Title: OoT3D 100% RTA Route Post by: benstephens1000 on October 02, 2012, 04:30:46 AM I have completed the 100% route for RTA at last... well it really only took like an hour. Big shout-outs to R0bd0g who made the basis for the whole run... I literally just edited his pastebin and took out segment, moved some poes and fishing, added some things that he did not know about the 3DS version, and BAM... I'm done. Here's the full route: http://pastebin.com/jtwbVDbN Read it and tell me what you think. If changes need to be made I will make them if you bring up the problem to me. Enjoy! :)
Title: Re: OoT3D 100% RTA Route Post by: r0bd0g on October 02, 2012, 06:49:02 AM You should add in a sun's song warp after saria's song.
Lol: "If the Keese prove to be too much of a problem, it'd be only slightly slower to get Deku Nuts back in segment 2." What's this segment 2 you speak of? You should probably just go ahead and get your deku nuts from the baba in deku. The Like Like room GS in BoTW, it should probably be timed whether or not a savequit is faster there in RTA. I mentioned this before but there's an issue with my old route where I sold the fish before I used it to poe cs skip. I fixed that with an extra FW. I figured to cast it at goron city->lw, but I've been meaning to double-check that. I also moved the BGS until after fire to avoid playing sun's song a bunch of times. It should save time though I'm undecided on whether to save water until after fire... It's hard to think of a way to take damage for the prelude cs skip and also you would be out of a longshot in the fire temple. And you wouldn't save as much time as you might think since Dark Link will have more health. Whether or not I decide to swap those dungeons around depends on if somebody can think of a fast way to take damage for the prelude skip. Seems awkward to play serenade when you're already at lake hylia, lol. I'm not saying it's slower, it just doesn't feel right, lol. Did you check what the timing is like on collecting those poes? The route says to drop them off even though you never picked them up. Actually, I don't see where you even do pick them up. Reading this route though, I realized I dropped off those poes twice, lol. I had to move the drop off earlier b/c I needed those bottles free for child, but then never took took it out of where it was before. I will have to check now whether the FW cast back to the poe collector is saving time or if it'd be better to cast in hyrule field or not at all. You will have to save/quit after the lower child-side gs in spirit. Title: Re: OoT3D 100% RTA Route Post by: Czar_Yoshi on October 02, 2012, 07:43:32 PM *Comments through end of child 1*
How much time does the lullaby CS skip save? It might be faster to skip the Shield/rupees in the forest, watch the cutscene, and then go directly to DC and get the shield after bombing the eyes. That way you could also keep it off for the troll keese pt.1 (I find the first room more annoying than the Slingshot skip). Because you can dupe a bottle over Deku Nuts no matter how many you have left, and have them revert back to normal as soon as you grab more, I use them alot as a spare bottle for things like the GS's. After WW'ing to the Silver Gauntlets, shouldn't you get the Mirror Shield? Also if you go back into the Spirit Temple to return FW it could save a little time as you don't have to mess around with RI. For the WW to nocturne, I thought you had to cast FW after exiting Talon's Kakariko house. When getting the tower GS here, don't forget to sidehop to the PoH. Does WW to nocturne always make it night? If the Navi Dive is too random, it might be worth it to play Sun's Song and TSC+cucco into the well. In the well, don't forget to beware of the keese troll room. In the room with the holes you can't see, a good setup to get around those would be nice because falling would... I don't know how you'd get back up since FW is already in use. Title: Re: OoT3D 100% RTA Route Post by: r0bd0g on October 02, 2012, 08:19:03 PM No idea how much time that saves. :p
Bottle duping the deku nuts isn't a half bad idea. If you're worried about whether or not you can get all three poes while delivering the eye drops, maybe you could just get two of them instead of three, and have picked the other one already up on the way to ice cavern. Then you will have to bottle dupe the nuts or else lose time on blue fires or an extra FW cast somewhere. There's a nut drop in one of the crates in lower child side spirit for when you need to get them back. You go right past the mirror shield chest as adult in my spirit route. Possibly getting the shield right now you could change up the spirit temple route completely but IDK what that would look like and I have my doubts about it being faster. There are a lot of options for spirit though, so it's definitely worth looking into other ideas. Casting FW at the entrance of Kakariko is an alternative to exiting Talon's house and is faster in this route since that's where you're coming from, and, after the well, it's where you're going next, so it's nice to be able to FW right back to it. I guess nocturne doesn't make it night at all? Anyway I decided to just leave it night b/c messing around with the cuccos isn't the fastest thing you could ever do and while waiting for navi to talk is a great time to pick up some GS's. You could watch normal oot 100% runs and try and copy what they do about that room. I don't remember it being that bad to get through, really. Lucky them they don't have the shield already equipped, but I guess if you lose it there's another one in the chest right there. Title: Re: OoT3D 100% RTA Route Post by: Czar_Yoshi on October 03, 2012, 12:06:34 AM I'm going to go test Spirit GS's and see if I can find any faster ways to get them all.
