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=> Zelda Chat => Topic started by: doommaker on October 02, 2012, 06:15:35 PM



Title: "theorize" a glitch
Post by: doommaker on October 02, 2012, 06:15:35 PM
I know I have been making a lot of topics recently :P but this one could be quite useful.... basically make a Hypothesis or a theorize a glitch.

for example: If you go to the spirit temple on MQ you will see the tip of a switch near the top of the pillar to your right when you first enter the temple.now if you shot the switch with an arrow while side hopping into the exit and die all at the same time,you should die while standing in the entrance (you don't want a fairy in a bottle while doing this).Now quit and you should WW to who knows where since I havent been able to die in the entrance yet due to a horrible lack of timing.

now you guys try....


Title: Re: "theorize" a glitch
Post by: PurpleSunDeryl on October 02, 2012, 07:09:31 PM
Someone try that BiTMagic thing    8)


Title: Re: "theorize" a glitch
Post by: doommaker on October 02, 2012, 07:30:44 PM
oh I forgot to mention that you can get down A in the 3d version by going to the spirit temple main room and then going to the climbing the wall on the left(when you go through the entrance using the elevator).then go right on top of the switch while climbing  it will cancel the climb without the need of pressing a or touching the ground/the top leaving you on the ground with drop a ;D...so now all we need to do is think of a way to do it without the switch...


Title: Re: "theorize" a glitch
Post by: Abahbob on October 03, 2012, 08:40:39 PM
barrier skip


Title: Re: "theorize" a glitch
Post by: doommaker on October 03, 2012, 09:55:55 PM
Someone try that BiTMagic thing    8)

here let me just wright down every code for obj_player...man if I had those codes *drool*....it would actually bring legit logic into glitching xD (not saying that there isnt any logic already).I could probably wright down some basic stuff but still the amount of programming that goes towards link is incredible ;D


Title: Re: "theorize" a glitch
Post by: Pheenoh on October 03, 2012, 11:10:30 PM
barrier skip
let's not get too crazy here


Title: Re: "theorize" a glitch
Post by: PurpleSunDeryl on October 04, 2012, 03:54:38 PM
let's not get too crazy here
Would Ganondoor be too crazy?     


Title: Re: "theorize" a glitch
Post by: doommaker on October 04, 2012, 04:28:06 PM
Hey in oot3d when you do a hammer slide then back flip there's a lot of speed,do you think we could clip some where with that?

edit: Ive tested it out on the zoras domain clip discovered by CloudMax and it worked! (no back flip required) but keep in mind that is one of the easiest clips in the game....Ill go try another spot after work....


Title: Re: "theorize" a glitch
Post by: Nook on October 04, 2012, 06:56:30 PM
Hammerslide clip is known


Title: Re: "theorize" a glitch
Post by: doommaker on October 04, 2012, 10:02:58 PM
SCREW IT! WHAT ISN'T KNOW NOW A DAYS!?!?!


Title: Re: "theorize" a glitch
Post by: qwerty1605 on October 04, 2012, 11:22:49 PM
How about you hover over ganondorf and drop on him with iron boots to skip light arrows (I think this was RingRush's idea)


Title: Re: "theorize" a glitch
Post by: doommaker on October 04, 2012, 11:36:40 PM
How about you hover over ganondorf and drop on him with iron boots to skip light arrows (I think this was RingRush's idea)

I already tried that :P,you DJ off the walls then land on him but it doesn't kill....who would've thought?....


Title: Re: "theorize" a glitch
Post by: mzxrules on October 07, 2012, 10:19:37 PM
Ocarina of Time "BiT", or Beta Quest.

If you could trigger the blue warp's "Suck you up" effect, then cancel it somehow without warping away, then die/quit, you'll end up on the title screen.


Title: Re: "theorize" a glitch
Post by: doommaker on October 08, 2012, 10:42:21 PM
Ocarina of Time "BiT", or Beta Quest.

If you could trigger the blue warp's "Suck you up" effect, then cancel it somehow without warping away, then die/quit, you'll end up on the title screen.

what if you die on top of the blue warp by doom jumping then using a bombchu in mid air.
Which will get you on top of the blue warp with no hp...but I dont think the warp scene will activate at the same time as the death scene....maybe it will..

P.s I would personally use the spirit temple for this cause you can DJ off of the climbing nets which if I remember are close to the blue warp.



Title: Re: "theorize" a glitch
Post by: gamestabled on October 09, 2012, 10:02:00 PM
Quickspin with the hookshot


Title: Re: "theorize" a glitch
Post by: Pedalpowertoast on October 09, 2012, 10:04:07 PM
1.Use 3ds
2.put motion control to on
3.Spin around 360 IRL
4.???
5.done


Title: Re: "theorize" a glitch
Post by: r0bd0g on October 09, 2012, 11:01:02 PM
OK so it would be hilarious if there were actually a glitch involving spinning your 3ds around really fast.


