Title: 100% Route Development (Adult 1 in the works) Post by: Norkix on April 02, 2012, 08:38:50 PM I am obsessed with 100%s because they really keep you occupied, so since I still have my 3ds, I want to make OoT 3D 100% Route! I am going to need massive help with this though...
I organize the points by area -GCFE -Boulder Room GS (1 GS) + both 50 Rupee chests, to DMT (99 rupees) -HP over DC (3.25 <3s), to HCT -Guardhouse GS (2 GS), Hylian Shield from Bazaar, To HC (19 rupees) -Tree GS (3 GS), Egg, Lullaby, To KV -Cucco bottle, Impa's House HP (3.5 <3s), Bug, to DMT -50 Rupee chest, To LW (70 rupees) -To SFM -To Saria's Song (NOTE: pounding the ground periodically gets the Dekus out of the ground so they cant attack you), To LW -To KF -Buy Nuts + -Re-enter KF -To LW -Stalkid Follow-Along HP (3.75 <3s) <3s), Grotto Bugs, To GC -Bracelet, Darunia Dekus, Dancing Jar HP (4 <3s) + Rupees, To DMT (50 rupees) -Open DC, Soil GS (6 GS) -Dodongo Child (9 GS, 5 <3s) -To Magic, to DMC (80 rupees) -Crate Skulltula (10 GS) Cliff HP(5.25 <3s), Grotto Bugs, Double Magic (use hammer if flip doesnt make it in. If you dont get the flip, go back to the grotto to reset your timer), Darunia Exit to GC -Big Bomb Bag, To DMT -Alcove GS (11 GS), To KV -GS on back of house (12 GS), Tree GS (13 GS), Brick GS (14 GS), Adult Wallet, House of Skulltula GS (15 GS), To HF -To ZR -Tree GS (16 GS), Buy 2 MBs (50 rupees), 2 HPs (5.75 <3s), wait on second HP platform for night, Deku jumpslash Ladder GS (17GS), To ZD -Deku Stick from pot, Silver Scale, Turn around and go back down tunnel, light torches for HP chest (6 <3s), To LH -IMMEDIATELY TURN AROUND, Release bugs on soil, Run up to bridge and Deku Jumpslash GS, get back up, grab soil GS (18 GS) and jump for Lab Token (19 GS), Bottle, Fishing HP (6.25 <3s), Scarecrow Song, To ZD -Move KZ, To ZF -Tree Skulltula (20 GS), FW, Feed Lord JJ -IJJB 100% (24 GS, 7.25 <3s) -To ZD -To ZR -To LW -Grotto BugsX2, To Deku Clearing, Soil GS (25 GS), Plant Bean, Saria's Song HP (7.5 <3s), Soil GS (26 GS), Deku Stick upgrade, to KF -To ItDT -ItDT 100% (30 GS, 8.5 <3s) -To LW -Slingshot upgrade, Grotto Bugs, To GC -To DMT -To KV @ night -Ladder GS (31 GS), sidehop to Rooftop HP (8.75 <3s), ReDead Rupee Grotto, To Graveyard -Dampe HP (9 <3s that's why we went to the rupee grotto ;)), Wall GS (32 GS), Sun's Song, Soil Skulltula, Plant Bean, To KV -To BotW -BotW 100% (35 GS, route at the bottom, it's quite simple really :)), To KV, -To HF -OoT, To LLR -LLR 100% Child (9.25 <3s, 37 GS), to HF -To HCT -Cheat at Treasure Chest game (9.5 <3s), Dog HP (9.75 <3s), Sun's Song, Bombchu Bowling Alley HP (10 <3s) and Bomb Bag, Slingshot Upgrade, to HC -Din's Fire, To HCT -To ToT -Draw Master Sword Special thanks to Tom Nook, whose route is the blueprint for this one. BotW 100% Route -Go past Skulltula to main room -Blow up mound for Chus, first key on right (from Chu hole), Proceed to Coffin Room -Light upper left torch for second key (if the Gibdo spots you, you will put away your Deku Stick, look out), return to main room -Straight across to central chamber, Two locked doors for 2 GS (33 & 34), Obtain Actor Glitch Key, Go through Actor Glitch door w/o glitch -To Like-Like chamber -Kill Like-Like -Lower Water, To Dead Hand -LoT, Savewarp out CHILDZ 1 IS ALL FINISHTED NOW FOR ADULTZES!!11!1! yesh Title: Re: 100% Route Development Post by: gamestabled on April 03, 2012, 12:12:16 AM Alright, first of all, NG+ could be a beast. Starting with certain items like the hammer or boomerang could open lots of possibilities for this category.
I think deku should be completed last of the child dungeons, so for that one pain in the ass skulltula. Shadow early is really hard in this version, I dont think it's even been confirmed as child link yet, and having hoverboots early is obviously good. These are just my first thoughts Title: Re: 100% Route Development Post by: Norkix on April 03, 2012, 02:11:30 AM Good points. NG+ is probably its own category, as it is with any%, so this a normal route. Besides, it seems that jump attacks with invisible hammers do no damage. Seriously, try killing a Skulltula with the NG+ hammer.
