Title: Doom Jumping/Hook Shot Jumping Post by: doommaker on August 02, 2012, 05:17:46 PM Norkix said I should make a new topic so here it is ;D
BEFORE YOU MAKE A VIDEO OF ONE OF THE FOLLOWING SPOTS CHECK TO SEE IF THERE HASN'T BEEN ONE MADE YET!(by posting) (http://www.netspaceindia.com/images/green_check_mark.gif) = video has been made (http://images1.wikia.nocookie.net/__cb20090411154419/zelda/images/5/5f/Octorok_%28The_Minish_Cap%29.gif) = video in the making/waiting to be posted (http://www.musogato.com/_images2/cucoo.gif) = needs a video made(tell me if your making it so then I can change the icon and so other people don't decide to make it at the same time ;D) list made by Pedalpowertoast edited by me ;D: Useless OOBs
Boss keys Skips and Time Savers
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 02, 2012, 07:13:53 PM I was thinking of making a thread too...
Anyway Heres da list: GDC 2xOOB (you said something about finding a funny glitch dunno about that) LW OOB (AKA mido skip) SFM (useless OOB) Graveyard 2xOOB (one useless showing grezzo removing collision + new shadow early DMC (small timesaver, there might be more) DMT (Classic OOB using the fence near GC) DC 2x OOB using ladders in Bomb bag chest room (the chest also has potential for an OOB) Deku tree (needs testing) Zoras river (unload lower ZR) Zoras fountain OOB (might be possible to get into the cave full of skulltulas without Silver/gold gauntlets) Lake hylia (early water temple & under ice @ zoras domain & small timesaver using scarecrow to skip ladder) Forest temple (might be possible to get another BK skip, needs testing.) Fire temple time saver using map chest (saves a good amount of time) Water temple (Small tricks) Spirit temple (get back up using the lowered platform & moving brick wall room time saver) (you said you found something here too) Gerudos Fortress 2xOOB (using flag pole near Haunted wasteland & using vines to get into GTG without paper as adult) (again, you said you found something) Hyrule field 2x OOB using ladders near Lake hylia Kokiri forest get on top of Links house & random oob using fences etc.) Shadow trial useless OOB Maybe missed a few. You might also want to link some videos ;) Title: Re: Doom Jumping Post by: TheWayfaringFox on August 02, 2012, 07:55:25 PM This trick clips through slanted ceilings. I'm looking into it.
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 02, 2012, 07:59:11 PM Offtopic: did you see the pm yet fox?
Title: Re: Doom Jumping Post by: doommaker on August 02, 2012, 09:05:20 PM This trick clips through slanted ceilings. I'm looking into it. yes I notticed that to you can actually get out of Goron city with that ;DTitle: Re: Doom Jumping Post by: Pedalpowertoast on August 02, 2012, 09:09:05 PM Ben noticed that too. I was able to get to the room with the boss door unloaded but the door is still there in water temple.
Title: Re: Doom Jumping Post by: TheWayfaringFox on August 02, 2012, 10:36:39 PM I just did an inverted DJ off of a redead in that room near the hover boots in the shadow temple and clipped oob. . . I hope you know what I think is possible. ;D
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 02, 2012, 11:01:47 PM Not really. Do you mean BK skip? If you look at grunz's video he has to use all explosives and he barely makes it. Good to know it works with them too,
Title: Re: Doom Jumping Post by: Norkix on August 02, 2012, 11:23:50 PM Do you guys think we could get to HP crate in Graveyard?
Also, I thought we were calling it superjump now? I thought we talked about in irc... Title: Re: Doom Jumping Post by: TheWayfaringFox on August 02, 2012, 11:29:26 PM Yeah, I'm thinking BK skip. For some reason if I jump attack the slanted ceiling I get the fast recoil. I'm merely wondering if that can reach it without explosives, since we can't use bombchus.
For the heart piece in the graveyard, you can just buffer the hookshot to the right on the railing, doing so will clip the corner and you can hookshot the box. I honestly don't care too badly about the name. Super Jump seems to mix well with Super Slide, but we need to be in some form of agreement. Title: Re: Doom Jumping Post by: Pedalpowertoast on August 02, 2012, 11:43:49 PM Wasnt there another trick called super jump? Im not completely sure but i think ive seen something like that.
Title: Re: Doom Jumping Post by: Norkix on August 02, 2012, 11:57:46 PM No, there was a trick called megajump (i thought that would correspond well with megaflip and stuff) which is the trick in OoT where you equip Hovers just as Link jumps after taking damage.
Just gonna throw a few names out with my favorites in * Superjump *Ultrabounce* Hookjump Jetpack Megabounce **Springshot** Mega gainer What do you guys think? Also, getting to the crate with this trick seems a helluvalot easier than that buffer thing. Title: Re: Doom Jumping Post by: TheWayfaringFox on August 03, 2012, 12:02:43 AM Yeah, it is much easier. I might just be really good at this buffering thing. However, buffering does not need the boots. It ultimately depends on where it's put in a route.
Title: Re: Doom Jumping Post by: doommaker on August 03, 2012, 12:03:12 AM whats wrong with DJ? oh well....
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 03, 2012, 12:06:06 AM Superjump (if this is super whys the the one ultra?
*Ultrabounce* Hookjump (name sucks if you have longshot :P) Jetpack (this is just...well..) Megabounce (not that bad, but its worse than DJ) **Springshot** (actually tells pretty good what the trick does. Also how bout springshoes) Mega gainer (gainers are done with a backflip so no) Title: Re: Doom Jumping Post by: Norkix on August 03, 2012, 12:10:23 AM Doommaker: we said doomjump in he irc amd everybody was like, no that has to go. So im sorry but we must change the name to stop people from laughing at the most epically awesome trick in OoT3D
TheWayfarinFox: in 100% it would be after Shadow Temple Toast: Springshoes doesnt have quite the same ring to it So, I think Toast is leaning towards Springshot. What does veryone else think? Title: Re: Doom Jumping Post by: Pedalpowertoast on August 03, 2012, 12:15:00 AM Actually i still like DJ (BTW who have been laughing about the name?)
Theres something "magical" about it I mean compare it to other names like zombie hover. Changing DJ means changing every video title (annoyingx) (also is this the first time a name wants to be changed? Ok how bout doommaker changes his name too? Fuck this whole changing thing, im sorry) Title: Re: Doom Jumping Post by: TheWayfaringFox on August 03, 2012, 12:23:16 AM I don't care about the name. I care about its potential. ;D
Title: Re: Doom Jumping Post by: Norkix on August 03, 2012, 12:27:35 AM Well, zombie hover was first known as cough hovering, so no. And megaflip was originally superflip. And no, doommaker does not need to change his name, its just I dont want people dissing jis trick becaus of its name. Its a beast trick and it needs a beast name. Doom jump is just kind of lame imo and doesnt tell what the trick does. Most other trick names are named based on what they do. Doom jump sounds like something that would kill you.
