Title: Japanese ROM for English Project 64, V1.6 Post by: CFerens on June 27, 2013, 04:41:11 PM Hi all, I was just wondering if it was possible to get a Japanese ROM for the Legend of Zelda: Ocarina of time for my English Project 64, V1.6.
I've been recently trying to learn how to speedrun on the English version of OoT and the long cutscenese are making me a little bit angry (haha). I've looked everywhere, so that's why I came here to ask :P Thanks a lot, Chris Title: Re: Japanese ROM for English Project 64, V1.6 Post by: whyieyesya on June 27, 2013, 05:13:03 PM Here (http://bit.ly/17FnPUu) you go.
Title: Re: Japanese ROM for English Project 64, V1.6 Post by: mzxrules on June 27, 2013, 09:58:11 PM Or you could take an english version, open it up in a hex editor, and change CLZE at offset 3B to CLZJ
Title: Re: Japanese ROM for English Project 64, V1.6 Post by: ING-X on June 28, 2013, 01:55:15 AM Yeah, JP and USA versions of OoT are the exact same ROM with one byte changed to determine what language set is used. Other than that they're identical.
Title: Re: Japanese ROM for English Project 64, V1.6 Post by: nathanisbored on June 28, 2013, 03:22:25 AM I thought there were slight differences since pausing in Link's House works differently on US 1.1 than JP 1.1 or something.
Title: Re: Japanese ROM for English Project 64, V1.6 Post by: mzxrules on June 28, 2013, 04:39:30 AM My theory for that is that the difference comes from the game loading a different texture into the important location in memory / files are loaded into slightly different locations due to the different language setting.
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