Shadow Early as child is useless because we need to open the DoT anyways. It would be useful to do Shadow after Hookshot however, so it might be a possibility. I have Child Dungeon route mostly planned. Jabu comes first followed by either BotW or DC, whichever becomes faster once we get there. After that, it is Deku, and either Spirit Temple or ToT after that. Actually, that is not mostly planned out... NEDEZ MOAR INPUTSES Title: Re: 100% Route Development Post by: Nook on April 03, 2012, 02:24:20 AM ah yes my good friend gamestabled and I were just speaking of this a few days ago. I'm going to attempt to confirm an early child shadow, I've wanted to before but I got caught up in any%
I'll input when I can, all i can offer now is that I think we agreed NG+ to be the same category as non-NG+. If we did NG+ it could mean we come back to the forest last as a child, beat the deku tree, and grab the kok sword and head to the ToT, possibly a reverse order child dungeons. This is real cool I thought I was the only one who wanted to write a 100% for OoT3D. Title: Re: 100% Route Development Post by: gamestabled on April 04, 2012, 01:07:57 AM Well going to the botw should probably be done after dc, just so you can get the bombchus, but at that point you have bombs so they're almost useless. The only thing even required in botw is the lens which can be got at any point. I think it makes sense to do dc first of the child dungeons for the megaflip in jabu. Without hovers dc has to be revisited as adult anyways so it's not a big deal if there's a skull you can't reach if you don't have rang yet. I'm thinking this route could use early gold gaunts to skip child spirit and you don't have to even ever get silvers and can move rocks.
Of course what we really need is someone to find a wrong warp that puts you behind the dot! Title: Re: 100% Route Development Post by: Norkix on April 04, 2012, 11:04:10 AM Well going to the botw should probably be done after dc, just so you can get the bombchus, but at that point you have bombs so they're almost useless. The only thing even required in botw is the lens which can be got at any point. I think it makes sense to do dc first of the child dungeons for the megaflip in jabu. Without hovers dc has to be revisited as adult anyways so it's not a big deal if there's a skull you can't reach if you don't have rang yet. I'm thinking this route could use early gold gaunts to skip child spirit and you don't have to even ever get silvers and can move rocks. Of course what we really need is someone to find a wrong warp that puts you behind the dot! stabled, what you seem to be forgetting is that this is 100%. We need to get EVERYTHING including chus and gauntlets. As for a hover in DC, it might be possible with the baby dodongos, but for now, we can get it on the way back from Fire Temple. Speaking of Fire Temple, it sucks that we can get the boss key right away but still have to do half the dungeon for Skulltulas and Megaton. Forest isnt quite as bad cuz we can keep the elevator XD MF is usless in Jabu cuz they fixed Ruto throw. Jabu comes first so we can make one stop at all child dungeons. Title: Re: 100% Route Development Post by: UchihaSasuke on April 04, 2012, 11:30:15 PM you can get chus from the chest in ganon's castle..
also, you only need the last gauntlets in the current OoT 64 100% definition because it is pointless to get silver. Title: Re: 100% Route Development Post by: Nook on April 05, 2012, 02:32:18 AM Chus could skip a lot of needless effort in the cavern, 2 fights and the hell circles with either a damageboost or a chu flip to the bomb chest. However, when we wrote the any% cloudmax and I tried to discover a means for early explosives, to no avail. Vine clip is out unless someone would like to do more testing
Title: Re: 100% Route Development Post by: Norkix on April 05, 2012, 11:55:10 PM I need some CloudMax up in heah!
To the Cloud!!!... Max... ... CloudMax you know EVERYTHING about this game! plz help us! Title: Re: 100% Route Development Post by: gamestabled on April 06, 2012, 12:02:30 AM The megaflip in jabu is not useless you can use the bottle trick on the switch, it used to be in any%. Also, Jabu will be hard to do first if you don't have anything to hit the first switch, unless you wanna hover.
Actually it may be possible to hit with a rock with pro shield aiming? Ill try it out. Besides that Jabu is an easy easy 100% dungeon. Also I wouldn't consider ng+ its own category in 100% if its not in any% and also are boss keys required? DC-Jabu-Deku. The megaflip makes it so worth it. Title: Re: 100% Route Development Post by: Norkix on April 07, 2012, 10:09:42 PM Ok, so I did some testing. JABU FIRST IS FASTER GAMESTABLED! if we do jabu first WE MAKE ONE STOP AT DC! otherwise, we would waste time coming back for staircase Skulltula. Stop obsessing over jabu megaflip.
Title: Re: 100% Route Development Post by: gamestabled on April 07, 2012, 10:43:56 PM im not talking about the staircase skulltula im talking about the one on the ledge you use scarecrows song to get to, and if you included that in your testing then well done i was wrong.
Title: Re: 100% Route Development Post by: Norkix on April 09, 2012, 08:02:10 PM you can get chus from the chest in ganon's castle.. also, you only need the last gauntlets in the current OoT 64 100% definition because it is pointless to get silver. Okay, well, we don't need more than 3 hearts to beat the game, Wallets aren't good for anything because there is nothing you actually need to buy that is 100+ rupees, and that makes skulltulas useless as well. We don't need golden scale since we won't be getting heart pieces. Don't have to get longshot since we're not getting skulltulas... I could go on, but I think I've made my point. If we start cutting things out because they're pointless, we end up with an any%. This is 100%. Every heart piece, every skulltula, every dungeon item and map/compass/boss key, all capacity upgrades, EVERYTHING! Ev. Ry. Thing. I thought you guys would know better than to take things out of the route just because we don't use them a lot. EDIT: Also, I did not consider the first switch in jabu -_- You are right stabled. DC-IJJB-ItDT-Spirit. I just figured out we can get staircase skulltula as adult. *facepalm* I am sorry gamestabled. I am ashamed. -_- Title: Re: 100% Route Development Post by: gamestabled on April 09, 2012, 08:31:07 PM The gold replace the silver. The gold is the best. If you have gold you dont need silver and its not going to change because that's just how it is.
