Title: Interactive EG-Map Post by: 2called-chaos on October 18, 2013, 10:27:10 PM Hey guys,
Maybe you like it :-* » Straight to the interactive map (http://tloz.breitzeit.de/alttp/j1.0/underworld?intro) » Map listing (PNGs) (http://tloz.breitzeit.de/alttp/j1.0) » Sketch example (you can undo my actions to see why I hated art class) (http://tloz.breitzeit.de/s/525e08bd2d6df) » More info on why and how I made this map (http://tloz.breitzeit.de/alttp/j1.0/underworld/about) If you have any thoughts about the map please leave a comment. Best, Chaos (http://files.sven.bmonkeys.net/images/Bildschirmfoto_20131019_um_00.14.22.png_20131019_001510.png) Title: Re: Interactive EG-Map Post by: Rapid_ on February 21, 2014, 07:53:51 AM You should do this for the Link's Awakening: DX Kennel World(Doghouse Glitch) map as well. It would be very useful for route making, especially for what each chest contains.
Title: Re: Interactive EG-Map Post by: Tompa on February 27, 2014, 03:17:20 PM Well, it works a bit different for the Kennel Glitch. You can find some info on it here: http://artemis251.fobby.net/zelda/index.php
For ALttP, there is only one map, which is the save everytime. With LA, you get a different map each time. |