I found a really fast, consistent setup for the TSC+cucco into BotW, so I always enter that way. If you stand against the crate by the graveyard with the entrance to your right, L-target, get to the very right edge of the crate, you can shield drop the cucco and climb onto the crate it'll always go to a place where it's easy to reach. From there, with Gyro on, align your vision so that the bottom arrow for the motion icon rests in a little dark V in the wall, and you'll have the perfect angle. Backflip twice, TSC, grab the cucco and you're through. I heard (but haven't tested) that chus dupe the same way as nuts, so you could get all the Poes in two trips if you used both of them. You can change them back to normal in the Spirit Trial. When fighting Iron Knuckles, due to link's new backflip animation you can't repeatedly backflip/jumpslash to dodge their attacks and kill them, and crouch stabs are slow because they don't store your last attack anymore. However, if you stand back and throw bombs at the Iron Knuckles, that kills them very safely and quite fast too. Chus are better, but they may be in short supply depending on where you pick them up. Title: Re: OoT3D 100% RTA Route Post by: r0bd0g on October 03, 2012, 12:53:24 AM I'm pretty sure that, at least on normal OoT, you can't get chus back like that.
Title: Re: OoT3D 100% RTA Route Post by: Czar_Yoshi on October 03, 2012, 01:45:41 AM Alright, maybe I can't test GS routes in the Spirit Temple right now. I started a new file with FW and am trying to WW there to test stuff... But my slide pad doesn't seem to be working properly all of a sudden so I can't do the slingshot skip. Oh well.
Title: Re: OoT3D 100% RTA Route Post by: r0bd0g on October 03, 2012, 02:25:31 AM Well if you get mirror shield now you'd want a route that's faster than this route and doesn't go right by the mirror shield chest. You'd have to take the long way through lower adult side, by definition, and that uses up an extra key. It's not that bad b/c you wouldn't have to solve the mirror puzzle to get to the main room, but it's still slower even not counting the extra used key. Then you have to get the upper child side gs, you have two options. You can either get it as adult by going through the upper child side normally, pushing that slow-moving block -- to me this sounds probably slower. Or you can get a key from lower child side as a child and FW back to the ledge, which involves a slow nabooru conversation and taking the long way around to get a key -- this seems obviously slow to me.
Title: Re: OoT3D 100% RTA Route Post by: Czar_Yoshi on October 03, 2012, 02:56:01 AM Do you actually need a key to go through a locked door backwards? When I was messing around with FW in the water temple this didn't seem to be the case.
So what if you WW to silvers -> recast FW -> get Mirror shield -> enter main room from adult side -> megaflip to GS -> lower child side GS and small key -> return FW -> upper child side GS -> savewarp -> exit to requiem -> savewarp to Kokiri forest? Does that work? Reading to check the current adult route, noticed that you're getting the bean PoH in DMC with the bean. You can reach the pillar and climb up from near the GC exit with hovers or a megaflip so you should either get it while taking the eyedrops to Biggoron or right after getting double magic as a child. Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on October 03, 2012, 03:10:06 AM That's not a good idea to do it after double magic as child Czar, especially for an RTA. The fact of the matter is that getting it right after double magic means that failing it would end a run since there is such little time for it.