Of course I will just shut up about the name if you guys dont want to change it. Title: Re: Doom Jumping Post by: Pedalpowertoast on August 03, 2012, 12:32:31 AM So far i havent seen anyone dissing it and who cares if some people dont like It (deal with it)
Title: Re: Doom Jumping Post by: Norkix on August 03, 2012, 12:34:57 AM Okay, I'll shut up now.
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 03, 2012, 12:36:00 AM Fuck youtube changed again
Title: Re: Doom Jumping Post by: Norkix on August 03, 2012, 02:37:05 AM I'm still gonna call it springshot :P
Title: Re: Doom Jumping Post by: doommaker on August 03, 2012, 03:17:23 AM but no one will know what that is :P
Title: Re: Doom Jumping Post by: table on August 03, 2012, 06:41:25 AM The name doom jump is the best part of the trick imo
Title: Re: Doom Jumping Post by: TheWayfaringFox on August 03, 2012, 09:47:51 PM Found two clips with DJ:
Shadow Temple redead oob (I couldn't reach the loading zone, but I'll still look into it) Unload Spirit Temple main room (MQ) I did a DJ off of a box in the mirror room. I want to find a method of gaining high recoil speed while in the air. And that DJ from the redead shoots link really high up. Title: Re: Doom Jumping Post by: doommaker on August 03, 2012, 09:57:05 PM Found two clips with DJ: Shadow Temple redead oob (I couldn't reach the loading zone, but I'll still look into it) Unload Spirit Temple main room (MQ) I did a DJ off of a box in the mirror room. I want to find a method of gaining high recoil speed while in the air. And that DJ from the redead shoots link really high up. nice job bro ;D Ill add em to the list and do you mind if I add it to the DJ collection 2 video? it would help out a lot (all credit will be yours of course ;)) Title: Re: Doom Jumping Post by: TheWayfaringFox on August 03, 2012, 10:10:25 PM Yes, you can add them to the video. I expect more to come from this glitch. ;)
Title: Re: Doom Jumping Post by: doommaker on August 03, 2012, 10:30:05 PM thx fox ;D you can also DJ off these guys (http://www.zeldadungeon.net/Zelda05/Enemies/FreezzardG.png) and Im pretty sure there in Gannons castle ;D
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 03, 2012, 10:50:02 PM Those are freezards and the ST main room can be unloaded by BS forward slashing into one of those pillars in the mirror room too. Its also possible to get into that mirror room behind the cages with a precise side hop.(im sure this was confirmed ages ago)
Also fox wheres that redead (you said something about it being near the hovers chest, even checked MQ there are none nearby. If you mean the one in that three way room the DJ can also be done from the map/compass chest too. Title: Re: Doom Jumping Post by: doommaker on August 03, 2012, 10:54:15 PM Those are freezards and the ST main room can be unloaded by BS forward slashing into one of those pillars in the mirror room too (im sure this was confirmed ages ago) im so slow :'( Title: Re: Doom Jumping Post by: TheWayfaringFox on August 03, 2012, 11:55:46 PM The room with the redeads in the shadow temple is the the other room near the hover boots. However, if you have already obtained the giant chest in the room, then the redeads will not be there. I should have said that earlier. Why I use the redeads is that the redeads are able to make a much higher DJ (Link goes a floor above the ceiling). If you don't have them you have to start another file, unfortunately. :'(
Do you guys still want to put effort into showing it? You don't have to if you don't want to. Title: Re: Doom Jumping Post by: Pedalpowertoast on August 04, 2012, 12:01:32 AM Yea i knew it anyway, showing? Like making a video? Well why not. Might as well make UDJC2 if doom isnt making it soon :P
Title: Re: Doom Jumping Post by: TheWayfaringFox on August 04, 2012, 12:16:38 AM Oh yeah, We can also DJ off of Iron Knuckles and Like Likes. Dangerous I know. :)
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 04, 2012, 12:21:21 AM Oh before i forget (also sorry small thing hopefully kix doesnt come here to troll) i need some help on a theory to get OOB on gerudo valley basically you ride on that beanplant aim and DJ of that ladder I havent been able to get.
Title: Re: Doom Jumping Post by: TheWayfaringFox on August 04, 2012, 12:31:13 AM I'm planting a bean there and checking it out.
[edit] It worked, but the plant is traveling so fast at the ladder that the DJ hardly does anything. :( Title: Re: Doom Jumping Post by: LttpMmOot on August 04, 2012, 12:33:37 AM i just realized that this isn't really that helpful in mst helpful in uber the lost woods mido skip i just find this totally useless atm lol most get you nowhere
ice arrow no card can probably be used in some kind of oot3d bingo crap lol Title: Re: Doom Jumping Post by: Pedalpowertoast on August 04, 2012, 12:43:37 AM Dude... punctuation... please... Kixs best line :)E:fuck mega upload etc. Title: Re: Doom Jumping Post by: doommaker on August 04, 2012, 12:47:43 AM Yea i knew it anyway, showing? Like making a video? Well why not. Might as well make UDJC2 if doom isnt making it soon :P IM WORKING ON IT OK?!?! but if your making a video upload it to something like mega upload or whatever then I can directly add it to the next DJ collection video ;D *I would personally make the video but Im kinda lazy xD Title: Re: Doom Jumping Post by: LttpMmOot on August 04, 2012, 12:55:17 AM to lazy for punctuation
Title: Re: Doom Jumping Post by: TheWayfaringFox on August 04, 2012, 01:03:15 AM Does anybody know if the barriers in the trials are always visible? I would like to hit the barriers while oob with light arrows. ;D
Title: Re: Doom Jumping Post by: doommaker on August 04, 2012, 01:06:14 AM edit*
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 04, 2012, 01:08:06 AM You dare to not use punctutation? You must die!
@fox dunno @doom Zoras fountain oob in UDJ . HF ladder oob in misc. video unless you want both ladder oobs :( (fixed) Title: Re: Doom Jumping Post by: Norkix on August 04, 2012, 01:24:57 AM toast define trolling. I said I would stop posting about the name if it was bothering people, that is not trolling.
Topic: this thread is looking great guys, i wish i had my 3DS so i could test stuff with doomjump too... :'( I want my 3DS back!!!! :'( Title: Re: Doom Jumping Post by: doommaker on August 04, 2012, 01:26:56 AM You dare to not use punctutation? You must die! lol hey can you tell me what "GDC" stands for,"DC 2x OOB using ladders in Bomb bag chest room" where that is xD and where that "Hyrule field 2x OOB using ladders near Lake hylia" video went?;D@fox dunno P.S thx Norkix ;D Title: Re: Doom Jumping Post by: Pedalpowertoast on August 04, 2012, 01:32:38 AM lol hey can you tell me what "GDC" stands for,"DC 2x OOB using ladders in Bomb bag chest room" where that is xD and where that "Hyrule field 2x OOB using ladders near Lake hylia" video went?;D Kix i wasnt talking about DJs name instead i meant those small "twitter" messages.P.S thx Norkix ;D @doom GDC=gerudo desert colossus DC 2x oob = dodongos cavern as for HF ladder it wasnt a seperate video, its in misc. DJ tricks. Title: Re: Doom Jumping Post by: Norkix on August 04, 2012, 01:37:54 AM No, thank you doommaker for finding this awesome trick! The potential for timesavers and sequence breaks is so amazing! SO MUCH WIN!!