Title: Re: 100% Route Development Post by: Nook on April 09, 2012, 11:27:35 PM Have to agree, it does not exist in the end result, becomes arbitrary. Silver Scale & Gauntlets never were in 100% =]
Title: Re: 100% Route Development Post by: gamestabled on April 10, 2012, 12:50:34 AM Here is the full list of rules, taken straight from this site:
Obtain 20 Hearts* Learn all songs Collect all 100 Golden Skulltulas** Obtain Double Defense and Double Magic Obtain the Gerudo Card and Stone of Agony Obtain the Giant’s Wallet Obtain all items on the Item Select subscreen (Eg. Din’s Fire, Boomerang)***. Obtain all equipment on the Equipment subscreen (Eg. Goron Tunic, Hover Boots, Golden Scale)*** Obtain all Spiritual Stones and Medallions (Eg. Zora’s Sapphire, Shadow Medallion) Complete the game (reach the credits) Other notes: - RBA/BA is banned - Timing ends on last hit on Ganon - Maps, Compasses, and Boss Keys are not required - Ganon’s Castle trials are not required - Obtaining the cow in Link’s house is not required - Buying or planting all Magic Beans is not required - Duping a bottle over an item is allowed, but your final inventory must be complete *: You may not collect any heart piece more than once. You may not obtain the extra heart piece in Gerudo Fortress as child. **: You may not collect any Golden Skulltula token more than once. *** Only highest upgrades are required for the following items. (Eg. Golden Scale, Golden Gauntlets, Longshot) The last line is the most important for you right now SamusXLink. There are things in here, such as no cow in house, that i dont agree with either. But the rules are the rules. Title: Re: 100% Route Development Post by: Norkix on April 10, 2012, 11:48:43 PM It's a good start, but Lon Lon has to be revisited for Skulltulas after we get OoT. I'll start a new file and try to find some overworld skulltulas we can get on the way through this route. Things I know: save in DC to get Dampe HP on first try; Spirit MUST be visited to plant bean for HP and so we don't have to seam walk to Skulltula; BotW must be done after IJJB in order for 100% (need boomerang). Also, dog and chest heart pieces on the way to ToT. I'm glad we're finally getting serious about this!
EDIT: Dude, this is Single Segment. We need this built around segments. Title: Re: 100% Route Development Post by: Nook on April 11, 2012, 12:36:48 AM You're right about all those, I'll edit it. I wrote that for single segment because it's the only way we can play with hammer on b. I can make a single segment thread if you'd like to keep this segmented
Title: Re: 100% Route Development Post by: gamestabled on April 11, 2012, 01:36:41 AM Is there a second skull in botw you need rang for? Because the one with the like-like you don't, by manipulating the like-like, its pretty sweet. So you could have well earlier then. If there is another one just ignore this because im dumb.
Also for deku tree, I'd say no megasidehop because of the two skulltulas, do greenalinks amazing simple b1 skip. At the beginning though, you need lullaby before magic. And maybe I'm wrong, but i am 90% sure zl does not automatically give you fairy ocarina. And if you want that and still want your ng+, walking while talking escape. Here's another thing: I'm 70% sure the hammer does not damage gold skulltulas. I'll check out all these things I'm unsure of later tonight and edit this post accordingly. So far, except some of these details, this seems like the right idea to me! (Oh and I just noticed, don't forget the spinny jar heart piece in GC) Along the lines of magic beans, they are kok, gy, gv, dc, dmc, zr, lh, dmt, and 2 in lw. The only one you need to plant i think would be the one in the lost woods (to the skulltula, unless you want to hover.) So really, you only need to buy 1 bean i think. Title: Re: 100% Route Development Post by: Nook on April 11, 2012, 01:45:12 AM You actually do get the ocarina from the lull, I'm pretty sure it's 3D exclusive. I will buy 2 beans, 1 for the lost woods and the other for the spirit temple (huge skip and heart piece.) Editing route again =]
Edit: Looks much better thanks to you guys. What we'll need to do later is plant the spirit soil, collect the rest of the gold spiders and do the mask trades as a child sometime after learning the prelude. Title: Re: 100% Route Development Post by: Norkix on April 11, 2012, 11:00:49 AM Still built around Single Seg. Wait... we can segment this with home pauses can't we? unless there's a difficult trick, like megaflip to Double Magic... Speaking of Double Magic, we make no stops at DMC. There are two available HPs and 2 skulltulas (crate, soil) If we S&Q after getting those, we can bombslide to Hyrule Castle for shield (can get in BotW en route to LikeLike GS) and Din's Fire. My personal reccomendation is to get shields in BotW since they are not necessary for DC and IJJB. Also, there are 3 GS on BotW, 2 require boomerang. I'll write a route or something for BotW 100%.
In short, there's a ton of shit we're missing. We could wait for warp songs to get soil GSs, WE CANNOT LEAVE THOSE FORGETTABLE SoBS OUT! Title: Re: 100% Route Development Post by: Nook on April 11, 2012, 11:31:01 AM DMC can be visited as an adult, would be easier to clear when we have the real hammer after Fire. No reason to climb to the summit twice as child. If this was max% child, you'd be right
Title: Re: 100% Route Development Post by: Norkix on April 11, 2012, 08:12:43 PM I see. I thought it would be faster to get everything as child done so we don't have to go back in time, kinda like MST. I will trust you veteran runners on this and not argue. I DO however, think we should get shields from BotW and get fire en route to ToT.
