rd floor is always the killer. Especially the room with the burning skulls. Does anyone have any tips for that room?
Title: Re: Individual Dungeon Segment Runs Post by: Teague on December 02, 2013, 03:49:39 AM Only did 3 runs of HoG, but so far my record is 7:17.8. It's pretty meh. That 3rd floor is always the killer. Especially the room with the burning skulls. Does anyone have any tips for that room? Grab the 2 keys on the 2nd floor and skip one of the second floor locked doors then we won't have to even do this room but... the best way as I posted earlier to beat this room is to immeadiately head towards the left wall, jump down the cliff and pegasus boots to the end of the way. You should see like 8 out of the 9 skulls all gathered up at once and if you time it right you'll get most of them to fall into the crevass. The last one you have to go hunt down.Title: Re: Individual Dungeon Segment Runs Post by: Teague on December 02, 2013, 06:42:44 AM Just did Tower of Hera in 4:09, nearly perfectly. No real glitches used here just good timing on the jump blocks. You have like 2 seconds to do things like shoot an arrow or grab a key after you hammer a block before it shoots back up. The pegasus boots momentum trick can be used to get to the platform faster in the room where you get the boss key. The boss is straigtforward, seems to always head towards you, just move aside and hit his tail as his parts move away.
Title: Re: Individual Dungeon Segment Runs Post by: RheaultWnage on December 05, 2013, 04:02:48 AM I've been learning/messing with the individual dungeons myself since last night, and it's so much fun! :D Earlier today I was practicing House of Gales, and I managed to pull off a 6:11 on a very nice run. (Timing from when you gain control of Link to when you grab the Pendant.) That run had really good miniboss and boss fight, and I pulled off the skip near the Big Key on the first try. ^.^
I'm not sure how much faster one could get with the route I used, since I limited myself to the items I would have there in an any% run (bombs, Tornado Rod, Hookshot, Bow). I'm off to Lorule now, can't wait. :D EDIT: Welp, was watching zandergoth's stream and he uses one strat that is faster. I guess my time is outdated already. xD Haha Title: Re: Individual Dungeon Segment Runs Post by: Powerstar9 on January 19, 2014, 09:38:42 PM I rise from the dead. Again.
Tower of Hera in 4:42- http://www.youtube.com/watch?v=XwJ8AyEHU98 (timing ends when link holds the pendant of power) Would appreciate it if you could look over it and give me some tips so I can improve this time. Maybe by a lot. Title: Re: Individual Dungeon Segment Runs Post by: kirbymastah on January 19, 2014, 09:57:24 PM 0:03 - You shouldn't hit the switch a 2nd time while on the blue wall or else you'll lose time falling off the risen wall. Just slash the second switch while on ground instead.
0:16 - For this giant stump, you should stand on the very, very bottom-left corner of it because your destination on the next floor is southwest. Very minor, but for an IL, minor things add up to seconds. This should apply to every giant stump you hit. 0:57 - You can be farther left on the giant block while merged, before it goes up, so it takes less time for you to go around the corner. again, frame-saver but it matters in ILs :P 1:00 - Dash northeast the moment you enter this room. Not sure if it matters though because of the outdoor platform cycle on this floor. 1:50ish - Your skeleton strat isn't very optimal. The idea is that you want to catch the attention of the first three, walk right slowly to catch the attention of the right two, get hit, then hammer; you should easily hammer 2-3 of them (or maybe all 5 at once), and the others will be stunned and grouped together so you can kill them with a 2nd hammer slam. 2:14 - Slam the stump first, then get the key while waiting for it to shoot up. 2:54 - Your strategy here is also suboptimal. Follow anwonu/zander's strategy with the bow to hit all four switches quickly. Moldorm - Bow is faster than spin attacks and safer too, after some practice. Looking forward to your improvements :) Good luck! Title: Re: Individual Dungeon Segment Runs Post by: Tr621 on January 20, 2014, 12:05:51 AM If you are going to use the spin attack strategy, you should do 3 spin attacks first, then the final hit with a normal slash. It's easier than slashing first or arrow strats.