Title: Re: OoT3D 100% RTA Route Post by: Czar_Yoshi on October 03, 2012, 03:20:01 AM That's not a good idea to do it after double magic as child Czar, especially for an RTA. The fact of the matter is that getting it right after double magic means that failing it would end a run since there is such little time for it. I thought entering the fairy fountain refreshed your heat timer. OK then, get it with hovers. You could even get it right after Fire Temple if you don't have enough time with the eyedrops. Title: Re: OoT3D 100% RTA Route Post by: r0bd0g on October 03, 2012, 04:01:23 AM If you could come from double magic w/ 3 hearts, get the hp, jump down and get the gs, and then get into the lava before the time runs out, that would be optimal. From what I've heard, that's either impossible or stupidly difficult. Barring that option it seemed like riding the bean to it was the shortest detour, but you can change it around if you time it and find using the hovers is faster. As far as whether or not to plant the bean at all, is saves about 10 seconds of walking up to Biggoron, minus a couple seconds to actually plant it (you need to at least buy one). You could save a bit of time on Poe collection if you put off child 2 until after learning the real nocturne, but it should only be a couple of seconds. An earlier child 2 could see the bean saving more time by riding it to get the prescription, but that doesn't work because of issues with the scarecrow's song and the gold scale, which seemed like it would probably cause it to lose more time than it would save.
Something I never actually timed was, getting the hp after fire using the bean and then jumping down and taking the route up the ladder to Biggoron. Eyedrop timer won't be a problem, really, since you could just unequip the goron tunic and have the heat timer up instead. Title: Re: OoT3D 100% RTA Route Post by: benstephens1000 on October 30, 2012, 07:38:41 PM So yeah ran through this route so no DH and got 7:54:11. This is a very fun run except for one thing... Fishing. I think I actually wasted an hour on fishing. I mean this could get down to like 6:30, maybe even 6:15 even without DH. For now though... anyone know any strays for fishing? :P
Title: Re: OoT3D 100% RTA Route Post by: r0bd0g on October 30, 2012, 11:13:35 PM Besides whether or not to include KZ skip, the other things I'm considering are death holes. I'm considering using it to reach ganon at the end of the game. You'd think it'd be obvious to include that, and it kinda is, but you gotta understand that you will have 40 hearts to have to lose. Yikes? If I do that, then I wonder about getting goldiers earlier and not doing silver rock skip.
Besides that I'm wondering about using death hole to reach the shadow temple, instead of the nocturne Wrong Warp. If I do that I'll just watch the DC cutscene. One thing is I'm not going to be able to do BotW in child 1, and since that was where I got my chus for the lost woods GS, I have to make that up somehow... I'm considering that then I would also do a death hole to do BoTW in adult 1. That would allow to skip a key and probably lowering the water too? I'm also not sure whether or not I will beat Ganon as child and have no adult 2. Probably that depends on whether KZ skip is worth it? I think I might leave Din's until child 2 in that case, which means I would have to complete shadow on my first visit... I guess my point is there are still some options to consider. When will I get around to looking into this stuff, uh... not before too long I hope, lol. I have a bad habit of putting stuff off and then never coming back >_>. Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on November 02, 2012, 06:05:43 PM Hmm so...
Could we apply the WW to BotW early on as adult? Like warp to shadow first to get Hovers then do the rest of the dungeon later? Title: Re: OoT3D 100% RTA Route Post by: r0bd0g on November 02, 2012, 09:04:28 PM The issue with finishing the rest of shadow later is that you would need to do shadow early again unless you go out of your way to get dins... though if adult 2 is something that happens then it's not really an issue.
Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on November 02, 2012, 09:14:47 PM Well you don't really have to go out of the way because you can just hookshot jump after obtaining the hoverboots.
Title: Re: OoT3D 100% RTA Route Post by: r0bd0g on November 03, 2012, 01:04:19 AM Yeah I wasn't thinking about that but at the same time, like, it could still be slower. You have to warp in, and do the shadow early, compared to saving time with longshot, bgs, and ice arrows... Maybe the heart container will cause problems idk.
Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on November 03, 2012, 01:27:10 AM Yeah I didn't clarify at all here. ;) I wanted to suggest Longshot, BGS and Ice Arrows so that we would be able to complete the rest of the dungeon after the nocturne cutscene.
Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on November 03, 2012, 10:36:08 PM Dang I didn't noticed the Lullaby CS skip question. The time of the cutscene on 3d is around 1:40ish depending on how many text boxes are skipped.
Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on November 13, 2012, 12:26:11 AM So now that I'm thinking about doing this category, I decided to skip the slingshot for the beginning part of this. I find lullaby cs skip not worth it since it adds a trip to DT, which means you lose a lot of time if you fail it.
Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on November 13, 2012, 07:07:01 PM Some route problems:
-It says sell your fish before the poe cs skip -Big Poes 6,7, and 8 are obtainable while delivering the eye drops -I think it might be faster to get the final poes either after DC cleanup or after Shadow, but I'm not sure. -I saved the 20 bomb chest until before getting the perscription and it helped a lot. Wasn't low on bombs for the rest of the run. -I think it might be faster to plant a magic bean outside the Spirit Temple -I don't know if BK skipping Spirit is faster than grabbing the BK, and with a hookshot jump you can move the mirrors in the mirror puzzle room much faster than normal. Title: Re: OoT3D 100% RTA Route Post by: r0bd0g on November 13, 2012, 11:04:50 PM I mentioned that about the fish quite a few times... There a few other changes that I made from the route that this was made from. Which poes when? I have the last set of poes right now on the way to the nocturne CS...
You should play around with the spirit temple. It's hard for me to time stuff when there's HSJ's involved. But how would planting the bean save time? And when would you get/plant it. Title: Re: OoT3D 100% RTA Route Post by: benstephens1000 on November 14, 2012, 01:08:34 AM Sorry guys, I never got around to changing those things. I'll have to go back and fix them. It may not be for a week or so though. A couple of things:
-The poes that I moved towards the end of the run (Southern end of HF) should be obtained during the eye drops. I didn't think it would be reasonable to be in RTA so I moved them, little did I know there was plenty of time with hookshot jump off the bridge and timer delay. -Do not sell the fish until after forest. -I recommend getting at least the adult's wallet before entering BotW so that you can get the big rupees in the Dead Hand room. Doing this prevents you from having to care about rupees for pretty much the rest of the run. -I think that if you're bad at mirror shield early it is best to have the bean at Desert Colossus, otherwise it's faster to be in DMC. -I think final poes are good where they are because they are all relatively on the way to KV with the exception of the Lon Lon one, but after getting it you have a good angle for the one in front of KV anyways. -Why is Mirror puzzle easier with a DJ? Title: Re: OoT3D 100% RTA Route Post by: r0bd0g on November 14, 2012, 04:34:01 AM My rupee route seems fine... I don't think you need the wallet early. Unless you're like, really bad at the minigames... As far as Dampe is concerned, if he takes 7 tries or less, there should be no issue, for every try after that you will need to make up those rupees. I don't recommend going to the spider house unless you have 50 GS.
Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on November 14, 2012, 06:21:18 AM The mirror puzzle is faster with a DJ because it clips into the room with everything unloaded except for the light and the mirrors and you can hookshot clip back into the other room.
Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on November 28, 2012, 07:39:23 AM http://pastebin.com/aRLCG0nh The new version of the route is finished. Took a while to make and edit thoroughly unfortunately. :( Feedback?
Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on November 30, 2012, 12:25:17 AM Okay so there's one problem with the botw as adult thing, you can't obtain the lens as adult, because Grezzo added a navi text afterward. :( So should I move the lens to a different time in child 2? because I still think that skipping the nocturne ww is a timesaver.
Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on December 08, 2012, 06:15:49 AM http://www.youtube.com/watch?v=aJ7IW3AgX-c Updated with death hole wrong warps.
Title: Re: OoT3D 100% RTA Route Post by: benstephens1000 on February 13, 2013, 12:24:00 PM So yeah I hate solver rock skip, and I can't do it so I've thought of a alight route change which probably won't waste barely any time and is far easier. Ok so I've thought that after you return FW to Zora's Fountain to start up the BGS stuff, we could set FW again. Then after water temple we could RI WW back to Zora's Fountain, longshot clip to skip silver rock, megaflip to ice floats hp, play serenade, get the tree GS, and finally get Fire Arrows. This pretty much only wastes time because we have to play serenade an extra time, but I'd imagine the longshot clipping has to be faster than the current method of solver rock skip, not to mention far more consistent. Also this shouldn't mess up the day/night cycle.