Title: Re: 100% Route Development Post by: gamestabled on April 11, 2012, 10:52:31 PM Even n64 100% has more than one child section, there's really no way to ever avoid it. The market skulltulas is the only example you even need. There's a reason that goal sucks hard in bingo.
Also samus you cant megaflip without a shield, so its good to have. but hylian and a replacement deku seem good in botw. (Although if you lose your shield in DC just buy another in there before jabu) Tom they fixed the child golden scale unfortunately, so that should be taken out. Only one fish should be needed for jabu, on the switch you can actually just use the letter. Oh, and dont forget mask trading! Title: Re: 100% Route Development Post by: Norkix on April 12, 2012, 03:37:14 AM Tom, I only JUST saw you're point about why it's single seg. I can't believe I forgot you can't keep hammer on B... Anyway, I prefer Seg'd over SS, but in this case, I'll make an exception. I trust that Adult will be Seg'd, as we will have nothing to keep on B. I still want a completely Seg'd route (which would be our non-NG+), but this is good for now. Input when I can. And for the love of all things holy, get CloudMax in here, he oughta know some tricks that will help us. He's also a boss at writing.
Title: Re: 100% Route Development Post by: Majora MIM on April 12, 2012, 02:19:33 PM You could save while getting the fishing pound HC with rod on B.
Title: Re: 100% Route Development Post by: Nook on April 12, 2012, 08:13:55 PM - Forest Escape to GC
- Gold Skulltula in Boulder room - Purple rupee chest on DMT *(50) - Red rupee on gate (70) - Guardhouse gold skulltula - Weird Egg - Courtyard rupees in Guard maze (80+) - Zelda's Lullaby (Get's Fairy Ocarina as well) - Kak Bottle - Heart Piece in Impa's House - DMT first Gold Skulltula in alcove - Saria's Song (through Goron warp) - Fairy Ocarina - KF-> HF - Bomb Bracelet - Deku Sticks in Darunia's room - Dancing Jar Heart Piece - Heart Piece over DC - Dodongo's Cavern 100% - Magic - Bomb bag upgrade in GC - Din's Fire - restock items in zora's river grass/find rupees (30+) - buy 2 beans (0-10) - Heart Pieces on Zora's River (Cucco jump/megaflip) - Silver Scale - Bottle in Hylia - 2 Fishes in Domain - Farore's Wind - JJB 100% - Warp to Lost Woods from ZR - Plant bean in Lost Woods - Deku Tree 100% - Slingshot upgrade in Lost Woods - Skull kids jam session for Heart Piece - Play Saria's song for Skull Kid for Heart Piece - Deku Shield (should have enough after DT) - Kok Sword - Sun's Song - Graveyard Skulltulas (if not night, make it) - Dampe heart piece dig (oh boy) - Kak skulltulas - Skulltula Upgrade (should now have 200 Rupee wallet) - BotW 100% (100 from dead hand yellow rupee chest) - Ocarina of Time/Song of Time - Lon Lon Bottle - Lon Lon Heart Piece - Epona's Song - Ranch Skulltulas - Market Dog Heart Piece (night) - Play sun's song outside Hyrule gate - Farm for gate red rupees - get all market upgrades (bomb bag, slingshot,) - Din's Fire - Temple of Time *Number of Rupees at the given point Title: Re: 100% Route Development Post by: Nook on April 12, 2012, 08:20:30 PM Few things edited:
- Hylian Shield can be recieved in the Graveyard as an Adult, taken out of this route - Masks make more sense after we have all the warp songs and are collecting Gold Skulltulas in another child play part - Din's Fire was changed to being recieved with the upgrades - Golden Scale removed - 2 fish for Jabu (we need one to get in, and one for switch to Barinade) Right now the route is planned for a single segment Hammer NG+. The current route we are working on wouldn't make much sense with segments. Adult will have savewarps I'm sure, but I'm not considering it segmented. Samus, I'll help with your segmented run non-NG+ as well. Title: Re: 100% Route Development Post by: Norkix on April 15, 2012, 04:24:43 PM Tom, I tested the route up to lullaby. I didn't get an ocarina. Are you on PAL?
Title: Re: 100% Route Development Post by: Nook on April 15, 2012, 05:23:11 PM Bought it in the US so it should be NTSC
Title: Re: 100% Route Development Post by: Norkix on April 15, 2012, 06:35:15 PM Well, this is wierd then. Have you actually gotten the ocarina from lullaby, or did you just hear it somewhere?
Title: Re: 100% Route Development Post by: Norkix on April 16, 2012, 02:23:04 AM My edits:Goron city boulder room skulltula + rupees after escape, HP over DC on the way down the mountain, buy Hylian Shield, Hyrule Castle owl tree Skulltula.
Still didn't get ocarina from Lullaby. Are there different versions of this game? Title: Re: 100% Route Development Post by: gamestabled on April 16, 2012, 06:54:44 PM Yeah, you can learn certain songs without an ocarina, such as ZL and saria's. In the cutscene if you dont have one, link appears to use the ocarina of time. after the cutscene however, you still have no ocarina. I know this for sure, yesterday I was teaching a friend some basic tricks and he didnt want to do the WWT escape so i showed him aquascape, so he never got ocarina before the song,yadda yadda.