Title: Re: Individual Dungeon Segment Runs Post by: Powerstar9 on January 20, 2014, 10:32:46 PM House of Gales (7:37): http://www.youtube.com/watch?v=e1v8PSCbns4
Boss fight is terrible. Nearly died. Never happened to me before. I usually mix it between 2 bombs and 1 bomb+2 sword slash. In the 2nd room 1f, if the rat falls next to the bomb, it can save like 1-2 seconds. I usually try to get the heedles together, then tornado them. But I didn't want to waste time. Miniboss room with 10? Fire bubbles needs a better strat. Idk what to do their. Title: Re: Individual Dungeon Segment Runs Post by: RheaultWnage on January 20, 2014, 11:01:48 PM House of Gales (7:37): http://www.youtube.com/watch?v=e1v8PSCbns4 I'm assuming you'd like some pointers like you did for Tower of Hera? Here's what I could think of:1. Grab a pot in the first room and throw it on the right switch in the second instead of using a bomb. This allows you to save some energy, which you'll be using to put a bomb right at the start of the next room, which will take care of 2 antifairies. (The fire bubbles) All 3 might be possible? I don't know, never really tried. 2. Definitely learn the sequence break of 2F, the one using an Armos statue near the Big Key chest to push you onto a ledge. This will by far save you the most time in this dungeon, and it will also remove all the difficulties you have with the 10 antifairies room, because you won't have to do it anymore. 3. Ideally, you wouldn't have the Hookshot at that point in the game (slightly faster to get it later on, when you get Fire Ice and Sand Rods), so grabbing both small keys of 2F using the Tornado Rod instead of the Hookshot would be better. Also, it lets you enter the dungeon with Tornado Rod and Bombs equipped, and keep those all the way until the end. 4. In the room where you activate the fan that takes Link from 2F to 3F (Around 3:41 in your video), you don't have to take that moving platform to reach the fan. You can either go back the way you came, and take the doorway just south of that one, or you can also do a Dash Slide from the correct spot to get over the void gap and get to the fan directly. 5. 3F will be pretty much completely skipped once you learn the sequence break near the Big Key. 6. In the final room before the boss. When you enter it, do not move. Wait until the first moving platform reaches all the way south and do a Dash Slide. That will take you directly to the second platform, saving a cycle in the process. 7. Your boss strategy seems good. Just learn to read his bouncing pattern and you'll cut your time pretty easily. Also, know that, after "killing" all his disks on phase 2 and 3, you don't have to wait that long before using the Tornado Rod. Stand near the outer radius of his "air attack" and use Rod. He will move under you almost right away. Finally, you might be interested in these 2 pages of the website, to further help you with this dungeon: House Of Gales (http://zeldaspeedruns.com/albw/dungeons/house-of-gales) and Dash Slide (http://zeldaspeedruns.com/albw/techniques/dash-slide). If you are going to use the spin attack strategy, you should do 3 spin attacks first, then the final hit with a normal slash. It's easier than slashing first or arrow strats. Single slash at the start allows you to just walk up to Moldorm's tail and deal damage before it moves away. I'm not sure if it's possible to be fast enough with a spin attack. The Bow seems ideal for the first hit, as long as you know the correct position and timing for the shot.Title: Re: Individual Dungeon Segment Runs Post by: Powerstar9 on February 21, 2014, 04:37:10 AM Thanks for all the help! I improved my Tower of Hera and got it down to 4:03. However, I am having a little trouble with the key skip in the House of Gales.
I think its because Im not timing it right. I take damage and use the tornado rod, but i dont get pushed onto the platform. Also, Im having trouble finding the right position to stand so I can do the trick, which is probably contributing to the problem. Title: Re: Individual Dungeon Segment Runs Post by: Powerstar9 on February 28, 2014, 08:07:46 PM Idk what's worse, a bump or a double post.
Eastern Palace (3:31) http://www.youtube.com/watch?v=QPyXg_UfF-o# Other than a brainfart, it was nearly perfect (stupid armos >:( ). I didn't collect the 100 rupees because I thought well, this is an IL run. Hope we find more sequence breaks and useful oob places in this game. Title: Re: Individual Dungeon Segment Runs Post by: RheaultWnage on February 28, 2014, 08:43:28 PM After the miniboss room (Armos statues), it's faster to go right instead of left. When entering the Boss Door room from the north-east corner instead of north-west, you will also be closer to the spot from where you can activate that one switch with a diagonal shot. Your setup for the Armos clip was a bit weird, but if it works then it's all good. :P
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