Title: Old School categories Post by: Valientlink on August 11, 2013, 09:19:21 PM Since there are so many different speedruning categories for OOT, I thought it would be cool to introduce "old school" categories. For example, "2007 style any%". Thoughts?
Title: Re: Old School categories Post by: Cosmo on August 12, 2013, 01:26:57 AM these categories more properly solidified into categories such as "No Wrong Warp" or "No RBA/WW". Using only strategies from that era would be extremely arbitrary (for example, not using makaron's DoT skip setup in a No WW route).
Title: Re: Old School categories Post by: nathanisbored on August 12, 2013, 01:48:56 AM these categories more properly solidified into categories such as "No Wrong Warp" or "No RBA/WW". Using only strategies from that era would be extremely arbitrary (for example, not using makaron's DoT skip setup in a No WW route). In fact, it's already kinda arbitrary as is, since glitches are hard to define. Like apparently void warp counts as a wrong warp somehow, even though they are different glitches. And what would "No Wrong Warp" even mean to some casual viewer that isn't a speedrunner. It's not like what you call a glitch defines what the glitch is. If that were the case, RBA would have to be renamed to something much less misleading, like "Bottle-B Inventory Hacking" or something. I much prefer when a category is defined based on a set of objectives, rather than a set of restrictions (like All Dungeons for example). Unfortunately, some routes through the game just don't lend themselves to an easy definition. I don't mind having different routes through the game, I just don't think every route needs to be its own category. If you want to use a certain route go ahead, and if competition follows you, then great! But competition doesn't drive speedrunning, passion for the game does (although competition is still an important factor). Title: Re: Old School categories Post by: Valientlink on August 12, 2013, 03:43:25 AM these categories more properly solidified into categories such as "No Wrong Warp" or "No RBA/WW". Using only strategies from that era would be extremely arbitrary (for example, not using makaron's DoT skip setup in a No WW route). That's a valid point. I wasn't thinking as much about the glitches as the route itself (ex: any% with the classic shadow + spirit medallion route). I still think it'd be cool though. Title: Re: Old School categories Post by: ZeldaFan on August 12, 2013, 05:53:00 AM since glitches are hard to define. No, not really. Glitches are simply programming bugs that cause unintended results.Title: Re: Old School categories Post by: nathanisbored on August 12, 2013, 05:58:52 AM No, not really. Glitches are simply programming bugs that cause unintended results. oh boy, "developer intentions" Let's not have that discussion. You can skip 2 keys in the water temple without using glitches and you can skip song of storms and lens of truth without using glitches. I'm pretty sure both of these are still "unintended". And you can skip knocking down the pillar in the fire temple, etc. Then there's the whole shadow or spirit first debate (not really a glitch, but still ambiguous)... The point is not everybody will ever fully agree on it, hence "hard to define" |