Any different versions shouldnt matter here, this has been the same since n64. Title: Re: 100% Route Development Post by: Norkix on April 21, 2012, 01:14:33 PM Made some edits to Tom's route and put them in first post. Got death by Hellfire in DC, so I have us get the slingshot. No sense in dying and losing hammer.
Title: Re: 100% Route Development Post by: Nook on April 21, 2012, 02:45:51 PM Later I'll fix up the route, but getting slingshot earlier than other things? I know the circles are hard, but if it's faster it stays the way it is. It becomes much easier with practice
I was mistaken by thinking that we get the ocarina, so I'll also put in fairy ocarina collection. Funny thing, we could possibly skip the ocarina entirely: - NG+ Hammer - WW to DoT cutscene - Do child dungeons as adult - Prelude - Turn child again - Odd Mushroom RBA for Shadow/Spirit Medallions - Adult - Ganon =} Title: Re: 100% Route Development Post by: Norkix on April 21, 2012, 04:40:36 PM That.... would not be 100%, Tom Nook...
I'm gonna try again in a few hours Hellfire skip could use a page on OoT3D... I've asked people to update the page, but I don't think they have Title: Re: 100% Route Development Post by: CloudMax on April 21, 2012, 04:48:53 PM Quote -Slingshot, leave Why? I really do not understand why you'd go all the way to deku tree just to get the slingshot, and then leave? Title: Re: 100% Route Development Post by: Norkix on April 21, 2012, 04:54:27 PM I died in DC trying to skip double fire circles (single went swimmingly 8)) I didn't want to risk death cuz im a wimp, so i decided we should get slingshot and come back to finish with Boomerang. I removed it now. I should just learn the skip trick. I can make it to the second platform but can't get to the other side for some reason.
Title: Re: 100% Route Development Post by: Majora MIM on April 21, 2012, 07:17:04 PM Jump from the platform to the bridge.
Title: Re: 100% Route Development Post by: Nook on April 21, 2012, 10:54:08 PM Get the slingshot when we do the DT is what I mean, DC is a while before it in the current route (update soon)
Title: Re: 100% Route Development Post by: Norkix on April 22, 2012, 04:56:16 PM Tom, we cannot get the DMT alcove GS until either Deku Sticks or adult. For some reason, hammer jump attacks do not damage GSs.
I just finished DC Child (HELLFIRE AIN'T GOT NUTHIN ON ME ANYMORE) and am working on finding more stuff we can find along your route. I'll update the first post when I get to IJJB Title: Re: 100% Route Development Post by: gamestabled on April 22, 2012, 05:03:21 PM Tom, we cannot get the DMT alcove GS until either Deku Sticks or adult. For some reason, hammer jump attacks do not damage GSs. get 2 deku sticks from darunias room, 1 from a pot on the stairs in gc Title: Re: 100% Route Development Post by: Norkix on April 22, 2012, 05:27:18 PM We dont have sticks at the point you have us get that skulltula
Title: Re: 100% Route Development Post by: Nook on April 22, 2012, 09:03:11 PM Easy fixed, get Skulltula after collecting the sticks in Goron City or after Dodongo's Cavern. That is, if you don't pick up a stick from somewhere along the way there.
Title: Re: 100% Route Development Post by: Norkix on April 23, 2012, 02:15:28 AM Updated first post again. Don't think I'm ignoring you Tom, I just don't think you've actually done any testing yet whereas I am testing my ass off.
What is the trick that holds down the switch and how do you do it? I am too lazy to go through the R&D thread. Title: Re: 100% Route Development Post by: Nook on April 23, 2012, 11:04:13 AM Have a bottle with fish
- Release and recatch it - Backflip onto a switch and release the fish the moment you land You won't have that much more time, but enough time Title: Re: 100% Route Development Post by: Norkix on April 23, 2012, 01:51:16 PM Have a bottle with fish - Release and recatch it - Backflip onto a switch and release the fish the moment you land You won't have that much more time, but enough time No need for fish, works with bean. Title: Re: 100% Route Development Post by: Norkix on April 24, 2012, 03:27:14 AM Okay, just beat Barinade. Hammer doesnt work on it, so we need three Deku Sticks to kill it.
Polished up my rupee route in the first post, gonna change the place of Saria's Song HP to Lost Woods trip after IJJB, which will also be when we get Deku Stick upgrade. Will update first post after I reach Deku Tree. Tom, thanks for the blueprint route, its turning out great! Title: Re: 100% Dev. Child 1 Finished! Post by: Norkix on April 26, 2012, 07:43:08 AM Stayed up all night and FINISHED CHILD, yay! Should I or should I not attempt a recording? I'm pretty sure we have something I can mount my iPod on, and I'm on spring break, so I have a lot of time on my hands.
Once again, thanks to Tom Nook for the blueprint! Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 08, 2012, 08:22:27 PM Okay, so... Time to start work on Adult 1. There are a few things to decide on before we start: Get Epona immediately (LLR is RIGHT THERE when we get out of town) or wait til later, dungeon order (Hover Boots might make Shadow Early worth the Poe Hover), whether or not we should get Poe Bottle in this section for less bug trips as child, and when to go BiT for Child 2 (which would be getting the soil GSs and Spirit GSs and a few more HPs).
Questions: Is Gerudo Membership Card required? I don't remember if it's on the Gear Screen or not. How many time savers require hoverboosts? If there aren't that many, then Shadow Early may not be worth the trouble. Does anyone besides me even care anymore? ??? Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on May 08, 2012, 09:00:20 PM I'll get on this when my Any% is done :}
Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 08, 2012, 10:24:33 PM Thanks Tom! I wonder if gamestabled will show up again too...