Toast: That's what you guys were doing. You were telling about your new discoveries every half hour or so instead of posting your discoveries at the end of the day like most people do. It was taking up space in the R&D thread, and it was getting annoying. I'm sorry if that seemed like trolling, but the R&D thread is not the place for constant updates on new discoveries about the same trick. Title: Re: Doom Jumping Post by: Pedalpowertoast on August 04, 2012, 01:41:01 AM Damn kix i meant that i didnt want you to come here to say about that small theory. You get it?
Also me posting new ones was because doom doesnt reread posts if there happens to be edits. PS lets drop this so it doesnt become one :-\ E:also 200th spam post woohoo (thx doom) Title: Re: Doom Jumping Post by: doommaker on August 04, 2012, 01:44:16 AM No, thank you doommaker for finding this awesome trick! The potential for timesavers and sequence breaks is so amazing! SO MUCH WIN!! Toast: That's what you guys were doing. You were telling about your new discoveries every half hour or so instead of posting your discoveries at the end of the day like most people do. It was taking up space in the R&D thread, and it was getting annoying. I'm sorry if that seemed like trolling, but the R&D thread is not the place for constant updates on new discoveries about the same trick. ya sorry about that was getting a little "spammy" @pedal ah ok I'll update,but Dessert Colossus and Dongos Cavern can get pretty confusing (Especially when you call "Desert Colossus" "Gerudo Desert Colossus" xD) edit*ya I should probably reread some shouldn't I xD Title: Re: Doom Jumping Post by: doommaker on August 04, 2012, 04:04:02 AM hey guys only need three more and DJUC2 will have the same amount of videos (if not more ;D) as the first!
hey does any one want to record the last two I dont have that kind of time on my hands xD Title: Re: Doom Jumping Post by: Pedalpowertoast on August 04, 2012, 03:58:27 PM You dont have time to record two clips for UDJ2? >:( How about i make the whole video then?
I have a file REALLY close to shadow in MQ ;) Title: Re: Doom Jumping Post by: doommaker on August 04, 2012, 04:17:28 PM You dont have time to record two clips for UDJ2? >:( How about i make the whole video then? I have a file REALLY close to shadow in MQ ;) it was a joke xD but I'm just saying I could record it but that would mean that the video would be delayed till tomorrow :/ *GIVE ME DAT FILE! ;D p.s I have more videos then the last UDJ whooot! its almost ready to be uploaded ;D sorry I don't think I can upload tonight :'( I'm playing guitar for a church tomorrow and I haven't really practiced at all xD so I'm kinda cramming like crap but on the bright side I found 3 more Oob and a very possible BK skip ;D Title: Re: Doom Jumping Post by: TaylorTotFTW on August 06, 2012, 04:17:25 PM So I just got my hands on my 3DS for the first time in 2 weeks. I feel ashamed asking this, but how exactly do I doom jump? I watched the original video and it seems like you remain targeted after you hookshot, it always untargets me after I hookshot something.
EDIT: Just moments after posting this I figured it out. Derp. Title: Re: Doom Jumping Post by: TheWayfaringFox on August 07, 2012, 12:09:03 AM With the new DJ I found another clip in the shadow temple, this time it is MQ only. In MQ there is a hookshot target on top of the of that high platform in the room with the statue (If it's not there, play the song of time at the blue block to reveal the yellow eye that activates it). To clip oob from this, you need to perform the highest DJ possible (there are two performable ones) on the target. The higher DJ happens when hookshotting above the middle of the target.
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 07, 2012, 12:56:49 AM "new" DJ can someone explain what the fuck it is?
Title: Re: Doom Jumping Post by: TheWayfaringFox on August 07, 2012, 01:12:42 AM I was talking about the mega doom jump. Sorry if I was confusing Pedal.
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 07, 2012, 01:16:20 AM How is it done? Lemme guess you need to have something a bit higher than links head and IDJ off it?
Title: Re: Doom Jumping Post by: doommaker on August 07, 2012, 01:48:16 AM How is it done? Lemme guess you need to have something a bit higher than links head and IDJ off it? basically....and I dont know if I like that name yet.....just sounds so..."unoriginal"oh and pedal that "random guy"was me on a different account xD (I'm really starting to hate that "remember me" button.....) Title: Re: Doom Jumping Post by: Pedalpowertoast on August 07, 2012, 01:59:43 AM Yep its old, ben or me found it a while ago. Also why the fuck would you use a different account? (to like & favorite and get more views for your videos lol?)
Title: Re: Doom Jumping Post by: TheWayfaringFox on August 07, 2012, 02:01:03 AM We can change the name, make it interesting and all the while make sense. ;D
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 07, 2012, 02:08:25 AM Why name something thats old and doesnt do anything else than give a bit more height. With hovering it makes more sense, because you do something different. Anyway came up with a great name; Heaven jump
Cool isnt it? (semi sarcasm) Title: Re: Doom Jumping Post by: doommaker on August 07, 2012, 03:06:33 AM Yep its old, ben or me found it a while ago. Also why the fuck would you use a different account? (to like & favorite and get more views for your videos lol?) I was on a different account by accident xD also if its old lets just forget the whole thing......I feel kinda retarded now though...lol....as for the name change if its old then why rename it? technically that is just an Inverted doom jump.I'm just going to rename that video Inverted doom jump....unless any one has any objection ;DTitle: Re: Doom Jumping Post by: Pedalpowertoast on August 07, 2012, 03:11:46 AM Fuck it lets call it IMDJ inverted mega doom jump or something.
Title: Re: Doom Jumping Post by: doommaker on August 07, 2012, 03:15:21 AM Fuck it lets call it IMDJ inverted mega doom jump or something. not bad.....AAARRRRRGGGHHH THIS SUCKS IVE BEEN UPLOADING THE SECOND COLLECTION FOR LIKE 5 HOURS NOW!!!!!!!!! Title: Re: Doom Jumping Post by: TheWayfaringFox on August 07, 2012, 03:19:07 AM For 5 hours? I didn't expect that.
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 07, 2012, 03:19:20 AM How long is the video?
Title: Re: Doom Jumping Post by: doommaker on August 07, 2012, 03:20:36 AM How long is the video? only like 8min or so (my internet is either crap or something went wrong :I)oh and are you happy with that description? I can change it if you like ;D Title: Re: Doom Jumping Post by: Pedalpowertoast on August 07, 2012, 03:29:01 AM Mine took about a hour :P
Description isnt bad. Title: Re: Doom Jumping Post by: doommaker on August 07, 2012, 03:39:52 AM well my video completely stopped and I couldn't check it cause my bro kicked me off the computer that was uploading it >:( but whatever I'm starting it again :P
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 07, 2012, 02:25:47 PM More DJs.
https://www.youtube.com/watch?v=1LB5Ia38xCw yay Title: Re: Doom Jumping Post by: doommaker on August 07, 2012, 10:54:19 PM hey who discovered how to get across the bridge early using a IDJ?