Title: Re: "theorize" a glitch
Post by: gamestabled on October 10, 2012, 02:42:52 AM
OK so it would be hilarious if there were actually a glitch involving spinning your 3ds around really fast.

*secretly tests this with everything just for fun*


Title: Re: "theorize" a glitch
Post by: mzxrules on October 10, 2012, 03:09:10 AM
Actually, it's not the "suck you up" deal. You can stop that by Z-Targeting the wall in a way that causes you to fall out of range with the blue warp (if you're in air you'll drop down to the ground). It's more the fading to white part and moving on to the next area that needs to be stopped.


Title: Re: "theorize" a glitch
Post by: benstephens1000 on October 10, 2012, 03:28:03 AM
OoT3D DoT skip: I'm thinking it would have to do something with using a RI bomb to do some crazy clip through the wall or something like that. Maybe do a HESS at a strange angle :P


Title: Re: "theorize" a glitch
Post by: Implicit on October 11, 2012, 05:23:15 AM
How about some sort of vineclip off the skultula in Deku Tree to skip the entire breaking the web sequence, maybe end up behind the door to Gohma (so you can then skip shield entirely)?


Title: Re: "theorize" a glitch
Post by: person701 on November 19, 2012, 10:43:43 PM
How about some sort of vineclip off the skultula in Deku Tree to skip the entire breaking the web sequence, maybe end up behind the door to Gohma (so you can then skip shield entirely)?
A 231 skip as child would be pretty awesome now that I'm thinking about it. I'm gonna predict the next big glitch in OoT being the abuse of the pause screen to corrupt values and start abusing entry point to be able to warp anywhere. Imagine walking out of the Kokiri shop into Jabu Jabu. ;D


Title: Re: "theorize" a glitch
Post by: Nook on November 20, 2012, 03:31:41 AM
A 231 skip as child would be pretty awesome now that I'm thinking about it. I'm gonna predict the next big glitch in OoT being the abuse of the pause screen to corrupt values and start abusing entry point to be able to warp anywhere. Imagine walking out of the Kokiri shop into Jabu Jabu. ;D
Link's House -> Ganon's Castle, everybody races for the world record.


Title: Re: "theorize" a glitch
Post by: The Link Between Worlds on May 05, 2014, 06:58:57 PM
Ocarina of Time "BiT", or Beta Quest.

If you could trigger the blue warp's "Suck you up" effect, then cancel it somehow without warping away, then die/quit, you'll end up on the title screen.
I've had a similar thought. We already know that you can warp to the title screen from Link's House by reliving a boss battle, then in that boss battle, do RI with FW and create a warp point, then returning to that warp point from Link's House brings you to the title screen (this could be proof that BiT is possible in OoT3D. Imagine that: Back in Time in Ocarina of Time!) What if after the boss battle and you're ready to warp to the boss battle, what if you place a bomb with RI next to Link, with half a heart left so that the blast from the bomb will kill you and you don't have a fairy. Then RIGHT when the bomb explodes, use FW. The timing for this would be INSANE, but if it works, who knows what we will be able to accomplish?


Title: Re: "theorize" a glitch
Post by: mzxrules on May 06, 2014, 01:45:00 AM
Cloudmax showed me a save file of that. What happens is that if the next entrance index is set to FFFF (FFFF FFFF in OoT3d i think) the game is coded to soft reset. It doesn't seem likely that we'd be able to manipulate this.


Title: Re: "theorize" a glitch
Post by: The Link Between Worlds on May 06, 2014, 08:29:17 PM
Link's House -> Ganon's Castle, everybody races for the world record.
There is a glitch that isn't that far from that. By doing the Death Hole Wrong Warp tricks, you can manage to beat OoT in under 30 minutes! You should watch the run.


Title: Re: "theorize" a glitch
Post by: The Link Between Worlds on May 06, 2014, 08:32:49 PM
1.Use 3ds
2.put motion control to on
3.Spin around 360 IRL
4.???
5.done
If only it were that simple... The thing is that with things that are that simple, the testers that tested the game before the release had probably tried that and if they found a glitch that simple, they would patch it. How about you try playing football with motion control on? :P


Title: Re: "theorize" a glitch
Post by: The Link Between Worlds on May 06, 2014, 08:42:45 PM
Actually, it's not the "suck you up" deal. You can stop that by Z-Targeting the wall in a way that causes you to fall out of range with the blue warp (if you're in air you'll drop down to the ground). It's more the fading to white part and moving on to the next area that needs to be stopped.
There's no way to manipulate the loading sequence, well, not that would be legal for speedruns, similar to how you could CD Stream in TP. If there was a Crooked Cartridge (or Crooked Card?) for OoT3D, we may be able to illegally do it. You would have to die at the right frame, so that you respawn right when the title screen sequence starts. I don't think it would be possible since you don't take damage from, say a bomb blast, when you're in a loading zone or any other seqence. If there was a way to make us take damage at that time, I'm almost certain we could pull it off.