I really want to finish this, it'll be my first major contribution to the ZSR community. Title: Re: 100% Route Development (Adult 1 in the works) Post by: gamestabled on May 09, 2012, 01:31:00 AM Hmmmm...now that Im thinking about this, would it be more effective to beat fire as child or adult? Probably still adult, because we need legit hammer anyways. However... going in as child to set up for the hammer quickly (or even just get the hammer as child and beat it?) could be faster. Who knows yet.
I dont see why not to go just get epona. Epona race glitch aww yeahh Gerudo Card/Shard of Agony are required As far as Poe hover...it probably would be worth it. But I'd really rather not do that...you know... Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 09, 2012, 02:20:34 AM DAMN YOU MEMBERSHIP CARD! Gah... >:(
Okay, I'm gonna find a list of GSs and HPs to make getting pick ups along the route easy. What is this race glitch you speak of, gamestabled? If it is a trick for ensuring victory for both races, I know it. If it is something else, please elaborate. After Epona, I think its straight to Kakariko for Hookshot, Dampe HP, Windmill HP, SoS, Pocket Egg, Shadow Early (sorry gamestabled :() What do you guys think of that? Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on May 09, 2012, 02:27:37 AM The race glitch is something CloudMax came up with a while ago, genius trick if you ask me. Look for it on YouTube, he has an OoT3D archive on his channel
Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 09, 2012, 02:53:30 AM I'll check it out at the library tomorrow afternoon. What are your thoughts on the route for seg 1?
Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 09, 2012, 10:35:08 PM I'm going to time Child 1 so we have a general idea for how long it will take. I'll edit this post with my time when I get a run with minimal mistakes. (hopefully my first ;))
Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 13, 2012, 01:45:25 PM Okay, so... I keep forgetting a Deku Stick somewhere, so I always have to give up when I get to Barinade at around 1h 25m. This really sucks. I'm sorry this is taking so long. I'm going to guesstimate something like 2h 10-15m for a run with a few screw ups. I'll keep trying though ;)
Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 16, 2012, 01:25:55 AM Okay seriously, let's get the brainstorm going on the first adult part. Let's think dungeon order and how to fit the trading sequence in. Come on, let's go! I can't do this by myself!
Also, I figured out why I was missing sticks at Barinade. You get the sticks in Goron City after coming out of Death Mountain Crater. Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 21, 2012, 08:22:08 PM Okay, I just got a
Now seriously, let's get started on Adult! This is where things get ridiculous: We need to come up with a dungeon route, a way to fit the trading sequence in, and, of course, find the pick-ups along the route. My personal opinion for dungeon route is Shadow-Forest-Spirit-Fire-Water. We can get the pocket Cucco on the way to Shadow, go through the trading sequence to the Saw and go to Forest, get the Broken Sword on the way to Spirit, give that to Biggoron on the way to Fire, and finish the trading sequence after Water with the help of Laboratory Clip into Zora's Domain. Then we just clean up the child pick-ups and any adult ones that weren't conveniently located on the initial route and go to the finale. Please think carefully about alternate routes before saying this one is good. Let's do this guys! EDIT: That first time for Child 1 was wrong, 3 and 4 are right next to each other and I guess the touch screen on my 3DS wasn't clibrated correctly in that general area. Anyway, I shaved it down to 2:37:42, but it can still be improved by three to five minutes with little to no mistakes. I won't be able to record until I get a new iPod (my Nano somehow bricked itself :o) or VXK lets me borrow his (which isn't very likely :-\). Hopefully I'll get an iPod Touch so I can upload directly to YouTube instead of having to go to the library. EDIT 2: I checked out the race glitch. You need to be swordless for it to work. Since we equip the Kokiri Sword as child, we can't become swordless via Lon-Lon Stick + S&Q. Unless it works via RI, we can't use the race glitch. :-\ Quote from: SamusXLink Does anyone besides me even care anymore? ??? I know I said think but a "I'll see what I can come up with would be great for my morale. Just saying...Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on May 27, 2012, 01:34:44 AM Tomorrow I'll start
Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 27, 2012, 02:19:47 AM Tomorrow I'll start Yay! ;D ;D ;D I've been working on optimizing the child dungeons. I'll post the routes tomorrow. Also, if you could include your time... it would be great to see someone else's Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on May 27, 2012, 09:53:28 PM OoT3D 100% Adult 1 Developing Route:
- Pocket Egg - Hookshot - Windmill <3 (Trick to get it early if you miss) - Song of Storms - Wake Talon - 100% Kakariko (play Sun's Song, Night Gold Skulltula, play Sun's Song, Egg Hatch) - Cojiro - 100% Graveyard - Poe Hover to Shadow Temple Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 29, 2012, 08:14:02 PM - 100% LRR - Pocket Egg - 100% Kakariko (play Sun's Song, Night Gold Skulltula, play Sun's Song, Egg Hatch) - Wake Talon - Cojiro - Hookshot - Song of Storms - Windmill <3 (Trick to get it early if you miss) - 100% Graveyard - Poe Hover to Shadow Temple I think the GS(s?) at LLR require Hookshot. Is Epona even needed for 100%? We could just bombslide everywhere until it's either convenient to go to LLR or at the end of the game. Which GS are you talking about in that KV route? I recommend Talon after Hookshot, since the windmill is closer to that house than the Cucco Lady. Why exactly do we get the windmill HP after the SoS? Are there any GSs in Graveyard as adult? I don't think there are, there's just the HP on the Shadow Early cliff. I've been trying to practice ISG. It still seems really random, but that segment is easy enough that screwing up ISG at the end won't be too bad. Good work Tom! My brother deleted my files (cuz he's a wad), so I'll be a while in working on a Shadow route. Any tips for ISG? XD In my most recent playthrough of the game (to re-establish my 100% glitchless file), I think it will be best to megasidehop to the basement, because I broke the second web when I did. ;D Is there flame storage in 3D? If there isn't, we still have to do the entire dungeon for that one sonuvabitch GS. Unless flame storage is cancelled when you crawl... I'll post the DC route later. Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on May 29, 2012, 11:04:04 PM Fixed all you pointed out
Great practice resource for 3D ISG: http://www.youtube.com/watch?v=0x4vh10tf_g Web clipping is in, I tested it a few times (if you don't make the web -> web 2 in 1 side hop). If flame storage isn't, we can just push the box down Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 30, 2012, 12:45:51 AM FUUUCK we'll have to come back to get that scarecrow GS if we do Shadow Early because we need longshot! Ugh...