I thought some one already did... Title: Re: Doom Jumping Post by: TheWayfaringFox on August 08, 2012, 02:31:02 AM With an High IDJ you can grab the piece of heart outside the spirit temple early :)
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 08, 2012, 09:29:32 AM It can also be gotten with a well aimed mega flip. From mirror/gauntlets hand.
Title: Re: Doom Jumping Post by: Slowking on August 08, 2012, 04:10:25 PM I don't really get why this got a new name, tbh. It's basically just a hookshot jump. True in normal OoT that won't get significant height without water, but still...
Anywho, still really cool discovery. :) new shadow early) (http://www.youtube.com/watch?feature=player_detailpage&v=Ul4w94vEyOs#t=107s) How is this shadow early when you need the hover boots for it? I guess iron boots might work too, but I haven't seen that yet anywhere.Title: Re: Doom Jumping Post by: Pedalpowertoast on August 08, 2012, 04:57:37 PM Not sure why everyone (like me) use hovers, probably because of speed. Yea you are right it works with Irons too. Gamestabled came with the name so ask him about it. I find it good.
Title: Re: Doom Jumping Post by: TaylorTotFTW on August 08, 2012, 06:41:24 PM Yeah, I only use Irons when practing personally. And I just call it a hookshot jump, I don't see why you would call it anything else.
Title: Re: Doom Jumping Post by: Norkix on August 08, 2012, 08:24:46 PM Well I said we should call it springshot but no, they liked Doom Jump better ::)
Title: Re: Doom Jumping Post by: doommaker on August 08, 2012, 09:22:33 PM I use hovers too lol and the name is kinda hard to change now xD (I personally like it for obvious reasons ;D)
and we should all start calling it the same thing other wise it could get confusing :P Title: Re: Doom Jumping Post by: TheWayfaringFox on August 08, 2012, 10:41:04 PM Just found another BK skip in the Forest Temple with this jump. I did this one in both of the courtyard rooms. All you do is do a high jump off of one of the vines in either rooms to go oob. The next part is some what tricky. You need to fall right in the oob between the room and the bow room and start moving toward the boss loading zone. So what I did was that I stopped moving until I fell under both rooms. Then I was able to reach the loading zone.
I do think this would be more useful for 100% anyway. Title: Re: Doom Jumping Post by: LttpMmOot on August 08, 2012, 10:44:40 PM I think the forest temple bk skip now is fine lol nice find anyways
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 08, 2012, 11:39:07 PM I couldnt find the loading zone myself, good work.
Title: Re: Doom Jumping Post by: doommaker on August 09, 2012, 01:46:21 AM INFINITE GOLDEN SKULL TOKENS!!!!!! ;D
Go to Goron city,and go into the room with the lava flooring.Then do a IDJ (the high one) you should clip through the roof keep going forward then slash If done correctly you should be in "big brother's" room unloaded Now just duplicate the main room (I suggest only like 5 times it can get pretty crazy) and there should be 5 Golden Skultula on the middle plat form ;D Now just repete the steps (leaving one left each time) and you can get as many as you want The only downfall is you have to be sure that the Skultula is there before you do it (and a lot of you probably already killed it :P) I'll make a video soon ;D And I can't upload my voice tut cause my bro blocked off my laptop from the Internet -.- (I'm on an IPad right now) EDIT:Fire temple early as well ;D Edit:this doesn't work read later post Title: Re: Doom Jumping Post by: CloudMax on August 09, 2012, 08:09:53 AM It would be nice with a more organized list, like one that does not have a bunch of useless OoB in it..
Also, If you hook onto something during the unequip/equip animation you will go straight up to the same height as the location you hooked, then go straight to the hooked spot, so instead of going straight to it, you go up then forward. And what the heck is this inversed thing? The tread is confusing as hell since everyone calls the trick different things, and want to give a trick sub-names (like inversed) for like no reason at all? Why not just call the trick something logical that actually have something to do with the trick, and stop this "inversed" nonsense as well. Also, this trick is extremely easy to perform if you use a sidehop instead of looking up/down. Just sidehop and equip/unequip boots the moment you land on the ground and you will perform the jump. I do not think you can get the maximum height this way though. (But it is high enough for shadow early, making it pretty much impossible to fail the trick) Title: Re: Doom Jumping Post by: Pedalpowertoast on August 09, 2012, 12:31:08 PM Look up down is much easier. Inverted means we aim up, that gives more height, for example spirit BK skip.
Try doing that with sidehops. I think oobs are ok if they are in a useless oob list or something. You should be happy they didnt put random ones there ;) Title: Re: Doom Jumping Post by: doommaker on August 09, 2012, 12:38:56 PM Also, this trick is extremely easy to perform if you use a sidehop instead of looking up/down. Just sidehop and equip/unequip boots the moment you land on the ground and you will perform the jump. I do not think you can get the maximum height this way though. I noticed that a to but its not very high :(and I've been testing with "If you hook onto something during the unequip/equip animation you will go straight up to the same height as the location you hooked, then go straight to the hooked spot, so instead of going straight to it, you go up then forward." for quite some time but cant get anything from it.....(might be able to do some wall clips with it though ;D) and also I need to update the list A LOT I haven't done it for a while cause of work and stuff..... also the reason we have three different heights is because you can't do an Inverted Doom Jump on some stuff (i.e crates,fences,ect.....) I am sorry this topic is so screwd up :( I'll try re-organizing it later) but right now I have to go to work >:( Title: Re: Doom Jumping Post by: CloudMax on August 09, 2012, 01:34:54 PM I noticed that a to but its not very high :( and I've been testing with "If you hook onto something during the unequip/equip animation you will go straight up to the same height as the location you hooked, then go straight to the hooked spot, so instead of going straight to it, you go up then forward." for quite some time but cant get anything from it.....(might be able to do some wall clips with it though ;D) and also I need to update the list A LOT I haven't done it for a while cause of work and stuff..... also the reason we have three different heights is because you can't do an Inverted Doom Jump on some stuff (i.e crates,fences,ect.....) I am sorry this topic is so screwd up :( I'll try re-organizing it later) but right now I have to go to work >:( Well, there is like thousand different heights. Depending on how far up/down you aim before releasing the stick and how long you wait until equipping/unequipping the boots all affect the height. And we don't want to give the trick a thousand names, do we? I'd say just call the superjump (I believe this was the one that the most people agreed upon) and be done with it. :p Title: Re: Doom Jumping Post by: Pedalpowertoast on August 09, 2012, 01:41:40 PM I find superjump a bit weird because DJ gives height but mega jump is for horizontal movement its a completely different thing.