Title: Re: OoT3D 100% RTA Route Post by: TheWayfaringFox on February 13, 2013, 02:51:58 PM The day/night cycle doesn't matter from ice cavern till the start of child 2 since we will sun's most of the time anyway. I need to time some tricks made by being able to use FW inside water as well.
Title: Re: OoT3D 100% RTA Route Post by: Benzouz on September 09, 2013, 02:55:19 PM Hey everybody,
I was wondering where I could find the lastest 100% route ? The one that benstephens uses in his speedruns, cause I've checked and it seems different from the ones I found on the forum and website Or maybe has it not really been written yet ? Thanks ;) Title: Re: OoT3D 100% RTA Route Post by: benstephens1000 on September 09, 2013, 03:39:29 PM There is a pasteboard but I can update the page on the site tonight if you would like.
Title: Re: OoT3D 100% RTA Route Post by: Benzouz on September 09, 2013, 09:13:57 PM Well it's as you want, if you have a link for a pastboard that's enough for me but if you want to change the website that would be great too
Title: Re: OoT3D 100% RTA Route Post by: Benzouz on September 18, 2013, 08:29:45 PM Just a little up in case you forgot that can happen
But if you're busy or anything, take you're time ;) Title: Re: OoT3D 100% RTA Route Post by: benstephens1000 on September 19, 2013, 12:50:45 AM Oh wow I'm sorry. I totally misread your last post and I thought you said you had the pastebin already, and then I never reread it. So very sorry. I was on mobile before and my phone sucks ass so I didn't have the link and I couldn't read properly.
Anyways, here's the route http://pastebin.com/Rrbx08if Sorry again Title: Re: OoT3D 100% RTA Route Post by: Benzouz on September 19, 2013, 03:58:47 PM No problem. I was actually a bit busy this week so it was not a big deal
Thank you very much ;) Title: Re: OoT3D 100% RTA Route Post by: benstephens1000 on May 17, 2014, 01:09:16 PM King zora skip route:
(this actually works out very nicely that we have a jabu fish skip now) -Silver scale -Torch HP -Ruto's Letter -Dupe a bottle over Ruto's letter when you get the bugs next to the scarecrow -TSC past King Zora Later on, you'll have to do that garbage grunz clip as an adult to get past him P.S. I was actually thinking about this yesterday before Fox mentioned it while messing around with max% child ;) Title: Re: OoT3D 100% RTA Route Post by: Pedalpowertoast on May 17, 2014, 01:51:31 PM Later on, you'll have to do that garbage grunz clip as an adult to get past him Lmao ben, I was so happy for finding that trick xD At least it has a use now :pTitle: Re: OoT3D 100% RTA Route Post by: benstephens1000 on June 19, 2014, 08:13:27 PM First off, I never said that ess bottle dupe doesn't work with Ruto's letter (RIP), but it is still faster to do torch HP before going to Lake Hylia.
As it seems there is interest for more 100% route ideas involving a reverse DoT skip, Fox and I began chatting up some ideas and speculations. If this route could be faster here are some thing so keep in mind. I'm going to organize these into pros cons and likely route ideas. PROS:
CONS:
LIKELY ROUTE IDEAS:
These are all just speculations. At this point I'm going to say that this route will not be faster. BUT while I'm on the topic of 100%, I thought of a good idea for the current route! Currently, I get silver gauntlets because silver rock skip is hard, and it's still slower than just picking up the rock. What I'm thinking is, after getting the skulltula in the wasteland, savewarp and go get golden gauntlets and double magic like you would later on. The issue with this is a slightly slower and definitely harder shadow trial because of no longshot. However, I think this is faster than both silver gauntlets and silver rock skip.After adult fishing you would warp to spirit temple instead of savewarping which would waste maybe five seconds from having to quit fishing and having to leave the area to warp away. Title: Re: OoT3D 100% RTA Route Post by: benstephens1000 on August 30, 2014, 03:13:52 AM New route that does not do Ganonless due to popular demand. I have no idea if this is faster or not so let's give it a whirl I guess. The quality of this route is pretty great. http://pastebin.com/3R0YykvU
Title: Re: OoT3D 100% RTA Route Post by: Benzouz on September 06, 2014, 09:49:16 PM Can you explain how you shield swipe over ruto's letter please ?
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