DC 100% child - Smash wall, smash other wall to Baby Dodongo hallway - Smash wall for GS, to Lizalfos room - Kill Lizalfos using one normal pound and a jump attack - Light torches - Backwalk to switch, cross to newly opened door - Lower staircase, 6 backflips, pound at top to kill Skulltula, angle-change climb (L-target in the direction of the GS and climb vine. when you let go, you'll still be facing that direction) to Deku JS GS - Cross bridge - Alternate between hammer and stick to avoid Navi text, climb ladder and smash wall - 1st hellfire skip - Kill Lizalfos - 2nd hellfire skip - bomb the eyes - To next room - KILL THAT FUCKING KEESE, smash wall for GS, KILL THE FUCKING KEESE AGAIN, to next room - Push block, to KD - Pound floor to break it (Link's heels want to be on the edge of the seam for this to work), kill KD, backwalk to HC, sidehop and jump attack into bluewarp IJJB 100% - Bomb explosion to hit uvula switch - CAST FARORE'S WIND - To Ruto, drop after her - GS with Ruto throws - Back to stomach - To intestines - Yellow Switch, ditch Ruto - Kill the thingies with Deku Nuts, Rang - Backflip trick on blue switch - Kill tentacle, leave - Kill other tentacles, to stomach - drop down far right hole, kill both GSs with rang, use FW - Megaflip, backflip trick - Rang switch, rang GS, to Barinade - Use 4 Broken Deku Sticks to kill ItDT will be up after I finish digging through R&D to see if flame storage was found. What's great about the megahop (I think it should be called that instead of megasidehop :-\) is that you can jump off the web and grab the vines so you don't fall all the way into the water. You need to be quick though, and hold left. Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on May 31, 2012, 01:42:11 AM Dungeons look great Norki
maybe we should explore Forest first, going back for only 1 GS is no good Title: Re: 100% Route Development (Adult 1 in the works) Post by: gamestabled on May 31, 2012, 01:49:53 AM You should be able to hoverslide to that skull if it's going to be such a big deal.
Although Im for sure up to delay shadow in any route :D EDIT: Yes the hoverslide to the skulltula works. You have to grab the edge or gainer or something for the extra height. Obvi grabbing the edge is easiest :P Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on May 31, 2012, 02:50:39 AM You should be able to hoverslide to that skull Hubba-wha? Hoverslide to a platform we normally longshot to? So, has anyone else tried to run the child route? I'm still remaking my 100% file so I can get NG+. I'd appreciate it if you guys could run it and post your times. Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on June 03, 2012, 04:17:28 PM OKAY! I now have a file that I can get NG+ with once again! And its saved in the Water Temple so I'm right next to the Fishing Pond!
Tom, have you run the Child Route yet? What about gamestabled? I need someone else's time to compare mine with so I can decide whether or not I need to record it. I'd like to encourage anyone who is at all interested to please post. Your suggestions are appreciated and welcomed. I will test them and let you know how they work out. Unless they're completely ludicrous. Currently, we are working on Shadow Temple 100% route and dungeon order for Adult. Note that dungeon order suggestions need to be backed up. Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on June 03, 2012, 07:35:26 PM I'm pretty busy, gamestabled may be as well. If I get some time certainly going to run it.
also, get bottle on b and save in the fishing pond, your file will keep bottle on b for good. When you load the save you'll be in the Temle of Time with the bottle (unless you don't want a corrupt file) Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on June 05, 2012, 11:50:13 PM Video quality test (http://m.youtube.com/watch?v=jSEfgaqXZgI)
Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on June 06, 2012, 01:00:46 AM I should have thought of this much earlier, only useful glitch I ever discovered: http://www.youtube.com/watch?v=8Oc038AZ1Fc&feature=plcp
This would skip loads of time collecting the BGS, and we could save right after getting the broken sword (you won't need the Saw on B after) . That also makes segmented a better option. We could do CS skips (if I confirm them it'd be so fucking cool to put in a run) and it won't be such a big deal to redo to get it. All in all, it sucks that so much work was put into NG+ Hammer, but this would save much more time all together I believe between almost skipping the whole Adult trade game, redoing tricks, possible CS skips, and save warps as child. Norkix, if you wouldn't mind I'd like to work on it, and would love help. Plus you really wanted segmented when we started this now we can do it. Maybe we could just write one and compare times between the current route and a new one using this trick Title: Re: 100% Route Development (Adult 1 in the works) Post by: gamestabled on June 06, 2012, 01:46:33 AM :o
I gotta admit I will miss my epic hammer toy...but this is actually a fantastic realization Tom! Segments/Save warps, deathwarps/cutscene skips?, and being able to equip the kokiri sword (triple slash clip/dive and damage purposes), I think on its own will save loads of time in Child 1. Do you know, out of curiosity, can you trade for any other adult items as child? Like the eyeball frog? To get the death cutscene skips we need a way to delay to delay the warps, a "text-item" used with restricted-items could work. Have fun with that. Im liking this new route idea! Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on June 06, 2012, 02:00:14 AM I'm real sad to see the hammer go too, but it's cool because of all this neat things we can do now. I can't remember what other items did and did not work except I know you can get Cojiro if Pocket Egg is on B, and the guy who sits in front of the Kak tree didn't recognize it. Very strange limits, more testing is needed for sure.
Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on June 06, 2012, 02:01:15 AM HOLY FUCK TOM WHY DIDN'T YOU BRING THIS UP BEFORE?! That has HUGE potential!
Okay. WWT escape for sure. Same dungeon order, I believe. Deku Shield in DC and Hylian in Graveyard? The two times could come out pretty close... I realized tonight that in the Hammer route we can go in BotW before Graveyard to take out Dampè error. However, skipping 80% of trading sequence... that's huge. Dammit Tom, how did you forget this?! And why did you only remember it now? I was all set to record Hammer route! Augh! I'll help with the new route, but I don't want to give up on Hammer after all the months I've spent perfecting it... Maybe it could be adapted to a max% child route... EDIT: How do you get B Saw? Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on June 06, 2012, 02:15:06 AM Description in that video I posted. I completely forgot about it for no reason. I've got some time I'll start writing now
Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on June 06, 2012, 02:23:55 AM The new child could end up taking longer than hammer because there aren't as many sequence breaking opportunities... Whatever time is added on needs to outweighed by the trade skips. Definitely need to finish both routes and compare.
I'll do the same thing as last time: look for more pickups along the routes you write. I'll help with actual writing too, if you need. Title: Re: 100% Route Development (Adult 1 in the works) Post by: Pedalpowertoast on June 06, 2012, 12:15:22 PM I would like to help with this too, but im not good with route making :'( Ill try my best.
Title: Re: 100% Route Development (Adult 1 in the works) Post by: gamestabled on June 06, 2012, 07:23:50 PM I say go get lullaby before kak and the BGS trade, the time of day works out nicer there because lullaby cutscene resets daytime. Then I think just grabbing the suns song on that first kak visit is good, although we have to revisit at least once for the rang skull.
At this point, we could grab the deku shield and hylian shield (and lens if you want) in the Well, or wait for rang so we dont make two visits. The later is almost for sure better, but instant free shields and a wallet refill in deadhand is kinda nice. I think the "ruby slot goldie" is adult only iirc I may be wrong. And I think after sarias song it should be just about nighttime (may have to wait a few seconds outside goron city) to grab the kokiri forest child skulls. And if not, hey, we have the suns song! Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on June 06, 2012, 08:53:53 PM Ocarina of Time 3D 100% (NG+ Saw)
Segment 1: - Kokiri Sword - 30 Rupees (30) - Fairy Ocarina - Gate Rupees (50) - Weird Egg - Zelda's Sleepy Song - Trade for Broken Sword - Equip Kokiri Sword - Cucco Empty Bottle - Impa's House <3 (1) - Sun's Song - Bugs from Graveyard Entrance - Saria's Song - Leave and Reenter Lost Woods - Goron Bracelet - Open Cavern - Over Cavern <3 (3) - Dirt GS (1) - Enter Cavern - Save and Quit Notes: This feels like any%... A pretty long segment. Title: Re: 100% Route Development (Adult 1 in the works) Post by: Norkix on June 06, 2012, 09:47:22 PM does getting the bag give you slingshot as well? because otherwise when we get the slingshot, it will reset to 30 seed bag because of the "engine oddities."
you can get on top of DC with an easy backflip after you throw the bomb, so we don't need to go up there twice. which stalkid HP? recatch bugs doesn't work in this game, don't know why. Dampe HP can be saved for another Child Cleanup, its a pain in the ass Great start. FUUUUUUUCK i miss hammer... :'( Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on June 06, 2012, 10:08:23 PM Took out the bridge dirt patch, we'll save it for LW2 with the skull mask so we can get the deku nut upgrade, play the jam session, and the dirt patch GS. Ridiculous that you can't recatch those bugs. Also the HP flip over DC is pretty much a given, didn't write it in because there isn't any other way there. We'll see about the slingshot
Title: Re: 100% Route Development (Adult 1 in the works) Post by: gamestabled on June 07, 2012, 02:08:47 AM the 50 bag oddity is old, its actually taken advantage of fairly often in bingo races. Unfortunately, getting the slingshot does reset your bag, thus making biggest bag impossible to get and useless in 100% runs.
Its a minor thing to change really, but right now you are killing those skulltulas before kokiri sword equip with your deku stick. There's plenty of chance just to grab them some other time though. (Namely for Din's) ::) why does every route ever for this game always seem to be the same start...(WWT, zelda, kak blah..) Title: Re: 100% Route Development (Adult 1 in the works) Post by: Nook on June 07, 2012, 10:12:41 AM Shortened the route a little. It seems familiar. I can't wait to run this game as adult Link, only time I ever ran him was CloudMax's old any% RBA route.
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