Title: Re: Doom Jumping Post by: CloudMax on August 09, 2012, 01:50:16 PM I find superjump a bit weird because DJ gives height but mega jump is for horizontal movement its a completely different thing. Then call it hookshot superjump. Because this trick is basically hookshot megajump (http://www.youtube.com/watch?v=tPKS5-vRsCs). The difference is that we use hover/ironboots instead of the dying. This trick requires you to be in the boots equip/unequip animation when hooking onto something, the other one requires you to die exactly when you hook onto something. Both results in you flying straight up. Hookshot Megajump takes you WAAAY higher though. So it would make sense to call this one Hookshot superjump. I still do not understand what's wrong with super jump. The glitches has been named super/mega since forever. Megaflip, superslide, mega jump, etc. Why stop now? Also, I wonder if it would be possible to perform Mega & Super Jump at the same time? Like, die the moment you hook onto something using hookshot superjump. xD Title: Re: Doom Jumping Post by: Pedalpowertoast on August 09, 2012, 01:57:47 PM Lets call zombie hovering mega hovering WW style then.
Even though its already in MM Ok JK lets call this one mega jump and the other one super jump, because this ones clearly superior. Title: Re: Doom Jumping Post by: CloudMax on August 09, 2012, 02:00:16 PM Lets call zombie hovering mega hovering WW style then. Even though its already in MM I edited my post to back it up with other glitches currently in OoT. It makes sense to name this trick superjump or hookshot superjump, I do not see any reason at all to not call it that. Title: Re: Doom Jumping Post by: Pedalpowertoast on August 09, 2012, 02:03:39 PM Too long and DJ is superior than mega jump even though its a bit lower. SJ doesnt sound good...
Title: Re: Doom Jumping Post by: CloudMax on August 09, 2012, 02:24:35 PM Too long and DJ is superior than mega jump even though its a bit lower. SJ doesnt sound good... What? A bit lower? It is not even half the height. (I've done the trick several times on 3ds, and you can see like the entire lake hylia at once). Sure the trick may be "worse" because it is way harder to perform, and is not as useful in a speedrun because the requirement of dying and using a fairy. And this is exactly why it would be a good idea to call the other trick superjump and not megajump. To tell them apart. But the question remains, why on earth would we call a glitch that is extremely similar to hookshot megajump something as random as doomjump? I can't even believe that we are having a discussion about actually calling it doomjump. Hookshot megajump if anything should be named that, as it kills you, but I still find it horrible <_< Title: Re: Doom Jumping Post by: doommaker on August 09, 2012, 05:06:13 PM ummm isn't this my glitch? so don't I get to choose the name?
and what's wrong with doom jump? wanting to change that would be like saying "lets change Grunz Clip to falling bomb clip". Edit:the actual physic of the DJ and the HMJ are completely different (you cant even do Doom Jumps on OOT N64.) also big fan of your work CloudMax ;D Title: Re: Doom Jumping Post by: CloudMax on August 09, 2012, 06:10:00 PM ummm isn't this my glitch? so don't I get to choose the name? and what's wrong with doom jump? wanting to change that would be like saying "lets change Grunz Clip to falling bomb clip". Edit:the actual physic of the DJ and the HMJ are completely different (you cant even do Doom Jumps on OOT N64.) also big fan of your work CloudMax ;D It was not Grunz that named it Grunz Clip. It was the community that decided to call it that. Just like the community is deciding what to call this trick now. You see, you can call the glitch whatever you want, but what the community as a whole will call it may not be the same. Finding a glitch doesn't mean that you own it. I may have found glitches, but I do not own a single one, and I've never named a glitch myself, it has always been named by the community. And Doom Jumps doesn't work on n64 because you do not perform a jump when switching boots. That's the only reason. And "Doom jump" and Hookshot Megajump are similar in many many ways. ESS is different from Super Slide in many ways, yet it is called Extended Super Slide. Just as an example. And if we actually were to change the name of "Grunz Clip" I'd vote for Ledge Clip. Title: Re: Doom Jumping Post by: doommaker on August 09, 2012, 11:25:37 PM I didnt make up this name either ;D
Please patent the "doom jump" awesome name. This trick seems GIGANTIC already. Confirmed new shadow early, recorded it too. This seems like it will need very extensive testing everywhere. Letsa go team. quoted from game stable. Title: Re: Doom Jumping Post by: TaylorTotFTW on August 10, 2012, 01:56:40 AM Yeah, because 1 persons (now outdated) opinion is a fantastic representation of the community. Look, you can call it whatever you want, but having to have a discussion on what to call it because 1 person doesn't agree with it and thinks he 'owns the glitch' (??) is just ridiculous.
Personally, I don't even see why it has to have the word 'mega' in it. Just hookshot jump seems fine, because that's what it is. But whatever, I don't really care what anyone else calls it anyway. Title: Re: Doom Jumping Post by: Enterim on August 10, 2012, 02:30:59 AM Just interjecting to say that the best name for this trick is Glass (http://www.youtube.com/watch?v=cMkmGb1W-9s) Elevator (http://www.youtube.com/watch?v=q4bydZrQzYA). Break the mold of super/mega for once.
Title: Re: Doom Jumping Post by: DekuScrub on August 10, 2012, 03:39:13 AM lol the name seems to be a bigger deal than the trick itself, if your gonna be going on and on about different names and what it should be called...
but honestly if it really matters to everyone that the trick should have a different name, then I'll offer the name "Rocket Jump". Should be self explanatory. Also I was wondering what would happen if you tried doing the "hookshot megajump" that GnS found and this one at the same time. Title: Re: Doom Jumping Post by: CloudMax on August 10, 2012, 07:00:58 AM Hookshot jump is just fine indeed. The reason I suggested superjump or hookshot superjump is simply because there is a strikingly similar glitch already out there called Hookshot Megajump.
You could also look at it this way which would make a lot of sense: This trick is a hookshot jump (literally, I'm not talking about the name), but since the other ones takes you WAAAAY higher, it is a hookshot megajump, a version of hookshot jump that gives additional height. And hookshot jump actually sounds both logical and good. :p Title: Re: Doom Jumping Post by: Norkix on August 10, 2012, 12:25:16 PM I prefer springshot, as I have said before. It souns a hell of a lot cooler than hookshot jump and communicates the same meaning. I know nobody in this topic listens to me, I just wanted to get my two cents. (always wanted to use that phrase!!!)
Title: Re: Doom Jumping Post by: Pedalpowertoast on August 10, 2012, 12:42:00 PM I thought you give two cents oh well. Sigh we could use this time arguing for something better...anyone agree?
Title: Re: Doom Jumping Post by: TheWayfaringFox on August 10, 2012, 03:57:50 PM I agree. I think everyone should try to find stuff with this glitch rather than focusing on its name.
