ZSR Forums

=> A Link to the Past => Topic started by: 2called-chaos on October 18, 2013, 10:27:10 PM



Title: Interactive EG-Map
Post by: 2called-chaos on October 18, 2013, 10:27:10 PM
Hey guys,

Maybe you like it  :-*

» Straight to the interactive map (http://tloz.breitzeit.de/alttp/j1.0/underworld?intro)

» Map listing (PNGs) (http://tloz.breitzeit.de/alttp/j1.0)
» Sketch example (you can undo my actions to see why I hated art class) (http://tloz.breitzeit.de/s/525e08bd2d6df)
» More info on why and how I made this map (http://tloz.breitzeit.de/alttp/j1.0/underworld/about)

If you have any thoughts about the map please leave a comment.

Best,

Chaos

(http://files.sven.bmonkeys.net/images/Bildschirmfoto_20131019_um_00.14.22.png_20131019_001510.png)


Title: Re: Interactive EG-Map
Post by: Rapid_ on February 21, 2014, 07:53:51 AM
You should do this for the Link's Awakening: DX Kennel World(Doghouse Glitch) map as well. It would be very useful for route making, especially for what each chest contains.


Title: Re: Interactive EG-Map
Post by: Tompa on February 27, 2014, 03:17:20 PM
Well, it works a bit different for the Kennel Glitch. You can find some info on it here: http://artemis251.fobby.net/zelda/index.php

For ALttP, there is only one map, which is the save everytime. With LA, you get a different map each time.