@Deku Scrub I am now wondering what happens if you trigger both at the same time. I don't know what would happen. We should try it. Title: Re: Doom Jumping Post by: doommaker on August 10, 2012, 09:43:07 PM I agree. I think everyone should try to find stuff with this glitch rather than focusing on its name. @Deku Scrub I am now wondering what happens if you trigger both at the same time. I don't know what would happen. We should try it. you'll probably pass the height boundaries and be able to fly xD (jk) as far as the name goes don't we have like 10 videos with the name Doom Jump in them? have fun fixing that :P Title: Re: Doom Jumping Post by: Pedalpowertoast on August 10, 2012, 10:56:59 PM Also, I wonder if it would be possible to perform Mega & Super Jump at the same time? Like, die the moment you hook onto something using hookshot superjump. xD cloudmax was wondering it too.@doom All videos except GS graveyard and yours are mine, can change those easily so no problem there. Also GS edited every doom jump name from ZSR OOT3D page. I found it a bit stupid because "hookshot jump" isnt the final name yet. Title: Re: Doom Jumping Post by: doommaker on August 11, 2012, 01:11:01 AM cloudmax was wondering it too. @doom All videos except GS graveyard and yours are mine, can change those easily so no problem there. Also GS edited every doom jump name from ZSR OOT3D page. I found it a bit stupid because "hookshot jump" isnt the final name yet. so GS is in-charge of that little section.... interesting information hehehehe I'm going to edit the list and make a voice Tut (cause that old Tut is very outdated ;D) Title: Re: Doom Jumping Post by: oligi3008 on August 11, 2012, 10:33:57 AM I like the name Doom Jump, as you would be doomed when you jump so high in real life. ;D Other name ideas of mine would be Rocket Jump or Legit Moon Jump.
Title: Re: Doom Jumping Post by: doommaker on August 11, 2012, 02:01:34 PM I like the name Doom Jump, as you would be doomed when you jump so high in real life. xD Hey I got a new way to get to the haunted waste land with out the ticket thing (or the gate open ;D) Got it on video and did it less than 45sec (I could've shaved off 10sec easy but I thought it was good enough :I) Title: Re: Doom Jumping Post by: CloudMax on August 13, 2012, 01:21:26 PM so GS is in-charge of that little section.... interesting information hehehehe Not really. There's a lot of people who can edit those pages. I'm one of them, I've written more than half of the oot3d pages and almost all SS pages. :pJudging by the last update in the CP, it appears that GS only have written the Doomjump pages when it comes to OoT3D. So there really isn't anyone who is "in-charge" of any section. It is just a group of volunteers that write/edit pages when they see fit. When something looks out of place, you can simply scroll to the bottom of the page and it should say who it was that wrote the page, and who it was that edited it last time. Title: Re: Doom Jumping Post by: doommaker on August 13, 2012, 05:30:02 PM ok I got a pretty solid route from: Gerudo Valley>>Gerudo Fortress>>Haunted Waste Land that doesn't require the bridge being built or the gate being opened (or the Gerudo Token obviously ;))
and it can be done in 1min 44sec! I'm making the video ATM....and I still need to make that Tut :'( EDIT: http://www.youtube.com/watch?v=um_CvDwHU5U&feature=youtu.be heres the video of the speed run ;) Hey guys I made a completely new channel called DoomJumperZSR (I can change it to HookShotJumperZSR if any one wants me to :P) and basically this is how I'm planning to use it: post a video for each spot (collection videos are great but can be a real pain when you try to sort out each individual clip :P) make the account accessible by any one "I" choose. and only have glitch videos (so no Guitar Covers or crap ;D ) so basically is going to be like the ZSR channel but only for Doom Jumps (Hook Shot Jumps) and its going to be for everyone that I choose. tell me what you guys think and PM me if you want the Password and Username ;D Title: Re: Doom Jumping Post by: Seb9kplus on August 14, 2012, 03:41:07 PM So, I finally managed to get my account on here!
I just gotta say, I absolutely love this glitch, as anyone who visit my YT channel can tell, because it's used in the majority of them. And I agree that the name Hookshot Jump is better. The first time I threw a glance on here and saw the thread title "Doom Jump", I almost didn't bother to click it, because I thought it was some pointless suicide move or something. Btw, doommaker, about your "Infinite Golden Skulltulas" thing; Care to elaborate? Because I tried it and, leaving a spider there, it's naturally still gone if you leave the area and come back... Title: Re: Doom Jumping Post by: doommaker on August 14, 2012, 04:01:44 PM So, I finally managed to get my account on here! I just gotta say, I absolutely love this glitch, as anyone who visit my YT channel can tell, because it's used in the majority of them. And I agree that the name Hookshot Jump is better. The first time I threw a glance on here and saw the thread title "Doom Jump", I almost didn't bother to click it, because I thought it was some pointless suicide move or something. Btw, doommaker, about your "Infinite Golden Skulltulas" thing; Care to elaborate? Because I tried it and, leaving a spider there, it's naturally still gone if you leave the area and come back... ya I thought that might've happened :'( I didn't really get to test it out to much cause I accidentally saved after doing it once..... http://www.youtube.com/watch?v=z6urN6K7x7E&feature=youtu.be new Tut also I can see why you thought that this wasn't the correct topic (cause of the Tut name) but there's honestly like 20 videos on youtube that call it DoomJump xD need to change the names I suppose... but back to the question: I thought if you duped the room 5 or so times then killed 4 spiders (leaving 1 left) and then left the room the spider would stay there (allowing you to repeat it as many times as you wanted ;D) but unfortunately the game "basically" works like this: if object_"spider" is killed set: re-spawn=0 so if you kill one thats the same as killing them all permanently therefore no infinite Token for us :'( (but you can still get like 4 more than normal :P) Title: Re: Doom Jumping/Hook Shot Jumping Post by: Pedalpowertoast on August 14, 2012, 06:36:49 PM Lol @doom trying to be a designer :P
Also if this would've been a suicide move why'd we create a topic for it? Cmon, doommaker makes another tube account (the tube name cant be changed IIRC and dont even think about making another....) Theres that creative commons thing and the video edit thing, so why bother. Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on August 14, 2012, 07:42:44 PM Lol @doom trying to be a designer :P Also if this would've been a suicide move why'd we create a topic for it? Cmon, doommaker makes another tube account (the tube name cant be changed IIRC and dont even think about making another....) Theres that creative commons thing and the video edit thing, so why bother. FIGHT DAT POWER!!! Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 17, 2012, 10:47:36 PM I might be late on this one, but you can get the DMC heart piece on top of the volcano thingy with a IDJ.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on August 17, 2012, 10:51:08 PM no ones mentioned that one yet good job ;D
hahaha you can get into the mini maze (where you get the kokiri sword) as an adult using a IDJ off of the ladder going to link's house xD Title: Re: Doom Jumping/Hook Shot Jumping Post by: Pedalpowertoast on August 17, 2012, 11:36:31 PM I couldnt get that maze to load :'( oh well.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 17, 2012, 11:51:46 PM Also, again might be old, but you can get the heart piece in front of Desert Colossus with IDJ.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 18, 2012, 02:32:34 AM Ooh guys I found something really nifty about IDJ!!! Ok so when you're doing a really high IDJ that involves precise aiming, i.e. Gerudo gate skip, spirit bk skip, if you let go of L as you're "lifting off" you will see below Link as he begins to fall, the only backside to this is that you will have fall damage. Fall damage doesn't effect spirit bk skip though if you hit the loading zone of course. You might not also be able to move around as much while in the air but I cannot confirm this. All I know is that this makes spirit bk skip so much easier!
Title: Re: Doom Jumping/Hook Shot Jumping Post by: TheWayfaringFox on August 18, 2012, 02:43:06 AM Yeah, I noticed that too. But I don't think it affects links movement, however.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on August 18, 2012, 03:03:09 AM Ooh guys I found something really nifty about IDJ!!! Ok so when you're doing a really high IDJ that involves precise aiming, i.e. Gerudo gate skip, spirit bk skip, if you let go of L as you're "lifting off" you will see below Link as he begins to fall, the only backside to this is that you will have fall damage. Fall damage doesn't effect spirit bk skip though if you hit the loading zone of course. You might not also be able to move around as much while in the air but I cannot confirm this. All I know is that this makes spirit bk skip so much easier! I noticed that to xD (http://www.youtube.com/watch?v=YOmA9Pq0Knc&feature=player_detailpage#t=16s) oh and for the DJZSR channel I think I'll just re-do every spot make and make them into smaller videos but I just want to know if you guys are ok with me re-recording your spots (of course I'll give you full credit and tell them to sub to your channels...) Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 18, 2012, 03:07:16 AM You suck doom -_____-
Well just to let you know, it does help for spirit bk skip... a lot! Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on August 18, 2012, 05:24:04 AM You suck doom -_____- I cant help that fact that you don't watch some of my vids.....Well just to let you know, it does help for spirit bk skip... a lot! Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 18, 2012, 05:59:41 AM I watched it, I just didn't pay attention to that at the time :/
Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on August 18, 2012, 02:50:33 PM lol
did you guys notice you don't need boots when you do a DJ on a re-dead or Gibdo? I feel like someone already already said this..... Edit:wooot my topic became "a hot topic"!!!! thx guys ;D Title: Re: Doom Jumping/Hook Shot Jumping Post by: Pedalpowertoast on August 18, 2012, 03:09:56 PM Yea, found that with Fox while trying to find shadow BK skip. You freeze the same time you shoot it and you do a small DJ.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on August 18, 2012, 08:19:34 PM ya the shadow temple is like freeze city...
new Tut http://www.youtube.com/watch?v=-c4FjxMcnEw&feature=plcp New video on my other youtube account (best quality yet IMO ;D) http://www.youtube.com/watch?v=a1AnYsfwkro&feature=plcp Title: Re: Doom Jumping/Hook Shot Jumping Post by: Abahbob on August 24, 2012, 12:29:42 AM You guys should agree on a name. Most of /oot3d says "Hookshot Jump". Reminds me too much of BiTWW and all that junk.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: corneliab on August 24, 2012, 10:34:42 AM Most of /oot3d says "Hookshot Jump". Because that's what mostly everyone has (rightfully) settled on. This whole "doom jumping" thing is juvenile and is only being used by one or two outspoken people at this point. "Hey guys, I'm working on a new exploit! It's called Corn Clipping™ and ALL CREDIT IS MINE fdjakfhsdajkld" Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on August 24, 2012, 11:49:39 AM Because that's what mostly everyone has (rightfully) settled on. This whole "doom jumping" thing is juvenile and is only being used by one or two outspoken people at this point. more like 10 - 15 people :P. "Hey guys, I'm working on a new exploit! It's called Corn Clipping™ and ALL CREDIT IS MINE fdjakfhsdajkld" if you called it "corn clipping" I wouldn't give a crap. Title: Re: Doom Jumping/Hook Shot Jumping Post by: Nook on August 24, 2012, 11:52:46 AM The outspoken non-team players :] corneliab you haven't been on for some time.
Has anyone else been close to Mirror Shield from DC? It seems close enough to be possible with a Hookshot Jump + chus but it's still out of reach Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on August 24, 2012, 04:04:19 PM The outspoken non-team players :] corneliab you haven't been on for some time. Has anyone else been close to Mirror Shield from DC? It seems close enough to be possible with a Hookshot Jump + chus but it's still out of reach I have noticed that to :) but cant reach it :-\ I'll keep trying..... Title: Re: Doom Jumping/Hook Shot Jumping Post by: gamestabled on August 24, 2012, 04:43:45 PM Has anyone else been close to Mirror Shield from DC? It seems close enough to be possible with a Hookshot Jump + chus but it's still out of reach Have you tried getting just on the statue and doing the little jump/hookshotting like you can as child? Title: Re: Doom Jumping/Hook Shot Jumping Post by: Pedalpowertoast on August 24, 2012, 05:07:54 PM We found mirror shield from DC as adult with Fox a few days ago actually. Sorry for not revealing, i intended it to be a surprise for the segmented run.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 24, 2012, 05:10:33 PM We found mirror shield from DC as adult with Fox a few days ago actually. Sorry for not revealing, i intended it to be a surprise for the segmented run. Oh really!? That's great! I'm going to use the shit out of that in an MST run today! :D Spirit Temple is now officially wrecked! The only dungeons that aren't completely destroyed yet are now DC and fire Temple in my opinion. Good work guys. :) Title: Re: Doom Jumping/Hook Shot Jumping Post by: TheWayfaringFox on August 24, 2012, 05:11:07 PM Yeah. What you do is from the heart piece platform you angle yourself to the brown patch under the chest. Then you hoverslide and do a jumpslash at the end to reach it. From there you walk to the highest point and you angle yourself so you can backflip onto the seam. From there you can reach the Mirror Shield.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: Pedalpowertoast on August 24, 2012, 05:14:22 PM Ben just so you know, this trick is pretty random I also have my own method for it. Youll see in the run unless you want the vid earlier.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: gamestabled on August 24, 2012, 05:41:01 PM Id appreciate a video.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 24, 2012, 05:46:48 PM I mean I'd really like to get a good run in before school starts for me on Monday, so sure a video would be really helpful actually.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: Pedalpowertoast on August 24, 2012, 05:47:58 PM Ok ill make one soon.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on August 24, 2012, 08:17:14 PM Yeah. What you do is from the heart piece platform you angle yourself to the brown patch under the chest. Then you hoverslide and do a jumpslash at the end to reach it. From there you walk to the highest point and you angle yourself so you can backflip onto the seam. From there you can reach the Mirror Shield. ARRRRGHHHH I WAS TESTING THAT OUT ON MY LUNCH BREAK AND WAS SO CLOSE TO GETTING IT!!!!!! I hate my job -.-* but any ways good job ;D Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 24, 2012, 11:37:29 PM Pedal, you said that you had your own method of doing this new trick. Is that method still pretty much the same as what Fox said?... Mainly I just want to find a way to do this without hoversliding because the timing is just so horrible for hoversliding. I think I've almost found a way to do this consistently with a with a hover HESS, but I just can't quite reach the platform yet :(
Title: Re: Doom Jumping/Hook Shot Jumping Post by: TheWayfaringFox on August 24, 2012, 11:44:31 PM Yeah, his method is a Hover Hess.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: r0bd0g on August 25, 2012, 02:09:16 AM In normal OoT the hookshot megajump goes way higher if you do it underwater. Can you hookshot jump underwater in this game? You'd think it'd work but then to make it work you have to take off the iron boots which IDK maybe it'll screw it up....
Maybe you could try getting to the exit from the silver rock gs in zf with it... :p Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 25, 2012, 07:21:47 AM I'll check on that zf gs R0bd0g.
Alright so I like this new spirit temple thing, but I'd like to be the first to say that pretty much everything in this trick is complete bullshit. Now, I can manage everything in this trick consistently for the most part except for that hoverslide. Now what would really make this a million times easier would be if we could find a reference to the frame where you put on your hoverboots, or, better yet, a reference to the frame before you put on your hoverboots. If we find that frame, hover sliding will be made much easier with home buffering. Anyone who can find that frame gets a milkshake, and becomes honorary chap of the day :P Title: Re: Doom Jumping/Hook Shot Jumping Post by: Pedalpowertoast on August 25, 2012, 07:28:29 AM Thats the random part ben..il start recording soon.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 25, 2012, 08:34:34 AM Alright, so after practicing for hours, I can get this like 75-80% of the time. I find the best place to stand for the hoverslide is between the very middle dark crack in the front of heart piece platform and the cracked to the right of that. Now between those two cracks there's another cracks a little more toward the center of the platform that kind of looks like a plus. You should place you bomb so that it just next to that plus on the side of it that's closest to the edge of the platform. Practice makes perfect ;)
Also I've done some recordings but my camera is complete crap and I don't think any of them are usable :( Title: Re: Doom Jumping/Hook Shot Jumping Post by: gamestabled on August 25, 2012, 01:42:25 PM You can put on the boots at any point before you jump off the side, what are you talking about needing a certain frame?
Title: Re: Doom Jumping/Hook Shot Jumping Post by: TheWayfaringFox on August 25, 2012, 03:21:37 PM You need superslide speed if you want to reach it GS. ;)
@Ben that's what happened to me with this trick. I had to put in a crap ton of practice to get it to work. I think I'm 80-85% consistent with it. Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on August 25, 2012, 04:57:32 PM I've already commented this on pedal's video tutorial, but with this trick in an MST run, I was able to get from the warp with requiem, to the boss in about five minutes... I think this dungeon might even be more broken than the water temple now :)
Title: Re: Doom Jumping/Hook Shot Jumping Post by: TheWayfaringFox on September 04, 2012, 04:50:01 PM Bumping this thread because I have known a new trick. What you do is you face away from certain objects that are hookshotable, lean back into them, wait until Link's movement stops, and perform a DJ/ HJ. If done right you will trigger an IDJ/HSJ. This works on the scarecrow, most torches, Freezards, and Redeads. I'm sure that you can do this off of an Iron Knuckle but that would be pretty dangerous.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: Greenalink on September 08, 2012, 11:32:12 AM Image I took from yesterday's livestream.
Along with this Boss Key skip on MQ's Fire Temple. http://www.youtube.com/watch?v=Uj8kOdstsJY&lc=VlaLJvU2wasNaC2ItrkmsytL1GZxPy4txk_vu48SlJ4&feature=inbox Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on September 10, 2012, 10:03:43 PM ^DAT QUALITY!
anyways bumping this thread because I found a more consistent method for the BDJ (as Pedal called it) I'll make a voice Tut later (can't find my camera charger :() Edit: oh and I found a way to get under the ice at Zoras domain Without going through Lake Hylia ;D) Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on September 10, 2012, 10:10:55 PM Edit: oh and I found a way to get under the ice at Zoras domain Without going through Lake Hylia ;D) There is already an easy method for that using a jumpslash on a certain seam in the lower area :PTitle: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on September 10, 2012, 11:10:56 PM There is already an easy method for that using a jumpslash on a certain seam in the lower area :P oh :I Title: Re: Doom Jumping/Hook Shot Jumping Post by: CloudMax on September 11, 2012, 07:39:38 AM ^DAT QUALITY! anyways bumping this thread because I found a more consistent method for the BDJ (as Pedal called it) I'll make a voice Tut later (can't find my camera charger :() Edit: oh and I found a way to get under the ice at Zoras domain Without going through Lake Hylia ;D) How funny. I just watched my video of doing it with a JS a few minutes before reading this thread (since it was in recommended videos for some reason. Didn't know that my own videos could appear there) http://www.youtube.com/watch?v=m-df2i-4dOQ The easiest clip in the game. BY FAR. You can jumpslash with Master Sword, Megaton Hammer, Biggorons Sword, you can even do a forward A attack with biggorons sword to clip. The best part is that you can use a megaflip to clip through as well. And that works as both adult and child. So child link can access the warp to lake hylia without silver scale (which was actually used in any% at one point, where you had to get to gerudo's fortress after jabu jabu without silverscale) And yeah, Greenalink has amazing quality on his videos now. The 3ds capture card is really amazing. I want to buy it like right now, but I'm afraid that I spent to much money on my Computer and the last few games I bought recently.. Currently saving my money for the Wii-U and few games for it. I could change my mind though and buy it anyway. :0 Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on September 14, 2012, 12:21:13 AM Lol I jut got hookshot on B and tested it out in the undead market...it was pretty crazy ;D
Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on September 14, 2012, 12:30:06 AM Lol I jut got hookshot on B and tested it out in the undead market...it was pretty crazy ;D Hahaha What did it look like? I think I'll have to try this one out.Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on October 03, 2012, 03:00:01 AM hey I made a tutorial for the newest doom jump technique (example: http://www.youtube.com/watch?v=Uj8kOdstsJY&lc=VlaLJvU2wasNaC2ItrkmsytL1GZxPy4txk_vu48SlJ4&feature=inbox) and I was wondering what to call it....Pedal said backwards DJ which is fine by me but I need to be sure :P
Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on May 31, 2013, 08:11:23 PM bump
has DMC double power off ladder been discovered yet?.. Title: Re: Doom Jumping/Hook Shot Jumping Post by: Immasheep on May 31, 2013, 08:16:07 PM Lol, yeah.
Title: Re: Doom Jumping/Hook Shot Jumping Post by: doommaker on June 02, 2013, 01:44:27 AM what about the heart piece in dmc?
Title: Re: Doom Jumping/Hook Shot Jumping Post by: benstephens1000 on June 02, 2013, 06:26:30 AM what about the heart piece in dmc? lol why the fuck would you use an idj to get that hp? If you were doing an idj, you'd probably already have hover boots and could just use them to get to the HP. It's faster and easier. |